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No internet, no phones, essentially no surveillance cameras.

Now it's just ridiculous. Does the game even try to pretend it would be possible in 2025? I really like Sandy Petersen and Call of Cthulhu, for example, but I've seen a couple of extreme cope videos where he does the "you don't get it, 2020 technology gives an even GREATER advantage to the Elder Ones vs 1920!"
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the loser finally gained enough self control to stop seething for 5 minutes, took him a while. easiest argument of my life LOL
>>
>>96590521
>Anon is a wannabe janitor
This meltdown makes so much sense.

>>96590551
Who are you confusing me for faggot?
>>
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>>96586249
>No Toreador Gen 8 Boglim kino
>No Camarilla feuds between GangrelTaste and ToreadorKingCobra52 for Casper's seats of power
>Carries the ventrue flaw, needed a Gothic, Of Age, Cis-Gendered, Consenting, non-related (Fuck Giovannis!) Girl to feed on.
That Gothic Bad Boy really did feel like a WoD PC.
>>
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VtM is a time capsule in rpg form. It's easy to shift the setting to the current year, but its soul and aesthetic will always be anchored to the turn of the millenium. The game lives on in the hearts and minds of white millenials and gen xers. https://www.youtube.com/watch?app=desktop&v=CvhchxHUCA0
>>
>>96590240
>it wasn't changing this fast
Anon, nature has changed Earth's average temperature faster in a literal second than the combined entirety of human existence has accomplished across 100,000 years. Meteor impacts, volcanic eruptions, earthquakes, solar storms, sunspots... Of course, if you don't like what actual global climate changing events look like, there's also the inexplicable great thaw of the last Ice Age that ended very prematurely for no discernible reason in just a century, yet we're still technically in an Ice Age, but we're also headed for another Ice Age in another thousand years...

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Curse You Dice Gods Edition
Previous Thread: >>96509762
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>>96590207
You hurt my feelings anon
>>
>>96590112
>>
>>96590275
Did you account for the missing arms?
>>
>>96590207
I liked Wario that one time
>>
>7 day thread

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Is fail forward a cop-out, or is it a valid GM tool?

The real answer may surprise you.
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>>96583456
GM can still veto their suggestion, retard. A player can't just say I ROLLED AN OPPORTUNITY THE SHOPKEEP GIVES ME A MILLION DOLLARS AND THE SLOPPIEST BLOWJOB EVER XDDDDDD, it's just a resource that encourages flexible thinking. Hell, the GM has to call for a Raise the Stakes roll in the first place, save for a few skills that allow PCs to force one.

Cosmere pulled the concept straight from genesys and streamlined it down to a d6 to make it less fiddly.
>>
>>96585738
>GM can still veto their suggestion
It's not a suggestion, it's a dictate, fucking moronic sped learn to read.
>>
>>96575384
If you have a investigation game it's 200% necessary, players will miss the clues or make up red herrings from nothing even when they do everything perfectly, imagine how fucked up you would be if they missed half of them because of dice rolls
>>
>>96575438
It works so bad on practice, we just don't use it in our current Cosmere campaign.
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>>96576266
every success with consequences is failing forward but not every failing forward is success with consequences
consequences are the important part here

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Buck Breakers of Isstvan V Edition

Previous thread: >>96579357

>Legacies:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)

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>>96590501
That's very tame to some of the degenerate freaky shit that you can find women goon books. It's absolute filth.
>>
>>96590529
Reminds of some articles making the case women are just as, if not more, porn-addicted than men, it's just that nobody notices because it's buried in "romance" novels
>>
>>96588500
Couldn't they just work off those SM Heroes sculpts from some years ago?
>>
>>96590539
>women are just as, if not more, porn-addicted than men
oh definitely, it just manifests slightly different than for men. All most guys need is a nice rack and/or fat ass, but for women the entire dynamic around the relationship is a big part of it too. But in the end, men and women aren't so different after all.
>>
>>96590540
that is what i wish, but the retard who is going to make the new sculps will probably try to give them his "touch"

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What do you think could be THE sport in a scifi space game?

I believe that spacefaring civilizations should have their futuristic equivalent of soccer, a sport spread everywhere that can be played in a small scale among kids as much as absurdly huge events with tons of money exchanging hands. It should be in zero-g to make it feel space-y and it should be complex to the point people in the outside don't get what's going on.

But I don't really have a picture of what it could be like. I've toyed with having sport stars at a station or a big match interupting time sensitive discussions, but I always fear players actually wanting to join in even though that'd be great.

Whatever system is fine, I'm interested even if it's not gonna be something I could insert 1 to 1. Purely conceptual ideas are fine too.
>>
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The only space game I run is Mothership, I haven't seen anything sport related except racing and it wasn't too interesting.

I'd try to include interactions for every stat, so it feels like the rest of the game instead of constantly rolling the same thing. In this case it means there has to be:
>strength
maybe wrestling?
>speed
this is the easiest one, getting to the other side of the field
>int
I guess this could be used to calculate a shot? It's not realistic but it's something.
>combat
Guns? Non lethal amunition... or maybe lethal?
then the saves get harder
>Sanity
Maybe if you get hit really hard and lose all direction you might need a sanity roll to get your bearings
>Fear

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>>96589850
Pod racing. Not the Star Wars version but the slingshot racing from The Expanse.

Reclaimed Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>96589229
yeah the stuff could be at an all time high now, ive sold a bit just in case that is the case. What reason do you have to think gundam/sorcery are at their peak price? Do you even know anything about either game?
>>
>>96590244
Gundam has no legs and won't be played in five years. Original set will likely hold some value but I wouldn't bet on it for anything else.

Sorcery is intentionally trying to be scalper heaven. There is no player base, it's all investors. Which means the bubble will burst and nothing will be worth anything, someone will be left holding the bag.
>>
>>96590143
Yeah theyre fine and comparable to dragon shield clear classic. I would still choose nearly any dragon shield over them for playing more than a board game occasionally though. Great value for putting in a binder or box. Wouldn't pay more than 11usd
>>
>>96590421
again where do you get this? gundam is the game people talk about in this thread more than any other, it is outselling one piece, its a bigger franchise that has been around for longer, there are numerous reasons for it to stick around. also i don't you you know anything about sorcery the city i live in has one of the biggest communities there are in person events like 4 days out of the week from the dedicated player base around here
>>
>>96564539
some op deck building tips:
>12 2k counters
>stick 2 of / 4 of a character card in a deck

>blackbeard
blackbeard runs only 10 2k counters meaning they have harder time defending a lot of swings. they're extremely reliant on their 10 cost blockers

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>Previous thread:
>>96530643

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>96589872
Fuck sake, I'm blind. Nice one anon, I found it.
>>
>>96589912

You're welcome.
>>
>>96589869
Maybe Laurelorn elves, too civilized for the ooga boogas of Athel Loren.
>>
>>96590113
wrong thread. anon said "wood elves", not "Wooued Aelves (tm)".
>>
>>96589485
>>96589777
aright. gonna take a few to compile in to human readable form. it's been worked on by me and my group for ages so it's spread across multiple documents, notes, hieroglyphics, a chunk of it is just shared assumptions. but I'll give some summary since every design decision you make is bound to be a red flag for somebody.

>How to make a list
you start with the Commander (ie caster), who has a points/slots for stat boosts, spells, abilities, and perks (basically lores that unlock groups of abilities that need to be balled together). All the different caster types share a set of common core rules and are differentiated by what they control and how those things work. strictly speaking it doesn't even have to direct-control things or be a spellcaster, it's possible to make a commander that's just a really skilled general or something if you want.
what's allowed in the commander's battlegroup is based on the options you took during design. and the you do other battlegroups led by officers who use basically the same system but have fewer points/slots, and then their battlegroups. so typically it would be B1 - warcaster + jacks + support, B2 - officer with a unit, B3 - officer with a smaller unit + couple solos. you can scale up the number of battlegroups for different size games. and the officers can also be junior casters or whatever, lots of options.

>Game Flow / Structure
the way we've been doing it is alternating activation by battlegroup. technically there's nothing stopping it from flipping back to pure IGOUGO but I like this better. when a battlegroup activates, everything in it takes its move then action in an order of your choice. Everything also wants to stay in the commander/officer's command bubble except for some extended range shit, so usually shit stays together and you don't have to worry about forgetting which things are in which group.

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>game is about playing as a pathetic little goblin maid
Is there really a market for this?
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>>96573071
Maid has a great idea but it's actually pretty terrible
I have contemplated making it into a dice pool system like Shadowrun just so a stat of 1 isn't totally crippling.
>>
>>96573050
Your spambot is leaking onto the wrong board retard
>>
>>96573050
>team17
the worms guys?

...what's worse, a worm or a goblin cumdump? lmao, at least the worms have guns
>>
>>96573050
It's just Viscera Cleanup Detail with a fantasy paintjob.
>>
>>96578542
>So are we gonna do Bonnerhenge tonight?
>NO, we're not doing fucking Bonnerhenge!

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How do you handle interspecies crossbreeding in your games?
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>>96586038
>it's entirely possible for the larger of the two to roll numbers the other can't
That's also why I thought it might be neat but then I actually worked the probability out. Clearly you didn't bother to double check the probabilities despite me pointing it out, but I'll be nice despite you being a mathlet and work out the probabilities for you:
For 1dA and 1dB with A<= B, the probability of any single outcome is 1/(A*B) and the total number of different outcomes is A*B. Impregnation occurs when the numbers match, there are only A possible ways this can occur and A* 1/(A*B) = 1/B.
To give alternative reasoning: for every number you can roll on the 1dA, there exists a number on the 1dB that can match it. The chance of rolling that number is 1/B.
>>
>>96586243
I get that the dice share numbers, that's why it happens on a match and yes a d12 has four sides that could match a d4, but you also get times where say a captured elf cannot be impregnated by the goblins that took her despite goblins being fast breeders amongst themselves. I suspect it may be an "all squares are rectangles" issue based on which die we assume is setting the target number for the other. If we say the female die is setting the target for the male we get the earlier "elf rolled an 11 and goblins can't do better than 4" but reversing the genders gives us "goblin rolled a 4 so her elf boyfriend has the same 8.3% chance he would with another elf"
>>
>>96587157
The probability of the event does not depend on the order you choose to roll the dice. Sure, you can assign different narrative significance to a particular order but the probability is exactly the same. It's clear that you aren't able to understand the mathematics, so I'll explain it by your own example.

Say a goblin has a d4 and an elf has a d12. 2/3 of the time the elf will roll something that the goblin can't match. 1/3 of the time the goblin has a 1/4 chance to match it. Therefore, 1/3 * 1/4 = 1/12. Let's say it's the other way around. The goblin can roll any number in 1-4, the elf then has a 1/12 chance of matching that number. Same thing. The probably is always determined by the higher dice, order doesn't matter and the smaller dice doesn't matter either.
>>
>>96587669
How would you do it then? So that fast breeding races get/cause pregnancy more often and slow breeding races less often? And that some days two very different races just aren't going to make a baby no matter how they try?
>>
>>96587882
I was going to give a detailed suggestion for this but I got caught up analyzing the dice because I wanted to understand the exact numbers. Based off your description it sounds like the actual situation you want is: Low dice are more likely to fall pregnant than high dice (fast breeding), Highest odds of falling pregnant with someone when the dice are the same. In order to achieve that using a similar idea you could do 3dA = 3dB. I did some dice simulations and as far as I could tell that works as described though I can't give you a formula for the probabilities. 2dA = 2dB doesn't work super well for some reason.

Work in Progress "Violators Will Be Toad" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96590321
Hands? Nah. The arms? Eh. The gun? The gun might be an ok conversion basis, but needs to have the "for humanoid use" bits ripped off and assorted details added to better match the detail density of the titan.
>>
>>96590321
The Mickey Mouse gloved hands look kinda goofy but the rest is alright.
>>
>>96590309
magnets
>>
>>96590321
Make the top gun a turret or integrate it with the chassis like one of them swedish tanks.
>>
>>96590309
drill a ~2mm hole on the plastic from the other side and use a toothpick and a hammer to push them out

always keep a way out with magnets, i would also drill all the empty holes in the same way, you never know what you are going to fuck up again

alernatively use magnets on model bases and just metal on the trays so polarity is not an issue

>WOTC says evil races are no longer a thing
>2025+
>still no official Gnoll race

Why? are they stupid and lazy? i need it to be official as a lot of DM's are allergic to anything homebrew (unless they do it to fuck over players)
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The only evil race that’s allowed to exist in DnD anymore are capitalists and white men.
>>
>>96576558
Yeah, also everyone only gets stat bonuses because otherwise would be racist and "everyone is a winner" or some shit.

>>96573830
Find a game in a better edition.
>>
>>96578249
Even game designers got headaches looking at that shit
>>
>>96581140
>Are they retarded?
If you feel the need to ask...
>>
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>>96577352
>Explain how something that looks like this can be good.
How can a species be evil when their women have sexual organs that have all of the upsides of a female cock with none of the homo-erotic downsides?

Battle Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96590464
I don't have anyone to play with
>>
>>96590470
Then why do you have cards?
>>
>>96588838
>Hot Dog Cart, City Pigeon, Parker's Camera, Bagel and Schmear
Complete nothingburgers that people are insistently trying to get mad about.
>completely change a main character for any reason
Real shit.
>>
>>96590531
>nothingburgers
You means slopcards part of a slopset that doesn't belong in MTG.
>>
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>>96590491

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"Remember the days below" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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Ok, I'm trying to make the maps with the icons in the file. They work well, but I have to make them with a white background. Either that, or I need to clean up each of the icons so that we could use the sepia background.

Either way, here is the desert map I came up with. Rather rough around the edges, so feedback will be appreciated. Here are the basics.

>DESCRIPTION
This is a very big map. There are 15 oasis, each of them with a randomized number of water tokens (between 1-5). The rest of the map is covered by sand dunes, mountain ranges and giant desert bones, breaking the wide desert from time to time.

The players start in opposing sides of the map, in the upper area. Meanwhile, there are also multiple "Sauropod herd" and "sauropod juvenile". They will move automatically to the closest oasis with water tokens remaining, take as much water as possible and move on to the next. They will move from south to north, unless a player attacks them. If a player attacks a "sauropod herd" unit, it will try to flee from the attacking model for at least a turn. If a player attacks a "sauropod infant" unit, all "sauropod herd" models will charge the attacking units, and won't stop chasing them for at least three turns.

>OBJECTIVE
The main goal of the map is to get the most water tokens. The players will have to compete with each other and with the sauropods to get as much water tokens as possible. You can get water tokens from the oasis (each time a unit reaches an oasis, rolls a d3, and takes as many water tokens as the roll establishes) or from the enemy units (if one unit kills another with water tokens, they take half of the water tokens it had, with the other half considered lost in the fight. If it's a ranged kill, the water tokens fall into the desert floor, and each turn they are unclaimed, half of the tokens are considered lost until none remain).

Once there are no more water tokens left on the map (either in the oasis or left on the floor), the game ends.
>>
>>96587244
Other ideas for the map.

>The priority of the sauropod behavior is: chasing whoever attacked the juveniles first, then fleeing from whoever attacked the herd, and then moving towards the oasis.

>The road the sauropods follow is the closest possible to the nearest oasis, taking into account the map's obstacles.

>The stats of the sauropods should be strong enough to be impossible to kill more than one in a single game. That way, the strategy goes into both sending the sauropods fleeing into oasis near the other player, or distracting the sauropods away from the oasis by attacking the juveniles.

>The dinosaur bones could give you some random effect, but I don't know what could work in this.

>If by the end of the game, both players have equal amount of water tokens, the player with the biggest amount of silver left wins.

>A unit can only carry 3 water tokens at most per hexagon (as in, a 1 hexagon unit can carry up to 3 water tokens, a 2 hexagon unit can carry up to 6 tokens, a 3 hexagon unit can carry up to 9 tokens...).


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>>96587244
>Ok, I'm trying to make the maps with the icons in the file. They work well, but I have to make them with a white background. Either that, or I need to clean up each of the icons so that we could use the sepia background.
I don't know if that'll fix it to your liking, but what I've done is first place a white hexagon grid, then the terrain, and after that another black grid but with some transparency.
Otherwise that's a really cool idea. I don't see any problems with it from a mechanical point of view
>>
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1st quick setup instruction page for the TTS mod (I guess it could also be useful to add it to the main rule book at the end), leaving some space if I think of stuff to add to it, I'll be doing another one with the main Actions and mechanics (that one will probably be very useful as a quick reference sheet) and another one to guide players if they want to go beyond the very start, NPCs, Scenarios, Conditional Rules, Campaigns, etc.
>>
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> A foolish Iconodule is lured away from his force by the sight of the elusive Legfish, only to be set upon by four Devolved Deepfolks.
>>96586395
Done!

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my wife Laura edition

- new live show or something https://www.twitch.tv/criticalrole

can someone recap wtf has happened since C3 ended in their million live shows because I have not been watching

also discuss C4?

how is everyone doing
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>>96589814
Did he do this prior to 2014 when 5e came out with the cow art you posted? I doubt it, since season one started streaming in 2015.
>>
>>96589854
Disregard, this aparently the fucking things weren't in the monster manual in 2014 and came out in 2016. So you're probably right.
>>
>>96589762
He always said the books were guidelines and gave many options, there were many ways to play. DM and players writing/scripting theater plays and rigging outcomes wasn't one of them. >>96565321
>>
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>>96525662
>>96537901
>>96557344
>Laura edition
It appears I have been overwhelmingly critical of the cast in this thread. In order to balance it with something positive, please accept this (low quality, sorry) Laura gif
>>
>>96589884
Yeah but Campaign 2 didn't start until 2018.

It's just that a lot of people don't know that "bovine" when it comes to faces means "broad"
Fuckers have wide faces is what Matt actually meant.

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There was a certain class of games, particularly for (Old|New) World of Darkness before they renamed it to CofD, that were really popular. Basically you would fill out your sheet as a starting character, then go before a Storyteller/GM that was like a DMV bureaucrat, who would verify that you made legal choices and would sometimes argue with you about if you need Firearms 3.

Then you'd be let in to the actual game. You'd have semi-freeform "scenes" with other PCs who did the same process, and occasionally, the ST/GM would show up and do a "scene" where the chips are really on the table, you can make real moves. You'd do XP requests and get standard XP quantities based on activity, basically attendance.

But then they kinda just disappeared in the late 2000s/early 2010s, right before the rename to CofD. I think there were games of similar structure for other RPGs, but (o|n)WoD was the big one.

What happened, man? Why did they fall out of style?
7 replies omitted. Click here to view.
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>>96589357
No, they're not you ignorant fool. LARPs are cosplay dressup RP festivals. He's talking about living campaigns which were mostly played on internet forums, chatrooms, and mIRC.
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>>96589357
Shut the fuck already, mentally ill imbecile.
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>>96589357
I remember all those LARP WoD living games my uni used to have. People walking around with a bunch of d10s in case of a random encounter with another player. Really, funny stuff.
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>>96590098
>>96590201
Read OP's post again and tell me he's talking about forums and chatrooms.
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PBM was only popular relative to play-by-telegram, even at their peak in popularity they had <50k participants worldwide. They still exist but they're probably less than a few hundred active participants.


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