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30-50 Feral Ogryns edition

Previous Heresy: >>97802085

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97834875
You don't understand. There's literally like 2 sculpts without head options or anything. When you buy the kit you get 4 duplicates of the same small sprue. It's almost like buying metal blisters. It's an extreme example but customization is down the drain compared to for example the Empire State trooper kit.
>>
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Need to do some cleaning, drill and fill but hes pretty good
>>
>>97834961
I see it remains a bitch to pose
>>
>>97834981
I am incompitent, so don't take that to seriosly
>>
>>97834988
I just remember going into the resin one with wild posing ideas and had to settle for the most basic shit utterly buckbroken because the range of motion is so limited nothing worked.

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Tree 2 Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97813902
> Give me your best questions to ask players to get them to think about their backstories
What are three things that would motivate your character to get involved in an adventure? Who are three characters from your backstory who it would be interesting to meet in game (for good or ill).

Does anyone know any house rules which maintain that low level feel of needing to improvise, rather than relying on your class features? Obviously, you can just restrict players to like level one or two, but then there’s very little progression.
>>
>>97834738
>Does anyone know any house rules which maintain that low level feel of needing to improvise, rather than relying on your class features? Obviously, you can just restrict players to like level one or two, but then there’s very little progression.
Fundamentally not, because as you gain levels you gain more and better class features, which inherently means that trying to use more generic options or rely on the environment becomes less useful.
>>
>>97834738
>Does anyone know any house rules which maintain that low level feel of needing to improvise, rather than relying on your class features? Obviously, you can just restrict players to like level one or two, but then there’s very little progression.
Idk maybe make enemies vastly stronger, like +5 to AC and saves always, 2-5 x HP, 2 x damage, but have improvised solutions be vastly more effective too, for example toppling a large statue on a troll straight up automatically kills it, a charging beast has 0 chance of avoiding a pit trap and if it's deep enough it's stuck there with no chance of escape, direct ballista hits instakill huge and smaller targets etc. Ideally you should just look for a different system instead.
>>
>>97834738
If you and your party like playing at low levels, you could always attack the problem by just keeping them from leveling up as ofte. Cut the exp to 1/4 of what's listed, or if you run milestone leveling make the milestone harder to reach.
>>
I've got a hankering to play a shaman-like character in 5.5e. More or less I'd draw upon nature spirits to do magic for me. It sounds like I'd be rolling a Warlock, but would I be better off dipping into Druid, taking the Guide background, or working with my DM to homebrew something, whether it be an entire class or subclass of Warlock?

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Zombie Aroden Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97708738

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: Tell us about an undead/undead adjacent (e.g., necromancer) character you have played. What choices are missing, if any?
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Is it just Me or is the lack of low level monsters in PF2 kinda weird? Seems like the majority is between levels 8 and 13.
>>
>>97833659
Factually untrue, go look at Archives of Nethys, most monsters are low level.
>>
>>97829866
oh yeah, the commonplace immunity to bludgeoning damage...
>>
>>97833659
There were a lot of low level monsters before remastered already, but you can always use adjustment to take some critter a few notches down to make it low, like using young dragons as the base for wyrmlings since they have been removed from the book
alternatively, exercise your brainz by adapting some low level from the first edition or other source, or make up your own
>>
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>>97833729
Okay I'll rephrase, why are there so few good low level monsters? A generic bandit, a staple "low level" enemy, shouldn't default to level 2.

>just use the weak version!
Sure, but I don't think I should have to.

>>97834520
>make up your own
That's also part of My problem. I'm tired. I've made several different custom stat blocks to fit the monsters I want. I wish there were more generic bad guys (or better options than what's currently available). Maybe My needs are just too particular and specific.

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Hotseat multiplayer is a traditional game right?

What faction and hero are you starting with and why?
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>>97833800
I know this is a shit post thread but you are flooding me with grog memories. Back in the 90's to early 00's we would drag our "gym bag computers" to the LGS and have LAN party's about once a month. Hours of Doom, Duke Nukem 3D, and Quake. The store owner ended up buying five computers and set them up along the wall in the gaming area and rented them by the hour. The favorites out of the store library were Diablo+hellfire, Starcraft, Masters of Orion II, and Hero's of Might and Magic. So yes I have had many a hot seat and LAN play at the LGS. Also the local game convention had a twenty computer set up for MIDI Maze.
>>
>>97833800
Sovl
>>
>>97833800
Has anyone tried the HoMM tabletop game?
>>
>>97834797
> Masters of Orion II
Some 2000+ hours in, I was making meme-people challenge runs and boarding Antaran ships.

Could make a TTRPG out of it. Bulrathi melee specialist in Power Armor, Feline sniper with a Mass Accelerator rifle, Human Face with ridiculous good luck and Gnolam technomancer with the best gear money can buy boarding abandonned ships left over by the Antarans and their weird technology, or space monsters, or even just pirates, stuck onto stations whose crew is parasited and hostile while an Hyperbeast blocks retreat sounds like fun.
>>
>>97834829
MOO II was my groups favorite game. One of our fondest memories was that game and our grogfather. Back in the 90's WoD LARP was the hottest thing going and we participated in global organized LARP games. We would meet at the LGS to carpool to out of town games. When we got back from the game at 1-2 am we would normally find our grogfather fast asleep in front of the store counter computer. Half drank diet Pepsi on the right, half eaten sub on the left, and MOO II up on the screen. We knocked on the window to wake him up. It was a norm lol, I miss that guy alot (pancreatic cancer).

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Which D&D canon setting do you like most? Which one would you like to try out?
>Blackmoor? More like, Blackwhore!
>Greyhawk? More like, Gayhawk!
>Mystara? More like, Fagstara!
>The Conan universe? More like, the colonoscophy universe!
>Dragonlance? Not worth giving a chance!\
>Forgotten Realms? More like, forgettable realms!
>Spelljammer? More like, go-to-Hell jammer!
>Dark sun? More like, No Fun!
>Al-Qadim? More like, All-Cocks-In-Him!
>Planescape? I'd rather plan an escape!
>Eberron? I like it, the creator is a creep though
>Ravnica? More like, Ravnigga!
>Exandria? More like, Retardia!
>Theros? More like, Lameos!
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I've stopped playing D&D and am now a GURPSfag, but I have played some Forgotten Realms and Spelljammer in GURPS using GURPS Dungeon Fantasy (*not* Dungeon Fantasy RPG). Very fun stuff. Much more fun than in D&D to be honest.
In any case, Mystara, Forgotten Realms, Spelljammer, Greyhawk, Dark Sun, Eberron, Planescape, Al-Qadim and Ravenloft are all varying degrees of kino in their own way. A good and passionate GM can run excellent games in any of them.
The rest are trash.
>>
>>97805205
Dark Sun seems cool.
>>97805210
play DDO
>>
>>97805205
I would like to try out Eberron.
>creator is a creep though
Please spoonfeed me on what makes him a creep.
Nerds tend to be creepy in general but what really makes him creepy?
>>
>>97834438
it's just a meme
his crimes are
>dragon wanking
>walking back on the premise of the setting (the PCs are the most important and can enact real change! Except that everything in the world is being manipulated by a cabal of super epic level dragons so powerful they can't be statted in D&D 5e and a cabal of super demons so powerful their weakened and sealed forms can't be statted in 5e so nothing the PCs can do will change the setting.)
>making a teenage girl the archpriestess of the main religion and also one of the most powerful human NPCs of the setting (level 14 or so, it was part of the premise that most NPCs were low level to prevent NPC wanking... Shame about the super epic dragons)
>making a teenage girl a lich and leader of the main undead secret organization
>>
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>>97805527
>I like the idea of flying ships floating through space but never tried it.
You should. It's wonderful.
>>97808733
I sorta agree. There's room for the silly in a game that takes itself seriously. It's not a dichotomy. You can have a serious game and a world that feels alive instead of slapstick. And still have giant space hamsters sometimes, too.
>>97810313
Sorta fun. Gnomish tech does that in a sense? It's more like rube goldberg machines than scifi tech. Extremely complicated, but steam engines and things.
>>97813852
>It also tends to work better when it is used as it's own setting
Agreed. Astromundi is my very-favorite D&D setting. Speaking of which...
>>97823735
>the setting specific mechanics of crystal spheres and phlogiston
Then try Astromundi. It's a single star system that has countless, small-scale locations in space. The largest worlds are the size of moons. Crystal Sphere and the Flow aren't relevant to it (because you can't exist the Astromundi crystal sphere). So it's just space fantasy in a single star system with billions of tiny lititle planetoids.
>>97825382
>It also tends to work better when it is used as it's own setting

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B

>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128


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>>97834243
>still posting his assmangled fictions
I thought you were supposed to have left the thread forever? Fuck off and kill yourself, order optional.
>>
>>97833692
It's because the ACKS discord had to go somewhere after being banned from Reddit. They chose here because it's easier to brigade and not get caught by stuff like making puppet accounts if everyone is anonymous.
>>
>>97833664
Do not fuck fiends that look like foxes
>>
>>97834807
>Right!
The D&D 3e thread is over there Mr build and feats
>>
>>97832804
>TQ
I ran The House of Rogat Demazien ages ago when it was in the zine, I ended up modifying it for Yoon-Suin. it was a great exploration adventure, one of the better
>weird shit in a wizard tower
sort of ones I'd run at the time. In the Shadow of the City God and Forest of Gornat look quite good and have been idling on the things-to-run pile when something close enough comes up in campaign.

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Recently I found some Humanity Fuck Yeah YouTube videos that use AI voice narration on my feed. After using them as background noise while cleaning my apartment I found that that most of them are more or less the same. Humans are the only ones who know how to fight/love sex/survive/etc. How can we save the genre or reinvent it so it isn't so stale?
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>>97834251
>We are also only told that humanity needs the resources on Pandora by the company invested in harvesting those resources.

I am pretty sure there is a lot of extra material that confirm that it wasn't just a giant psyop. Let me try to check on the wiki
Holy fucking fuck.
>The article starts saying that Unobtanium is a rare earth compound that has the position 120 on the periodic table
>Everything only goes more retarded beyond that

Ook, I can't fault you for ignoring extra material
>>
>>97834282
You expect a person who's an experienced hand in their field, to know basic things about their field.

One of which for anything combat-related, is that recon and intelligence is really fucking important if you want to win.

Tough shit if you don't like it, but given what we know of Qualrich and his actions, he was deliberately taking the dumbest and most mission-destructive actions he could, fucking himself over in the process, so he could RP as a 'Nam GI.

Cry about it as much as you want. Write a gay fanfic of him if you want to. But he consistently makes and takes the worst possible choices he could, as a commander, for almost all the first movie.
>>
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>Still making HFY fags seethe nearly two decades later.
I can only dream of having such power.
>>
>>97834230
except course for the part where the human extinction is entirely self-induced
the Na'vi were entirely willing to share their resources, literally all they asked for was to

1 don't burn down their God
2 don't burn down their homes

if the humans had stuck to those 2 rules they would had been fine, it was just pure corporate greed that caused the events of the movie
>>
>>97832116
why would you want to be a slave to an alien race?

Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97665641
Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: pastee.dev/p/sp2Mdb5I
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg
Dawn of Victory: https://discord.gg/hUAynC3w
Conlangerama: https://discord.com/invite/ceKjZBr2jC

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>>97816048
just straight up steal them from 3.5 whole sale.
Check out the wizard/sorcerer alternative class features (acf) as well as reserve feats
>>
>>97830897
Two things you have to understand is that social conformity is a form of survival instinct and that all the beliefs you describe are fundamentally reactionary.

The more a society struggles with it's survival, the less material they have, the more conformist their views are.
Look at how tribes in the amazon or deep in Africa work for example. The social cohesion is immense despite rigid social hierarchies and organisations. Obviously this reverberated in the ancient world as well. The direct greek democracies were exactly a product of this social cohesion and possible precisely because of it for example.
Coming back to the post 15th century world, the origin of the middle class is with the city dwellers. It was the people between the peasantry and the elite/nobility. Obviously in the post renaissance world of western europe this class started to grow and eventually outgrew it's previous constraints.
At the same time they outgrew their strict survival needs.
So you have a class of people that along with their very conservative, uneducated worldviews tries in an extremely reactionary way to maintain that social unity and cohesion lost but the ample quantity of resources available to them.
Nothing sped this process as much as industrialization in modern human history and no place was it more prevalent than Britain.

Interestingly the elite/nobility adapted much better than the purported middle class to such changes. Both in changing their worldview and by creating and socially enforcing a strict regiment of living and forced proximity through boarding schools, social clubs, social centers like courts. The most famous one being Versailles of course but the same was true for London just in a less extravagant french way.
This eventually led to the creation of a very closed circle and complete lack of proximity to the actual people of the country led to the elite being incredibly unaware of the true conditions of the low classes with all it's consequences
>>
>>97832523
one pet peeve about country roads with grass in the middle. This is entirely anachronistic and a product of modernity. The center of the road was always the most well tread part of the road both by beasts of burden, horses pulling carriages and by people walking there.
The nature would always encroach on the world from the sides and slowly diminish it if it was under less use than what it was originally constructed for.
If you have ever walked a mountain path you will know what i am talking about.

Btw mediterranean fantasy is pure kino and much superior to the generic northern european fantasy
>>
>>97834348
>great britain society only works if you go for dark fantasy
Thousands of books in dozens of other genera begs to differ.
>>
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Would hunting outpace agriculture for the source of calory intake if large prey like the American bison were more endemic, and most of the continent not easily colonized by human settlers?

I'm working on making a setting where the reason everyone, even women, knows how to use weapons in combat is because their land is geographically just supernaturally* good for grazing, which led to ginormous animals proliferating there.

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Spectres minis edition

>Adepticon roadmaps:
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/
https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/

Previous: >>97615500

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

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Test
>>
>>97834064
Even Lucas's ideas for the Clone Wars seem to have changed somewhere between the OT and prequels. In an earlier script of ESB, Lando was supposed to be a clone, and he mentions how there's not many clones around after the Clone Wars and implies that clones have a bad reputation because of the war, which would suggest that the original idea was that the war was against clones (which would also fit with it being called the Clone Wars: the PT conflict would make more sense to be called the Separatist War or the Droid Wars, since that's what the Republic was actually fighting against).
>>
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>>97834064
Bad bait nigger
>Clonemasters using forbidden technology and kicking off a series of destructive wars is kino
No it isn't. It's generic sci-fi slop which appeals to the lowest common denominator. The kind of shit you'd see in a subpar sci-fi comic series in the 50s. "Oy vey le misterious evil dude has clones to invade le galaxy" bleh.
>Lucas's faggy "lol palpatine was the puppet master of both sides the whole time" is something a 12 year old would write and think was super edgy and cool
Palpatine is the TRUE villain of Star Wars. You're just such a fucking retard that you take Sheev to be a bog average villain that gets defeated and replaced in a week. Palpatine is Satan, his conquest of the Republic using political manipulation and fearmongering is TRUE kino, it's realistic and not just pew pew nonsense. It also requires thought to understand unlike Zahn's trash. Chances are you don't even understand the PT and think the politics are boring lmao
>>97834478
>Lucas's ideas for the Clone Wars seem to have changed somewhere between the OT and prequels
No fucking shit retard, Lucas' ideas for the OT changed between movies. That's how stories go
>Lando was supposed to be a clone, and he mentions how there's not many clones around after the Clone Wars
In early ANH publications Stormtroopers were mentioned to be clones, which was what Lucas adapted into the Republic Clone Army. In the novel Palpatine was revealed as the manipulated Emperor and that was tweaked in ESB, RotJ and the PT
>which would also fit with it being called the Clone Wars: the PT conflict would make more sense to be called the Separatist War or the Droid Wars, since that's what the Republic was actually fighting against
No. This is retarded. Is WWII called "the Axis War"? Is the American Revolutionary War called "the British War"? It's called the Clone Wars because the conflict heavily revolved around the new Clone Army which got mass media coverage.
>>
>>97832951
Y'all are fucking coward. I believe in MILF Supremacy.
>>
>>97834590
It's full hag. Not even a pretty one.

A Midsummer Night's Dream Edition

Previously on /slop/: >>97789009

▶ Thread Task: William Shakespeare.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.


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>“Age cannot wither her, nor custom stale her infinite variety.”
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>>97828814
>>97829683
>>97829052
Nice. Remind me of those surprise hot illustrations that you would find in tabletop RPG magazines
>>97829460
>>97829646
I get it that it can seem like the slop machines are taking over, but they can only do derivative, repetitive stuff with small variations and only after a lot of trial and error. An actual person will always do it better, but it will take a while to get there, and the long road of learning can be disheartening, but it is also fun and fulfilling. You can also combine your skills with the slop. It produces the best results.
>>
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Absolute Unit edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97834808
I'm anticipating TOW news tomorrow
new Cathay units sold separately
>>
>>97834808
/wfg/ often had multiple threads a day in 2019
>>
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>>97834868
Grogs are lurking /aosg/, pissing off AoSissies with The Last World rumors.
>>
>>97834856
>spoiler
You can still buy the big box of the Cathay models in certain markets
>>
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Bought a bitz bag at a convention and got quite the haul, I can use this for future projects. The pestigor for example is a perfect HW wargor

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I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one).

The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones.

I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has.

So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:

Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game.

Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way.

So obviously I want to simplify it.

But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
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Java's an older eurogame but also good. Its a 3d hex stacking game with area control and height, basically trying to throw the biggest and tallest party.
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>>97827206
That looks cool. Any mechanic highlights? I'm into games that don't involve dice, but I do also like that element of randomness to throw some chaos into the works. I think choice should go into resource collection, possibly with multiple resource types per hex, but not more than three.

>>97827197
I might have to see if my FLGS game library has it and take a look, they have a lot of free games people can just play, to encourage people to go there. I already play there and buy drinks / snacks so I wouldn't feel bad looking at their sample copy. Kind of sounds like Carcassone, but with more meeples.
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>>97827278
Java's randomization is from tile draw. Its been at leas t2 decades since I've played it so the standout mechanics are not going to be there.
Check out Cascadia for sure if you see a copy, its a solid game.
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>>97829096
>Java's randomization is from tile draw.
Do you think that's enough by itself as a random element for a game?
Or I guess I would say, do you think that as a substitute for the random resources of Catan is good?
Or would two "axis" of randomness be an improvement?
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>>97831462
>Do you think that's enough by itself as a random element for a game?
Generally yes.
I prefer board games with some but limited randomization. 2 variables is okay, anything after that makes it janky enough its less interesting to plan imo. But there's going to be some variance in that, might not hurt to ask /awg/.

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Serious question: What value do slaves actually have to your average PC? Like, I've never seen any PC / group actively engage in slavery because there never seems to be any substantial reward worth the effort.
It's like crafting or running a business, there's just no *point* in engaging with the mechanics because the rewards are puny.
How could you make it actually appealing to players? It's not like they can load up a ship and sail off to the ivory coast.
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>>97829084
Three holes in the ground?
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>>97825713
>Unsullied
went terribly for all parties involved including their employers; were not even particularly effective.
>Mamluks
had greater political power then the greater population. famously rebel prone
>Jannissaries
were paid salaries. eventually went terribly and permanently crippled their nation's military power
>Aztec auxilliaries
went terribly and immediately sided with the Spanish

not really putting much confidence on the usability of the concept here. not to mention none of these can be applied in a TTRPG context; when the fuck is an adventuring party going to abduct and raise children to serve as eunuch-soldiers?
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>>97805665
>Aside from a mundane task like cart watching, I can't think of much value your average character in any system will get out of having a slave.

We are now entering a clean cart contest
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>>97830533
>>97825713
Obsessive Mesoamerican history anon here.

Slaves in Aztec society were domestic servants, not auxiliary troops, which would just be "freemen/citizens" of whatever subject, vassal, or allied city-state the Mexica of the Aztec capital of Tenochtitlan called upon for military support

The system didn't "go terribly", the Mexica were the most successful military force Mesoamerica had likely ever seen and their empire reached a likely unprecedented size within the region as a result. They didn't immediately side with the Spanish, the only states which sided with Cortes early on were Cempoala (which was a Mexica subject state, but initially only offered Cortes lodging and only eloped with them into hostilities against the Mexica when Cortes pressed them to, and even then didn't stay committed, instead using Cortes by claiming their rival city of Tzinpantzinco was an "Aztec fort" to try to get Cortes to help them take it out, and the Cempolans basically ditched the Conquistadors to get attacked by the Tlaxcalteca after the plot was uncovered) and Tlaxcala (which wasn't a Mexica subject, it was an enemy state they were at war with)

All the other states which allied with Cortes only did so much later, after Moctezuma II died, the Toxcatl massacre, the Mexica losing the battle of Otumba, and Smallpox breaking out in Tenochtitlan, all of which undermined Mexica power and influence, so states then switching sides makes sense as an opportunistic attempt to try to gain or retain power and status by helping taking it out, since Texcoco, Chalco etc (which actually benefitted from the taxes brought in from Mexica conquests to a degree, and from it's influence rubbing off on them due to their close ties and political marriages) then had less to lose and more to gain by switching sides, something which was common in Mesoamerica as a way to improve political standing

See the links in https://desuarchive.org/his/thread/18399502/#18401192 for more info
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>>97830382
Four, I missed on. >>97826500
Its less weird looking as a scene with four for some reason.

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You know what'd be a great April Fools' joke, if this board wasn't absolute dogshit for a day.
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>>97818367
/mu/ is worse
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>>97829091
Do you see it doesn't matter at all if there are necrothreads? Doesn't effect your thread at all. Doesn't effect anyone's ability to
>made a thread about a TTRPG topic, the discussion was nice, and once it was done the thread got archived in ~5 days as it should be. Nice.
at all.
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>>97829442
>Or some faggot scraper makes a neckbeardia video about it.
I haven't seen anyone actually able to link the tread they made and the neckberdia video for this.
Puckee thread are their own thing, anyone using it in a different thread is trolling, ignore them, its 4chan get a skin.
Same for bumpfag bumping 'your' thread. Get over it, move on. Once you post it, its not yours anymore. If it had some good discuuson cool, if it peters out fine. Someone else bumping it for a month doesn't matter at all.
Nothing about your bullshit attempts to tone police the board actually effect game posts, effort posting or content. Its just ragebait you're unable to walk away from. Get ahold of yourself nigger.
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>>97833990
>>97834000
>who cares if the floor is covered in shit, just step around it
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>>97834128
Noticed you haven't made any good threads or posted links to the videos of content stolen from your posts.

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I do.
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>>97833185
Wizard was far more popular than sorcerer in 3.5, largely because beyond the first few levels the advantages of being a wizard became considerably pronounced, particularly earlier access to higher level spells. At higher levels, the whole "more spells and not having to prepare them" advantages were just not that important compared to the jumps in power that each higher level of spell granted.
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Wizard is basically just "wise man" and sorcerer comes from "sortarius", which is a fortune teller.
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>>97830146
Yes, and when what 3e and on calls "sorcerer" was introduced as a channeler in Player's Option: Spells and Magic. Except that they were a Con caster instead of a Charisma one, since it was linked to a fatigue system.
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>>97833209
It didn't help that Sorcerers (and other spontaneous casters) were screwed over by the metamagic system and the Wizard got bonus metamagic/item creation feats.
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>>97831790
>same proficiencies,
Sorcerers got all simple weapon proficences while Wizards started with only club, dagger, light crossbow, heavy crossbow and quarterstaff. Didn't mean very much as the crossbows were pretty much the best of the simple weapons.


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