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Everchosen edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
>>97391570
1999+1
I rather dislike it, but it does limit a lot things like they want so it has the intended effect.
>>
>>97389804
>implying I was buying "official" nu-GW slop to begin with
I will not be missed.
>>
Any Aussies in the thread? Anyone going to Cancon?
>>
>>97392523
>Any Aussies in the thread?
God I hope not
>>
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>>97389664
>TQ:
>What events do you want to see in the Arcane Journals?

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I was diving in the archives and discovered this thing that /tg/ made a long time ago. Catgirls + an underwater world. It looks like the project withered away and everyone involved left this board ten or so years ago.

So, how was it? Did it ever get off the ground?
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>>
>>97384291
>it is simply slowly becoming mainstream
You act like that's a good thing. Probably BECAUSE you're a fairweather mainstream tourist.
>think of how much you get now.
And it's all shit because there's no passion. It's just grifter faggots looking for a quick jewtube buck.
>>
>>97382431
>The concerted effort to ruin /tg/ came from a mod in 2014. Anyone and everyone saying it's 2016 is just ideologically grinding an axe rather than speaking facts.
Man I wasn't around back then because moot was a massive faggot was actively killing the site it the few years before he sold it to Hiroshima Nagasaki, mods were fags moot met at SxSW who hated us. There was a war between anons and goons and moot is a goon not an anon.
>>
>>97386086
>you put yours on
>it's a dud for demonstrations someone mistook for the real thing
You do know you can inflate them manually? Embarrassing
>>
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>>97380636
>>
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>>97382376
Did you save any of the old artwork?

>>97382600
Thanks for posting what you did thus far.
I am curious about these images, do you have any of them?
>Drawfags come and go as they please and this was a long time ago.
It's sad to track an artist, if they name-fagged, in the archive, and they just suddenly stop posting one day. Not just here but on other boards too, I've experienced this. It's eerie. You never know when it will be the last time you'll ever see a person, much like how they didn't know it would be the last time they post on /tg/ (or whatever other board).
>You can actually copy out the art from the PDF and save it onto your machine by right clicking on the images. That should net you 5 and 6.
It's not quite the same as having the original files, though.
What's been posted so far matches hashes in the archive under "View Same". This is the first time many of these images have been posted here in over ten years.

>>97382775
That pic has a different hash. The image dimensions are the same, though.

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Prev: >>97360696

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

tq: What are some out-of-print games or expansions that you regret not getting your mitts on?
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>>
Fuck, the heroica op gets the shaft?!? There's a tiny 30 piece expansion for that that I've never seen in the wild but some guy in Hungary has 200 copies of he's selling for 50$ apiece.
>>
>>97391878
Which is bs, because you can easily make ganrash with easily available pieces. The rarest pieces there are the figures, everything else I'm pretty sure can be found extensively in other sets (especially the golden swords).
>>
>>97391908
Yeah, I don't feel too bad about it, it doesn't really make sense to have more than one heroica set when the board is common pieces and most of the figs are available for pennies. Maybe ganrash had a really cool rules twist, though......
>>
Can somebody explain the time controls in the Twilight Struggle app?

You either play 45-90 for a one-session game, or you set up a multi-day control with someone you know, correct?
>>
>>97391584

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
>>97387352
I think green rim works better with the pure green top, black would be better if it had some brown patches or little stones on top too
>>
>>97387321
So it's only useful for the greater daemons?
>>97387489
I thought only the champion could be possessed
>>
>>97390835
Greater Demons can only possess champions, regular chaos marines can be possessed by lesser demons. But you still need proper marks of chaos the keep them on table.
>>
>>97390859
I think normal marines can't be posessed only the special ones who bear the mark. Like plague marines
>>
>>97390886
Yes, that's right, but you still need unpossessed chaos space marines with same marks to keep the demons on table. Very expensive way to get to play demons, I don't recommend it. Just take banner that adds summoning points instead.

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Why is there so much whinging about 'No Games' on this board? I understand that those who come here solely with the intention of discussing tropes and the like can be frustrating to deal with, but there seem to be some folks here who make it their mission to drop bursts of negativity in threads they should've known would enrage them. And even in these threads that hold more general discussion, I don't see how nearly all of them are not at least tangentially related to traditional gaming.
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>>
>>97392302
you aren't shaming us for mocking your spammed threads, go away.
>>
>>97392302
>No other board pulls this crap. You can ask about broad video game concepts on /v/, or loose movie references on /tv/, and they will still have fun threads about it
True, /tg/ could do with being a lil less on edge
But puckee and Literary Lord/bumpfag are still problem posters protected by the mods that should ideally die since they're not going to be banned. Both things can be true.
>>
>>97392302
>and they will still have fun threads
>He calls the incoherent /pol/babble interspersed with deranged bait and malicious shitposting 'fun'
There was no need to out yourself so hard, but okay.
>>
Dude they also enter generals to shitpost. Their life is literally throwing negativity around in hopes that someone acknowledges them. Just ignore them, their life is miserable.
>>
>>97392569
you aren't fooling anyone.

Work in Progress, Classical Greek Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
Humidity ~70%; should I avoid spraying at all cost?
>>
>>97391236
>YOU'RE SQUIDWARD
>HE'S SQUIDWARD
>ARE THERE ANY OTHER SQUIDWARDS I SHOULD KNOW ABOUT?
>>
>>97392040
Me. A totally original and completely unique design that never has nor will be used by another manufacturer.

https://cults3d.com/en/3d-model/game/space-elf-wizard-big-think
>>
>>97392287
Thanks
>>
Should i use black wash or brown wash for red hair?

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What do you even do in a ghost rpg?
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>>
>>97391368
Great defense of your persistently faggoty behavior. You'd think you'd have a better tactic prepared after doing this every fucking day, but I guess a retard can't help himself but to be a retard.
>>
>>97386874
serious question OP? are you one of the authors friends on discord or the author themselves
because i've seen the author around on discord

anyway the authors last game was a d100 take on vampire with some pretty controversial changes
so it's a no brainier this is a take on wraith
>>
>>97386874
Ghost blowjob
>>
>>97390580
>>97390530
iirc Orpheus was after Paradox took over and they weren't sure what to do. It's sort of like an attempt to make the Wraith setting more playable which sort was a half and half in terms of success. Wraith is fundamentally too baked into its themes, settings, and mechanics.
>>
>>97391621
>stop being a fag and go suck your floor's dick

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Is your character the type to hit on barmaids?
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>>
>>97391134
This is so obviously AI it's funny. It's "Will Smith eating spaghetti" tiers of bad.
>>
>>97391267
I think the only samefag in here is you, seether
>>
>>97391457
you are a retard
>>
>>97337982
yes
>on
nevermind
>>
Is your PC the type to think the barmaid actually likes them?

Does anyone in your party usually cause problems for the City Watch?
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>>
>>97387812
Yes, many of my characters have killed city watchmen for daring to accost them on a road brandishing weapons, they are looted and their ill-gotten purse and equipment are returned to the townspeople. Many times my characters are struck incredulous that apparently there are towns that PAY these bandits to do that
>>
>>97391104
your dms world sounds dark
>>
can't wait for the puckee cocksucker to come in and tell us we are nogames.
>>
I dunno, i dont play games. Is there a game where i can play a goblin? If so, i wanna roleplay a barely-verbal goblin whos only concern is to steal even from the party. Doesnt even care for riches, the mere act of stealing is its reward
>>
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>4 p*ckee threads in the catalog

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This is a specification for an exterior ballistics software that can be used to calculate damage at long range in tabletop RPGs like Phoenix Command or GURPS where that sort of question arises with some degree of frequency. It takes in physical characteristics of a projectile (diameter, length, mass, etc.) and uses an ODE method to calculate velocity after a period of time has passed. I'd recommend either C++ or pure C for the programme as, particularly if you are generating tables for many types of projectiles, it can get very computationally intensive.

For the specification, start with the formula for drag force, $F_d = \frac{1}{2}\rho v^{2}C_{D}A$, so $\frac{\rho v^{2}C_{d}A}{2m} = a$. The issue is $C_D$, which must be determined empirically. We have an advantage in that drag curves all look more or less the same in terms of shape and proportionality (multiply the drag coefficient on a G7 drag curve by about 1.9 and you will likely be pretty close to the drag coefficient at that mach number on a G1 drag curve). Thus, we define our generic drag curve as on the below table. When a bullet is between mach numbers you have the option of linearly interpolating between them, which is less realistic but easier to write code for and will run faster, or using a more complex formula such as Lagrangian or Newtonian Interpolation, which are more accurate but slower. The typical air density (rho) at sea level is 1.225kg/m$^3$. A typical speed of sound at sea level is about 340 m/s.
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>>97391680
>voxelised representation of the human body with lethality and penetration resistance values assigned to different tissue types
This is the worst thing I've ever heard. Please consider make a video game instead.
>>
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>>97391680
>>
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>>97391876
>>97391899
You don't have the voxels right there in the rulebook. It's tabulated, like the picture I've attached.
>>
>>97391904
Okay, so it looks like if you do 1-3 penetration you do 1 damage, and anything more than that you do massive damage.

1. How many hitpoints does the average person have? Is a 4 penetration hit with 13 damage enough to kill them, or do PCs have more like 100 health?
2. How much damage does a punch to the head do? You can definitely kill someone with a single punch to the forehead even though it doesn't penetrate the skull.
>>
>>97391915
(1) Every wound taken has a chance of killing a character. Divide Lethality by a character's Wound Recovery Potential to find Tissue Damage, then reference Tissue Damage on a table. 3 points of tissue damage is about a 2% chance to kill. 150 is essentially 100%. It's a sigmoidal curve, so the probability of death asymptotically approaches 1.
(2) That's what 'BTBD' (Blunt Trauma Base Damage) is for. A very solid punch to the head fight deal 4 or 5 Impact base, which is then multiplied by 5.4 = 21.6 or 27 points of damage, or about a 53 or 54% chance of death, given that the wound is left entirely untreated. Medical treatment could decrease that to an essentially 0% chance of dying.

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Necromancy Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>
>>97385111
Nice! Who did you play as?
>>
>>97386129
Hunt hasn't been good for a couple years now, anon
>>
>>97386292
>Muslim good guys
>Get bailed out by god and immediately begins churning out as many godless abominations as humanly possible despite that being one of the highest sins in islam.
On an unrelated note i played my first skirmish against new antioch and am thoroughly vindicated in not running lions or jannies at all. Assasin, Al and commander put in enough work that i dont really need to care.
>>
>>97389609
>Would you upload
Interesting from a legal position. Under my country’s laws I can do this without breaching copyright as I am effectively creating something that doesn’t exist, out of pre-made parts. Under the license agreement though it would be a no-no.

That said, if you own the STLs you can do this in Meshmixer for yourself in less time than it would take to kitbash it.
>>
>>97391789
Meshmixer is gods gift

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
>>97392060
sorry for the repost, but since this is DnD i'd like one of the over 10s to be charisma
>>
Literally just go here and plug in the class and race. Jesus christ.

https://fastcharacter.com/
>>
>>97391980
>you can cast this mid level spell once per day :D
Give a martial powerful spell casting features and watch as he starts to do far less martial stuff throughout the game. Same deal with stuff like the Wand of Fireballs.
>Do you treat every single class feature, spell, and item in the game with more than one usage in the game this way?
No, because that’s already working in combination with other options and trade offs that compete for a lot of those features, since they draw from the same pool of resources (spell slots). Enspelled weapons give a singular spell with its own resource with a pool that’s way too deep, and every single time I’ve been in a game or DM’d a game where someone had an enspelled weapon/armor/whatever, the flow of combat just became spamming that one thing over and over because why wouldn’t they? It’s an entirely different pool of resources that still regenerate at an exceptionally high rate (3.5 charges per day average, fully refilled with a modicum of downtime). The only thing I will grant you is that Summon Dragon isn’t exactly a spell that you cast turn after turn, but even then, once per day is more than enough.
>>
>>97380865
I agree but I don't want a whole quest centered around these guys. Just tough metal constructs that take a lot of effort to take out.
>>
>>97391951
>this technology that's constantly improving and hasn't reached market saturation is in a bubble
Peak retard

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Radical Wraiths edition
>Previous
>>97367924
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>
>>97391959
Hell no. It'd be like fucking a cesspool

>>97392122
Why is every fucking faggot so degenerate? Go elsewhere
>>
>>97392131
Oh me? I'm not gay. I just know the fags here would. like you.
>>
>>97392122
>blown out
Blown out permanently even, and if you somehow avoid the gay trap like these
>>97392131
>>97392140
wanted, the suction would probably leave you crippled.
>>
need me a euthanatoi gf frfr
>>
>>97392399
Why? Is the school shooter goth vibe that strong?

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>
>>97380597
After what he did with the LA Patlabor show, I understand how it would leave a fair amount of people bitter. But, I'm still hoping for the best.
>>
>>97380597
Whether it turns out to be a VOTOMS show or a "VOTOMS show", I'll probably like it either way, but I'm holding out hope that it ends up being good and not good with a giant asterisk.
>>
>>97386992
I've only watched the original series, how's the other VOTOMS stuff?
>>
>>97389593

Mellowlinks pretty kino.
>>
>>97389593
The side-story OVAs (Mellowlink, Finder, Irvine) are all very much enjoyable. Recommended.

The other OVAs expand on Chirico's story in various ways - not necessarily in good ways, though. At least the AT action is always great.

Prototype edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>
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>>97392331
It’s heard ok if you play it in an Olympian build, since you can literally steal games by doubling the heals. Otherwise, yeah, it’s shit and I’m not playing it or buying it. I just like the art.
>>
>>97392380
I heard it's ok*
>>
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>>97392325
Noted. You having an opinion about a mechanic doesn't denigrate, now and forever, everyone that seeks to discuss a card game that is on topic for the thread.

I like the battlefield. It exposes strategy-lets, usually the type that just wants one communal field where their board state can't fall over if it wasn't positioned properly.
>>
>>97392152
>convince my brother to play
>he's unwilling to spend for a tcg nobody around him plays (fair)
>play online only
>play a few games
>he draws poorly and can't close out games
>I high roll 3 times in a row and completely blow him out on turn 4 multiple games in a row
>all using cards randomly taken from the top of his deck and/or grave
>he gets annoyed and the night ends poorly
I think I might be back on the no-sorcery-games life
>>
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>>97384880


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