Previously: >>97199643▶ Thread Task: Unique angels▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.▶ Perchance pastebin of generators and links:https://pastebin.com/XRGqaW4W (embed) (embed)Comment too long. Click here to view the full text.
>>97218010also the "slime giant slave""A massive, vaguely humanoid mound of translucent ooze towers over 12 feet tall, its gelatinous form pulsingand flowing with disturbing life. Within its crystalline mass, the partially dissolved form of a giant can be seen—a frost giant, fire giant, or other massive humanoid preserved in horrific stasis. The giant's enormous limbsare stretched outward through the ooze's body, massive hands reaching desperately toward freedom that willnever come. The creature's face, though dissolving, is frozen in a rictus of eternal agony visible through thetransparent slime.A giant slime slave is an advanced form of the standard slime slave, created from a much larger crystal ooze andrequiring the sacrifice of a giant or other Large humanoid creature. The ritual is even more demanding andcreates a far more dangerous guardian. These massive oozes are prized by powerful evil priests and archmagesas guardians for their most important sanctums, particularly those near water or in flooded caverns.The absorbed giant gives the creature both its increased size and a more defined humanoid shape, making iteven more unsettling to behold. The giant's equipment typically dissolves during the transformation, thoughComment too long. Click here to view the full text.
>>97218010and the slime slave""A vaguely humanoid puddle of translucent ooze squelches and flows as it moves. Within its gelatinous mass, thepartially dissolved form of a humanoid victim can be glimpsed—preserved in horrific stasis, limbs stretchedoutward in eternal supplication. Though it acts under external magical command, its body is alive and secretesparalytic slime to incapacitate intruders. On its own, it is incapable of complex decision-making.A slime slave is not a true golem but rather a living crystal ooze that has been magically enslaved and shapedinto a roughly humanoid form through a horrific necromantic ritual. The creature's vaguely humanoidappearance comes from the humanoid victim sacrificed during its creation—their body absorbed but not fullydigested, giving the ooze both its shape and a macabre warning to those who see it.These creatures are created by evil priests and mages who serve dark powers associated with corruption,dissolution, and subterranean domains. They are popular guardians for underwater temples, flooded dungeons,and subterranean lakes.A slime slave stands roughly 6 feet tall and weighs about 250 pounds.""Comment too long. Click here to view the full text.
>>97221763NTA and he's being overly aggressive about it but he's right, a few pictures would have sufficed. There's been far too much samey, OC Perchance gens in these threads, while the good gens get buried.
>>97222685because perchance is what alot of people use. stop being a bitchy whiner and being all elitest over what gens people use. I use perchance and its been my main for over a year. I used it pre image updates and after and I havent used anything else in at least 9 months minus a few checks to see bing dalle is still ass. so fuck off with too many perchance gens. bitch some of us only use perchance as it gives some of us the most freedom we need and I know how to get past alot of the beauty and fake filters to get a more raw image. so you go use dalle and shut up about others and what they prefer you wierdo elitest
Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.Is WOTC just stupid?
>>97222257>This is ultimately a weird claimStarting off with a common and retarded ESLism, nice.>3.0 and 3.5 were both pretty successfulOverall? Absolutely not. On release? Yeah duh, core always sells well. Then whether the edition can stick around depends entirely on whether it's actually capable of player retention.>but there's another important detail; PathfinderAccording to Paizo themselves, Pathfinder has always been irrelevant and has never actually been capable of competing with D&D. Therefore it is also irrelevant here, and especially irrelevant in a conversation of which edition of D&D is the most successful.By the way, PF2e sells many times better than 1st edition ever did.
>>97220864>...So because it was unpopular, got it lol.There's rather important differences between "the game withered to unpopularity" and "the writers ran out of passable ideas to sell". Remember, this is the edition that saw "Dragon Magic" because people seemed to like supplements with dragons and magic in the title.>This though is obviously made up, because 4e flopped too and it didn't happen.It only supposedly fell below Pathfinder sales at the tail end of the soft-changeover of Essentials (which notably included the bold-faced lie that "standard" 4e products would continue) after what I recall to be a multi-year content draught. It did not "flop", it just did not claim its own death-grip chunk of the market after support ended like 3.X did and 5e seems to be.>>97221132>When the company decides "Yeah this thing fucking sucks, throw it out and replace it entirely" it means its failed, yeah."We can't keep selling this" does not mean "this thing fucking sucks". It just means that people are not continuing to buy it, which allows for market saturation effects to be a perfectly valid explanation. Like the market research turning up that none of the writers' ideas for new supplements would be standout hits compared to all the much more reasonable ideas they already did.>There is no "5.5e", there are just constant erratas and updates to 5e.A specific point was made advertising a big block of core rulebook revisions that include significant alterations to the core classes, complete with playtesting documents.>>97221359Comment too long. Click here to view the full text.
>>97222226>No, a new edition is a new editionA new edition is a new edition, yes, but a new edition is also a new version of a previous book. It's not one or the other. Learn what the word "version" means, you smoothbrained esl.>A dimwit like you would short apple LMAOYou are a dimwit based on what you have done in this very thread. You're trying to cope by imagining something that hasn't happened and laughing at this. The one upside to your crippling stupidity and autism is that you can't see how you've embarrassed yourself.
>>97205375That's so weird. They've barely advertised it and it was a smashing success?(according to your message at least)I've only learned about them trying to replace 5e a few days ago despite being constantly surrounded by D&D from every direction.>>97204936I'm the wizards every time I can, I'd actually be happy to see the spells nerfed across the board.I'll have to see what they did to them.>>97206680>Species were improved because now, you don't have to pick a specific option just to not suck shit with your character build.Oh, you're one of these people. I was legitimately curious what you were about to say but you've started talking about optimizing in a game. Let alone that it's a human-directed game. Let alone it's a role-playing game. You're still trying to play the meta despite all of that.
>>97221394Compared to "actually bankrupted the company" end-of-cycle AD&D 2e, no it did not. The oft-touted claim that PF1e outsold the tail end content draught of 4e supports that they were successful because that's a third-party revision of the system outselling the next edition.>>97222176And if the reason 6e doesn't happen is MtG money drying up leading to Hasbro going bankrupt and nobody bothers using the D&D IP leaving the market to be taken over by off-brands?>>97222189>The argument isn't that the DM can try to take down the sorcerer first, the argument can and will outperform martials on every conceivable metric.No, there's definitely still an attritional encounter schedule where slot-free low-target DPR being competitive allows more encounters safely defeated per rest-cycle with a mix of casters for permissions, healing, and random utilities and martials as combat-monkeys. The problem is that this is an obnoxiously fiddly balancing point that has fuck-all DM advice for it and can very easily get bricked by a LOT of shit.>>97222292>Then whether the edition can stick around depends entirely on whether it's actually capable of player retention....Player retention is an ENEMY of sales in the TTRPG space, because it stops you from selling replacements to the functions driving it. That is the point that people have been trying to bludgeon into your head, "success" as a popular-among-users game and as a revenue stream are not only not the same thing but in many cases optimizing for them directly contradicts.Like all the horrible crap padding the near-monthly splatbooks of 3.X nobody ever talks about, or the fucking Rules Compendium.
>Setting Basically late medieval to early Renaissance Europe >Magic Not really available to players, expect in the form of extremely rare high level magical weapons and items. BBEG should possess magic abilities >Player characters European presenting male fighters only, maximum one low level hedge wizard or shaman>Races All NPCs and PC should be human, finding a non-human village like elves should be extremely rare, unlikely, and magical experience
>>97222512Fighting Fantasy, specifically the land of Allansia. The setting is dirty peasant medieval, with the odd city scattered around that's full of freakish religious cults, bizarre traditions, and any number of monsters masquerading as people. Magic is well-known, but completely out of reach for the average person and most adventurers, a wizard is essentially a rogue city-state in humanoid form. Magic items are uncommon, and at least half of them are pointlessly trivial. About a quarter of them are actively harmful to an inexperienced user, so the category as a whole is best avoided. Adventurers can be diverse up to a point - you don't have to be a Male Human Fighter (Nordic), but you have to be capable enough to fight him one-on-one, or your party will just hire him instead. A wizard wouldn't be in the party, because he doesn't need any help to loot, murder, or conquer. Non-human races in general are fairly common, but any specific non-human race is rare and typically localised to particular areas. You wouldn't have an elf AND a dwarf in a party, generally. Monsters are extremely commonplace and varied, and straying off the beaten path at all is almost a guarantee of encountering something nasty. Monsters and other hazards are extremely dangerous, and even something like a pair of goblins or a pitfall trap is at best a 50/50 chance of survival for an average adventurer without any help. In order to defeat a particularly powerful enemy like a wizard, a dragon, or a Dark Lord, your party will need an equally powerful ally or a special tool/weapon/spell to succeed, brute force has extremely limited applications.
>>97222628Unironically, why don't you just go back to réddit if you didn't like what we talk about here?
>>97222523the worldbuilding general was vandalized by a moron deleting all the links. probably you and your cabal of discord "what system" shitheads.
>>97222512I don't know about perfect, but Euchronia is kinda cool.I like high fantasy worlds where technology and magic are integrated. Things like planes or trains that are operated using magic.I like when there is a lot of races so there's plenty of options for PCs that I can get creative with.Maybe why I also really like Eberron.
>>97222544>>97222546he's right though/tg/ has gone to shit because everyone just walls themselves off in their circlejerk generals
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>97222550In terms of pacing (especially how hard they rushed the Olga trauma reveal, given everyone figured out the details long ago and we got introduced to the much sillier U-Olga before the grimdark "twist) it is a complete fucking mess. Kirei retreading his F/SN motivation was tiresome. It has a real Harry Potter and the Deathly Hallows kind of feel where the plot is advancing noticeably faster and people are spitting exposition left and right because it needs to.However, Maris CHALDEAS itself the final boss is...fittingly eldritch and spectacular for what it's supposed to be, Flauros-Solomon-Goetia steals every scene he's in by having the heaviest balls in any room, and even I have to admit even if it's a predictable twist FGO part 2 SHOULD have led with instead of padding itself out with endless silly jobber presidents the Olga torture sequence helps contextualise why U-Olga is so fucked up. Also I like what an unrepentant shitposter and troll Marisbilly is without even trying to be, his autism is off the charts.It is a mess, but it's a mess with a firm sense of spectacle and drama. My takeaway from this ending is that it was MUCH more well-planned than everything between LB7 and itself, and it's mostly let down by the fact it DOES have to coexist with all the Filler Stall/E-Olga nonsense that let the wind out of the sails for a lot of reveals it wanted to be important.
>>97222575>My takeaway from this ending is that it was MUCH more well-planned than everything between LB7 and itselfOC2 was pretty good in writing terms. OC3 was fun. OC4 and OC1 was a lot of wasted potential with some cool ideas and designs. Narratively, I think they made a lot more of sense if you start treating them as affirmation of the human nature against Marisbury's ideas rather than that of Neo-Chaldea/Fujimaru/Mash's ideas.
>>97222575Fuyuki in general feels like we blitzed through a solved situation, essentially. It even lampshades itself where they don't even bother giving an introduction to the last Servant you fight, you just... fight, win, move on. Making it to the grail was fast, dealing with Kotomine was fast, saying goodbye to Olga Marie was fast. It was a fast section.We'll probably learn more about Marisbury's Fuyuki War in separate materials, but it did feel too brief. I think more memory sections with Marisbury and Solomon would be fun. See more of Romani's relationship with Marisbury before making that wish to 'become human'.
>>97222562Is Solomon his personal hero BECAUSE he was a puppet devoid of will for all his life?
>>97222798Plus he is the family's hero as they are descendants of one of his disciples and thus genetically engineered to be his fanboys. Not really genetically engineered, but the passing of magecraft requires the descendants to share a certain mentality as magecraft is pretty ritualistic in one way or another, so magi families are bound by ideology and traditions as much or even more than they are by blood.
Surprise Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
An I the only that hates the of physically incapable wizards, sorcerers or other caster. Yeah they would be built like the fighter or paladin , their lifestyle and Dex and con scores suggest decent fitness
>>97222633>Am I the only that hates the idea of physically incapable wizards, sorcerers or other casters. Yeah they wouldn't be built like the fighter or paladin
I want to do sentinel/crusher shenanigans with an Echo Knight in 2014, is the only reasonable option to go with custom lineage or variant human and forego +3 stats? I rolled 17, 15, 15, 9, 8, 8
If I drag a grappled enemy in the attack area of my party members do they get opportunity attacks on it?
>>97222779No, as AoO are triggered with non-forced movement
+++ADMINISTRATUM PASS KEY ACCEPTED+++>Loading message...Welcome to yet another glorious day in your officio station revered clerk of the Administratum.Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of ManA brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.May the God Emperor continue to guide you clerk Anon.Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.Previous thread >>971016821d6 page>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_SectorComment too long. Click here to view the full text.
>>97221568(9/12)>Economy:Khandania is a self-sufficient world that produces enough meat for significant exports, and enough energy, equipment, textiles, building materials, etc., for local use. Its main imports are high tech equipment it can’t produce itself. For the past few decades, the main import has been small non-Warp capable vessels that can be used for spotting raiders, visiting different parts of the planet, and doing sightseeing tours to some of the more picturesque parts of the solar system. Khandania also brings in lots of money from tourism, as its limited Imperial presence combined with the mercantile nature of the Group of Seven has led to the formation of entertainment districts where all sorts of vices can be catered to. Big game hunting and archaeology also brings in wealthy tourists. >Society:Khandania is a diverse planet with many subcultures. Ever city and stretch of land on the planet belongs to one of the Group of Seven, and each member of the Group has its own unique traditions as one would expect from a group of powerful Rogue Traders and Free Traders. Most of the commoners can be broadly lumped into three groups, the hardy herders in their large trucks, the grim butchers, mechanics, and longshoremen of the industrial cities, and the flamboyant entertainers and whores of the entertainment districts. Likewise, the off worlders can also be broadly lumped into three groups, the archaeologists, the big game hunters, and the gamblers, shore leaved crew, and idle rich who are only interested in the entertainment districts. As diverse as they are, there are certain traits that tie all these groups together.The first is the prevalence of masks. Khandania’s atmosphere is damaging to human lungs, so everyone wears masks of some sort when outdoors or in unsealed structures. Most of the masks are crude and functional looking, but wealthy individuals both local and visiting, have developed an elaborate system of ceremonial masks.
>>97221581(10/12)The second is the “Day of the Dead”. Certain local Ministorum figures and agents of the Inquisition have come to the conclusion that the Khandania’s haunted zones are powered by fear more than any other emotion, and therefore the best way to stem its influence is through quasi-religious celebrations. The “Day of the Dead” occurs every year (which is only 16 local days long) on the same day, upon which the Inquisition believes the veil of reality is the thinnest. Loud celebrations and parades meant to honor the dead happen throughout the day and parts of both the preceding and following nights, while quieter groups use seances and Ouija boards to try and contact the dead. Officially the ghosts are said to be the benevolent spirits of those who died under normal circumstances, but despite cover-up attempts, it is well known on the planet that previous colonies and even whole civilizations were wiped out under mysterious and/or violent circumstances. >Governance:Khandania is legally a “colony world” despite its large population, which makes it exempt from all but the most urgent tithes as well as many types of Imperial oversight. Most colony worlds are younger and have smaller populations, but Khandania retains its colony status due to the influence of the Group. Most branches of the Imperium are limited to a token presence in Teribithia, the de facto capital city, however, the Ministorum maintains a small office in every inhabited city on the planet where they manage a large network of lay preachers and quasi-religious charities. The Ministorum views Khandania as a lost cause and the personnel it sends there tend to be some combination of corrupt, incompetent, or simply burnt out. The lay preachers and charities are also notoriously corrupt, with many viewing their roles as a job at best, and an opportunity to engage in all sorts of illegal activity at worse. The Inquisitor posted to the planet is always a Radical.
>>97221604(11/12)Free from all but the most rudimentary Imperial oversight, the Group of Seven rules the planet as they see fit. The governing council is made up of representatives of each of the Group of Seven, in proportion to how many shares they currently have in the consortium that owns the planet and the trade routes to and from it. Many powers lie with the ruling monarch of the planet, who is elected for life by the council, but who can be removed with a three quarters vote. The current ruler is Queen-Governor Valentina Lamorteh, a dark haired beauty who takes the Day of the Dead unusually seriously and not only dresses up in costume for the three work shifts that fall within the Day of the Dead, but also during every major royal ceremony, and sometimes on random other days when nothing is happening, just to “try out a new look”. The Lamorteh Free Trader Cartel has started incorporating aspects of the Day of the Dead aesthetic into their uniforms and corporate logos as well.The Lamorteh Cartel is also known for its matriarchal nature, the tendency of its elite to sometimes marry siblings or first cousins, and its fondness for installing large stylized statues of its more famous members everywhere it can. The current largest statue is of Valentina herself, a 20 story bronze structure depicting her as the fictional “Lover of the Dead”.
>>97221608(12/12)>Defenses:Each member of the Group of Seven has their own law enforcement agency that has sufficient numbers to ensure basic law and order in the territories they control. These enforcers usually wear cheap, bland uniforms, have basic training at best, and are limited to basic equipment like batons, cheap handguns, and pump action shotguns. However a few members of the Group of Seven have specialized enforcer divisions with better gear and more decorative uniforms. At the top of the food chain are the small ceremonial armies that each Group of Seven member maintains, easily recognizable by their unique dress uniforms and high end equipment. Probably the only noteworthy thing about the law enforcers is their large inventory of heavy trucks they use for patrolling the sparsely inhabited rural areas.Aside from their law enforcement duties, the enforcers are also theoretically responsible for defending the planet’s inhabitants from the occasional rogue daemon rampage or small scale Drukhari raid, but they are utterly unsuited for the task, and usually limit themselves to covering up the aftermath of such incidents, which they are also bad at.The real backbone of the planet’s defenses is the fact there are usually 2-5 voidships in orbit at any given time, either there to pick up meat or transport wealthy visitors. Usually at least one is a Rogue Trader vessel, well armed and with a crack crew. This alone helps discourage all but the largest of raids that may try to attack the planet from orbit. The planet also has a small refueling station, which Imperial Navy vessels sometimes use. Some of the non-Warp capable vessels in the system are also well armed.
Rolled 7, 7, 15, 5, 15, 10, 14, 7, 9, 5 = 94 (10d20)I am going to write up Ovler 266 next, but first, do the optional fluff and defense rolls rolling 10d20 for quirks for Ovler 266, the post apoc feudal world we did basic rolls for last month
Go To Church Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97221929Slaanesh does have his Noise Marines though, who are supposed to represent love for extreme stimuliTzeench has plenty of sorcerers serving him, which aren't relly a "unit" per se, but it would be hard to make one of them seeing how individualistic they tend to be. And rubric marines are associated with him, who are a resurt of sorcery
>>97221976I know that, but they don’t represent them well like how Khorne berserkers and plague marines represent Nurgle and Khorne. Like, which part of rubric marines scream Tzeentch? These automatons could well be Nurgle units considering how tough they are
>>97221946I get you, it IS fucky and memorable, especially for a one-shot where Corruption consequences don't matter barring some very specific rolls. But it also would make me very wary of the GM invalidating character choices in the middle of a campaign like that. Spending XP to be good at X thing just to be told anti-X happens because Chaos would be a frustrating experience.So personally, I'd need that "I wouldn't do that in a campaign" said out loud by you, if I were your player.
>>97221791They have natural children for the bragging rights and prestige. Ironically the nuclear family sans picket fence is the Commorrite Dream, the sign you made it, because you could both fuck another Comorrite, wait out the lenghty Eldar pregnancy, and raise that child without anyone involved getting murdered by each other, by rivals, or by an otherwise uninvolved conspiracy you just happened to get caught in.
>>97222284oh understandable. For sure, you have to do it with people you know and who trust you not to be an asshole. We have been playing a while already, and 3/4 players I've known for years.
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
>>97221968They're basically the kind of retards who try to impose a "one true way to play" on the rest of the OSR. They tend to be categorized by calling themselves "gygaxian" and using fallacies like Appeals to Authority (typically towards Gygax, but all the way down to "Guy who has a blog") or Appeals to Tradition, and generally acting like dumb assholes.Here's some people on enworld discussing them.https://www.enworld.org/threads/brosr.691184/Some BrOSR try to push the label only onto self-affirming BrOSR because they understand how much everyone dislikes them, but that doesn't actually stop them from being BrOSR, just cowardly BrOSR.There's a bunch in the /osrg/, and they HATE being called out as BrOSR.The self-affirming BrOSR have a bunch of different definitions for what the "truest" form of OSR is, with some coming up with really dumb shit like "Everything is real time" or, for some completely incomprehensible reason, arguing that ACKS is actually the way people decades ago intended to play.https://bdubsanddragons.blogspot.com/2021/07/jeffrogaxian-time-keeping-vs-variable.html?m=1These guys are bad enough that even some BrOSR tried to claim this guy was a falseflag or a joke, but his entire blog is basically exactly like that and seems to be earnest.
>>97222604>using fallacies like Appeals to Authority (typically towards Gygax, but all the way down to "Guy who has a blog")Kek, all this seethe about being directed months ago to OSR Simulacrum's authoritative explainer of what the OSR is. Still have absolutely no rebuttal to any of his points, apparently, since all you can do is mald impotently about it!
>>97222604>There's a bunch of BrOSR in the /osrg/lmao The lies that fishfag will come up with in a desperate attempt to make people forget who he is. There's zero BrOSR in /osrg/. I doubt any BrOSR even know /osrg/ exists.
>>97222507Kurewad, but you're wrong about Ardwuke, he's not in this pic. You've confused him with Drawkue.
>>97222419possibly.
How do you justify a "pest race" like goblins or rat people in your setting? Why wouldn't the dominant species make a concentrated effort to eradicate them if they were a problem?
>>97217366Having brain damage and being poisoned by a combination of social media brainrot and porn addictions lowers one's ability to comprehend long sentences.
>>97217366The more simple and succinct the message the further down it reaches in terms of both social class and IQ levels, it's also common on brand taglines and election slogans.
>>97217789>The idea of a gnoll working in forge with that fur next to burning fires, sounds like a safety hazard about to happenTrue, but at that point you'd need to question how safe it is for Dwarves too, considering they're generally depicted as both master smiths and having huge beards. Having metal rings and beads braided in those big beards probably wouldn't help either.
>>97217789>>97222374Shrimple. Dwarves and most furred races capable of metalsmithing will put fire-retardant conditioning in their hair/fur.The gnoll working alongside a dwarf would likely adopt this from his dwarven friend because gnolls probably don't have a sophisticated metalworking culture (though they might, in this particular setting..). Most other Gnolls would note that he smells faintly of dwarf in a more complete manner than the "hung out with dwarves" way.
>>97221994>Thinks /tg/ is just about playing gamesIf you were playing games, you wouldn't be here...>>97222509Again, /tg/ing correctly!
Dedicated Drizzt Do'Urden EditionDiscuss and post elves. Elf lore, gameplay, and art are all appreciated.QOTT: What drove you to elves specifically?
>>97163705Meanwhile the pseud who wrote this wall of garbage nobody reads and the fags that screen cap/post it look like this irl
>>97200255Depends what your definition of prude means, but the ideal elven characterization when it comes to their sensuality is that: elves understand and readily accept they are the most physically attractive race and they take pride in their beauty. Flowers, sunsets, and rainbows don't hide themselves away behind layers and neither do elves - but elves also aren't rampant exhibitionists since they aren't whores and won't show just anyone the goods. Light elves would wear form fitting and thin clothes that show off a lot of skin but ultimately would leave everything but the curves up to the viewer's imagination. Dark elves would show more skin but they too would keep covered up since they're not common street walkers to be oogled at by their lessers. IRL examples would be women who wear yoga pants and tank tops to the gym (light elves) vs women who wear spandex shorts and sports bras (dark elves). You basically already know what their bodies look like but there's enough left covered up.
>>97217575No but its common in fantasyslop that there is no real difference between fantasy races beyond superficial features. Unfortunately 99.99% of post-1991 fantasy is fantasyslop including whatever garbage you're consuming.
>>97221880>they're not common street walkers to be oogled at by their lessers.
>>97221880>classy but alluringA person of culture at last!
Love Wins Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97099515 /pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
>>97222491>That paranthesesDare I ask?
>>97177684>>97178399>>97185068So when did modern paizo start?2e?2e revised?Sometime during 1e?
>>97222622War for the Crown, though the groundwork was already laid when they tried to replace Erastil with Milani.
>>97217994Alaznist made shit deals for power, as expected by a Thassilionian who trucked with fucking Qlippoth. Abby might get a good deal out of it. Doesn't matter either way because she won't remember.
>>97222515Andoran has a city named Augustana. It’s a major shipping and naval hub somewhat analogous to Boston (also New York, but that’s not the important one.)In 2006 (not 2005, though the album released that year), a band named Augustana had their only Billboard Top 100 hit. This was a song called Boston. I do not believe the city’s name and real life inspiration are a coincidence.
Another Infernals edition edition>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and SplatsComment too long. Click here to view the full text.
>>97221979For whatever reason I didn't mind what the changes to Ipithymia nearly as much as I did those to Lover. In part it's probably because I always found loli genderbent UCS sex street pretty silly, and in part because Ipithymia, unlike Lover, at least gets a pretty interesting new deal to replace what was removed. It's true that just having the new Ipithymia be a new character with a new name would've been better, though.
>>97221979>At that point, just make a different character so that people who liked her can feel free to port her forward without much hassle.You could say the same thing for 3e in general though. Just make a different game.
>>97222115Nah, 3E as a whole, for all its flaws, is definitely Exalted and obviously written by people who care a whole lot about Exalted. The worst parts about 3E, setting aside the mechanical issues of the core, aren't ones where the writers seem like they'd want to write something else but ones where they half-ass things due to obviously being embarrassed of something from the past editions but simultaneously too fond of that something to really let go and change things. I mean things like Raksi being sort of a cannibal monster still but kind of not, or Lilith, or Lover, or, to a lesser extent, Ipithymia.
>>97221113Dek AnthroposTen humans. The demon can have a stock of (up to) ten bodies, which it gets by hanging corpses.
>>97221169>>97222657Oh, thanks, the "n" threw me off.
Vista edition>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.You can discuss Shadowrun here too because I also feel bad for those guys.>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):bit<dot>ly/2Y1w4Md>Resources for RED:https://datapool2045.net/Comment too long. Click here to view the full text.
>>97222172Well those are two roles that would be very unsatisfying if you made them much more granular. That said they're not quite as insubstantial as they seem.Charismatic Impact is actually crunchier than it might immediately appear; I just find GMs don't tend to pay enough attention and can sometimes make it work like mind control. Broadly its a way to scattershot assistance wherever you go; unlike Backup or an Exec's Teamwork, you can run into fans anywhere and you don't have to drag them with you. Even at rank 4 there's more going on than it would appear: Being able to play at well known Clubs necessarily gets you into all the well known club, and you're one rank away from necessarily being able to play (and thus enter) any club that's not explicitly exclusive. Otherwise you're building effectively a contact list as you make fans and can shake them down weekly (figuratively) for favors, which has the rules breakdown of "I have an ever increasing pool of NPCs that I get a favorable social roll on to just have them do shit for me". Use that smartly, and you're going to have the rockstar treatment wherever you go in the most literal sense of the word.Similarly, Credibility has some bite to it if the GM will just play it right. Passive rumors go automatically, so the GM should be keeping you connected and assuming he's not feeding you bullshit intentionally, something is going to be useful. Even if it's not, publishing can work a variety of ways to your advantage more than just having a magazine. You can 'publish' to individual people or organizations and what you publish doesn't even need to be true. It's definitely more fluffy than all the others and more nebulous than Charismatic Impact though.
>>97215169How the hell does this thing fly?>>97222245A good Referee can make Credibility the most influential ability in the game.
>>97222245It's not about being "granular," it's about giving those roles something to do outside of their vague ass narrative powers.
>>97222326>A good Referee can make Credibility the most influential ability in the game.A bad one can too
>>97134223Disengage if things look bad >>97179929Sninoization surgery
Hey /tg/ here's the origins and explanation of the xenomorph and its setting.-Explains the Weyland Yutani world and offers a bonus animated story-Explains various features of the xenomorph such as how it actually sees without eyes-Explains HR Giger and Dan O Bannon's original inspirations for the xenomorph-Explains logically how the xenomorph is closer to the truth and is a combo of 2 civilizations.-Provides 3 entire civilizations for the xenomorph-Shows images of what the real xenomorph homeworld looks like and its bestiary-Links to 1 extra bonus document explaining the Space Jockey's world.-Great music fitting the atmosphere of the setting throughout the document.-Great artwork along with the explanations.Enjoy. May you use this setting and explanations in your own games well.https://heyzine.com/flip-book/6bd0377d5c.html#page/6Comment too long. Click here to view the full text.
>>97203181All the information in the world cannot help a tiny mind that cannot contain it. Maybe you need cartoons to keep yourself entertained
Anyone here could spruce it up a little. Most of the info is barely 2 pages long at the beginning, middle and towards the end, excluding the little story that's just the same thing at the middle but in a much longer story format and not that good, I much prefer the raw info.
I roll d20 to wear the perfect organisms' skin like armour. If above 10 I wear it succesfully, if below 10 I get raped by it, if 20 I get to fuck the suit.
>>97120921I wonder what Japan's deal with him was.
>>97221899They already had too many freaks, they were full.
Thread failed its save overnight huh Edition▶Previous thread:>>97021561▶News:Reminder that next box is Sisters vs Raptors:https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/▶Official Key Downloads, FAQs and Erratahttps://www.warhammer-community.com/en-gb/downloads/kill-team/▶Rules Scanshttps://gofile.io/d/AinK04▶Boxed Set Rules Scanshttps://gofile.io/d/NWRByw (deprecated)Comment too long. Click here to view the full text.
>>97220226Don't see why not thenThere's still the question of the jump lord and possibly the two handed melees and mutant guy
>>97218754law: kinda obviousgameplay: promblems with multiple core game mechanics, no mapplay, no objective play, no conceal, activation problems, weapon scaling (looking at something and jst deleting it is not a good mechanic if yor remember D weapons in bighammer befor damagenumbers over 10 was a thing)
>>97218754Impressive... but that guy would just be stuck in your starting zone because there is no way he can manuver through dense killteam terrain, so you would most likely lose on points
>>97221316>no way he can manoeuvre
>>97215105It’s the opposite. I don’t care that much about the lore but i likewise don’t want to play against some ballaching metafag which is the majority of people i’ve met in KT so far. To claim that you just want to “throw some dice” is absurd when metafags are the least casual players you can go against.My last game had my opponent go over the entire meta leaderboard status of the top teams and how the newest dataslate could impact the upcoming this and that other fuckin tournament. Who gives a shit. >>97216044I’ve never met the latter in my life in any game. I would find a /yourdudes/ autist pretty annoying i’m sure but i’ve yet to even meet one to make this observation. The most fun games are somewhere in the middle where it’s a good clean fun game where the rules are observed but both sides remember that we are trying to simulate dudes fighting eachother and not merely moving spreadsheets around