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What makes a setting don't feel generic a.k.a. not DnD?
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>>97197344
>>97197358
Your hang-ups about Elves and Dwarves just proves that you have nothing to contribute.
Its like someone else in this thread said, you two are the kind of midwits who see Dwarves and Elves and think that makes a Setting generic.

Do you know how I know that you are midwits? Because you go on about "narrativly useful" or "story-purpose" in some grand narrative when you haven't even written any story worth shit.
Your opinions and takes on Settings arent worth shit because you never created anything that resonated with readers. So here you are, making yourselves feel better by throwing those grand concepts at each other "how fantasy is supposed to be" shitting out opinions left at right like you have any sort of expertise.

The damage millenial midwits have done to fantasy literature, no, writing in general, cannot be overstated.
>>
>>97197632
It is a setting problem, and a product problem, because all the individual pieces were included with the product the company expects people to buy, without taking the steps to make those pieces fit together under any of the assumed combinations.
A DM's ability to make things work, or lack thereof, does not change this.
The implicit settings don't work. Making the intended buyer fix the product's problems isn't the mark of a quality product, especially not a product touting itself as "the world's greatest TTRPG".
The ease of fixing it does not change this.
>>
>>97197358
>>97197344
Dwarves are hyper race realist turbo communists. Which is why I love them.
>>
>>97191156
It's weird that d&d is considered "generic fantasy" when it's actually kind of a specific thing that doesn't really exist outside of d&d and things directly ripping off d&d.
>>
>>97197795
As a tip, if you're going to samefag you need to not restate your arguments verbatim like that. It makes it painfully obvious you're the same guy.

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Thread #01 Winter Wonderland.

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97089644

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
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I am back with another bizarre creature from folklore. Today we have The Grootslang. Afrikaans for "big snake", the creature is often reported to have a combination of snake and elephant features and is generally claimed to be roughly 15 meters in length, if not larger in some stories. The origin of the elephantine features is hotly debated. More interestingly, the Grootslang is purported to have a known lair, a bottomless cave in Richtersveld South Africa, where it guards a trove of diamonds.

Though first glance would make one believe it is entirely a Boer creation, the San People, better known as Bushmen, also believe in the creature. So it could be a cross-cultural creation, or perhaps this is a testament to it being real. There is a myth I can't track down any mainstream source for that the Grootslang was created by God or "the gods" at the dawn of time, but resulting creature was so horrifying and destructive that God separated them into Elephants and Pythons, but one escaped God's wrath by hiding in the Richterveld cave.

So. Thoughts on the nature of this creature?
>>
>>97193928
Pet monster of one of those flesh shaping bloodsuckers
>>
>>97193383
The elephant hunt was successful! Killed the beast, burned the important parts, that village girl I met(Mel) scolded the persisting blizzard into stopping, and I laid the den to rest. I am torn on what to do with this little pile of tusks I found.

>>97191966
That sounds like a nightmare. A full on nightmare. When did your friend last get some restful sleep? Although if such a thing was true, it could explain some of the international policies the U.S. has.

>>97193928
It sounds rather primitive and primeval. Primitive in as much, it has not done anything else or is noted for only guarding that trove of diamonds. That is if it is natural creature. I could see it being a creation of a witchcraft. Such an explanation would address the animals that make it up.
>>
>>97193928
A living dream that entered reality from our ancestors' fears
>>
https://books.google.com/books?id=q0lgAAAAcAAJ&pg=RA3-PA98

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The /btg/ is dead! Long live the /btg/!

Jaguars forever! edition
https://youtu.be/SOJQbsbpQzo?t=40

Previous Thread: >>97187435

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

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>>97196393
We have canon depictions of Clanner women with all kinds of weird hair.
>>
>>97196544
>FASA was midwest.

Many of their writers were Appalachian, or at least of Appalachian origin.
>>
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>>97196257
You say that like it matters.
>>
Some of the designs they're choosing to put in plastic baffle me. Why Shockwave? I can appreciate a later era FWL design, but that could have been an Anzu or Gambit or Quasimodo or something.
>>
>>97197864
Like it's not a feature

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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>>97197145
> it struggles when there are multiple combatants
You could remedy that by forgoing individual initiative for group initiative. One group attacks, the other defends. As a team. Think basketball.
>you're probably waiting for an opening
I think every system under the sun implements some form of prepare action.
"Narrative Initiative" is trash.
>>
>>97197145
Initiative as an oscillating variable allows for some interesting mechanics.
>multiple combatants
An easy fix, just have the initiative flip be ally-based instead of locked to a single individual. If you successfully defend and gain initiative, you don't need to take it directly but can hand it off to a friendly. That would also mimic the "waiting for an opening" thing, although you'd want to make sure there's incentive to diversify the initiative-taker. Maybe a stamina system?
>>
>>97197646
>"Narrative Initiative" is trash
Justify this
>>
>>97197703
No.
>>
>>97197703
Games.

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Skinwalker edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>97188882
The ones I like are all tame for horror except for The Flesh That Hates. The Hanged King's Tragedy is also good but I see limited playability in it.
>>
SCP is such horrible trash.
>>
>>97197807
it was cool for a moment before it got run over by tumblr.
>>
>>97197850
No, it's baseline is shit. The entire "we're going to have big lists of monsters and weird shit we're going to categorize in a weird, aloof, idiots-idea-of-smart science man voice," was bad and has only gotten worse, and the fact that it's infected horror fandom on the Internet at large is a fuckin' travesty. The wikipediafication of horror (and, really, everything) is terrible.
>>
>>97197850
it was dead before then with the donut steel mary sue recurring characters that showed up in several dozen stories. It was always cringe shit.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97196535
It’s not hard, it’s just annoying as fuck. Especially for something pointless.
>>
Testing dumb new Capcha.
>>
>>97197622
Eh, it's fine.
>>
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>>97195703
>Incel gets powers
>Gets destroyed emotionally the moment he gets some female validation
>>
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>>97197823
Would be a shame if a BVLL pulled up and made him a BETTER MAN

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How do we fix Steampunk?
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>>97196804
Could you even imagine the controversy if Arcanum II came out and the UK had a massive colonial empire? Even if it was just solely in the background, redditors and journos would be scrawling out entire screeds trying to get the game taken down. Throw a little Burroughs in there with a massive untamed jungle continent and the backlash would somehow be even worse. Even Southoryos from Game of Bones and Pandyssia from Dishonored had people complaining despite literally having absolutely nothing to do with the story in question or featuring any characters whatsoever.

Two huge parts of the Victorian world are just gone.
>>
>>97196750
>All his examples are just lies.
Huh. I would have thought you'd have at least one real example.
>>
>arrow
>hide thread
>>
>>97196423

OP, what's wrong with steampunk?
>>
>>97196434
Start by clearly stating what "steampunk" is. People get weirdly contentious about that.

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When did Warhammer go from being a game about making themed armies in cool campaigns into being a sweatlord tournament game where people whine about balance and how your models must be Games Workshop approved with the right weapons and no kitbashing? What even happened to campaign play?
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>>97197102
This. You got always one who plays for maximum win.
>>
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>>97195868
a lot of the reasons have already been mentioned but I think another underrated factor I haven't seen discussed so far in this thread is price.
Comparatively the cost of getting into the game, and what you get for your money simply isn't what it used to be. If you're talking about fielding more than one army using store bought figurines, and no additional money on paint/terrain/tools you are spending thousands of dollars. This force will drive people to be more strategic into what they actually purchase, assemble and field in a drive to get more bang for their buck.
>>
>>97195868

When those same people who wrote the game, and claimed to be all for themed armies in cool campaigns, were actually catty CAAC backstabbing cunts who cared only about winning.
>>
>>97197472
This reminds me of how pushed units like hell blasters are simply because they are a lot of points per box.
They are very common among people that are just starting.
>>
I don’t think it’s really warhammer itself that caused it. Rather, it’s how the “nerd spaces” themselves evolved over the years, with the number one game that is a vehicle of this change being magic the gathering. Really that singular game has corrupted every other game in its vicinity. Even comfy board games have a sort of comp edge to them now, even if it isn’t the game itself the players being that with them. Legitimately it’s something that has happened largely without gw interference, they just responded to what people started asking for imo. If a large number of players started asking gw to focus more on the narrative side, gw would make that pivot most likely. They just want you to buy their overpriced plastic at the end of the day.

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Hitching a ride edition

>Previous Thread: >>97172787

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>97197670
Woah damn, it's maybe the sole possible saving to the concept of Primarchs not being the wisest. They are the biggest possible choice, not necessarily the best one.
>>
>>97197670
>Primarchs were never supposed to be actual calm and sensible geniuses
Correct, they were meant to be the best of us.
>>
>>97188872
Nice scheme, can I have your recipe?
>>
The primarchs are retarded because they are human orks, just like the rest of the space marines, because the Emperor as always doesn't have an original bone is his body and when it came time to making a species who knew only war and which was destined to conquer the galaxy in a great tide, he made the cheap knockoff of the species that knew only war and conquered the galaxy in a great tide.
>>
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>>97188830
>>97188835
>>97188842
>>97188842
>>97188850
>>97188872
DUDE I LIKE YOUR GORGONITEZ
share to me your recipe NOW

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Thread 449: Ikemen Gabwelius Edition

Bushi-Navi EN: www.en.bushi-navi.com/
Deck Log:
decklog.bushiroad.com/ (JP)
decklog-en.bushiroad.com/ (EN)
Beginner guide, decklists and other info: pastebin.com/QxKQRhrQ (embed)
Up to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (embed)
Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4r
Weiss/Schwarz Resources: pastebin.com/sk2iSjW1 (embed)

BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/

DivineZ DELUXE Finals Ep 12: https://www.youtube.com/watch?v=o0mj1pSvrus
DivineZ Parallactic Clash Trailer: https://x.com/cfvanguard_PR/status/2000909190534246745

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I just realized that Raika went to America in his fucking school uniform
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>mogs yuyu with vairina
also gripho for the anime kinda suck its way to slow and they are forced to skip turns when they pretty much stopped doing that since wd1
>>
wd3 e2
>Mirei-sama dont need protection anymore
>I need to be strong to protect Mirei i will join the uniforms
what was this plot did someone read this episode script
kinda funny that they make SHIROGANE beat haruka, make him fight danji or something not that fodder
>>
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Why is it that so many fantasy writers make their evil cults unjoinable by anyone with a functioning brain cell? Like why would you worship Orcus, whose goal is omnicide? Why would you worship Tzeentch if he’s probably gonna screw YOU over as part of his grand plan?

What makes it so bizarre to me is that, firstly, it’s not like they need to be so off-putting to be evil. Orcus is a demon of undeath, his followers want to turn their enemies into the undead. Tzeentch wants the world to be in a constant cycle of chaos, his followers are gonna be masterminding world wars.

Secondly, it’s not like we don’t have plenty of examples of real-world evil cults. A lot of cults in the West don’t follow Super-Duper-Mega-Murder Satan, but are fucked-up offshoots of Christianity. Historically, goetia was practiced by people who would’ve still called themselves Christians, while committing rituals to summon and get boons from demons. Plenty of human cultures used to sacrifice humans to their gods, not to summon them to kill everyone or some shit, but to honor and/or appease them.

Like to use another example from Warhammer, I think Nurgle and Khorne present more “approachable” evil cults. Nurgle is toxic positivity, and his love will take all the pain away. Khorne is wrapped up in enough language about honor to lure people in.

Like to rework an evil deity, let’s pick Lamashtu. Instead of “We love ugliness and miscarriages and also you get to die in childbirth”, the cult targets vulnerable young women and lures them in with divine feminine language (“You have the power to bear and raise great beasts”), while promising the young men of monstrous races frustrated living among humans that what they’re scorned for is what makes them powerful (and also they get to have sex with pretty girls).
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>>97160877
Why would anybody vote for...
You know about Orcus or Tzeentch's plans from some core rulebook, where they are explicitly described. But people in the RPG's universes can be not so well versed in gods and cults' plans. What if Jesus is just an avatar of Tzeentch?
>>
>>97160877
I have some videos for you

https://youtube.com/watch?v=mwavrbXymV4
https://youtube.com/watch?v=QSTA_aAMoqs
https://youtube.com/watch?v=dpF5gxuVC_Y
>>
>>97176134
The church of satan are satanists in the same way that most modern pagans are genuine believers in ancient polytheism. They aren’t. They are atheist or agnostic larpers who want to be contrarian and don’t take theology or metaphysics seriously enough to see how retarded they are.
>>
>>97160877
In Fantasy the chaos gods receive worshippers because either the people live in frozen wastelands near Chaos Gates and have little to none chances to create a civilization that doesn't rely in violence, excess, praying for the disease god to NOT notice you or backstabbing. This is the case of Norsca raiders and Beastmen.
Civilized cults start usually because either they want to start a revolution (Change and violence), nobles become a little too self-indulgent or just because the local witch hunter deems your acne as a sign of chaos corruption, leading you to renounce to Sigmar.

40K on the other hand people join the chaos cults because everyone in the setting has evolved with at least three extra chromosomes
>>
>>97168660
From everything we see Jesus and Paul both believed the end of the world was coming soon.

Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>97197185
Yeah sure, why not.
>>
>>97197631
This is kind of like my "halfling" team that I made out of those Clod STL's floating around on cults/thingiverse.
The fluff is that the halfling mage/druid who is coach summons up a team from the very pitch they are playing on before a match.
In reality it was a way to get myself a stunty from print to tabletop paint in under 6 hours, prime black, drybrush up from dark brown to light brown and then quickly slap a number on the back of each one.
>>
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>>97197661
>>
>>97197631
Lovely and themed. Got more pics? What are they run as?
>>
>>97196623
You haven't played a game since the aughts

Visions Edition

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB

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>>97194948
Like it was the end of A Streetcar Named Desire (the stage version)
>>
>>97197258
Kenobi tricked the normies into watching most of the episodes, they then left and never looked at any SW again.
Andor required actually following the plot to understand what is happening, which is a huge negative in modern streaming TV slop.
>>
>>97196033
>Weinstein's accomplice has a face with villain design language
Sometimes I'm astonished at how closely real life maps to fictionland rules.
>>
>>97196208
I agree with you, but what would you describe as being those "fantastical elements"?
>>
>>97197258
Andor actually requires you to have some form of IQ and a general education to understand what's going on and to catch all the historical real life references. Of course normies who's most intense viewing experience is trying to keep up with which reality star is beefing with what other reality star this particular week can't understand what makes Andor, especially season 2, soo damn good.

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97194054
Isnt white wolf more "Count number of successes" on x # of dice rather than "Get above an x" dropping the highest/lowest of x number of dice? I personally find that "number of successes" style to feel a good deal different.
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>>97195308
tbf "conquistador" style isnt just for the conquistadores. It was also largely the style of the dominant spanish tercios in the old world during the 1500s/1600s in spain's more general golden age of military dominance on the continent. Maybe focusing it on pikes that stick things in melee, shot for more offence, and a focus on the cult of Mary.

On the topic of new ideas, I would love a catholic faction werewolf, maybe drawing inspiration from saint christopher, Rathmus's diologue on the possibilty to convert "dog headed men" or the Italian rural minor heterodoxy in the late middle ages who believed they turned into astral wolves at night to fight off the forces of the devil.
We got the rad werewolves for hell, I would like some rad powerwolf fanatics units for the christians too.
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>>97196351
>only one official book
At least 4 pdfs on the official site.
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>>97197671
Thank the Lord thw other anon specifically said "books".
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>>97197746
pdfs are electronic books.

Previously: https://desuarchive.org/tg/thread/96936967/

When last we met, we made G.E.T.S. (Generally Entertaining Team-built System). Thus far, it seems to be a fairly minimalist system.

Now, we shall make our first setting for this system.

If your proposed idea gets doubles, it is canonized. Any canon characters, worldbuilding, themes, et cetera can be modified (but not outright contradicted or discarded) by triples, quadruples, et cetera.

Let us continue.
67 replies and 6 images omitted. Click here to view.
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>>97195951
I don't care enough about Age Of Sigmar to know about it, I just really really really really like skyships.
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There are three layers of reality: virtual, material, and spiritual.
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All the monsters and NPCs are lolis. The PCs cannot be lolis.
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There shall be no anime, manga, nor Japanese influence whatsoever, up to and including loli.
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>>97193933
They are also Biblically inaccurate.


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