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It is time
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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>96080428

Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
Discord: https://discord.gg/6ZjEc7dy4T

Thread questions:
>Do you refer to "generic" materials like pic related, trope lists, etc, to derive inspiration, either by borrowing or intentionally eschewing them?
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>>96496942
>Some say the rebellion started over aggressive taxation, while others believe that the vampires kept abducting the finest youth of the duchy for depraved sacrificial rituals, through which they extended their immortality.
What was the official reason?
>>96497088
>mercenaries and abusing the chaotic situation for personal gain
You sound like you want to railroad your PCs as villains. Is it actually supposed to be played or is it just your grimderp brainwank setting totally not like Trench Crusade?
>>
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A worry I always have when making a name in a foreign language, is if the name sounds bizarre or inauthentic to a native speaker. I always think of how in anime, when they make an American character they come up with ridiculous names like Millions Rockefeller, Gretchen McLily, or Chadethon Throckwell. Is there a resource I can use to avoid this?
>>
Map I've been working, doing a little city world building project
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>>96494049
This is a completely baseless guess, but they could be used against any enemy boarding parties, and are just kept pointing upwards/away from the ship when not in use just for safety purposes
>>
>>96500267

Honestly depends on the group. Do they know the language/culture, and if so to what degree? If not, who cares. To me (not murrikan) something like Karl Dandleton feels wrong but if I'm playing a zombie apocalypse I wouldn't probably register that.
That being said in this day and age is probably mostly effortless if you're not doing a bunch of names for a new guinean tribe to find actual names online.

If not something like https://blog.reedsy.com/character-name-generator/language/japanese/ seems decent to me.

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The /btg/ is dead! Long live the /btg/!

Jim Jams for my Beemer Edition

Last Thread: >>96468405
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides

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>>96502751
They had to keep parade mechs somewhere.
>>
>>96502751
I'm more concerned Jade Falcon are selling them.
>>
>>96497063
Is it true that they're supposed to be like dreadnoughts and people are stupid and dumb for thinking they're just walking tanks
>>
>>96503172
>dreadnoughts
Gives me visions of nearly dead mechwarriors wired up to cockpits full of life support tech to serve even in death.
Which is basically what the wob did isn't it?
>>
>>96486639
That lance looks really diverse, an Archer for fire support I guess?
...does that Black Knight have a cape?

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red bitches edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac)

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>96500085
dude with the bow looking like he's about to snipe someone off a ledge in Anor Londo
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>>96497433
It's a popular game to recast for, especially with the resins being very limited run so you can't buy legit copies even if you want to. I've been happy with my Taobao recasts.
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>>96500140
they feel very dark souls-y
I dont think the red witches colour scheme even work with these minis, they're not as cultish-looking like the concept art
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>>96500275
yeah that concept art obscuring most of the black armor with the red cloak with those gold parts make him look more mysterious and threatening.
>>
>>96500070
plot reasons, they need the thick armor in order to actually use the red cloaks. If they touch the skin bad things happen.

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SOVL WARS edition

>Previously in the Mortal Realms:
>>96492945

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
warhammer-community.com/2017/09/26/make-your-own-free-city-the-easy-way-sep26gw-homepage-post-4/
https://runebrush.pa-sy.com/warscroll/


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from Rob stream via TGA forum
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>>96503734
that's a 100 point warscroll so I bet it will cost 150.
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>>96502924
Is there a gallery anywhere I can look at it all. I haven't seen anywhere near as much as I have Fantasy or 40k.
>>
>>96503734
This is kind of not interesting
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>>96503972
Sounds like it fits right in with 4th ed.

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>... meanwhile, on Bizarro /tg/
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>posts a nogame thread
>gets banned
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I love 40k and GW :))
40k is easily the best system with the friendliest community.
>>
Any of you know the deo or cologne people at MTG events use? There's always a pleasant smell when you walk around.
>>
I’m so glad evil racists and Trump was outted
>>
>>96495671
I play games

"Finding the fallen" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>96496641
I've always imagined them looking like Fahrpanzers with rocking-horse legs and orangutan arms. I do like the top viewport style on the Konflikt one.
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As part of my eternal quest to find something to watch while painting I saw Walker (1987) yesterday.

I would highly recommend it, especially when viewed as a man grappling with Deep Drunkenness. The way reality seems to bend around Walker while also fraying subtly and not so subtly really fits that Agarthan feel.

>Unless man believes there's something great to do, he can do nothing great. A great idea springs up in his soul, agitates his entire being, transports him from the present and lets him feel the future. Reduced to our present position, by the cowardice of some, the incapacity of others, and the treachery of many, we are writing a page in history that cannot be forgotten or erased.
>What about the prisoners?
>Shoot them.
>>
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Previously on /slop/: >>96478529

▶ Thread Task: Exotic and ostentatious clothes. Try making use of the fashion links in the OP.

▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.

▶ Generators
bing.com/images/create/
designer.microsoft.com/image-creator
huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
huggingface.co/spaces/black-forest-labs/FLUX.1-dev
fluxpro.art/
replicate.com/black-forest-labs/flux-dev
huggingface.co/spaces/multimodalart/stable-cascade
huggingface.co/spaces/google/sdxl

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>>96503074
>>96502965
thx
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>>96503093
>>
>>96503112
Enough spam time for bed
>>
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https://www.youtube.com/watch?v=_nTpsv9PNqo

Frenopolis is an open source gamified microcosm where players seek to outmaneuver each other to control the elements which comprise the world.

It is easiest to learn with any YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player/6-pack/9-card draft-collecter-starter box by following the instructions in description of this video:
https://youtu.be/oPoBUoagO_k
(no identifying or payment information required)

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

Physical Demo 1:

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>>96490105
i know they disabled the IP counter for the plebs but surely the mods still can see what posts are coming from what IPs
>>
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Projection and Manifestation:

The playing of a card is broken up into two steps on the Thread (stack/chain). A Projected card is not a Manifest card.

Unlike MTG, effects are tied to cards on the Thread (stack). The card resolves independently of its effects.

1.) A card is first "Projected" onto the board and Thread. It has not yet resolved on the Thread. It cannot be Invoked or conduct combat. Nor can it be targeted by cards that specifically target only Manifest cards. In MTG terms, it has not yet entered the battlefield.

2.) Once a Projected card resolves on the Thread (its Projection is uncontested), then it becomes Manifest. Once it becomes Manifest, it is fully functional: it can be Invoked (use its effects) and conduct combat (Directly Influence). Invoking or conducting combat with it means that you add those actions to the Thread independently of the card, similar to MTG activated abilities.

The Projection of a card is not an effect, but it is an item on the Thread. Therefore Quick (lighting bolt) effects do not preclude it.

The Projection of a card can be used along with Frenning (see Frenning) to fizzle card effects by removing their target.

You can Project a card onto another card of the same Type to implicitly Fren them together. The resulting card has Austism (summoning sickness). This action has a wide variety of applications.

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Frenning:

Frenning is a very important mechanic in Frenopolis. It is the fundamental mechanic behind the combining of cards into a single new card. Sort of like YGO fusion. Frenned cards have the combined stats and effects of its constituents. Frenned cards, unlike cards not produced through Frenning, have Austism (summoning sickness).

It is used:

Implicitly - You can Fren 2 cards together by playing a card onto a card of identical type, for example an Entity onto an Entity.

Via Effect - There are card effects which Fren (combine) cards together. These are not limited to identical typing, the typing is explicitly stated on the effect text, for example "Fren an Entity to a Structure".

Via a Fren - Frens are a card type that can only be played by combining any cards you already control together into a single new composite card. Fren cards have the combined stats and effects of all the constituent cards. They basically build cards vertically. You can use any types of cards for the Projection of a Fren.

Frens come in 4 colors, which correspond to the 4 basic types/zones: Entities, Memes, Structures, and Energies. For example, a Red Fren would combine any cards you control into an Entity.

In addition to creating powerful cards, Frenning can be used to fizzle effects by removing the target of the effect. For example, if a player uses an effect which removes your Entity, and you respond by Frenning it into a Meme, the effect resolves without a valid target.

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The Core Operations:

All card effects are composed of the following basic terms. Most of these terms have correspondences to MTG and YGO mechanics. There are no keyword abilities.

These operations can be understood by referring back to these posts about the relationship between Frenopolis and Chess:
>>96450656
>>96450886

The card effects are movements/interactions between the types/zones which correspond to the elements which comprise a section of the color pie.

Archive - Move a card to the Archive.
"Move a card to Earth/Yellow"
Banish - Move a card to the Void (Exile).
"Move a card to Air/Grey"
Conceal - Move a card face up to the bottom of a Soul (Deck).

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Transmuting:

Transmuting is a very simple but very strategically important operation. To Transmute a card, you simply move it a new type-zone.

For example to Transmute a Structure into an Entity, you just move the Structure to the Entity Zone.

1.) Transmuting allows you to move cards in and out of range of the player's effects. For example if the other player has effects which are powerful against Structures, if you Transmute your Structure into an Entity, it's no longer vulnerable.

This works in the reverse direction as well. If you have effects which are powerful against Structures, but the other player only has Entities, you can Transmute their Entities into Structures so you can affect them.

2.) In terms of the Thread, a Transmutation occurs by Projecting a card Type as a new Type. This means that the card:
-Must resolve again on the Thread
-Becomes a new card

This means that its stats and any per-turn limitations are also reset, because it is a new card. This allows you to "heal" cards by resetting their stat, and also gain additional effect output.

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Let us talk about the aspect of game that most, if not all, table top games will have to deal with at some point, the dungeon.

How do you go about handling these sorts of things? Do you try to emphasize a particular skill or mechanic as the driving theme? Do you try to have some kind of puzzle element to hinder advancment aside from just combat? How important is the Z axis if at all?
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>>96496935
3 encounters,, a trap, a puzzle, main loot, and a lesser hidden loot they might fight and might not is my go to for my beer and pretzels game. Not always, of course, but if I need a quick session in prep, it is ol' faithful.
>>
>>96496935
>How do you go about handling these sorts of things?
Question too broad, try again later
>Do you try to emphasize a particular skill or mechanic as the driving theme?
Yes? I mean, depends on the game and the dungeon.
>Do you try to have some kind of puzzle element to hinder advancment aside from just combat?
Obviously. Combat is the most boring part of all systems, so it makes sense to make it a failure state.
>How important is the Z axis if at all?
I've come to the conclusion that detailed overall gridmaps are a hindrance and moved to pointcrawl mapping for dungeons. One of the many advantages is that it's so much easier to use verticality when you're looking at fragmentary maps linked in a diagram.
>>
>>96496935
if its multi-floor each floor will have its own theme for puzzels and traps set dressing that only work

a dungeon i'm running right now will have
>a mushroom rot floor
>a desert floor that is bigger that it should be
>a room that has a mirror an nothing else that you have to climb into
>a train level ala snow piercer
>a floor thats an entire castle
and i'm connecting it all with an over arching theme because people want cool shit that makes enough sense to suspend their belief
>>
>>96503482
Ye Olden Backrooms will always make for good dungeons.
>>
>>96497099
???????

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>96503082
Might work. I would go a little bigger but it depends on what part of the model you are drilling into. Aim for the biggest void area.

Just use a small size then go up if you need to. If it doesn't drain enough go bigger.
>>
>>96500827
Can I use a blend of different resins?
Any specific reocmendations?
What’s the best way to tint resins?
>>96501408
Roger that, heat inserts it is
>>
>>96502936
You could drill a hole inside and put 405nm leds into the interiors to cure it
>>
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i only have this model
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>>96503897
oh wait i also have this one

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AD&D clone, fantasy heartbreaker about ~Viking Age Europeans (including Elves and Dwarves) returning to their long-lost homeland Thule and slowly taking it away from the forces of darkness. In other words, MYFAROG rebooted. Now with extra feminism.

Can't be worse than 5E.
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>>96503287
>having this low media literacy
baka baka
>>
>>96503328
The Normans did the civilizing so nah.
>>
>ACKS gets banned from reddit
>bunch of retarded ackshills appear here
>Now Kristian's games gets banned from reddit
>Kristianshills appear
Fuck, why does 4chan have to be the dumping ground of the losers that even reddit doesn't want
>>
>>96503769
>No, it's y-y-y-ou who are reddit!
Fun fact: you can say "heil hitler" and "jews are the problem" on 1/2chan. You can't do that on plebbit. Figures.
>>
>>96498419
Never heard of it, post the pdf

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/tg/, I'm designing a campaign for my group.
The campaign consists from three acts. As a whole, they cover levels from 1 to 20.
What happens in the first act is immaterial for this thread.
In the very beginning of the second act, however, they will meet the big villain of the campaign, who decides that they're going to be a threat to his master plan and immediately kills them all right at the end of a gruelling dungeon. The player characters then go to Valhalla, meet not!Odin and then return to life with a divine quest.
Half of the second act will involve fulfilling this quest to pay not!Odin back for their resurrection. The other half involves revenge against the villain.

Now, obviously if they just reveal themselves, they'd just be killed again. So they'll be gently suggested to assume false identities and infiltrate the villain's massive army of mercenaries in order to foil his plan from the inside. By the end of the act, the villain's army will be gone, his personal power extinguished, and then he'll die as the final boss of the act.
That's the idea. However, I keep thinking about how it'll actually go. I have 7-9 dungeons in mind for the second act. That is a lot of sessions spent under secret identities, while everyone believes that they're dead. While the undercover arc could potentially be interesting, I'm also seeing the potential for it to be very exhausting to actually go through.

Should I just pre-emptively cut the "undercover" part to just 1 or 2 dungeons? It's going to be pretty difficult to change them on the fly, if I see that this story is not working.
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>>96484597
OP please, we're trying to save you(r players)

>>96497225
No OP, this is genuinely a deserved reaction.
>>
>>96499271
>I'm assuming you and OP are the same
If OP wasn't being a complete sperg itt about railroading being le good akshually I'd tell you you were right.
>>
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>>96483949
Did you just...spoil the plot of Banner Saga?
>>
>>96484029
OP BTFO
>>
>>96500917
>About railroading being le good
"Black-and-white thinking is an autistic trait where people see things in an all-or-nothing capacity. Also called dichotomous thinking, it tends to be common among the autism community."

>Previous thread:
>>96387312

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>96502749
Because they are nice sculpts?
>>
>>96487436
That hydralisk could be a great proxy for the red terror in my 4th ed games.
>>
>>96487436
Is everything going to be so massive in the final release product?
>>
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>>96500551
Is the miniature game that people in my zone play.
we did an event and the top 6 could pick 1 piece of the batcave set that came out.
I got the big coin.
>>
>>96503589
>I got the big coin
Couldn't you, you know, use a coin?

>No infinite manpower like the Imperium, Tyranids, or Orks
>No psychic powers like the Eldar or Imperium
>No advanced technology like the Imperium, Necrons, or Eldar
>No immortal warrior demigods like the Imperium, Eldar, or Necrons
>Just pluckiness and a determination to fight until the end no matter the odds
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>>96500475
The Imperium has better tech but their best equipment is hoarded and irrelaceable and modifying it is heresy.

Meanwhile, the Tau's frontline grunts are better equipped, they're always doing RnD, and losing a battlesuit isn't like losing a Titan or even a Terminator suit.
>>
>>96490478
It would be great if they got this aesthetic.
>>
>>96500764
The Imperium has more Titans than the Tau have infantry, they're not gonna run out anytime soon.
>>
File: flat_pajeet.png (5 KB, 634x783)
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>>96499668
>Aeldari
>Aeldari
Everyone who uses homosexual coprorat newspeake is an Indian.
>>
>>96503796
>The Imperium has more Titans than the Tau have infantry
Titan Legions are composed of 3-6 Titans, and Mars only has a few hundred of them left after the Horus Heresy.


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