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After about 8 years since I last DM'ed a game, I've been asked to run a session.
Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.
And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.
>4e books are ~10-15$ now.

Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch.
Does anyone have suggestions for 1-3lvl adventures or campaign settings?
>4e thread I guess
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>>
>>97255320
>Part of that was them trying to lock every class into the Role/Power matrix. Giving every class a role was a good idea, but locking each class to a single power source massively limited design space as it prevented classes from deviating outside their default power source and forcing them to try and reinvent the wheel with each new class rather than allowing for some overlap.

Which is something they changed in Essentials with several Classes being two Sources like Hunter and Skald. And it sucked because it was just a pointless label and they didn't actually inherit any of the loose unity that the original Classes within that Power Source had.

Seeker and Runepriest being bad had less to do with crowbarring them into Power Sources and more to do with them being a double ups on existing Roles within that Power Sources. They were just unnecessary when next to Cleric and Druid. And also missing their Power books. And for Seeker the devs being dipshits and thinking [W] is too strong since the only other weapon based Controller also sucks balls. They didn't get that no damage at all but action denial like Daze, Stun or Dominate is infinitely more helpful than d10+mod and Slows.
>>
>>97255320
>Arcane Archer is a really good example of a Ranger sub-class archetype would have been viable if they were not obsessed with locking classes to single power sources. Imagine a Martial/Arcane hybrid Ranger with a few "arrow enchantment" utility spells that supported the archer ranger's normal Martial at-will and encounter powers and a few "magic arrow" encounter and daily spell powers.

Seeker was just Arcane Archer except replace the word Arcane with Primal. It was the cool magic arrow spam class except its bad and you don't get the fantasy because you are dragging down your team. The 3e and 5e version of Arcane Archer sucks dick entirely because of your proposal. I want to shoot magic arrows all day. Not have 1 or 2 and then be a worse archer. Dragon's Dogma and the Wakfu franchise are like the only thing that gets this right.
>>
>>97235255
I miss the 4e warlord
>>
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>>97255496
Really? I never found "give other people actions" that appealing as a class, desu. What did you like about it?
>>
>>97254633
>the Dragon exclusive Assassin just didn't work

Is the Heroes of Shadow Assassin (Executioner) alright?

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Diabolic X edition

Previous >>97182768

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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What is the strongest build for Alphamon? Is it CS or Chronicles or just >RK ?
>>
>>97255183
chronicle is kind of a meme but it got a few busted cards so so its getting closer and closer to good
and its getting more support next set.

CS alpha stuff is just kind of bad and chronicle is better than it (at i'd say so)
and yeah he gets used a decent amount in RK (always at least 1 ouryuken mode and very often just a regular alphamon)
>>
>>97254207
>imagine a lvl 6/7 card
>>
>>97255327
yeah I am suggesting mode changes and alternate forms might be what dual cards are with conditions to go into them
which have typically been lvl 7 cards now.

or is there something else you seemed to misunderstand?
>>
>>97255530
How would it interract with dedigivolve?

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Post compliance market edition

>Previous Thread:>>97242255

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97254686
Local scene still dead since 3.0. 2.0 group in nearby town is limping along but too much of a pain in the arse to get to for me most of the time. Brief attempt by some in the area to get 1.0 started up again but that failed because some of them wanted to houserule the most egregious problems and some were WAACfags who only wanted to go back to 1.0 so they could once more revel in Pieplatespam and Custardwank. Worse still the fallout from that has gotten rid of the other two blokes who play AT, so I'm now back to the bad old days of getting two games a year when old buddies roll through town because I refuse to play Modernslop.
>>
I'm thinking of getting a Castra Ferrum dreadie and I can't deicde between mortis twin lascannons or mortis plasma cannons, which is LESS WAACfaggy
>>
>>97255387
Double gravy heavy bolters
>>
>>97255407
Pergaps...
>>
>>97254686
3.0 killed what little community 2.0 built in my area, not that I really care because I've jumped ship to epic 30k. I still have a lot of 1.0 stuff left to build but my group has also mostly pivoted to epic as well so it's on ice. The only new official HH-related thing I'm waiting for is the HH rpg which I already know won't be fun according to their own selling points. I'm waiting for it despite that mostly because before working on HH Alan worked on DH and some stuff from his supplements get referenced in the black books so it would be interesting to see things go full circle.

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How do we fix Steampunk?
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>>97253579
>Ask yourself this. Would God see himself as a god the same way his followers do? Someone who can rape physics casually isn’t really raping physics on their end. It’s just what they do.
This is why I dislike Christians. They quite literally think God would look at himself the way Christians look at him.

This is my issue with these people. They’re projecting on to the very thing they worship. They impose upon him. They think they know what God wants, or what God would do. Do they REALLY think that God would be pleased if they (after everything we’ve learned about the earth) walked up to God (had he just showed up, let’s say) and told them they took everything in the Bible at face value? Do they REALLY think God would be impressed by this?

Christians like to assume God is retarded for some reason.
>>
>>97250265
Magick is such a silly word. Magic IS a game of punking. Magick is just another way of saying “it’s capital-m Magic!”, lol. No different from saying “no it’s a miracle not magic!”, or “no it’s nature not magic!”, etc, as though the ancients didn’t see the two (nature and magic/religion) as these inseparable fields. The words change but the essences stay the same. The modern day wizard is just the mad scientist, doing arcane things.
>>
>>97253579
>using God as an actual argument on a tabletop games board
>and calling another idiot while doing so
SAAAAR
>>
>>97254514
>assuming everyone he disagrees with is Indian
Underage moron alert
>>
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>>97255361
>using moronic arguments
>calling another anon a moron
kek

...was also the first third-party one, with its first product released in 1976. Judges Guild's Wilderlands of High Fantasy is the only setting you'll ever need.
>18 hexmaps at 5-mile hex size, with a cool thing (ruin/relic, castle/keep, town, or monster lair) every 5th or 6th hex
>Covering an area the size of the Mediterranean Sea
>Crazy shit all over like a Balor running a town
>Huge aesthetic variety, lots of different flavor and creature types
>Home of the iconic City-State of the Invincible Overlord, a wonderfully dysfunctional city
>There is exactly ONE nation-state in the setting, and it's the size of Belgium. Everything else is city-states and fortified towns
>Life is grimdark as shit for regular people, think Bronze Age Collapse tier. Child mortality is high as shit, only the lucky strong or brilliant make it to the ripe old age of 35.
>No ancient conspiracies or secret societies puppeteering from the shadows--geopolitics are very primitive
>Tech is schizophrenic, with some towns having just invented the wheel to and some cities having discovered calculus
>But despite all that, you can make a real difference with your friends! Kill the asshole Overlord and see if you can do a better job.
WoHF is written for old-school D&D but easily adaptable to other editions. Necromancer Games updated the content to 3.5 in splendid style with their releases of it.

What are you waiting for? Pirate a copy right now!
>REALLY OLD-SCHOOL & NECROMANCER RE-RELEASE

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Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>97253160
I might steal that for some of the factions in my space game. Rules-wise ships are split into size classes 1 (destroyer/other subcapital), 2 (cruiser) and 3 (battleship), and the human navy uses the destroyer/cruiser/battleship classification and uses the same terms for other faction's ships of similar size (with the exception of obvious carriers being referred as such), but internally other factions could use different classifications.
>>
>>97253209
And here's my take on ship classification based on factions. Game rules wise, ships are supposed to be split into battleship-sized and cruiser-sized capital ships and smaller subcapital ships that operate as squadrons, so the classification is designed to roughly match that regardless of faction (though lorewise for the Collective Fleet only the core ships are in their terminology equivalent to capital ships and everything else considered to be escorts).
>>
>>97167875
Fable. Not anything specific. I just like the feel, style, and humor of the world. Really it inspired me to figure out how to combined elements of the present with the past in a way that seems believable.
>>97169934
It's funny because Big O steals a lot from Batman and adds some 70s anime tropes to make it just different enough.
>>
>>97254908
Big O was literally created by the Japanese studio that made Batman the Animated Series. Yes, that one.
>>
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I'm trying out a new style and need some suggestions for what else to put on the map. I already have a cyclops, hag in the swamp, dragon in the mountains, ruined keep, ruined tower. Im gonna springle some more dungeons in there also. But would like ideas for specific things to put on the map.

For reference the cyclops icon is THE cyclops, same for hag and dragon.
The coat of arms each symbolise a cursed knight that roams that specific

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The /btg/ is dead! Long live the /btg/!

One Confederation, One Vision, One Chancellor edition

Previous Thread: >>97234667

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
>>97253017
Wonder if the pirates and the 'criminals/bandits using mechs' be (legally) treated differently in BT universe
>>
>"Let's replace a PPC with a LL and more armor!"
>Unique
It must have been a groundbreaking Copernican idea in this setting
>>
>>97253928
Not to be too nerdy, but Tywin's resentment of Tyrion was only half caused by the death of his wife in childbirth. The other half was suspecting Tyrion to be the bastard of Aegon the Mad. In BT, he'd have that sorted out even before birth, likely aborted if Tyrion was indeed a bastard, and possibly aborted if signs of dwarfism were detected.
>>
>>97255501
That probably depends strongly on the pirates and the governing body. A number of "pirate" bands may be house-sponsored privateers; or disreputables operating outside of the MRBC rather than just pure bandits.

Your stereotypical bandits however are pretty much shoot on sight and explains why they operate pretty much entirely on lightning raids from hidden bases.

You should be careful applying too broad strokes in BT; there's a vast political ecosystem out there. For example, "Pirates" in Clan space are 100% going to be dark caste; more than shoot on sight, they're actively hunted for rejecting Clan society.
>>
>>97255523
It's as much a factor of how few Scorpions were in use at the time, and even the fluff states that guy did it because he couldn't snag replacement PPC when it got damaged.

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Hope you guys had a merry christmas - edition

>Previously in the Mortal Realms:
>>97233998

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97248506
My tyrants, ready to bully and bash their way to the next big cookout.
>>
>>97255146
i;ve seen more people aegue for it being red corsair stuff
>>
>>97255146
It's not a prediction newfriend, this is the same guy who ""predicted"" warhammer quest nurgle when nobody else even talked about that as a possibilty
>>
>>97255446
That's because you hang around marinefags and they got their brains rotten.
>>
>>97255446
>fire morphing into a face? Must be mairne!
Autism

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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Suggesting an additional TQ for next thread:

"How do you do Ace Customs? Are there any? Do they have improved performance, or are the exact same as other mechs with a different finish?"
>>
>>97250544
>for next thread:
We are a grand total of 43 posts in.
>>
>>97250544
Yeah, like the other anon said, we're not due for another thread for a while.

I like how Lancer does it in that you can easily apply templates to NPCs to make them more threatening or weaker or more unique. Throw a Veteran or Elite on an enemy to make them stand out a bit more and give them a standout ability. Throw Ultra on something you want to turn into a boss with a game changing weapon or tech.
>>
>>97250215
Are you using RPG or just wargame rules?
>>
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>>97254565
RPG. Specifically the recent 4e rules.
For the wargame I just run TTS.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97251612
Tomb is a pretty memey module to run at a con because it was meant as a high-skill, high difficulty module even in the (much more old-D&D-focused) environment it was written for. I'd do G1 or something. Anon's suggestion of Tamoachan isn't bad either.
>>
>>97251612
Always wanted to run this one as a tournament module.
>>
>>97252540
All of the standalone modules will work but for me personally I think the centerpiece/final room of this is too much of a fuck-you for modern congoers.
>>
The OSRIC PG 3.0 is out on DTRPG

https://www.drivethrurpg.com/en/product/550861/osric-3-0-player-guide
>>
>>97255031
Nice, thanks for the note, anon.

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>97253217
I feel like for small scale skirmish gaming like that 1st and 2nd edition is probably the way to play. But that's not to say that 3rd and 4th and the Kill Team and Combat Patrol rules of that era, Kill Team of 3rd(KT came about in late 3rd through white dwarf, late 200s IIRC) and 4th are a wholly different beast from what it is now, do a lot to scratch that itch.
>>
>>97252364
Did someone do a print run of Net-Epic Armageddon?
>>
>>97254690
IIRC, people just use premium printing/binding services plus the PDFs available online.
>>
What is the minimum number of snotlings to make a snotling base? They have three wounds so I would think 3
>>
>>97255403
(Snotlings you have/Bases you want)+1

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Forgotten People Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97254798
DMing is not the magic bullet you are looking for to make you happy. No such bullet exists. If you enjoy DMing, then find your enjoyment in that. If you don't, talk to your players and see if one of your players would be interested in running a game, either as a break or longer-term if you don't feel like you'd enjoy going back to it.

Being a DM isn't going to fix not having a wife, a good sleep schedule, or a fulfilling job. If those are things you think need fixing, do what you can to make those things happen. I'd start with the sleep thing first. Fixing those also isn't going to make you happy by themselves but you can derive happiness from them if you put yourself into the mindset to do so.
>>
>>97253641
>neigh immortal magical being
Like a unicorn?
>>
question for the thread, why does 5eg have a mega folder with a bunch of shitty torrent links in it when every other general on /tg/ has the pdfs right there in the folder
>>
>>97255357
They get pruned by very sophisticated WotC DMCA sniffers within seconds of upload in my experience.
>>
>>97252964
EURGH

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How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
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>>97213989
Insanely high breeding rate paired with low life span.
Like, you're really gonna bother trying to kill them all when a litter is like 100 and they only live 5 years anyway?
>>
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Dog breeding is/was a competition between the rich on who could own and curate the most interesting collection of dogs. It was mainly a war between eugenicists
If goblins were hyperadaptable to the point their features completely changed within 3 generations, goblin breeding would not only be a plausible pastime, but a useful knowledge, for creating goblins tailored to specific tasks. (Although like in real dog breeding, it would likely devolve into mass incest and pointlessly specific goblins that are shiny or have breasts that touch the floor)

If, for some reason, wealthy buyers sought only female goblins, it is inevitable that mutations that favor the female sex would occur, and possibly that the gender ratio would skew

Sex goblins actually make more sense then rock goblins or any other goblin subtypes
They should be made mainly of femboys and submissive females
>>
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>>97252998
It was and (still is) but it also came with a bunch of long term practicle breeds for their job.
Career bred goblins, sort of like the wolf dogs, shepherding dogs, guard dogs. consider how many mouser breeds exist for gods sake.
Things like goblins bred for goblin fights or home defence, Shepparding goblins, goblins bred for inventory or library work, goblins bred for field work to support farmers.
Imagine a border collie style goblin, sporty, trim, loud and athletic meant to accompany shepherds and direct the flock with the dogs.
I imagine a lot of them are going to be menial tasks like mousers while orks or semi human hobs would be guards, long term companions or "wolfin' semi-sentient.
>>
>>97252998
On the surface level, describing goblin breeding as analogous to dog breeding is quite clever, but once you really think about it, it isn't very clever at all, and the two aren't even comparable.
Goblin breeding would be more like the slave breeding the colonists did, because while slaves were treated and seen as animals, there have been more instances of miscegenation than fucking dogs. That isn't to say nobody has ever fucked a dog (fuck sake, there's porn of it to this day), but people are more likely to fuck something that walks on two legs and speaks than something that walks on four legs and barks.
And this isn't even getting into the shitshow of an iceberg that biological compatibility implies, given that goblins are often depicted as capable of bearing human children and causing human pregnancy, whereas dogs are, as far as I know, biologically incompatible with humans in both senses.

I have neither the time nor inclination to find out if they do; just a thought that bears mentioning.

And all that filthy, degenerate shit aside, the moment you end up with a generation of goblins with a purpose, they're no longer pests, so you can't use goblin breeding/eugenics as a justification for a pest race; you are not justifying a pest race at that point.
>>
>>97254882
>>97254882
Instead of the whole breeding goblins for bespoke purposes like pets, what if the humans in the setting are doing things more like the Spanish did. Civilizing the savages to make them a vassal state type deal. If they aren't fertile with humans they're protected but not considered a full citizen. If they are fertile with humans, their children get full citizenship. Half-gobs would be taller than pure goblins, live longer, and be stronger but their fertility would be closer to humans, still capable of lots of kids but you're not seeing full warren territory. It would also have an interesting dynamic of seeing how civilized gobs and hybrid's opinions of wild gobs
>>Why the fuck would I want to be with wild goblins? They aren't my kin, buncha savages living in filth and acting like bandits!
>>No i'm happy here I get all the food I need, my mate takes care of me, and our kids are doing well
>>Hell, our 2 youngest just started their apprenticeships in the craftsmen's guild and our oldest just got promoted to a squad captain for the guard garrison

>Nagas
>Opidians
>Serpentmen
>Yuan-ti
Snake and person. Snerson? Discuss all things snakepeople related here. These guys are my go-to mid-level baddies, they're so fucking cool and evil.
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>>97251626
>Many agricultural societies would take the opposite tack, because snakes eat what's eating the stuff you grow.

Get a cat.
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>>97252282
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>>97252313
>Modern house cats are the same as badass ancient world cats
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>>97252313
>>97252324


IIRC cats depend much for hunting prowess on their mothers teaching them how to hunt.

Considering how little nowdays cats can hunt (well, at least comparing them to the absolute range-free cats of a century ago) I would assume what we're seeing is cultural degradation more than anything else. Even if a cat had a great grandmother huntress and now it can roam free, the generations that lost the arts of hunting would severely hurt its ability now.

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On the spectrum of rubber forehead aliens to complete starfish aliens that are made out of silica and breathe methane, where are YOU specificially comfortable with. Does there come a point where an alien becomes too weird for you to "relate" to in order to include them in your games as playable races?

Personally I am fond of aliens that look plausibly like they could have evolved in a different world and have no distinguishable lineage to earth life, even if they share some superficial features.
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>>97251832
I'm so sick of this "muh 4 limbs is most optimal" line of argument. Our number of limbs has NOTHING to do with some sort of biological optimum. Our number of limbs stems from our evolutionary history from how our bodies develop during the embryonic stage. If there was some sort of evolutionary pressure towards small limb counts we wouldn't see arthropods with limbs numbering from 6 all the way to over a thousand depending on the clade and the species.

The reason landbound vertabrates have 4 lims is because we evolved from a 4 limbed ancestors, and the way our bodies develop makes it very, very hard for extra limbs to be cleanly added to our form. That is because the bodysegments/tagma in chordates are heavily fused, including our limb producing segments, thus essentially in order to produce new limbs you'd need a series of mutations that solely duplicate the parts of the genome responsible for limb development, in a way that these extra limbs still cleanly connect and join the rest of the bodyplan.

In comparison, something like a centipede, whose bodyplan retains entirely unfused limb producing bodysegments, can just replicate those segments as they grow in size without any issues, as if they were just adding identical beads to a rosary string. Whereas for vertabrates, if we use similar comparison, the parts of our bodies from which our limbs grow out out, are all tangled up in the same body segments that also develop our internal organs and shit. Essentially, our torsos are a product of multiple bodysegments fusing together in our early evolutioary history, leading to the 4 limb configuration.
Same process is why insects have just 6 limbs, or why spiders have only 8 limbs and so on. Once body segment fusion happens it is very hard for evolution to untangle it.
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>>97253368
no anon that's verifiable and testable i prefer my evolution speculation to be stoner tier ass pulling about hypothetical selective pressures
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>>97251832
>he still thinks the food chain is a pyramid
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>>97253464
The food pyramid was built by food slaves in food chains
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>>97240164
I'm more into the birrin/star wars level of "they're obviously not human, but they're still clearly people"
but of course the best pick is human-created genetically-engineered catgirls for domestic ownership/military applications/industrial labor that have gone rogue after the local human population disappeared.


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