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Helstorm Fireworks Edition
(Happy New Year, men of the Empire)

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip

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>>
what are tomb kings and cathays play styles?
>>
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>>97279683
PERRYS
>>
>>97280852
Also, they are almost always having fun. Orcs have gone up and down in win rate, but I've not ever really seen a sour orc player. They're either chill, laughing all the time, or try hards. I've seen only one WAAC fag, and even he was just capitalizing on the fact his army accidentally got good for a bit in the mid 2000s
>>
>>97280874
>they are actually gentle timid creatures
Guaranteed they aren't. Only in comparison to the males you could maybe say that. But it's like saying someone who's 8/10 pissed all the time is docile compared to someone who's 11/10 pissed all the time.
>>
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How does Ice Magic works, and what Wind is that/associated?

Previous Thread: >>97096644
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>97276542
>have you considered supporting the player transforming into one of them
No but the succubus has her own Corruption table. Other than that, that's more for homebrew especially considering how succubi and incubi work in Labyrinthus
>All it would really take is having XP costs for the relevant traits and feats, and maybe a framework
That's a lot of work, balance-wise, especially if you read the succubi and vampire Traits
>maybe a framework to better come up with the rituals to do it
The framework is Oracles+Imagination. You don't always need the game to tell you what to do, just get the idea and go
>a journey to become a THE Tentacle Monster
There are many ways to mutate, mostly through corruption. Mutagens are left vague so you can come up with something. Or make a homebrew.
Most of the stuff I add is often something suggested which is simple, but if it's complex either it requires me to put effort OR to use homebrews as inspiration and currently I'm focusing on testing and making sketches. if you want to can post your ideas in the discord so you can also test them and have other test them too
>I was about to download the latest update
I hope you still had downloaded the update
>>
>>97263091
Damn any interesting stories from it?
>>
>>97263913
It is what it is. I was sorta achievement hunting at that point, the character had become pretty strong (being a vampire is actually pretty great, at the potential risk of a death spiral if you ever get captured/defeated) and I had just arrived at the Fae Forest to learn a ton of magic, since the free massive Magic you get as a vampire had been pretty underused so far.

>>97279597
Going off of memory here, when she visited the city her first sewer mission (the homebrew one) went about as poorly as it could've gone without her straight up getting defeated. She had to escort a city official down to a blockage and on the way she almost got defeated by like... three slimes. Because she relied mostly on blocking and so the acid + slimed debuffs were stacking up on account of poor rolls. If she didn't have the clean spell she might've lost there, which would've been insanely embarrassing as she already killed an Orc Boss in his stronghold at that point. Then she encounters a pair of sewer crocs at the mission's objective which messed her up, shredded her armor into nothing and by the end she was at half health. This was all made much worse since I ruled early on that if a vampire feeds while escorting an NPC, they gain +5 Vigilance reduced by 1 per success on persuasion, so I was trying to avoid drinking meaning no healing for free after combat. The problem compounded when she ended up saving a kidnapped girl on the way back. By the end she got like +6 vigilance from the two NPCs seeing her feed and was butt naked.
>>
>>97274971
>>97274979

That looks an awful lot like 5e...

Where'd you snag a copy?
>>
>>97274078
Call of Cthulhu has some great duet adventures and is usually easy to run as lewd horror. Check out Does Love Forgive.

Also Delta Green, which is basically the same game.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97279136
>I don't recall how it goes in ItO
Similar but deadlier.
Failing a critical damage roll means you're out of action until someone else gets to you and you have a short rest to restore HP. If no one gets to you in an hour you're dead.
Sounds like the Miami 86 helping each other up is faster and fits the fleshwound action run and gun vibe. Combat in ItO can get very deadly very quickly if enough party members get hit and taken out of action. Tends to result in TPK or a few survivors running away in my experience. Might try the 86 method next time.
>>
I'm looking to run Dead Weight for Mothership as an introductory one-shot. Does anyone have experience in tracking/progressing time as the ship falls apart? I'm particularly aware that as written Renato’s body breaches the reactor two hours after the incident. I'm leaning to have this occur about halfway through the night, with the activities needed to jettison the pearl artificially eating up in-game time so the climax at the seventh hour comes at a faster real team pace. However, having the player's work up until that point undone is a bit of a risk.
>>
>>97280269
It makes sense. ItO wants you to avoid combat as much as possible, M86 really wants you to get a shoot out with the cops.
There's also rules for chases, very small, but they're there and you get some example cars and boats so you can use them as reference.

It's a nice ItO clone, nothing crazy, but covers some bases in case you didn't know how to approach them and has some nice inspo. I also got it from the share thread so it's a lot for free.
>>
>>97280484
Secret countdowns never worked for me. You could go the BitD route and have a pizza slice clock on the table, more gamey and players can act accordingly to clear canonical information.
I usually lie a bit because anything you do to inform them of stuff they shouldn't use to decide is gonna break immersion. At that point just make it as dramatic as possible.
>>
>>97280484
try narrating knock-on environmental effects like stuff detaching loudly in the distance or have a fire break out and an alarm go off. if they spend time investigating, give them a fair estimate of time left.

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97275849
Year of the Horse not Ywar of the Whores. Easy mistake to make, I know
>>
>>97279117
>why tohaa were shoved into the bin
They sold like shit
>why (you) want them back
Big boobs and OP rules
>>
>>97279291
>Big boobs and OP rules
what are the chances of this staying there when they get a refresh?
>>
>>97279117
>why tohaa were shoved into the bin
Because we can't have nice things.
>and why (you) want them back (or not)
After the nu-Morat shit I have little confidence. I just have to grab Sukeuls/Gorgos somewhere and I'll have the entire lineup anyway.
>>
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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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>>97280580
No, I was trying to trick someone into dumping all their pics
>>
>>97280541
>NO UR PARASOCIAL!!!
You literally can't formulate a reply that isn't just repeating back the last post that insulted you. I accept your concession again, freak.
>>
>>97280946
You really are though. You have no defense against the accusation, except to accuse them of it first do you can say they're only copying you when they point out how it only applies to people like you.
>>
>>97281007
this is just a hilarious rewording of my last post as well. Don't worry, I again accept your concession, freak.
>>
>>97281007
hey do you got that folder of pictures of liam whenever he looks at laura or frowns.

The DMG refers to eight different types of players. Was it correct?
>>
>>97280550
Can an abstraction be correct? It's a way of broadly characterising people as an introduction to GMing for a heterogenous group with differing needs.
>>
>>97280550
WotC was basically the only people to actually survey players, so it's the closest thing to an empirical taxonomy.
>>
I am 100% actor

the paid dm defenders have always said they help people with no friends, but the last few months they are being promoted as
>fun for friends
>give your dm a break
>let your group try a new system

im talking ginny d, reddit, forum posts, irl in-store. in all seriousness will people fall for this instead of having one of their friends dm
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>>97280367
I don't know if they have the same effect. I'm sure someone at some point is saying
>my paid GM did it better
to their friend who had an awful time trying to learn a system with no help from the players. But actual plays create the illusion of normality, if you pay you know it's not normal. People don't compare a home made meal with a restaurant dish, if you friend knit a sweater you're not comparing it with a store bought one, if you grow a tomato just being edible will impress you.
>>
>>97280753
>People don't compare a home made meal with a restaurant dish, if you friend knit a sweater you're not comparing it with a store bought one, if you grow a tomato just being edible will impress you.
While your comparisons are correct, I can say that I have heard from a DM friend of mine that there are indeed people that say things like "Why can't you be like [x]" or "This isn't how [x] would do it".when comparing their current game to another one they're paying for. And while they could be lying, I do see quite a number of places online that seem to convey the opinion that DMs basically exist to cater to the players, and not to take a specific role in a group game, so a paid dm experience might be seen as more...I don't want to use the word normal, let's say more [expected] than you or I want to believe.
>>
>>97280641
If we're gonna talk seriously, I think a big part of GMing is setting the tone. Be it roleplay heavy, interaction first, over the top, the GM is talking more than most players so how they present things and what they reward with attention will guide everyone else into what type of "fun" the session is meant to bring.
>>
>>97280804
That really sucks, dude. Your friend has my condolences. There might be bias that I think has been brough up, the type of player that can only play if they pay usually aren't that nice to have around.
>>
The store owner used to slip me some cash under the counter when my game grew to 20+ people every Wednesday. He said Wednesdays started being his 2nd most profitable day of the week.
I burned out though after 6 months, it's just too many people even with multiple dms.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97280516
you didn't check well then
>>97279663
is there a way to rip files from 4shared?
>>
Requesting: "Free From the Yoke" from UFO Press

Thanks in advance!
>>
Requesting Songs for the Dusk (itch)

Tyyy in advance
>>
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Looking for
This World Summons Too Many Heroes!! Definitive Edition

(Has new layout and all supplements, not in any anime trove)

TIA
>>
Anyone got Deviant: The Renegades Black Vans?

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97278849
Should I tie the various types of weapon scaling to perks, or should I have a while weapon creation section?
Though if weapons are their own section, I have no idea what the perks would be. The whole thing is just weapons.
>>
>>97278983
Everything in the jump is now a gun
>>
>>97274425
Put an option to have a cute deergirl as our vessel in Deltarune
>>
>>97279867
That's already an option
>>
>>97265640
Kazdel is like the worst place for an Elf. Like, Originium dust is fucking everywhere bro.

>>97275581
>(especially the "this is more of a Follower than a Companion" line in the Schrodinger's Imouto option, kind of redundant now they're in a Follower section instead of Companions)
A consequence of the chaos of moving options between multiple sections during the birth of a new one.
> it's not clear whether the whole population of My Paradise follow you or just the brainwashed ones.
>and it's not clear whether the whole population of My Paradise follow you or just the brainwashed ones.
That option is supposed to replace itself every Jump with a new one, like how Nico Nico Knockoff gets left behind because it's funny.
>I'm also not entirely sure if we can *not* get a new Deuteragonist in a given jump, but given this is Himenospia the appropriate answer is probably no...
Mind rapist wife is non-negotiable.
>Red Mom kind of seems like she'd fit better discounted for Human than Wasp, though. Kind of hard for her to do her "control everyone around you" thing if you've already turned them into minions that are instinctually poorly disposed towards her and her minions, and if you take the (rightly, it's hilarious) recommended "overwrite control of other Queens' Soldiers" option for Will of the Wasps, she's kind of toothless?
That Companion section is unintelligible chaos, defined by no reasonable order. That said, being a Wasp is the one that guarantees a reason why she can't just control you. Also, there's no reason you shouldn't be able to build to counter her, she's a Companion, not a Drawback.
>Misaki At Home's Queen ability
Kind of stretching it but sure.

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You have to play Monopoly.
Which Monopoly do you play?
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>>97248543
I think it depends on the level of tourism. here in germany we have like twenty city/region specific monopoly games even for cities with just 120k inhabitants
>>
>>97248543
You can get custom-made monopoly boards for specific areas. There's tons for small towns/counties/locations in the states
>>
>>97247712
Whatever versions of monopoly that aren't just reskins of the original, I want unique effects on chance cards that you won't find in the base version I played to death as a child.
>>
Is there a Star Trek one?
>>
>>97247712
Frozen 2 monopoly because I have 3 daughters

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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I wrote a generator to determine ACKS henchmen availability per market class. I dunno if I'm allowed to release it though. I will if it doesn't violate copyright or whatever. Took me a couple of hours in C++.
>>
Oh here we go, got permission: https://pastebin.com/uGpVQTtF

Enjoy!
>>
>>97278240
Dragonbane isn't an OSR game, it's an RQ clone. Post about it there.

>>97279989
IMO the ideal for treasure maps isn't a dungeon but a simpler lair located somewhere in the wilderness. That said, if you don't mind weird technofantasy you could try Lone Colossus of the Akolouthos Sink by Gus L., I seem to recall that being in that range.

>>97280365
>>97280662
Nice! Good work Anon.
>>
>>97280830
Oh lmao, the Dragonbane post got deleted already, that's what I get for leaving the thread to auto-update
>>
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>>97280032
Could be something worth using there. I'll take a look.
>>97280209
I think I have Halls of the Blood King floating around somewhere. Worth considering. Thanks.
>>97280830
Yeah my initial idea was to generate a small lair and give some landmark designators to point them in the right direction when they search for it. (5 miles East of Obelisk, just beyond the lake. Place Obelisk and lake hexes accordingly on hexmap etc.) but I also thought this may be a good way to break up the process of delving such a huge dungeon as Stonehell.
I was considering using The Hyqueous Vaults as it's been recommended by Prince and others. I could also have one of the macguffin rods from the module be bundled up in the map as my player hasn't actually examine it yet (fortunately for me). It's maybe a bit longer than I was looking for, at about 60 rooms, but it's only one floor and has "vault" in the title, so the allure of treasure would be strong.

>Reposting the magic item I came up with the other day as I think the sloppa image I generated for it turned out decent.

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What are some of your experiences with BRP or mythras? Favorite stories, characters, or supplements?

I generally like running pulp or horror campaigns. Funniest story setup was how my players thwarted a small series of adventures I planned before it even started.
>Players role up an old priest, a journalist, and basically fred from scooby doo.
>Investigating a series of murders and disappearances.
>Get captured thesmelves and wind up in a rundown factory converted to sort of look likea victorian mansion.
>Meet an obvious vampire who uses them for basic company and conversation before planning to kill them.
>My players escape, the frail priest manages to full nelson the vampire, and the other players manage to use a stake to kill him.

It ended what I planned to be a multi session adventure in one night. It was a lot of lucky roles and ended up with being funny.
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>>97276547
>Warlords of Alexander
Never knew about this. I will have to look into it. There are so many good roman source books, cthhulhu invictus by golden goblin is really good alongside mythic rome, but greek is pretty hard to find.
>>
is there a notable difference between mythras and runequest glorantha outside of glorantha being tied to a world? as far as i understand it mythras is just runequest 6 and glorantha runequest 7?
how do both of them compare to BRP which OP posted?
>>
>>97280321
yeah, there are a lot of small differences between runequest glorantha and mythras. RQG ican only do glorantha. It is aheavily built upon oldschool runequest. Mythras developed differently based on the two mongoos editions. Brp i find to be slightly worse. I do like brp derived systems though. Magic world is great. It is probably the best d100 system for faux dnd style fantasy along with openquest if you are into lite games.
>>
>>97270691
So how do those cons compare to BRP?
>>
>>97280959
brp is more generic and tries to simulate a lot of different genres of games. Most people dont even use it for fantasy because there is magic world as mentioned before which is a fantasy hack of brp+stormbringer.
This mirrors my own personal experiences as well as i have played different stuff in brp but never a fantasy game with it

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>You all meet in the tavern of an isolated village. It's seven in the morning, and everyone is having their breakfast.
>You see in the corner a young man in studded leather chatting animatedly with an older woman in heavy armor.
>A young woman lets out a cheer as she beats a man of the same age in an arm wrestle. He wears a suit of gleaming gothic half-plate, while she wears a hauberk and gambeson. After the contest has ended, the pair enjoy a hearty meal of turkey and maize together.
>An old man wearing a ragged cloak over equally ragged clothes nurses a cooling cup of coffee while watching their antics, stirring in a spoonful of sugar after an exploratory taste.
>A woman sat on a stool by the bar takes in one last drag of her cigarette before she stubs it out in an ashtray. With that out of the way, she tucks into a pumpkin pie that is waiting for her.
>A man with dark skin pays for his meal with several unfamiliar coins, before brushing past you on his way out the door. He wears a vest made of soft leather over a loose cotton shirt, and has a long sword in a sheath strapped to his back, ready to be drawn at any moment.
>A young girl greets you animatedly and offers you menus. She asks if any of you were interested in buying some of the potato and rabbit stew that is currently cooking, or if you'd like rooms for the night.

What does your latest tabletop character do in this situation?
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>>97277860
You know damn well that's what Gygax meant when he put "studded leather" in D&D.
>>
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>>97276113
My character internally cringes at all the various anachronisms that are ruining the mood of the renaissance fair, while giving an especially dirty look to the woman who can't go without a cigarette for a few hours; a scorn born more from jealousy than disgust as he has to stop himself from reflexively reaching for a box in his shirt pocket that hasn't been there for years.

He mentally chides himself for taking the contact seriously and researching how to behave at the fair only for everyone else to care even less than he did. Yet, out of a sense of spite he decides he might as well keep up the act and do it right even if nobody else does. He takes a seat and though he declines the stew and room, he orders some bread and cheese to blend in. He's more of an eggs and bacon kind of guy, but forces himself to scarf it down as he knows he'll need the energy for later.

He absentmindedly chews on the scarce fare as he keeps an eye out for the contact and tries to stop himself from chuckling at the noodle-armed office nerd losing in arm-wrestling to the roided out dyke pretending to be an amazonian. A few minutes turns into dozens and he decides he'll just have to do some legwork and look for the contact himself. As he pays, he wonders whether he should leave a tip with the plastic coins that the fair uses and decides he might as well, as he'll just bill the client for the expenses anyway. Serves him right for this joke of a meetup point.

It's funny because nowhere in the stale pasta does it ever mention being a medieval, a fantasy world or anything even unrealistic once you realize the previous two don't apply. It's easily explained by just being a bunch of shitty LARPers in a modern setting and a retarded narrator, AKA (You).
Also, on my way out of the tavern, my character notices a small smelly brown dwarf (manlet) in a corner making a retarded thread on /tg/ so he kicks his ass. Fuck you.
>>
>>97276113
>A man with dark skin
>cotton shirt
I bet you made him pick it himself huh? Fucking racist piece of shit.

Also the elf in the pic looks like she fucks orcs.
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>>97279809
Huh? Where did D&D come from?
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>>97279921
>Also the elf in the pic looks like she fucks orcs.

Hot

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
253 replies and 62 images omitted. Click here to view.
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>>97273529

As for elves = indistinguishable from actual demons for longer than people remember.
>>
I'm making Magitek that runs off Rei Ayanami bondage.

>To elaborate, magic can only be harnessed by human thought in my verse. If you want to create Magitek, you need to somehow figure out a way to get some human to run it forever and ever.
>Their solution was simply to take a particularly excellent female Mage, clone her, and use the Clones as the main component in creating magic using Spaceships/Airships and Mecha.
>The clones are usually young girls that are engineered to be emotionless, submissive, and highly intelligent so that they can be turned into sapient tools. The real controllers (ie captains) are usually normal young male soldiers that subdue these clones to their will.
>The mechanism that harnesses the clones' power is designed to literally bind them and turn them into passive objects for the human controllers. The usual design is just the clone bound to a cross while dressed in a white jumpsuit (barefoot, of course) while the pilot sits in the seat and does all the actual fighting.

You could say the girls are basically just U.I. slash concubines for the male pilots. It's dirty business, but it works. And more often than not motivates pilots to fight harder so that their Core doesn't think they're cowards.
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>>97167875
I'll be honest, I ripped a lot of stuff from the Elder Scrolls, Warhammer, Fromsoft Games, Game of Thrones, Etc, I took some names and place ideas from Bathory albums for my Viking Lands and People
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>>97276203
Isn't that just Melfina in Outlaw Star
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Realistically what would life in a world of superheroes where your ability is defined by your bloodline be like? Would eugenics be common place in such a world? Would government affect them if the abilities could range from pointless to Homelander level at best?

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First thread of the year edition

>Previously in the Mortal Realms:
>>97261720

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

Comment too long. Click here to view the full text.
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>>97278613
Genuinely seems to be the explanation, the new backstory feels like something someone not overly familiar with the setting came up with and that noone told them redeemed were a thing until it was already too far in to course correct. They offer no reasoning for why neave has to have a dude following her around and murdering her whenever she finds out who she is, and have an idoneth ready to collect her soul as payment when she (inevitably, they believe) turns back to chaos again.

They don't even have a reason for why everyone decides she's allowed to know her past without killing her now in s2, to the point bastian offers up a completely innocent UW character's soul in place of neave's when the idoneth wants to be paid. They were just fucking with her for no reason, i guess, and really hate that random other stormcast too
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>>97278709
>how can I feel better about that
It's not a shining happy ending for that pairing, but you gotta learn more about the characters than just memes and read some stuff for youself.

They broke up in the end times because tyrion drew the sword of khaine, as his character was always teased to do, and went violently insane like his ancestor did. They had a kid together, even when alarielle's firstborn should've been a child with the phoenix king, and that daughter's death + his inability to have been there to save her created a lot of the anger and anguish that drove him to the awful things he did during the end times. Alarielle was appauled at the things he did, especially to people they both cared about, and even knowing that after a certain point he wasn't in his right mind they couldn't reconcile. She mourned him greatly when he died, was the first person he spoke to after Teclis brought him back and purged the influence of khaine, but as much as they still cared for one another, some things can't be undone.

In aos Alarielle is driven by a lot of that end times character development, she saw how fucked up the elves were and the terrible things they were willing to do, and moved on. She moved on by making her own children rather than looking for elves to rebuild their race like the other three did, and she took a new consort after growing to love someone else. It's pretty overt she still cares about Tyrion and still mourns her dead daughter, but she isn't bound by events from a world ago.

>>97278764
>>97278767
Neither of these are really true, Alarielle did fuse with Ariel and took the mantle of Isha in the cyclical changing over of the elven pantheon, but she didn't become a new person or whatever. It's obvious she has some influence from that merging, like her seeing an insane Kurnous and feeling a connection to him that led to her growing Kurnoth from the noble parts of his corpse or her more fey-like changing of moods, but it's almost all Alarielle
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Warp Minis actually has some neat Tzeentch daemon proxies
Might look into that, just wish GW would refresh their range already though
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>>97280835
I kind of like the middle and right flamers, but basically anything is better than the current flamers. I don't really like the horrors, they're a bit too goofy and the sharp nose and ears make them look more like goblins than demons. I do wish GW would refresh the horrors to actively look like they're splitting again.
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>>97280778
woman coded post


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