Anybody on /tg/ collect Gunpla? I'm trying to get playtester impressions on a homebrew wargame I'm working on, and the handful of people I have testing it aren't providing meaningful feedback fast enough. Homebrew wargames thread too, I suppose.
Which D&D canon setting do you like most? Which one would you like to try out? >Blackmoor? More like, Blackwhore!>Greyhawk? More like, Gayhawk! >Mystara? More like, Fagstara!>The Conan universe? More like, the colonoscophy universe! >Dragonlance? Not worth giving a chance!\>Forgotten Realms? More like, forgettable realms!>Spelljammer? More like, go-to-Hell jammer!>Dark sun? More like, No Fun!>Al-Qadim? More like, All-Cocks-In-Him!>Planescape? I'd rather plan an escape!>Eberron? I like it, the creator is a creep though>Ravnica? More like, Ravnigga!>Exandria? More like, Retardia!>Theros? More like, Lameos!
>>97835401Simply incorrect. Crazed demigods waging an incredibly slow shadow war of good and evil don't restrict your ability to make human-scale plots.
>BlackmoorExcept the 3 old modules from TSR I don't know much about it. Like the Egg of Coot-mystery though.>GreyhawkHaven't looked at it for a few decades, but it was OK>Conan universeI like it.>Forgotten RealmsMy players are used to it and so am I. In constant need of de-retarding, and that's how I've run my campaigns over the years.>SpelljammerLooked better than it turned out to be. Too much sillyness.>Dark SunI like it but never got to play or DM in it.>PlanescapeGood idea, beautiful art, but seems to draw in the absolutely worst DMs.>EberronComment too long. Click here to view the full text.
>>97835382>>97835401Yes, the Chamber is actively manipulating events in Khorvaire.Consider the following passage from Dragons of Eberron, p. 12:>Consider Coralonyn, a gold great wyrm. He is older than the kingdom of Galifar itself; in fact, he rode at Galifar’s side in human form, as a spy for the Chamber. Through his studies of the Prophecy, he possesses knowledge of the past and of the possible paths of the future. He has fought rakshasas in the Demon Wastes, and gazed on Tiamat’s prison in the Pit of Five Sorrows. He spent a decade as a Lhazaar prince and a century studying ruins in Xen’drik. Coralonyn is immensely powerful physi- cally, but he is far more. He has knowledge it would take a human fourteen lifetimes to gain. He has contacts across the world, and has negotiated with angels and argued with kings. With force of will and the sorcerous power of his blood, he can make his very wishes reality. In sum, a dragon is one of the most impressive creatures adventurers will meet, and an encounter with a dragon should always be memorable.One, just one (1) Chamber dragon that we know of is a great wyrm gold dragon who has meddled in affairs since the time of King Galifar I.That is just one.How many dragons there are in Argonnesen? According to 3.5 Dragons of Eberron, p. 26:>Over fifty thousand dragons roam Argonnessen.Comment too long. Click here to view the full text.
>>97835427According to Keith in 5e Chronicles of Eberron, p. 141:>One of the core themes of Eberron is that player characters are remarkable, and that they can achieve things normal people can’t. For the sake of argument, imagine that you discover the dragons of Argonnessen are going to destroy Khorvaire in a week. Rallying the nations won’t be too much help, because this isn’t a problem that can be solved by a humanoid army—all the armies of the Five Nations combined would be slaughtered within minutes if they faced the full force of Argonnessen. King Boranel has no particular influence when negotiating with the dragons; they don’t care about his crown or his nation. This doesn’t mean that humanity is doomed; it means that the adventurers will have to do something seemingly impossible—perhaps sneak into Argonnessen and find a way to make the Conclave listen to them. How? Maybe they can somehow channel the spirit of Ourelonastrix. Maybe they can threaten to release the Daughter of Khyber if the dragons don’t back down. Maybe they can find proof the Conclave has misinterpreted the Draconic Prophecy. So while all the horses and all the king’s men may be useless in this struggle, a few bold adventurers may be able to do the impossible.This section is particularly janky and unappealing to me. Keith starts it off by saying, "PCs are special and can achieve things normal people cannot!" and then goes on to clarify "Well, if the PCs want to save Khorvaire from dragons, then they will have to resort to an even more powerful cosmic entity, or convince the dragons to back down (pretty please)."The way Keith Baker has written Eberron's dragons is such that there is, flatly, no way whatsoever for a single decisive battle against a big draconic villain to save the world.
>>97835522There is, if you want to do that. Dragons are pretty individualistic, and tend to fuck off and do their own thing. You could even make one of those doomsday cults be headed by a heretic dragon. They'd be hard pressed if you wanted to make a 3000 year old great wyrm with epic magic be the villain, or especially if you think that destroying Argonnessen will somehow improve things instead of making them worse, but it's not impossible to have a dragon villain.
Fractal edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-march-23-2026>NewsThe Pro Tour and Magic Spotlight Series in 2026:https://www.magic.gg/news/the-pro-tour-and-magic-spotlight-series-in-2026Metagame Mentor: The Final Four Standard Regional Championships of Early 2026:https://www.magic.gg/news/metagame-mentor-the-final-four-standard-regional-championships-of-early-2026>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
dead game, dead general
>>97835356this
>>97835356>Guys seriously, I was told Magic is for everyone.And that means NOT YOU.
>>97835356I fear no kikes. You may have cucked and shackled and destroyed White but you’ll never control me, you sheeny shekel sucking kike
>>97835453What?
Splinter editionPrevious: >>97708621>News & RemindersFood Chain is banned in HistoricArena Direct Teenage Mutant Ninja Turtles March 27-29; win up to two Teenage Mutant Ninja Turtles Play boxeshttps://magic.wizards.com/en/news/mtg-arena/announcements-march-23-2026>Secrets of Strixhaven Spoilershttps://scryfall.com/sets/sos?order=spoiled>Useful Linkshttps://pastebin.com/QFA0hqaAComment too long. Click here to view the full text.
>>97833202Half right, if you're high IQ you already quit playing MtG
What's a good deck I can make for ranked brawl without needing to spend any rare wildcards?
>1-3 and 2-3 in drafts i drafted sally prideis it hell queue or is forcing wb a dumb idea or what? i had decent decks but just got btfo
>>97833558SanarCoinflip kinoEither you win on turn 5 or you lose on turn 5I queue roughly 30/40 Sanar games every day while jacking off, and am closeish to Mythic
>>97834678Forcing colors is rarely a good idea, unless your colors are so absurdly powerful that you can win with scraps. But also it's just variance, it's not like you drew sally every game.
Would your human male fighter ever consider getting themselves a nice trad peasant wife and settling down in the countryside?
>>97817852This looks like shit.
>>978200331. Go Corps and "HFY" anyways.2. Pop open a time capsule à la Fallout 4, play human anyway with the superpowers of not having intergenerational trauma, enduring room temperature without special gear, and not be sexually attracted (and able to reproduce with) your gun.> The only thing of value about that game is the resolution mechanic, and stats as HP.
>>97817852Which pairing is more kinoMF/FMUMMU/Ff
>>97835107?????
>>97835107I'd love to see you paired with a job application.
Tree 2 Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97835127I did experiment with rules for rolling an injury if someone went to 0 HP during a fight. Though I did limit it to a single roll once the battle was over, justified as the adrenaline preventing them from noticing the injury until afterwards. That did require some tuning, like changing the lose an arm/leg results into just breaking an arm/leg. And it's something I haven't had the chance to really fine-tune. I'd likely want to add Con mod as a bonus to the roll, and possibly implement a penalty for each time they went down. But it did ultimately accomplish the goal of making the players far more wary about going down to 0 and playing more cautiously as a result. Doing something similar with exhaustion would probably be less punishing, but still quite effective. I wish the game had more enemies like the Giant Spider that basically countered 0 HP healing by themselves. There's more enemies that just outright kill a PC when reducing them to 0 compared to those that would just incapacitate a PC for 1 minute on reducing them to 0.
>>97819785Having access to spellcasting already puts him neatly above most subclasses. The core features of rogue just kinda suck
>>97834873To make it work you should lower the numbers all around, not inflate them. Less damage but less frequent healing
>>97826273You weren't even calculating the fact you get two weapon masteries and handaxe has vex, leading to overall increased hit and crit rate on yoir nick and bonus action unarmed strike. I still would prefer battle master tbdesu
Are there any weapon types you would have in your games that aren't represented in the DMG or PHB?>Caestus/Brass Knuckles - 1d8 Bludgeoning, benefits from any features that affect Unarmed Strikes>Atlatl - uses Javelins or Spears as Ammunition, has Loading, does 1d10 Piercing at 60/180 rangeI was going to suggest Tonfas as well but I feel like that's just a reflavored Club.
/bgg/ Board Games GeneralPrevious thread: >>97771950Pastebin:https://pastebin.com/h8Tz2ze8*NEWISH* survey results:https://pastebin.com/scAkFdTv>what's your favorite abstract game?>what game from your collection would you say are you the best at?>dice or fixed values for combat resolution?
>>97828161it's a light game. not as elegant as knizias, but only a bit harder to teach. you go fast by matching a bunch of symbols together from up to three cards from your hand, plus one from a shared crowd card. there are a number of suits with abilities like cornering, healing, and attacking. whenever you take an action in a suit you advance its skill marker. depending on the crowd's whims you have opportunities to advance the skill marker double. once the skill markers start landing in the bonus zones, your speed when you take those moves gets much much stronger. it turns a game of simple hand optimization into constant tough value judgements of when to prioritize upgrades over your current position. there's not a ton of player interaction, but the mind games around when to shield from attacks and using whips to maximum effect based on position do enough for mevery timeless vibe and plenty thematic for my tastes
Is 7th continent actually a good game or overhyped bullshit?And are there any good exploration games at all?
>>978344017th Continent is massively overrated for sure, since it's a product of a time when these types of games didn't exist. 7th Citadel is a significant step forward on the core design, and the best exploration game I've played yet.
>>97833246I mean I can pick my nose in two seconds and scratch my but in one but I didn't realize we were racing to beat each other's playing times.
TQ:>Rank all the Knizias you've played:>What are your favorite Old School German Style board games?
>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.>Examples of companies providing rules and/or miniatures for alternative wargames.Comment too long. Click here to view the full text.
Feels good to finally go back to not being a nogames. This past month I was able to play my first game of Quar and Void AdmiralBoth are fun but I have some reservations about the legs Void Admiral has due to simple list building>>97833434>reddit cuck gameSome people are truly mindbroken, what could this even possibly mean. Have you tried just playing a game you like?
>>97834102Steve Jackson (UK) founded GW and Fighting Fantasy. Steve Jackson (US) runs Steve Jackson Games and made Ogre, GURPS, and Muchkin. The only confusing part is the Fighting Fantasy books written by Steve Jackson (US).
>>97834841Honestly Trench crusade pissed me off.Every normie midwit was pushing it because thier favorite youtuber was paid to push it.It was litterally 40k for people to stupid to realize not every game needs to be 40k.Also John Blanche is over rated
>>97835392Ian Miller > John Blanche
>>97835392>Also John Blanche is over rated'tis poor bait at best, sir.
I do.
>>97830146Yes, and when what 3e and on calls "sorcerer" was introduced as a channeler in Player's Option: Spells and Magic. Except that they were a Con caster instead of a Charisma one, since it was linked to a fatigue system.
>>97833209It didn't help that Sorcerers (and other spontaneous casters) were screwed over by the metamagic system and the Wizard got bonus metamagic/item creation feats.
>>97831790>same proficiencies,Sorcerers got all simple weapon proficences while Wizards started with only club, dagger, light crossbow, heavy crossbow and quarterstaff. Didn't mean very much as the crossbows were pretty much the best of the simple weapons.
>>97833193I recognize, logically, that you can be 25 and this would still be true, but that makes me feel old, so I'm going to assume you're 18 years old and be angry that you're on my lawn. >>97833196Genuinely curious what your native language is. In English, "mage" has zero female connotations.
>>97833916Wizards and wise men and sages were often fortune tellers. Star readings and whatnot. Maybe even an oracle or seer.
"What the fuck?! 'You guys' let the thread die with no link to the new thread" EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>97835114Huh. That's funny. You'd think that the rotation would almost force you to adapt a bit. Me, I don't chase the meta, I just have fun with whatever they put out, even if it means I don't win much. Not trying to be snooty or anything, it just sounds like we enjoy the game differently.
>>97834922I played a few games of Altered and I liked it for the most part, it had interesting decision trees going on. If anything maybe the problem with gameplay was just how much you had to see every turn (cards to put into the mana zone, what to keep in the reserve, lane to play your cards, bunch of tokens to manage, three stats on each card to keep track of)It just had some really stupid concepts like the uniques or the QR codes uglying up the designsAlso didn't really like how the character design felt straight out of 2010s Tumblr
>>97835132Well yes, rotation killed all the prior meta decks. But the same decks have been played with minor adjustments in all three sets so far - blurple, dogs, purple/Steel, and Blue/Green control being the top decks in each format.
>>97834803not sure how often they update this, but for the longest time it had the old Informant nerf. Thankfully it seems like the dev team has came back around on him actually being pretty important to blue as was.
>>97834922tilting at windmills here anon.nobody's defending altered. it was stupid while it was alive and now it's dead. and it's not going to get a loving fan continuation because it sucked.
https://www.youtube.com/watch?v=S00y1hmfBgk Edition>Community Links:https://www.warhammer-community.com/https://www.unitcrunch.comhttps://www.newrecruit.euhttps://wahapedia.ruhttps://40k.gallery/>3rd Party Models Pastebin:https://pastebin.com/Q33bkBUh>Pre 10th Torrent:Info hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5Comment too long. Click here to view the full text.
>>97835499It depends on what you compare it to. Compared to hiking it's an expensive hobby. Compared to sailing it's dirt cheap.There's also obviously a bit of a humble brag in saying it's cheap. And also that there are different markets for it. For me as a yuro €150 is not a big deal, but it starts to inch into something I might think twice before buying. For an american $200 probably doesn't even register as money, it's like having a few beers with the lads for me.
>>97835554>For an american $200 probably doesn't even register as moneyooooo brother, you do not know how bad things are in teh US in terms of economy for the average 20-40 year old do you? Most people in the US cant even cover a 500 dollar emergency. Most people are living pay check to pay check in the US. 200 dollars for the vast majority of the US is a very large chunk of money to consider dropping on plastic toy men.
>>97835548>For example, if you drop like 3k on a new PC and your intent is only to play older games?You do not need a 3k PC to only play older games though.
>>97835514>yes I picked 280% because thats what GW didSomething to keep in mind with this is that it's almost as cheap to make an army out of OOP minis, if it's for a popular faction, as it is to use new models. That's almost unheard of, especially when the OOP ones are made of more expensive materials sometimes.If people were more rational, GW would be competing with their own secondary market, except they already do rules churn to get people buying models for "finished" armies.>>97835534I would argue that $ per hour can be a negative in opportunity cost. You can't measure happiness, but if I'd have a really good time spread over five hours, or the same amount of fun in 1 hour and then spend 4 hours doing something useful, the latter is probably better.>>97835554>For an american $200 probably doesn't even register as money, it's like having a few beers with the lads for me.>ladsDoubt.We're not fatcats because we spend $200 on a night out, we're poor because a night out costs $200 if we were to go.
>>97835554according to research teams roughly 74% of americans below age 40 are living paycheck to paycheck
I have found most systems for armor and defense unsatisfying.I find pure damage negation doesn't represent that armor doesn't just reflect but also reduces a lot of damage too, a hammer to the helmet won't just plink off its going to have some significant concussive effect, if less than against an unhelmeted head. But on the other end, armor as pure static damage reduction often doesn't illustrate the other end, that many attacks SHOULD simply be negated, a knife thrown at a breastplate won't just deal less damage, it will ping off harmlessly.And Barbarians of Lemuria, Specifically the Mythic version, I believe addresses both those concerns for me.This is done by a. health and damage being kept rather conservative and relatively equal, not becoming exponential as levels go up and b. armor being a die you roll for damage reduction rather than a static number. The range of damage that armor protects just so happens to align with the damage most weapons can do. damage being 1-6 + strength and armor protecting 0-5 damage. meaning that a low roll on most attacks and a high roll on most armor saves will have the armor totally negate attacks, while a high attack roll and a low armor roll will totally bypass armor, and a medium attack roll and a medium armor roll will deal reduced damage.This is all modified by the fact that 2 handed weapons you roll 2d6 and pick the highest damage, medium weapons you roll straight 1d6 and light weapons you roll 2d6 pick the lowest. And armor ranged from light reducing d6-3 damage (0-3 damage), medium reducing d6-2 damage (0-4 damage), and heavy reducing d6-1 damage (0-5 damage). This means a dagger has the potential to deal as much damage as a great axe if situation permits (like dagger to the eye slit), but is less likely too, and that light armor could fully protect you from a glancing blow like heavy armor, but is also less likely too.
>>97825641Meant that it's pretty dumb to say there is a "universally better" armor system because every game has different aims, and you should ask yourself if that way of using armor (or anything) works within the specific framework.
>>97832349OP said favorite, not perfect though. So the one you have the most affinity with rather than it working in every instance.You can have a favorite very complex armor system, but acknowledge that it might not be good for a specific rules light and non simulationist kind of game. Or vis versa you like a very abstracted armor system, but it might not fit your current game of GURPS THe Armored Autist expansion. Or your favorite might be a balance of complexity and simplicity.
>>97817261I think old fallout's DR/DT system makes the most sense. Some armours just reduce damage (eg. Nonrigid armours like mail or kevlar) and any significant hit will still injure the person behind it to some extent. Other armours can largely or outright prevent the wearer from suffering any injury (generally rigid armours like plate or ceramic inserts) up to a point.Of course limits exist, as the example given of a hammer to the helmet, but those could be done via weapon rules and modifiers.
>>97817261Does anyone else have an autisticly specific go-to armor set up they prefer in games? I do.I always liked the idea of a medium armored guy who wears a full buff leather coat and leggings as a base, has a breastplate, mail voiders to cover the shoulders and armpits while not being as heavy as a full mail shirt, Some open faced visored helmet or secrete under a brimmed hat, long gauntlets that cover the forearms, and a targe shield that is strapped to the upper arm of the off handed side to provide one side of the upper body with full protection while keeping the other side maximally mobile.seems like a good level of protection while also not requiring too much bother to put on and take off alone. Also If I abandon the voiders and shield, it should be essentially silent for stealth as the breastplate would only be touching fabric. Basically looking like a English civil war cavalryman with extra mail around the shoulders and a small shield protecting his right upper arm.
>>97835444Oh yah, another small autism point I thought would be neat would be to line the outside of the collar of a high collared coat with mail, so that you could button it up past your nose to make a sort of mail bevor Like the kind of high collars Highwaymen have. pic related. or just a normal bevor.
Zombie Aroden Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>97708738/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MATERIALS<<TQ: Tell us about an undead/undead adjacent (e.g., necromancer) character you have played. What choices are missing, if any?
>>97834986Bandits shouldn't be level 2, they should be level -1.
>>97834986The problem is a lot of stat blocks are from APs so they won't show up with generic names.As you pointed out, Bandit is a level 2 creature. But Thorn River Bandits and Black Tear Cutthroats (from the Kingmaker AP) are level -1 and also super generic, as are Abberton Ruffians (from Extinction Curse).This is why Nethys is a godsend sometimes. Just narrow the search for humanoids levels -1 to 1 and you're golden.
>>97835091Exactly.>>97835116What a load of bollocks
>>97834986>Maybe My needs are just too particular and specificwhat are you aiming for?
Paizo should stop trying to be DnD's sloppy alternative and embrace an Anime artsyle. Get the Dungeon Meshi author on it. Fuck it. They'd make fucking millions being the weeb alternative to DnD's boring ass front page fantasy artstation artstyle.
Absolute Unit edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97834868Grogs are lurking /aosg/, pissing off AoSissies with The Last World rumors.
>>97834856>spoilerYou can still buy the big box of the Cathay models in certain markets
Bought a bitz bag at a convention and got quite the haul, I can use this for future projects. The pestigor for example is a perfect HW wargor
>>97833787Youre going to have trouble playing anything with that table (good luck reaching into the center). But yes, although the very restrictive movement and sight rules will lead to fairly "locked in" games
>>97834035If you want to tourneyfag, spam nothing but 30x Night Goblins with fanatics, a pair of doom divers, and a few tiny mobs of boys with bows to screen and play objectives. Mangler squigs, squig hoppers, and black orcs on wyverns also see play.For more thematic armies, you can still be powerful so long as you avoid obvious traps. Spider riders suck, the Arachnorok is overcosted, and regular squig herds will do more damage to you than your opponent since everything moves so slowly. Trolls are bad, only get one if you're running a Troll Horde or you really want a Hag.Regular mobs of boys are some of the most point efficient infantry in the game, 5 points for T4 and the Choppa rule is great. If night goblins weren't busted we'd see them everywhere.
Long time MtG player (17 years?) and with what's happening to the game rn, i don't really have much interest in any of the new sets. Sorcery looks like it could maybe scratch that itch. The art is fantastic and reminds me of legacy MtG art. Anybody here play?I watched a few overview vids, but I'm curious how the actual gameplay goes. For someone who plays mostly EDH, are there any similarities? Is it usually a 2 player match?How long are the matches usually?Is it as much of a money pit as MtG?Convinced a few of my MtG friends to give it a shot based off of the art alone. Just need an idea of what I'm up against in terms of learning curve.
>>97820622MTG player of 22 years that only plays premodern now here. Played in an 8 man Sorcery draft the other day and it's hands down the most fun I've had with a card game in years. Can't recommend it enough, man. If you have an LGS nearby with anyone that plays, join a draft and give it a shot. The grid adds a lot of depth in strategy.
>>97833316Can concur, it's fun to play.
>>97820929Is that Ian Miller art?I'm sold.I rate him over Blanche.
>>97833338Yea he painted a lot of cards in this recent set. the playmat for The Void is great, it's huge. Miller has been one of my favorite fantasy artists since Mirage came out, I really want to get an original piece from him before he's gone.
>>97833517I wonder where my copy of the Tolkien Legendarium he illustrated went from time to time.The Barrow Wights page has my favourite drawing.Here's a little version of it, fuck Pinterest trying to hold the full size one hostage.