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Zasz Is Dead! Edition

Sprues and instructions
https://starcraft-tmg.com/downloads

How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s

Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

Previous Thread

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>>
>>97900677
Blizzard has wholly abandoned the look SC1 had.
>>
>>97900677
Bye bye :3
>>
>>97900677
SC2 designs look better than SC1
Cope and seethe.
>>
>>97899750
"You know those models that have been shown off online? What do they look like?"
>He posts online, via the internet.
Not the sharpest tool, eh?
>>
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>>97898653
>TQ
The ever iconic and humble bunker.

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This thread isn't to argue over what is and isn't OSR. I am using the broad term definition of the term.Let's leave that shit elsewhere.

Now, what I am wondering is what type you like? Are you into simple like B/X clones? Do you like more advanced rules such as 1e/2e? Do you like ultra light like something like knave?

Do you want something that mechanically is more or less a pure clone of a published game? Do you like something that merges some more modern ideas such as a acending AC?

Or do you like stuff like the black hack, tales of argosa or even shadowdark that took the concept of OSR styles but are not built on those mechanics?

This isn't a trolling thread, I am curious on what folks preferences are. What have they read or played they found fun or interesting.

For myself, I need a level of church or fiddly. It makes my brain happy so I don't enjoy something too light. B/X and OSE don't really scratch my itch. I need something at lest AD&D level of fiddly. I thought it might be fun to see where other people landed.
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>>
>>97901459
That is fair. Some of the old art is simply fantastic. I got into D&D with 2e and the art sold it for me.
>>
>>97900582
I found B/X a bit simple (and quirky in some areas) and AD&D bit overdone (and lacking in some other areas), so I did what everyone did and made their own game. That's my favourite part of the OSR: people just making their own stuff to do exactly what they want, and most of it being cross-compatible / ripe for stealing from.

I prefer the classic, rather limited OSR--a tight focus on dungeon-crawling, gold for XP--rather than the modern "it's all OSR if you really think about it" style. I find it pretty funny that D&D started out as this fairly specific thing and eventually became generic fantasy toolkit game, and then the OSR community appeared to get back to that fairly specific thing, and then new arrivals showed up as it got popular and turned it into generic fantasy toolkit game, and now you've got OSR for OSR (i.e. CAG). But I don't begrudge people doing their own thing, even if I have no idea why anyone would ever want to play Knave or whatever.
>>
>>97901518
>I found B/X a bit simple (and quirky in some areas) and AD&D bit overdone (and lacking in some other areas), so I did what everyone did and made their own game.
Yeah. To be honest OSE does something like that, optionally, but still not as much as I want.
I would say my ideal game is 50% BX, 30% AD&D, 10% stuff stolen from BECMI and 2e, 10% stuff stolen from OSR games
>>
>>97900865
>No game will nail down Gygaxian D&D the way it does.
By having convoluted systems that don't produce the results they promises and that even the creators wouldn't use themselves? Then it really nails Gygaxian D&D.
The stuff I read doesn't share Gary's tone of writing though.
>>
>>97900844
lol literally came to say this, so FPBP

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NATO intervention edition

Previous thread:
>>97576097

>Thread Question:
What have you been working on recently?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97898561

CoC is quite grindy with incredibly limited force building structure, more about manoeuvre, suppression , morale

Bolt Action is if you just want to get your guys and roll some dice, obvious warhammer influence

CoC is the better game, Bolt Action is easier to learn and get new people into
>>
>>97897483
https://www.youtube.com/watch?v=XI4fqkVplqI
>>
>>97895700
Seems neat. Thank you.
>>
>>97898561
>can I use Bolt Action minis for CoC?
You can use whatever WW2 minis for CoC, just ask your opponent if you're playing the same scale. It plays OK at 28mm, 15mm, 1:72, whatever.
>>
>>97898561
honestly blows my mind how much GW has turned people's brains to mush

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>Player or GM
>Preferred System(s)
>Schedule/Times Available (include timezone)
>Voice or Text
>Method(s) of Play (Skype, Discord, IRC, Roll20, etc)
>Tone/Theme Preferred
>Contact Info
>Other Notes
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>>
>>97884941
>What would you say is a Campaign you joined that first rubbed you the wrong way, but really grew on you?
None. When they rub me the wrong way, I leave.

>Also has the state of Critical Roll's success made it harder for you get find a good Campaign?
No, I was never able to find good campaigns before then either.
>>
>>97898930
Let's be real, critical role hasn't affected tabletop gamers much because we don't use anything branded D&D so that right there already filters them out. Now that people are fleeing 5e because the novelty has worn off and the problems with the game design of it are just too severe to ignore, I might need to tweak my questionnaire to catch them while vetting applicants, but it might be a few years before I have any room opening at my tables so it's not exactly a pressing concern.
>>
Anyone play or want to play historical tabletop wargames in Tokyo? I know theres a WH4K community here, but I can't find any history based ones. I started buying and painting dark age armies. I guess I could also be down for Dragon Rampant if someone has a fantasy based army.
>>
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>>97901668
I haven't seen historicals but there's tons of non-GW game players in Tokyo. The miniature game flea market earlier this month had people turn up with battletech, crisis protocol, dystopian wars, alien, heavy gear, eisenfront, infinity, aristeia, defiance, black powder, malifaux, etc.

Problem is most of these are played at irregularly-held privately-run ゲーム会 in community centers and such so you need to find someone who plays your game first then get invited to wherever they're playing at.

Aside from that I hear that Arrows in Akihabara frequently runs non-GW games, never been there myself though because I mostly play in the Tama area.
>>
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>>97902411
>>97901668

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Panoply of war edition

>Previously in the Mortal Realms:
>>97885822

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
>>97901457
Simple answer, they aren't. Unless of course you believe they squatted TOW.

>>97901896
>only video games matter!
It's funny how the TOWddler posts always come back around to TWW.
>>
>>97897658
Fpbp
>>
>>97898605

Couldn't you still use them? Just kitbash a scythe or great sword on them and maybe change the base size and call them Grimghasts or Bladegheists.
>>
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>>97902178
>>97902155
wow thanks for such a detailed reply. I appreciate it.

Most of the points in my army come from the 2 spearheads I built and the most recent christmas battleforce. I hav a glottkin too but I don't want to use it for my first games. Sucks my old blightkings are so wimpy now but I'm excited to utilize the my big flies.

>i have yet to find a meaningful difference between the use case for pestigors or plaguebearers except that pestigors benifit a bit more from the mobility tricks of maggotkin and plaguebearers benefit more from reanimation/attrition mechanics.

I have a hard time deciding how I feel about plaguebearers. I get they're akin to clanrats or stabbas that slow down enemies and clog up objectives, but do they need any kind of support? Like if I'm going to run 20 or 30 is it worth bringing a scrivener or Poxbringer or am I better off spending the points elswhere? I heard another anon say that it's not worth trying to buff up their damage.

Are they effective screens for rotswords? And who is the preferred foot hero wizard? Right now I only have a harbinger, a glottkin, and a rotbringer sorcerer for that kind of support.
>>
>>97901196
yeah I guess I'm retarded for not thinking of that earlier. thank you

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Get squatting edition

Previous Thread:
>>97237452

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://mega.nz/file/C4oSnArA#sA2O_7V6OnhZCOLCf0Sba1KW_wao3pZvc6IUmlHvpsk
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>>
Does anyone here have a scan of the rulebook for the Doom of the Eldar boardgame? I swear this is my white whale.
>>
>>97899417
I can upload it later today
>>
Is there a lore reason why old techmarines had those weird hand instead of pauldron?
>>
>>97899702
So I've not been able to find a deeper fluff reason yet but it was their equivalent of the Chaplain and Apothecary's pauldron symbols.

WD 105 - Index Astartes p38
"[P]ersonality models will often have shoulder plates, helmets or breastplates of distinctive design to distinguish their specialist role.
For example, Chaplain's favour skull-shaped shoulder plates and breastplates, Officers have skull and eagle motifs, Medics are distinguished by the snake emblem, and Techmarines with the claw emblem."

The unit stat entries in the same article had common shoulder pad iconograph beside them that matched what that says along with examples for the Librarian, Tactical, Assault and Devastator squads.
>>
In Codex Ultramarines a veteran sergeant always has power armor, even scout veteran sergeants, which is how scout veteran sergeants were in Rogue Trader too, but in Codex Angels of Death veteran sergeants have the same armor as the squad, meaning scout veteran sergeants have scout armor, but in Dark Vengeance Naaman has power armor.

Wizards Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA

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>>
what external mechanics do you think every class should specialize in?

>Artificer: Magic Items, Tools, Adventuring Gear
>Barbarians: Destroying Objects, Carrying Capacity
>Bards: Musical Instruments, Inspiration
>Clerics: Blessings, Healing
>Druids: Monster stat blocks, shapeshifting
>Fighters: Weapons
>Monks: Unarmed Strikes, Jumping
>Paladins: Mounted Combat
>Rangers: Pets, Traps/Poisons
>Rogues: Skills, Traps/Poisons (im not sure who should get which)
>Sorcerers: Spell Slots
>Warlocks: Curses
>Wizards: Spell Scrolls, Rituals

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>>
>>97902262
It's what "invisible until you see them" enemies are for, blindsiding players with a problem they didn't take into account to increase the challenge

"man, it's easy kiting these orcs down these corridors" and then suddenly a gelatinous cube and a player get stuck, and now the player stuck misses his turn trying to get out and the strong player spends his turn getting him out and the two other players don't do enough to push back the orcs are suddenly upon them and the greataxe is a lot more threatening than the javelins they've been using. Or a chase sequence and the players spot a treasure chest adn the loot goblin of the group decides "i need this" and then mimics adhesive kicks in and player is grappled and now instead of escaping everyone is scrabling and thinking what to do oof the top of their head.
>>
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The Forge of Spells!
>>
>>97896290
Without much thought, at high level 2 ranged champion fighters with elven accuracy, 2 wizards or wizard and bard with foresight cast on the fighters, at lower level 4 ranged battlemaster fighters, maybe replace one with a moon druid
>>
>>97902082
why not try something besides combat for once

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Do you like the current state of Necron lore and tabletop?
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>>
>>97902041
Oldcrons never went away
>>
>>97902255
They were never really a contender. They were always the POTENTIAL MAN faction even from the start.
>>
>>97902304
I know we had severed but most people (and probably GW) seem to forgot they existed so GW went and made NEW new oldcrons
>>
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If you look at current versions of this piece the motherfuckers have fucking shooped in dynastic markers on the warrior shoulders
>>
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>>97902394

Personal Responsibility Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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Sorry in advance if this isn't the right place to ask. Genuinely unsure where else on 4chan might be more relevant because I realize this is extremely niche.

I'm looking for a marketplace that trades or sells those cards that get dispensed from Japanese arcade machines. Is there any place like that in the English speaking side of the world? As far as I could find, the specific card I'm looking for isn't sold on any Japanese sites. Pic and link related.
https://ameblo.jp/maho-ap/entry-12261248040.html
>>
>>97901964
Japanese second hand sellers/scalpers are usually on mercari, no luck there?
>>
>>97902089
No luck.
Although that image I posted is from an auction there that ended recently. Hopefully it'll show up again on mercari but the more places I have to look the better chances I'll have.
>>
>>97901280
Perfect, thank you for taking the time
>>
Netrunner banlist soon

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How do you feel about ranges in ttprg systems? Is it better for them to concrete or nebulous? I have a group of friends who are interested in playing OVA and I've never played a game where rangers weren't in increments of 5ft and so it's got me thinking about something I've never had reason to think about before.
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>>
Shadow of the Demon Lord is made so you can do either.
I definitely prefer having concrete numbers though, it makes things easier to visualize
>>
>>97900861
This.
concrete with battle maps, nebulous for theater of the mind.
>>
Nebulous, because it makes no fucking sense that a weapon can hit at its maximum range of 60ft just fine but you start taking penalties if the enemy takes one more step back away from you. Not to mention it's annoying as hell to remember which projectile weapons do 20, 25, 30, 35, 40 etc ranges. NOT TO MENTION it's pretty much all useless anyway because most GMs end up shoving all your characters into rooms that never get bigger than like 50-60ft across anyway.

I only use concrete measurements when I'm using a grid map and need to figure out if the guy with the Reach weapon should get an extra square of length, but otherwise it's all just nebulous range bands. You're either hitting something at range that's on the other side of the room, or you can hit something multiple rooms in length.
>>
>>97901483
This, everything works in theater of the mind, do not over complicate this shit OP.
>>
Nechronica did it best no I'm not a wren shut up

You know what time it is. Post em, bonus points for stories too.

Personally I especially like making wojak/basedjaks out of stuff that happens in My games.
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>>
>>
>>97901972
kek. What’s the context?
>>
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>>97902145
so, our Medtech Donnatello DeSantis (Donnie for short) brought his girlf April Moretti along on a job on the outskirts of the combat zone (they're both italian and she demanded to come with him) and predictably she gets kidnapped by tyger claws, he gets a call while we're at the bar on her number and it's a kidnapper by the name of Wong. he's told to go in to an apartment complex deeper in the zone alone and unarmed for a dealing. we decide "fuck that" and send our solo Gogo to scout the place and she sees it's full of bad guys. we call in some extra people (2 backup characters) and decide to raid the place while making it initially seem like we're following their instructions.

Donnie goes in, talks with Wong, nearly flubs the negotiations, my corpo has to go in and save his ass with the blessing of Wong. we pay, get April, leave the building, and raid. during the clearing of the first floor an enforcer bursts out of the bathroom, pants down, cylinder on his cylinder, sword in hand & gets his legs rattled and dies busting, after the first floor is cleared we inspect the body and discover the man had a pocket pussy with the coat of arms for bosnia on the side (blue mountain state reference) and on further inspection we find a dimebag of an unknown white powder in his pocket.

our solo, Gogo, was the first to pick it up, and as Donnie and Karfen stroll over to see what it is, she decides to try to smack Donnie with it, he dodges, but Karen (who was right next to him) doesn't. the baggy explodes and Donnie's medscanner or whatever it's called identifies the substance as synthcoke. Karen tries to fistfight Gogo (they had previous bad blood), starts tripping, and hears voices telling her that Gogo is attempting to kill her and steal Donnie away, in the many voices she hears is a former teammate called Fuji who tells her to find some godawful energy drink called thump and drink it for him (long story). she ended up being Sedated by Donnie
>>
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Current campaign arc has lots of "civilized" goblins in the city. The dwarf paladin is not pleased.
>>
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>his male PCs have small dicks
I guess if you're going to self-insert, you might as well add physical features that you have.
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>>
>>97899594
Anon...
>>
>>97897986
>the transgenders are having fun
Maybe 55% of them.
>>
>>97898347
True
>>
>>97899187
>breast envy jokes
That's yuri bait, therefore it's sexy
>but a female character doing a pinching motion is enough to cause a meltdown
Everything you said is feminist bullshit
>>
>>97895415
Let's remember that after this scene she spends the rest of her life wanting to suck that penis

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I don't know how long ago a Legend of the 5 Rings thread was made. So here one is.

The 30 Year Celebration: https://www.licenseglobal.com/entertainment/-legend-of-the-five-rings-celebrates-30-years

The Unicorn supplement Children of the Five Winds has been released! They're also working on some new games since apparently the River of Gold boardgame did very well.

They're currently working on the Scorpion supplement book. (No news at the moment)

Site: https://www.legendofthefiverings.com/

Is anyone in any campaigns? How are the cardgames?

I've been running my group for years. They're now closing in on the Hiruma Castle "arc" and potentially the end of the game. They just have to deal with the issue of the Knotted Tail nezumi first. My Doji character also needs to figure out how to get his family's ancestral armor back from said tribe. He doesn't yet realize it's a nemuranai.

Thread question: The Unicorn Daimyo's youngest son, Shinjo Shono, returns to Rokugan with his new Quamarist bride, Saadiyah. You and your party are somehow put in charge of the celebration. What do you do? Will you try to ruin it for them? Would you want to properly support them? How would you provide security?
>>
>>97902272
I've been reading a lot about l5r lately, it seems cool as fuck but I don't think I could ever get either of my groups into the samurai mindset.

Previous Thread: >>97663298
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/Loli/Underage crap. Go to /trash/

>I'm new to Solo / What's a Solo RPG?
1: Season 1 of Me, Myself & Die! on youtube gives a good explanation for how Solo works and is played
2: Ask in the Solo RPG General: >>97842250
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>
>discussion of mecha girls

I have a longtime fantasy of being a number 2 to a mech pilot prodigy who happens to be an abrasive tsundere ojou-sama loli.

I don't think I'd ever be able to play this but a man can dream.
>>
>>97900842
I'd definitely run such a game, but only if she ends up getting corrected for her behavior. Either way, that's what solo gaming is for.
>>
>>97901039
What would be a good system? I did just see AC 6 posted in a thread
>>
>>97900842
>loli
You are in the wrong thread retard. Go to trash
>>
>>97902312
oh no did i forget to say the imaginary person was 18 oops lock me up officer

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What do you guys know about japanese TTRPGs? I'm interested in the bigger focus on one-shots and episodic nature. Also the "skill matrix" which I've heard has taken over a lot of systems.
>>
>>97901023
>I'm interested in the bigger focus on one-shots and episodic nature.

Which is probably a legend. Shit like SW isn't more episodic than dnd.

Anyway pretty gud game, unfortunaly Shinobigami shines more on second playthrough.
>>
>>97901023
Game mechanics are not something that most JRPG designers care about. So, most JRPGs have dogshit mechanics.
>>
>>97901711
Lmao You're so retarded


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