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Post art, stories, fanfics, minis, animations any OC you like depicting this pairing.

No seethers.
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>>
>>97816725
>Biel-Tani are autistic to the point they can barely accept human presence
Biel Tan is the only Craftworld to have ever sworm oaths of friendship with Humans.
>>
>>97817489
Didnt Saim Hann do ut too?
>>
>>97816725
Exodites the hicks of the aeldari
>Eldar: no, don't look there human, that's where we keep the people who fuck sheep, don't interact!
>>
>>97817528
>eldar that fuck sheep, you say?
>>
>>97816717
Lion is gay

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Writing General: 'psychopomps' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>97133758

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>97819152

He seems... insubstantial, in some way. Not white or transparent or anything like that, but perhaps like the man is looking at him through mist or fog, though there was none a moment ago. The man recognises the figure, though.

It is his companion. The corpse, which is still lying face down by the roadside. A part of him is shocked, but most of him already knew and in any case he is too tired for surprise or fear. He nods towards the apparition, and it nods back.

"My apologies.", the rider says. "I always try to be punctual, but..."

The apparition nods, understanding. No worries, the rider got here eventually. The rider stretches out his arm, gesturing towards something the man sitting under the tree can't see. His - former - companion hesitates, looks at the rider questioningly, but the rider just shakes his heads and gestures again. The apparition sighs, and nods, and steps in the direction the rider gestured.

Then he turns back for a moment and jumps towards his body waving his arms. The ravens, who have been watching with interest, scatter into the air, squawking with panic. The apparition smiles, and shouts something at the ravens that the man under the tree can't quite catch, as if the words were snatched away by the wind.

The rider lays a hand on the apparition's shoulder, and the apparition gestures towards the ravens as if to say, 'But did you see what they were doing?'

The rider nods in sympathy, but says, "In fairness, its not like you have any further use for it."

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>>
>>97819162

The rider watches his charge depart, then visibly relaxes; his shoulders drop and his posture loosens.

"Busy day, huh?", the man asks.

"Battles always are.", the rider replies sombrely. "But yes, this one was a rush. Men scattered all over the place, dying every which way and what."

"Fancy a rest? Plenty of room under the tree, I could use some company now that he's... ", he nods towards the corpse, a sentence that unlike some things does not need finishing.

The rider looks like he's about to reflexively refuse, but then he holds and thinks for a moment. "You know, I think I shall. Not for long, there's still plenty of work to be done. But the horse could use a break." The rider came and propped the scythe up against the tree, then slowly lowered himself down beside the man and leaned back. "Ah, that's better."

They sit in silence for a few moments, then at length the man ventures, "I don't suppose you'd happen to know who won? The battle, I mean."

"You know that even if I had been paying attention I couldn't tell you. Not my place. Besides, from what I've seen it looks like everyone lost. Except the ravens, of course. But then, that's what most battles look like from my perspective."

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>>97819172

The man seems to think about this for a few seconds, then mentally shakes himself and moves on. The conversation continues, mostly about travel; the man had journeyed far and wide in his military career, and the rider... well, the rider had been *everywhere*. He knew the best tavern in every city the man had ever been to; he didn't know them quite as well as the worse taverns, but he could still talk at length about the quality of the cooks, the beer, and the clientele. He appreciated quiet drinkers; less work for him. Being rushed off his feet with plague victims, and then having to hurry over to the other side of town because some fool had started a bar fight over nothing but spilled beer... well, it wasn't his place to judge, but sometimes he had a few choice words for the participants. The man keeps his mouth shut at this point; now that it was all over and there was time to get some perspective, he wasn't entirely sure this whole battle was, in the grand scheme of things, any more noble than your average tavern brawl.

The rider also knew the castle out in the hinterlands where the man had taken work for a while, and the streets in the southern ports where the streetwalkers walked said streets in only gauze dresses, and the stretch of river just outside the man's hometown where the fishing was always good and the willows gave shade on a hot summers day. The rider manages to get a laugh out of the man a couple of times, with memories of places they know, common acquaintances; former acquaintances, in the man's case.

Eventually though the conversation peters out, and finally the rider says, "I think the time has come for me to make a move. There is still plenty of work to be done. But I thank you for your company, sir."

"I suppose so.", the man says grudgingly, and then he stretches, and gets to his feet; the rest has done him good, he feels a lot less tired now. "Probably time for me to be going as well."
>>
>>97819182

"Yes. Yes, I think it is.", the rider says.

The man looks at him, puzzled, then back at the tree. His body still lies there, propped up against it.

"Oh.", he says. He looks back at the rider and sees the scythe in his hand; he hadn't even seen him pick it up, he was that quick with it.

"Yes.", the rider says simply.

"Well. What now?"

Without saying anything, the rider stretches out his arm. And looking in that direction - the direction his friend just left in - the man does see a light in the distance, like a ray of sun coming down through a break in the clouds.

"Ah. I don't suppose you could tell me... you know, where I'm going."

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>>97819194

The man nods in thanks one last time to the rider, then steps away, and raises a hand in farewell. And then he turns, and sets out on the road once more; a journey he must make alone, but one that's now a little less lonely, thanks to the rider with the pale horse.

The rider watches in satisfaction as the man heads towards the light.

* * *

After about ten paces the man stops and calls out loud enough for the rider to hear, "Those ravens are going to eat my eyes, aren't they?"

"I'm sorry, but yes. I'm afraid it's generally what they do."

"Bugger."

The man pauses. However, after a moment he shrugs, and with a lightness in his step he continues on his way. The ravens watch him go, staring at his back as it gets farther and father away. Maybe it's just curiosity, but they have the decency to wait until he's out of sight before they return to their work.

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World Chess Hall of Fame edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Saint Louis Masters | February 25th - March 1st
- The American Cup | March 3rd - 13th
- Prague International Chess Festival: Masters | February 25th - March 6th
- Aeroflot Open | February 27th – March 06th
- Chesscom Global Championship | March 15th - April 27th
- Reykjavik Open | March 25th - 31st
- FIDE Candidates Tournament | March 28th - April 16th
- grenke Chess Festival | April 2nd - 6th
- European Individual Chess Championship | April 7th - 19th

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>>
Sindarov new world champion, screencap this.
>>
>>97816608
>Hikaru "completely devastated"
lmao
>>
>London as white
>Hippo as black
what's my ceiling?
>>
>>97818445
1200
>>
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Last second save edition

Previous >>97744170

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>97818780
There might be one, but it's unlikely. I had Carlos earlier which got a laugh out of me
>>
are the ad01 god packs real
>>
>>97818617
>>97818780
>>97818902
It's neat, but also somewhat annoying that it just... Doesn't show up half the time. Or most of the time. I've gotten three special captchas so far out of like... maybe 8-10 posts?
>>
>>97816261
This would be less retarded if we were like Gundam and every set had tokens printed as part of the bulk but in Digi all tokens are box toppers or promos. I’m glad I got that P-Bandai Diaboromon set when it dropped.
>>
>>97819117
I don't buy it untill I see one get opened on camera

Jolly good time

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

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>>
>>97818298
>>97818308
One of the adventures has a corpo with a pet lion or tiger that has a few neurons twisted in its brain to be a guard animal. I forgot if it was in 2020 or RED but Biotechnica has the capacity to do so if they can do all that. Especially that 2020 pet list that has underwater creatures too.
>>
>>97816323
>know it's not all multicoloured transgender anime catgirl orgies
There will be fox girls too
>>
>>97816647
>>97816893
half the problem with DGD is that it existed to sell bad miniatures so at least we won't have that. in general it seems like the twee is going to be more contained, and they're using the wider region to zone off different tones. It seems like the island will be the most twee part. we will see
>>
wait, there's a Dolan Pondsmith now? and they do art?
>>
How does therapy work in 2020? I bought a frontal optic mount because I wanted to be cool but all those cybereyes are adding up and now I can't fit any of the ware we looted off a boostergang, and I'd really like to, one of them had speeding bullet legs. I remember seeing a couple mentions to it but no paragraph in the trauma team chapter detailing it

Last Thread:
https://desuarchive.org/tg/thread/97697487/
The 1d6Chan:
https://1d6chan.miraheze.org/wiki/The_Battle_of_Chyna_Secundus

Given that both the 1d6chan page and end of Thread 3 imply that the Tyranids were eliminated (if I'm wrong... admonish me)
That said... this thread will be a more traditional epilogue with some planning for next thread...

Now then... lets wrap up Chyna Secundus anons...

>be Felinid Lt. Tom, aka "Big Daddy"
>I can't help but think of the absurdity of the past week
>the war for this polluted grox-shit pit of a planet is over... mostly
>still a couple stragglers here and there, but they won't last long
>the sieges of both Hive Kong and Hive Bei'jing have been won, and the few surviving heretics routed into the wastes

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>>97818051
Also one last correction
"I ask all of you now. What do the people of Chyna Secondus truly need
>>
>>97808258
>Be Priscilla, Least Fortunate Woman in the Galaxy
>So I work for a group called “The Sect”
>That doesn’t sound very Inquisitor-y, but it isn’t super chaos-y either
>On only one past occasion have I accidentally mentioned to Spencer that I suspect he works for the Alpha Legion, and he never really answered the question
>At this point I am not sure I really even want to know who I work for, and for a second it sounded like Spencer may not even know either, which is not very reassuring
>”Pissed off and confused” has been a pretty common emotion for me ever since I was drawn into Spencer’s service, though “terrified”, “humiliated”, “ashamed”, “depressed”, and “gripped with existential dread” have been my main emotions for the past seven months, though the two years before that were even worse
>Perhaps it is best that I stop poking Spencer for information
>If Spencer and his mysterious employers think I don’t know anything important, there is a small chance they won’t blow my head off once I have outlived my usefulness
>Realistically I will die long before then, but it is nice to have something to hold onto, even if it is just the remote hope that I get a few decades of peaceful retirement before Slaanesh and Gork and Mork and Emperor knows who else have a dice game for my soul
>Well that is a cheerful thought, maybe I will focus on the task at hand instead
>Which is finding a psyker for Roshi
>Spencer decides to go find some kid that was apparently also on Nordica around the same time I was
>We get flown to Hive Kong, and then commandeer a Centaur RSV to drive around looking for them because apparently scrapcode viruses keep frying the vox network
>Strangely I don’t recall having ever rid in a Centaur RSV before, or even perhaps seen one before, although they are apparently quite common
>>
>>97816744
>>97816609
>>97816604
>>97818041
>>97817947
>>97816441
>>97815850
>be Commander Axum'Kaleb
>as the trial continues i hear a voice project itself into my mind
>"Your justice is being tampered with, the red priests are stealing away with the one in your custody, worry not about who I am, for I am friends with the Inquisition"
>i look around trying to find the target
>anyone who says "worry not about who i am" is exactly the sort of person you should be VERY worried about knowing EXACTLY who they are and what they're doing
>Lord Inquistor Ayin excuses part of his Retinue as well as Lord Bannerman
>the trial is nearing complete anarchy as im about to use the fire of knowlege again Kong Qiu beats me too it
>im finding myself more and more liking the lord as he requests the second psyker to begin the examination

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>>97815896
>>97816615
>Be Captain Willard
>Will admit finding Eldar tracks was a bit more difficult then I expected
>But I got the scent eventually
>My helmet has been modified to include a tracking system so now I've got it I can follow
>Tracks lead to an maintence stairwell that leads to the ceiling of the Red Chamber
>Theres another set of tracks
>Human, elderly man
>Must be the other Inquisitor
>I pull out my autogun and move closer
>I open the door gently and peer down
>Ontop of the dragon statue is the older Inquistor named Roshi and the Eldar
>Shit didn't bring a silencer, this wont be as deniable as I thought
>Well my autogun doesnt have it but I did bring a silenced stub pistol

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>>
>>97818041
>>97818998
>Be Kong Qiu
>Seems Axum is on my side of sending aid to the guard fighting in Hive Kong
>We'll also have to hope the Mechanicus leaves enough of Hive Kong intact to get its manufactorums up and running
>However I can also pressure them into helping rebuild the ruined manufactorums
>I'll need the help of the other council members but that can wait
"Heishou, disburst from the trial. Assist the Covenant of Fire and Imperial Guard at Hive Kong, I shall join you soon in the final battle. May The Jade Emperor watch over you Astartes and Heishou"
>Zilu seems hesitant to leave but she moves out taking the Măo with her
>I spot Ayin on some sort of device
>His mouth isnt moving
>Must be some kind of Inquisitorial communications tech
>Nevertheless, we must wrap up this trial
>I set my staff down and get close to the psyker of Hierarch 3
"My mind and body are ready. You may begin your thorough search"

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Elves in trouble edition

Discuss elves.
Post elves.
Love elves.
All elf lore, games, stories, and anything else elfy is all appreciated.

Thread question:
Do your elves get in trouble a lot? How?

Previous >>97741661
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>>97817941
>Ynnari
haha, imagine thinking the Ynnari are still relevant
>>
>>97818358
doesn't matter if /tg/ doesn't have moderation to begin with. Noldorfag should have been banned for spamming/flooding years ago, but here we are. Just post whatever you like, if you can't post it in this thread just make another one. It's free.
>>
>>97818614
They're still around, until they aren't, it doesn't matter whether they are relevant or not.
>>
>>97819090
>All named eldar except the leader left
>'No guys we're still around! We're still relevant we swear! Yvrainne got a figurine!'
the amount of copium is OFF the charts
>>
>>97819107
I should find my Yvrainne figure.

Out of Season Snow Storm Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>
Is alpha clash any fun? I just saw they are doing official online events which is intriguing to me
>>
>>97817875
Not really a bias, since I've played many other TCGs before this, but since playing Lorcana, I've noticed a large improvement in odor. Likely this is due to the higher concentration of female players and adults with families. There's always going to BE a smell, of course, but it's not as bad, I find.
>>
>>97818950
In a IN FAIRNESS moment.
Pretty much every TCG event I have ever attended crammed people like sardines because the shop owners are cheap assholes.

Like theres still some greaseball motherfuckers and all but I get why people stink a bit
>>
>>97819049
Oh for sure, and the air circulation of the venue is a huge factor as well. Most tournaments I've played in a tiny cramped store were understandably stinky, while ones played in a campus cafeteria, mall, or rec center smelled much better.
>>
>>97819083
But there's almost always that ONE GUY that raises a miasma of filth the moment you sit across from him, like he just crawled out of his home in a carnival ground outhouse to attend the tournament. He's the one you pray gets eliminated in the first bracket so that he'll GO AWAY.
I hope I never become 'that guy'. You guys have promise to dunk me in bleach if I start to slip.

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Pendragon Thread!

What's the deal with 6E?
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>>97815138
Pendragon, not Niggabegone
>>
>>97813119
Lemme crash the thread.

Theres nothing wrong with playing a female knight. It happened in real life too so its not ahistorical

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Truck Edition

Discuss elves.
Post elves.
Love elves.
All elf lore, games, stories, and anything else elfy is all appreciated.

Thread question:
What do elves drive?

Previous >>97652903
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>>
Traditional games are not the focus here. Elves are.
>>
>>97809452
when the elven enter and steal your shit in the house
>>
NEW THREAD
>>97814421
>>97814421
>>97814421
>>
>>97814425
not even at the bump limit
>>
It's a shame forgotten realms is the biggest dnd setting, since I feel like they fucked up the most with the drow background with the curse of ham stuff.

What's the appeal of evil women?
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>>
Redeeming them, which I find lame not just because it usually removes what made them interesting to begin with by sanding them down back to being regular, but also it's really stupid to expect it as a viable path, that also is not punished often enough by betrayal and sabotage for your simpery.
>>
>>97818471
Genuinely dominant women are crazy rare in general. I recall seeing some poll from BDSM communities where almost all women were either subs or mostly subs, but in case of men it was close to 50/50.
>>
>>97816449
Cecilia is flip? damn...
>>
>>97815723
This isn't bluesky, buddy.
>>
>>97818586
The sub/do split was 95/5 for women and 25/75 for men. Roughly speaking.
Of course sample bias need to be taken into account, it was a poll taken in some BDSM community.

So what are you working on?

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
>>
i am supposed to be working on my megaten skirmish game but it requires a large amount of computer programming . I got no responses in the alternate activation vs igougo thread so I will restate here that i intend to make the first of 3 combat phases alternate activation and the subsequent two combat phases igougu for my trinity press turn action economy.
>>
>>97818983
I am turning my dog transgender.
>>
>>97819059
Why tho

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new sculpts ed pooryanks

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
25 years announcement keep on eye on every month's 25th

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97813287
>greatest risk of becoming unavailable.
You should just be able to bookmark https://store.corvusbelli.com/en/last-chance
>>
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GW-tier face painting.
>>
>>97815620
This bitch seems like a giant pain in the ass to deal with
>attacks people using their own attack values, and for bonus points can perform a ranged attack on somebody using their melee
>cannot be opportunity attacked
>can use defense rolls from ally or enemy units
>your units win objectives on a tie
I initially misread the last one as totally broken, since it says the Target is All Allied Units so I thought it meant you stacked all of your units' strength together before making the conquest check. That would be totally busted.
>>
>>97816393
Isn't that the whole faction's theme?
>>
>>97811048
>>97811863

Thanks for the advice, I ended up going for the Essentials Nomad pack. Will get a couple of games in and see where I want to go from there, hopefully armed with better understanding of how Nomads play.

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>when your players kill the starter villain in 3 rounds so you have to quickly compress all the foreshadowing dialogue before they die
my hag lost a lot of her mystique and mannerisms last sunday
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>>
>>97818571
>in exchange for his freedom he tells her that he's part of a secret organization that's only trying to save humanity from the erlen
>by this point Harald has followed after caught up to them, due to his class feature of favored terrain he can climb past obstacles blocking his way
>he recalls information on this creature; the arachnid queen is a eusocial creature that commands her spawn and has human-level intelligence, she has a slow metabolism and doesn't need to feed for long periods of time, saving prey in webbing, but also moves very slowly
>they discover the other exit door has been webbed up by spider spawn, as the queen slowly unfolds out of the door
>she had left the room in order to block off all escape
>there is a door further into the maze, where the "silver sable" is stored, according to Vilneus, but it's at the end of a long corridor, a death trap if you're being chased by a monster
>the only escape is back somehow

>Harald opens up the webbed door as Ida is caught and webbed up
>Vilneus calls them suckers and makes a run for it, only to be swallowed up by the spider spawn swarm
>Harald attacks the spider with his bow, but she uses her reaction to move out of the way, along with her prey. (And as mentioned before, we didn't realize he should be getting stamina back, so he really only had one manouvre a day.)
>He's getting low on health from the spider swarms and has to make his own retreat. He falls to negative health and recovers again (now with one point of exhaustion) and is then cut off from his escape by the queen, which had Ida in mouth, continuing on her circumventing path and ending up between him and the exit (it's a maze, lots of criss-cross)
>he gets into negative health again, and the spider drops Ida to start webbing him up
>at this point Ida finally makes her save and breaks out of being restrained
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>>97818621
Why are you so angry about this lmao
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>>97818670
>I freely share information on challenge rating, I think that's something that would be intuitive to a character and I don't want the players to just assume encounters are level appropriate, this way there can be informed choices on when to retreat
>the arachnid queen is level 5, they were level 1 at this point
>Ida had no hope of beating it off and saving her friend
>but she did have a magic bean

>she spelled out the word "boeten" or in english "serve justice"
>when the smoke dissipated, the spider was tied up in four giant handcuffs
>before it could escape, or the swarms could catch up to them, she hoisted Harald over her shoulder and ran for the exit

>they'd saved the bandits from the wizard and survived an encounter with the arachnid queen
>this made them heroes in their eyes
>the bandits gave them a place to stay and recuperate and told them what the wizard had done
>apparently, the man had arrived from outside the barony on a flying machine, not unlike Koenraad's
>he had a satellite phone with him, on which they were called by a pompous man that quickly hung up on them

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>>97818725
>the next day, Henrik went back to tell everyone how they hadn't died
>Grimald recounted how the following night, Thuja's minions were expected to show up, expecting them to have drunk the potions
>but they didn't even know what they did
>faced with the mystery potions, the players finally made use of my third gimmick system
>"know a guy" tokens
>handmade little envelopes with an actual wax seal that I melt and stamp myself, containing a little card with "I know a guy... but X", where they get to add a character to their backstory that can help them with a particular situation, but with some caveat X, like "I owe them money" or "they're currently imprisoned"
>Ida's player drew the most severe one "they want me dead"
>we came up with a chemist from her old settlement who was the main driving force behind her getting expelled out of fear for her armor
>only he had the expertise to appraise a potion like this
>she wasn't allowed near him but through an intermediary they eventually got to learn the potions were no good, would transform mind and body

>next night a group of homunculi came knocking on the castle gate
>Thuja had only two teams left, these ones; a quartet of defensive fighters, and a trio of ambushers called Nil, Nol, and Nul
>they called upon Vilneus and told him to bring out his "dogs"

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>>97818921
>The witch had tried to hex the bandits, there was no way they wouldn't ride into battle with them.
>They managed to get 4 bandit minions, one of which was Grimald with his giant sword.
>Then, on the way to Thuja, they visited the settlement to come retrieve Henrik. Giving them a fifth.
>I let them do the turns for their minions, so I could focus on just the enemies.
>When they got their first random encounter crossing through the woods, it played like some sort of war game.
>I had my army of 5 wolves, and they have their army of 7 people, and we just played warhammer for a bit
>DC20 wolves can drag a character prone and inflict bleeding on a prone target (bleeding is continued damage the following turns) and nearly killed Grimald
>but the player characters weren't in any real danger
>Harald got to be badass and use his piercing shot on 4 of them at once, basically killing all of them at once, and we remembered to give him his stamina back for hitting, and then killing, his quarry

>so they arrived at Thuja's hut in great shape
>the defender squad wasn't back yet, so there was just Nil and Nol on guard duty (they knew it was a trio, but Nul was nowhere to be seen)
>Harald appealed to them to desert, and we brought out the diplomacy system
>this time he expertly appealed to the values motivating them, they were motivated by fear of Thuja and he brought up how the Hildebrands were accepting people that they did not need to be afraid of, and that Thuja was about to die and weren't they afraid to be on the losing side?

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What races exist in your setting, or at least are races that you like, be it in science fiction or fantasy settings, and wish were seen more often? For me, I wish Warforged were in more D&D settings naturally.
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>>97762787
>one of those skinny, pale bitches
With the gills on her stomach, she's just the right height to sniff your dick while you make out with her.
>>
>>97814402
It just looks tidier.
>>
>>97703878
well?
>>
>>97708119
what are the criteria for good?
>>
>>97814990
>what are the criteria for good?
BTA, but how about races that are good either add something to the setting and/or would be interesting to play?


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