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>Game Center CX #361 - Whirlo [LocationScouts]
https://nyaa.si/view/2090036

>Season 29: Episode 20 (#416) DoDonPachi {Sega Saturn} premieres on Thursday, March 26th.

https://otn.fujitv.co.jp/gamecenter/index.html

https://pastebin.com/u/GCCXGeneral
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>>
Man, the Adventure Island episode made me think that game was hellish, I finally decided to give it a real try, and wasn't half as hard as I thought.
>>
>>12482170
Arino isn't good at games, you can just beat most of them by brute forcing it for 13 hours.
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>>12482326
Yeah, but the assistant had a terrible time beating the game, and they're usually pretty competent.
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>>12482337
It depends.
>>

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Just 100 precented this, what did I think of it?
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>>12481682
Doesn't matter, play 2 & 3. They're way better. Spyro 1 is the same as GTA 3- a good game for the time that ended up as the stepping stone for bigger things.
>>
>>12481682
Bretty good. Not enough dragussy because you're a gaywad
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>>12481682
your mind was blown when you realised there's another 20% left to go
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ahhhh
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>>12482683
It's not that surprising when you see the third head

How did it go from commercial failure to world wide cult classic?
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>>12481216
It's mildly grindy in the same way that the Dragon Quest games it's based on are a bit grindy.

>>12481303
The game absolutely expects you to fight, and that's also why once you get strong enough, the local enemies start running away from you, because then you've seen the local monsters and your explicitly given the mercy of not having to waste your time further. A sort of soft railroading almost.

It really doesn't make you do it tons, hence the grind is actually mostly light, but there's a bit and you're expected to do it. There's the Sword Of Kings, which actually takes some time grinding, but that's extremely optional.
>>
>>12481047
I imagine it would probably have sold similarly in Europe as it did in the U.S, actually, due to similar circumstances and a lack of confidence in publishing it.

>>12481257
Yeah, and they had actually done the localizing and all, but then shelved it.

I forget when that was, but it may have been in the twilight years of the NES, which is where other games for the system would also see cancellation and shelving, because it wasn't economically viable enough. Either localizations of existing games, or games which didn't even make it to Japan's own market.
Notably, that Splatterhouse RPG which leaked a little while back, which was a completed (and actually pretty good) title, but which was quietly put away in the background without anyone ever knowing it existed, until recent years when Namco said "btw we did this back then."
>>
>>12482065
The one change here which I didn't like is the dad calls not coming in after playing a while without saving but there's a hack to re-enable it.
>>
>>12482827
Yep, it was supposed to release in 1990, but was cancelled due to the incoming arrival of the SNES and uncertainty about RPGs at the time. It's probably a good thing too, since it probably would have bombed due to similar reasons EarthBound did (they wanted to bundle it with a guide as well) and EarthBound would've been canned.
>>
wasn't the NES localization cancelled because it would have needed a pretty expensive MMC3 cart with a battery?

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Dragon Ball Z Super Butoden is the hardest retro game i have ever played which retro game do you think is the hardest to play or complete?
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>>12481657
Silver surfer
>>12481736
>>12481743
filtered
>>12481767
Real
>>
>>12481657
Personally, I remember me and a buddy controller swapping Lion King on Genesis and thinking that was batshit insane-o hard. The platforming on the giraffes and rhinos iirc was pure horror. Don’t think I had such frustration w a game until Ninja Gaiden on the Xbox, which broke me. Lost two controllers to that game (I had an anger problem w video games for a long time but that and some bullshit in Mario Tennis 64 cost me several $$$ because of broken controllers due to rage, and yes it was extremely unhealthy now I just set the control down and do something else if I run into a rage inducing part of a game and return to it later w a cool head).
>>
>>12481736
Soul Calibur
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>>12481657
>hardest to play or complete
the hardest are all in bootleg/unlicensed land
>>
>>12481736
>>12481743
tell me you're a zoomer without telling me you're a zoomer

This game is pretty fun
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>>12481589
Inbachi run any time now.
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>>12481589
Here we go
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>>12481589
>open chat
>already see ped0file pfps
typical SDOJ
>>
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One more stage to route.
https://streamable.com/s70lpf
This is gunna be a lot to remember in one go. Haven't encountered anything reallt nasty yet, but if you're in the wrong spot it's pretty much instant death. I'm bombing the tank section because it's just aids, and even with the bomb it's easy to screw up.
>>
>>12479792
you'd be surprised

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The great debate
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>>12482737

Feels are what you have on the inside, Anon. If I used "feels" to describe a game, then I would be describing a game that goes out of its way to try and evoke lots of emotions in you. Tekken 2 and Tekken 3 obviously aren't feels games. They're not sappy visual novels.
>>
>>12474060
Tekken 2 is a work of art
Tekken 3 is a product
But I main Nina and she is better in 3 so 3 is the better game
>>
>>12482865
Looks then
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>>12482886

...That only covers the visuals. Come on.
>>
>>12482735
And by "missapproiate" you mean "use common parlance". You're pathetic.

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Which is the best one and why?
>inb4 VIII
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At least back when I got into DQ back in the early 00s, the one most of the fans agrees to be the holy masterpiece of the series was III.
Nowadays it seems that while still respected I see more people praising V, which is also a masterpiece on its own.
>>
>>12482775
I don't care about replays and though I like 5 overall, I don't like the story as much. You don't have to agree with me.
>>
>>12482752
why do people rate 3 so highly? it's boring compared to the later ones.
>>
>>12482852
I played it on NES and had a blast
>>
I played them in order and the original versions (with a patch for the NES ones to make it closer to the original Famicom version)

My ranking: 3>7>5>8>4>2>6>1

I like them all, extremely consistent in term of quality unlike final fantasy with some episodes that i love (7,8,9...) and others that i hate (FF12...)

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You play this for literally 10 seconds and you can already tell it's irredeemable garbage. Everything about it just feels like utter shit.

Westerners (aside from Rare) were just so fucking bad at making any form of action game, platformer, or shooter.
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>>
>>12482583
A rare 1 out of 10 was much deserved, in an era where even the worst of the worst LJN shovelware got 3/10. Its meaningful to illustrate just how terrible japanese slop could be.
>>
>>12481401
Nothing wrong with Milon's Secret Castle, it's just a typical Japanese "explore a world and find hidden stuff" game that isn't to American tastes.
>>
>>12481401
>Luckily most of the japanese shit was not localized to famicom

They had a lot of trash, especially in the early days of 1985-86 including some infamous stuff like Transformers and Super Monkey Daibouken.
>>
>>12482608
Not loclaized to NES I meant.
The "nintendo seal of quality" tried to keep away most of those terrible Famicom games.
>>
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good thread

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GO GO GO!
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>>12481714
But this is a static backup, right? Unlike Myrient, it won't be updated with new dumps and translations, or I'm missing something.
>>
>>12481848
Not in many years, because I never really have a need to. Are the myrient torrents set up for individual ROM/ISO/pdf downloads? I similarly rarely have a need to download games or magazine scans, but I sometimes do for various reasons, sometimes when I'm on my phone
>>
>>12482472
You're (or that anon) is trying to act smart and superior for knowing how to P2P. All I'm saying is that it was very common for middle schoolers to do it 25 years ago. It's not some impressive hidden skill.
>>
>>12482820
>It's not some impressive hidden skill.
This desu. It's incredibly easy to figure out. Unfortunately while it is easy to learn, it's not retard proof and many people on the internet are retarded and heard of the scary ISP letter.
>>
>>12482828
I've gotten the scary ISP letter. Not a big deal. Only happens if you're retarded like I was and pirated a $70 PC game the morning it released with no VPN or anything. Doesn't happen with anime and retro games.

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Live & Learn

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>MK is the OG bloody fighter with finishers
>still rips off the other one
Why did they do it? The whole MK3 look is a major KI jerk off. They even tried to copy the chain combos, poorly
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>>12463452
>character archetypes
Japs did it too
>>
>>12467804
Killer Instinct was 100% an arcade game. Mortal Kombat succeeded where KI didn't because they understood how to modify the game for home consoles and make something fun. Also the characters and balance were just better. Same with SF2. On consoles people mostly played against their friends constantly in 1v1 matches so balance and relative simplicity was key. There is a relatively limited number of people who want to spend hours and hours mastering obscure combos and shit.

Back to KI - the arcade machine was awesome and fun to play in the arcade. People who are like 22 years old now don't understand the old arcade experience, which is a fucking shame because it ruled.
>>
>>12472261
the blood and fatalities were cool novelties but what people really loved about mortal kombat was subzero freezing people and scorpion throwing the spearhook and raiden zapping lightning.
>>
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>>12479535
and Kano's shit
>>
>>12479528
But the console versions of KI are more balanced than the arcade and also at least SNES KI was a million seller, and I bet KI Gold didn't do too bad either

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I like her levels
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>>12481394
Both Shadow the Hedgehog and Sonic 06 popularizing the "lol Sonic's shitty friends" meme has guaranteed we are never ever ever getting anymore spinoffs starring anyone but Sonic.
>>
>>12481594
After the movies and Shadow Generations' good reception I don't think that's the case anymore.
>>
>>12481595
Shadow always gets special treatment. This is nothing special. Maybe when we see an Amy or Knuckles game I'll concede.
>>
>>12481594
Which is a shame, since there is no reason each of the side characters couldn't just be treated as their own nigga, like how Yoshi, Luigi and Wario all got their own unique franchise.

>Sonic doing whatever
>Shadow being Sonic but with guns/character action game elements or maybe spiritual successor to burning rangers gameplay
>Rogue the Bat stealth-heists
>Blaze the Cat (Sonic Rush 3-featuring Silver)
>Amy gets to be the star of "Sister Sonic", which plays similar to Popful Mail and her gameplay from the Sonic Advance series
>Knuckles 3D platformer/beat em up that focuses on his strength
>Tails Adventure 2 exploration based 2D game
>Chaotix 2 that goes back and makes the concept work and throwing in some more nigs with new abilities like Ray, Bean, Bark, Honey
>Fang/Nack game that is Shadow the Hedgehog, but 2D/Gunstar Heroes-ish
>Big the Cat is some kinda experimental jank like Billy Hatcher
>>
Mad Space while high is a fun experience but otherwise nah

It has so much soul, how did they manage to make a sequel on such little time that can almost rival its predecesor?
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>>12478825
>Its sad that gave it such a deep meta-narrative based off Buddhist philosophy that exactly 0.1% of players will even comprehend exists
I feel this way but for SMT Nocturne, because just focus on the superficial Revelations stuff

Back onto Zelda, I do find that interesting and would wanna hear more. Despite the traditional fantasy aesthetic and blonde elves and castles, Zelda always felt very Japanese in a way.
>>
>>12478834
I'm not sure how prevalent it was but I feel like many games back then was like that for like two games and then they went for a new engine/graphics/assets or whatever.
>>
dude ben drowned lol
>>
How was it to play this back in the year 2000? Any of you were actually hyped for "Zelda Gaiden" during 1999?
>>
>>12482802
I got it on release date. I was excited as fuck. Played the shit out of it.
I don't really like it anymore, but still enjoy the previous Zeldas. But at that time, not knowing what was going to happen, coming off the high of OOT, it was amazing.

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It saddens me that there are so many classics we can't talk about anymore because you never know if the person you're talking to actually played the game or some casualized cashgrab version designed for younger retards and made god knows how many years after the fact.
They say that "remakes don't replace the originals" but remakes and shitty ports certainly change a game's perception and poison the discussion.

So from now there needs to be a new rule, if you played some later ports (picrel is only a sample of those examples), you should put an * at the start of your post and say so, that way everyone will know your opinion can be discarded. I mean, pretending that you know all about Final Fantasy 1 and 2 because you only played Dawn of Souls is like claiming you read the Dracula novel because you watched the Coppola movie, and even that comparison isn't fair because that movie is actually good.

The worse thing is when these people, confronted by these facts, start to cope like "who cares these games were never hard" (yeah you'd certainly think so if you only played the casualized garbage version) or start to insult the people who played the originals. Because it's not enough to have a taste for shit, everyone else must eat it too and good taste must be erased in the process.
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>>12478164
>The FF Anthology on PS is dogshit or so I've heard
The sound effects are off, you will notice immediately, it takes a while to get used to. Aside from that it's fine.
I can't remember anything wrong with FF5 besides the poorly translated enemies, and sometimes battles felt laggy, almost like it would freeze for a second when trying to move the cursor or make an input. Could've just been the disc, I dunno, never seen anyone else mention it.
>>
>>12478164
I had been super excited to finally play FFV and then it was so buggy and clunky it felt like pulling teeth. Walk a couple steps, the whole game freezes for several seconds then a battle loads, every button press feels like it has delay, animations chug at what seems like 5fps. Finally win, black screen for several seconds while it loads the over world again. Walk a couple steps, the process repeats. It was so fucking bad.
>>
>>12475054
good point, considering how grueling the enemies are
>>
>>12471605
Censored up the ass
>>
>>12470907
>defending FF1 and FF2 NES
Literally broken games. Also look and sound like shit. Stop being a hipster. People should play GBA or PSP versions of those games.
The others I don't know (except DQ8, which, fair)

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Why Americans didn't appreciate Virtua Fighter?
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>>12475279
It was pretty popular in arcades around me back in the 90s, at least the first 2 VFs (and we had a VF Kids machine people liked).
>>
>>12479707
>In Japan, Virtua Fighter Kids was released on the Saturn as a promotional item in co-operation with drink brands "Java Tea" and "Energen" under the title Virtua Fighter Kids: Java Tea Original Edition. It was later released commercially without any mention of "Java Tea" on the cover. All Java Tea product placement was removed from the western versions of the game,[10] but is present in all Japanese versions (arcade,[11] regular and Java Edition).
Never knew that
>>
>>12475279
The real question is why the Japanese worship this literally nothing game
>>
>>12475285
Better question

Why do the Americans appreciate all of it?
>>
>>12482805
Why don't you guys appreciate the Speccy?


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