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File: betrayer.jpg (482 KB, 1024x752)
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Impromptu Flying Lesson edition

>Previous Thread: >>97266080

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97293946
Yes, all four of them (nobody used reserves here). I go, my enemy reacts, then he goes and I react in his turn. It's a glimpse into to alternate activations.
But I guess some people just like to be on their phone while their opponent plays their turn. Why engage? Just tell me when it's my turn back again, no?
Now you gotta BUY the NEW Augury Command Squad™ to have the 4 reactions you used to have before
>>
>>97293946
I only played one game of each, so no. I’m not a game breaking douchebag so I wasn’t rolling up to the table with Sigismund and 9 Contemptors either
>>
>>97293763
But can each Ursarax(in that same detatchment) get the same prime advantage? New recruit lets you assign it, but I thought I remembered the rules differently
>>
>>97294034

Yes, they can all be S6 W3. The 27 robocop 2 list that runs all three units of 9 prime ursarax is one of the more entertaining lists this edition, it's such cheap beef.
>>
>>97294034
That's because marine detachments usually only have 1 prime slot, that's the advantage of mechanicum apexes: they're much more restrictive on who can go in it and what you need to have to take it, but they're much stronger and build defining in return.

Previous Thread: >>97283087

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>97294143
No, the idea the rakdos enchantress is a pie break is something that only exists in your autistic little head.
Why print rakdos enchantments if that color pair isn't supposed to have enchantment synergies? You have no answer.
>>
>>97294150
>Wizards has never created a legendary around a color pair that doesn't have that identity
>IT SHOULD HAPPEN BECAUSE I SAID SO
Well if you think you're so correct, please explain why we still don't have one after over 30 years?
>>
>>97294150
Rakdos enchantress would just be something like whenever an enchantment enters the battlefield each opponent loses 2 life
>>
>>97294157
If you keep having to lie about what my points are, then you understand your own point is very weak.
>please explain why we still don't have one after over 30 years?
If we had a card for absolutely everything there would be nothing to print.
I said earlier ITT that azorius doesn't even have a dedicated enchantress commander. This is weird because esper actually has several.
Does the fact azorius doesn't have a bunch of enchantresses mean its a pie break for esper to have so many?

>>97294164
Nah it would probably be forced combat. I think it's very viable for it to be as simple as creatures your opponents control enchanted by auras you control are goaded, a bit like pic related. Maybe the commander would ping for damage when an aura you control hits grave.
>>
>>97294164
The safest and most boring option, which is why it's so surprising we haven't gotten some shitty uncommon with this ability

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Redneck Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: Which artists do you think drew the best elves?
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>>97293329
I don't understand.
>>
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Threadly reminder that coomerism is a worse corruption of human condition than "Alcoholism" or "Narcomania".
>>
>>97293909
Daaaaaam anon really posted a manifesto on 4channel before shooting up that kindergarten
>>
>>97293962
It's not from cuckchan originally. Even back in 2015-2016 4/pol/ was already a very bad place to have any kind of serious disciussion on; today it's just /b/ by another name.
>>
Shouldn't the elves being in tune with the nature and world be reversed? Not that it's a clever subversion I wanna do or whatnot but I figure it most settings rather than being greatly in love with natural harmony being so long lived they'd be more likely to see things like hundreds of year old trees as a resource than some sort of kindred thing. If you can only really die via combat then why not exploit every possible resource to NOT die and make yourself as powerful as possible? Say someone might be like "But that's the way something has been forever!" well to an elf they have forever to do it again. So exploit everything and live in a fortified tunnel pulling strings like a necromancer afraid of the final death rather than risk it for what can be regrown. Idk it just feels like the idea of elves playing a supremely long game rather than being quick to act is underdone

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97293971
So, basically, you don't want to have players and run a game, you want to have actors and direct a play? Because either you do understand what railroading is, and you think you have to railroad your players into a preset outcome, and if that's the case, why even pretend to play? Why not just write a book? And if that isn't the case, we're back to square one, you don't understand what railroading is, and you're arguing about nonsense.
>>
>>97293985
>I'm dogshit at prep, therefore good prep is literally impossible!

You're not really giving advice as much as outing yourself as a blithering idiot.
>>
>>97292585
Read the most relevant to your genre "-Without Number" book by Kevin Crawford. The tl;dr of his advice is that you start with very broad strokes, and only fill in in more detail as the players interact. His big thing is only ever prep enough for the next session, with the caveat that you can always prep more if you're having fun.

The starting prep is going to be the biggest hurdle, but, again, just work broadly, you don't need to detail things too deeply. Your first session should be a simple situation with a lot of hooks, and at the end of the session you should get a firm answer from the table as to what they want to do next session, so you know what to prep.
>>
>>97292585
>Is sandboxy style a waste of time?
Kind of. You're overpreparing and most of your content is gonna end up shelved, or you'll have to turn it into a quantum ogre. Sandbox stuff works best with heavy improv and cliff notes, I've found, where you've got a notebook full of established facts and also a box of loose ideas to pick from as things happen, according to what makes sense. It keeps things fairly unpredictable for you and your players.

Also, give them goals. Characters typically don't just materialize from the ether and pop up in a tavern to do whatever comes to mind. Have the party actually come up with something they're aiming to do, or give them something to do, and start from that point.
>>
>>97293971
>Nooooo you don't understand! I *have* to railroad my players!

The siren song of the shitty GM. The next verse is
>Actually I'm a really good gm, my players love my game! They wouldn't know what to do if I didn't railroad them!

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97292670
Frankly, I find FPFH to be a boring system that is recommended entirely too often.
>>
>>97292694
Could you please elaborate ?
>>
>>97292737
I honestly don't feel like it, sorry. I just dislike FPFH and regret buying it. There is more fun to be found in stupid games like Space Station Zero, FPFH takes itself too seriously.
>>
>>97292737
ntayrt
I find the combat mechanics fairly bland compared to the older 5core I started with. The campaign setup is interesting but actually playing the game itself felt like a letdown.
>>
>>97292324
I'm feeling the same way, but I'll be doing oathmark in 15mm.

Previously on /slop/: >>97261394

▶ Thread Task: Moonlight

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

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>>97291270
Same
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>>97292416
She is not far off going full Sigvald. Still love the armor
>>
>>
I can't get chatgpt to fix the bowstring

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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Got told to ask in here because of a lot of shitposting, and looking at the bottom of the thread I kinda believe it.

Anyone have the answer to this post? >>97293851
>>
>>97293893
>Classless
Into the Odd is classless and works well with it and encouraging the gameplay style you like.
Maze Rats is not quite classless and ok. Good tables to use regardless.
There's probably more but those are the two that come to mind.
>levelless
No idea sorry, don't swing that way.
>solo
Scarlet Heroes is great but its not classless or levelless. Does a good job of being pulp hero action for solo or 1 player games. The class and level features aren't intrusive but if they're a deal breaker it might not work. There's a stripped down version called Exemplars & Eidolons, no real opinion on it, just know its a thing.
>>
>>97293992
>Into the Odd
Thank you friend, I've been meaning to look into that one. That and Maze Rats. I've heard of Scarlet Heroes and that's not off the plate cause I remember liking how it works seamlessly with the stats. I'll keep looking if anyone else has suggestions too.
>>
>>97294016
There's 3ish Into the Odd rulebooks, the original, the reprint and the one that came with Silent Titans. The reprint is likely your best bet although I like the original for being very short. The Silent Titans one has an expanded character creation table but its customized for the setting.
>>
>>97293893
I think Dragonbane is classless and levelless. I'm not sure though because I haven't read or played it myself, just read about it.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97292693
>Y tho?
Because Finch can't resist writing shitbrews and marketing them as faithful retroclones. See S&W, that the vast majority of morons on plebbit think is OD&D.
>>
>>97289537
I have used silver standard and never had a single issue until I felt compelled to actually include electrum and platinum, those coins become quite valuable. I don't think D&D currency is bad, but I never liked how worthless copper and silver were before, but any change I've ever made to the system just breaks everything unless I revamp it myself (which I'm only experimenting with now).
>>
>>97289537
>>97289824
I'd prefer to use silver, but until I write my own shitbrew I don't want to correct players everytime they actually open the book and read the equipment section.
Silver Standard is objectively better though. Raggi made the right call on that.
>>
>>97292693
>Thief skills: you can move at half speed while Hiding in Shadows (Hide), you also move at half speed while Moving Silently (Move Quietly)
>I don't really mind this one, I guess. It's the kind of thing typically handled by DM adjudication. A hard ruling on it isn't really a big deal.
Not to exaggerate the importance of this change, but AD&D already has a hard ruling on it, it's not left to adjudication. Namely, you can't move when Hiding in Shadows, but you can Move Silently at full speed.
>>
>>97293482
Eh, if you're going for realism anyway, platinum coins are silly and electrum should be worth less than gold, since it's an alloy of gold and silver.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Sheev I'm NJO edition

Previous: >>97217145

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97277108
Based Flick
>>
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I really like these Zero-G Stormtroopers. They actually operate like Space Marines and resemble discount 40K Termies.

https://www.youtube.com/watch?v=4v2HYyQKp14&t=3s
>>
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>>97260215
>beyond having Stormtroopers and a few recognizable vehicles
Seems like a recipe for good Star Wars content.
>>
>>97260215
>(and the ones which aren't recognizable are all ugly as sin)
The Fondor rocks. Go fuck yourself.
>>
>>97258796
How does the Jedi Explorer match up against the Ford Explorer?

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ITT: post bad miniatures. whether it's bad sculpts, bad paint jobs, both, or just minis you find awful.
>>
>>97293964
you first.

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Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.
Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
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>>97288364
The little girl is there to be killed by a zombie in the first encounter in the into adventure
>>
>>97288136
SOVL
>>
I was a little interest in this. The way it used tags seemed interesting enough, but I got the impression that trying to figuring out which tags to use (both positive and negative), and to justify using them, seemed like it would be exhausting after a short while
I also think the smaller personal quests, and the constant idea that you need to turn a negative trait into something positive to level up to be a neat idea in concept, but I just imagine people trying to justify and argue that they did it so they could level up.
It's been a while since I read the book, so I might misremember some things
>>
The system feels like it's trying too hard to reinvent the wheel to justify its existence.
>>
>>97288727
Good.

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97291468
Try one bit of art where you go full ham, maximum effort, turbo ultra gothic robot.
Then look at it and see how you like it.
>>
>>97289615
Drill abbots are still ordained preachers, with all the training and indoctrination that requires. The Ecclesiarchy already has a lot of soft power over guard veterans, being the keepers of their religion, and guardsman loyalty to the Militarum is always in question, which is why they have commissars in the first place. It really seems much more that the Ministorum is the one with fingers in every pie. And I don't think there's a worry about calling their moral authority into question, each Adepta openly does so already with everyone else. The Imperium is a paranoid place.
>>
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Could this Faith Talent, using the burn effect, potentially heal a dreadnoughted marine back to full form?
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>>97293500
That is a lot of "missing body part" to restore.
>>
Been in a 40k mood lately and thinking about Deathwatch again as a fun sidegame for my group. Anyone running or playing? Anything new or useful for the system since I gave away my books to a buddy before a big move in 2013?

Thread #007 Countess Edition

Welcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread
>>97258877

Previous Thread
>>97131386

Brief rules
>We have no story teller, we are acephali
>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you
>all nicktuku will be diablerized on sight
>all OOC discussion should be spoilered

THREAD QUESTION

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>>97290122
you're welcome, House Venus, the outing was therapeutic for me in all honesty. been too long since I left the haven. If you need assistance you may call on Scholar and me to assist
>>
>>97290835
I ain't sure what you did or how, what I do know is it's awesome. \m/
>>
>>97292309
There's a lot of powerful abilities us kindred can gain. The shadow powers were only temporary however, a one-time use for this operation unfortunately. a gift from Scholar.
>>
>>97290368
>Can you imagine bullshit like Israel's happening on European soil?
Should we tell her?
>>
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Travel log #1 [Bismark, North Dakota]-[*3/10]
>>>>>Pros
>This is a godless land of concrete, suburb, and shopping strip, devoid of personhood that makes hiding and hunting straightforward
>There are only two fellows of the blood here and they're pretty welcoming anarchs
>Plenty of places to hide, especially if you aren't afraid to make space and dig a little
>>>>>Cons
>This is a godless land of concrete, suburb, and shopping strip and I think I'd throw myself into the morning if I had to live here
>Loup country, if you have the nose for it you'll literally feel it on the road and in the air, this is not a place for the feint of heart as these are Wentiko-kin
>Insular culture among most of the mundane folk, unless you're willing to get dirt under your nails or be a bit sinister eating won't be easy, (or so I'm told, as farm country is easy living for me with all the cattle around)

I'd really like to say this was a good return to the wandering life, but, honestly, it was a bit of a shitfest. Mèo-Mèo acclimatized well enough to nomadic life but her feeding patterns are... Erratic. Dabbled in many ways, but tended to fall-back on 'siren' behaviour, if you could call it that. She tried the 'usual' for her; outskirts of town; miniskirt, heels, etc.

Lured in some schlub who managed to shuffle into a nearby alleyway, get his pants off, then immediately had a fucking heart attack on her. We had to drag him into the RV so he didn't die on us and dump him at the nearest hospital. Real glad I saved the maps of the area.

Wouldn't recommend visiting unless you're a real blue blooded freak. This place is terrible. Next... What's West of North Dakota?

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https://www.youtube.com/watch?v=ekU3T9M3E9I

Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one.

Tabletop Simulator Demo Implementation:

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still experimenting with design, thought these were funny though
>>
>>97293680
>>
I'm interested in the physical card set but don't want to sign up for telegram. Any other option?
>>
>>97293835
you can open the telegram link in a browser.
>>
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>>97291936
>>97293680
>>97293683

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97292063
Samurai are literally knights. Nevermind the actual PanO knights that also exist.
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>>97292072
No they're not. They're samurai. Samurai are comparatively or relatively knights, but they're not literally knights.
>Nevermind the actual PanO knights that also exist.
Then they can have a lance. They're plenty of japanese spears and cavalry weapons you could've gone with if you wanted something other than the Durarara reference scythe.
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>>97292176
also odachi have also been a thing for horse back
the entire point of the sode shoulder pieces was to create a triangle with the samurai helmet and allow the charging samurai to two hand their weapon
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>>97292796
Yeah I was too lazy to list actual samurai horseback weapons, but I know of a few. Odachi specifically I learned about from For Honor funnily enough, where they mentioned Kensei are so good at swordplay they're able to use Odachi on foot despite it being a horseback weapon.
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