>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>96501706why is there so much black space at the top and bottom, why not stretch the image to fit the phone
You think bingo doesn't exist?
>>96503190Jumpmakers are given inspiration from Jumpchan herself.
>>96509532>>96509447
>>96508505>have to fight and work hard to price my value>in jumpchain
Elo Edition>Chess websites, tools, videos and books:https://rentry.org/vxdsw7k5>Calendar:- Fujairah Global Chess Championship: Superstars | August 25th - September 1st- FIDE Grand Swiss | September 4th - 15th- Grand Chess Tour Finals | September 28th - October 3rd- European Team Chess Championship | October 5th - 14th- FIDE World Senior Championships | October 20th - November 2nd- Lichess Autumn Marathon | October 25th- Clutch Chess, Champions Showdown | October 27th - 29th- FIDE World Cup | October 31st - November 27th- US Masters | November 26th - 30thComment too long. Click here to view the full text.
"Okay. This is going to be a good day. I will get up, have breakfast, and then I will play my stupid fucking garbage trash against Spassky, the reigning champion. This will go really well, I can feel it!"
We have to stop this guy or there will be too many "Americans" in the Candidates.
>>96498991round 6:https://www.youtube.com/watch?v=689ZOY9oPoI
Hans day!
>>96508584Hans Woke Niemann
I make the thread I get to do whatever I want editionPrevious thread: >>96493027>Legacies: https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)Comment too long. Click here to view the full text.
>Saturnine dreadnought comes with moulded in recesses exactly the size of the most common magnets used for magnetising models>The new plastic tarantulas are made in such a way you can swap the weapons, no magnets neededGW, are you alright? What is going on? Why are these models not designed in a way that fucks me over? I'm not sure how to feel about this.
>>96509576GW has being doing this for *years* now. How much effort do you guys put into living under a rock?
>>96509155>This poster does not play gamesThis poster plays too many games and has already stopped taking vehicles because his meta is riddled with kratos spamming queers
>>96509604Haven't had to buy anything new since... the burning of prospero box? Already had a large army to play with. Only recently started a second legion. Last I knew was GW being jews and making weapon option parts in such a way that you couldn't swap or magnetise them at all.
>>96509656yeah the ideal space marine army is probably just hordes of power armor and a fistful of meltas to deal with custodes and mech
Wait a minute, so if "the Old World" is set centuries before Warhammer Fantasy Battles has black Empire troops, female Bretonnian Knights and Dwarf Warriors, does this mean some horrific regression happened by the time of Karl Franz???Seriously how would they address this?
Took a detour from making characters and thought of doing some terrian, mostlly a Special terrain to use for that Lone tower mission, maybe add some flavour since it's against a Bretonnian player.Would you go with the arches or no?
>>96506145oops wrong place, my mistake!
>>96495893Good attempt at lamplighting, but black troops have been a thing ever since 2nd edition WHFB. They used to be a contingent in Lustrian Lizard armies, or could even by fielded by themselves. I remember some dude even making a flying pyramid (from the lore about them at the time) so they could have floated across the sea anytime in one of the many lizardman invasions, conqured land, settled down and mixed with the Old World population - it's what happened in the past in the real world.
>>96506026This. You can't pick a period piece setting that has, ironically, grounded factions when it comes on gender norms, and then say "erm, actually women can be Grail Knights even though Bretonnia is Arthurian-esque and it's the most strict of the three human-led nations".I get Kislev being looser on this and even then they don't have women on their army unless they got special magic.
>>96499069Funny how I always catch a ban for posting this. It is deliberate, jannies are on their side.
Simulated Edition>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle Spirits>AshesComment too long. Click here to view the full text.
I'm having fun doing a mental workout designing a CCG, post your favorite mechanics from your niche card games that might act as inspiration. What about them makes them fun for you?How thematically do they fit with the story/lore of that game?Why do you think other games haven't aped those mechanics?
>>96507964So far it's only good for two decks, so I wouldn't call it broken. Broken would have to be good for at least 4 decks and have a game breaking mechanic. This is just a seemingly good card.We also don't really know yet if attack action cards will be the way to go for the reviled heroes. They might be weapon attack focused instead, especially Lyath.
>>96508306Epic isn't old someone promised pirate stuff
>the one Enchanted card I want in Fabeled is looking to be the big chase of the setDamn its rough being a (adult male) Dumbo fan.
>>96509394I hope you manage to find one, anon. If it were me, I'd pocket the store credit for it without a second thought, but I know Enchanteds mean a lot more to some people. Best of luck!
The Stormlight books were released a couple weeks ago, what does /tg/ think of the game so far?
>>96497797pronouns are the faggiest way of doing it, but the upfront gender is genuinely helpful because there's a lot of stuff in the cosmere where the distinction matters but isn't immediately clear visually or descriptively
>>96495203I want to run a game on Komashi.Have another shard show up and steal the color yellow from their planet's investiture.
>>96500578I too agree with the tg-approved opinion. Our compliance will be rewarded.
>>96500578>there's a lot of stuff in the cosmere where the distinction matters but isn't immediately clear visually or descriptivelyFor someone who is new to the Cosmere, can you please explain what you mean by that?
>>96304097this is a good post in a sea of shit
"The grass is always greener on the other side" Previous: >>96491716Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqThis general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.TQs:- Favorite Eurogame?- Favorite Ameritrash game?- Do you think the distinction matters these days?- Bonus question: Is there a designer you admire?
I'm fucking hyped for Lands Of Evershade.
realistically, how far are we from being able to play any board game with AI companions who all have zany personalities?
>>96509622Schizophrenia is already a thing.
>>96509622You can ask your preferred model about board games. They're often woefully undertrained on this hobby and give wrong information constantly. If you want to do the job of training them yourself, good luck. If you think there's a commercial interest in training the bots to play board games, I doubt it.
>>96509622Unironically, for what purpose.I fail to see how this would be better than videogames with which it directly competes
Vampire EditionTell us about your horror settings, games, etc. Share inspirational art, prompts, etc.>List of games:Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen>Inspirational stuff:Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfictionOther News:"The Sutra of Pale Leaves: Carcosa Manifest" coming later this yearhttps://www.chaosium.com/blogcoming-in-2025-for-call-of-cthulhu-the-sutra-of-pale-leaves-carcosa-manifest/Current Book Club Topic:Comment too long. Click here to view the full text.
>>96499601I bought that game last year and still need to paint/try it. Also bought into the Kickstarter for the new starter.
>>96428273So I’m going to be running year of the rat for mothership soon Any advice?
>>96464405Working on some stuff for Silver Bayonet. I think I can sell it to my wife and friends as a spooky board game night.
My friends all love the Alien franchise but it can be like herding cats getting them to do something or focusThat said, how exciting and captivating is Nemesis? And is it easy to play/teach if I learn it and walk them through a playthrough?
Currently airing anime.
So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?Yeah? You dumb shit.>Thread Question:What was your Cell's introduction to The Program/The Conspiracy? Did you use a pre-written scenario, or make your own thing?>Previous thread:>>96285079>Unofficial Resources:https://delta-green.neocities.org
>>96502199Really goes great for backgrounds as well
>>96485579>Nodens cult book>Greenland campaign Is there any more information on these, I never heard of them before.
>>96506383Yeah, he's run some one shots on Rppr in relation to them. The Nodens cult is made up of wounded soldiers, they get invisible replacement limbs as long as they hunt down mythos shit for big N.The Greenland campaign is basically "what if Hyperboria is frozen under the ice in Greenland, and the receding glaciers are revealing a bunch of crazy shit." He ran a one shot for rppr set on an oil rig that was pretty fun.
>>96506409Now I'm excited for hyperborea.Give me my snowkino
>>96508918I think Glancy has good ideas but holy fuck is he slow. He was writing Iconoclasts for 5 or 6 years before it was published, he's been writing his generational campaign since pre-covid. Who knows when the other shit is coming out.
>Primaris Marines are often linked to Batman being bigger thus the "Bigger Batman" meme is created>Primaris Marines still sell>DC Comics decides to make Bigger Batman real>its the most popular comic they have going on right nowMaybe it just works?
It's Da PDF Share Thread!Get ready to stuff your hard drive like a cosplay hooker at a con!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
>>96503681Bump
Requests;Swade - Pew Pew Bounty Hunters in SpaceSwade - Pew Pew For a Few Credits More
Requesting these SWADE books:Deadlands Abominable NorthwestDeadlands Carnage in the CascadesDeadlands Lost Colony MadworldDeadlands Lost Colony Maw of Oblivion
Hello kind strangers, do any of you happen to possess the Arcforge Players Compendium and the Arcforge Universe Cyclopedia for Pathfinder/Starfinder by Legendary Games?
>>96474569linking the previous thread for utility, precedent and posterity>>96474626also, >Requesting any of the final versions ofAbyssals: Sworn to the Grave,Adversaries of the Righteous,Crucible of Legend,Pillars of Creation,>and/or the novellasMethodology of Secretsand/or Essence Novella Omnibus>for Exalted 3e, please
WARCRY LIVES! Edition Previous thread>>96312229>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.▶News: Touchline Tactics – How to counter common playshttps://www.warhammer-community.com/en-gb/articles/buo482id/touchline-tactics-how-to-counter-common-plays/▶News: A massive Warcry update paves the way for the Helsmiths of Hashuthttps://www.warhammer-community.com/en-gb/articles/r8cdyjiv/a-massive-warcry-update-paves-the-way-for-the-helsmiths-of-hashut/▶News: Designers’ Notes – How we made the Gundabad™ Catapult Trollhttps://www.warhammer-community.com/en-gb/articles/4bf3qmed/designers-notes-how-we-made-the-gundabadtm-catapult-troll/Comment too long. Click here to view the full text.
>>96509504That's neat, I didn't know about this resource, so thanks for sharing, but I was hoping for something more along the lines of enemy AI and such.
>>96509557That's exactly what it is.
>>96509557Read motherfucker read!
>>96509569For a rogue Ambot, yes, but it's not actual enemy ai.I'm looking for something akin to Fallout Wasteland Warfare or The Elder Scrolls Call to Arms. Where the various units have bespoke behavior and their own actions and reactions.It's fine if the game doesn't have that, I can homebrew it if that's the case, but there's no point in saying that the resource provided offers enemy AI when it caters to just a rogue ambot.
>>965037794" x 7" actually.
Why do most sci-fi settings sideline space combat but instead mostly focus on ground warfare?
>>96502373Space is hard, counterintuitive and vast. It's boring for long stretches, then you suddenly die.
>>96503118>planet-killing self-guided torpedoes that are traveling at FTL speeds so they can't be detected before they impact the targetIf you've invented FLT you can also invent something to detect things traveling at FTL speeds in time to intercept them.
>>96503448Just make each combat round an hour, or six. In the shitbrew I'm working on, space combat works at different time scales depending on the physical scale. Orbital combat defaults to 90 minute Orbits (9 D&D turns, 16 Orbits/day). Deep space combat works on a 24 hour Day. This is derived from Gygax's Warriors of Mars.If anyone like >>96503031 is willing to work on a paper-based vector calculator for 3d space combat, I'd be interested in it.
Space combat is too cool for normies
>>96502373I think you could make a pretty good fighter pilot sci-fi game if you leaned into it. Most space ship combat is very naval and does not benefit from having a ton of interesting terrian. Boots on the ground with lots of terrain is an easy way to make an entertaining scenario.
I have been playing and running Draw Steel's playtest since August of last year, and have since moved on to the release version. I recently ran a brief level 5 game. This is my play report: https://docs.google.com/document/d/1Be1a7GJ1gjK7SqYQWZmxA2Tx_nIF6vRcTNqOKuUUQ3g/editThe full version is above, but to summarize:• I had four players. One had already played the system a fair bit, and had experience with grid-based tactical games like D&D 4e and ICON. The other three were new, but also had experience with tactical games.• I set this in the timescape's space-fantasy upper worlds, in a UNISOL-aligned manifold. The story began with a counterattack on the fleet of Lord Syuul, and culminated in delving into the minds of two Space Gods to save a planetary system.• I kept basic numerical statistics transparent, but enemy traits and abilities opaque.• Negotiations were received poorly by the players. They felt too rote (uncover, appeal, uncover, appeal, repeat), and it quickly became evident that some PCs should just step back and let the characters with relevant perma-edges (e.g. High Elf Glamor) handle everything.• Montages had a somewhat better reception, but the players still were not too warm on them. They just do not like 4e-style skill challenges.• Combat was the most well-received facet of the system. The consensus seemed to be "decent, would definitely play again, but nothing special compared to other grid-based tactical games we have already played."Comment too long. Click here to view the full text.
>>96507161Just to clarify, what additional penalties beyond difficult terrain did the director impose? Required swim checks to move at all? Straight into suffocation rules?Regardless, I think the director is wrong because he made the ruling on the fly (presumably to make the encounter more challenging - were you winning hard when this happened?), but the ruling is mostly in spirit with the "cinematic" nature of the game and the mechanics by which hazards work: entering the space triggers the free triggered action for the terrain to do its thing. There is no hazard that actually does this, but I can imagine homebrewing one that has a triggered reaction to vertical slide based on a power roll (I also assume your director didn't make any rolls, making him wronger). Probably should have treated it like quicksand, though.Barring terrain mechanics, I think anither creaturing using a vertical push or slide would be necessary to sink to the bottom in that manner. Trying to rationalize things based on kit and armour weight and "realism" would be silly.
>>96507564>Just to clarify, what additional penalties beyond difficult terrain did the director impose?The mud is simply water and difficult terrain, also conferring two-way concealment beyond the uppermost cube. Water and difficult terrain makes it hard to move through, though.>the mechanics by which hazards work: entering the space triggers the free triggered action for the terrain to do its thing.It was not a dynamic terrain object. This was what the Director simply thought happened when a creature is force moved into water.
>>96507663It sounds like the director doesn't really know what he's doing, and it would be beyond ridiculous to treat this type of sinking as the general rule. However, I still think that ruling this way I'm this specific instance is probably in the spirit of the rules, partly because this sounds to me like more than just regular old water, and there's a couple ways the mechanics would support this. It's perhaps worth thinking through, as I see this type of situation cropping up frequently.The real problem is simply the director doing this without any kind of roll.>>simply water and difficult terrainI guess I'm a bit confused by the repeated "water+DT." Water simply is difficult terrain (that can be avoided by a swim speed). For "significant movement penalty" beyond the rules for difficult terrain, the director can also call for a might test and impose additional consequences based on the result. No movement allowed is the example cited in the rules, but I think sinking based on the results of a might test could be perfectly reasonable in this instance. But the director didn't ask for the check, he just did the thing like an idiot.>>not a dynamic terrain objectEven if not designed as one, I think it would be reasonable to treat it as one on the fly. The problem is there isn't a roll, and this puts the roll for sinking in the director instead of the players.I can see a case for rolling either way, but the rules want the roll to happen no matter how you slice it.Comment too long. Click here to view the full text.
>>96508157Water is not actually difficult terrain by default:https://steelcompendium.io/compendium/main/Rules/Chapters/Combat/#climb-or-swim>Climb or Swim>A creature who has "climb" in their speed entry, or who gains the temporary ability to automatically climb, can climb across vertical and horizontal surfaces at full speed. Likewise, a creature who has "swim" in their speed entry, or who gains the temporary ability to automatically swim, can swim in liquid at full speed.>Creatures without those types of movement can still climb or swim when a rule allows them to move, but each square of climbing or swimming costs 2 squares of movement. If a surface is difficult to climb (for instance, a sheer cliff or ice-covered wall) or a liquid is hard to swim through (a raging river or whirlpool), the Director can call for a Might test. On a failure, a creature can't climb or swim but wastes no movement in the attempt. The Director can also impose other consequences to failure, such as being caught in the spinning current of a whirlpool.https://steelcompendium.io/compendium/main/Rules/Chapters/Combat/#difficult-terrain>Difficult Terrain>Areas of thick underbrush, rubble, spiderwebs, or other obstacles to movement create difficult terrain. It costs 1 additional square of movement to enter a square of difficult terrain.Water that is also difficult terrain thus costs 3 squares of movement to enter.
>>96504681>No I always assume some sort of interesting battle map, but the "not him" anon's issues with the shadow didn't seem to have anything to do with good or bad terrain, they are just repetitive on their own.I haven't played the game extensively, when I played a character that didn't really move or push the others around, I found it really boring. So if that sniper build is like that, I can understand why someone would find it boring. As I said, if you are not pushing others around and moving around the map, like a tactical game, there is no point in playing Draw Steel over other systems.
Will it be bad?
>>96458890No idea who these faggots are, so yes.
>>96498923>over... nothingHe was a hypocrite. If you're going to brand yourself as the safe guy, the guy who made a game with safety tools, etc, don't take away your players agencies. If he were anybody else, he would have gotten away with it
>>96509077Yes he was a hypocrite. But it was still over nothing. I can enjoy the schadenfreude of him being torn apart by his own tribe, while also thinking what happened wasn't serious.
>>96509077Agree about him being a hypocrite. Role-playing is NOT having complete control over what happens to your character, especially when you choose to play a fuck bot. Safety tools are for toddler minds and control freaks. What he did was suicidal. Like Mercer and Mulligan, I have yet to see one of these "professional GMs" grasp the concept of TTRPG.
>>96504690>>96504920ThisLiam has done something people hated Orion for at the table, every episode for a decade. O'Brien is the poster-boy for cheating and That Guy.