I am going to post about Muh Fantasy Game in this thread. I want to start by posting the class list in my game. If you ask me about these classes I will teach you about them.FighterWizardClericThiefPaladin RangerBarbarian Sorcerer DruidMonkCommanderBardComment too long. Click here to view the full text.
This is the world map of muh fantasy game. I do not know where this image is from, i think it is the minimap of an RTS map? There are 20 regions on the overworld and the overworld has many moons. The game has only taken place in two of these regions but has featured player characters from at least 7 of them. My players don't know this but the world is actually inside of a octahedron
>>96639885Yeah man it's hot dogshit. This thread is an embarrassment
>>96646348Muh fantasy game is 3.11 gigabytes . Feature rich and lean. How bad can it be? We got: -heroic combat that is more strategic than tactical leaning into action economy more than the grid , emphasizing more hybrid characters than strict roles adds a ton of depth-a faction and domain system that generates plots to intrude on live games and to make the world evolve around the players based directly on their actions-loot fiesta- a rich monster manual with very consistant math that enables quickly collecting or building monsters allowing a truly freeform experience for players with big heads- comfy dungeon synth soundtrack
>>96646331HoMM 3
>>96646737I am now on an ancient homm3 fansite trying to find my world map to see what scraps of lore it might have
>Brutus' Drivehttps://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g>DriveAnon's Drivehttps://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing>Jumpchain IRC Chathttp://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA>Ruleshttp://pastebin.com/Gqj3iKyn>How to Jumpchainhttp://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/viewComment too long. Click here to view the full text.
>>96646106>It’s also a good starter instrument because it’s large. A skilled array crafter could pack more effects into an ocarina then you could into a grand piano, but when you’re starting out it’s best to keep things simple. Besides, when you start out casting magic via music you wouldn’t want to do so in a fight, so a larger instrument is no issue.True. Piano it is then. Venti can probably take a day or two to get back to the sapphire bazaar and buy one when he's not limited by mortal pack animal speeds.>I think I remember saying something about the mortal realm preparing you for becoming an immortal, and the immortal realm preparing you for becoming a god.Yeah I think I remember that to. I just got to thinking a lot of the potential struggles I was imagining venti would deal with come the immortal realm. He'd... already be fairly primed to accept by the time he gets to that point.Venti: I actually don't mind moving away from humanity as long as what I become is something better. It's been like 700 years. The definition of "Human" has become paper thin already.>And as your mentor could tell you, in cultivator society there’s nothing strange about being married to someone you only see every few decades.Oh. He'd be visiting every week most likely. Just have to set up a teleportation link somehow.Just have to figure out how midna will/would react to it.Comment too long. Click here to view the full text.
>>96646194>Venti can probably take a day or two to get back to the sapphire bazaar and buy one when he's not limited by mortal pack animal speeds.My time playing Oregon Trail makes me think you’re about 1,800 miles into the grasslands, so assuming you’ve reached X10 physically you could run there in about 12 hours, spend an hour buying it, and another 12 hours running back.>Just have to set up a teleportation link somehow.Work it into a rug in Minerva’s bedroom.>Just have to figure out how midna will/would react to it.Amusement, likely.>I was thinking more things for combat but... I like that. I could see it.>Minerva: You’re just a househusband at heart, aren’t you?>A rare mountain in the grass full of ore,gorons and monstersMakes sense. The Gorons are a tough folk, so they’d do fine.
https://archive.4plebs.org/tg/thread/96632226/#96639810[Five Nights At Freddy’s - Into The Pit]Adult (Free)Cool Dude (Free)Good Parent (900)Mechanic (700)Old School (400)Nokia (Free)The Band (0)“Oh hey, we’re back 30 odd years ago” I said.Comment too long. Click here to view the full text.
>>96646544>My time playing Oregon Trail makes me think you’re about 1,800 miles into the grasslands, so assuming you’ve reached X10 physically you could run there in about 12 hours, spend an hour buying it, and another 12 hours running back.I was thinking venti would be closer to x20 now with him starting to learn the smelting breath now and it enhancing the vessel reforged.>Work it into a rug in Minerva’s bedroom.Not a bad idea! Its convenient. And usually empty.>>Minerva: You’re just a househusband at heart, aren’t you?Venti; Nonsense! I'm just learning what skills are available to me. After all I've learned plenty from the warriors and how to fight as well. Now come on. I've prepared a bath for you to wash up while I finish cooking dinner.>Makes sense. The Gorons are a tough folk, so they’d do fine.Yeah... Though now I'm imagining Venti wearing a fake beard while there digging. He's already on the shorter side after all.
>>96646669>I was thinking venti would be closer to x20 now with him starting to learn the smelting breath now and it enhancing the vessel reforged.In that case, you could probably make it there and back in a single day.>Yeah... Though now I'm imagining Venti wearing a fake beard while there digging. He's already on the shorter side after all.Ritsuka meanwhile is helping with one of the cultivator only sections. The Earth essence flows make for very rich mineral harvests, and the mines regenerate, but in some areas the essence is strong enough it takes the force of a kiloton range nuke to break the rocks, and you’d better use a specially made pick.
All the books in hardcover plus the new bestiary vol. I with artwork by Yoshitaka AmanoIt's funny, I was debating picking up the books recently because the system looks cool, and then this happens.Any FabU fags here? How is the game?
>>96638014I recently wrapped up a campaign. It was an alright experience, though I don't think my group really meshed well with the system. My only real complaint is that the travel system doesn't feel very well thought out and can bog down a session when the party is on a journey that will take 15 days by land, over dangerous territory (d10 travel die, hazards occur on a roll of 6+) and have a Wayfarer that lets them make a discovery (random good event) on a roll of 3 or less. I ended up massively condensing down travel times about half way through the campaign.
>>96646646Opps, for got to take off my name from the other thread. My bad.
>>96646646Do you roll for each day of the journey as a whole?One good and one bad thing doesn’t sound too bad for what is supposed to be a hazardous trip.
I have some experience playing and running Fabula Ultima.I think it is an okay game, but I find characters too simple (short of dozens of sessions into the game and its slow progression), and I am not a fan of how much the system relies on identifying and hammering at arbitrary damage type weaknesses.
>>96646664Yeah, you roll for each travel day and highest level of danger for the entire journey is used for the die. So in my above example, it would be 15 rolls of a d10.
Galactic Engineers Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
Can anyone explain why Xenos Chitin is illegal again?
>>96646468Because it's made of tyranid and that shit infests you because it's still alive.
>>96646473Oh.
>>96644191>Weirdest/strangest/funnest placeMy players really seemed to like being inside the Necron Master Control Program, the "Netcron," while fighting digital Tyranids.>>96646341I'm busy copying mechanics out of FoC and reading this shitty t'au lexicon. I can't believe 89% of this document is just made up bullshit masquerading as real.
>>96644191>>96644191>Weirdest/strangest/funnest place you've been sent to / fought in?Everyone should say that scene in Jodorowsky's "Holy Mountain" (go see his Dune documentary if you haven't). https://www.youtube.com/watch?v=kCOm3sgQyu0
Previous thread: >>96462767GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: Which rule do you constantly see shilled but always thought it was shit?
>>96646240WM only grants access to cinematic skills related to the weapon, while TbaM covers all cinematic skills, including utility ones like Light Walk and Lizard Climb; I could see TbaM working as the basis for a tricky/hyper-mobile 'style.'
>>96646508I hardly ever see those cinematic skills in action, so I forgot about them.
>>96646240>>96646508I know one guy who says that the Parry penalty reduction of TbaM and WM stack
>>96646376>balancing a game based on theory alone instead of how it is playedlolno one is ever gong to spend points on IQ or will at those prices.Is this an attempt at encouraging power gaming? Why spend points in a stat instead of only buying the stuff that you're interested in?All fighters are going to spend points directly on specific skills and speed and leave DX at 10.
>>96646591This pricing is literally endorsed by Kromm, you blasphemer.
Get yer pen out edition.Previously on /slop/: >>96612096 ▶ Thread Task: Pictures based on quotes, quotes on pictures, famous plays, movies, books. Hell throw some philosophy in there.▶ It's been confirmed images are not saved on Microsoft's servers forever, only for 50 days. Make sure to save your images.>▶ Generators>https://bing.com/images/create/>https://designer.microsoft.com/image-creator>https://huggingface.co/spaces/black-forest-labs/FLUX.1-schnell>https://huggingface.co/spaces/black-forest-labs/FLUX.1-dev>https://fluxpro.art/>https://replicate.com/black-forest-labs/flux-dev>https://huggingface.co/spaces/multimodalart/stable-cascade>https://huggingface.co/spaces/google/sdxl>https://clipdrop.co/stable-diffusion>https://www.mage.space/Comment too long. Click here to view the full text.
Race: HalflingClass: Warlock (Fiend)Background: KnightRandom Oddity: Color-blind. You can’t see the difference between red and green or blue and yellow.>The pale knight bore the title of White Flame Blade, his renown gleaming as brightly as his steel. Yet beneath the acts of heroism lay a secret charred in brimstone. Unbeknownst to the villagers and nobles he protected, an infernal hand guided his strikes. The fiend who gifted him such mastery demanded no bloody tithes, no wicked bargains. It simply watched with delighted amusement at the little knight’s valiant play upon the world’s stage. A great jest, really.
>>96645744Thank you for keeping this thread alive.
Welcome to the Old School Renaissance General, the thread dedicated to TSR-era D&D, derived systems, and compatible content.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons as played in the game's first decade — less emphasis on linear adventures and overarching meta-plots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started.>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768>Previous thread:>>96548672Comment too long. Click here to view the full text.
>>96642172Remember to give it the lowest rating.
>>96642128>>96642158Thanks for the example. I look forward to running big fights.
>>96640357Buying equipment and gear is by far the slowest part of char gen, so equipment packages are great for cutting down on time that could otherwise be spent playing. I have six premade equipment packs for each class to roll on (just weapons and armor sets, with a few quirky things here and there) and then everyone rolls or chooses twice on a d20 list of adventuring gear. Works great for me
>>96640357I think equipment packages are the best way to sped up chargen as long as they are mostly conocerned with small, misc shit like clothing, tools and rations. Important stuff like armor and weapons should be bought directly, specially in AD&D where weapon types actually matter.
>>96633438he can't keep getting away with it
Do goblins deserve rights?
>>96646340Why don't they like their bodies, and what behaviors do they resort to to rectify their displeasure?
>>96646398Observe as the tranny cries crocodile tears about how people laughed at conservatives dying, ignoring that he did the exact same thing to liberals, then immediately turns around and announces he wants to gas himself and anyone like him.
>>96646555Most everyone dislikes their bodies in some way. It's literally the oldest human tale, the most common form being not wanting to grow old and feeble.Trannies have chosen a different dislike of their body, which is more rare but statistically inevitable. They often resort to things like self mutilation, suicide, and numerous depressive problems. This becomes slightly less with psychotherapy, and slightly lesser than that with transition surgery.These are not good solutions, but they're the only ones we have for this type of crazy.
You know a board is dead when a topic about some little goblin comic, with no fucking prompting, suddenly mutates into some sperg's rant about the current popular wedge issue in American politics.
>>96646620You could have posted in any other thread, anon. Don't act above it
I have a hard time appreciating cosmic horror. It comes up in certain tabletop RPGs, everywhere from the Cthulhusphere to some depictions of aberrations in D&D and Pathfinder, such as the daelkyr and Xoriat in Eberron.What really makes me lose my interest is whenever cosmic horror writing overuses explicit mentions of mad[dening/ness], [sane/sanity/insane/insanity], [ineffable/indescribable], some variation of "understanding of [the world/reality]," and so on. It feels stilted to me. It feels like more telling than showing. It feels like the author desperately trying to tell me how cool and scary something is. I cannot pinpoint precisely why, but I cannot appreciate this brand of writing.Worst of all is when "Well, their goals are inscrutable" is used to justify a seeming lack of motives.Is there a variety of cosmic horror, particularly in tabletop RPGs, that is less in-your-face about this subject?
>>96646213>cosmic horror is the feeling you get when you eat half a sandwich and then realize the bread is moldy.beautifully put, this is exactly why i can't take it seriously
>>96646239horror, much like comedy, is a product of context and must continually "up the ante" to keep up with the passage of time. shock is key, and things that would terrify an audience in the 1920s would leave a jaded 2020s audience completely unphased. kind of like how video games have gradually broken the fourth wall more and more often to get an emotional response from a playerbase that has already seen it all
>>96645849nou
>>96640817Probably the main thing to do would be to have the cosmic horror threat be something in the peripheral with the occasional "Hey, we're still here and a threat." but never expounded upon
>>96640817Back when I played more call of cthulhu, there were two things I used to try to beat this. I think "horror" in RPGs comes mostly from anticipation of badness, or realisation of how fucked the situation is or how poor your available options are.Using sanity points more like health damage. You can't make people fear the deep ones they've read about fifteen times, but you can make your players fear the inevitable loss of a precious resource that they know is coming. For this to work you need to make san loss unpredictable and san gain exceedingly rare so that they fear what might happen, but are (usually) relieved when it doesn't.Secondly, using moments of revelation to reveal a worsening of problems. My players spent one session dealing with an ancient evil amulet. The next session they went to a museum displaying an archaeological dig of about thirty of them. This got a nervous reaction as they realised there was some organisation behind what they had previously assumed to be a one-off and started theorising about what would be behind it. Later in the session (after destroying most of the amulets) they realised that the amulets were for sealing a worse ancient evil. This also got a good groan out of them as they realised how bad they'd made things.
Thread #001 Autumnal Equinox EditionWelcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread>>96590318Brief rules>We have no story teller, we are acephali>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you>all nicktuku will be diablerized on sight>all OOC discussion should be spoilered let me know if I should add anything to the op post yall. And welcome back to oldfags and newfags alike!
Tremere cuckold (the one known as the Chicago Cuck, you know which one) tried to argue with me so I just said>lmao whatever you say cuckand instead of replying both he and his loyal gargoyle went on their phones and started typing.Are they calling in reinforcements? Should I be worried?
>>96644411wait, I'm nearby, gonna laugh at them with u
>>96644411I think they're going to try to kill youOr each other. The augurs are unclear
>>96640530Merci!>>96643726>Really though, what's with the snake thing? Offer me your side of the snake thing storySince you have asked, I will tell you. As has been stated, I am a Setite - that is to say, I am a sixth generation descendant of Sutehk, whom you probably know as Set, the Egyptian warrior-god, Lord of Storms, Lord of All-Outside-of-Egypt, Enemy of Apep the Serpent of Chaos, Grandson of Ra, among a host of many other titles. I do not, in fact, worship snakes, nor do I worship Set himself, divine though he may be. My belief is thusly: Ra has created this world as a prison to distract your soul from achieving its true potential, a divine form that can rival the creator himself in power. Magnanimous Set has bestowed upon us His teachings that will allow us to break free of the divine chains that jealous Ra has placed on our soul. Many of these chains are self imposed: lies that we tell ourselves, habits that we form, desires that we have, all of which tie us to this worldly prison. We Followers of Set aim to teach others to shed these illusions, and so set them on the path to achieving their true divine form.I don't expect you to believe me, of course. The lessons of Set cannot be imparted through mere proselytizing: they require a more intimate experience. Draw whatever conclusions you wish from my answers, but I implore you to draw your own.
>>96639718My gratitude is yours. Should you ever find yourself along the banks of the Rhine, my halls are open to you. I have not played host to a Bahari before and I must say that the idea is rather tantalizing. Speaking from a strictly scholarly interest of course.As for your reward, I’m certain we can come to an agreement after I’ve verified the validity of the intelligence you’ve provided. It’s a shame he seems to be taking after his sister so much, she always was quite the little firebrand. Now if you’ll excuse me, I must make for that infernal city, I have some childer to discipline. >>96639998Er ist von meinem eigenen Blut, kleiner Drache.
Chubby Girl Edition editionPrevious thread>>96538722>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.▶News: Touchline Tactics – How to counter common playshttps://www.warhammer-community.com/en-gb/articles/buo482id/touchline-tactics-how-to-counter-common-plays/▶News: A massive Warcry update paves the way for the Helsmiths of Hashuthttps://www.warhammer-community.com/en-gb/articles/r8cdyjiv/a-massive-warcry-update-paves-the-way-for-the-helsmiths-of-hashut/▶News: Designers’ Notes – How we made the Gundabad™ Catapult Trollhttps://www.warhammer-community.com/en-gb/articles/4bf3qmed/designers-notes-how-we-made-the-gundabadtm-catapult-troll/Comment too long. Click here to view the full text.
>>96646333Escher book i believe
>>96646287I generally use it to build things and glue it together rather than keeping it modular and using the little hooks (in my case the iron labyrinth kits), when you use it like that its very solid. I imagine most of the damage would come from shoving it into a shopping bag to take to your mates house and on the journey, youd have to be a proper ham-fisted retard to damage it during gameplay
>>96645590There is no digital version of the book. So this one might take some time.
>>96646355I wanna lick her tummy
I claim this general in the name of Kill Team!Have (You) played Kill Team? What do (You) think about the new Tomb Worlds season?
New Edition Edition>This Is Not War>This Is The EndArmy Listshttps://www.konflikt47.com/rift/#konflikt47-armylistsOperation K47 Discordhttps://discord.gg/VkabjGTH
>>96646305I like all the Soviet stuff too, the bears are a bit much at first but these look cooler than the original onesSame with ice ghouls
>want to support lesser known war games>look at one I've never heard of before>it's shit
Currently stuck waiting for the other 7 people who are buying into the game locally to get their forces built up.
>>96646537roping seems like a good choice for you>>96646558what do you think about the new British starter?
>>96646668Honestly I think I'll skip it. The Galahads are okay, but I actually prefer the wrist mount mini-Vickers K that the old models have. Somehow it emphasizes Power Armor to me to leave their off hands free. The Percival just looks really generic, and its rules are terrible. The robots are okay but do not live up to the art.Admittedly, if I didn't already have old Galahads my decision would probably be different, but I can't see myself ever fielding 13 of them plus an armored commander, so...
Welcome to the very first Adventurer Conqueror King System General, a long-awaited thread finally dedicated to discussing ACKS, games being run in it, its supplements and any relevant systems with a focus on domain play and domain play rules. >Macris's website and a place to get the bookshttps://autarch.co/adventurer-conqueror-king/>ACKS 1e SRDhttps://tkurtbond.github.io/ACKS/acks_srd.html>ACKS 2eSearch the sharethread >>96595802 or get the beta rules off scribd>EtiquetteWe're interested in talking about games here, not about dramafagging or the history of reddit or snarking over ecelebs and other public figures. Please keep discussion of that sort contained to other threads.>Thread QuestionComment too long. Click here to view the full text.
>>96644813>Share any details?Certainly. The current civilization of law on the continent is a human-centric empire that emerged from a union between fantasy-christendom and fantasy-islam, with the resulting culture and religion being a loose blend of each. Dwarves, elves, gnomes, etc are innately magical but also highly reclusive, with smaller civilizations and rarely ever interacting with humans. When they do, they have a bit of a Brothers' Grim mystique to them: unpredictable, aloof, and sometimes whimsical. Rest of the wilderness is home to your typical monsters, barbarians, trailblazers, cults, dragons, etc etc.I split my setting's Zahar into multiple different ancient sects, cults, cities that worshipped chaos but never really united into a kingdom like Zahar did.I think it's safe to say that 3 Hearts, 3 Lions inspired the setting a little, lol.The party started in a relatively underdeveloped borderland city with a handful of neighboring villages, all this being a month's journey by boat from the mainland civilization. Its pretty similiar to Auran empire but less of the Roman milieu.
>>96645292>3 Hearts, 3 Lions inspiredNice
>>96645292>3 Hearts, 3 LionsPatrician taste anon
>>96645292>3 Hearts, 3 Lions inspired the setting a little, lol.This book alone (well, Elric's comics also had some influence) convinced me of the three point alignment system superiority and that the two-axis stuff is gay af. The sheer fucking gravitas of Law vs Chaos setting fire to the enterity of creation is unmatched, and adding more cosmic forces into the mix just weakens the conflict. >Brother's Grim mystique to themDo you allow demihuman classes? While I know that theater bullshit is frowned upon heavily, not sure how can you marry playable elves with mystic elves without making both separate subspecies.
>>96646241>Do you allow demihuman classes?Nope!>not sure how can you marry playable elves with mystic elves without making both separate subspecies.Yup. A reason why I decided to stick to humans only. However, I did create a custom human version of the spellsword with the Player Companion's guidelines since I quite like the trope.
>Previous thread:>>96608724>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, Judge Dredd, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, RelicBlade, Rumbleslam, Stargrave, Sludge, Urban War, Void, Warcaster, Warmachine, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>96646509There is a real lack of good 28mm sci fi plastics. GW is a bit outside my paygrade. I have a fair bit of North Star and WGA stuff but its mostly humans. I want bugs and power armoured dudes
does anyone have horizon wars midnight dark? I've only found the old version in the trove
>>96646420What a fool. House stark has better waifus
>>96646527I kinda dig mantics hard plastic power armor. heads are a bit ehhh but head swaps are easy at least. Just make sure you know what you're buying, the kits that are injection molded (on sprues) are good. The older ones that were that softer light gray shit were complete trash.
>>96646623It's such a shame these companies are too sovlless to use metal these days. Only historicals continue to carry the torch
Been a while since a proper Planescape thread. Some questions to incentivise discussion:>What is an aspect of Planescape you dislike and/or would change?>Do you prefer 2e or 5e's take on Planescape and the Big Wheel? Are the Feywild and the Shadowfell good additions?>Do you also include Spelljammer's cosmology, or do you prefer the older concept of "alternate Material Planes" linked by the Plane of Shadow?>Do you think the planes are literally infinite, or just bigger than what any mortal could comprehend?>Do you like the concept of the Ordial Plane? Is it necessary to fulfill the Rule of Threes and the Unity of the Rings?>If the Astral doesn't touch the Inner Planes in 2e, should stuff like Teleport, Dimension Door, Portable Holes, etc, work there?>In what order do you think the planes were created?Comment too long. Click here to view the full text.
>>96619623having 2e campaign setting threads and specific 2e adventure threads (even better) is great but most will not discuss, or most 2e players are retired or busy and gone. Ravenloft threads, dark sun, etc
>>96636901>Statting her makes as much as sense as statting gravity or time itself.If you don't stat The Table Itself as a secret boss, you've failed as a GM
Any tips for a sandbox campaign?The campaign setting box doesn't give much in terms of hooks and I don't wanna use only Sigil.I'm new to DMing so I'm having trouble creating adventures and moving players without railroading them.
>>96644957ask chat gpt for random leads and improvise from there
>>96646196I'm not too fond of GPT but that does sound useful. I also was asking to see if anyone has experience running sandbox campaigns and how/what to prep. I'll probably have to do a lot of theater of the mind as having maps for every location is absurd.