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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b]bold[/b], [i]italic[/i], and color tags [red]red[/red], [green]green[/green], and [blue]blue[/blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

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Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. You're not here of your own volition, but you've grown used to your new life. By all accounts, you are a complete and total nobody to the Powers That Be.

Your job, frankly, sucks. You wake up, you spend hours upon hours studying fickle anomalies that could kill you at a moment's notice, you go to sleep, 30 GOTO 10. All so you can make money for the Abnormality Regulation Coalition (also known as ARC), the group who kidnapped you.

On the bright side, at least, you've been doing good at your job so far. You've been recently promoted for your hard work and you've been steadily earning more and more money from your research. At least you're making more money in one day than you did in a week during your last job.

It's cold comfort though. You can make all the money in the world but it doesn't change the fact you're stuck in the same ol' wringer. The same old rat race. Will you manage to make it out of here, you wonder, or will you die here? Left as nothing more than a rotten corpse in some random hallway in the facility.

Who's to say? All you can really do is to keep moving forward. One step at a time.

As for a recap of some notable things that happened recently?

You had an awkward, if friendly, reunion with your younger brother. He has gotten REALLY invested in religion and hey, if that helps him, you're not going to stop him.

You had another dream about the Heart. It's obsessed with you, but you still don't understand what it sees in you. Apparently it's also been pestering your brother and one of the corporate reps you work with, so who knows what its end game is?

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>>6366783
>Ask it about its girlfriend. How close was she to him? Does she have anything to do with the mysterious shadow? (DC 70, +14 to roll.)
>Collect more of its BLACK BILE. The more, the merrier. (Provides a great fuel source.
>Bring in some ART SUPPLIES. Ask the anomaly to paint whatever comes to its mind. Get a glimpse into its psyche.)
>>
>>6366783
>Cut off some of the hair hanging from the anomaly's head. (Provides a good filler SAMPLE for crosstesting.)
>Harvest some denim or cloth scraps from its clothes, for research. (Gives you a new sample to study.)
>Collect more of its BLACK BILE. The more, the merrier. (Provides a great fuel source.)
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>>6366783
>Ask it about its horns, or antlers. You were told it should have them but it doesn't. Why? (DC 72, +14 to roll.)
>Harvest some denim or cloth scraps from its clothes, for research. (Gives you a new sample to study.)
>"Want some free beer?" You got a BEER VENDING MACHINE, for fuck's sake. Might as well use it. (Colt will enjoy this.)
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>>6366783
>Harvest some denim or cloth scraps from its clothes, for research. (Gives you a new sample to study.)

>Bring in some ART SUPPLIES. Ask the anomaly to paint whatever comes to its mind. Get a glimpse into its psyche.

>"Want some free beer?" You got a BEER VENDING MACHINE, for fuck's sake. Might as well use it. (Colt will enjoy this.)
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>>6366783
>Harvest some denim or cloth scraps from its clothes, for research. (Gives you a new sample to study.)
MORE SAMPLES
MORE LOOT
MORE POWER
MORE MONEY
>Bring in some ART SUPPLIES. Ask the anomaly to paint whatever comes to its mind. Get a glimpse into its psyche.
WHAT DID YOU SEE BEHIND THE TREE, KRIS? WHAT WAS IT THAT YOU LOST YOUR HAND TO?
>"Want some free beer?" You got a BEER VENDING MACHINE, for fuck's sake. Might as well use it. (Colt will enjoy this.)
This will also prime him for when we do the crazy move of letting him out to have the guys' cookout

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Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6337227

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

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>>6366526
>I've been quiet on Pokepocalypse, mainly because my luck is still legendarily abysmal, but I do still plan on bringing it back this month.
Oh happy day!

>but I'm split between jumping right back into Pokepocalypse and doing a one-shot first.
Also cool, but as Digimon Tower's QM learned, one-shots don't always stay on-shots, lol.

>A oneshot set within Pokepocalypse's wider universe, detached from Walter but still within his world
This could be cool, or...
>Something entirely original, detached from any historical context or commercial property, even if only for one thread
I do like seeing what anons dream up.
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>>6366534
>Hatch That Egg while it was still running
Oh, btw, good news: >>6358836
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>>6366538
Teechncially it would be the third. Speaking of the tournament, I guess it probably makes sense for me to weigh in on this since I ran the last one, even if it wasn't universally beloved by any means.

>>6366543
There's a reason that when I ran it I chose "king" and 'queen" rather than waifu/husbando, and that was exactly why. i know that especially for female characters, the romantic plays a role in how some anons vote, but I wanted kids and weirdos to be allowed to participate and stuff rather than just "waifushit". I think it helps to expand the pool.

>>6366550
That said, wanting to avoid just rehashing the last tourney is also why I barred characters from the prior tournament when I ran mine.

>>6366553
>>6366582
I don't think there's any hard and fast rule about eligibility criteria, since we've only even had two tournaments and the tourney-runners (me included) kind of made it up as we went. For mine, I'd said that a quest should have had at least three threads, or have completed (so one-shots were eligible as long as they had a proper ending). I just didn't want it clogged by quests that were flashes in the pan. Nowadays, threads last a lot longer, though, so your 200-post criteria makes sense, too. I also really like your cateories, and I had personally been toying with the idea of others like "Most likely to [X]", "Scariest", "Cutest", "Sexiest", "Most Stylish", "Smelliest", "Strongest", stuff like that. Just to give runners up a few amusing titles under their belt and encourage participation and recognition more broadly!

>How do anons feel about this? Would anyone be willing to help me?
All that is to say I'd certainly be willing to throw in some dosh and lend a hand, insofar as scheduling allows.
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>>6366742
As a participating QM in your tourney, it was a lot of fun. Would definitely recommend/engage with the same rules, no previous entrants allowed and maybe different categories. Would definitely be interesting to write my characters' interactions with some of /qst/s denizens again. And I offer up for the nomination of "Greatest GILF" Meloka, Karn's five foot tall (mostly calmed down) yandere wife and one of the most dangerous fighters in the entire quest.
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>>6366538
>1 post by this ID
Eh, I'm kind of braindead right now so I'll bite.

You'd need to put some effort forth to make sure we don't get ample samefaggotry and a new and fresh rotation of characters, like a lot of other anons are saying.

>blah blah blah everyone must draw yadda yadda
While that's all fine and dandy, how would you get the artistic board collective to agree to this?

Furthermore, how would you make this more interesting than the prior tournaments? The first waifu tournament was buzzing on the account of the board being a whole lot less dead, the first husbando games had Indonesian Gentleman drawing out a literal Hunger Games for the second, and RQM literally ran the last two on his own, which I am going to assume you know this.

I think that /qst/io kart thing that someone mentioned earlier this thread had some merit, but who wants to tardwrangle an entire board of autists who will lose their shit when their candidate of choice loses miserably? It's happened at least once every tournament (well, not really the husbando tournaments. Those are substantially more chill).

>>6366545
There really isn't a better candidate than Stanley Parble from Bones Quest for this.

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Last thread’s synopsis is brought to you by DJ Headphones.

“H-Huh? *hic* But I don’t know how to sing.” DJ Liu doesn’t know how to do a recap.

“Liu. DJs don’t sing.” Vera furrows her eyebrows. This mousy lady isn’t the navigator of this team, so she should stay quiet from this point onwards.

“Then allow *me* to take over. Lydie here! We’re about to embark on the 2nd stage of our magnificent plan to save the city from the gangster takeover!” The Shameless Spotlight Thief continues. “We stole their leader from his cushy throne, and huh... Question! How does this woman of iffy reputation fit in the equation?” Lydie pokes at the unconscious Sasha Langdon, who she’s carrying. They’re *not* the group driving Youhao to the police. Also, they’re driving your van.

“She’s, like, super evil. So we’re taking her to Giorsal’s house, so she can take her soul away! You know, typical Gio stuff.” Aurora has a messed up image of Giorsal in her head. It doesn’t make it less accurate.

“And her soul is in here, in this vacuum flask, ‘cause we have a soul snatcher on our ranks too!” Crossbill pulls out the bottle. “Brag a little, Spooks.”

“W-When did you…?” Aurora didn’t realize she wasn’t carrying the vacuum flask!

“Don’t call me that, bird.” Odetta frowns. “And keep your eyes on the road, or you’ll get us killed.”

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>>6366387
>Push Youhao’s entire body on the back window. It’ll block the view AND the bullest! Do what Matilda says!
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>>6366387
>Push Youhao’s entire body on the back window. It’ll block the view AND the bullest! Do what Matilda says!
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Once you use someone as a human shield, you have to do it again. It’s oddly addictive. Is this how serial murderers are born? It’s not the time to explore human nature, you have to protect your skin from bullets.

“Mat, let’s push Youhao!” You accept the high stakes plan! Matilda drags the mafiosi by the collar, and you grab the other side of the suit and...

...You two throw Youhao under the back windshield by the collar in the little space there is. His body covers the entirety of the window in a mighty uncomfortable position. It’s too dangerous to go in reverse now! Not like you were planning to. Too bad you won’t see how the kid reacts.

“Y-You shouldn’t do that either!” Buster is dismayed! At least you can hear his reaction! Celia is right, kid is abnormally loud. You feel for him though, imagine your entire job is to defend one guy, and your enemies use him as a shield.

“That worked!” Celia sounds so glad. “Err, I hear no bullets.” Celia coughs.

“Good to know that boy ain’t no sharpshooter.” Roger relaxes.

“Don’t lower your guard down yet.” Matilda wants everyone on their toes.

“Yeah, ‘cause, y’know, advertising we have the mob boss through our back windshield in the middle of a gangster city takeover wasn’t the power play I had in mind.” Roger shouts as the sinking realization that you’re being surrounded is here…

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>>6366769


“Team, we still have another duo at 9 o’clock!” Vera shouts.

“Tch, I got him…” Roger casually crashes into them… “This piece of junk is insured… I think...”

AAAAAAAAAAAAAhhh…!” Those two bikers never had a chance. Not even one care about their lives in Roger’s face. He’s truly a cop.

“Bastard is blocking the view. Is the kid still hanging on?” Roger can’t decide his next move, his side mirror is useless. “God, there’s more...”

“He jumped off…” Vera reveals. “… and landed on another bike! He kicked one of those suckers away. Now you’re being chased by an entire gang!!! You gotta lose them!!!”

“Does he think he’s in an action flick?” Celia doesn’t like this.


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>>6366770
>Poke out from the back of the truck, then push, punch, and kick these guys out of the way with Philonune. [SP Cost: 5]
Show time

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The tale of Pavillion is coming to a close. The forces of unmaking, of erasure and annihilation, those whose stories were not told and condemned to oblivion rise once again. Those closest to the problem wage war, chasing revenge instead of preserving the future, each believing they can handle the problem alone. Time will tell.

> We are not accepting new players at this time

>>6363031
>Habitun Cult
Adamant Runes. The very idea is seen as frankly ridiculous at first. Adamant is quite nearly impossible to effect by any means, magical or physical, even the simple act of carrying it is quite difficult on account of weight. Typical rune work relies on storing magical power within the object itself, a fact that Adamant utterly ignores. Setting aside the difficulty of even carving such runes (requiring a frankly comical in scope supply of fracture blades), the fundamental designs of runework must be completely upended. An adamant rune cannot rely on the magic within it, it must rely entirely on the magic around it, a self assembling spell of tremendous complexity that the adamant rune imprints onto the world. The designs that spring forth call for a number of concessions in the theoretical objects they would create, chief of which is that they must always be in motion, carving paths through the ambient magic of the world. These techniques flow into an ambitious project, one where a Shadow is encased within an adamant frame, etched with a complex design of runes that empower and provide it with a flexible set of shadowy limbs.
For many centuries (or as the Barzans call them, years) the elves of the cult have worked to support and provide aid to their brothers and sisters across the span of “Could have beens”. This tyrn a measure of that debt is repaid, for crates of snarling beasts and manuals of hard earned experience wrangling and managing them is delivered through the portal network. The beasts are settled into their new homes in the dark forests of the Habitun, while a cadre of geists is trained on how to manage them, use them, and perhaps most importantly avoid their predation.
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> Shennigans!

> The Crimson Crab Clan Rises!
From the north, Rachni and Red ants strike in an angry biting swarm. From the west molluscoids rush the lightly defended New Krawl City (not to be confused with the New New Krawl City). With only light resistance from the walled capital to contest their movements the three monster armies take the city and meet together, where something strange and horrifying happens. Molluscoid, Rachni, and Red Skrit blend and twist together in strange and frightening ways, in defiance of biology and logic both, forming a terrible new menace, the Crimson Crab Clan. This serious new threat sets its eyes on the Krawl capital, the one true obstacle to its domination of the region.

> Stomper Madness
An elite Loluna catering ninja squad descends upon the stolen stomper, armed with the strongest of liquors, the juiciest of buffalo and kha-pike steaks and a sommelier’s wit. Their opponents within are somewhat hungover, but rally quickly at the smell of steaks, and soon a desperate battle to outfeed the krovians into a food coma begins. Inquiries as to the state of the Empress indicate that she has retired to her bookshop. At the third course the Krovians manage to cajole the ninja catering team to start drinking with them. By the tenth course the entire situation has devolved into a drunken party. Somewhere along the way a ninja remembers his job, tries to pilot the stomper, but manages to flip it onto its back instead, crushing the bookstore into splinters. Realizing with horror that he may have killed the empress he downs an entire bottle of the finest Alchemical Mind Destroying Tequilla and promptly forgets the entire affair. (The stomper will require a minor action to be flipped upright)
>>
> Turbanic Protests
It is not an invasion, the Lords of Steel insist to the protesting Lolunan bureaucrat, who stresses over and over again, waving paperwork and documents and long lists of rules, that their actions constitute a rebellion. It is not an invasion, and if it is a rebellion, well, let the Empress declare it such then, not some clipboard wielding secretary clinging desperately to the side of the great spellbreak boar. No, this is a protest. The Empress is missing! Missing! Or possibly crushed under a stomper? The rumors are rather unclear on that matter. The empress is missing, a stomper is stolen and destroyed, or turtled (no one is quite sure what this means, but it is shouted loudly a great deal), and Loluna calls the Krovians allies? The Krovians certainly don’t refer to the Lolunans as such, seeing the empire as little more than a useful supplier of potions. Nonetheless, this is not an invasion. It is simply a declaration of discontent, a sort of civil riot. Krovia will return its stolen property, and find the missing Empress, dead or alive, and when it does the Turbans will cease their protest. It is that simple. It’s definitely not an invasion. Not a single building is burned, not a single home looted. Definitely just a protest.
>>
> Turbanic Investigation.
The results of the Khurnaire investigation is...confusing to say the least. The trail begins far to the south, at the Sparkcite mines, where a standard invoice form is located describing the purchase of a wagon of Sparkicite by Lord Mana, except the name Lord Mana has been crossed out and instead has been written as “Lady Psuedonym of Turban-opia”. At its next stop in the turban capital the load of Sparkicite is again sold by Lord Mana, also crossed out and replaced by “Lady Psuedonym of Turban-opia”, and then bought again by Lord Mana, also crossed out, but this time replaced by “Definitely Otorso”. The Hivelord denies having done such a thing. At no point is the legibility of the crossed out Lord Mana ever impaired. The Sparkicite continues on its doomed journey, passing from Lord Mana to Lord Mana (always crossed out), acquiring various owners along the way such of “Duchess of Falsehoods of Orcmanie”, “Slick John’s Honest Kettle Car Emporium” (this appears to actually be genuine, and the cargo was hastily repurchased by “Sage Tinderbox” who then crossed out their name and replaced it with Lord Mana. “Faux-Krawl Patties Company”, “Dentures and More”, and “Finally, we’re here” which was also crossed out and replaced with “Definitely the Skrit”. The entire operation, and its coverup, is so poorly done that it seems almost intentional. The entire document itself is then covered in a shakily drawn red X, upon which is drawn in poor handwriting “Definitely a Krovian Plot”. Copies of the report (including the red X and declaration of Krovian Involvement) are distributed across the land via a number of messengers. Bizarrely this also includes the investigators conclusions, that this is either the worst coverup in the history of cover-ups, and that the Khurnaire are definitely responsible, or, and this seems highly unlikely, it is in fact the most perfect frameup of Khurnaire by the Krovians ever. The original investigator has gone missing, likely due to the resurgence of the molluscoid threat.

----End Turn 46-----
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>>6366155
Action 1. Silverine Sheathe
With the Tower's bones built, now the muscles must be made. A network of Silversteel sheets and wires are added to the tower as a network, allowing magic that follows certain rules use cases to permeate and penetrate the Ebony shell of the tower in certain ways.


Action 2. Glass Spire.
Finally, Thaumic Glass is added to the center of the Tower, a massive spire of the stuff built to collect, refine, reinforce magical energy. The central beating heart of the tower that runs its length.

Missionary Action: Khurnaire is oddly insistent that Nachetar are slipping into their nation. Screen for them, and find out why they think that.

Military Action: Barzaenium's army marches towards the portal. Theodorpolis's marches with the Orcmen north. Thallopolis's army moves to Barzaenium.
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>>6366149
>Action 1: Dish Experiments With Zest
The whole world seems to be obsessed with using Sparkicite for killing, destroying, and blowing things up. Even the Venks!
Has anyone tried tasting it? Smoking a good cut of meat with the fuel and fumes? What of its potential as a seasoning?!
The Urotti will find out.

>Action 2: More soldiers
The hour of proving is nigh. Let none call the HUSE craven, nor ineffectual!

>Intrigue: Border defense
Put up cooking spits all over the Habitun, roast the most tender and aromatic cut of venison, and wait for the spies to come for a taste.
We'll share a meal, then send them back home.

>Military: Defend our cousins

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A void carved deep into dense rock. Water flowing through cracks in the ceiling, dripping down, building spikes of stone over millennia. Blind troglodytes squirm in pools, reacting to an unseen force. Something appears in the space. It reaches out and….
Then comes blinding light, a cacophony of sound, an eclectic mixture of tastes and smells, burning heat, freezing cold and the feeling that your body is being torn apart.
You reflexively try to flail about, but nothing happens, the overwhelming pain and sensations continue unabated, you can’t even tell where any of them are coming from, it’s as if your entire body is one giant phantom limb.
As you try to scream out, a dark patch spread out from the centre of your vision, within are a pair of glowing spheres. They draw in your focus, drowning out the pain and other sensations, a strange feeling of familiarity falls on your mind.
A long silence and deep calm follow. You feel as if all will be well.
Something begins to gnaw at your consciousness, a wooden creak. Quiet, at first, it grinds at the back of your mind. The sound builds, drawing more of your focus, it becomes an onslaught of groaning and rending wood, until…
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An echoing drip, a moment of weightlessness, and then you drop.
With a splash you hit the hard stone floor of a cave, a vibrant cyan mist is around you, dissipating quickly as you sit there in shock.
You sit there, staring blankly at the cave wall, your mind slowly processing. You know things; words, concepts, what things are, but no memories. You don’t know your name or if you even have one.
Your attempt at introspection is broken by water splashing on you, it’s dripping down from stalactites on the ceiling, onto the stalagmites…. There’s no point in getting lost in thought, especially when you’ve been dropped into an unknown place. Maybe you should look around this cave, or find a way out.
What do (You) want to do?
> (Write In)
> Move around the cave (Where?)
> Leave the cave
> Look at something in particular
> Try to remember something (What?)
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>>6366703
>> Try to remember something (What?)
How we got here, I guess? Do we... do we live here, or?
Oh, and our NAME too
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>>6366721
You suppose your mind might hold some knowledge about how you got here or something about this place even if you don’t recognise it, maybe this is your home?
First, your name. You been calling yourself “U” in your thoughts, maybe that’s your name? It doesn’t feel like it, but it’s the only thing you can think of.
“U,” U say, it echoes throughout the cave the only sound other than the echoing drips.
Language… there’s something you know, at least.
Digging further into the back of your mind, you find the same issue you had earlier, knowledge but no memories, at least nothing beyond the short time since you arrived.
However, there is something, a feeling. Safety? Familiarity?... Dread? You try pushing deeper into it, it’s the only thing in your head.
The feeling builds until…
Two amber spheres, looming out of the darkness, a stale smell, a sound like a forest being ripped apart by a hurricane, immense pain.
You snap back to reality, wrenching your arms upwards, the pain is still there, pulsing in your head. That was awful, but what were those spheres and that noise? Trying to remember brings that feeling back, faintly. Best to avoid thinking about it, you don’t want to experience that again.
Well, if your mind is no help, you might as well do something else about your situation
What do (You) want to do?
> Move/look around the cave (Where?)
> Look at something in particular (What?)
> Leave the cave

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you are shitoko, an obese mexican loser. you have put off your revenge on society for a long time, but with ICE closing in, you need to figure out something quick.
you are banned from owning a gun, you don't have a driver's license, and you are too fucking fat and slow to carry out a mass stabbing. luckily for you, your farts are so fucking disgusting that they can knock out and even kill gringos.
with that realization, you now have a concept of a plan, which is a good start. now you need to figure out the rest.
>search for an enclosed space with lots of people
>search for food that causes massive and horrendously malodorous flatulence
>get a fucking job so that you have more money
>read books to increase your IQ and plan better in the future
>solve some puzzles to increase your IQ and plan better in the future
>write in
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>>6366412
>you don't have a driver's license
Drive anyways
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>>6366412
>read books to increase your IQ and plan better in the future
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>>6366425
you try to goon to touhou but you can't find your tiny mexican pecker because it's hidden under your massive gut.
>no mame wey. my peepee obsessed with mi
you then go to the fridge and open it. unfortunately, only 1 gallon is left.
>the fridge obsessed with me o algo
you down it in a single chug, then unleash a burp that kills several of the cockroaches in your house.
>>6366479
you realize that you don't have a car, either, and you don't know how to steal one.
>el carro obsessed with mi
>>6366656
you waddle your ass down to the library. the librarian gags for a moment as you approach.
<h-how can I help you, sir?
>hola pende-senor i'm looking for books to make me smarterer
<um... you'll have to be more specific


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>>6366705
We would like a book on how to hotwire a car, a book on american cheeseburger food (trying to blend into the culture, o algo), and a book with tiddies, since we have needs cabrón.
>>
Rolled 40 (1d100)

>>6366748
I forgot to roll o algo

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" your arm's gone. "

doc, what?

"it's been disposed of, i said."

what, doc?

" sorry about this outcome. but i tried. "

sure, doc. sure.

don't sweat it too much, it's not the end of the world or anything... bah.
i'm unsure if you folks heed to teevees these days,
but apparently, according to what they babble about there.. losing an arm is..

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>>6366227
>>PREPARE LUNCH
cannot train on an empty stomach
>>
>>6366226
sorry bucko you werent there when i hit post.
anywayz i ll take nap and come back to update...
>>
>>6366227
>PREPARE LUNCH
Maybe we can use food to train the arm
>>
Finally, a GOOD fantasy quest.
Alright, enough going with the flow. We need to get this arm under control.

>PAVLOVIAN CONDITIONING VIA FOOD FOR THE ARM
>>
>>6366308
+1

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>>6366358
>Skip the formalities, meet them as you go through pre-departure checks. There's too much to do before you can move out.
>>
>>6366358
>Assemble the crew. Introductions, clear chain of command, then straight into mission prep. Set expectations early.
Even if we're setting ourselves up to meet the cow right before it gets turned into steak.
>>
>>6366358
>Assemble the crew. Introductions, clear chain of command, then straight into mission prep. Set expectations early.
Holy crap, I barely remember anything, but wasn't there two Eileens? And one bodyswapped with the MC in the end?
>>
>>6366358
>Assemble the crew. Introductions, clear chain of command, then straight into mission prep. Set expectations early.
>>
>>6366358
>Skip the formalities, meet them as you go through pre-departure checks. There's too much to do before you can move out.

>>6366627
Surely we're the major after we've grown up in Eileen's body and the major isn't just a pile of salt somewhere in Montreal

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You are a dwarf, proud, sturdy, strong. Your race has a rich and ancient history, though you know few details of it. Life finds a way to keep one from sitting down and hitting the books. On your end, it was the constant need to keep food on the table and learn a proper trade.

You do not live in a dwarfhold. In fact, you live rather far from any dwarfhold. This is the city of Anbenncost, the largest city in the Empire of Anbennar. Though there’s all kinds of creatures here, it is ruled, and mostly populated, by humans. You were born and raised here, yet your parents used to live in a proper dwarfhold, the hold of Khugdihr, far to the northeast, at the mouth of the great Serpentspine mountains. It was lost to the Greentide, a great invasion of orcs led by one Korgus, who was killed by a shieldmaiden by the name of Corin, who then supposedly rose to godhood as Goddess of War in the Cannorian Pantheon.

You don’t know much about all of that either. It all comes from rumors, hearsay, sermons… The older dwarves told you most of it, and they are spiteful and bitter about the fall of Khugdihr, you nodded along when they recounted the story of their battles against the orcs and goblins of Korgus but that’s all it was to you, stories and tall tales from your elders. You didn’t fight in the collapsing tunnels of Khugdihr, you didn’t desperately march through the depopulated wastelands of Castanor to reach Anbennar, you didn’t face the initial backlash from the locals when they saw the hordes of refugees at their gates, you didn’t struggle to adapt to strange customs and find work among those who hated you just for being there.

It's not that your life was simple either. You are the son of refugees, and a dwarf, in a city that hasn’t yet fully accepted dwarf-kind among them. They’d much rather you left for one of the Cannorian holds, those that were built among mountains far away from the Serpentspine and thus were unharmed by the Greentide. Maybe it’d be best to live in one of those holds but it would be a hell of a trek, and you heard many rumors that they’re not accepting newcomers. They’re full, they say. Well, Anbenncost and its people also insist that they’re full to the brim.

So, if they’re full, then you’re going to make a life of your own as an adventurer. Adventurers are the kind of folks you hear magnificent tales about, they fell evil and restore good. That’s what the tavern songs and bard tales say but you know it’s not so simple. It’s grey, really. You need coin to live, and sometimes the people hiring don’t have the interests of all that is good and well at heart yet they still need a good sword to take care of their issues.

Good, bad, you’re not really sure what your path is going to be, but it’s going to beat slaving away as a menial in the docks of the city for the centuries of live you have yet to live.
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The many sins of this greenspawn fills you with unfettered rage, you feel the anger of your ancestors boiling in your veins. The half-orc sees your bloodshot eyes and he too seems to relish the chance to do battle, as his orcblood commands him to do. Kill, pillage, destroy, that is all they are good for.

This time you do not hold back, you let out a mighty bellow as the half-orc snarls back. You use your lower center of gravity and mighty weight to hit the beast with a continuous onslaught of blows, the orc replies with his own, using his own strength and agility to fight you back. Some swings come close to shaving your beard, but soon you begin to predict the primal blows delivered by the half-orc, had it been trained, and given proper gear, perhaps it would be a mighty warrior for you to face, sadly for him, it was not to be.

You deliver a swing towards his forward leg and cut it, blood immediately leaks out as the axe cleaves a path through flesh. The orc yells with a terrible voice.

“Khugdihr-ax-caer!” You yell as you throw another swing which slashes the half-orc’s chest, he barely has time to step back and avoid the axe cleaving his chest.

The half-orc is bleeding profusely but does not seem afraid. “Orgrom desht duri!” He replies, it is orcish, but you do not know the words. He should be collapsing due to his bad leg, but he stands upon it with the same ease as the healthy one. He slams the side of his axe on his shaft repeatedly. “Korgus drahm forsh, drahm victsho!” He delivers a few more swipes towards you, faster and more brutal swings, coupled with faster footwork. How could he fight this hard still?! Perhaps the stories of untiring orcs reveling in battle while covered in their own blood were not so false after all.

Once more, you hear the scream of the beast in the woods, a mixture pain and dark anger permeates the sound. You have not heard Meryl scream, which to you is good news.

You bring up your axe once more.

>Do not let the orcblood abate you, continue your frenzy! [Battle Frenzy! For +2 to your Melee Skill, you lose out on your armor effect (if you take damage, it becomes a wound directly)]

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>>6366169
>Do not let the orcblood abate you, continue your frenzy! [Battle Frenzy! For +2 to your Melee Skill, you lose out on your armor effect (if you take damage, it becomes a wound directly)]

Though perhaps we should cease our frenzy when the orc is on 1 wound, lest we get carried away and kill him, rather than taking him alive to question him as to where the hideout of his master is. There ought be more downsides to frenzying than merely losing one's defences, after all. Then again, maybe not, since he is only getting stronger with rage the more wounds he takes. Losing a critical dice advantage could prove fatal. Though timing the regaining of our armour's soak and lucidity with him being low could be worth it, if my hunch about us being unable to cease attacking if we knock him unconscious while in a frenzy proves correct. Either way, if things turn against us, I imagine Meryl will be there to save us, provided her opponent doesn't have any tricks up its sleeve.
>>
>>6366187
Taken!

>Roll 7d6 for Athel
>Roll 5d6 for Meryl
>>
Rolled 4, 5, 3, 3, 3, 1, 4 = 23 (7d6)

>>6366525
Rolling for Athel.
Strike the earth!
>>
Rolled 6, 1, 5, 3, 2 = 17 (5d6)

>>6366525
Going to roll for Meryl

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Kattleya wakes up in her humble abode, a floating house in the ocean city of Nereida, with the sound of her entrance bell echoing through the wind.

"Kaaaat!" she hears a youthful voice calling for her as she yawns and walks through the house, scratching her belly with one hand as she opens the door with the other, and she's confronted with three of the local children, their faces morphed into pleading full with pouting lips and teary eyes.

"Mister Furball Two is missing again! Can you help him pleeeeease?" one girl asks, and Kat smiles as she feels her magic waking up alongside her mind. She's a [ b ]Witch[ /b ], a [ b ]Cat Witch[ /b ], and it's her job to deal with the town's problems. But first...

>"Sure, kiddos! Where have you seen him last?" (Kat is altruistic and genuinely a good person, and will help people in need to the best of her abilities just for the sake of it)

>"You guys can pay?" (Kat is opportunistic and lazy, and normally only bothers herself with things if rewards are involved)

>"He's a cat, he'll come back when he feels like it. Now, shoo!" (Kat is apathetic and antisocial, and doesn't like to bother with other people, more interested in her research — napping)
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>>6366591
> [Phantom Claws] - You can manifest multiple curved sword-like claws made of magical energy floating around your fists, which you can use for combat.
> [Veilwalk] - Your spectral cats are a part of you, part summoned dead part fragment of your magic. Can switch places with your Spectral Cats, and Spectral Cats have access to your Spells and Powers.
> [Catspeed] - You are so agile and fast you leave afterimages. Can utilize the best dice of the previous roll, making every check a Best of 4.
>>
Rolled 14 + 3 (1d20 + 3)

>>6366591
And roll
>>
Rolled 2 + 3 (1d20 + 3)

>>6366591
> [Furball] - You can summon balls of fur to throw at your enemies. They're heavy, wet with saliva and intestinal fluids, and really smelly, and can be used as projectiles or makeshift flails.
> [Veilwalk] - Your spectral cats are a part of you, part summoned dead part fragment of your magic. Can switch places with your Spectral Cats, and Spectral Cats have access to your Spells and Powers.
> [Catspeed] - You are so agile and fast you leave afterimages. Can utilize the best dice of the previous roll, making every check a Best of 4.

Furball gives us a non-lethal option, and it is just plain funny. Veilwalk is very versatile, essentially giving us a teleport, plus spellslinging UGVs. Catspeed gives us better speed, enough said. Though more rolls on a d20 isn't necessarily good, owing to crit fails. If it were crit fails only counting if none of our rolls surpassed the DC, that'd be one thing, but if it isn't...well, originally I had Stalker in the place of Catspeed, might be a good pickup, since stealth is always useful.
>>
Rolled 8 + 3 (1d20 + 3)

>>6366591
> [Phantom Claws]
So many hands
>[Veilwalk]
Spectral cats strong.
> [Catspeed]
>Can utilize the best dice of the previous roll
Woah, so if Kat gets a 20 she can also use it on the next roll?
>>
>>6366591
>[Catspeed] - You are so agile and fast you leave afterimages. Can utilize the best dice of the previous roll, making every check a Best of 4.
> [Stalker] - You are an adept hunter, and can turn almost invisible without any magic. Can utilize the effects of [Stealth] with no cost if in a low-visibility environment.
> [Veilwalk] - Your spectral cats are a part of you, part summoned dead part fragment of your magic. Can switch places with your Spectral Cats, and Spectral Cats have access to your Spells and Powers.

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The world is flawed.
It is not imperfect though, just purposefully made that way.

Life is full of suffering and conflict, a race where the living fight to find meaning and solace, either by giving themselves and each other meaning, or by taking it from those weaker.

An unwinnable race, a race against time, a race against “The World”.
A losing battle from the moment one is born, the pure soul is slowly drained of its myriad colors, then cast away once it has been consumed.

There exists a gate beyond “The World”, and past that gate is the infinite.
A cold and unfeeling infinity, impartial and silent, an infinity where despite the existence of suffering, you witnessed the radiance of all souls of all ages.

So you, [????], decided to bring “This World” into the infinite.
Not for anyone in particular, you… don’t exactly have many people you care about to begin with, not out of resentment for the life you had to live, after all that’s just how life in this world is.
Simply because you felt like things should be as they are beyond the Gate.


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>>
Animals it is, update soon
>>
Soon my ass, I hadn't decided in the name of the other two choices
-----

You have half the mind to go out and cull some juniors from the He while testing a few things with the sword, the house could handwave it as a trifling fight between juniors if you kill one or two, so long as you don’t mess with an heir or a dao child. Since you’re not completely sure if Madam Tang would actually support you de-escalating the situation, you abandon the idea.

Sparring with someone in the Ming also crossed your mind, passing down some pointers to Xiaoliang is something you need to do anyways before leaving, and you’re curious how Lifu will perform after absorbing the purified metal qi.

The issue is that you’re similar to a snake or scorpion right now. Fighting without knowing just how much starlight is too much means you’re more likely to kill them in a single move than you are in imparting any knowledge. Using other means to spar with the young lady will give the two halls more information on Xiaoliang, and would also defeat the purpose of experimenting with starlight.


In the end, the only option left is to test things on spiritual beasts, but anything still alive around the city would at worst maul a mortal without killing them, merely Mid Qi gathering, it will do for now.

You pick up the sword in your room and leave the estate through the back door to roam the forest for a bit, you’re aware Ming Lifu follows soon after, she skillfully stays just outside of the perception range of a Qi Gathering cultivator’s spirit senses, but the control of her qi still needs work, and the pure metal energy she absorbs is not doing her any favors. Even if you can’t perceive her directly, you can feel her close.

Since starlight is separate from the five elements, it shouldn’t be impossible to integrate your knowledge of the sword dao into it, its properties as a mostly alien substance makes it highly poisonous in large concentrations, and its ability to forcefully purify energies can disrupt their flow if the opponent’s qi isn’t pure enough.

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The first twenty four moves of the Crimson Tulip Sword passed down by your teacher: Precise and delicate, creating an uninterrupted flow to outmaneuver the opponent and slice off their limbs and heads in one swift motion at close range.

The Blood Immortal’s Sword Canon: A flying sword style that eventually allows the cultivator to wield tens of thousands of blades with their mind as if they were just part of their body, incredibly tough on the defense. The Blade God could easily exterminate everything in the battlefield with himself as the centre, or from a great distance… Annoying bastard.

The Agate Blood War Mandala: The Grand Dragon God had been blessed by the heavens so that only the blood of a mortal human could kill him… And he had to die. The Agate Bodhisattva, the Blood Immortal, and the Crimson War God put together a sword style for this. You pierced through the god’s forehead with a single needle made of bone, bound his divine body with threads of blood and held him in place until he was tainted to death.


A deer is your first target, it notices you and puts up its guard… Before it has the chance to run away you will Roll a d20 and

>Rush at it, infuse your sword with Star Qi and use one of the Crimson Tulip Sword’s earth axis moves.
>Envelop your sword with Star Qi and direct your sword from a distance.
>Make a needle of Star Qi and shoot it at the deer.

How much Qi do you want to use?
>A handful, what you would get from cupping water with one hand.

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Rolled 13 (1d20)

>>6366806
>Rush at it, infuse your sword with Star Qi and use one of the Crimson Tulip Sword’s earth axis moves.
>A spoonful
>>
Rolled 11 (1d20)

>>6366806
>Rush at it, infuse your sword with Star Qi and use one of the Crimson Tulip Sword’s earth axis moves.
>A spoonful
This starlight is really quite something, isn't it?

Your name is Johan, no last name given. Although you had to admit that self-nomenclature was of little import at the moment.

Especially now that you were in such a surreal landscape, one that was ever shifting and turning. It was a place were neither day nor night reigned--yet both divided their realms in the sky in an almost perfect line. What remained of the moon brightened your way in spite of this paradox; the newly minted stars speckled the sky like... well, stars.

On the subject of the heavenly bodies, the moon itself was shattered in the sky, bleeding out a waterfall of clear-dark liquid onto the mountain that it was closest to. The theater that was once proudly upon it was in shambles, barely recognizable. These three changes were, somehow, direct consequences of the actions of your lover. You intended to speak with her about that later, preferably after you all stop running for your lives.

The once strange and twisting town, placid as it also once was, was now slowly inundated with a deluge of moon-water, overwhelming the streets and alleyways until merging with the ocean. Said sea rose into the ports and piers and made the canals overflow. Market stalls were extricated by the water's force and slowly drifted away, roads became slick with a dark tinted water, buildings became flooded. But oddest of all was that the winding, changing, shifting and almost living town had now gained a semblance of stagnancy despite being overwhelmed by a flood.

Two people tailed behind you: Jeremy keeping a steady pace while Mimi was quickly catching up to you. While Jeremy was a good friend and a decent enough fellow in your eyes, though to be fair you'd only known him for less than half a week, Mimi was the person most close to you. And she was your aforementioned lover. While the idea of having a girlfriend was something you never really considered in your mind (at least not in a conscious level) there was definitely some romantic tension the two of you shared with each other. Now that you thought about it, it was mostly at Mimi's insistence and assertion to be close to you that served as the catalyst to the relationship. At the very least, that strange aversion and frustration you held towards mimes was slowly being eroded, thanks to her.
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>>
First, you could always leave the way you came. How you knew that an exit was close by you weren't entirely sure. It was an instinctual thought. A quick glance at your companions verified that they thought the same way.

Then there was the ship that was making its way towards you three from the harbor. It wasn't anything particularly fancy or notable, but boarding it was the safest option. The fact that a trusted man like Ryan was on it, shouting out for the three of you to come aboard and putting out a rope ladder for you three to climb on also gave weight to that decision.

And of course, there was an old friend of yours beneath the seas. All you would have to do was let the water take you, to swim towards that fellow. You knew Mimi and Jeremy would follow.

Now, where would you go?

>An inexplicable exit was clearly there for a reason. Of course, that meant that you would return from whence you came, but familiar ground was not such a bad thing.
>To the ship, along with the ex-sailor steering it. Ryan was the main reason you came here to begin with. Perhaps he might have answers, perhaps he might be as lost as you all were.
>Another option was there, waving, waiting for you beneath the waves. Such an opportunity from the being you gave a drop of blood to would be remiss to ignore, despite the strange feelings you had on the matter.
>Write-in
>>
Welcome back to One Life. A quest that was originally intended to be a one-shot but now on it's ninth thread.
Updates will come eventually, I'll aim to make them in at least a weekly basis. Unfortunately it likely won't be on a weekly thing, and having it every day might be too optimistic, since my schedule is still unfortunately busy and work might take me away for extended periods of time.

Previous threads:
Thread 1: https://suptg.thisisnotatrueending.com/qstarchive/2024/6013758/
Thread 2: https://suptg.thisisnotatrueending.com/qstarchive/2024/6050129/
Thread 3: https://suptg.thisisnotatrueending.com/qstarchive/2024/6089875/
Thread 4: https://suptg.thisisnotatrueending.com/qstarchive/2024/6130126/
Thread 5: https://suptg.thisisnotatrueending.com/qstarchive/2025/6169408/
Thread 6: https://suptg.thisisnotatrueending.com/qstarchive/2025/6209337/
Thread 7: https://suptg.thisisnotatrueending.com/qstarchive/2025/6258691/
Thread 8: https://suptg.thisisnotatrueending.com/qstarchive/2025/6304094/
>>
Welcome back, Qm!

>>6364407
Lover?? Johan, my man, I don't thinkwe've even kissed, have we??

>>6364414
>Another option was there, waving, waiting for you beneath the waves. Such an opportunity from the being you gave a drop of blood to would be remiss to ignore, despite the strange feelings you had on the matter.

Let's figure out what the hell our "friend" even is... And thus, also, our enemies.
>>
Hey QM, given you've been away a while, you may want to advertise your return in the QTG.
>>
>>6364414
>Another option was there, waving, waiting for you beneath the waves. Such an opportunity from the being you gave a drop of blood to would be remiss to ignore, despite the strange feelings you had on the matter.
>>6364421
>Lover?? Johan, my man, I don't thinkwe've even kissed, have we??
When you weren't looking they were sucking each others faces

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Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=homeless+mutant+quest
https://suptg.thisisnotatrueending.com/archive/2016/46102498/
Pastebins:
http://pastebin.com/UuVeJFig
http://pastebin.com/98mpGLrh
http://pastebin.com/PmF43Sr1
http://pastebin.com/JYrcDPPk

Your name is John James Green, mutant vagrant, and you love your cute mutie girlfriend.

You recognize that there’s a part of you that loves her the way a person might love a rare gemstone, and that part of you is getting harder and harder to ignore… but then you look past her and see why you really adore her. She’s a beautiful person. Not just her sleek hair, green eyes, and amazing lips. But her soul. You know it’s corny, but it’s true. You don’t think you ever felt this way before, not even with Victoria. Victoria was comforting, relatable, but Laura is… like a support beam you didn’t know you were missing. It’s for that reason that when she asks you to tone it down, you promise to do your utmost and seal the promise with a peck on her forehead.

“I’m sorry. I’ll try to be more careful in the future. I promise. I’m just glad you’re not angrier at me. Aren’t you the least bit peeved?”

Laura thinks it over for a moment. “No.”

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>>6363634
>Homeless Mutant Quest #148
where is
Homeless Mutant Quest #147?
>>
>>6366045
I am a buffoon, and ask whoever is more competent than I when or even IF they choose to archive this fuck up that they note my idiocy.

So far looks like checking your phone takes it, expect a post tomorrow
>>
>>6365424
>[x] Find Rao, she said she’d be in contact about medicine. Now that food’s taken care of, you have a feeling you’re going to need all the help she can provide…

Never thought I'd see this back up. Do him proud.
>>
>>6366201
I'm trying Wren, but between Kevin nearly talking and my mis-numbering the thread, I think the thing with the most potential out here are my notes...
>>
>>6366204
every writer and qm stumbles. Learn from mistakes. Get better. Keep moving forward.

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How are we doing this?

Votes are tallied every hour on the dot.

You have three basic Approaches that function as a base for your character's strengths and weaknesses when facing problems, represented after the three Noxian principles.

MIGHT — Strength, vigor, health, constitution, resistance, resilience, brutality, violence, combat.
GUILE — Dexterity, agility, precision, charisma, stealth, persuasion, illusion, deception.
VISION — Will, perception, magic, occult, intellect, knowledge, wisdom, strategy.

To perform a roll you just have to roll 2d6, plus whatever points you have in the most appropriate Approach for what you're trying to do.

2-5 - Failure — Suffer all of the appropriate consequences.
6-9 - Complication — The action is partially successful. Something goes wrong in the process.
10+ Success! — The action succeeds without problem. The higher the better!

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Yeah, what >>6363922 said
>>
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>>6363876
> Name:
Cookie Yukishiro
> Gender:
Female
> Nation of Origin:
Japanese
>Background:
The Initiate
>>
>>6363922
This, in case it's single player I'm supporting >>6364104
>>
I get the feeling it's gonna be neither at this rate, questies
>>
>>6364869
>Votes are tallied every hour
Another impatient boy


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