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File: Vokaris WIP 13.png (1.66 MB, 1321x866)
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>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to continue to gather this stellar data about this sector in our grand Imperium of Man
A brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread
>>96852303

1d6 page

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>>
Rolled 23 (1d100)

>>96911336
>>
>>96911373
>Star Size: Medium
Next ups is adepta
>Administratum: 2d10
>Arbites: 1d10
>Astra Telepathic: 1d5
>Astronomica: 1d5
>Mechanicus: 1d5
>Ministorum: 4d10
>Inquisition: 1d5
>>
>>96911146
>>96911247
I imagine it would have both, given the state of the mechanicus in this sector and the major inquisition presence. Probably the only absolutely loyal Imperial presence in the sector, possibly because their faith in the Emperor is strong enough to overcome/mitigate the corruption that's been spreading, which is also probably why the Inquisition are here in force.
>>
Rolled 5, 10, 10, 10, 6, 10, 2 = 53 (7d10)

>>96911403
Rollin' for Admin, Arbites and Ministorum
>>96911461
Yeah. I think their homeworld should be Jaskorr Prime but they have a presensce on the Shrine Worlds and Fortress World in the sector.
>>
>>96911723
>Adminstratum: Moderate. Has offices and planetary duties, and are widely known.
>Arbites: Small. Involved, but quietly and unobtrusively.
>Ministorum:Dominating: One of, if not the, most powerful and influential forces on the planet.
Nothing out of the ordinary

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Previous: >>96908266

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet

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>>96911591
if they answer yes to counterspell you can play something else thats cheap and force them to use it. making them counterspell a 1 drop or flashback shit instead of your big combo pieces is worth it. And if they say "no" then you can cast it safely
>>
>>96911591
The problem is there's no consequence for not doing it, since obviously you could ask a nondeterministic question and force them to violate it (e.g. they say "yes" then you just pass turn). That in-turn opens a can of worms of things you can append when your answer is forced to only be yes/no.
>>
>>96911666
>The problem is there's no consequence for not doing it, since obviously you could ask a nondeterministic question and force them to violate it (e.g. they say "yes" then you just pass turn)
you're not really thinking about it in the right way, the question isn't binding them to violate the rules, it's a promise to fulfill to the best of their abilities.
If I say "will you counterspell my next spell?" and they say "yes", they have to counter whatever you play next, even if it's a shitty spell they don't want to counter.
If they say "No", they have committed to not being able to counter you. So you can play a combo with impunity.

Forcing them to violate it (like asking "will you attack?" and then goading them after they say "no") is pointless yeah but that doesn't mean its not powerful to lock in opponents to certain lines of play.
>>
epic flavor text
>>
>>96911699
The problem is that it's functionally unenforceable. If you ask them "Will you counter me?"
They say "yes" and you throw out a bait spell. Then they do nothing and say they didn't have a counterspell. Then you play your big bomb and they cantrip, then counterspell.

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Do you prefer your barbarians as froth-at-the-mouth murder machines or honorbound but brutal warriors?
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>>96904124
... Feel like I saw that one used for a character somewhere recently. I know those are Nordic runes but for some reason I thought of her as Scottish.
>>
>>96909627
Wow, what a faggot!
>>
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>>96909563
I got it off 4chan.
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Bandit Edition
Previous: >>96741189
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>>96902009
>>
>>96898592
lol
>>
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anyone got wild mages who've been fucked over by their own powers?
>>

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I want gaming companies to make more IP slop but instead of making IP slop of popular things like Marvel I want them to do what GURPs does and make game versions of literal who IPs like Girl Genius and Riverworld.
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>>96899055
>Consoomer tries to bad-mouth people refusing to eat up garbage
>By appealing to elitism, no less
Friendly reminder that if you think you need an official, approved product to run a pre-existing setting, you are a triple retard.
>>
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>>96898869
>>96899063
For me it was always GURPS Casey & Andy.
>>
Girl Genius is still going. GURPS is dead if the new 4E Revised doesn’t sell.
Girl Genius got a video game (not a high bar)
GURPS fumbled the tie in for 3E with Fallout.
>>
>>96899063
>GURPS Vorkosigan Saga
There's a hardcover of this for sale every time I go to this one convention
I can't give a shit about the Vorkosigan Saga though so I haven't picked it up
>>
>>96911340
There was one for years at my FLGS.

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What are the best enemies to put up against low-level adventurers?
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>>96910359
Rats of Unusual Size? I don't believe they exist.
>>
>>96910359
Spamming shit threads is a low level tradition.
>>
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>>96910359
crabs
>>
>>96911257
I saw a mudcrab the other day.
>>
>>96910768
Most iconic.

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Still Alive Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96772464

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: Have you played as an undead character? What material is missing from undead options?
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>>
>>96910155
>>96910314
Pretty much agree with these. I would probably slot in Kineticist and Wrestler over over some of your other choices. Wood is the most well known strong one, but stuff like Thermal Nimbus and some of the water impulses are underrated. Wood and Earth Armors are also excellent to give better AC, on top of giving you stuff like Bulwark and Shield Block.

Wrestler speaks for itself. Free Titan Wreslter, free skill bump for the best skill in the game, feats that do everything from let you "grab" AC to punishing creatures for escaping your grabs.
>>
>>96911071
>The PC2 Monk archetype Flurry debacle, then release of TXCG with the Spirit Warrior just really put the final nail in the coffin of "These people have no idea what the fuck they're doing!"
Okay but I lived through PF1e splats, I didn't need that to tell me that Paizo didn't know what in the goddamn they were doing

>>96911084
>That's always been the folly of Monk, no matter the edition.
Yea and somehow this is the least fucked up monk, when it's still really fucked up. It really should not be such a hard class to understand or play properly when it's such a basic bitch, common fantasy to be "Guy Who Punches Good (and A Lot)"
>>
>>96902543
Children are being abducted from a village in order to be sacrificed for a dark ritual. The adventurers need to descend into the crypts beneath an abandoned monastery to rescue them before the next full moon.

If one of the players says its the plot of Diablo, tell them you don't speak spanish.
>>
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>>96911661
Not that anon, but Wrestler always seems to be good with a lot of melee classes, especially with the Gymnast Swashbuckler from what I've seen since it synergizes well with it due to getting panache from grappling, repositioning, tripping and shoving. I like the cool abilities and flavor of Kineticists, especially the Wood/Earth mix for defense and healing it provides, but they often feel very limited in what they can multiclass into since the Elemental Blasts don't count as strikes and wouldn't trigger stuff like the Investigator's Attack Stratagem.
>>
>>96911661
ehhh.
Wrestler is pretty great, but I wouldn't call it busted. It's best things (since Whirling Throw was nerfed) is that quick bump in Athletics proficiency and easy access to Combat Grab. It isn't the kind of meta-defying "win more" button the options I listed are. It's on the same tier as Scout, Pistol Phenom, Fireworks Technican, or Acrobat -- an incredible slot-in for your build/statline but there are obviously higher powered picks.
And Kineticist does have great feats, but the +2 to CON prerequisite is the most taxing requirement and the dedication might as well do nothing for most classes. Plus the inability to mesh with other options really handicaps its possible power.

>>96911668
>It really should not be such a hard class to understand or play properly when it's such a basic bitch, common fantasy to be "Guy Who Punches Good (and A Lot)"
It sort of comes down to 2 issues
>"Guy that punches really hard" is kind of a different fantasy compared to "guy with a really cool magic sword"
>Redundancy
The better you make the core punch fantasy, the more you downplay the effectiveness of other traditional martial skills, especially when you introduce actual physicality to weapons (sunder rules/durability, ammo, weight, metals). So it becomes an awkward balancing act of finding ways to amp up punching and other Asian martial arts without making all the other options less valuable. Hence the super weird ki systems everyone makes for them. Hell, some fault can even be pinned towards Cleric/Warpriest/CoDzilla issues, with how it ends up being the "disciple of a martial order" deal.
It doesn't help grognards have a history of getting really uppity when a traditional fantasy game starts getting too weeby, see the longstanding joke of the Book of Weeaboo Fightan Majick.

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World Cup Edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- FIDE World Senior Championships | October 21st - November 1st
- Clutch Chess, Champions Showdown | October 27th - 29th
- FIDE World Cup | October 30th - November 27th
- FIDE Women's World Team Championship | November 17th - 24th
- US Masters | November 26th - 30th
- XTX Markets London Chess Classic | November 26th - December 7th
- IV President Cup: Masters | December 4th - 12th
- Freestyle Chess Grand Slam Tour: Cape Town | December 5th - 12th
- Tech Mahindra Global Chess League | December 13th - 24th

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>>96888466
>eventually
If you are a GM you are already a mad man.
>>
>>96897085
Round 2 game 1:
https://www.youtube.com/watch?v=5tup3g3ykXk
>>
>>96904668
Poor Gukesh, he has no chance with a format like this.
>>
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>>96911083
This is a sign of poor education. Or he's trying to swallow his opponent's soul. I dunno.

I know MERP had the best illustrations but what is the most lore-accurate Tolkien TTRPG? Some games make up bullshit especially regarding the magic system.

BTW, post some old school Tolkien illustrations
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>>96891205
Thigh high boots for men are great. We should bring it back.
>>
>>96904983
>Dwarves just Hobbits with beards
>Balrogs as horned Christian devils
>Ents as literal trees
The first three, I get. But could you elaborate on these?
How are most Tolkien-inspired games doing Dwarves wrong?
I mean, sure, the Balrog in LOTR isn't described in tons of details, but imagining them as horned devils doesn't seem too far-fetched?
Aren't Ents described by someone on Saruman's side as looking like a forest that walks?
>>
>>96908504
>How are most Tolkien-inspired games doing Dwarves wrong?
Dwarves were not ever described as being aggressive drunkard Scots for one thing, nor were they just short people with beards. They were hardy, strong, stubborn, but honourable people, designed to survive through the harsh times of the First Age. D&D first began the trend of Dwarves being axe-wielding morons, but the LotR films really cemented them as this slapstick idiot viking midget trope.
>I mean, sure, the Balrog in LOTR isn't described in tons of details, but imagining them as horned devils doesn't seem too far-fetched?
It's too Christian to think of them like that. Tolkien's pretty much only inclusion of his faith was having a single primary God in Eru Iluvatar, but the bulk of divine interaction in Arda was the Valar, which were much closer to a pagan pantheon style of deities than anything Christian, precisely because Tolkien was going for a native British mythology to fill the gap that Arthurian legend (polluted by French and Christian ideologies) awkwardly perched in. It's then fairly obvious to see that Balrogs would be less like Christian demons or devils in aesthetic, and more like fire giants of Norse mythology, since it's clear Tolkien used a lot of Norse mythology already. Less horned goat and more enemies of Asgard.
>Aren't Ents described by someone on Saruman's side as looking like a forest that walks?
That's the Huorns. They were what looked like a moving forest, because they were literally trees that could move. Ents (name derived from Ettin) were always described more as giant humanoids, similar to trolls, but with some traits that resembled trees (Treebeard, for example, had smooth brown arms, a beard that had some slight mossy and twiggy qualities, big feet with seven toes each, and what was likely clothing made of green and grey bark but potentially was his torso skin, though I lean more towards clothes, his arms were bare and not bark-like, neither were his feet).
>>
>>96908867
>(polluted by French and Christian ideologies)

Stopped reading right there. You know that Tolkien was an outspoken Catholic, right?
>>
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>>96905120
The Dunedain as depicted in the Last Alliance are pretty book accurate. They're mostly armored in mail, with wings on their helmets.

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People always shit on 4e, but at least it gave us cantrips so spell-casters wouldn't be totally worthless at low levels, something that many future tabletops stole from it...
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>>96909452
It also had a set of Diablo and WoW supplements for it too.
>>
>>96909321
First, you need to understand that when people say it's like wow that's a metonym meaning "it's like a vidya rpg". Wow is just one example of a vidya rpg, though the biggest and best known at the time 4e was released.

Second, I'm not your web valet. My goal was to show that the 4e designers themselves said it was like vidya contradicting the anon, maybe even you, who was implying that claims of similarities were invalid. The similarities are there regardless of the designers being aware of them. That the designers say this was a deliberate goal on their part just amplifies the anon's wrongness. If you want particular details of similarities that players have found over the years do a websearch.

Dismissing those quotes as wishy washy is disingenuous when only one of them mentions being told what to do, and the first says "the lessons we learn from online games are going to be the most obvious". You're coming at this in bad faith and you're still asking me to provide sources for you. That's rude. Do it yourself.

>>96909452
>No that's 3E. Looked at Fallout and Everquest.
Interesting. I very briefly played Everquest, well after it's original release, never played a single Fallout game so I can't comment on that, but I don't see 3e being similar to Everquest, certainly not as obvious as the relationship between 4e, wow and diablo.
>>
>>96909669
You said in >>96909253 that you played the game and decided for yourself that it felt like a video game. What exactly felt like a video game?
>>
>>96885732
4e was the best edition of dnd simply because it was not dnd
>>
>>96909253
>Mearles, 2012, backs up Heinsoo's statement
That just makes me assume it isn't true.

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Angry warrior elf edition.
Discuss elves and post elves.
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>>
Rolled 6, 6, 6 = 18 (3d6)

>>96911360
we still got dice?
>>
>>96911382
Excellent roll, elffriend
>>
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>>96911360
>You do play games right?
I'd play some games… if I could find any.
I've no idea how people find games to play. Don't got no hobby stores nearby either.
And if that wasn't enough, it's Eastern Europe too, so it's not a very widespread kind of hobby here.
>>
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delicious brown elves have perfected an highly agile and acrobatic fighting style enhanced with magical protection and thus do not use traditional armor
>>
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>>96911576
Reminder to jerk off BEFORE posting.

It would make more sense for them to be aware of their "delicious" status and develop warrior culture that leverages aesthetics and elements of eroticism to gain advantage in combat.
Something like developing an intentionally-sensual fighting style, which combines flashy blade-dancing moves with scant clothing to deliver performance that borders on being erotic.
The result works to distract and confuse the opponent, making them prey to mistakes and hesitation.
Or, if they lose, make seduction easier, convincing said opponent to spare them in exchange for submitting to the carnal desires that they themselves have caused.
Which serves to give a second change to finish the job during intercourse with the help of the assassin training.

Suddenly, this is no longer mere coomer bait, but a curious sort of people that combine sex and violence into a strange and exciting mix. Likely natural-born assassins, courtesans, and spies, or anything in between.
tl;dr coomer bait can be made interesting, you simply choose not to make it such.

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King of Cups Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>96911349
fuck you, it played in my brain
>>
Not gonna lie, this pic makes me wanna play as a berserker.
>>
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>>96911398
lmao got em
>>
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I need an idea for what (non magical) class would best embody a childish or autistic character
example:
a homebody type personality who is not retarded or unintelligent but is ‘simple’ and while fully capable, prefers childish hobbies
My idea is either a non-flashy swashbuckler or prankster type Rogue who enjoys simple childish pranks and is able to weaponize that spirit just enough to become an adventurer
>>
>>96911593
a tardo personality has nothing to do with any of that and anything could apply to such a person.

>quiet but competant guy with strange hobby

is not a class.

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Is there even a way to do romance with an NPC without it being cringe as fuck?
In my experience, it worked fine between players, but every attempt to do that with an NPC was dropped pretty fast.
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>>
My best experience with it was when I was a member of a game who's storyteller (yeah it was WOD) ran side sessions for down time activity. We'd have a main session that was full of action and fun and a Side session that was mainly dedicated to fun. It was in one of the main sessions I met the character of Ruby. A wonderful changling woman who had such a zest for life... I would only interact with this character in the side sessions, Me and My storyteller basically treated it like a dating sim.

Then that character Died while his Girlfriend was kidnapped by unforseen forces, and after that The Dating Sim went to 3 fat chicks of which my Story Teller said "You don't get to Roll." and I ERP in my leisure, so I traumatized everyone because I couldn't get my classic romance story, because I am Top 50 Retard
>>
>>96908084
>>top surgery scars
I think she has a colostomy bag too
>>
>>96908084
You'd be shocked at how many are in polycules
>>
>>96911616
Polycules are almost always loveless, miserable groups of people who fake love and care because their emotions are as withered as their dopamine receptors and souls.
>>
What a totally organic thread with an honest OP pic and not at all another blatant polbait fishing day to catch the easily trolled fuckwits of /tg/!

Blue Shadow Virus Edition

Previous: >>96799668

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>96905036
i had a legion army for every faction in the previous edition but i dont know if any of my shit is valid anymore
>>
>Auralnauts is over
>never ended up finishing their parodies of Ep 8/9
All things come to an end. I wonder if Darths and Droids will revive whenever another trilogy gets shit out in the 2030s.
>>
My friend group is picking one of each of the legion starters tomorrow. Is there a way to build each for recon games? Do they have set lists included in the box or is there somewhere I can see some type of demo lists for the contents?
>>
>>96872188
Nah that would be Rey Mary Sue
>>
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>>96911107
All the new Starter sets contain a list fit for an initiation game.
They are not perfectly balanced for a "real" recon game as Empire and GAR are both above the 600pts limit while Rebel and CIS are below but they are matched well enough in power level and activation counts. What's cool about these starter list is that they use all the model in the box and gives most of them upgrades which helps with grasping the rules.
>>96909561
Your minis should mostly be good (except for Palpatine and IRG, rip in pieces) but you may need to print new cards and you'll need:
>circles with a diameter of 2 inches for objectives
>range ruler or measuring tape for the 3-inches contesting distance and some other rules


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