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Battle for Skull Pass edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>
>>97841789
>favorite
TOW
>least favorite
TOW
>>
>>97841799
Just get proonts or something if you're broke. Don't subject your opponent to this faggotry.
>>
>>97841789
>favorite
WAP
>least favorite
TOW, but I still like it. It's least favorite simply because the other editions I like more.
>>
>>97841815
>warmaster
>your opponent
>>
>>97841786
Looks pretty good Anon, the big horn could use a shade though, imo a 1:1 of nuln (or sepia) and lamium medium would do the trick

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Supers Swimsuit Edition

Previous Thread: >>97355136

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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should villains all be related in appearance to the hero for a unified look?
or should villains deliberately look offbeat for a varied look?
>>
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>>97838025
Unless it's a central point that the hero and villain both share a theme/motif, it doesn't matter. Captain Cold looks nothing similar to the Flash.
>>
>>97838287
I bring this up because I was going to use a legally-distinct version of the ringer named hoop-lah, who creates hoops of pure energy and then throws them with considerable force
>>
>>97831766
>A few years ago, I've homebrewed a TTRPG Hero system, from 0.
Impressive! Can you share it please?
>>
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>>97771368
Happy Easter! What do you need to remember when creating rabbit-themed heroes or villains like picture related? What about animal-themed supers in general?

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn (embed)

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97841312
>I am not sure getting comfortable being worshiped is a good thing actually.
I disagree. If you’re a god, you need to learn to think of yourself as one. Being in denial of what you are is never healthy.

>Getting used to it is too close to coming to expect it
I feel like you should elaborate on what you mean by expecting it.

>I use Rias' pics because she looks awesome
Good taste.

>Could you elaborate more?
I don’t know that much myself, I’m just remembering a conversation with Ric. That said, it seems I remembered it wrong.
>https://archive.4plebs.org/tg/thread/85918801/#85920135
>Rainbow-Dyed Melody
>Furthermore, those tightly related to that God will quickly realize your nature and treat you accordingly, as their signature powers and abilities are accessible to you.

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>>97841464
>I disagree. If you’re a god, you need to learn to think of yourself as one. Being in denial of what you are is never healthy.

I don't know, see below.

>I feel like you should elaborate on what you mean by expecting it.

I think one of my jumper's strengths is they understand that all these powers and abilities don't make them better than anyone else, in fact the give an opportunity to be a lot worse. I think part of being a god means you believe you are more important, wiser and better than everyone else. That can lead to so real problems. I think in being a jumper it's important to maintain your humanity to stay sane and grounded. Humanity doesn't mean staying human so much as valuing people.

>Good taste.
Thank you. Rias a cute.

>I don’t know that much myself, I’m just remembering a conversation with Ric. That said, it seems I remembered it wrong.

I'll check it out.
>>
>>97841427
Nigga, you don't even have enough charisma to get accepted by a niche fanfic community on the internet. Let anyone actually convince anyone to follow you.
>>
>>97841685
>I think part of being a god means you believe you are more important, wiser and better than everyone else.
Well, let’s take these one at a time.
>Important
Depends on what you mean by important. If you mean you’re more influential than Joe Average, well, that’s kind of a given. If you mean thinking of others as not mattering compared to you, I’ll come to that in a moment.
>Wiser
This one’s kind of a given, really. As I said with Civilization, living for thousands of years naturally means you’ll be wiser than most. Just remember being wiser doesn’t mean you know everything, and that your goal should be to teach and guide others, and you’ll be fine.
>Better
If we were to take better to mean more capable, then it would be obviously true. However, this is clearly another manifestation of important, the viewpoint of seeing others as not mattering, and it’s here that I think we come to the core of it. Does being a god and thinking of yourself as such mean you have to look down on others? I don’t think so.

>Humanity doesn't mean staying human so much as valuing people.
Valuing people and remaining connected to them, yeah.

Welcome to TODD!

This thread is for OPEN discussion of TSR-era D&D (up to and including 2e), TSR-era settings, and related games, such as retroclones, OSR, and OSR-adjacent games. Free discussion of house rules is encouraged.

>Games
Including but not limited to: OD&D, B/X, BECMI, AD&D 1e, AD&D 2e, For Gold & Glory, Hackmaster, Myth and Magic, Shadowdark, Into the Odd, Mausritter, Cairn, Mörk Borg, DCC, Mothership, Knave, Troika!, White Hack, Black Hack.

>What is this thread NOT for?
Meta discussions and drama related to game creators and other /tg/ threads. We come in peace.

>Resources
2e fan wiki:
https://adnd2e.fandom.com/wiki/Advanced_Dungeons_%26_Dragons_2nd_Edition_Wiki

2e archive:

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>>97841415
don't bump your retarded thread nobody cares about. it's sliding for a reason.
>>
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>>97841446
There is something seriously fucking wrong with you dude.
>>
>>97841446
Kill yourself, fishfag.
>>
So I bought the hardcopy of this to use as a source book because fuck playing 3.5, but also damn this book got me when I was younger.
Has anyone actually run The Mecha Hack or Aether Nexus? If Y, were they functional or even f u n? I'm thinking of ways to get my group who primarily prefer ruleslite games into this besides strapping them to chairs and watching escaflowne until they like it.
>>
This may be an appropriate place to post this. I am foreshadowing a threat from deeper in the dungeon that I'm writing and have found that there doesn't appear to be a B/X statblock for an Aboleth. I checked my AD&D Monster Manual and Fiend Folio and didn't see it there either, but I did find it in my 2e AD&D monster manual.

My question is, how much (if at all) do I need to tweak a statblock from 2e in order to fit B/X, or would I be better off just homebrewing from scrap? I understand that certain elements (like XP) are very different and am prepared to adjust those, I'm just wondering if anyone is familiar with any weird trends (like AD&D2e creatures having lower AC or better attacks on average). Google searches exclusively tried to tell me about 5e statblocks.

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NATO intervention edition

Previous thread:
>>97576097

>Thread Question:
What have you been working on recently?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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We had our first game of Fitna yesterday. Syrian civil war of 2012. History was altered as the rebels took over Assad in a brutal conflict. It was fun once the players got the hang of it, I was personally acting as an umpire. One thing that I was left wondering about was the card draw you get from playing the Reinforcements event card. If you draw another event card, can you just keep playing those events or do you have to declare all your events at once and then if you draw any extra those can be used later to generate OP or saved for future turns? It seemed really strong and swingy to chain-draw 3+ reinforcements in a turn into 3 more events. Any Middle-East war veterans here to weight in?
>>
>>97834235
As others have said, The Men Who would be Kings is your best option. Sword and the Flame is a very popular boomer era game and is still very popular at conventions.
These are the best two, but for your purpose MWWBK is what you're looking for
>>
>>97834575
>>97839344
>>97840670
For bigger battles of that period, is Black Powder 2e the way to go? I will be honest with you, I'm not the most hardcore wargamer around and my friends are definitely too fresh for granular and complex rulesets. I'm not sure if it matters but currently we have people working on Zulu, Brit and Afghan forces. We have a friend that wants to build a small Prussian force of the Franco-Prussian War but I'm not sure how to include him in the mix - guess we will have to go alt-history at some point.
>>
Between Hail Caesar and Warmaster Ancients, which is the better system for 1vs1 games?
>>
>>97841070
They are roughly the same game with different goals. Warmaster is more of a game, while Hail Ceasar is much more of a method by which to push toy soldiers around.

>setting where technologically primitive party has to explore / loot a dungeon with >= modern day technology (including both treasure and security measures, traps, etc)
has anyone tried this? also bonus points if you have answers to the following questions:
>how does the tech affect the setting once it's taken out of the dungeon
>how do you justify characters knowing enough to not die instantly from a sentry turret / electric fence / landmine / poison gas generator / whatever
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>>97839100
Runequest rapes D&D in the alley behind a turkish barbershop, and leaves it with no shoes and a milky bootyhole.
Any edition.
Yes, even MRQ1
>>
>>97839030
DnD was doing that in the 70s and early 80s
The fact it's no longer a thing should give you a memo how "fun" it is and how shortliver it is
>>
>>97839030
>IR sensor works in pitch darkness
>passive system so undetectable and works with zero power, zero moving parts and zero maintnence
>analog circuit can use an array to detect position and depth for a firing solution
>can filter targets by IR signature
How the fuck are cavemen getting past this?
>>
>>97839030
We have a worldbuilding general newfriend.
>>
>>97839134
Son?

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Professor Edition

Previous: >>97833922

>Most recent banlist update
https://magic.wizards.com/en/news/announcements/commander-banned-and-restricted-february-9-2026

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

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>>97839276
As opposed to green playing 3 lands per turn?
>>
>>97841858
Magic is a resource management game. Having only one or two mana to work with but a lot more cards and probably a lot less health is a novel situation that will probably having me thinking a lot about whether I hold for interaction, play for tempo, or play for value. Knowing MLD might come down might also encourage me to build up my board state in creatures and resource generation. Maybe I'll consider running more rocks. If I run more rocks what other synergies open up to me?

It's called thinking about magic versus being a mid-functioning autist who throws a tantrum when he's not in Christmasland.
>>
>>97841859
Cedh is solved and games all play out the same way until rhystic is banned and/or draws are disincentivized
>>
>>97841896
>Maybe I'll consider running more rocks
>maybe i'l consider running more rituals too while i'm at it
>so much burst mana means i cut down on land
>less land? Gotta have free spells too or cards with low cmc
>hmm i have so much burst mana turn 2 maybe i'll ad naus, i wonder what happens
>w8 this isnt what i actually want whose bright idea was this anyway?!
You are very funny
>>
>>97841916
The question is not whether cedh is solved but variety and you cant deny cedh is more varied than 'ramp then cast haymaker' b2 battlecruiser

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97665641
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

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>>97840633
If you say so dude.
>>
>>97840619
Looks simple-ish enough, actually.
Prana is the stand-in for magical energy of other systems and settings, but more integrated into the world, so you can't just up and banish it from an area without killing everything inside.
Mantras are the verbal, and mudras are the somatic components, and yantras are the local take on magical circles. It's all facets of the same system.

>>97840592
One thing I don't get is the Maya thing. What do you mean by cosmic illusion and illusory realities?
Is it just an illusion over the real world? Or is the real world an illusion too, and you simply swap parts for some of your own making?
I mean, the latter kinda fits the "Matrix-style" description.

Also, magic is mostly subtle and monk-like, I presume?
>>
>>97840195
A lot of the animals are different from earth animals in my setting.
The few that are unchanged are stuff like rodents, insects, and birds. The main exception are a few random domestic animals that live exclusively within settlements.
Everything else follows two main strategies of surviving in the wilds with monsters being a thing.
Being durable enough to fight monsters off
Or being very very good at evading monsters.
Some, like boulder bears, use both strategies depending on the threat level of the monsters in the area.
Like if it's a human sized monster with nothing really special about it, the boulder bear will probably stand their ground and fight to disable the monster enough that it's no longer a serious threat.
But a very dangerous monster the boulder bear will curl up and use it's natural camouflage to look like a big rock in the hopes the monster will pass through without noticing it.

Another example is quite a few snakes have developed octopus like camo that not only changes color but also texture to REALLY blend in.
>>
>>97840882
>One thing I don't get is the Maya thing. What do you mean by cosmic illusion and illusory realities?
>Is it just an illusion over the real world? Or is the real world an illusion too, and you simply swap parts for some of your own making?
>I mean, the latter kinda fits the "Matrix-style" description.
>Also, magic is mostly subtle and monk-like, I presume?

It means that the actual physical world, the one our senses see, is not the real world. We are simply seeing an abstraction, a mistake of the senses. Like being trapped in an illusion or a VR simulation.

Or in more practical terms, the Matrix as a metaphysical framework.
>>
>>97841284
Okay, that covers the Matrix-like nature, and it's pretty cool, but where does the magic of the system fit in exactly?
Like, in Matrix itself, people could pull stuff off by the virtue of, basically, hacking the system. Is that what this world's magic does for people?
Also, *is* there a real world? Like, a physical realm, or is it all illusions or dreams of some godhead?

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Anyone got any better than this D&D now vs then comparison pics, especially for art style?

Seeing the new MTG set look so incredibly gay and full of mediocre modern digital fantasy art is quite sad.
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>>97841380
>Impotent incel internet rage and aspirations of violence
Jesus christ anon, get some therapy. This shit is pathetic.
>>
>>97831907

Aren't people sick of the culture war yet? Isn't it an obvious distraction to stop the hoi polloi from doing things our rulers don't like(starting unions, protesting against wars/Israel, etc)?

Look at all the layoffs happening right now. The average age of a new hire is 42. Even if you're a doctor or plumber who will be fine, think of all your friends and family who are suffering because of layoffs, AI, rising gas prices, etc.
>>
>>97839391
Yes, tabletop gaming was never for retards like you.
>>
>>97840485
>sick and twisted thing that falls in line with the behavior of a demon
That not a nice thing to say about yourself, anon.
>>
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>>97831907
>Anyone got any better than this D&D now vs then comparison pics
Yes, you colossal faggot. I just made one in a few seconds.

>especially for art style?
No. Fuck you and your self imposed victimhood.

>Seeing the new MTG set look so incredibly gay and full of mediocre modern digital fantasy art is quite sad.
Then be sad, you pathetic, weak little victim.

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>first time dming technocracy
>first time dming Mage20
>first time dming (true story)
>game set in covid, friend suddenly sees all the lights in the wikimedia server room suddenly "blink", then appear as though they are all focussed on him (& partners location)
>probably thinks its a hidden mage, nephandi or demon he'll fight next session
>will actually to be a post kantian/Georges Bataille horror that is trying to show humans the "outside", breaking not only conscensus but noumena
anyway how do you ambush your players with your autistic hobbies?
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>>97831526
i cant be bothered to learn prior mage systems rn. will give awakening and Asc-1st editions fair shakes latter in the year. still getting my bearings as mage dm and dm in general
>>
>>97831503
Typically I am rolling dice behind a screen for no reason, and then I drop a bunch of monsters I had planned for the session on them no matter what.
>>
>>97831652
Based.
>>
>>97831526
will still be better than mage 5e tho
>>
>>97831503
nick land and his consequences have been a disaster for philsophical youth

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Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
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>>
You guys claim to exalt in humanity no matter what form it takes, but I firmly reject such a stance. I believe being human is a quality and not just a physical matter of fact. If you are human, and don't act in a way that befits the ideal of humanity as something great, if you debase yourself, lower yourself to the behavior of something foul and less than human, something utterly spitting on and squandering the gift and potential of being born human, I simply cannot consider the loss of something corrupt in such a way to be "hatred of humanity."
>>
>>97841495
Cosmic Horror had one of the best HFY moments ever, in a weird way.
>“Poor Old Ones! Scientists to the last -- what had they done that we would not have done in their place? God, what intelligence and persistence! What a facing of the incredible, just as those carven kinsmen and forbears had faced things only a little less incredible! Radiates, vegetables, monstrosities, star spawn -- whatever they had been, they were men!”
It's actually kind of a touching moment, which is weird for Lovecraft. I adore the guy's writing, but "emotional" is the last adjective I'd use for most of his stuff.
>>
>>97841558
But enough about eating an entire KFC family bucket on your own without even putting your pants on.
Tell us about mankinds accomplishments.
>>
>>97839217
>global corporatism destroyed mother earth, let's let children die!
Jake Sully was actually insane.
>>
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>>97841740
>erm, this small child had his home destroyed by his family. it's le heckin' VALID to give him another planet (one that's already owned by another species) so he can destroy it too

/bgg/ Board Games General

Previous thread: >>97771950

Pastebin:https://pastebin.com/h8Tz2ze8

*NEWISH* survey results:https://pastebin.com/scAkFdTv

>what's your favorite abstract game?
>what game from your collection would you say are you the best at?
>dice or fixed values for combat resolution?
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>>
>>97840844
I cam get you medina for ca. €55, the estates is gonna be harder
>>
Easter Morning, played a game of Tragedy Loopers at my friend's place with the boys. Probably gonna play Clank or The Crew next.
>>
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>>97840099
>You can negotiate, but not freely exchange resources and the spotlight is always on one person that makes the decision,
If that's why Santiago calls to you, you might also enjoy Tower of Babel.
>>
>>97839573
Your TV is way too high.
>>
>>97840554
When you place your block or move the chieftain you care about what is going to happen for at least the next several turns. Small variations to the board are enough your change decision. I am not constantly pulling Pueblo off my shelf but I have not gotten tired of it. The gameplay is still engaging to me after at least 10 plays.
I will add though that I have almost always played with the cult sites and turn order auctions. I prefer them because they force painful choices, but they do also cause the games to be more varied.

Long time MtG player (17 years?) and with what's happening to the game rn, i don't really have much interest in any of the new sets.

Sorcery looks like it could maybe scratch that itch. The art is fantastic and reminds me of legacy MtG art. Anybody here play?

I watched a few overview vids, but I'm curious how the actual gameplay goes.

For someone who plays mostly EDH, are there any similarities?

Is it usually a 2 player match?
How long are the matches usually?

Is it as much of a money pit as MtG?

Convinced a few of my MtG friends to give it a shot based off of the art alone. Just need an idea of what I'm up against in terms of learning curve.
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>>
>>97835460
this and a bunch of other Ian images appeared in the Tolkien bestiary too. I also always loved the wights picture.
awesome that they got him involved for this, his shit is so unique.
>>
>what if we make looking like 90s generic fantasy art our selling point
>>
>>97840990
>art is so bad nowadays generic fantasy art from the 90s is a legitimate selling point
>>
>>97820809
I'm already sold on the art, no need for you to reason why it's so great
>>
>>97840990
That's infinitely better than
>what if we make fags, retards, trannies and unrelated children's IP's our selling point

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Bedsheet Ghost Edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
Dust & Blood released for Cthulhu by Gaslight
https://www.chaosium.com/blogout-now-for-cthulhu-by-gaslight-dust-blood/

Current Book Club Topic:

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>>97833370
>>97838556
>Is the villain effective?
Yeah, I'd say so. It's a colossal serpent-like entity with white fur, rapto-claws, and a wolf's skull for a head. It's completely immobile in the ice, and yet its presence causes insomnia and madness in the research team analyzing it, it may have driven the expedition who found it to suicide, and if Grace's theory is correct, it is causing the sped-up heat death of reality. It's the best kind of weird and unearthly that I like in my horror villains, and even more interestingly, it seems like it might be some especially weird take on the Yeti given it was found under the Mahalangur Himal and is noted to have "white fur".

>If you had to pick a moment that really scared you, which would it be?
Not necessarily a "scared me" moment, but the idea of 'something' being the direct cause of entropy as a phenomenon and being capable of speeding it up is a pretty freaky scenario to be stuck in. You can't do anything to stop it, you can't reason with it, and you can't slow it down. Something that should take sextillions of years is going to be happening in under five, and you'll be forced to experience it in crystal-clear detail.

>Is there anything you feel could have been expanded upon?
Maybe a little more lore behind the Specimen and some other characters for Grace to really bounce off of, but that's about it on my end.

>What would you change?
As above, I'd add other characters for Grace to interact with, more details on the Specimen, and some more speculation/theorizing regarding it.

>Would you use it as inspiration for a game?

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>>97833370
I love the story, but I'm not sure if I would include it in my games given its reality destroying nature. I might consider using it as a final monster or an overarching evil.
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>>97836065
Yeah, the scenario I’m currently working on started that way. The set piece is an astronomer seeing Ghatanothoa through his telescope and being instantly petrified. Love the idea that in Lovecraft’s universe, star watchers had to really worry about seeing the wrong thing.
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>>97833345

>>When is the last time you've hit your group with a good old-fashioned ghost haunting?

I always felt like ghosts were a really good b-plot or flavor for a horror adventure about something else. EG the ghost of a murder victim puts the characters on the trail of a serial killer by appearing in their dreams.

I guess I'd struggle to do something with a ghost as the main entree of a horror story. I mean, players might find it tedious to roleplay being woken up by footsteps in the hallway or being expected to protect an exorcist from poltergeist activity, if that makes sense.
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>>97840722
That's pretty cool. I hope it goes well.

I ask because I've had an idea for a setpiece in an opera house/grand theater where players walk forward and the curtains open to reveal corpses strung up like puppets on the stage.

hy does SM armor in 40k have such retarded design flaw? The knee area is always exposed whenever a marine isn't completely stationary. Medieval smiths figured out how to design a sensible knee protection on plate armor but engineers who made this hyper advanced futuristic power suit couldn't?
inb4: "warhammer is le silly satire" shut the fuck up irony-brained normalfag
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>>97837856
Salamangreat Heatleo shouldn't replace Volcanic Doomfire just like pic related didn't replace Simorgh
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>>97837625
It's based on concepts made in the early 80s by artists who clearly didn't study plate articulation. That's the IRL reason. There's no in universe reason, because the knee isn't a weak point in universe.
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>>97837625
Same reason 90% of Imperial tanks don't have suspension.
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All of warhammer looks like the goofiest shit ever and I don't know why people insist it's a deep serious setting unless you're 12 and know none of the stuff it rips off
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>>97837625
Because you need tubes and greebles to break up the space and make it look technological but also used future.


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