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"There is luck in chess. " - Richard Garfield

Previous: >>96571434

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- What is your favorite box art?
- What is your favorite one hit wonder designer?
- What is your favorite non-traditional theme?


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>>
>>96590560
cuck phenotype
>>
>>96590465
I'll give you another hint. Half the games this person makes have city names as titles.
>>
>>96590560
I need to "cross-pollinize" some mulattas ;)
>>
>>96590582
Entering the Feld zone are we?
>>
>>96590607
DING DING DING

Reclaimed Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>96589229
yeah the stuff could be at an all time high now, ive sold a bit just in case that is the case. What reason do you have to think gundam/sorcery are at their peak price? Do you even know anything about either game?
>>
>>96590244
Gundam has no legs and won't be played in five years. Original set will likely hold some value but I wouldn't bet on it for anything else.

Sorcery is intentionally trying to be scalper heaven. There is no player base, it's all investors. Which means the bubble will burst and nothing will be worth anything, someone will be left holding the bag.
>>
>>96590143
Yeah theyre fine and comparable to dragon shield clear classic. I would still choose nearly any dragon shield over them for playing more than a board game occasionally though. Great value for putting in a binder or box. Wouldn't pay more than 11usd
>>
>>96590421
again where do you get this? gundam is the game people talk about in this thread more than any other, it is outselling one piece, its a bigger franchise that has been around for longer, there are numerous reasons for it to stick around. also i don't you you know anything about sorcery the city i live in has one of the biggest communities there are in person events like 4 days out of the week from the dedicated player base around here
>>
>>96564539
some op deck building tips:
>12 2k counters
>stick 2 of / 4 of a character card in a deck

>blackbeard
blackbeard runs only 10 2k counters meaning they have harder time defending a lot of swings. they're extremely reliant on their 10 cost blockers

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>Previous thread:
>>96530643

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.


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>>
>>96589872
Fuck sake, I'm blind. Nice one anon, I found it.
>>
>>96589912

You're welcome.
>>
>>96589869
Maybe Laurelorn elves, too civilized for the ooga boogas of Athel Loren.
>>
>>96590113
wrong thread. anon said "wood elves", not "Wooued Aelves (tm)".
>>
>>96589485
>>96589777
aright. gonna take a few to compile in to human readable form. it's been worked on by me and my group for ages so it's spread across multiple documents, notes, hieroglyphics, a chunk of it is just shared assumptions. but I'll give some summary since every design decision you make is bound to be a red flag for somebody.

>How to make a list
you start with the Commander (ie caster), who has a points/slots for stat boosts, spells, abilities, and perks (basically lores that unlock groups of abilities that need to be balled together). All the different caster types share a set of common core rules and are differentiated by what they control and how those things work. strictly speaking it doesn't even have to direct-control things or be a spellcaster, it's possible to make a commander that's just a really skilled general or something if you want.
what's allowed in the commander's battlegroup is based on the options you took during design. and the you do other battlegroups led by officers who use basically the same system but have fewer points/slots, and then their battlegroups. so typically it would be B1 - warcaster + jacks + support, B2 - officer with a unit, B3 - officer with a smaller unit + couple solos. you can scale up the number of battlegroups for different size games. and the officers can also be junior casters or whatever, lots of options.

>Game Flow / Structure
the way we've been doing it is alternating activation by battlegroup. technically there's nothing stopping it from flipping back to pure IGOUGO but I like this better. when a battlegroup activates, everything in it takes its move then action in an order of your choice. Everything also wants to stay in the commander/officer's command bubble except for some extended range shit, so usually shit stays together and you don't have to worry about forgetting which things are in which group.

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>game is about playing as a pathetic little goblin maid
Is there really a market for this?
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>>96573071
Maid has a great idea but it's actually pretty terrible
I have contemplated making it into a dice pool system like Shadowrun just so a stat of 1 isn't totally crippling.
>>
>>96573050
Your spambot is leaking onto the wrong board retard
>>
>>96573050
>team17
the worms guys?

...what's worse, a worm or a goblin cumdump? lmao, at least the worms have guns
>>
>>96573050
It's just Viscera Cleanup Detail with a fantasy paintjob.
>>
>>96578542
>So are we gonna do Bonnerhenge tonight?
>NO, we're not doing fucking Bonnerhenge!

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How do you handle interspecies crossbreeding in your games?
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>>96586038
>it's entirely possible for the larger of the two to roll numbers the other can't
That's also why I thought it might be neat but then I actually worked the probability out. Clearly you didn't bother to double check the probabilities despite me pointing it out, but I'll be nice despite you being a mathlet and work out the probabilities for you:
For 1dA and 1dB with A<= B, the probability of any single outcome is 1/(A*B) and the total number of different outcomes is A*B. Impregnation occurs when the numbers match, there are only A possible ways this can occur and A* 1/(A*B) = 1/B.
To give alternative reasoning: for every number you can roll on the 1dA, there exists a number on the 1dB that can match it. The chance of rolling that number is 1/B.
>>
>>96586243
I get that the dice share numbers, that's why it happens on a match and yes a d12 has four sides that could match a d4, but you also get times where say a captured elf cannot be impregnated by the goblins that took her despite goblins being fast breeders amongst themselves. I suspect it may be an "all squares are rectangles" issue based on which die we assume is setting the target number for the other. If we say the female die is setting the target for the male we get the earlier "elf rolled an 11 and goblins can't do better than 4" but reversing the genders gives us "goblin rolled a 4 so her elf boyfriend has the same 8.3% chance he would with another elf"
>>
>>96587157
The probability of the event does not depend on the order you choose to roll the dice. Sure, you can assign different narrative significance to a particular order but the probability is exactly the same. It's clear that you aren't able to understand the mathematics, so I'll explain it by your own example.

Say a goblin has a d4 and an elf has a d12. 2/3 of the time the elf will roll something that the goblin can't match. 1/3 of the time the goblin has a 1/4 chance to match it. Therefore, 1/3 * 1/4 = 1/12. Let's say it's the other way around. The goblin can roll any number in 1-4, the elf then has a 1/12 chance of matching that number. Same thing. The probably is always determined by the higher dice, order doesn't matter and the smaller dice doesn't matter either.
>>
>>96587669
How would you do it then? So that fast breeding races get/cause pregnancy more often and slow breeding races less often? And that some days two very different races just aren't going to make a baby no matter how they try?
>>
>>96587882
I was going to give a detailed suggestion for this but I got caught up analyzing the dice because I wanted to understand the exact numbers. Based off your description it sounds like the actual situation you want is: Low dice are more likely to fall pregnant than high dice (fast breeding), Highest odds of falling pregnant with someone when the dice are the same. In order to achieve that using a similar idea you could do 3dA = 3dB. I did some dice simulations and as far as I could tell that works as described though I can't give you a formula for the probabilities. 2dA = 2dB doesn't work super well for some reason.

Work in Progress "Violators Will Be Toad" Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>96590321
Hands? Nah. The arms? Eh. The gun? The gun might be an ok conversion basis, but needs to have the "for humanoid use" bits ripped off and assorted details added to better match the detail density of the titan.
>>
>>96590321
The Mickey Mouse gloved hands look kinda goofy but the rest is alright.
>>
>>96590309
magnets
>>
>>96590321
Make the top gun a turret or integrate it with the chassis like one of them swedish tanks.
>>
>>96590309
drill a ~2mm hole on the plastic from the other side and use a toothpick and a hammer to push them out

always keep a way out with magnets, i would also drill all the empty holes in the same way, you never know what you are going to fuck up again

alernatively use magnets on model bases and just metal on the trays so polarity is not an issue

>WOTC says evil races are no longer a thing
>2025+
>still no official Gnoll race

Why? are they stupid and lazy? i need it to be official as a lot of DM's are allergic to anything homebrew (unless they do it to fuck over players)
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The only evil race that’s allowed to exist in DnD anymore are capitalists and white men.
>>
>>96576558
Yeah, also everyone only gets stat bonuses because otherwise would be racist and "everyone is a winner" or some shit.

>>96573830
Find a game in a better edition.
>>
>>96578249
Even game designers got headaches looking at that shit
>>
>>96581140
>Are they retarded?
If you feel the need to ask...
>>
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>>96577352
>Explain how something that looks like this can be good.
How can a species be evil when their women have sexual organs that have all of the upsides of a female cock with none of the homo-erotic downsides?

Battle Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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>>96590464
I don't have anyone to play with
>>
>>96590470
Then why do you have cards?
>>
>>96588838
>Hot Dog Cart, City Pigeon, Parker's Camera, Bagel and Schmear
Complete nothingburgers that people are insistently trying to get mad about.
>completely change a main character for any reason
Real shit.
>>
>>96590531
>nothingburgers
You means slopcards part of a slopset that doesn't belong in MTG.
>>
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>>96590491

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"Remember the days below" edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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Ok, I'm trying to make the maps with the icons in the file. They work well, but I have to make them with a white background. Either that, or I need to clean up each of the icons so that we could use the sepia background.

Either way, here is the desert map I came up with. Rather rough around the edges, so feedback will be appreciated. Here are the basics.

>DESCRIPTION
This is a very big map. There are 15 oasis, each of them with a randomized number of water tokens (between 1-5). The rest of the map is covered by sand dunes, mountain ranges and giant desert bones, breaking the wide desert from time to time.

The players start in opposing sides of the map, in the upper area. Meanwhile, there are also multiple "Sauropod herd" and "sauropod juvenile". They will move automatically to the closest oasis with water tokens remaining, take as much water as possible and move on to the next. They will move from south to north, unless a player attacks them. If a player attacks a "sauropod herd" unit, it will try to flee from the attacking model for at least a turn. If a player attacks a "sauropod infant" unit, all "sauropod herd" models will charge the attacking units, and won't stop chasing them for at least three turns.

>OBJECTIVE
The main goal of the map is to get the most water tokens. The players will have to compete with each other and with the sauropods to get as much water tokens as possible. You can get water tokens from the oasis (each time a unit reaches an oasis, rolls a d3, and takes as many water tokens as the roll establishes) or from the enemy units (if one unit kills another with water tokens, they take half of the water tokens it had, with the other half considered lost in the fight. If it's a ranged kill, the water tokens fall into the desert floor, and each turn they are unclaimed, half of the tokens are considered lost until none remain).

Once there are no more water tokens left on the map (either in the oasis or left on the floor), the game ends.
>>
>>96587244
Other ideas for the map.

>The priority of the sauropod behavior is: chasing whoever attacked the juveniles first, then fleeing from whoever attacked the herd, and then moving towards the oasis.

>The road the sauropods follow is the closest possible to the nearest oasis, taking into account the map's obstacles.

>The stats of the sauropods should be strong enough to be impossible to kill more than one in a single game. That way, the strategy goes into both sending the sauropods fleeing into oasis near the other player, or distracting the sauropods away from the oasis by attacking the juveniles.

>The dinosaur bones could give you some random effect, but I don't know what could work in this.

>If by the end of the game, both players have equal amount of water tokens, the player with the biggest amount of silver left wins.

>A unit can only carry 3 water tokens at most per hexagon (as in, a 1 hexagon unit can carry up to 3 water tokens, a 2 hexagon unit can carry up to 6 tokens, a 3 hexagon unit can carry up to 9 tokens...).


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>>96587244
>Ok, I'm trying to make the maps with the icons in the file. They work well, but I have to make them with a white background. Either that, or I need to clean up each of the icons so that we could use the sepia background.
I don't know if that'll fix it to your liking, but what I've done is first place a white hexagon grid, then the terrain, and after that another black grid but with some transparency.
Otherwise that's a really cool idea. I don't see any problems with it from a mechanical point of view
>>
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1st quick setup instruction page for the TTS mod (I guess it could also be useful to add it to the main rule book at the end), leaving some space if I think of stuff to add to it, I'll be doing another one with the main Actions and mechanics (that one will probably be very useful as a quick reference sheet) and another one to guide players if they want to go beyond the very start, NPCs, Scenarios, Conditional Rules, Campaigns, etc.
>>
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> A foolish Iconodule is lured away from his force by the sight of the elusive Legfish, only to be set upon by four Devolved Deepfolks.
>>96586395
Done!

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my wife Laura edition

- new live show or something https://www.twitch.tv/criticalrole

can someone recap wtf has happened since C3 ended in their million live shows because I have not been watching

also discuss C4?

how is everyone doing
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>>96589814
Did he do this prior to 2014 when 5e came out with the cow art you posted? I doubt it, since season one started streaming in 2015.
>>
>>96589854
Disregard, this aparently the fucking things weren't in the monster manual in 2014 and came out in 2016. So you're probably right.
>>
>>96589762
He always said the books were guidelines and gave many options, there were many ways to play. DM and players writing/scripting theater plays and rigging outcomes wasn't one of them. >>96565321
>>
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>>96525662
>>96537901
>>96557344
>Laura edition
It appears I have been overwhelmingly critical of the cast in this thread. In order to balance it with something positive, please accept this (low quality, sorry) Laura gif
>>
>>96589884
Yeah but Campaign 2 didn't start until 2018.

It's just that a lot of people don't know that "bovine" when it comes to faces means "broad"
Fuckers have wide faces is what Matt actually meant.

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There was a certain class of games, particularly for (Old|New) World of Darkness before they renamed it to CofD, that were really popular. Basically you would fill out your sheet as a starting character, then go before a Storyteller/GM that was like a DMV bureaucrat, who would verify that you made legal choices and would sometimes argue with you about if you need Firearms 3.

Then you'd be let in to the actual game. You'd have semi-freeform "scenes" with other PCs who did the same process, and occasionally, the ST/GM would show up and do a "scene" where the chips are really on the table, you can make real moves. You'd do XP requests and get standard XP quantities based on activity, basically attendance.

But then they kinda just disappeared in the late 2000s/early 2010s, right before the rename to CofD. I think there were games of similar structure for other RPGs, but (o|n)WoD was the big one.

What happened, man? Why did they fall out of style?
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>>96589357
No, they're not you ignorant fool. LARPs are cosplay dressup RP festivals. He's talking about living campaigns which were mostly played on internet forums, chatrooms, and mIRC.
>>
>>96589357
Shut the fuck already, mentally ill imbecile.
>>
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>>96589357
I remember all those LARP WoD living games my uni used to have. People walking around with a bunch of d10s in case of a random encounter with another player. Really, funny stuff.
>>
>>96590098
>>96590201
Read OP's post again and tell me he's talking about forums and chatrooms.
>>
PBM was only popular relative to play-by-telegram, even at their peak in popularity they had <50k participants worldwide. They still exist but they're probably less than a few hundred active participants.

Dungeon World 2 released another version for public playtesting a few days ago: https://drive.google.com/drive/folders/1Hp3f8laeI1bf-pRrwD9nXqkRxZAbB_PN

What do you think of it?

I am personally somewhat disappointed. The original playtest was actually trying to do something new with its subsystem for Defiances, its abstracted armor, and its lack of traditional damage and HP. The new version instead brings back Defy Danger (albeit locked into Constitution, despite being a catch-all move), concretely defined armor, and rolled damage and HP. I think that the new version is making too many concessions towards familiarity and D&D-ness.
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>>96582367
previous version
>we changed the name of and got rid of every stat, threw out every legacy mechanic from D&D, changed every playbook, and renamed every move.
new version
>so all of that was a bad idea and we changed most of it back
I can't take PBTA games seriously when they don't even know what they're doing with this system and why they're doing it.
>>
>>96582367
Sup 2hu.

Not sure what your problem is with it. Not griddy enough for you?
>>
>>96585126
Apparently, according to the discussion over on the Big Purple, both versions are valid.

It's a double playtest sort of situation. They want to see which version players prefer.

Personally, I prefer the first option. The less D&D the better. If I wanted D&D, I'd play D&D.
>>
>>96590356
Dungeon World itself has too much D&D in its DNA to ever truly be divorced from it. Take too much D&D out and you've just got a weird fantasy game where you're constantly fussing with bonds and ambitions and conditions, but pretending that you aren't playing a class based fantasy adventure
>>
>>96590556
So, PbtA?

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Something clever edition

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

>BT22 Cyber Eden questionnaire

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>>96589945
That Leviamon looking a little weird
>>
>>96589945
Dumb fuck.
>>
>>96589945
you'd have to be gay not to want to fuck this right?
>>
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Another day of appslop.
>>
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Remaining crappmon reveals today

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red bitches edition

▶What is Kingdom Death?
Kingdom Death is a tabletop minature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: [YouTube] Kingdom Death: Monster - Prologue (https://youtu.be/FNLc8dHv0Ac)

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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I honestly love these goofballs. Where can I see more of this artist? Most of my searches just give me the survivor boxes but no real leads. Even the official KDM Instagram dosnt have much.
>>
I've almost caught up with assembling figures. Hadn't been playing the game over the past couple years, but kept buying promos and receiving expansions from the KS fulfillment. By the time I got back to it the backlog pile was the GC, all the new expansions, and like 40+ promo boxes... Finished Red Witches last night, got it down to just a couple more GC narrative sculpt sprues left, hopefully finish this week. And then it's time to paint them...
>>
>>96538461
I remember bringing a complete fresh survivor to a hunt, absolutely no stats on her whatsoever. Her first activation on her first turn I had her walk over to an herb bush to pick it. Rolled a 1, saw a bug with her own face on it. 3 brain damage. No insanity, so immediate brain trauma. Rolled a 1. Died.

Her entire life was her walking to a bush, seeing a bug with her own face on it, and dying. She was not meant to survive in this world.
>>
>>96559858
>gold smoke knight use to be an expansion for the 1.0 version of the game
What? No, GSK didn't exist at all until they added him to 1.5. He wasn't even slated to be part of the cancelled expansion, or at least he wasn't publicly stated to be. I honestly think Poots just thought he was cool and shoved him in at the end of the story.
>>
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>>96574336
>use killenium instead
Step aside, boy.
That's a 100mm base btw

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For discussion of D&D 3.0 and 3.5e

> Tools
https://srd.dndtools.org
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> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> Book PDFs

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>>96586174
The problem with martials isn't that they aren't doing enough single target damage, it's that they can't do anything else.
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>>96587730
SOME of this can be fixed with skill rank unlocks and better use of skill tricks for the matter, but yeah, the skills are kinda screwed by runaway bonus stacking in them since such bonuses are either not an issue or actually fix issues in the current paradigm.
>pointed look to Truenamer

>>96589384
There's a few ways to do decent multi-target damage and battlefield control that spell slot economy can justify bringing to a party despite how much they're overshadowed by the caster counterparts, but truly non-combat stuff IS in the shitter.
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>>96589589
There's cleave (and I guess war hulk lol) for multi-target, and fear-locking and tripping for BFC. Any I'm forgetting?
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>>96590097
Cleave isn't a 60ft cone
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>>96590097
>There's cleave (and I guess war hulk lol) for multi-target
Archery may lag behind Power Attack optimization, but still has the tools to do enough for the cost of arrows to beat out spending spell slots plenty of times. Also treating Pounce as a fully separate no-strings-attached Full Attack after the Charge to take away the multipliers ends up letting you hit anything else in reach with your full iterative suite.

>and fear-locking and tripping for BFC.
Grappling also has a decent number of options, for all it's a Very Bad Idea to focus on if you aren't self-supplying gargantuan buffs.

>>96590196
An Enlarged Spiked Chain user is a ~30 ft. radius and a dedicated archer can actually out-range spells.


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