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File: north pole journey cyoa 1.png (6.42 MB, 1500x9500)
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rchives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous throg: >>97244625

>Thread question
What's a good ratio of (male humanoid) : (female humanoid) : (non-humanoid) companions?
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>>
Question: If you have to kill two of the 3 goddesses to take their domains and become the most powerful god in the world which one of them would you keep as your sex slave? I myself would keep the Goddess of Nature, fertility gods give the best sex, it is known.
>>
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>>97254617
>Question: If you buy 3 sport cars which one of them would you fuck?
uhh
none of them ?
You can already create whatever-shaped waifus for all your horny business, after you've won you can create them in whatever amounts.
>>
>>97254617
what goddesses are offered? by logic the love goddesses
>>
>>97253321
Slime
Gelatinous Cube: Absolutes are bullshit.
Slime King: Mana, Memory, Item
Eldritch Ooze
>>
>>97254660
Order, Nature and Fortune. There's also the goddess of wisdom but she's dead.
>>97254642
>He'd rather have soulless mass produced sex dolls over a powerful submissive goddess-wife.
Actually kinda sad.

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
>>97249562
marvelous
>>
>>97249562
Classic. Would vortex grenade.
>>
what edition is best for small scale games? 500 to 750 points? I prefer skirmish size but kill team has become quite shit and I want to have some flexibility in list building
>>
>>97253217
I feel like for small scale skirmish gaming like that 1st and 2nd edition is probably the way to play. But that's not to say that 3rd and 4th and the Kill Team and Combat Patrol rules of that era, Kill Team of 3rd(KT came about in late 3rd through white dwarf, late 200s IIRC) and 4th are a wholly different beast from what it is now, do a lot to scratch that itch.
>>
>>97252364
Did someone do a print run of Net-Epic Armageddon?

Ork Grillin' Edition

>/40kg/ Community Link
https://rentry.org/40k-General

>Community Links:
https://www.warhammer-community.com/warhammer-40000-downloads/
https://www.unitcrunch.com
https://www.newrecruit.eu
https://wahapedia.ru

>3rd Party Models Pastebin:
https://pastebin.com/Q33bkBUh

>Pre 10th Torrent:

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>>
>>97254555
The closest to servitors a marine will be one would be a dreadnought
>>
>No Decalfag for the last few threads
I don't trust it...
>>
>>97254634
you're really an idiot
>>
>>97254506
S7 d2 ap-2 flamers with potential reroll wounds or +1 to wound fuck hard. Great for absolutely melting custodes. That 4+ invuln won’t do shit when you have to roll 16 saves.
>>
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>>97254402
you posted that caanok var some thread earlier yes ? pristine stuff as always
doing some more death company myself, nothing fancy but serviceable on tabletop

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Post compliance market edition

>Previous Thread:>>97242255

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>
>>97254594
What are you talking about bro...?
>>
>>97253609
>TQ
The good parts.
>>
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>>97254424
>>
>>97254615
>saar what are you dalking bout saar
>>
So, how's everyone holding up here? Still seething about 3.0?

I've been lurking here for a few months
t. Former 40kfag who left for better game systems and companies on 8th edition

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>dwarf speaks
>scottish accent
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>>
>>97254229
One of the mechanics of a game is that you don't always have to use mechanics to determine the outcome of the game.

The game itself is a vessel for telling the story. The gameplay is a means to resolve conflict, emphasis on "a", because good roleplaying or planning can completely remove the risk of failure. TTRPGs are entirely unique, and while you say you can't "have your cake and eat it too", that's exactly what separates TTRPGs from video games.

The Gameplay aspect is just another tool to tell the story. You have Skill Checks and combat checks for when the outcome of an action is in question, if the outcome is not in question (meaning guaranteed success OR failure) then they don't need to be rolling checks. Checks rolled without purpose is a waste of time and a misuse of mechanics.

Combat is often a slog, especially when it's just "the gm rolled on a random table, this fight has no stakes and means nothing beyond a way to waste resources because the system is poorly balanced dogshit or the GM can't design encounters for shit". If you want combat to be good, make it matter beyond "I'm draining resources" (not a problem in well-designed systems). If the players are in a fight, it means diplomacy has failed or was never an option, and this foe is a serious threat that is relevant to the current story.

Exploration is very much bookkeeping, and is tedious as hell. It adds nothing of real value unless you're actively making it the core of the game you're running, which is why you don't need as much focus on it. Furthermore, 90% of things related to survival can be handled with a skill check. You don't need 300 pages of rules on how to wipe your ass with a leaf.

If anything, the mechanics in a good system are intertwined with the narrative, and a good GM looks at what abilities the players has and designs encounters to best use those abilities - be it combat or exploration.

TLDR, you're a disingenuous gigafaggot nogames.
>>
>>97254229
You started with the nogames accusations, anon, so you don't get to complain about "people who will cry "nogames" at someone who just wants to discuss games". You don't want to discuss games, you want to diss the way other people play games, and at this point it's pointless to pretend otherwise. Nobody has said that your table can't play in whatever style you want, but you have spent plenty of time complaining about other people liking something you don't like. You're also blatantly, shamelessly making shit up instead of sticking to replying to what people are actually saying. For instance
>You cry that combat is a slog and exploration is bookkeeping
this is something you pulled from your ass, or maybe something the voiced in your head whispered to you. I literally said that mechanically defined gameplay like combat and freeform roleplaying can comfortably coexist and contribute to a greater whole, one where all that setting and story and dialogue that for some bizarre reason bother you so put the mechanics-based action in context and give it meaning, while the outcomes game mechanics lead to shape the story and setting. If you genuinely read my post and imagined it to mean that I dislike game mechanics, you have some kind of a cognitive problem. If you didn't genuinely misunderstand my post completely, then you're just a profoundly dishonest piece of shit.
>>
>>97249305
Jews cutting diamonds is kinda a big stereotype
>>
>>97233279
I tried playing them with an Icekandic accent, but unfortunately it sounds distractingly silly to most people
>>
>>97254657
icelandic is a beautiful language, sounds like you need less shit colored skintone friends.

Work in Progress, Christmas Johnnies Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97252068
Kinda late to the party but here are the minis I painted this year. Kinda ruined most of them with (ultra matt) varnish and couldn't get rid of dust (no, shit, its really everywhere, I keep cleaning in my room but it keeps building up instead) but I honestly think I slowly get better.
>>
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>>97252068
>>97254586
Also, separate image for 3D prints and first tank model, as part of training.
>>
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>>97254599
And spoilered since its not really /tg/ but since I post everything, also two "gunpla" models (at the same time - first two attempts to paint with airbrush) and two customs made with spare/optional parts from other models and polysterene.
>>
>>97254579
Thanks a lot. But I was talking about how the topcoat just ruined the whole mini and I'm scrambling to fix it somehow now.
>>
>>97253191
>These paintjobs are incredible.
thanks, anon!

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The /btg/ is dead! Long live the /btg/!

One Confederation, One Vision, One Chancellor edition

Previous Thread: >>97234667

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
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>>97254363
Oh really? I was looking through the back of force manual kurita and happened to see it. Kinda sucks, I needed a cheap master unit too
>>
>>97254363
>>97254422
nah it's not Unique
>>
>>97254422
>>97254486
It was originally mentioned only in passing in Combat Manual Kurita as the ride of a guy who got a C3M as a reward for service, on his mech and ability table he has both a 9R and CM listed. If they made it not unique, then I'd guess it's a "standardized custom" kind of deal where they do it on a case by case basis for worthy Panther pilots.
>>
Succession Wars Prowler as Battle Armor transport, yay or nay?
>>
>>97252905
>Let's assume that's all germanium.
We actually know it's not, it's a titanium-germanium alloy.

>>97252966
>Most REEs stick to the molten phase of rock for as long as possible, so they tend to get more concentrated in the remaining fluid as crystallization progresses. And in most cases the magma will cool down too quickly to allow for a high REE-concentration phase to separate.
Which is why...
>>97253491
>I was talking with someone about this the other day and we concluded the germanium for the first jump core probably came from asteroids because it's way easier to get at.
Asteroid mining those resources is so much easier, as those highly derivative magmatic rocks don't have the rest of a planet's crust on top of them.

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>>97171444

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>97254587
Shields are optional, they've confirmed that.
>>
>>97254587
>Retard learns you can simply not glue on the parts of a model you don't like
How wonderous and full of discovery your life must be.
>>
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Making some 15mmNCR and Legion guys to use with modified OnePageRules
>>
>>97254607
That's good. I figured they would be, since they will be a different spree, but after assembling Malifaux kits, I don't how any plastic model is cut for granted.
>>
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>>97254643
pretty fucking kino
>t. Fallout Wasteland Warfare Legion player

Holiday cheer edition

Previous:
>>97223714

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

Seasonal TQ:
>How do you deal with friends&family absolutely resistent to any form of game teach?
>Will anon repeat his autistic data gathering endevour this year?

Actually interesting TQ:
>How important is winning to you? Almost noone is a mustwin-tourneyfag, but we all tend to like games we are good at more, conciously or subconciously.
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>>
>>97254115
The game selection varies by store so unless you're ordering online I can't give you a straight answer. Their selection tends to be pretty big and the last time I went they had at least 5 games I had a strong positive impression of so I think you'll find something you like. If you really can't pick anything, post photos and we've give recommendations. Two words of caution: games for small children are a separate section from other games and in the main games section it's common for games to be hidden behind other games on the shelves.
>>
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Just 4 more days and I'll succeed at playing at least 1 game a day. Pretty good year average. Only bought 13 new games, but played 66 new ones; and without counting the light/filler/short games in the stats my top 10 played would be GWT, Barrage, FCM, Pax Ren, Pax H+, Western Legends, Horseless Carriage, GAH, Through the Ages and M&M; so really happy about it.

How was your 2025, anons?
>>
>>97254427
18 hours week average on boardgames is obscene, I wish I had so little responsiblities in my life. Happy for you if this makes you happy but yikes
>>
>>97254591
I'm pretty good at managing my time (must be all the board games I play). Getting my workmates into board games made this a possibility too.
>>
>>97254427
More impressed by the 100 players than anything else.

Santa Claus just entered your game. Has your group been naughty or nice this year?

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97254062
Gohan, I'd guess.
There's never an illusion that Usopp isn't one of the weakest Straw Hats.
>>
>>97254231
There was an illusion that he was capable of being brave and/or a meaningful contributor to the team at some point.
>>
What is the best Jump to take to force Nasu to right a genuine satisfying ending to FGO?

Yes, I am still pissed about this... honestly I am even more pissed today than yesterday. Anyways any jumps that we can say are real life enough so that at least somewhere in our fictional multiverse we can believe there is an ending that doesn't feel like a betrayal?
>>
>>97252127
I'm gonna do naughty things to Ceroba and nobody can stop me.
>>
>>97254360
Based
Chujin is gonna come back from the dead to haunt you.

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I've been working on a game for about five years and wanted to share it, but I can't seem to upload pdfs anymore. Why is this? I thought /tg/ was the hub for sharing rules systems. A lot of the stuff I played while designing was downloaded from the sharethread, are they also suffering from this?
>>
>>97254569
Mods too lazy to fix feature
>>
>>97254569
Drop a link on mega.

Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
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>>
>win too many drafts
>suddenly go second against block constructed decks curving out perfectly for 6+ games straight
Only an absolute fool wouldn't notice.
>>
>>97254380
>shrines
>91%
>>
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only lands booster
>>
>>97254492
>PLEASE PLAY LANDFALL/EARTHBENDING, PLEEEEEEEASE
>>
>>97254332
My favorite is getting someone with 100+ card decks, sometimes they know what they are doing

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97250924
Too much cake!
>>
>>97251977
There were some memeworthy american shotgun labyrinths posted from time to time, it's outright comical.
>>
>>97253682
>>97251977
what about stages with more vault able cover? like barriers now there is a clarification that you dont need to jump over near chest height barricades
>>
why does team achilles get everything, even above their CA allies?
>>
>>97254561
Who's gonna stop him? Team Edward?

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>
What would be your top picks of the TSR tournament modules to run at a Con?
I have found a list, but other than hearing word of mouth about Tomb Of Horrors, I have no idea which might be the best
>>
>>97251612
Leaning towards C1 Hidden Shrine of Tamoachan, for no real reason.
>>
>>97251612
Tomb is a pretty memey module to run at a con because it was meant as a high-skill, high difficulty module even in the (much more old-D&D-focused) environment it was written for. I'd do G1 or something. Anon's suggestion of Tamoachan isn't bad either.
>>
>>97251612
Always wanted to run this one as a tournament module.
>>
>>97252540
All of the standalone modules will work but for me personally I think the centerpiece/final room of this is too much of a fuck-you for modern congoers.


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