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Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>97221095
I’m a forever GM running on 8 years now, I need to play
>>
>>97221164
Okay? Never said you had to run it, rope someone into doing it or get one of those dudes who run games for pay. And yeah sure
>paying for a GM
You're asking to play a system that's decades old now. If you can't find a game being advertised on discord, roll20 etc. then that's your best option. Most 40krpgers have long since moved on from 1e.
>>
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So far for the next series, I showed off the Scramble for Commorragh, where players can fight to claim districts of the Dark City, and the (still incomplete) Directive Tree, where the players can all put XP together to gain new assets and abilities. But those assets, how to upgrade them? Enter the Chop Shop. Some assets and vehicles can be upgraded with new abilities by spending Salvage acquired from Raids and Corruption Missions. Spend the Salvage, get the upgrade. And if there's something the players have in mind, I'm sure the local Reaver Queen can help out. Anything in the name of quarterly profits, after all.

Next, I need to check on something, because if that something is fleshed out enough, I may be able to do something really fucking funny.
>>
>>97220881
>>97220993
Oh I would never do this for a normal game. It's a one shot, the ten corruption a and insanity is irrelevant when the limit is 100, it's just supposed to tick up slightly and maybe put the players on edge. Same with WP, they're pre made characters and the players didn't invest any amount of XP.
>>
>>97220243
The only thing that matters is: did your players have fun?

"Tools of the Trade" Edition
Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97210766
>Thread Question: Do you prefer inherent magic or something more ritualistic, requiring equipment, words, or similar?
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>>
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>>97221641
>>
>>97221637
Stop implying the best Entropist players were the biggest incels.
>>
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>>97221637
I /was/ going to try making a relatively moral build here. At first it was going to be a normal "merciful and lawful invader", but anyone who forsook the goddesses for me was probably going to the local version of Hell or worse unless myself assumed the burden of carrying their souls as an inferior and potentially abusive guardian, so it would be more moral to be the overlord of a genocidal mindless swarm. Then I realized that myself isn't being forced into this situation according to the intro, and that someone has to be protecting our world from all the malicious godlike travelers in this setting.

So, myself rejects this offer, informs God or whatever that this loser is trying to use people as the interdimensional version of toilet paper and rotten tomatoes, and continues living a normal life.
>>
>>97221665
Cool, my build was that I summon water until everyone drowns
>>
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>>97220266
Smug and Emergency are the only practical choices for "why you've caught their eye." Smug eliminates risk. Emergency provides more than a Gold in value, making it superior to the remaining options which situationally provide a Gold or lesser in value.

If you want a pure mage build, pick Smug. It is highly unlikely you can greatly stack the magic stat without it.

If you want a martial/mage hybrid build or are ok with both a pure mage and a hybrid build, pick Emergency. It is highly likely that rolls spread your stats, so expect a hybrid build when rolling. You can use coins and patron benefits to buy physical stats, so any initially pure mage build can easily be changed to hybrid.

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>only elves have access to magic and can be casters
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Yeah, elves are basically the best. Can anyone even counter this fact?
>>
>>97193397
>Using elves as a buttplug to become the first human sorceress
You have no idea the limits of my deprevity
https://aryion.com/g4/view/782040
>>
Yes elves shit
What are you retarded
>>
>>97220012
Retarded page 10 bump.
>>
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>>97211563
This is unironically Muslim logic. No really, they unironically argue against Jesus like this
>You believe Jesus pooped! How could God poop!
Though to be fair, that's just an extension of what Quran 5:75 says.
>Christians say Jesus is God, but Jesus ate food! How could God eat food!

The assumption that eating and shitting are somehow incompatible with immortality and divinity is arbitrary if we assume physical forms, which elves generally have.

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ITT overrated cards in MTG
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>>97218459
If there was a 1 cost instant that traded your creature for an opponent's creature without a time limit, it would be banned in commander Swords and Gilded Drake are both powerful, but Gilded Drake's effect is more debilitating in commander.
>>
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>>97220714
>>97220028
>>97220017
>>97219945
What you're not understanding about why Gilded Drake should really be a common or uncommon card is that someone can do something with what it targets. I've drawn a diagram for you.
>>
>cost effective
And that’s why you are objectively Bad at the game. This isn’t a resource management game. It’s about Dominating your opponent with Power and Skill
>>
>>97221183
>Mana cost doesn't matter lmao what are you talking about
Retard
>>
>>97221575
The day that i have to count to defeat my enemies like a fucking Nerd is the day I defeat myself. I will never put myself in that situation So I always Win

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What conspiracy trope do you use the most and how mythos-adjacent do you make it?

>Unofficial Resources:
https://delta-green.neocities.org
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>>
>>97103249
I would like to play in your games.
>>
>>97209620
for me it's early-ish iraq, there so much history and real events to pull from for hooks

like marines fighting a crazy multi-day battle through the one of the world's largest and oldest cemeteries, full of catacombs and tunnels to boot
>>
>Player or GM
GM
>Preferred System(s)
Custom
>Schedule/Times Available (include timezone)
GMT+0 for the GM but its PBP
>Voice or Text
Play-By-Post
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
PBP
>Tone/Theme Preferred
An overlap between Invader Zim and Kickass, Starship Troopers.
>Contact Info
https://www.roleplayerguild.com/topics/197358-the-young-director-blue-stripe/ic
>Other Notes
>>
>>97211142
I like Iconoclasts setting, the middle east and central asia are pretty cool place for scenarios
>>
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>What name should we give to one of the primary antagonists
>Uh let's just call him Lupus
Bravo Detwiller

What the fuck was the Emperor doing during the DAOT and the age of strife?
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>>
>>97204994
During the DAoT? Nothing much, staying behind the scenes with the rest of the Perpetuals.

Age of Strife? When, start or finish? We know that near the end of that period he was hiding out in a cave in the Himalayas trying to work out how to fix humanity's fucked up genome to get it back towards some sort of understandable baseline that wasn't mutated and degrading all to shit. That's when Malcador found him and convinced him he couldn't just NEET in his basement-cave forever, and talked him into being a warlord again.

That's what started the original campaign to take back Terra. Next they used Malcador's remaining strength to strike out and find baby Constantin Valdor, making him the first Custodian. Then the Emperor smashed together the Thunder Warriors, emerged as "the Emperor of Mankind" and got started on the Unification Wars.

And the unification wars took something like seven hundred years too. He had a harder and longer time taking Terra than he did the entire Great Crusade (which was only 200-300 years or so)
>>
>>97213070
No, Blanks don't see the glamour and they see the man underneath. Corax could also see through it sometimes. That wouldn't stop either group from seeing him bulked up when size-modified by biomancy, since that's a physical alteration and not just illusory glamour, but he definitely had a base body. By all accounts it's the one he was born in, looking approximately like a Proto-Indo-European man.
>>
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>>97216230
>>
>>97215204
>>97216068

...It's literally written there in black and white in Realms of Chaos: The Lost and The Damned, page 174-175
>The Emperor is over 50,000 years old.
>The Emperor is the collective incarnation of every one of the ancient Stone Age psyker-shamans, who committed suicide to pool their entire power and collective wisdom, honed over millions of years of reincarnations, into a single being that could stand against the rise of Chaos.

Retards.
>>
>>97210942
BVILT FOR BIG BLOODTHIRSTER COCK

Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
>>97221042
HE HATES GOBBOS

>>97221004
What's that snazzy thane riding a boat I see? Looks like a lot of conversion work going on with those dwarfs.
>>
>>97220845
Astral projecting all my intense negative energy in the direction of kislevanon.
>>
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Wood elf lord on great stage (wolf)

WIP
>>
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>>97221227
Other angle
>>
>>97219478
No he hasn't newfag retard. Everyone knows who perrynigger is because he unabashedly posts pictures of his Perry miniatures, usually alongside his naked body, and openly admits to being perrynigger, he doesn't shy from it. I haven't seen any of that behaviour in what must be about a year now. Perrynigger isn't just any anon who disagrees with you or whatever

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
>>97220849
Flooded temple so crocs on water
>>
>>97220693 >>97220905
Congrats! Cool encounter and game.
What do you have planned next?
>>
>>97220905
My experience is that water is the biggest danger to adventuring parties, because nobody either takes Swimming or forgets that it's modified by encumbrance
>>
"We never found a better name..."
What is a better name for GURPS?
>>
>>97221577
SPURG

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>be me
>just finished playing in a 1 year campaign
>dm tells us he's tired of dming
>offer myself
>ex-dm looks happy to be a player
>im kinda new to dming
>bought all the books and a dm screen
>starts the first session
>made the players use point buy
>ex-dm says that is kinda powergaming and kinda boring
>ok
>unpack my things
>put up my dm screen on the table
>ex-dm asks me why i am using a screen ( he doesn't)
>tells me that's using it kinda seperates the dm and the players. dm are supposed to be a player too technically

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>>97214597
>All that shit
That's just your opinion, man.
Some people like having resources for a session. Some people like keeping shit hidden. It's all a matter of personal opinion and preferences.

A good GM screen should have a bunch of tables for on the fly ass pulls.
>>
>>97214648
Why would you need to buy a printed one to know what it is? The idea comes up often enough in almost any discussion about tabletop RPGs that even non-players will learn what they are quickly enough, and a decent proportion of pdf downloads (legal or not) come with them.
>>
>>97211997
>>97214648
Yet again, the question was "what is that?" and the reply why "have you ever engaged with the hobby" because screens are not new and not unheard of. We're not talking about who uses them or how not every game has one. Just the fact that they are a common enough thing to know of if you're actually in the hobby. I've run games for a couple decades now and don't use one, but I know what they are and why they exist.
>>
>>97195963
I dont think you finished a 1 year campaign with this manchilde running things. Your story seems like fabrication. The "ex-dm" of your tale is offensively ignorant and would run a horrible game is anyone allowed him to do so.
>>
>>97195963
>decide to DM
>gets backseated
Grow a fucking spine retard, i get it's not an ideal situation but if a friend of mine did thay shit to me i would plainly say to him to fucking relax, enjoy the game and let me make some fucking mistakes so i can learn to properly DM my own way.

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Wanted to talk about advice on GMing, settings you prefer, and styles or issues you as a GM have. I generally tend to prefer dark fantasy or sci-fi settings rather than trying something a little different.

I also tend to have a style, depends on the system though, where i have a combat heavy session or two and then a more intrigue/exploration focused session. I have been working on how to better balance games I run, but trying to tie that to timing a game session gets tricky at times.

Another issue I noticed is that puzzle solving or investigative games can be a lot harder for a player to get into the mindset for than the dm. It is easy to think everything you planned makes sense when you thought it out in your head but the players might not have the same line of thought.
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>>
>>97218365
I guess what I mean by having more combat or intrigue focused sections is sometimes my notes tend to go for one side over another. I used to plan more stuff out, but as you said, it is a lot more fun seeing players solve issues by thinking outside the box rather than having a set solution.

I do like your advice on asking players what they want to do before the next game. That really made all the difference when I started doing it a while back.
>>
>>97218290
To echo some of what >>97218365 said, you don't need to dedicate sessions to intrigue/exploration.
If the goblins in a dungeon don't attack the PCs on sight, and instead scheme with the players to try to get them to kill their boss, that's intrigue. If the players are discovering things in the new rooms of a dungeon, that's exploration.
Intrigue is just 'talking to NPCs that have their own motives', and exploration is just 'discovery'. It's on the players to engage with that.

As far as investigation games go, that tends to work better in dedicated systems, but you basically want to flood the players with clues. Remember that the players aren't actually Sherlock Holmes, and so if you're expecting the players to make the deductions, you need to give them an appropriately difficult mystery.
You also want to avoid including a purposeful red herring. The players are already likely to pick out the wrong person as the culprit, so you don't want to muddy things further by trying to trick them on purpose.
>>
I strongly recommend reading the Kobold Guides. They're really top-notch. Check the Rchive for them.
>>
>>97218290
I've learned not to lock main plotline progression behind puzzles; like a door or something.
But "best possible ending" will be, as well as all the best loot.
Competent evil wizards don't just leave their best shit lying around in storage cupboards with nothing but a deadbolt and a green slime to protect it.
Best thing is to give your players inscrutable hints; a map with a cypher, a key to an unknown lock, or rumours of a treasure in a jungle ziggurat.

Take a few of these elements and blend them together.
With skill, you can make your players "feel" like they solved a puzzle even when they didn't, just by giving them the components piecemeal; real puzzles should be presented alongside physical props; something tactile like a printout or a real sliding puzzle box.
>>
>>97218365
>pic
That's scratching some old memories. Isn't that the Paladin that some fag in 2009 or something posted with a big sob story about how it belonged to his dad that recently passed away, and then a bunch of anons in the thread figured out that the story was bullshit cause the character sheet didn't make a lick of sense with AD&D rules?

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Work in Progress, Pink Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>
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>>97220307
Personally I go for IDF Blue as my brightest highlight
>>
>>97221562
Paint the camel toe you coward.
>>
>>97221578
This. Add some pink to it, the tits and the thighs. Thin the suit.
>>
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>>97221529
I was going for a matted charcoal color for the upper chest and midriff to give contrast texture to the glossier armor panels (they are already painted)
also I don't know what you mean by the cape, I assume you mean the interior portion but I just wasn't planning on panting it since it's not visible in most lighting
if you meant the actual back then, yes I did start painting it

>>97221532
>>97221556
sorry, I should have said "I don't know how to fix it without fucking up the paint"
but it was probably worth saving my sanity if it meant touching up a few areas and I had some of the vallejo stuff anyway so hopefully it'll be dried and fixed tomorrow

>>97221562
sorry, I don't support the jews
>>
>>97219074
>At least *somebody* was willing to move in there and rebrand the building!
Yeah, NERV lmfao

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Stories, art, don’t care. Post it or don’t

White human male and orc female pairings are the key to fixing the realm
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>>
>>97219057
Better than a wage-cage kek
>>
Post more green bitches
>>
>>
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>>

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>
>>97219658
Maybe those kids should think twice about deciding to be poor? Why didn't they just get more money instead of complaining to this struggling little company who can barely afford to run the shittiest out of date injection molding machines in the industry? Ungrateful little cretins.
>>
Thats why printer go brrr. Its wild to me that pay piggies still lap this slop up with open wallets.
>>
>>97218744
Thankfully 40k subsidizes less popular and far superior GW games
>>
>>97220696
It's all poop, anon.
>>
>>97220696
Like Age of Sigma?

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>
>>
By the way, how many units from the charts actually have profiles?
>>
>>97220071
All of the units for the first three charts should. Some are jokes like the Star Ancestor. Quite a few never made it into a book so if you want any reposted please let me know.
>>
>>97221029
I was checking if there were some units that would fit a neo mughal book, but other than the rajput sepoy, I think there are none.
>>
>>97221542
For what it's worth, I don't personally believe that every mentioned faction needs to be a full book faction. Some, like Olms, Neo-Mughals, and Ethiopia, can just be microfactions with only a handful of units.

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Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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This one is banned kek. Could of sworn something similar to this existed at the start of DM.

■ Reveal the top 3 cards of your deck face up. Put all Water cards from among them into your hand, and put the other cards into your graveyard.
>>
>>97219214
I think the biggest issue with the game retaining players is how harsh the transition from thinking you've almost won games into realizing that getting your opponent to 1 hp while he has 5 cards wasn't close at all.
>>
>>97221306
Unfortunately so. That only bothers me because some have really good art that I wish were in paper. Mechanics are whatever because DMP is technically a different game with different rules.
That said, they have brought over some DMP exclusive cards to paper with the DMPCD products (last one in 2023)
https://duelmasters.fandom.com/wiki/DMPCD-03_DueMaPlay%27s_Collaboration_Deck:_The_Fierce_Dragon_Hero_and_the_Original_Wicked_Eye
>>
>>97219387
contact distributors. it seems like in europe, italy is the hub for getting the trading cards straight from distro for the low lol .

Card sales in america are so interwoven with baseball cards, a uniquely american thing, that I wonder how pokemon cards and such are sold in other europe.
>>
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>>97221501
>That said, they have brought over some DMP exclusive cards to paper

I saw that, it's mixed feelings mostly just depending on the card. I don't mind for the vast majority but it usually boils down to like one or two I hyper fixate on. Gives a good opportunity to try shit out without harming the mainline product.


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