Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency. If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help: >n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0 >Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128 >Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97371473>I don't care so much that I want you to know how much I dont care!Toddler behavior >>97371471>Just roll over and let the newfags take over! No. Stop spoon-feeding the helpless and let them try to figure things out.
Display of a fishlike stubbornness.
>>97371690He seems to think being a dick will somehow make the universe manifest a better caliber of newbies. Inverse Deepak Chopra bullshit.
>>97371164>triggeredIt's impossible for you to have an opinion on what you think is a good module before finding out what someone else things is good? That's odd given how quick you are to volunteer your opinion unasked.Anon wasn't asking for tailored recommendations, he was asking what others think are good on the safe assumption that most people don't have bad taste so anything named was unlikely to be bad.As you forgot what was written a post or two back: he was asking about modules for friends who haven't played OSR before. He isn't after a module for him specifically, he's after a generally good module with broad appeal for new players again acting on the assumption that a module members of the community think is good for new players is in fact likely to be good for new players. He wants a good introduction for them rather than trying one and finding it's a poor fit that turns them off. Easy ask, even if he didn't specify system.>>97368967The Keep on the BorderlandsSinister Secret of Saltmarsh The Village of HommletTwo of them AD&D, one for Basic. It's not hard to adapt a module from one system to another.
>>97371439>how to be an unbearable, unwavering, unlikeable cunt: by anon
Which 40K character's death has affected you the most?
>>97371872He also provided logs, what's the difference?
>>97368937I love 40k lore anon but don't confuse width for depth. The greatest 40k is still basically pulp
>>97368702I dunno like 5 important characters have actually died and stayed dead, so I'll round that down to 0 of them affected me.
>>97372039Yeah this probably.
>>97372280>Actual discord logs and an Ms paint drawing are the same thing
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
>>97371641You could always be a dentist like Doc Holliday.
>>97371641Basket Weaver.Remember to take Craft : Basket Weaving to go with it.
>>97370855Some systems do it well, but only designed for that systems framework. L5R 4e is one of my faves
>>97371641roofer, chimney sweeper by day, street performer tumbler by night.
>>97371954>>97372465Needs to be something an agrarian slave would be doing as a child. It's part of the background.>>97371963We already have one of those, amusingly enough.
Thread #007 Countess EditionWelcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread>>97258877Previous Thread>>97131386Brief rules>We have no story teller, we are acephali>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you>all nicktuku will be diablerized on sight>all OOC discussion should be spoileredTHREAD QUESTIONComment too long. Click here to view the full text.
>>97370832To exist is to be changed. We've all suffered that more than most people will.
When kindred say: "I pray...", who do they pray to? Or is it just out of habit?
Travel log #5 [Portland, Oregon]-[*2/10]>>>>>Pros>Anarchy is opportunity for some people>You could break all decorum in some places at night and the local establishment would use it as an excuse to beat the homeless>I guess I got to see my kinfolk Teddy, glad he made it to safety and catch up>>>>>Cons>The Sabbat "Controls" lion's share of the city while a diffused camarilla shitfest competes for the scraps. Whose in charge of the Sabbat? I couldn't tell you because the Sabbat are butchering each other on the regular. Seems like a toss up between exiles from the Camarilla who turned their nose up at the Anarchs, locals who lost the plot and tossed in, and the actual freaks their control attracted.>The utter, abject human misery doesn't keep the Loups away. It just seems to make them angry. I'm tempted to say we should let them have this place. >Teddy was in a pretty dark place and is now sleeping in the trunk. Hitching a ride to Nevada. Would not recommend this place unless you're in with the Sabbat and you want a fixer-uper. Alternatively you want to drive the Sabbat out of a place and are willing to sort through a sectarian divide like Yugoslavia to do it. Kind of got the perfect storm of everything going wrong. Teddy is a fucking mess who never really greived properly for all the people he lost back when Marquette got blasted, Mèo-Mèo starts blubbering the moment Teddy does, and I'm just sort of there. Here's hoping Nevada is a lot better than this.
I had a nightmare about Boy Toy becoming a greater evil than the one he fought, escaping containment and going on a murderous rampage.At what point should we worry not only for Boy Toy's sake but for Kakophoni's too, and for whoever is nearby? I can't imagine how difficult this must be.>>97370230Don't think I will ever forget he saved me from a final death, or a worse fate.It's very early for me too, but the older we get, the more people we'll have to say goodbye to, or never hear from again. It's a frightening idea but at some point we may become all too used to this, but for now, I want you to believe me when I tell you I am not indifferent.>>97372322>Whose in charge of the Sabbat? I couldn't tell you because the Sabbat are butchering each other on the regular.>V. All Sabbat shall treat their peers fairly and equally, upholding the strength and unity of the Sabbat. If necessary, they shall provide for the needs of their brethren.Pfft.
>>97372425It used to be better, apparently. Back in the 80s.More in line with Southern Mexico and Quebec where the general hierarchy was respected, even if you had the organs of the sect being in a soft power struggle. The problem with Portland over the past few decades was having three very different breeds of vampire that are all eating each other alive. The people who actually believe in the Sabbat, the people who despise the Camarilla/tremere, and the ones just looking to 'climb the latter closer to Caine.' Everyone looking out for themselves, maybe seven or eight would be Bishops? It's Hell.
dead before bump limit edition▶What is Kingdom Death?Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.▶What is Kingdom Death: Monster?Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0AcThe Game is broken up into 3 phases:1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.Comment too long. Click here to view the full text.
>>97371378>But it's actually like 20-30% of the events that result in "you die" scenarios.And this is where the problem is. Once you start making one change, now the gate is wide open to change everything. And before you know it you aren't playing Kingdom Death any more but something else completely different.Your problem is that you want the game to be something other than what it is. If you want a tight, balanced game system there are much much better options than Kingdom Death. Kingdom Death is a story generator, that's its strength. It's not the game you want to play.
>>97372128Maybe this would come as a shocker to you, but just because you paid for it, and it came in a sealed box, doesn't mean the game is a good complete gameDoesn't mean it's good, perfectly balanced as intended and working speckless.This also happens in many AAA digital games equivalent of this AAA tabletop, massive in scope and with many many variables.The only difference being, in digital format, you get something called a "patch" that fix little things that makes the game better/less broken.But you have to pay for that benefit on cardboard version, piggyBecause you have to pay for it, you OVERLOOK the flaws it may have on it's complexity/scope, and call it "perfectly good in all accounts as intended it's like that it's supposed to be bad in this section it's supposed to be trash on this part"
>>97372128And while I agree with you that the game does have a large amount of those "You die" scenario in the hunt phase, the vast vast majority of them actually have some type of "counter-play" associated with them. Many of them are involved in some capacity with rolling on hunt events, but typically will typically have some type of bonus if you have a whip, sickle, pickaxe, etc. The whip I think is a perfect example here, with traditionally lower damage during the showdown, but with a good specialization and mastery, it's a support tool that excels when brought in addition to another weapon for the hunt phase.Harvester is the outlier precisely because it is not really generating an interesting story. You simply decided to bring (in core) one or two early game items that can fill out some slots, and you were punished for it by having that character be killed, your hunt will probably end in failure because it's early on, and now you're down 4 characters and 8 additional resources. If it's before the butcher, your settlement is basically over and now you're going through the motions of watching the rest of your settlement get clubbed to death like a bunch of baby seals.I get that your argument is all about flavor and story-telling, but I personally don't find the story "rocks fall, everyone dies" to be interesting.
>>97372240I think you're vastly overstating the effect of one survivor dying in the hunt phase. I've had plenty of hunts with a dead hunt phase survivor or 1-2 round showdown phase death come back just fine. And even if it doesn't a wipe is not the end of the world in this game. Maybe a wipe plus a bunch of other bad luck on top of it, but just a wipe by itself is basically nothing you're going to have 1-2 of those a campaign anyways. The game is way more forgiving than you think it is, and survivors (especially early) matter a lot less than you make it out to be.
>>97372293It's actually more the loss of 8 resources if things go south that I would find back breaking than losing the survivors in the early game. But my own biases of being historically unlucky in my own campaigns is bleeding in here, I am certainly an outlier for early game wipes.
I'm looking for duelist / flintlock-wielding girls who'd fit into a Warhammer Fantasy RPG. Sadly, it's really hard to any that don't look too anime.
Clussy EditionPrevious thread: >>97241303Battlefleet Gothic, Blood Bowl, Epic, Kill Team,Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.>Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V>TQComment too long. Click here to view the full text.
>>97369622The best way to start necromunda is always just buy the gangs from GW and find a group that already had the rest.If not then Hive Wars is an okay start to the game, based on the facts that it's the only available option from GW, and finding things like dice can potentially be more expensive, and some people don't want to DIY/3d print.You still need to buy the upgrade kits, at least for Delaque, they suck without it.>Hive SecundusIt's a self-contained game using Necromunda rule, kinda like a dungeon crawling + roguelite. You can use the gangs to play a normal Necromunda game, but it would feel like driving a car with 2 flat tires.
>>97367949There was a kickstarter that did a bunch of these but I didn't have the money to spend on it at the time
>>97369889This reminds me of some guy in a Necromunda group I played with who tried to play it competitively, it was just bizarre.
Someone toss me a scan of the Spitewood rulebook, plz and thank you. Will suck toes in return.
I'm getting back into Kill Team after a few years and found a box of all the terrain they sold in 1st edition including the original starters massive 40k terrain and all the shit like trenches given away with kill teams to clear stock.My question is how much of that is actually worth it with nu kill team? seems like most teams are going to be five models on average and sure those L shapes of mechanicus terrain can have a place along the typhon stuff but a lot of this feels way too big for modern Kill Team.Would it be better to stick with my necromunda stuff considering the model count?
So I tend to run high-powered games with lots of homebrew and shenanigans going on in PF1e/D&D3.5e/d20 systems/etc. and I've used plenty of optional rulesets and such and tend to allow copious (some would even say insane) amounts of 3pp and alt content as long as I have a chance to review it first and it seems like it'd fit. Among other things I have used the Mythic rules for some of my games and overall I do find some of the content rather overboard even for my games. I have also granted players customized extras (that occasionally scale) before, once I called them "atavisms".I am trying to design an "add-on" system that's a bit more regular for my games instead of the random campaign specific stuff I've done for people. I'm just not entirely sure what to call this though and I was hoping you lot might have some interesting suggestions (barring making up my own word ofc).Thus far some name ideas include> atavisms> blessings> boons> awakenings (there is a 3pp system for these)> gifts> modifications/mods> templates> splats (WoD reference)> sides (eating lol)Comment too long. Click here to view the full text.
>>97372311Well, one thing you should probably explain to the thread is exactly what these 'add-ons' are. I understand that they are some benefit given to the character outside of standard character creation material, but what exactly comprises one of these benefits. Your previously-chosen terminology seems to imply it is some internal benefit to the character (ala feats/class/race etc.), but your image implies something like Dark Souls starting trinkets, a decidedly external factor.For the former:'Deviation' might be an idea, but carries more negative implications than positive. 'Augmentation' is purely positive, but has some more cybernetic connotations, probably not appropriate to D&D and friends.'Accelerations' is generally positive leaning with less outside-context baggage (unless you're playing with /pol/acks I guess), but is a bit odd to use for this sort of nature.'Laws' might give some divine commandment feels and seem extra special when compared to 'rules', but since you're playing D&Derivatives, the related alignment might make that a confusing term.'Crown' is somewhat similar, a point of authority and majesty, that might not appeal to more rebellious characters; could also have problems depending on the coinage terms used in your games.'Jewel's tend to represent some supernatural potency in fantasy settings, but might be seen as frilly and effeminate, depending on your players.
Out on Patrol Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
I hate painting webbing but my Colonials are almost done. Then I can go to the land of New Mu and play there with fun (painful) things like magnetization and veils.Since I want my whole Mu force to be wearing face coverings of some sort this does mean that if I do a priestess she'll have to be veiled like picrel. Those glazes look painful and I'm not great at faces to begin with.
>>97366917Forgot picrel.
>>97366920>painting traslucent surfacesGood luck with that. I struggle with realistic beards as it is, I cannot imagine trying something like pic related.
>>97360094>or work in something HyperboreanSpeaking of which, what was left from hyperborian remains after the Paraguay War? Was it all horrific mutated monstruosities, or did they actually use some tech?
First-time Proctor Edition>Previous>>97354664>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>97372019Well, there were a lot of things that went into WW's decline to be perfectly honest. Most gamelines weren't profitable was the ugly truth of it. There was the big three which usually made money, but "big three" was something of a misnomer. Vampire was always in its own weight class. But even vampire was beginning to lose steam, yet none of their other lines had struck the same gold that vampire did. It's worth noting that they were in many ways a publishing house first and an RPG company second. The reliance on physical sales made the profit margins razor thin and incentivized constantly pumping out new books. This is what ultimately lead to the bloated metaplot. Constant little updates about what was happening "in-setting" created a way to reliably get sales from a print run. But it also created a problem. It encouraged more and more pandering to metaplot whales, which creates an environment that isn't very conducive to the sort of creativity RPGs thrive on, which long term means the metaplot would choke the setting out. And that's if they didn't accidentally misread the room and deliver an update that pissed the metaplotfags off. It's why you have the Camarilla and Sabbat effectively breaking even during their big late revised metaplot war. They didn't wanna lose the fans of one by having the other lose in a serious way. Ending WoD in an apocalypse and launching a kinda-reboot immediately after was their attempt at a Hail Mary because they could see the writing on the walls that they were in a slow death-spiral.
>>97372145>Ending WoD in an apocalypse and launching a kinda-reboot immediately after was their attempt at a Hail Mary because they could see the writing on the walls that they were in a slow death-spiral.Thing is, the people handling that hail-mary were the retards driving them into a corner, not the geniuses that built up whitewolf as a company in the first place.The fact one of the bastards nearly drove them into bankrupcy just from how badly they mishandled the original WTA videogame should have told them they needed to fire those idiots Loooong before then.
What powers exist in oWoD that might grant me the ability to keep a melee weapon in "hammer space"?Gaki Rift is super cool but outdated, I'm surprised that it never got remade. I don't care which splat has access to it either as long as the power exists
>>97372284Rite of Talisman Dedication for werewolves, though it comes with the caveat that the item is only stored in hammer space if you're in a form that makes carrying that item otherwise impossible. So you can be prancing around as a wolf, shift into your homid form and surprise bitch, you're holding an AK.
>>97368015Typical mortwight, right down to the ticking clock whenever he leaves the Tempest.
Prototype editionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate RulerComment too long. Click here to view the full text.
>>97371180It's rude to request something so demanding from people. I regularly play only 4 games and it'd take multiple hours to gather a list like that with just that limited knowledge. Also, with the context of the broader ruleset of each game taken into consideration those effects can mean very much different things in each game.In retrospect I take back my comment about a bot doing it for you. It'd do a very poor job at it. It won't get the intricacies of the rulebook of each game.
>"Just look up card game effect terms online">"NOOO I JUST WANT ANSWERS GIVE THEM TO ME"Bigger ass than Renamon's to be honest with you
>>97371339>>97371338thanks...it's just, I know, you guys, played a lot of card games and are more knowledgeable than me on this subject so I thought it would be better asking people who knows a lot about card games, so I decided to ask you. sorry guys>In retrospect I take back my comment about a bot doing it for you. I forgive you
>>97371338If it's that easy then you do it you lazy fucking ESL.
>>97371045>>97371456Why not just go through the rule book pdf's and skip to the keywords section? Not to mention most effects are meaningless without the context they're in
Jabbering Jabberwock EditionDiscussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!Everyone is welcome.FAQhttps://pastebin.com/vv4xQuwDCharts:Main Gens: https://e-hentai.org/g/2556775/f1669e072b/Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8dhttps://imgchest.com/p/pg73rmbv7rnLegacy Charts: https://imgur.com/a/IRtoHXhSide Quests: https://imgur.com/a/7euVXRTComment too long. Click here to view the full text.
>>97354444Well, she's a very cute and sexy boy, so it's not much of a conflict. At least for me.
>>97359447>>97366787>Green Dinosaur>Blue FishWhat's next, a Red Cat?
A horny time.https://files.catbox.moe/u31e53.png
>>97366787Seahorse? Nice! You did it, again!>>97370524>double horn team-upI didnt believe i would see that. Well done.
What’s the edgiest tabletop game of all time
>>97369597"What if zombies raped" is hardly enough of a nail to hang an entire franchise on, and yet there it is.>>97369662That's what a good chunk of the zombie genre has always been. Ennis really has made a whole career for himself by just recycling old stories and taking the Rape from the spice rack and just dumping it into the dish.
>>97369548>who isn't IndianIronic, given the series is basically daily life in India. Methinks the Sukhdeep doth protest too much.
>>97369880>That's what a good chunk of the zombie genre has always been. Ennis really has made a whole career for himself by just recycling old stories and taking the Rape from the spice rack and just dumping it into the dish.Many of the zombie flicks I have watched have had some slight semblance of hope, even in the bleakest moments. Romero films are considered bad ends, but most have something good about them or someone survives. Crossed is just an arduous read where everyone will die in the most horrible way possible. Often after being turned and doing terrible stuff to the people who loved/knew them.
>>97368657Samefag
>>97370040You would be wrong!
I need some inspiration for an upcoming dnd 3.5 game I’m going to run next month. I watched the outpost on Tubi and I’m making a fun janzo npc. I might make a promethean the created character I’ll never get to play. Also /lit/ only helped me get gene wolfe novels. Lost tech in a medieval setting is appreciated! (Wizards in on rn)
>referee makes big 3D dungeon model>players therefore already know the entire layout>completely destroys the fun of exploring and mapping a dungeon
>>97367606This. And you add the hidden features if/when the players discover them. I do this all the time and use custom-painted miniatures (including the furniture, pillars, etc). Most recent was a layout for The Wreck, a pirate base (Savage Tide campaign)If you don't have time or don't want to do this kind of thing, then don't do it, no harm no foul. In our case, it enhances our game and my players love it
>>97369132>first pic could be straight up bare FDM for the most partRidiculous. That whole layout in OP is weathered rock faces or rounded cobbles which are all very matt surfaces. The only thing that could be shiny are the floors. The sheen and albedo on unpainted FDM would completely ruin the look.
>>97367598>wanting to have a great aesthetic experience>don't have time to do it>scrawling outlines on a wipable matt is so rinky-dink it takes me out of itCan't win
>>97367598This is such a non-issue if you're an adult.Put some black cardstock over the top and remove them as you enter a new room. Put the cardstock everywhere even if there's nothing underneath. Don't fill the entire table with shit for no reason. And to be extra safe, you goHey, i know i can't stop you from seeing the existence of the cardstock, and the dungeon obviously can't go off the table we're using, but just play along, okay? I tried really hard on this.Anyone who isn't a complete knuckle dragging autistic faggot will be agreeable to this. Be fucking normal, anon, its not that hard.
>>97367598>No LED lights>no motorized traps7/10 would play