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File: AI GM.png (195 KB, 1471x1144)
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We've reached the point where GMs are now producing AI slop responses both in and out of character.
>>
If I wanted to read reddit posts, I'd be on reddit.

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Any problems you have with Warhammer 40k/Games Workshop over the past few years, anon? Do you see it getting better or worse?
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>>
The focus on competitive tournament faggotry has made 40k one of the most bland wargames I have ever played
>Do you see it getting better
No, luckily enough older players felt the same and there's a couple classic 40k rulesets hanging around. Not to mention being able to go back and play whatever edition I want, it's just a shame I miss out on the huge player pool of mainstream 40k.
>>
>>97223167
So why do you care about the hobby then if you do not take part in it?
>>
>>97223274
I buy the books, anon.
>>
>>97223168
>The focus on competitive tournament faggotry has made 40k one of the most bland wargames I have ever played
This is why we're actively fighting WAACfaggotry over in /btg/, selling to tryhards may be profitable, but it ruins the experience for everyone else.
>>
>>97223274
Loretubers are boarding on a million normalfags a day who are "in it for the lore".

Mobile Siege Platform Edition
A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB


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>>97218669
double revenge triggers suck, but Dooku would at least give you a revenge trigger of your own. The best list atm seems to be Riff/Grevious but I don't know how well it performs into double revenge as it is so killy. Ventress has god tier activations but doesnt really do anything outside of them unfortunately.
>>
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Finally saw this, it was basically the prequels if they were actually good
>>
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>>97220915
Maybe you should stop installing mods without knowing what they do, Visas' class is jedi sentinel and will stay that way. Sith assassin is one of the player only prestige classes.
>>
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I want to be owned and bullied by a pureblood sith woman.
>>
Thinking of starting with Shatterpoint. A friend already has the core set, so can I just grab one box and start playing, or is the core set necessary? I want to play, but I want to avoid another dead-end buy-in like Legions.

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Archives & Other Resources: https://rentry.co/cyoag
AllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Multiplayer Compilations: https://rentry.org/MCYOA_Comp_Comp
In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping2
Backup Rentry: https://rentry.org/ThreadKeeping3
Crash Landing Edition
Previous Thread: >>97210356
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>>
>>97222191
Nta, that feels more like a problem of using the wrong prompts rather than prompts as a concept.
>>
>>97222412
Anons who make prompts suck I guess
>>
>>97222526
They try at least.
Fuck the video game propts and such though, the type that doesn't refer to what's happening/could happen it the setting.
>>
Takaishi-anon, if you're here, I need a little input on what he wears casually (as in, out of school, the story happens on a Saturday) because date episode reasons. The writefag's pretty close to done
>>
>>97223084
Put him in a cowboy hat, leather jacket that says 'Nippon' in english, cut up jeans, and 80s platform shoes for not being here to respond.

The /btg/ is dead! Long live the /btg/!

Can't show POV of being taken bondsman by a Clan Jade Falcon Aerospace Phenotype on this board.

Previous Thread: >>97195724

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97223186
"It runs on a pure, Space-aged Mineral Water!"

>>97223218
Even Captcha fails at Triforce...
>>
>>97223024
Dam dracs really just going in raw and deep in 3151
>>
>>97223218
Checking Reactor Ops and filtering for

>Clan Invasion
>Draconis Combine + Common
>IS tech base
>6/9/x movement

I'm seeing stuff like Cicadas, Firestarters, a couple of Grand Dragons, Javelins, Locusts, Owens, Spiders, and Phoenix Hawks. Lots of options in there.
>>
>>97223024
…..those maps disprove your point though
>>
>>97223218
For the Combine?
Spider, Mongoose and Hussar. Could also throw a Hermes in there for good measure.

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I got thinking recently, and I feel like a big problem with games where the main appeal is the vibe/feel of the setting rather than unique mechanics/crunch isn't the idea of an artistically driven game in and of itself. The problem, IMO at least, is more that A: a lot these games aren't just narrative-before-mechanics, the mechanics are a complete afterthought, and B: they're all aping the exact same vibe. If we only had 1 or 2 games attempting to capture the "grimdark" vibe it wouldn't be so bad but it feels like everything is going for variations of the exact same aesthetic/narrative flavour. At least Turnip28 had some degree of whimsy in the actual fluff, but with Trench Crusade, Mork Borg and a billion other "the artstyle is Streaking Grime" settings I personally am feeling grimdark fatigue.
I dunno- I feel like an art/vibe driven game with an actually unique or at least underutilized vibe (purely as an example, aping the bright and colourful look of 2nd edition 40K and its contemporaries) and decent mechanics would be good.
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>>
>>97219773
I agree, art direction is everything, no one wants to play with a world that is visualized to look dull and ugly
>>
Everyone's trying to do grimdark because it's popular. The market exists and wants it, so everyone's jostling for first place. You can make a game with any other look but it's untested grounds.
>>
>>97219773
>they're all aping the exact same vibe
That's because you're looking at things that are all descended from the same source because it's far and away the most popular game in that niche.
>>
>>97220097
>I intend to
You can literally start right now!
>>
>>97219773
Grimslop is fine when there's an actual setting behind the art like with Mutant Chronicles but all the nu grimdark settings just reference Warhammer and call it a day. Grimdark isn't even a real genre it's a marketing buzzword.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97222508
As a side to the aforementioned disneywood problems, the original Wormskin Zines are well worth looking at and using various parts to add to your campaign. They have a lot of useable material that has a more earnest approach and tone than the newer stuff and more direct use with b/x.
>>
>>97222859
FWIW, doing it 24 miles per hex would put it at the size of Italy and Norway and roughly half the size of France. So yeah, arguably too big, but not that big.

I know you were probably being hyperbolic, but I did the maths and wanted to share.
>>
>>97223125
I was being hyperbolic but the main reason was that my autism is just about weak enough that I couldn't justify doing the maths myself, so well done and thanks.
>>
>>97223174
What sort of content is in those overstuffed hexes?
>>
>>97223174
I'm the Anon who's done the map comparison spreadsheets, so it was just a matter of changing one cell. Not much work involved. At this point.

>What sort of content is in those overstuffed hexes?
Lairs, altars, gates, dolmens, inns, and so on.

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>
>>97222284
oh understandable. For sure, you have to do it with people you know and who trust you not to be an asshole. We have been playing a while already, and 3/4 players I've known for years.
>>
>>97220239
>>97220243

To be honest, in the DW campaign I'm in, I would have totally thought that was cool. I get people saying "bah! 10 corruption points is so punishing!" but the limit is 100 and even in a long deathwatch campaign, it will take forever for it to matter. I slightly agree with WP success punishing you for having high WP but I think it would give away the hallucination to easily for what it is.
>>
>>97223001
>but the limit is 100 and even in a long deathwatch campaign, it will take forever for it to matter
That's a good point actually, Maybe I just don't give them out often enough, but even in the longest 40k campaigns I've ever run or played not a single character ever acculumated enough insanity or corruption points for them to actually become an issue
>>
>>97223001
>WP
Tbf, they were all in the 40s-50s with one 38. Basically, coin flips
>>
>>97222774
>picrel
Man I got no memes from my games, I wonder if I'm too boring of a GM.

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Love Wins Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97099515

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favorite pantheon? What pantheon(s) would you want implemented/updated?
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>>
>>97222961
Back when Erastil was going through one of his #Cancel troubles - I want to say 2018 - Paizo released one of those Ultimate books that had a write-up for Milani where they portrayed her as a traditional country girl that loves big families and defending your community from tyranny. It really felt like, at the time, they were trying to sell Milani as the big country deity to worship.
>>
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can I get some tips on making this homebrew item?

Passive Shield - Worn
HP: 40 BT: 5 AC TARGET: +6 Hardness: 6
A shield that is fitted directly on clothing/armor, requiring the user to strategically turn their body to take blows with the shield.
Instead of requiring a raise shield action and a shield block reaction, this shield will automatically block incoming damage depending on the incoming attack roll. As long as the attack roll of the incoming damage is equal or under the sum of AC + AC TARGET, but above or equal your AC, the shield will block the damage, as if you had performed the shield block reaction.
You can not use Raise a Shield with this item, and it does not give AC bonuses.

It's for a PF2E total conversion into a mecha action homebrew system where the player has to fill one of their weapon slots with it, so don't worry about how it fits on a medieval setting.
>>
>>97222622
Well into 1e but modern references to external pop culture crap like >>97222739 wormed its way into the game from the jump with references in the campaign setting guide from 2008. Not being able to read the books has persisted since time immemorial.
>>
>>97223264
forgot to state the obvious but it's PF2E
>>
where's the starfinder 2e PDF

Amazons Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97223153
Why would I want Morrslieb to speak to me?
>>
>>97215495
Criticizing a company isn't "white knighting" for another company anon. You're the only one bending over backwards to suck capitalist dick here.
>>
>>97218559
>FB_IMG

Good for you anon, the games you play in your head are pretty cool.
>>
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>>97221042
Consider implementing the following detail: the actual doom diver has the launching pad streaked with some kind of black grease in order for the goblin to slide without too much friction during the launch, there's even a small bucket of the stuff on the model
>>
Okay I'm doing a fanfiction with 4 OCs Warlord Clans going to Clan Mors To become it's Thrall Clans Any information I should know about how Thrall Clans usually become that way with the great 4 or what the relationship is usually like or can differ between the great 4 and their Thrall Clans?

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>
For every 2 points of Dex above 10, add 1 to your roll to hit. For every 3 points of Dex above 10, make an additional attack per attack action at a cumulative -2 penalty. For every 4 points of Dex above 10, increase the crit range of the weapon by 1.
For every 2 points of Str above 10, increase the damage of the weapon by 1. For every 3 points of Str above 10, you can reroll 1 damage die per attack. For every 4 points of Str above 10, your melee attacks may cleave to another target within range and your ranged attacks gain 50% of their base range in additional range.
>>
>>97223129
Your latest game?
>>97223171
A nice and granular solution, but keeping track of this could get annoying quickly.
>>
>>97223203
OD&D gives a missile attack bonus depending on dex.
>>
>>97223103
This looks like shit.
>>
>>97223165
He's just samefagging.

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>
>>97222553
These are British prices, Americans tend to pay at least 20 bucks extra for all Warhammer stuff.
>>
>>97218744
GW likes to cover production and design costs of new models and storage cost of older stock by increasing the cost of 40k units. This keeps the profit margins positive even if not every unit sells.
>>
>>97222443
Metal is premium.
>>
>>97221959
You can get a full old world army for ~300-400 bucks
>>
>>97220489
I miss Mutant Chronicles...

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>Setting
Basically late medieval to early Renaissance Europe
>Magic
Not really available to players, expect in the form of extremely rare high level magical weapons and items. BBEG should possess magic abilities
>Player characters
European presenting male fighters only, maximum one low level hedge wizard or shaman
>Races
All NPCs and PC should be human, finding a non-human village like elves should be extremely rare, unlikely, and magical experience
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>>
>>97223078
You must be a faglord.
>>
>>97222512
Close but no cigar.
>basically renaissance to wars of religion and early colonialism mashed together as needed to maximize cool stuff in game
>Magic available at cost with clear mechanical risk & reward combined with social mechanics over time
>Classless, everyone can learn spells if they have the stats, everyone can fight if they have the stats. Backgrounds are important context for skills but remain inspiration rather than dictation.
>Races starting as predominantly human, adding in other races as they are encountered and become allies in a living world that engage with player decisions and blends in the odd in gradual ways to create both a sense of grounded world familiarity and wonder as exploration proceeds
>>
>>97223088
The world map is one of the most visible and evocative parts of your entire setting. If it is derivative, uninspired, and lazy, there's a good chance that everything else in your setting is as well.
>>
>>97222934
Because let's positive thinking
>>
>>97223146
>he shows players the world map
ngmi

I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
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>>
>>97217289
9th needed a few years in the oven.
Because it had potential. Everyone finally had a codex and you could start seeing what worked and what not.
Instead we got the piece of shit that is 10th
I played GSC and 9th GSC was way more fun to play than 10th
>>
>>97217254
I recall in 7th playing with Sisters of Battle. That I simply spammed Immolator with twin multi-melta, as much meltaguns dominions, flamer battle sisters and deeptriking seraphins with shred as I could, then fill up the rest with penitent engines.
It worked surprising well against Necrons
>>
9e was just 10e with more stupid bullshit to remember
>>
>>97213017
>Nu40k
Do you mean units? Because many of the units are foul.
>>97186166
>There will never be a definitive edition
By design because they want to milk you for $

If for some reason I didn't want to play OPR any more, I'd play the fan SRD for 4th. But that would only be if OPR shits the bed and I didn't like Xenos Rampant or something.
>>
>>97205175
Rate it how and for what?

Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>97221933
Yeah I didn't mean rules. I meant models. Did a quick peek on Etsy and didn't see anything that fit the profiles either. Maybe I should give up and just nab some craftworld ships.
>>
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>>97222946

Arcane Shipyard has good sculpts if 3d printing is an option. They are modular with variant prows for each weapon system and they have both escort and cruiser.

https://cults3d.com/en/users/ArcaneShipyard/3d-models
>>
There is a strange code at the bottom of pastebin file.

What is this? How do I use it?
>>
>>97222588
I don't know why they bothered with errata for the Flamer/Man-catcher. It's the single worst weapon in the game and nothing they did changed it.

Also, I guess if a Squat has a circular stone saw as their weapon besides their gun, they make unarmed attacks + circular stone saw. So cheap power pack weapons are overpriced on anyone with more than one attack, and the expensive ones are overpriced period.
>>
>>97222566
>Neither of you has read the actual book
Yeah, and I don't intend to. A summary is fine. I'm just want to know what Ozzy and the previous rulers were. I know they're called "the iron lords" but I don't know what that entails. Cyborgs? Necrons? Guys who traded iron with other systems? Rulers who were though like iron?


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