After about 8 years since I last DM'ed a game, I've been asked to run a session. Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.>4e books are ~10-15$ now. Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch. Does anyone have suggestions for 1-3lvl adventures or campaign settings? >4e thread I guess
I REALLY like the 4e essentials line. I've been running it for my family recently and it hand holds very well.
>>97284665To wit, if you do not mix the different books, the Essentials line is excellent at a low bookkeeping, straightforward game.I'd run it for my kids.
>>97284787I've been mixing the books a bit. My wife wanted to play from the Fae book and my brother wanted to play from the elemental book. So far so smooth.
>>97284665Honestly, I do too. A lot of 4e fans hate it because it stepped away from the AEDU framework and people who liked 4e liked that framework, but I don't actually care about that: an attack is an attack, and "hit harder" is a perfectly valid improvement rather than getting a "hit REALLY hard 1/encounter and move enemy one step / give enemy -1 slaves for 1 round/etc."A lot of 4e's problem is having too much faff in combat, and Essentials classes reduced the faff
>>97284813If your players don't go hard in the paint, it can work, especially if you modulate battles towards their strengths.>>97284845I gently disagree, as I believe the wealth of options at all times was a boon for players who wanted to have meaningful impact outside 'I hit the dude'.I've brought in almost a dozen new players to the hobby with 4e, and I have found that it is fairly easy to understand, has depth, and forges good habits of mindfulness and paying attention to the battle when the spotlight isn't directly on you.One of my cherished memories was running a game for some teens at my LGS, and the fighter being the star because she just ran around protecting everyone, forcing a chokepoint and battering the attacking spider demons.The look on her face when the party was cheering her on, watching the group fall in together like a well oiled engine, supporting each other, that is what this hobby really is about for me.That was more than 10 years ago. I wonder what they are doing now?
Is it a good advice for game masters who want to run campaign in the "exotic" place instead of generic "coast of swords" clone?
>>97270237>You shouldn't run pulpy adventure gamesI'll do as I please.
>>97270237grim
Savages exist to be exploited by their betters.
>>97284794>what kind of adventures can you haveWhat kind of retarded mother-may-I bullshit is this?
I WILL have sex with the fantasy savage tribal women
How do I make a campaign revolving around the gimmick Arios Theoman's sword Escude revolves around work?To explain>Arios is the "hero" of the setting>He has a magical sword that gets more powerful the more humanity dies>It's a dilemma - he needs the sword to be at least 30 percent powered up to be able to even hurt the demons ravaging his world, but to do that he needs to allow humans to die - or even actively curtail their population himself so as to paradoxically save them It's a killer concept - but I feel like as a campaign it becomes hard to gamify since the players could literally just do nothing, allow the sword to get powered up, and kill the big bad without any moral dilemma at all
>>97284570>feels like i'm just giving the players an outwhat is the sword just an auto-win? you made it sound like it only becomes a viable weapon at that point.
>>97284375>Rance plot pointOkay, I grant you that you've got balls to want to do this, OPThe simple answer is obvious. You don't play the hero trying to power up the sword to save humanity. You play the party of brave adventurers tasked by the kingdoms of the world to stop the hero that's clearly lost his mind and turned against humanity by going on a genocidal rampage across the land. Then when they eventually catch up to him, THAT is when he drops the bomb that he's not lost his mind and in fact trying to save the world, with all the possible signs showing he is fully cognizant and with an appropriately divinely ordained mission.That way, the party can decide whether he's right and join his efforts to sacrifice pieces of humanity to save it from the demons with the blessings of the rest of humanity or not, decide he's full of shit or otherwise insane/brainwashed/fucking evil and take him down at the cost of having to find another way to stop the evil demons, or convince him that the cost is too high and try to find an alternate way to stop the demons, whether that exists or not. Or decide this shit is too complicated for them and let the hero do what he's going to do, whatever.There. Clear goal, clear moral dilemma, and you get to let the players decide for themselves the morality of the situation. Not that complicated.
>>9728437530% calculated from what point? From when he picked up the sword for the first time? From when it was made? Since last Tuesday? Because if that period is long enough, it would take years, decades, or maybe even centuries for a diminished population to rebound enough that it weakens the sword. Plenty of time for one human with one human lifespan to do whatever he can do with it. If its counter resets regularly, then there's a real dilemma and it's just going to spiral out into doing the demons job for them. Go find a different source of power.
>>97284375This isn't even a dilemma because if he doesn't get the charge he needs, presumably the entire world dies. So it's either 30% die or 100% die, which means the 30% are just going to have to suck it up.I mean maybe we could kill everyone in Africa, North Korea and in the Middle East, that should be more than enough. It wouldn't even be an imposition.
>>97284394>if anything the sword should be the fallback option and the main characters focus on trying other methods to fight demons.I'd suggest a variation on this. Don't give the PCs the sword. It belongs to someone else who acts unwillingly as half the story's "threat". The PCs' job is to find a better way to win or at least stabilize the situation before either the enemy becomes overwhelmingly strong or a person or faction nominally on the same as the PCs decides it's time to use the doomsday weapon. Kind of like >>97284707, but I think I'd probably make the doomsday sword a well-known but controversial thing. Probably owned by a powerful and respected king or something rather than a rogue "hero". That gives lots of opportunities for intrigue where some allied factions want to use the superweapon right away and others reject it entirely. I'd also increase the cost of using it so it isn't a clear fallback option if things drag out too long. Not only does using it require lots of deaths, it also causes additional ones or does something similarly bad (maybe cuts humans off from magic permanently or something). If the PCs do their job, let them discover a bunch of other potential tradeoff options to choose from to fit with the campaign theme of selecting the "lesser evil", with maybe one ideal outcome that's really hard to discover or implement.
Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
>>97284596Mmm, yes, a shining example of the actions a largely optimistic person would take.I am humbled.
>>97283001>Howard Firstname & Howard LastnameFuck me, all these years and I never noticed.
>>97283372>The more intelligent you are and the more you value your intelligence, the more vulnerable you are to Lovecraft's horrors.What if you're intelligent and place value on said intelligence, but aren't so arrogant to think that what you know is the definitive "truth"? Like what if your response to finding out that much of what you thought to be true about physics, history or the universe is wrong, is akin to "oh, ok... cool, guess I get to learn a bunch of new stuff now! Cool!" Does that stop you from going mad, or does that just lead to knowledge that is beyond the understanding of mortal minds, which is an insanity driver?
>>97284649>optimists are, by law, disallowed of feeling bad or suicidalwhat fucking hypocrites...
>>97281870Maybe because those are different genres, retard. Why did you make a thread to ask such a stupid question?
New Year's Eve Samba editionPrevious >>97216789>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97282856>in the textFucking finally. The original one only hitting Vemmon is annoying.
>>97281222>>97281230You are strong, but Jesus is stronger.>>97274093
>>97284644they've already resolved this
>>97284209This is actually an upscale for Owen
In your game, do you treat bows as strength- or dexterity-based weapons?
>>97277961post player birth certificates and state IDs.
>>97240302/thread.
>>97258275Turn your monitor on
>>97223103This looks like shit.
>>97223103All non medical weapons deal D6, no attribute adjustment. Unique maneuvers per weapon to ensure maximum player engagement. Dead simple to GM, a blast to play.
Out on Patrol Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
>>97279360>Gunslinger as SpecialistI'd be alright with that, but could we have a ranger trait that lets you take them as Elite? That way you could still have a posse
>>97280102>>97280143We could easily do both through traits, let me see.
>>97280143How about this, + Posse rules on the Ranger?
>no display names>no player cards >large groupHow do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
>>97284581also, just in case you think it was missed>no ur humiliated/ashamed/embarrassed/any word that covers the basic concept.
>when your need to fondle your friend's wife outweighs any of your public claimed principles.On OP's topic of production, permanently distancing them would lessen the physical stage acting shit and forced scenes but role-playing has never been at the top of their motives.
>>97281598Maybe you think she's doing something hot BECAUSE that you-know-who is on itMaybe it's your kink showing
>>97284694Laura's kid was to young to be vaxxed, btw.The show was fine with them distanced.Imagine bunching back together as soon as it was no longer mandated, just to give the impression that it is a real game sitting around a table. Horrible people. >>97281480 related(?)
>>97284748(or ANYTHING really) >>97281598 Try again. >DM Matt's thought bubble: I totally accept that roll was a 1 and not a usual nat20, Liam. What high number are you going to claim for that re-roll?
Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
>>97284535Far as I can see, that system is "the GM". But for real, my skimming didn't show a specific counter or upper limit to the tags that can apply to a situation. Just an acknowledgement that GMs should discuss a table-appropriate limit how many "broad" tags their players can apply to their characters, a reminder that sometimes tags just don't apply or won't apply, and an emphasis that for all the positive tags the players can add for more Power, weakness tags are just as abundant and situational. I'd love someone else to look over the book and point out where the stated limits are on tags, though.
After briefly skipping through this since i am on a leave from work and I am just fucking around in my home in my pajamas it became quite clear to me that this is actually a very good product. It's for a very specific audience and one that about 80% of /tg/ is actually a part of. So it's rightly shilled here. It has very high production values and pretty decent writing and editing. The layout is very clean and readable and, as that anon suggested, you kinda have to buy this book. Not a pdf. This book doesn't work unless you buy an actual printed copy, preferably a hard cover. It's library jewel. A conversation piece. A ttrp"g" tailored for people that don't actually play games but for some god forsaken reason they want to pretend that they do. Just look at the art, very pretty ngl, but look at what it depicts. Look at the comic at the begging showing of how a ttrpg kinda works and tailored for someone that never actually thought about ttrpgs more than watching a YT D-listers pretending to play one would allow or if not that Stranger Things. And it seems to actually be playable, even if you are one person! For about 2-3 hours or one session and then it's done. It has nothing more to offer but it doesn't have to. It did what it was supposed to do. You not only have the book but you can actually honestly proclaim to whomever you are showing it off to that you have actually played it! Not with other people no but it does support solo and co-op! A GM is optional! If you have fa/tg/uy or ca/tg/irl friends and you want to buy them a Christmas present this is a very good alternative to Mork Borg.5/7 points in the Worth a Buy Tag.
>>97284817This is some advanced shitposting. Are you the guy that has been posting screencaps of this shit system?
>>97276085ad
>>97283948buy an ad
Helstorm Fireworks Edition(Happy New Year, men of the Empire)>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zipComment too long. Click here to view the full text.
>>97284683Historipiggy go oink oink
Im 6’ 145 lbs
>>97284715no way, you're literally all bones and standing on a 20mm base, bro.
>>97284582That's true I suppose, but still, at least have the set launch in autumn or something. I feel like moving to a 4 year cycle would benefit all systems, but for gw it's probably better financially to let 40k cycle as much as possible.
What are you hoping to see in the January errata?
Shit GM Thread, because while you players are awful, there are some really shit GMs out there too.>GM advertises game as a destroyed world by demons and whatever and people trying to live through or retake the world>sounds good, throw my application in and get in>trying to make a character from a destroyed noble house destroyed from said demons>no info or lore or anything so just make one background that can fit in>ask GM if it's okay and if I can fill it in with finer details>he just says nah you're good>is there a map?>he just gives me some random borders map that looks like it was generated from some website>yeah choose a region where your noble house was from I'm still working on the details>his username is some pretentious TheLoreMaster btw>whatever as long as he can provide a good story as the game goes on>me and other players make our characters>he then tells us to create a shared backstoryComment too long. Click here to view the full text.
>>97284696Don't forget that he also raped and killed that girl behind an Arby's.
>>97276282awesome, all players should eat shit
>>97279518unfathomably brown post
Anyone got stories of when they were a shit GM?>Playing call of cthulhu.>Running a pre-written adventure in a hunted house.>One player immediately recognizes it.>Try to deny it and throw in some curveballs from other adventures.>He recognizes those too and immediately knows what to do.>End up ending the game early with some dumb plot thread of there being a haunted video game console and series of haunted books a poltergeist of a child was reenacting.In hindsight, I should of just did the original pre-written adventure instead of trying to make some half-assed Frankenstein thing.
>>97284801For me, I don't have any particular moments but I had a bad habit of envisioning some cool scene and then trying to force the game towards it and panicking if things went off the rails. Lost a few shitty and a few good players doing it, but I figured out what I was doing wrong after the 3rd time around thankfully and now I just feel stupid for not catching myself the first time.
Writing General: 'festive' editionWelcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.There's a discord for writers herehttps://discord.gg/6AwKHGFThe previous thread can still be found in the archive here>>96644454And finally an archive of /tg/ fiction can be found here:http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)https://2d4chan.org/wiki/Storythread (page missing, wiki still up)Comment too long. Click here to view the full text.
>>97276102The rest can be found here atpastebin(dot)c0m/ ajv9ZmF8If captcha is going to make me jump through more hoops, I'll do it this way now.
Happy New Year, anons.
Origins of the Order of the White Lily-Penned by Mother Superior Amelia of LoshireIt was not how an angel was meant to die. Not in some back alley of Loshire.Everett wheezed, blood flecking his parched lips. The radiance that had surrounded him for so long dimmed. Genevieve could do nothing but stroke his hair, rocking back and forth and whispering it would be fine. As she did so many years ago when he came to her crying over some small injury or some social slight, the worst thing he had experienced thus far. That it wasn’t the end. As if she could force reality to conform to her desperation if she continued to repeat, “It’s okay, it’s okay.”With a shaking hand, she held the pressed white lily he had given her all those years ago in his eyeline. It was now dessicated and dry. Her tears and her son’s blood were the first moisture it had felt in decades.He was strong. Stronger than his father, even. His mouth opened and she expected some words of defiance or even comfort. The hurt he felt was nothing compared to the pain he was causing her. He apologized so many times before his lungs could bear no more words. She expected something. Maybe if the two believed hard enough, he would just hold on.He wheezed, then he breathed no more.Even as the light finally faded from his eyes, she continued the mantra. Her son was gone, but his body was the closest she could now be to him.The others of his cell finally turned the corner. They insisted she had to go. To leave her poor, sweet son. She fought with all the strength of a farm wife to stay with her son. It took four of them to drag her away before the guards arrived.
>>97284799Genevieve sat solemnly as the others of the cell argued. Her Everett was not the first singled out and killed by the Daughters. Seductresses, assassins, those who killed through poison blades, food, and tongues.She told the men all they needed to know and left. She did not say how she had tracked him down. Did not mention the perils of the war around them. That was hers. This war would take no more.She kept to the roads. Feigning an old refugee when needed. Until she reached friendly lands. She would take no questions from guards and her insistence that she had information no one else knew was believed.It was only in the presence of the sage that she made her demand, “Where pain shows its thorns, I will be the gardener. Give me the women who have lost or those that are not yet threatened by heartbreak. They will be moulded. They will grow. Teach me and I will teach them.”The sage smiled and could not refuse her.Loshire was reclaimed. The poisons and plagues concocted by the Midwife of Serpents and her Daughters beaten back by the tireless toil of those who sought out Genevieve. Though their white smocks were often soaked in scarlet and their hands shook from exhaustion, they fought their own war. One no less deadly than the flashing steel of the battlefield. A silent conflict. Against the rot.The others, less hardened by anguish, were immune to the feline charm of the Daughters. Bright, unsullied eyes hid vigilance. Well trained to counter their tricks.
>>97284807As the final bastion of Loshire fell, she returned to the city. There were always more patients. More despair to keep at bay. She felt older than her years as trembling legs carried her through pitted streets and past burning buildings.It was not her city. Not yet. She walked the roads as if she knew them well. Heart pounding. Longing and dread collided in her chest and separated again in a dance of anticipation. She knew she would not see him again. But this was close. She turned the corner she recognized from a night she tried to forget.It was dark. Kept from the sun and rain by the brothel and tavern that flanked her son’s final resting place.Between the moss-stained cobblestones, white lilies grew.
The DMG refers to eight different types of players. Was it correct?
>>97282204Hear, hear. Saying that is ultimately what this entire post was about, too: >>97281176
>>97280550It is correct in terms of the non-game activity it calls a game, but incorrect in terms of an actual game.
>>97284344No, it isn't. These don't describe people at all. You've missed the point entirely.
>>97281694I was going to countersignal >>97281176 to troll but you know what, no he's actually unironically right and players are, in fact, just that simple. Being able to differentiate between these types has been immensely useful in weeding out shitty players from my games and cultivating the behavior I want to see more of.Sorry, but you're just a faggot.
>>97284773You've still entirely missed the point. These describe referential frameworks that you construct to categorize people, so that you may better decide how to interact with them. They describe you--not other people. The difference is important.
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Starter Dungeonshttps://archive.4plebs.org/tg/thread/86342023/#q86358321PREVIOUS THREAD>>97226728
>>97283803It's kind of funny that you think that your bullshit is anything even remotely connected with reality.It's just AD&D but written in a clear and easy to understand fashion. All you've done is start with your conclusion ("Everyone must hate 2e") and then done the most pathetic mental gymnastics in hopes of presenting something you hope could be mistaken for an argument.
>>97283548>actual 50-something year old grognards that played holmes and molvay when they came out will call even 5e offshoots like shadowdark and olde sword regin OSRAll that proves is that being old yourself gives you no particular understanding of what the term "old-school" means in relation to D&D.>in no universe is 2e old schoolYou accidentally insterted an excess negative here, FTFY
>>97283803>If you think that pile of absolute garbage qualifies as OSRare you clinically retarded?OSR is not some badge of high quality it's just about preserving a certain style of play which 2e absolutely can be do if needed
>>97284369You don't need to preserve storyfaggotry: It's alive and well in all WotC editions, mongoloid.
>>97281665You're rong, kill yourself
ive never made a custom card before, how did I do?
>>97279700At 2/4, CMC3 is fair. At 1/4, CMC2 is fair.
>>97279700Colorless damage to creatures 2Body with defender 1Pseudo-pacifism in colorless 2I'd say 5, but I could see it by 4, never 3.
>>97279700Iron Maiden {3}Artifact Creature - ConstructDefenderWhen Iron Maiden enters it fights target creature.Creatures dealt damage by Iron Maiden become 1/1 creatures with no abilities and cannot attack for as long as Iron Maiden is on the battlefield.2/4>>97279954I do not understand this.
>>97282995You play a Monty-Hall game for a card, if you win, you get to draw the card if you lose you get gunk'd. Gunk is pic.
>>97282995is there a way to word it that only damage from fighting counts? damage by being blocked shouldnt proc the ability