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So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
>>
i am supposed to be working on my megaten skirmish game but it requires a large amount of computer programming . I got no responses in the alternate activation vs igougo thread so I will restate here that i intend to make the first of 3 combat phases alternate activation and the subsequent two combat phases igougu for my trinity press turn action economy.
>>
>>97818983
I am turning my dog transgender.
>>
>>97819059
Why tho

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new sculpts ed pooryanks

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
25 years announcement keep on eye on every month's 25th

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>
>>97813287
>greatest risk of becoming unavailable.
You should just be able to bookmark https://store.corvusbelli.com/en/last-chance
>>
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GW-tier face painting.
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>>97815620
This bitch seems like a giant pain in the ass to deal with
>attacks people using their own attack values, and for bonus points can perform a ranged attack on somebody using their melee
>cannot be opportunity attacked
>can use defense rolls from ally or enemy units
>your units win objectives on a tie
I initially misread the last one as totally broken, since it says the Target is All Allied Units so I thought it meant you stacked all of your units' strength together before making the conquest check. That would be totally busted.
>>
>>97816393
Isn't that the whole faction's theme?
>>
>>97811048
>>97811863

Thanks for the advice, I ended up going for the Essentials Nomad pack. Will get a couple of games in and see where I want to go from there, hopefully armed with better understanding of how Nomads play.

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>when your players kill the starter villain in 3 rounds so you have to quickly compress all the foreshadowing dialogue before they die
my hag lost a lot of her mystique and mannerisms last sunday
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>>97818571
>in exchange for his freedom he tells her that he's part of a secret organization that's only trying to save humanity from the erlen
>by this point Harald has followed after caught up to them, due to his class feature of favored terrain he can climb past obstacles blocking his way
>he recalls information on this creature; the arachnid queen is a eusocial creature that commands her spawn and has human-level intelligence, she has a slow metabolism and doesn't need to feed for long periods of time, saving prey in webbing, but also moves very slowly
>they discover the other exit door has been webbed up by spider spawn, as the queen slowly unfolds out of the door
>she had left the room in order to block off all escape
>there is a door further into the maze, where the "silver sable" is stored, according to Vilneus, but it's at the end of a long corridor, a death trap if you're being chased by a monster
>the only escape is back somehow

>Harald opens up the webbed door as Ida is caught and webbed up
>Vilneus calls them suckers and makes a run for it, only to be swallowed up by the spider spawn swarm
>Harald attacks the spider with his bow, but she uses her reaction to move out of the way, along with her prey. (And as mentioned before, we didn't realize he should be getting stamina back, so he really only had one manouvre a day.)
>He's getting low on health from the spider swarms and has to make his own retreat. He falls to negative health and recovers again (now with one point of exhaustion) and is then cut off from his escape by the queen, which had Ida in mouth, continuing on her circumventing path and ending up between him and the exit (it's a maze, lots of criss-cross)
>he gets into negative health again, and the spider drops Ida to start webbing him up
>at this point Ida finally makes her save and breaks out of being restrained
>>
>>97818621
Why are you so angry about this lmao
>>
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>>97818670
>I freely share information on challenge rating, I think that's something that would be intuitive to a character and I don't want the players to just assume encounters are level appropriate, this way there can be informed choices on when to retreat
>the arachnid queen is level 5, they were level 1 at this point
>Ida had no hope of beating it off and saving her friend
>but she did have a magic bean

>she spelled out the word "boeten" or in english "serve justice"
>when the smoke dissipated, the spider was tied up in four giant handcuffs
>before it could escape, or the swarms could catch up to them, she hoisted Harald over her shoulder and ran for the exit

>they'd saved the bandits from the wizard and survived an encounter with the arachnid queen
>this made them heroes in their eyes
>the bandits gave them a place to stay and recuperate and told them what the wizard had done
>apparently, the man had arrived from outside the barony on a flying machine, not unlike Koenraad's
>he had a satellite phone with him, on which they were called by a pompous man that quickly hung up on them

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>>97818725
>the next day, Henrik went back to tell everyone how they hadn't died
>Grimald recounted how the following night, Thuja's minions were expected to show up, expecting them to have drunk the potions
>but they didn't even know what they did
>faced with the mystery potions, the players finally made use of my third gimmick system
>"know a guy" tokens
>handmade little envelopes with an actual wax seal that I melt and stamp myself, containing a little card with "I know a guy... but X", where they get to add a character to their backstory that can help them with a particular situation, but with some caveat X, like "I owe them money" or "they're currently imprisoned"
>Ida's player drew the most severe one "they want me dead"
>we came up with a chemist from her old settlement who was the main driving force behind her getting expelled out of fear for her armor
>only he had the expertise to appraise a potion like this
>she wasn't allowed near him but through an intermediary they eventually got to learn the potions were no good, would transform mind and body

>next night a group of homunculi came knocking on the castle gate
>Thuja had only two teams left, these ones; a quartet of defensive fighters, and a trio of ambushers called Nil, Nol, and Nul
>they called upon Vilneus and told him to bring out his "dogs"

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>>97818921
>The witch had tried to hex the bandits, there was no way they wouldn't ride into battle with them.
>They managed to get 4 bandit minions, one of which was Grimald with his giant sword.
>Then, on the way to Thuja, they visited the settlement to come retrieve Henrik. Giving them a fifth.
>I let them do the turns for their minions, so I could focus on just the enemies.
>When they got their first random encounter crossing through the woods, it played like some sort of war game.
>I had my army of 5 wolves, and they have their army of 7 people, and we just played warhammer for a bit
>DC20 wolves can drag a character prone and inflict bleeding on a prone target (bleeding is continued damage the following turns) and nearly killed Grimald
>but the player characters weren't in any real danger
>Harald got to be badass and use his piercing shot on 4 of them at once, basically killing all of them at once, and we remembered to give him his stamina back for hitting, and then killing, his quarry

>so they arrived at Thuja's hut in great shape
>the defender squad wasn't back yet, so there was just Nil and Nol on guard duty (they knew it was a trio, but Nul was nowhere to be seen)
>Harald appealed to them to desert, and we brought out the diplomacy system
>this time he expertly appealed to the values motivating them, they were motivated by fear of Thuja and he brought up how the Hildebrands were accepting people that they did not need to be afraid of, and that Thuja was about to die and weren't they afraid to be on the losing side?

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What races exist in your setting, or at least are races that you like, be it in science fiction or fantasy settings, and wish were seen more often? For me, I wish Warforged were in more D&D settings naturally.
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>>
>>97762787
>one of those skinny, pale bitches
With the gills on her stomach, she's just the right height to sniff your dick while you make out with her.
>>
>>97814402
It just looks tidier.
>>
>>97703878
well?
>>
>>97708119
what are the criteria for good?
>>
>>97814990
>what are the criteria for good?
BTA, but how about races that are good either add something to the setting and/or would be interesting to play?

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Spectres minis edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97615500

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

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>>
>>97813482
Except it isn't a private makret variant. It's a canon clone variant. Because Filoni's design team sucks balls.
>>
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You have a terminal illness, which SW character do you want to inform you?
>>
>>97817899
Wat Tambor
>>
>>97817899
Realistically? The Polis Massa droids
>>
>>97806414
The upside down E-11 front end is really apparent in this model. The DC-15 should have just been a longer barrelled E-11 that was shrunk down to a compact blaster carbine as the clone troopers became imperial stormtroopers acting as planetary SWAT teams

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Post art, stories, fanfics, minis, animations any OC you like depicting this pairing.

No seethers.
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>>97816725
>Biel-Tani are autistic to the point they can barely accept human presence
Biel Tan is the only Craftworld to have ever sworm oaths of friendship with Humans.
>>
>>97817489
Didnt Saim Hann do ut too?
>>
>>97816725
Exodites the hicks of the aeldari
>Eldar: no, don't look there human, that's where we keep the people who fuck sheep, don't interact!
>>
>>97817528
>eldar that fuck sheep, you say?

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Yu-Gi-Oh! General #601

"The new face of Handtraps" Edition

Previous thread: >>97788606

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
>>97818127
>TCaC
Dominus Emperor
>[Normal Trap Card]
You can activate this card the turn that it is Set. Declare 1 Attribute; Special Summon this card as an Effect Monster (Fiend/Level 8/ATK 3000/DEF 0)(this card is NOT treated as a Trap), and if you do, this card's Attribute becomes that declared Attribute. You can banish 1 monster from your GY, face-down, whose Level is less than or equal to 8; this monster's name and Level becomes that monster's original name and Level, and replace this effect with that monster's original effects, also for the rest of this Duel, you cannot activate the effects of monsters with that same name, unless their original name is "Dominus Emperor". You can only use each effect of "Dominus Emperor" once per turn.

I can't make a full archetype around it, so I just made one boss monster for it instead.

The basic idea is that it plays around the Dominus series' Attribute locks (you can just declare DIVINE if you don't want to use one that isn't covered) and also lets you use SOME monsters' effects while potentially under every Dominus lock by means of effect duping. I know that effect duping is dangerous, but on top of Konami generally not giving a shit about how broken their own cards are, I feel like I gave it a pretty sufficient level of restrictions (no Xyz/Links, no high-level monsters, the level is also duped which slightly reduces FTK potential, that card is fully unable to be used unless Dominus Emperor is using it).
>>
>>97818383
Perhaps a more reasonable version

Dominus Emperor
>[Level 8/DARK/Fiend]
>[ATK 3000/DEF 0]
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If a "Dominus" card has been activated during this turn, or the previous turn, you can Special Summon this card from your hand, and if you do, you can make this card's Attribute become any Attribute of your choice. You can only Special Summon "Dominus Emperor" once per turn this way. You can target monsters on the field, up to the number of "Dominus" cards in your GY: Those monsters' Attributes become this monsters' Attribute. You can only use this effect of "Dominus Emperor" once per turn.

Same intent, less dangerous (no effect duping)
>>
>TQ
RA05 must flop to teach Konami a lesson (again)
>>
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>>97818472
Level 8 DARK Fiend with 3000 ATK?

Previously on /slop/: >>97748107

▶ Thread Task: Flat/vector & very colorful ;)

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed) (embed) (embed)

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>>
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>>97818792
Thank ye, can share the civitai link if you like
>>
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>>97818941
Please do
>>
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>>97818941
Sure, let's see it.
>>
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Prostitution is the oldest profession. It has always existed and it will always exist. The presence of prostitutes and brothels is crucial for making a game setting and world feel realistic and lived in. Otherwise, it will lack all verisimilitude. So, tell us, how have you incorporated prostitution into your game?
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>>
>>97818352
>FUCKING WIDOWS would get remarried instead of turning to prostitution.
Well yeah, I imagine most women back in ye olde tymes didn't want a bunch of foreign, unwashed, and potentially diseased [ugly bastard] dicks in them.
It isn't like today where the promise of STD treatments and abortions make women feel better about spreading for money, but the smart ones have figured out they only have to do that with a couple guys, have the babies, then extort alimony forever while also getting paid on Twitch and OnlyFans.
>>
>>97818387
Syphilis was not a thing until age of sail.
Aids was not a thing until 20th century.
Contraceptives know at the time were allegedly pretty reliable (most notably Silphium plant).
For large part of history whore's only risk was not getting paid.
>>
>>97818418
Yeast infections had to still be a thing, though, right?
Sorry, I'm actually strangely interested in this topic now.
>>
>>97818458
Presumably it was, though not bad enough proble to get mentioned in historical records (perhaps partially because most scribes were men and that's rather private female issue).
>>
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>>97818331
In PF2e it's more of a hobby. Without a really good roll, downtime money usually just covers your expenses so you don't starve

>>97818359
The art itself isn't the problem, it's that the woman is ugly

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It's Da PDF Share Thread!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!

Previous thread:
>>97757836

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>>
>>97817240
thank you!
>>
Requesting the following Harn books

Arone Keep 5819
Gwaeryn Keep 5816
Zynholm Thran 5806
Jarin 5849
Ivinia Regional Module 5101
Kiraz Part 2
>>
Requesting DC20 v.0.10 last link expired.
Thanks :)
>>
>>97815011
Requesting The Crown of Castle Cynehelm for Against the Darkmaster
>>
Is the recent reprint of Yggsburgh in circulation?

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NATO intervention edition

Previous thread:
>>97576097

>Thread Question:
What have you been working on recently?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>
When they were talking about the end of history I didn't think they meant it like this.
>>
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>>97813523
the entire site is dying
just bots, jeets and schizos now
>>
>>97813523
Discord has killed the need for anonymous hobby sites. You can easily talk with people in your local area and actually play games
>>
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>>97813523
Just got in a game of Pillage. Awesome sauce!
>>
>>97818564
amazing that the AI got the number of fingers right

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>they didn't add alternate activation
>again
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>>
>>97816501
If you did that then an Eldar army would activate everything before an ork army did anything and end up with IGYG again.
>>
>>97816501
Role doesn't exist anymore, it was too confusing for nu-40k troons
>>
>>97813733
The worst part is I can't tell if it the rules guys being retarded or the corpo guys messing with the game like the done in the past.
7th edition super cheap and free stuff was a direct result of corpo messing with the rules.
>>
>>97816203
>tactics
We don't do that here.
>>
>>97815718
why do u think epic40k is better than mordheim

>>97816036
he argued that you have a low attention span , which is a strawman arguement but you are incorrect to say he did not issue an arguement

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Easy Flowcharts Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
Anything off of Warhammer TV that's worth watching? Been thinking about pirating it, but not sure if it's worth the time.
>>
>>97812612
Most of the shows are nothing special story wise really and plenty of it just bolter porn. Decent enough to put in the background while painting, but not much else. "Interrogator" was the only one I recall that actually had something more akin to a decent story and it's very Dark Heresy coded. Few Hammer&Bolter episodes were pretty good as well. But it's been a long while since I last checked, maybe something new worth watching has appeared
>>
>>97749340
>I'd like to join, perchance, depending on the game.
Get in, the bus is leaving soon.
>>
Trying to get more into Tau for roleplay. Anyone know good material other than Elemental Council?
>>
>>97818616
Elemental council is the best view into tau in a very long time. Really nuanced and with equal emphasis on each caste and the auxiliaries, and he subtly shows that things are fucked up behind the curtain. In comparison, Phil Kelly's tau books are full of mustache twirling faggot ethereals because he decided to grimdark the tau by turning them into blue imperium through author fiat.

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>Player or GM
>Preferred System(s)
>Schedule/Times Available (include timezone)
>Voice or Text
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
>Tone/Theme Preferred
>Contact Info
>Other Notes
>>
Player or GM
Unorthodox or rarely played systems like Blue Planet, Planet of the Apes, Sleepy Hollow. You get the idea, something people do not think of when they hear TTRPG.
EST
Voice
Tabletop Simulator / TaleSpire
Discord is "aculturedbaboon"
>>
>last thread
>see 1 person looking for people to ask tabletop questions to
>add them
>they never ask any questions
jesus I knew this thread had flakes, I never knew it was this dire

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97815221
Unless there was a time jump, there shouldn't be a Part 2.
>>
>>97815221
Good one, Psycho, you had me in the first half.
>>
So is there no April Fools gimmick?
>>
>>97818095
There is. They fucked with the captcha to occasionally replace it with silhouettes of cartoon characters.
>>
>>97818102
Lame


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