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Island of Blood edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>96771037
Spend $60 on 4 gw snottling bases.
Then $60 on another 20 snottling bases from another manufacturer.
>>
>>96771037
get the blood bowl snotling box instead, it comes with pump wagons
>>
>>96771207
If you use movement trays, you can always paint the movement trays as the ground, but all alone it would be lacking to me.
>>
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>>96771214
>>96771278
Good call I didn't even know there was a team, ill have to compare the two and see which I prefer aesthetically. I really really love the OG sculpts, so much character.

>>96771270
Nah these don't capture the whimsical nature of Snotlings.
>>
>>96771037
Look for recasts instead, save some dough.

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"Dice are cool." - (Me)

Previous: >>96735655

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- What are your favorite dice games?
- What do you think about "luck" in games?
- What are some underrated gems (in any genre)?

Bonus:
- Post your favorite die.
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>>96771322
Do you live in Nebraska by any chance?
>>
>>96771348
Missouri, you've probably handled a few.
>>
>>96768277
>approximations of vauge unmeasurable thresholds
>can't ever be correct
>IT'S A LIE REEEEEEE
never change /bgg/
>>
>>96771356
Seems unlikely, the only time I go to Missouri is to collect change from the gumball machines I own there
>>
>>96771279
There's a second coinfag in this general? I thought I was the only one. I just use generic aftermarket metal coins my local game store carries.

The /btg/ is dead! Long live the /btg/!

Inner Sphere manlet edition

Last Thread: >>96744410
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides

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>>96770964
Aren't there sidestepping rules for bipeds
>>
>>96771259
I would scream too if I was stuffed into a metal tuxedo and crammed into a tiny windowless box thats blasting god knows how many gees with the intent to trap me for eternity because the doors are one way.
>>
>>96769092
BattleTech must retvrn to when it was the ultimate mech game with different types and designs of mechs for different types of mech fans.
>>
>>96771305
>god knows how many gees

4. 4 gees in bursts, 2.5 sustained. And I'm sure that the insides of Elemental suits are well-padded enough that there's no injuries from being under that much thrust for long periods.
>>
>>96771101
I don't want to stop people from playing Alpha Strike, I just don't want to have to do it myself.

What genre is not well represented? What kind of activities in session just don't have a good rules set? What kind of game would excite you that you think isn't available?
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>>96771307
>Mecha
There's several mech games. What's not working for you?
>>
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Modern-era spy/thriller with an elegant ruleset

Spycraft 2.0 exists but that system is extremely cumbersome
>>
>>96771307
>Xianxia
Leveling is perfect for the Xianxia genre, which makes it diegetic.
>>
>>96771307
>Xianxia
Wouldn't that just need a source book for any variant of D&D/
>>
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>>96771383
I think that the spy genre is probably the hardest to do right. Good spy stories are all about trying to not get caught while getting into places you don't belong. It's all about close calls rather than full on action. IDK how you would make a system that makes that fun rather than frustrating at the table.

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>Professed "Christian"(Mormon)
>Threw a temper tantrum over the Book of Vile Darkness back in 3.5e because of the violence and disgusting imagery
>It really wasn't that bad desu if you consider that in context it was meant to be sister book to the Book of Exalted Deeds.

>Dead silent over WotC's depictions and glorification of sodomy and support of shit like the Trans Lifeline as of like, the last 10 years.

Why is he like this?
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>>
>>96771304
I dunno, you'd have to ask the author. All I know is that there's a bi faerie-angel in 3.5 and she has a twink bf and an amazon gf.
Personally I don't think the existence of gays is an agenda.
>>
>>96771326
I don’t believe any author would admit to writing like a coomer in this industry but it would be funny if someone decided to admit it.

Anyways your example reads like something a coomer would write and I respect that.

>Personally I don't think the existence of gays is an agenda.
Depends on a lot of context. There’s loads that make it their identity a political statement so agenda is being pushed. These same ones will never admit it but they enjoy bigotry as it gives them purpose.

I know this because I was like that when I was in my non-binary phase as a teenager 5 years ago.
>>
>>96771361
>Depends on a lot of context. There’s loads that make it their identity a political statement so agenda is being pushed. These same ones will never admit it but they enjoy bigotry as it gives them purpose.
That's entirely possible. I just like dick and pussy, and try to leave it at that. Though I admit to writing characters I want to fuck.
>>
>>96771386
>Though I admit to writing characters I want to fuck.
I think most authors do that at some point. Not a case of if but when.
>>
>>96771428
Probably right. For me it just means I add cute guys to the mix of cute girls.

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You ever wonder why there's so much 'church bad' stuff? Like you'd think that given how fantasy deities demonstrably exist and do indeed grant supernatural powers, there would be less basic-ass iconoclasm.
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>>96756582
>Cardinal Richelieu
I never understood why people hated him. He was the only sensible guy in the book.

Hell, in later books D'Artagnan works directly for him.
>>
>>96770983
Not entirely wrong tbf, but I think that's more of a modern horror aesthetic than a fantasy one. When you picture that scene, I'd wager you're imagining a world in which the M1911 exists, you know what I mean? It conjures up imagery that fits a vibe of 1970s rural Americana, rather than the imagery of medieval fantasy Europe, which is the dominant setting in TTRPGs.
>>
>>96770971
I mean. Not to start a whole argument or nothing but I think that's kinda the point? That the Protestants argue that there is nothing Good in grand works when so many have so little. Is it not Evil to spend money on fantastical works when people die in the streets of hunger?
>>
>>96755849
It's the Jews' fault
>>
>>96771291
The Catholic Church is the one that gives the most to charity of all the organizations.

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Queen of Swords Edition

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan, use at your own risk)


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>>96770973
Keep the weak gobbos for thw forat combat, level the group up to 2, then do the nu-stats for the cave.
>>
>>96770980
Despite what BG3 and the movie imply, tieflings are supposed to be monstrous uggos.
>>
>encounter setting: chapel room that has evening sunlight harshly glowing through the windows
>encounter has two wraith-like enemies that seem to be illuminated in the light with their shadowy figures, but disappear completely in the dark
>party will likely attempt to fight in the light so they can see the wraiths and fight back
>that is, until they start taking damage from the light by unknown sources
>it will then dawn on them that there are two more wraiths of the inverse variety: they’re invisible in light, but visible in the dark. They’ve just been hiding in the light when the fight broke out
Thoughts?
>>
>>96771382
add a switch that flips the sides of the room that are in light/dark
>>
>>96771439
Don’t know if that’s too necessary considering two characters have access to Darkness, and two others have access to various forms of creating light.

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>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome back, revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further received with satisfaction, and thus you are welcomed to continue your holy assignment to collect the data about this sector in our grand Imperium of Man
A brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.

>https://1d6chan.miraheze.org/wiki/Planet_generator
>Previous thread
>>96683255

Last thread we finished up the last planet in the Wurmcrux Subsector along with a Guard Regiment and Chaos Knight House
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>>
Rolled 44 (1d100)

>>96770857
>>
>>96771007
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
1d100 for its atmosphere
>>
Rolled 6 (1d100)

>>96771072
>>
>>96771100
>Normal: Safe to breathe
Praise the Emperor, so far it's liveable. 1d100 for its hydrosphere
>>
Rolled 60 (1d100)

>>96771133

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>▶ Thread Task: The kind of tired sleep won't fix
>Previously on /slop/: >>96732519
>▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.
>▶ Generators
>https://bing.com/images/create/
>https://sora.chatgpt.com/
>https://huggingface.co/spaces/black-forest-labs/FLUX.1-schnell
>https://huggingface.co/spaces/black-forest-labs/FLUX.1-dev
>https://fluxpro.art/
>https://replicate.com/black-forest-labs/flux-dev
>https://huggingface.co/spaces/multimodalart/stable-cascade
>https://huggingface.co/spaces/google/sdxl
>https://clipdrop.co/stable-diffusion
>https://www.mage.space/
>https://gemini.google/overview/image-generation/

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>>96771155
So, elves in America: How long have they been here?

Was she here all along, countless thousands of years ago, before even the earlies humans arrived from Siberia? Did she come over with the Vikings or during the age of colonialism and helped conquer the continent at the tip of a sword? Or is she the elf equivalent of a nostalgic Zoomer, a "young" elf who only recently arrived in the 19th or 20th centuries, seeking an idealized version of her ancient ancestors' way of life in the American West after Europe industrialized?
>>
>>96771199
Elves would definitely have been Euro colonizers, subjugating the primitive animal-folk they found here (pumafolk, coyotefolk, wolffolt, deerfolk).
>>
>>96771238
That's a very specific fetish, anon.
>>
>>96771297
Elves > furries
Simple as.
And >>>>>>>>>>>>>>>>>>> stunties.
>>
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>>96771171
Bing's definitely doing better than usual right now.

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> Book PDFs

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>>96755344 again. This won't all fit in 2k chars. 1/X

>>96763681
LL like Labyrinth Lord. Where they start putting out their own content, and their core rules being basically the same as BX, just allows fans to mix and match LL stuff with AD&D and BECMI. If you make your own cross compatible 3.x Corebook (but with whatever fixes you think are valuable (possibly under a different license), you can push out supplements and adventures compatible with your base, but your customers don't need to be playing your system. They could be running 3.5. Or 3.0. Or PF1. Or Arcana Evolved. Or whatever. You get the idea. Don't include references to WotC non OGL stuff, but you could reference the OGL stuff. Not L&L. That was a 1-off disaster. Obscure crowdfunding site, expected the core rules to be profitable before release with no plans to expand it and he didn't have any art yet for the crowdfunding campaign - he did everything wrong. Don't copy him. Even if it's 3.5 based, copy people who actually made money. *Personally* I would look not to focus on published books. Put out your rules for free on a d20pfsrd or AoN type site, blog your process, and then launch a patreon and run a discord for early access and development influence and discussion to see what people want (with a patron only discord). *That* I would pay a couple bucks a month for. But basically I'd say combine the business models of Labyrinth Lord and Psi Wars.
>>
The Item Heward's Fortifying Bedroll from Complete Mage lets the user get all the benefits of a long rest in 1 hour of sleep, but it can only be used once every 48 hours.

Anyone know a way to get a similar benefit daily?
>>
>>96770956
Buy multiple, preferably 48 total.
>>
>>96771002
sadly the the makers considered that
>After using Reward's fortifying bedroll, you can't gain the same benefit again (either from the same or a different item) until 48 hours have passed.
>>
>>96770956
Ring of sustenance. It lets you get the effect of 8 hours of sleep in only 2 hours. Prepare your full spell slot 2-3 times a day.

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Got any ideas for Warhammer factions you'd like to share? Fantasy, 40k, AoS, whatever; if it's Warhammer, it can be posted here.
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>>
>>96719850
>>96719940
>>96720029
I like this, anon! But, should it be grimmer and/or darker in some way?

>>96721091
I like your writing, anon, and would like to read more, desu.
>>
>>96762732
>But, should it be grimmer and/or darker in some way?
I do have some grimdarker stuff that I cut for post length reasons, and because it didn’t fit with the (very) rough narrative.
Some highlights:
>Though ostensibly meritocratic, there is definitely a major nepotism problem. The child of a knight is way more likely to get fast-tracked through squirehood than the child of a peasant.
>The blood of knights is alchemically potent, and used for a variety of purposes. It can be used to synthesize medicine, for example, but it is commonly used to dope squires and mounts.
>The decentralized pseudo-feudal nature leads to frequent infighting, and not all Courts share the same views toward other factions.
>There is a non-zero chance that Lileath is straight up brainwashing the SBs. The tight-lipped nature of her cadre of priestesses does little to engender trust.
>Some knights think they should purge the priestesses for the Eldars’ collective failure… Surely the Maiden’s human priestesses would make a worthier entourage…
>Space Bretonnia is small, and it’s only managing to expand due to a combination of surprise and usurpation of Imperium border worlds. There is a distinct conflict between the invading knights and the Imperium citizens they now rule. Emperor x Maiden offshoot cult? Maiden is Slaanesh conspiracies? There’s options.
>If the Imperium ever got a bead on SB and could spare the psykers, they might well be able to banish the mists that protect it…
>Surely the Eldar would have something to say about it if they found out a cult of humans was keeping them from one of their only remaining gods…
>>
>>96715230
Felinid Operators.
>>
>>96762732

>>96721091 here. Glad you like my stuff! What would you like to hear more about, exactly? Is there anything about my factions that you really want to see more of?
>>
I would love for a single krork to be discovered by an ork warband and having a story based around that

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Before I start I want to say this isn't a cultivation-themed game, fuck that.
I want to run a game set in (basically) Mythic China with all the bullshit that comes with that: Evil eunuchs, tyrannical emperors, seductive court ladies, rebellious peasants, and the party roaming the world as wandering heroes who are constantly stirring up shit.
What do I have to keep in mind to make things feel 'authentic'? I only have wuxia movies to go on, to be honest, and existing systems like Weapons of the Gods seem way too complicated to use.
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>>
>>>/pol/
>>
>>96751544
Exept it's not really a joke if you know how it played out historically.
Qin did it.
Han did it THREE times
Shu did it
Sui inherited "burned archive" and instantly burned it second time, just to make sure
Tang did that TWICE
Song did that once, and then Southern Song did it again
Ming pretty much went on a hunt for first 80 or so years of the dynasty, to curate the version of history that suited them most.
Ironically the only major dynasty that didn't do this was Yuan and Qing - which were foreigners.
>>
>>96758804
>Ironically the only major dynasty that didn't do this was Yuan and Qing - which were foreigners.
I wonder why that is.
>>
>>96750370
>when Ming took over, they became so sexually open (for Chink standards
Can you elaborate on this? What's the difference between pre-Ming standards and Ming standards?
>>
>>96735585
>A few times a day

This could be leveled at early 1e, but by the time Blade of the Battle Maiden was written in, everything escalated. So in 2e, Exalted got a Charm to reduce the cost of Excellencies, with Solars getting one that could reduce it such that they threw a full one with every roll in the scene at an Essence rating attainable at chargen.

3e is somewhat more subdued about this, but in combat, there's a standard recovery of 5 motes per turn, and there are Charms that provide circumstantial discounts to Excellency effects, so you'll definitely be using it way more than just a few times per day.

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Redditors can only conceive of balance meaning "every class is equal is power at every moment in time and during every encounter."

Meanwhile AD&D wizards:
>d4 hp
>no armor, no weapons other than dagger and staff
>generally casting toward end of round and taking one hp of damage causes spell to be lost
>need speech and free hands AND material components
>must find spell to know it, don't just pick it. Means every wizard doesn't automatically use the same OP spells
>Vancian is far weaker than the flexibility of at-will spell selection (this is a good thing)
>actual attrition-based play rather than "I rest after every encounter and therefore begin every encounter with all my spells, tee hee!"
>Most importantly, and this rarely gets mentioned even by grognards: MAGIC RESISTANCE among high-level monsters.

Yeah, I'd say it was balanced.
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>>96755671
>he doesn't know
>>
>>96755671
spoken like someone who never had d4 hp, a slingshot and chill touch to survive until level 2
>>
Yeah that's what I'm imagining when I sign up to a game of imagination to play a wizard, a guy with a slingshot
>>
>>96760037
depends on the style of fantasy
>>
up

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Previous thread: >>96669987

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: Is Reach important or is it all about how you use it?
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>>96770710
Based on the cross-section of a bisected grineer, their armor is about 8 to 16 inches thick and is solid metal, weighing in about 1 ton. So that's DR 500 to DR 1100, supposing that their armor is hard steel. Although, given the TL of the Grineer Empire and Warframe in general, they probably use some ultra-tech composite material, so it could easily be more than that.
Anyways, to lug around armor that heavy without slowing down, that would require a BL of at least 1 ton, which gives a ST score of 100. That seems about right, given the banter of Grineer crewmates punching dents into starship hulls when they get angry.
As for their weapons, even their weakest guns can punch beachball-sized holes through concrete walls, according to the comics. The Grakata is implied from its ball magazine to use liquid projectiles that solidify upon firing and mushroom or fragment upon impact, so that would explain the huge holes they create. They might be designed this way to reduce the chances of overpenetration when fighting inside a ship in space. Something like 40d pi++ damage would actually be a low estimate.
Their weapons probably also have an incredibly nasty kick, yet they can wield some of them one-handed with hardly any recoil. I'd assign an ST requirement as high as ST 50† for the Grakata. That actually matches up with some of the ETC guns in ultra-tech. A storm carbine does 7d pi++ damage and has ST 10†. Scale that by ×5 and you get a Grakata. Which makes sense, since Grineer Detonite is not far from ETC technology.
Grineer are no fucking joke. Yes, Tenno slaughter 'em en masse. But that tells you more about the Tenno than about the Grineer.
>>
>>96770710
Well firstly it looks gay so that's immediately a 20 point disad.
>>
>>96770710
IIRC lore wise they're a sturdy-but-dumb parahuman race built by the Orokin for menial and dangerous labor that were pressed into military service during the fall of the empire. To avoid having yet nother of their creations rebel, Grineer were also built with a slavish devotion towards Orokin (now limited to basically just their Queens). Since that time they've also suffered a lot of genetic degradation from repeated clonings.

For an out-of-the-box solution, I'd go with Februus racial template (Biotech 73) with -2 IQ, that race's Bioroid lens, and Susceptible (Pheromones) (Biotech 48). While not actually built with Bioroid limitations, the degradation over the centuries has left them more or less in the same boat, though many high-ranking Grineer can add Mitigators to relevant limitations, representing the cybernetics (or regular applications of fresh cloneflesh) that keep them alive.

>>96770840
>8 to 16 inches thick
What? Seriously?

>ST 100
Tenno are fueled by not!warp devilry and the pinnacle of Orokin-era biotechnology, but Grineer are completely mundane. I don't think you can fit 100 ST into a 6'4" flesh-and-blood body, regardless of what insane shit those blue bastards could do.

Also while the Orokin absolutely had access to bullshit spacemetal composites, the Grineer were, to my knowledge, a hastily slapped together panic solution meant to drown tenno betrayers in bodies. Their armor, whatever its thickness, might not be TL8 hard steel but I'm pretty sure it wouldn't be top-tier TL12^ stuff they use for themselves, simply because it's hard to print out billions of suits of the real primo stuff on short notice.
>>
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Day 06 Arachne / Spider Girl
A bit rushed because I didn't have much time to work on it.
Of special note, instead of paying 15 points for 8 legs, I chose to pay 5 points for 6 legs that can't kick and 2 striker "legs" to impale foes like fantasy spider monsters.
I've also chose to drop Clinging because, while certainly cool, it felt a bit weird for a human sized creature to wall walk like a spider. Instead, I gave the race a nice talent, like the Forest Guardian for Elves, that gives bonus to Camouflage, Climbing, Poisons, Stealth and Traps. Between this talent, Climbing Line and Hands-Free Climbing perk, it should be able to climb well enough.
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>>96770710
>>96770840
>>96771148
8 to 16 inches thick around the pauldrons and back/chest plates, which are the thickest parts. Boots and gauntlets are around 4 inches thick. Limb armor is the thinnest, at around 1 to 2 inches thick. That's a huge variance. It might be saner to low-ball it. Give them an overall DR of 60-70 (equivalent to an inch of hard steel) and do what ultra-tech does with battlesuits and add +50% DR to the helmet/torso/boots. Maybe add another +50% to +100% overall DR since Grineer tech is about TL9-10 on average. So their armor will be better than plain steel. But nothing too crazy.
Grineer are shown half-lifting a dead Jackal in one cinematic. Shifting something is a lot easier than lifting it overhead, needing only about half the strength. This was also the pre-rework Jackal, so it was quite a bit smaller than our current Jackal. I'd reckon this Jackal was about 2.5 tons. For grineer ST, you could go with ST 30 (BL 180 lbs.), which is enough to shift the Jackal when spending FP to carry 15xBL as per the rules for Lifting and Moving Things. That's also in line with the ST you can get from TL9-10 battlesuits, so nothing too crazy. Then give them Payload for their armor so they're not slowed down by it. And give them Crushing Striker (Limb; Increased Damage; Swing-Capable) so their punches can dent metal.

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Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>96704041


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>>96771154
Of course.
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>>96769839
NTA, I've been reading this general attentively for months. I think I have finally learned how to recognise who is worth listening to. I think those who reply with anything other than on topic discussion are making the thread worse. Using language anything more flowery than "off topic" just wastes everyone's attention. It will be even easier to identify trolls if they're the only ones shit flinging, as if both sides participate all newcomers will find is a stinky room full of people covered in shit.

...I am going to put a stinky room with two people covered in shit in my dungeon. They both claim the other is evil but a detect alignment spell will read: neutral. If the party try to take one side over the other they get sprayed with shit & suffer a -2 to hit until they doff and clean their armour. The only solution to this puzzle is to close the door and move along.
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>>96771222
>They both claim the other is evil but a detect alignment spell will read: neutral.

All jokes aside, this is a genuinely amusing idea for an encounter. I will steal this.
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>>96771222
Trips checked and I agree with Anon, minus the scatological humor you have the nut of a good encounter there.
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>>96771096
Certain types of rooms are worth more. That means players don't want to waste time/resources finding hallways and broom closets and "100%ing" every inch of the map, they're looking for hidden shrines and breeding pits and anachronistic arcades and what not.


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