Prostitution is the oldest profession. It has always existed and it will always exist. The presence of prostitutes and brothels is crucial for making a game setting and world feel realistic and lived in. Otherwise, it will lack all verisimilitude. So, tell us, how have you incorporated prostitution into your game?
>>97832091>muh post styleSchizo pretending he can see patterns in tea leaves.The truth is that there's probably hundreds of different people making worthless threads. They see one and think "I want to make a garbage post too". That is how 4chan has always worked, people copy what other people do. Sometimes literally copypasting the same text.
>>97834123Lurk for a year before posting.
>>97834123Holy newfag. Or just pukee/bumpfag trying to do damage controlI've been here for longer than I care to think, there is an obvious pattern to these threads
>>97811889This looks like shit.
>>97834123>there's probably hundreds of different people making worthless threadsAll with images posted by puckee, and all with the same filename?
Disc 1 Final Boss editionPrevious >>97787403>Basics Pastebinhttps://pastebin.com/GWjTU9Uv>Anon's Locals Survival Guidehttps://pastebin.com/xXp5jShL>Fanmade PC simhttps://pastebin.com/u6aKrBSg>Official Mobile sim (Release Date TBA)https://www.digimon-alysion.com/en/Comment too long. Click here to view the full text.
>>97834745so something more akin to this? Though I can see myself swapping Hexe to OmniX.I like HPD a lot but ice wall has saved me so many times I never run a blue deck without it. Would love to slot them both in. Maybe cutting a Pail like the other guy was saying?>>97834844>>3 copies of mana stingman 2 copies of raidra>lmaoSpeak on this. What would you have done ratio wise?
>>97835979If you can fit an omni or omni X you can combo for game in 1 turn.
>>97835845>won't actually fight you like a man>just sits there and hurts itself for its own benefit or uses DP reduction to call in Daddy Bandai to delete a monster by game rulingTruly the most feminine type alongside purple. It's why Mastemon, Ruin Mode and Lucemon are cards only used by the effeminate. Mastemon is just titty on titty, Ruin Mode is the board wide tantrum throwing and Lucemon is the card game equivalent of "does my ass look fat in this" levels of lose-lose situation.
>>97835451I feel you, it can work sometimes for action intense scenes if well executed, but for the most part it's an abysmal format.
>>97836231how so? I'm retarded
Thread 455: Good Night Sweet PrinceBushi-Navi EN: www.en.bushi-navi.com/Deck Log:decklog.bushiroad.com/ (JP)decklog-en.bushiroad.com/ (EN)Beginner guide, decklists and other info: pastebin.com/QxKQRhrQUp to date fanmade PC online games, 3DS/Switch emulation and Mobile games: pastebin.com/7Fj8VqA2 (Cardfight and Buddyfight matchmaking server: discord.gg/6xVFD4rWeiss/Schwarz Resources: pastebin.com/sk2iSjW1BCS 2025/26 Info: https://en.bushiroad.com/events/bcs2526/DivineZ Parallactic Clash Ep 6: https://www.youtube.com/watch?v=OMT0sR-h83UDivinez: Genma Awakening Arc Chapter 4: https://mangadex.org/chapter/a747dcba-406a-49d0-917d-ed905ef18f9bComment too long. Click here to view the full text.
>>97831006>senka haremBro won/
SooooooooThis is the same Gab we all know and love after all?
>>97835705likely
The forgotten one
>>97836127Akina at least mentioned her this episode. Don't think he used her name but it's something
TOOOOOOOT Edition>Previously, in the Mortal Realms>>97828345>Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97836426clearly, sigmar's ultimate plan is to break time and space itself and phase this new world into the old world, effectively changing the course of the past, and cancel the apocalypse.
>>97836426you're forgetting no one likes TOW, it sits on clearance
>>97836398You should read it all, it will make you a better man.>>97836402I could, but I won't. This one I have specifically curated for the occasion. One would hardly choose to pair a Chardonnay with Gran Padano.
>>97836449>you're forgetting no one likes TOWTOW is now bigger than AoS, and for only a fraction of the resources. It's over.
>>97836476lol, lmao even
40kuck and it's consequences have been a disaster for the wargaming hobby.
>>97836273>he doesn't get it
>>9783611840k players singlehandedly keeping the XXXXL jersey market afloat
>>9783611840k is a boon for the wargaming hobby because it acts as a containment game for the worst elements of the community.
No one wants competitive games to be bogged down by 2 hour arguments by autists over if a piece of rubble or vine blocks LOS because some aphantasic niggers simply MUST have proper representation of visuals. It's also impossible to balance battlefields when you have muh realism retards placing nonstandard shapes because "muh ruined structures" everywhere. The hobby lives or dies by how much it can be taken seriously and if you don't have structure and rules you'll never be able to market it to the real consumers: the competitive players.
>>97836428>proves OP right Kek
players have no purpose but to be railroaded by my hand.
>>97835650>picSo that's what the anon who keeps rambling about games look like...
>>97833549>wanting to run a fisting train through your playersOP really is a huge faggot
>>97835650Why are there specific places you want them to go?
>>97836171Playoids just say they want a "sandbox" because they think the plot sucks or are in a contrarian mood. They're just not really self aware enough to describe what they like, it's like girls saying they want a "nice guy". Sandboxes, like "evil campaigns", always seem to last a couple sessions and then fizzle out. Fighting random monsters rolled on a chart or BBQing random peasants is fun for a bit and then everyone shuffles back to the tried and true concept of heroes saving the world.
>>97836477>PlayoidsDon't be like that.Don't be like them.
Been thinking a lot about this>So the warp, as the realm of souls, originally was a creation of the old ones as a weapon against the necrontyr in the war of heaven. It allowed not only a means for the Aeldari and Krorks to use psychic powers, but also cheat death and allow them to respawn infinitely. >But after the war in heaven the warp is destabilized due to the negative emotions, death, and general usage. There's no more old ones to fix it either.>Now the "warp" sends those same negative emotions at the Aeldari who in turn start going crazy. They start doing their murder orgies, but it's not really fair to blame them as they are influenced by the warp. The same thing is known to happen to human psykers as well. The warp make psykers, especially untrained ones, crazy and emotional. In long terms it uses them to gain more power and access to realspace. REMEMBER THIS.>This creates a feedback loop where the the negative emotions make the mortals crazy and in turn have the negative emotions to fuel the warp. Ultimately resulting in slaanesh. khorne nurgle and tzeentch are likely started in the war in heaven, but finished during humanity's early era when human psykers start showing up.Con
>>97832172Chaos and the heresy weren't even a part of the game when the emperor's goal was to guide human evolution, there were just the enslavers. At any rate I think you're trying to overly analyze a setting that doesn't make sense and also you should delete this post and post it in /40kg/.
>>97832162I hate him and think the more they try to make him anything but a mysterious force in the lore, the worse it gets. Also, 40k is rapidly approaching the point of no return. It's almost a zombie franchise.
>>97832162Warp was not created by the Old Ones, they simply used it.
>>97834773>Chaos and the heresy weren't even a part of the game when the emperor's goal was to guide human evolutionBullshit. Chaos was there before the Emperor was even born. Emps talked with the the four for the primarch project, he frequently used warp based powers, he had contact with Eldrad and other Aeldari. Lets not forget about the shitty low hanging fruit that is>De EmPeRoR kNeW dE hErAsY wAs GoNnA hApPeN!The threat was always there. Emps had the resources to stop it. He chose not to. If he wants to pretend nothing bad is gonna happen fine, but he shouldn't be surprised when the threat he's supposed to be fighting and ignored comes back with a steel chair.
>>97832162You missed all three of the threads where this should have been posted you stupid queer
Dragon Princess Tracking EditionDiscussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!Everyone is welcome.FAQhttps://pastebin.com/vv4xQuwDCharts:Main Gens: https://e-hentai.org/g/2556775/f1669e072b/Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8dhttps://imgchest.com/p/pg73rmbv7rnLegacy Charts: https://imgur.com/a/IRtoHXhSide Quests: https://imgur.com/a/7euVXRTComment too long. Click here to view the full text.
>>97823325Thats good. Well done. But it looks like she has a panty on. Do drows look like that?
Anyone got any better than this D&D now vs then comparison pics, especially for art style?Seeing the new MTG set look so incredibly gay and full of mediocre modern digital fantasy art is quite sad.
>>97833886Do you have a medication you're either taking too much of or haven't taken?
>>97835855>>97835606No arguments. >nogamesElection tourist meme.
What is Mexican about the Orcs? The big hats? They're in the desert. Is falconry a Mexican thing? First I've heard of it. What else? Everything else I see is Cowboy coded if anything. >>97833873>official safety checklistGonna need a picture, google turns up nothing with a Beholder.
>>97836069Give an argument and not retarded nutsack poking in text form and you will get something other than people calling you a retard.
>>97831907Could you guys please help me pick which version of this "Charisma 18" Sorceress is best? There's slight variations in the lighting and shading in the face.https://strawpoll.com/1MnwkGOa0n7
A thread for discussing the Star Wars franchise and its various media and tabletop games.Spectres minis edition>Adepticon roadmaps:https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-legion/https://www.atomicmassgames.com/transmission/adepticon-2026-roadmap-star-wars-shatterpoint/Previous: >>97615500Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAComment too long. Click here to view the full text.
>>97835775Holy nostalgiabait.TCW was largely an attempt to unfuck the epic plotholes that gaped between AotC and RotS.It may have succeeded to a degree, but if it take half a decade of cartoons to unfuck the movies then maybe, just maybe, the movies had a slight problem with their plot, focus and pacing.And that is exactly what the PT had. AotC wasted roughly half the screentime on utterly irrelevant shit had awful acting and even worse dialogue.TPM was even worse with the waste of focus and time.
>>97836266>le films are BAAAD, TCW FIXED THEMGo back to plebbit Filonifag>the epic plotholes that gaped between AotC and RotSNo plotholes exist you fucking retard, every plothole I've heard is insanely retarded and kveching. Just admit you don't like the movies because they aren't the OT again which is exactly what you wanted (and go back to watching JJ slop)>AotC wasted roughly half the screentime on utterly irrelevant shit had awful acting and even worse dialogueLike? I've already covered the dialogue before but pretty much everything in AotC is essential. What else is there that is superfluous and irrelevant exactly?>TPM was even worse with the waste of focus and time.Like?
Some of you fags seem to have a terminal case of Lucas/Filoni derangement syndrome. These posts range from insane to pathetic.It's nice to be reminded that a lot of Star Wars fans don't actually deserve to live.
>>97836278Based
>>97835700>there are plenty of interesting charactersOk, but who? I mean, really interesting and not just interesting to a die-hard fan. Some EU characters that got retconned out of existence by the mouse? Are they going to plunder the KOTOR era for ideas?
I really love hex tile games so I made one where cities are dice (to represent the size) and you draw tiles from a random bag like Carcassonne and place them according to rules (like you have to contribute to existing forests or mountain ranges on the edge until they're a certain size, before you can start a new one). The game was very visually and tactilely satisfying to me, which is important since it's being played in the physical realm. But the girls, as you can see, are a bit small. So I bought new ones. I haven't painted them yet but I am hoping to add some numbers to them, almost like Catan has. So therein lies my question (and I know I'm leaving a lot of details out, this game is very different from Catan, but it's basically a 4x tabletop hex tile game). My question being:Do people actually like rolling dice in Catan? I think in Catan it's a very elegant way of adding depth to the game. Currently in my game, you roll 1d6 per population of a city, and for each 5 you roll you can get a resource of the tile your city's on, and for each 6 you can get that or an adjacent resource. But that leads to a lot of dice rolling. By the end game you might be rolling 10 pools of dice each with 6 dice, and making decisions along the way. So obviously I want to simplify it. But the question is, do people even like the dice rolling in Catan? Or would they rather the randomness be removed from it?
>>97827278Java's randomization is from tile draw. Its been at leas t2 decades since I've played it so the standout mechanics are not going to be there. Check out Cascadia for sure if you see a copy, its a solid game.
>>97829096>Java's randomization is from tile draw.Do you think that's enough by itself as a random element for a game?Or I guess I would say, do you think that as a substitute for the random resources of Catan is good? Or would two "axis" of randomness be an improvement?
>>97831462>Do you think that's enough by itself as a random element for a game?Generally yes. I prefer board games with some but limited randomization. 2 variables is okay, anything after that makes it janky enough its less interesting to plan imo. But there's going to be some variance in that, might not hurt to ask /awg/.
You might be developing Clash of Cultures.
>>97825377>>97825007I'm really curious how you guys are incapable of parsing his post. It made perfect sense to me, he's talking about a game he is making that is similar to Catan, is using mechanics from catan, but that they have quickly bloated, and is interested in knowing if players actually enjoy ruling big pools of dice multiple times over. I strongly suspect you are reading skills are not potent.
Repeat after me: MAKE. YOUR. POTIONS. IN. PILL. FORME!Pills are ancient, they predate Egypt! We made pills better in medieval Europe by putting them inside purified nontoxic silver to boost power, we don't do that anymore because it's too expensive.Whole reason why we take pills and don't drink medicine is because any medicine is just 0.1% active ingredients, putting it inside a pill is more efficient, making it a drink is wasteful.Realistically in DND, if potions were real, they'd kill adventurers, all over the Adventures Guild you'd see newspapers like:>SSS-rank barbarian killed in the Dungeon because drinking healpot takes too long!>LVL 99 thief killed in the Dungeon because he choked on manapot... it went down the wrong hole!>The Hero killed in the Dungeon because he tripped down stairs and broke all pots!Potions? Not even once! Pills are the right way.
don't xianxia and cultivation stories feature lots of pills
>>97836337Chinese internal alchemy is the process of using your own body as the furnace to craft your own golden core/pill
>>97835768Cool idea, definitely adapting that. Never liked the idea of potions anyway. Like, are you supposed to just chug a whole bottle of liquid in one go?
>>97835837Instead of studying alchemy, you should work on your art
>>97836391How long do you think it takes you to drink 1 oz of liquid?
/bgg/ Board Games GeneralPrevious thread: >>97771950Pastebin:https://pastebin.com/h8Tz2ze8*NEWISH* survey results:https://pastebin.com/scAkFdTv>what's your favorite abstract game?>what game from your collection would you say are you the best at?>dice or fixed values for combat resolution?
>>97835515T&EThrough the DesertSamuraiPOWER GAPLost CitiesMille FioriIngenious MarabuntaRaMLEMKaribaPOWER GAPPenguin PartyRebirthComment too long. Click here to view the full text.
Cat in the Box is a better Oh HellSea Salt and Paper is a worse Gin Rummy
>>97833813>I have no clue what the fuck that even meant.The big box weighs too much for them to lift
>>97836366I had the same thought but Hansa Teutonica: Big Box is 1.91 kg and Lisboa is 4.22 kg
>>97834401>And are there any good exploration games at all?Do 4X games count?
Tree 2 Edition>2024 PHB Scanhttps://files.catbox.moe/g8oo9h.pdf>Cropped and rotated, but more artifactyMjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h>2024 DMGhttps://files.catbox.moe/fd04pq.pdf>2024 Monster Manualhttps://files.catbox.moe/atd38s.pdf (D&D beyond version)https://pomf2.lain.la/f/1en5qwum.pdf (scan)Comment too long. Click here to view the full text.
>>97835959>what about DC casters, do they get a debuff while 0hp?No, I semi-intentionally omitted it but I guess it would be easy enough to have all saves against effects from them while at 0 HP be rolled with advantage. Speaking of extra exceptions I use, the disadvantage from being at 0 HP doesn't disqualify from sneak attacks.Anyhow, you could probably even drop the whole debuff at 0 hp thing anyway, as the genuine threat of dying makes the players prefer to avoid the state anyway. >and do you still roll normal death saves every turn?Nope. Again, it could be an interesting optional rule though to make them avoid staying at 0 HP. But it would clash with some of the magic items I've introduced, which interact with the death's door state (being at 0 HP), for example giving extra AC at death's door or flipping the debuff, so that staying at 0 HP actually gives you advantage on attacks.
This is probably old news at this point, but I did the math on the rule concerning 50 ten-foot cubes for the spell Mordenkainen's Magnificient Mansion and found that the first three floors (with the spiral staircase) of Death House total 49.5 such cubes. Doesn't that sound a bit crowded for 100 servants?Also, what would you use this spell for if you could cast it once every day in real life?
>>97835887>nat 1 does nothing special, nat 20 heals you to 1so receiving damage has a chance to heal you instead? that seems wrong
Could you guys please help me pick which version of this "Charisma 18" Sorceress is best? There's slight variations in the lighting and shading in the face.https://strawpoll.com/1MnwkGOa0n7
>>97836383coomer slop
So who are your favorite waifus in DnD?
>>97830968alright gramps time for bed
>>97833586She'd look fantastic spitroated by BBC imported from the Hepmonaland or the Jungles of Chult.
>>97833593Anyone who thinks that is old is clearly some zoomoid
>>97833566It was really hard for me to pick between Jester or Shadowheart for the Cleric.>>97833188I've actually never heard of this character before.Also I personally had to pick Iggwilv because I love sexy mischievous witches.