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I love minis and so should you :)
post your favorite minis or minis that you think are terrible
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>>
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The first fantasy miniature I ever painted has gotten lost over the years, but I managed to find another one via some eBay dredging. Heartbreaker Miniatures 119a, arrived pre-stripped. Now to find 119b that I also had, that one seems a good bit rarer.
>>
>>97166689
Ral Partha minis still seem to be sold these days.
I like this undead beastmaster.

>>97213838
Good luck on it, anon!
I gotta find my first mini now. I hope I can.
>>
>>97172736
Someone else that did the red lighting!
Mine is shit tho
>>
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>>97166689
Where's the big guy from? Couldn't find him in the Metal Magic catalog.

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97212832
>We must be better Men
Garou really believe this Syndicate propaganda just because it comes from a Viking-esque video game? Perhaps the Get were what held the Nation together.
>>
Werewolves smell bad. They are also full of were-worms (monstrous tapeworms).
>>
>>97215795
W-what are the other form of wereworms?
>>
>>97215795
Now I have the image of a wereworm emerging from a werewolf's anus.
>>
>>97215795
Sickening thoughts, I suppose this is why the mage in the RP was feeding the bone gnawer chick some worm medication.

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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What conspiracy trope do you use the most and how mythos-adjacent do you make it?

>Unofficial Resources:
https://delta-green.neocities.org
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>>97207098
honestly I'd like more on bush/early obama era setting
The Outlaws haven't totally decayed and the Program is at its apex thanks to post 9/11 money
also this is when March would likely have its most power and I want more government experiment threats
>>
>>97103249
I would like to play in your games.
>>
>>97209620
for me it's early-ish iraq, there so much history and real events to pull from for hooks

like marines fighting a crazy multi-day battle through the one of the world's largest and oldest cemeteries, full of catacombs and tunnels to boot
>>
>Player or GM
GM
>Preferred System(s)
Custom
>Schedule/Times Available (include timezone)
GMT+0 for the GM but its PBP
>Voice or Text
Play-By-Post
>Method(s) of Play (Skype, Discord, IRC, roll20, etc)
PBP
>Tone/Theme Preferred
An overlap between Invader Zim and Kickass, Starship Troopers.
>Contact Info
https://www.roleplayerguild.com/topics/197358-the-young-director-blue-stripe/ic
>Other Notes
>>
>>97211142
I like Iconoclasts setting, the middle east and central asia are pretty cool place for scenarios

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Yu-Gi-Oh! General #590

A Few Points Edition

Previous thread: >>97134848

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97215775
What are you hoping to get out of it? The only valuable cards it has are backup ignister, march hare and the shining sarc DMG, .
>>
>>97214766
There was a cast interview alongside this, and apparently
>Eria: Older Sister
>Hiita: Female Goku
>Aussa: Librarian Tomboy
>Wynn: Autistic Stoner
>>
Are you supposed to play through Mulcharmys going first if you cannot negate them? I feel like the game is over in the first draw phase if I don't have Ash as a response to Fuwalos
>>
>>97216262
Where is my state-mandated DMG?
>>
>>97216469
I think there's no reason not to play into them, ending your turn early is a guaranteed loss, trying to make your full board at least has a chance of winning anyway depending on what they draw.
If it's game 1 and you don't know what your opponent's on they might be on some really jank deck that could draw 30 cards and still not break your board. Some decks don't even benefit from resolving one all that much and still run them because their opponent will fumble and misplay the instant a mulcharmy activates, which is to say that in a lot of cases there's nothing for them to even draw into, they're just bluffing that letting them draw is dangerous.

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Why is it so common for fantasy rpgs that try to do the "Deep Lore" stuff to always default to Gnosticism or H.P. Lovecraft in a trench coat?
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>>97208974
Gnosticism is gay. Hermeticism is where it's at.
>>
>>97213980
Second for Hermeticism. Marxist thinking is what is wrong with everything in the world. We must return to the Hegelian dialectic.
>>
>>97208974
Star Ocean 3 did "The universe is a simulation" and everyone hated it.
>>
>>97209182
>>97209186
>>97209192
Lovecraft and Howard were friends and put references to each other's works in their worlds, sword and sorcery is inherently tied to Lovecraftian fiction
>>
>>97208974
Name twenty five examples.

Why do lawful "good" players get upset when you remind them that all demons are objectively evil, and therefore must be purged?
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>>
>>97214217
maybe stop playing with leftists then
>>
>>97214217
>all demons are objectively evil
in Christian mythos, gargoyles and grotesques are demons who seek to redeem themselves in the eyes of God. They cannot enter churches but guard them from the outside, a reminder that even the most wicked soul can find redemption
>>
>>97214217
How did this topic affect your last game session. Be detailed and specific. What game were you playing?
>>
You shut your whore mouth anon, Dou is a saint. A saint!
>>
the thing about demons is that if your setting has fallen angels, it raises a lot of questions about the ontological evil of demons

>if fallen angels are demons, how did they go from being good to incapable of good
>if demons arent angels, then why is the cosmos asymmetrical in a way that favors evil? Did demons create it

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Does your character treat figures of authority with deference or are they a cheeky bugger?
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>>97183492
>meeting up with your friends every fortnight to pretend to be a rape victim
>>
>>97183368
This looks really shitty. AI? Please keep to your general.
>>
>>97213837
based
>>
>>97193002
yeah that "statistic" is on the same level of fraud as "women get paid 3/4the same as a man"
>>
>>97216471
You get lies, damn lies, and statistics. Shills will argue "sampling" and in the same breath say "You can't tar a whole group because of a few bad apples".

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Wacky Races edition

>Previously in the Mortal Realms:
>>97206969

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
Since this year is about to end and next year will be the last of this 4th edition, does anyone have any idea what we will see in 2026?
>>
>>97216189
So underworlds is a deck building game, that also has minis that you run around a hex tile board It's usually 3-7 models in a warband, whereas warcry tends to be 10.
>>
>>97216241
Doesn't really matter. He's like the Emperor from 40k, he doesn't really do anything anymore compared to the age of myth. We don't really get anything about his personality
>>
>>97216459
So wildly incorrect it’s not even funny.
>>
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>>97216189
>Got me beat, I actually am new to AoS no idea what the Underworld is and how it differs.
Warhammer Underworlds is a board-miniature-cardgame mix.
Each player has one warband (between 3 and 7 miniatures generally) and 2 decks: One for objectives and one for upgrades+strategy cards.
The game is played in a hex board (similar to the new Warhammer Quest)

Win the game the player that earns more glory after 3 rounds (each with 4 activation-turns for each player)
Glory in won by either completing objectives (botton of the objective cards shows how much you gain from doing it)(gold cards) or killing opposing fighters (1 for each fighter, 1 extra if the fighter had 5 or more hp)(2nd edition is a bit different)
Glory comes unspent (gold coin) and you can spend it (turn it face down) to play upgrades to your fighters (they still count for determining the winner of the game)

Each fighter card has its characteristics written/displayed (how much hexes it moves, how much defense dice it rolls and what is a "hit" for them, hp, attacks, and abilities)(2nd ed each warband has an warscroll) so you don't have to reference things in external materials.

During an activation you choose a fighter and then chose between move, charge(move+attack), attack or wait(do nothing) (if you move you put a move token meaning that you can't give another move action to the fighter for the rest of the round)(for charge you put a charge token that makes the fighter unable to make move or attack actions for the rest of the round). After the activation you can play a card (either a ploy that happens immediately (most of times) or pay for an upgrade)

___

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>97213664
>>97213685
>>97213763
>>97213852
>>97213884
>>97213907
>>97214029
>>97214210
You spent two hours samefagging and yet your shitty "info"graphic is missing the class-specific XP awards.

>>97215900
Why are you here?
>>
>>97215633
A lab with someone floating in a glass chamber, begging for oblivion.
>>
>>97215773
Nimow this is what im talking about. Ive already got an idea for this.
>long hallway with a 4 way intersection.
>path ahead has illusionary wall slam down making them think its blocked
>peppers ghost boulder appears down the left hallway
>right hallway the party is being funneled into has a pit trap directly next to it
>>
>>97216301
Now this*
>>
>>97212693
You could get a similar product just by wiping down an Italian.

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Wolves of the Space edition

Previous Thread:
>>96781974

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>
These rat ogre sculpts are really awesome. Heads and left arms are interchangeable with bodies.
Looks like they had a rather short shelf life (?) since GW introduced the multipart plastic kit quite soon after these. I'm in a minority but I don't dislike those 6th edition plastics either. I prefer them over newer plastics, as well as the bald 4th edition metal ones.
>>
>>97213090
Got a scheme picked yet?
>>
>>97213532
Yes, actually; a /mydudes/ Craftworld called Katre-Kaan. Colours I have in mind are a forest/olive-y green with bone-white as the accent colour for helmets etc.
Fluff I've got for them so far is they believe in returning the Eldar to their glory days, but unlike Biel-Tan who think the best approach is to kill everyone else, they're instead trying to build a sort of mini-empire in some corner of the galaxy for them and their friends to fuck off to and pretend everything else isn't happening, with their Craftworld parked in orbit above a maiden world. They're trying to convince other Craftworlds to join them, and also sending occasional piratical raids to find and take resources/treasures from lesser races to keep in their "empire". They're very chummy with Exodites. With the exception of the "requisition" raids, they're generally not openly aggressive but are VERY territorial about their domain and won't tolerate trespassers.
>>
Sup GROG, me and my friend had our first game of 40K 4th Edition today. Lots of fun, but we had a few questions regarding melee combat.
>Can you shoot an enemy model that's engaged in combat by another friendly unit?
>Can you consolidate into another round of combat?
>Passing a morale check after losing a combat just makes the squads pile in, right? And if so, does another round of combat happen?
Maybe some of these answers are obvious but we missed them due to the heat of battle.
>>
>>97215677
>>Can you shoot an enemy model that's engaged in combat by another friendly unit?
No.
>>Can you consolidate into another round of combat?
You can consolidate into contact, but combat does not start until the next round.
>>Passing a morale check after losing a combat just makes the squads pile in, right?
Yes.
>And if so, does another round of combat happen?
Not until the next Assault phase.

what do you think of the wordbuilding and lore of vermis?
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>>
>>97215567
Illustrations*
>>
It has cool art, although it's all derivative of Fromshit. It has a neat vibe, but it's also derivative of Fromshit. I'm not really sure what else there is to say. There's clearly passion and talent behind it, but all that energy is put into making something that isn't even remotely unique or interesting. There's basically no reason the artist couldn't have turned it into some kind of splat book, setting book or even a fighting fantasy-esque game book. As it is it's an interesting idea that has no deeper value.
>>
Why is liking things bad now?
>>
>>97215567
>I'm not interested in the 8bit but the drawings
>illustrations
Those are in 8bit style.
>>97215641
What? You can liek thing anon, its okay. Might help to discuss or post images of thing you like to drum up interest instead of wanting everyone else to do it for you. Putting enthusiasm forward is contagious but you probably have to do the work.
>>
>>97214202
Traditional games?

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I like the lore of D&D, I like the mechanics of Warhammer Fantasy, so just for fun I want to try and build functioning armies for Warhammer Fantasy based on D&D creatures or factions. Anyone interested in getting shit done?
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>>97211334
The hardest thing to refine is, of course, the gish. The concept of a fighty wizard isn't entirely unheard of in Warhammer - Ogre Butchers, Vampires, and Chaos Champions of Tzeentch from 6e onwards all exist - but it's definitely rare, and the trick is coming up with a way to not make them utterly broken. Which, I think, is traditionally handled by making them super expensive, points wise?
>>
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>>97211528
A shocking image of a Giff showing him rolling up his shirt sleeve before punching an elf in the face for calling him "Enormous Water Pig"
>>
>>97207122
No one knows what OP means because OP is a fag.
>>
>>97215201
>Which, I think, is traditionally handled by making them super expensive, points wise?
Basically yeah, look for whatever you think is closest in Warhammer Fantasy and work from there
>>
>>97212252
>>97215419
So, this is my current draft of the standard Githwarrior, the basic trooper for the Githyanki Raiders army. What price in terms of points per model would you feel is fair for this? Are there any scores you would adjust?

Githwarrior (Fighter)
Points: 15
Movement: 4
Weapon Skill: 4
Ballistic Skill: 2
Strength: 3
Toughness: 4
Wounds: 1
Initiative: 4
Attacks: 1
Leadership: 9

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
Anyone have City of Winter?
>>
>>97215553
Legend.
>>
Seeking Solomon Kane, the Monolith version.
>>
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Requesting GRIT Fantasy RPG
>>
>>97214311

No change on my end, still corrupted.

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big haul edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>
>>97213063
what third party one?
>>
>>97213063
I keep that one for the current gane the group is playing. It helps when I have every expansion and cant/wont use them all for the current campaign, frees up space so I can separate things being used.
>>
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>>97212547
no fancy lighting or anything, but here's what I've painted so far. I don't intend to paint any more of what I have until I go back over these a second time to get them to a higher level. Add eyes and fix faces, fix hair, make shadowing consistent, etc.

I'm glad you like my painting, but to be honest it's very technically simple. 90% of what I do is either drybrushing or washing, no wet blending or anything like that.

You can actually see in the Morgan picture you linked that she has no eyes and I never finished her shoes. Also, the paint cracked on her leg which will have to be fixed.
>>
>>97206270
Did you ever play a good board game before KDM?
>>
>>97216063
define "good"

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97216384
You're tempting fate with that one, the dickhead rival rescue team is going to tie her to a railing in the public square and leave her stuck like that for hours
>>
>>97216415
Considering it's a "female" jumper that's exactly what he wants.
>>
>>97216422
I just want to minmax and optimize my sets.
>>
>>97216432
Then being male is obviously superior. You can produce offspring far faster and more conveniently, which in turn becomes a loyal force of hypercompetent supersoldiers with the right perks.
>>
>>97216438
My *Pokemon* sets.


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