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How would you humanize enemy mooks even if the players have to put them down at the end of day? How do you make it so that players leaving piles of corpses in their wake is not a trivial matter?
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>>97386598
Humanizing something doesn't mean you have to feel bad or that it is wrong to kill it, it just means that they have a story. Not bothering robs the situation of its gravitas, and makes the setting more shallow for literally no reason.
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>>97385570
You just have to manage the collateral damage. How much disease can you excise until you cut out too much healthy tissue in the process for the whole system to heal?
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>>97386763
He implies ghetto niggers aren't capable of human feelings.
>>
I've always wanted to see a Lord of the Rings story that takes place after the War of the Ring has concluded. A band of a half-dozen Orcs and two Goblin Warg-Riders from Mordor fleeing in the wake of Gondor and Rohirrim entering it, because they don't want to be wiped out (whether or not the Men actually intend to do this isn't clarified).

These Orcs are still evil, to be clear. But we'd basically follow a sort of reverse-Fellowship as they travel from Mordor north, to Dol Guldur, because they're chasing rumors that Dol Guldur hasn't fallen, is holding out in the wake of Sauron's defeat.

And the point would be to show that while they're evil, it's because they were shaped to it, not born to it. And it doesn't consume their every waking moment. We get moments of camaraderie, of humor, genuine friendship between the Goblins and their Wargs (who, remember, can speak) and of course the entire journey is one of desperate hope.

Of course this being a tragedy, as they near Dol Guldur they'd come across an Orc fleeing from it - it's fallen to the Dwarves. Dwarves to the north, Men following from the south, this band of Orcs trapped in the middle.

So the story concludes with them deciding to make a last stand against the Dwarves and Men, preferably at some historically significant ruin. And the final chapter is the battle in which they fall, one by one, while we also see them working together, defending each other, being aggrieved when one of them falls because they knew them...essentially everything that would go into a last stand if the characters were Men or Elves or Dwarves, it's just that instead we're following Orcs and Goblins and Wargs.

They probably take up a song during the whole thing, something Orcish, something about battle that's nevertheless also somehow about the pointlessness of it all. Something tired.

The last surviving Orc, run through by a sword, manages to finish the song.

"It's done."

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>>97386976
Love it
>while they're evil, it's because they were shaped to it, not born to it
Hate it

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like it's 2025!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97386644
Epsilon Station was shut down by the owner because he couldn't support it anymore.
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>>97386296

go
/d/xD5iaN
>>
So here's a shot in the dark...
Back in the late 90s, there was a book on set and prop building for Star Trek. I don't remember the name but if it's available or even any information on it, I would be very happy.
>>
Looking for Book of Dungeons drawing rpg from Gunpwder Studios and Flik Silverpens Guide To Drawing Dungeons...if possible
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>>97385194
Witch Hunt 1983 StatCom Simulations Inc. is the game (in pdf form) that has eluded my collection for decades. I don't believe it's ever been scanned. And it had one supplement, which I might soon drop the $200.00 for. I don't even think "GodAnon" can procure a pdf copy of the Witch Hunt corebook.

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For some time now, I've been developing my free game, an RPG/strategy interactive fiction simulator about a Dark Lord/Lady trying to conquer/destroy a fantasy world using intrigue, corruption, dark magic, and brutal military force.


I have already sought and received your help several times, for which I am grateful.

I am planning another major update, focusing primarily on the endgame. Players focused on direct conquest will have new ways to find loot—portals to crazy, Lovecraftian worlds, discovering new lands, and a magical slumber to wait for the rebirth of old enemies/the emergence of new ones (and seeing how the world changes in their absence). For players more interested in the less brutal side of world domination, the options for managing the territories of our empire will be expanded. Will you allow orcs to overrun Dark Elf cities? Will schools focus on training engineers for the army and economy, or on brainwashing them into blind obedience? Furthermore, I'm expanding the Dark Lord's interactions with other characters, including available romances. Of course, new content requires testing, and since, as usual, it's highly non-linear and dependent on player decisions (plus random generation), I can't test every combination myself.

That's why I'm seeking the help of testers.
Here is test version - no need for download, it is playable online in the browser, no need to register or download: https://adeptus7.itch.io/playtesting
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>>97378890
>RPG/strategy interactive fiction simulator about a Dark Lord/Lady trying to conquer/destroy a fantasy world using intrigue, corruption, dark magic, and brutal military force
so Dungeon Keeper+?
then that's /vst/, not /tg/
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>>97378890
>>97378890
Back to your containment thread, slopfaggot. Your kind aren't welcome amongst humans.
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>>97385740
Hi, no, not Dungeon Keeper+. Of course SG ia one of the inspirations, but probably not main (e.g. Crusader Kings was more important). Its focus is not on on building and defending your lair (however there are elements of it), but influencing outside world, establishing cults and spy network, corrupting and cursing nations, leaders and other characters to change them into desired direction, institage wars or waging them yourself when the enemy is weakened etc. Why /tg/? Because I know that local anons helped with their ideas in creating many games (like Chapter Master) - and because I already make such threads few times, on the occasion of the previous updates and usually I got good and useful feedback.
>>
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>>97380043
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>>97378890
Hi, I tired this a few months ago when you first(?) posted it. The intial run through was fun, got the weird metaphysical end. The second run through as a fighter type was much less interesting in general. Cute idea though, thanks for making it.
Is there a /v/ for flash games, vine types, cyoas etc? This is more or less a cyoa, might try talking to that general if you haven't.

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>get back into 40k after 9e killed my group
>check out all the lgs's near me
>every single group just plays symmetrical tournament scenarios
>they all organize over discord, join it to get some games going
>most of it is people posting 40+ minute ai generated warhammer fanfic videos and soijacking over it
>mfw
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>>97384115
While I agree that there's not really anything wrong with a competitive game, I more or less agree. Warhammer doesn't make for a good competitive game and the attempt to make it one is destructive at best.

Take your chess example: chess doesn't really stack up because you can't have a "Chess" campaign with spots on a map, a story, characters, pieces that distinguish themselves, etc.

I found the campaign section in the 4th edition rulebook to be inspiring. My first experience with wargaming was LoTR where a guy printed out a map of Middle Earth on a big board with flags to represent factions, cities, and armies, and then had players pick them up and make characters for them while trying to take over Middle Earth all wrapped up in a story, it was fantastic.

People spend months on D&D campaigns and they spend months on other things of the sort. Likewise, I don't believe that gutting out the game's characterful rules including an attempt at simulating the battlefield where models can interact with the table and vice-versa could be an alternative for a traditional wargame. I don't think this makes 10e the right edition for the whole 'have your buddy over to play a good game together'.
>>
>>97384005
OnePageRules if you want to keep playing in the Warhammer setting, but have simpler rules
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>>97375961
Sometimes the 1k / 1k split team games tournaments happen.
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>>97360152
The subset of people who just guzzle reams and reams of poorly written slop fanfiction is pretty strange.
>>
>>97360674
no. its isnt.

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ELF PIRATE MASTER RACE ELF PIRATE MASTER RACE ELF PIRATE MASTER RACE!
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>>97383833
This isnt /vg/, clown. Generals are for constant directionless discussion and questions, if someone wants to talk about a particular thing they should make a thread, especially when its something new.

New sculpts rule, but wish the model was generic. Who's Kharseth?
>>
>>97386481
it literally is a generic character, it's just a different flavor of seer
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>>97386499
This; a space elf jedi is a space elf jedi. Which is exactly what this one is, of course. Literally senses disturbances in the Force.
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>>97386141
You missed the janny applications.
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>>97383747
Great remake of the RT classic mini
>>97383904
Indeed. Sandman influence is all over the original Jes Goodwin's Eldar concept art

The only downside it's the lore of the new mini. Since when Eldar travel the warp using their seers? It's retarded

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Tabletop RPGs tend to split up crafting into a high number of crafting subskills for every individual area of expertise. There's no question that crafting is still extremely powerful despite forcing you to go through this hassle, but what are your thoughts on which particular crafting subskills tend to be the most useful in the context of a TTRPG campaign, be it a medieval or modern or sci-fi setting?

Pic related is from Legend of the Five Rings, where I'll be playing a crafter soon, and I intend to invest heavily into crafting. But feel free to talk about any game you've had experience with.
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>>97386543
I doubt that.
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>>97386550
What's the issue? Instead of Acrobatics, you take a skill in crafting a certain item. Then you double your prof if you have proficiency in appropriate tools as well. If you have neither, you're not able to make a functional item, they will have at least two flaws. You can use Arcane for enchanting, but if you have proficiency on a homebrew "Evocation" skill, you can make a flaming sword with much lower risk of failure.
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>>97384463
Thanks for confirming it kek
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>>97386077
Wrong.
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>>97386586
lmao TRASH

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Rise above the Dice Gods Edition
Previous Thread: >>97363522
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>>97386981
Himari...
Sen...
>>
>>97386766
hey mr. author can I have permission to turn the current rentry into an interactive? I can even share it when I'm done if you'd like to use it for the final product instead of an image version. Sorry if I'm being rude but I just have an easier time mathing things out this way.
>>
>>97387000
Sure, there's a few major differences incoming but I'd be pretty ecstatic if you want to do that.
>>
>>97386838
That's neato
>>97386981
That's based
>>
>>97386838
There's plenty of abilities that buff your brain like Sensory Arts and Mental Arts, both of which use Mental Energy (same as Illusion) flavourwise too so easily enough room to Sensor/Mental/Illusion max and fluff it as Full Genjutsu Support Man. Sounds neat.

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Previous thread: >>97295718

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: what's the best classic GURPS cover art?
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>>97377472
Start creating your setting. The first steps are you figure out your fetish and your political ideaology.
>>
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>>97379108
When i get confident as a gm i may contact you.
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>>97377472
Read whatever book catches your fancy.
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>>97376955
As an additional GURPS source, Pyramid 3/87 (page 17) gives slaves an approximate value of $21,000/slave, which is about $350/month by the "5 years of full time pay" metric.

This feels really expensive. I remember GURPS: Aztecs pricing it at:
>Household Slave: $1,000
>Without faults, able to sing and dance well: $4,000
And half that in the countryside.
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>>97387032
The new Basic Set won't even have the slave section

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I know /tg/ had a pretty active Space Station 13 community way back in the days of yore, and now that the open-source modernized Space Station 14 is coming along nicely i was wondering if there is a SS14 /tg/ community kicking around.
It would be fun to get stuck in with the old robust grey tide crowd again.

Otherwise, general Space station 13/14 thread i guess.
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>>97368003
>playing clown
>running around station doing the old pulling people onto bananas trick
>using my pda since I lost my banana
>see some nerd just standing still in front of a random door
>slip his ass, pickup my pda, and run off honking
>someone starts spamming radio chat
>KILL THE CLOWN, KILL THE CLOWN ON SITE, GET THE CLOWN
>check my hands
>didn't pick up the pda
>picked up something he dropped
>it's the fucking nuclear disc
>spend the rest of the round being hunted through the station by security until engineering fucks up and releases the black hole
>>
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>>97383480
Most of these people still play, more or less often.
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>>97368483
>When I made a ss13 thread here last year, a guy who was involved with the project said he wants to resurrect d20 and host something.
If this is who I think it is, fuck him. d20station can stay buried.
>>
>>97386455
hipekans did nothing wrong
>>
>>97367706
not really

The original Dark Erufu Edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world?

previous thread: >>97318413
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>>97380543
this one goes hard idgaf
>>

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Should an elven wizard be more powerful on average than a human one? Explain your answer.
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>>97356786
I agree
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>>97356728
3.5e handled this by giving elves a bonus to Intelligence, which is truly WotC's official only trait that makes them stronger. At the heart of your post, yes. Yet this is all we got and now even the stat bonus for species has been removed.

Why do elves deserve to be better wizards? Because they are documented as getting their powers from years of study and hard work. A being that can live 5 times longer than a human has much more time to study and develop. If we were being real, there would be no comparison, although with a game interested in balance, they won't make a dichotomy that severe.
>>
>>97386643
Yeah elves sort of having to be balanced for game mechanics takes some of the lore away.
>>
>>97386798
Quite a bit in fact. I mean, not to get onto this topic, but look at people on Earth. We vary in size more than the race guidelines for character creation in the Player's Handbook does. Same with innate strength and intelligence. A species that lives an extra few centuries, be them elves or dwarves, would be incredibly different and diverse. It truly is balancing these factors that greatly takes away from what race differences could be.
>>
>>97386945
That's why level adjustment existed to balance some nonhuman PC's long ago, now gnomes run the same speed as goliaths.

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Tell me /tg/ what makes a good tabletop wargame?
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>>97386472
Langley, Virginia?
>>
finally a good fucking thread
>>
>>97374324
This would be used as an example of the game dying now.
>>
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>>97386517
>>97386472
>TACOS, PIZZAS AND MILKSHAKES ALL MELTED DOWN INTO BURGERS
>>
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>I've lost the Greggs!
>I want a happy meal, a happy meal prepared by Ronald McDonald himself!

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Previous: >>97374745

Lorwyn Eclipsed Was 4 Years Ago edition

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

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>>97384000

Incredibly based opinion; I say that about us Goblins every set but this last one. Finally. *pops party popper*

>tq
I’m still riding the lorwyn wave

The last “goblin” set that gave me anything neat was Modern Horizons and a few Jumpstart chase rares. You may not like us because we live under bridges and steal your dwarf children but we gobs are a proud people, we’re here to ruin the green and blue players day, does that make us THAT bad?
>>
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Darksteel colossus, we hardly knew ye.
>>
So if I have the right setup, fodders and mana, I can soft-lock opponents into only drawing lands for the rest of the game, is that correct? Need to hear your opinion.
>>
>>97386949
No? How do you think that works anon?
They reveal cards until they hit land and then dumpster all those cards. What’s the next card going to be? You have no idea
>>
>>97386960
lel I guess I just have to dump their whole library then.

why are many creators so afraid of making a setting with napoleonic wars era technology?
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>>97285005
Because there's no reason to. The Napoleonic Wars are already interesting. Adding dragons doesn't do anything and would bring into question a lot of what people like about Napoleonic warfare (the infantry tactics and formations that are unlike any other period). If you're interested in the period, by a copy of The Campaigns of Napoleon (David G. Chandler) and The Peninsular War (Charles Esdaile), read them, then buy a copy of either Age of Eagles or Field of Glory Napoleonics and enough Perry or Victrix figures to make a brigade with a few battalions of infantry, a unit or two of cavalry, and some guns.
>>
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This thread made me wonder how a napoleonic version of Dishonored would look like. Thats a type of setting that i can see working, with less focus on open warfare and more focussed about urban stuff, the occult and the supernatural. Just not with a victorian steampunk coat, but a napoleonic one.
>>
>>97386414
>dragon
One volley of well timed musketry would delete a dragon in an instant
>>
>>97384394
https://www.alternative-armies.com/collections/flintloque-game-system
French is elves, Brits are orcs, Russians undead, Prussians dwarfs and Austria 'dogmen'.
>>
>>97354106
Yeah, but t Warhammer Fantasy battles is a wargame not a RPG

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Damsel in Distress Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97385922
I think it’s the leader of the church of the silver flame. Kind of like a loli pope. It’s been a while though so I could be wrong.
>>
>>97385944
>>97385922
Jaela Daran
>>
>>97385308
>>97385351
An archivist as a concept isn't somehow inherently tied to the Heroes of Horror class from 3.5.
>>
>>97367195
I push damsels and dudes in distress too much honestly. My players get sick of only doing quests because "it's what a good person would do." The only problem is I struggle to get five unique theatre kids to all agree on a quest.
>>
>>97385551
I gave it to them knowing it wasnt getting filled out or at the bare minimum, filled out wrong. Its more of a prop (also just funny because at the end of the day, we're just there to laugh and blow off steam). That said, if one wanted to read it a little closer than a glazed over skim, one might divine some key clues about the underworkings of Eastsand City and maybe some valuable clues....

I spent like 5~ish hours. I am loathe to admit that there was AI involved in the middle. Turns out if you want gobbledygook, its really good at it. I provide the base and main ideas, it spits out formatting and superflous words, then I go through it and heavily edit. I was only going to do the first section but some of the shit it spit out was so retarded I ended up seeing how deep the rabbit hole went.

>I treat AI, when it comes to ttrpg stuff, like a first year trade apprentice: it does all the bulk, stupid work that is a time sink like formatting, generating custom statblocks, etc while I abuse it verbally. Then, as the foreman, I tell it 'this sucks, do it again' and stand there like a hawk making sure details are right. My hands go where theyre needed most to tweak, edit, or add/remove anything that needs it. I still have oodles of sticky notes and long docs of ideas and plot points and in-world errata that is entire humanly-breathed.


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