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Why is it that so many fantasy writers make their evil cults unjoinable by anyone with a functioning brain cell? Like why would you worship Orcus, whose goal is omnicide? Why would you worship Tzeentch if he’s probably gonna screw YOU over as part of his grand plan?

What makes it so bizarre to me is that, firstly, it’s not like they need to be so off-putting to be evil. Orcus is a demon of undeath, his followers want to turn their enemies into the undead. Tzeentch wants the world to be in a constant cycle of chaos, his followers are gonna be masterminding world wars.

Secondly, it’s not like we don’t have plenty of examples of real-world evil cults. A lot of cults in the West don’t follow Super-Duper-Mega-Murder Satan, but are fucked-up offshoots of Christianity. Historically, goetia was practiced by people who would’ve still called themselves Christians, while committing rituals to summon and get boons from demons. Plenty of human cultures used to sacrifice humans to their gods, not to summon them to kill everyone or some shit, but to honor and/or appease them.

Like to use another example from Warhammer, I think Nurgle and Khorne present more “approachable” evil cults. Nurgle is toxic positivity, and his love will take all the pain away. Khorne is wrapped up in enough language about honor to lure people in.

Like to rework an evil deity, let’s pick Lamashtu. Instead of “We love ugliness and miscarriages and also you get to die in childbirth”, the cult targets vulnerable young women and lures them in with divine feminine language (“You have the power to bear and raise great beasts”), while promising the young men of monstrous races frustrated living among humans that what they’re scorned for is what makes them powerful (and also they get to have sex with pretty girls).
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>>97160877
Why would anybody vote for...
You know about Orcus or Tzeentch's plans from some core rulebook, where they are explicitly described. But people in the RPG's universes can be not so well versed in gods and cults' plans. What if Jesus is just an avatar of Tzeentch?
>>
>>97160877
I have some videos for you

https://youtube.com/watch?v=mwavrbXymV4
https://youtube.com/watch?v=QSTA_aAMoqs
https://youtube.com/watch?v=dpF5gxuVC_Y
>>
>>97176134
The church of satan are satanists in the same way that most modern pagans are genuine believers in ancient polytheism. They aren’t. They are atheist or agnostic larpers who want to be contrarian and don’t take theology or metaphysics seriously enough to see how retarded they are.
>>
>>97160877
In Fantasy the chaos gods receive worshippers because either the people live in frozen wastelands near Chaos Gates and have little to none chances to create a civilization that doesn't rely in violence, excess, praying for the disease god to NOT notice you or backstabbing. This is the case of Norsca raiders and Beastmen.
Civilized cults start usually because either they want to start a revolution (Change and violence), nobles become a little too self-indulgent or just because the local witch hunter deems your acne as a sign of chaos corruption, leading you to renounce to Sigmar.

40K on the other hand people join the chaos cults because everyone in the setting has evolved with at least three extra chromosomes
>>
>>97168660
From everything we see Jesus and Paul both believed the end of the world was coming soon.

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>author adapts his D&D campaign into a well-written, highly-entertaining animated series

Why has nobody done this since?
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>>97197710
I'm now convinced people only call it good because they fap to the two elves
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>>97194125
I don't think it was adapted from a ttrpg but I remember really liking the legend of lemnear movie as a kid
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>>97197757
So far, nobody here has actually explained what the issue is with it beyond "boring", which makes me convinced it's one dedicated shitposter and a bunch of guys who know how much Lodoss is worshipped piling on for the heck of it.
>>
>>97197492
funny enough, Louie happens to be in the same world as Lodoss.
>>
>>97196056
If I recall, the Lodoss guy started with magazine articles, then later novels. It was only after they sold like hot cakes that the franchise expanded to other mediums. It even got its own legally-distinct RPG that ultimately formed the basis for Sword World, which is to Japanese what D&D is to Americans.

Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>97197185
Yeah sure, why not.
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>>97197631
This is kind of like my "halfling" team that I made out of those Clod STL's floating around on cults/thingiverse.
The fluff is that the halfling mage/druid who is coach summons up a team from the very pitch they are playing on before a match.
In reality it was a way to get myself a stunty from print to tabletop paint in under 6 hours, prime black, drybrush up from dark brown to light brown and then quickly slap a number on the back of each one.
>>
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>>97197661
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>>97197631
Lovely and themed. Got more pics? What are they run as?
>>
>>97196623
You haven't played a game since the aughts

Visions Edition

A thread for discussing the Star Wars franchise and its various media and tabletop games.

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN

Old links
>https://pastebin.com/yUVx32wB

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>>97194948
Like it was the end of A Streetcar Named Desire (the stage version)
>>
>>97197258
Kenobi tricked the normies into watching most of the episodes, they then left and never looked at any SW again.
Andor required actually following the plot to understand what is happening, which is a huge negative in modern streaming TV slop.
>>
>>97196033
>Weinstein's accomplice has a face with villain design language
Sometimes I'm astonished at how closely real life maps to fictionland rules.
>>
>>97196208
I agree with you, but what would you describe as being those "fantastical elements"?
>>
>>97197258
Andor actually requires you to have some form of IQ and a general education to understand what's going on and to catch all the historical real life references. Of course normies who's most intense viewing experience is trying to keep up with which reality star is beefing with what other reality star this particular week can't understand what makes Andor, especially season 2, soo damn good.

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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97194054
Isnt white wolf more "Count number of successes" on x # of dice rather than "Get above an x" dropping the highest/lowest of x number of dice? I personally find that "number of successes" style to feel a good deal different.
>>
>>97195308
tbf "conquistador" style isnt just for the conquistadores. It was also largely the style of the dominant spanish tercios in the old world during the 1500s/1600s in spain's more general golden age of military dominance on the continent. Maybe focusing it on pikes that stick things in melee, shot for more offence, and a focus on the cult of Mary.

On the topic of new ideas, I would love a catholic faction werewolf, maybe drawing inspiration from saint christopher, Rathmus's diologue on the possibilty to convert "dog headed men" or the Italian rural minor heterodoxy in the late middle ages who believed they turned into astral wolves at night to fight off the forces of the devil.
We got the rad werewolves for hell, I would like some rad powerwolf fanatics units for the christians too.
>>
>>97196351
>only one official book
At least 4 pdfs on the official site.
>>
>>97197671
Thank the Lord thw other anon specifically said "books".
>>
>>97197746
pdfs are electronic books.

Previously: https://desuarchive.org/tg/thread/96936967/

When last we met, we made G.E.T.S. (Generally Entertaining Team-built System). Thus far, it seems to be a fairly minimalist system.

Now, we shall make our first setting for this system.

If your proposed idea gets doubles, it is canonized. Any canon characters, worldbuilding, themes, et cetera can be modified (but not outright contradicted or discarded) by triples, quadruples, et cetera.

Let us continue.
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>>97195951
I don't care enough about Age Of Sigmar to know about it, I just really really really really like skyships.
>>
There are three layers of reality: virtual, material, and spiritual.
>>
All the monsters and NPCs are lolis. The PCs cannot be lolis.
>>
There shall be no anime, manga, nor Japanese influence whatsoever, up to and including loli.
>>
>>97193933
They are also Biblically inaccurate.

This thread is all about solo games and campaigns.

Midnight reading edition.

>old thread >>96761554
Resources: https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Questions: How do you try to surprise yourself in solo games?
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>>97195970
Could probably work just fine. Just pass along some rapports when you're done. Reminds me of how the Japanese did dnd in the past. Renting out characters and writing what happened
>>
>>97197618
>Multiple players running their own solo games within a shared sandbox
I don't know how you expected anyone to get that from what you said.
You would need someone to coordinate everyone's actions, keep the world up to date, and arbitrate when different players' characters met. Which is basically just a group game with everyone marking their own homework.
>>
>>97197618
interesting
i would recommend maybe using an online tool like realmbuilder or whatever to have an online map with POIs and timelines and stuff
and each of you can log in to update it
>>
>>97197658
Something like this does seem suited to old rpg forums or play-by-post games. Didn't know that the Japanese did this.

>>97197674
>I don't know how you expected anyone to get that from what you said.
I think (you) just have low reading comprehension.

>basically just a group game with everyone marking their own homework
I guess. Due to practical reasons, it’s pretty hard for our friend group to actually play together. It might sound a bit convoluted, but it does seem like a nice way to share our roleplaying.

>>97197687
Mapping indeed seems like the trickiest thing to do. Session reports can be shared over discord or something. I'll look into realmbuilder!
>>
>>97197748
>realmbuilder
i dont think thats what its called
i cant remember what it's called
it had realm in the name

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Trying to get some meat on my sci fi setting. You come in and ask a question, and I'll answer it as best as I can, or make an answer.

The Nations of the galaxy have achieved a level of technology that is divine. No natural process or fundamental law is beyond man's reach. Stars are playthings, megastructures are mass produced, causality, probability, and many other things are manipulated. Neo Babylon, the capital of the Sublime Defense Federation, is hosted entirely in the first man-made dimension. Each Nation’s grasp over their respective populace is ironclad in absolute belief, each a bastion of total unity in the name of their cause. The final regimes of history will rule until the end of all.

To quell its own members, the Federation both deploys its own warmachines and Painkillers, superhuman martial artists known as Tenfold Warriors that have come under the Federation's banner. Their surgical strikes keep the galaxy from tearing itself apart or the very universe from being altered by transcendent technology.

The Federation, unfortunately, exists for a reason beyond its own members. For even if the Federation's Nations warred among themselves with less constant frequency, the Entity would still exist. The overwhelming tide of sapient biomass that fills the universe completely and encircles this only known bastion of space, the Milky Way. For this purpose, the Federation has created Golems; machines only Tenfold Warriors are able to pilot without dying from the extreme stresses on the body piloting one demands.
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>>97185718
Probably a decent amount? There's not going to be much use in making it though since you'd A, been seen doing that, and B you'd get folded by a Warrior Automaton before you even realize its coming to stop you once you try doing anything with it. Plus loyalty to their Nation is so ingrained in people the thought of doing something like that to harm their own country would be absurd
The Entity fills the universe completely. People have checked.
>>97185740
Yes, but its very limited in duration and availability. The Chronoclasts are the only ones to really specialize in it, and while they have gadgets that can rewind your death(provided you prime it before hand), and other similar things but they can't affect much at once. If a Nation could back in any reasonable capacity, they 100% would have gone to the beginning of the universe to completely rewrite reality.
>>
>>97182667
What system does this use?
>>
>>97190606
two custom systems currently
https://hairyhobbittoes.itch.io/starwrath-public-playtest
for Tenfold stuff. d20 opposed system that gives pcs a huge list of moves and tracks style through combat. abandoned from the many issues of it being my first game
https://docs.google.com/document/d/1caJu0EBGkkr40ObO82Qv_LF7GsmoQtOtbthrtYaokDs/edit?usp=sharing
made later for Golem stuff. significantly better and card based. this will also be the blueprint for the 2e of my first game
>>
>>97190727
>2e of my first game.
What’s your first game?
>>
>>97197280
the game in the first link

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97193191
>>97193273
>Ruby Monday
Love that place. Great food, friendly atmosphere, and the owner kicks out any gays she finds
>>
>>97193191
>>97193273
>>97193868
?
>>
>>97188639
Is she a reference? I think so, but I can't place the original character.
>>
>>97193191
>Sacha for hire
As opposed to Scha not for hire?

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Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"
The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.
Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").
Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.
Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.
I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.

My questions for the thread:
1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?
2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
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Yea, I don't see it working with multiple combatants unless you sacrifice the simplicity and at that point the standard initiative queue's just as good plus it's familiar.
>>
>>97197145
> it struggles when there are multiple combatants
You could remedy that by forgoing individual initiative for group initiative. One group attacks, the other defends. As a team. Think basketball.
>you're probably waiting for an opening
I think every system under the sun implements some form of prepare action.
"Narrative Initiative" is trash.
>>
>>97197145
Initiative as an oscillating variable allows for some interesting mechanics.
>multiple combatants
An easy fix, just have the initiative flip be ally-based instead of locked to a single individual. If you successfully defend and gain initiative, you don't need to take it directly but can hand it off to a friendly. That would also mimic the "waiting for an opening" thing, although you'd want to make sure there's incentive to diversify the initiative-taker. Maybe a stamina system?
>>
>>97197646
>"Narrative Initiative" is trash
Justify this
>>
>>97197703
No.

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Be Not Afraid edition

Previous >>97149329

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97196198
At least with 7GDL you can prepare by getting as many bodies as you can in play to tank ogudo
>>
im having a ruling conundrum, supposing i have a necromon on my turn, and i pass on the enemys turn, i execute, and with all my on deletions i reach 0 mem, then summon phantomon and use violets effect to digivolve it to negromon and give it rush, can i execute again since ive seen mem 0?
>>
>>97197460
That's all Kosher. Violet did this combo in the webtoon. Essentially if you steal your turn back then the next time you End of Turn you can activate Execute again presuming that "Negromon" has Rush to allow it to attack.
>>
>>97197500
but end of turn can happen twice from the same chain of effects?
>>
>>97197460
>>97197500
>>97197550
No. You need to go back to an open state with the memory on zero in order to continue the turn, if you go past 0 again in the middle of processing effects when processing is done your turn is over.

Using violet would stop you from being able to execute again because when its finished processing your opponent would be on 2 memory so it wouldn't be end of your turn again.

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Whi built the dungeon?
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>>97197226
But do they get paid for it? Do they have a monsters union?
>>
>>97183056
>>97197217
Modern fantasy anime all derives from Dragon Quest before anything else.
>>
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>>97182523
>Every 8 thousand years it happens
>After centuries of delving and collecting what written or inscribed data is available, the scholars saw the pattern
>Older dungeons under newer dungeons. Layers of dirt, rock, and death
>Each 8 thousand years the dominant civilization, not unlike our own, having recently discovered the myserious arts, disappears
>It's end is violent and within centuries of their appearance
>Every civilization tries the same method to escape their fate: flee underground. Dig. Fortify. Trap. Hide
>Treasures and tomes are left behind. Old magic. Lost languages. Glittering things. Enchanted weapons
>Things our own civilization is far from understanding. Locked away. Held by skeletal hands standing fast as the last line against the inevitable collapse
> We started discovering them, delving for treasure and artifacts at first
>Then we saw the same story written into the stone walls and poured on to cracked vellum and leather
>Whatever comes leaves the material behind and kills the sentient, systematically and definitively
>What purpose they have is unknown with the exception of one clue: the depictions show that the sentient look to be eaten
>The winter hasn't broken
>Magic has started to fail

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>>97197255
You're looking at the dungeon from a too modern top-down perspective. Ants dont get paid to build anthills.
>>
>>97197265
That's just fantasy mass effect. Hey, give me my fantasy Quarians and you have yourself a fan.

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Hrm. How would fa/tg/uys handle a PC that the player wants to play as a former war criminal? So according to my player his character did a lot of heinous shit during the war that ended about 10 years ago, but is now haunted by these terrible memories.
The player is asking me for game mechanics to apply to this and I'm a little stumped. Some advice from you guys would be most welcome.
On my own bat I figured since this is a fantasy world getting actually attacked by the ghosts of his victims would be appropriate, but I do I really want to give him the opportunity to kill them twice?
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>>97196308
The retarded rules of D&D. Play a better game.
>>
>>97189959
Okay, so what system? Also based player, hope he knows how to play a former (and future) war criminal.
>>
>>97196308
>NOOOOOOO YOU HAVE TO START AT LEVEL 1 EVERY CAMPAIGN!
Yes.
>NOOOOOOO LEVEL 1 CHARACTERS LITERALLY HAVE NEVER FOUGHT ANYTHING IN THEIR LIFE EVER
Not necessarily. A level 1 fighter or similar probably already had a few fights.
>>
>>97189959
My players are active war criminals.
>>
>>97189959
By hiding a useless thread about a non-problem that tries to up-sell tiself as a big dilemma

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How would you make them more enticing?
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>>97191676
Italians are spiritually Slavic so yes
>>
>>97197206
Bottom art looks so comfy, God I love old school fantasy art so fucking much
>>
>>97171363
Not every race needs to be popular.
Not every choice must be made to appeal to the lowest common denominator.
Gnomes and halflings are a niche choice, not every second character needs to be one
>>
>>97196514
>tfw this discribes me
>>
>>97197530
Gnomes were made because there was already a nonhuman option for Fighters (dwarves) and a nonhuman option for Thieves (hobbits), and elves were some weird Fighter/Magic User hybrid.

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How do we fix Steampunk?
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>>97196423
You can't. It was made without any foundations, so it isn't substantial enough to fix.
>>
>>97196804
Could you even imagine the controversy if Arcanum II came out and the UK had a massive colonial empire? Even if it was just solely in the background, redditors and journos would be scrawling out entire screeds trying to get the game taken down. Throw a little Burroughs in there with a massive untamed jungle continent and the backlash would somehow be even worse. Even Southoryos from Game of Bones and Pandyssia from Dishonored had people complaining despite literally having absolutely nothing to do with the story in question or featuring any characters whatsoever.

Two huge parts of the Victorian world are just gone.
>>
>>97196750
>All his examples are just lies.
Huh. I would have thought you'd have at least one real example.
>>
>arrow
>hide thread
>>
>>97196423

OP, what's wrong with steampunk?


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