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Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6243967

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ] text [ /b ]
Italics: [ i ] text [ /i ]
Red: [ red ] text [ /red ]
Blue: [ blue ] text [ /blue ]
Green: [ green] text [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP)

>QM question
What are common traps for Qms?
>Player question
What vote or decision surprised you?
>Lurker question
What's your spirit animal?
>Miscellaneous question
Any run ins with the paranormal?
>>
>>6271040
>What are common traps for Qms?
Best of 3 rolls.
Average of 3 rolls.
Not making a reasonable schedule for updating.
Not accounting for player stupidity.
Not accounting for player genius.
Chargen.
Not archiving threads.
Not taking advantage of formatting.
Being too afraid to draw for updates, even if it's only once in a while. (We accept literal stick figures, you'll be fine.)
Being too afraid to NOT draw for an update (for drawquests). Not every post needs its own!
Making a choice that's obviously better than the others.
Not enabling write-ins.
Not disabling write-ins when necessary.
Being too afraid to tell your players that something isn't the direction you want to take the quest in.
>>
>>6271040
>What are common traps for Qms?
Chargen. Please, trust me, throwing that heavy of a decision at players without giving them time to be invested in your world or characters isn't really worth it. It's choice paralysis at best, actively shooing away potential players at worst.
You should also try to keep your mechanics as simple as possible. We're playing an interactive CYOA, not a TTRPG. Try to keep numbers bloat to a minimum if you can.
>Spirit animal?
I've always been a fan of centipedes. Not sure why, bugs are cool and I like bugs.
>Any run ins with the paranormal?
None, really, unless you count 'really intense deja vu episodes' as paranormal but I don't.
>>
>>6271040
>What are common traps for Qms?
writing bad fantasy quests DONT DO THIS!!!!
>>
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Is Valen actually done now?
Out not with a bang but with a whimper
>>
>>6271053
>Best of 3 rolls.
>Average of 3 rolls.
This guy wants worst of three.
>>
>>6271266
What an absolute maniac, right
>>
With you and your army now temporarily safe, it is now up to you to further conduct this campaign.
>>6271275
>>6271275
>>6271275
>>
Is it ever advisable to have rolls & choices combined, due to the risk of voters switching their decisions based on roll results?

>Best of 3 rolls.
I've been using Best of 1 for split-second decisions/unplanned convos/initiative contests, but what exactly do you recommend instead?

>Spirit Animal
In the /x/ sense, both the Hawk & the Raven. In a more lighthearted sense, Pangolin.

>Run-Ins with the Paranormal
Lucid dream in which I met my Anima, hearing a ghost child laughing in an empty building, various signs & symbolic messages, effective yet unlikely manifestations.
>>
>>6271040
>What are common traps for Qms?
Wire snare. Those things will really fuck your ankle up.
>>
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>>6271285
Take this advice with a grain of salt--Bo3 is and has been the workhorse of /qst/ for ages now and plenty of QMs use it without any drama.

>>6271040
>QM Question
Offering a choice you aren't willing to write!
>Player Question
Most of them, honestly, but that's what makes quests FUN!
>Lurker Question
A raccoon, probably. I blame Stanley.
>Misc Question
Definitely heard some weird shit in the woods once on a night hike. I can see why people believe in Cryptids and stuff!

By the by, DARK QUEST is on its fifth thread and it's still going strong! Help stalwart protagonist and former frycook Anton Peas navigate a treacherous fantasy world shrouded in perpetual darkness! There's THRILLS! CHILLS! SPILLS! And LIMBOING!

>>6255714
>>6255714
>>6255714
>>
Fallout: The Broken Shore is active once again! The parlay has gotten down to brass tacks, what's on offer from the surface-world sailors. Is it worth selling out your vault, or should you drop the ruse? Drop a vote, & feel free to catchup, only one thread before this one & we're about 200 posts in.

>>6271299
>>6271299
>>6271299
>>
>>6271285
As I said in the other /qtg/, it's not worth it to combine rolls and votes.
You just end up causing people to funnel towards the 'safest' vote 99% of the time after they fuck up one roll on a riskier check.
>>
The Grim Frontier is a dangerous, unpredictable, and massive stretch of land. If it ain't the crafty wildlife that'll kill ya while you're sleeping, it's the gangs of bandits and psychopaths that'll gut ya while you're standing.

>>6271455
>>6271455
>>
>>6271575
Wendigo waifu; possible or not?
>>
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>>6271040
>What are common traps for Qms?
Getting too mechanically complex right out of the gate.

There's also the classic damned- if you do, damned if you don't DM/GM trap which applies to this hobby as well: people overplan and then get frustrated and railroad or lose steam when things don't go according to plan, or they do barely any planning and realize they have no idea what to do after a few updates.

Getting too involved in early character creation is another big one you'll hear a lot, thoguh I think a few early choices to establish the type of character and basic personality is fine (good, actually).

To that I'd add: over-dependence on dice -- if a failed roll will prematurely end/ruin the quest for you, don't include that roll.

>What vote or decision surprised you?
I was a bit surprised people didn't go for Volka in Dark Quest, and with how nice and wholesome Elliot Hallaster of Disappearing Hogwarts and Mark DeLucia of Gotham City Beat Cop ended up.

>What's your spirit animal?
People will be surprised it's not a lizard or snake.

>Any run ins with the paranormal?
No. They're only night terrors, I'm sure of it. My buddy saw a troop of bigfoot once, though.

>>6271285
>Is it ever advisable to have rolls & choices combined
I don't think so, no. The alternative is essentially always better. HandlerQM gets it.

>>6271575
I'll add it to the list, even if we don't get a waifugo.
>>
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>>6271665
>People will be surprised it's not a lizard or snake.
The Cockchaffer beetle?
>>
>>6271679
Well shit, that is a fancy looking beetle.
>>
A Space Marine must decide whether or not to threaten, reason with, or coup the local Imperial Baron. No, not a baron in the Imperium, a baron in the Empire of Man.

>>6271772
>>
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And for now, you are planning an ambush, for you must decide upon some import details
>>6271789
>>6271789
>>6271789
>>
>>6271285
Best of X, where X is some measure of your character's skill is something I've considered.

There's nothing wrong with best of three honestly, it just tends to make your MC mostly unstoppable.
>>
Allah forgive me for uttering this, but voters are so few, I daresay we may need to call upon the Traitor Legions (Coomers) of fic.live/akun to bolster our ranks. Has anyone tried crossposting/shilling there?
>>
>>6271906
>Best of X, where X is some measure of your character's skill is something I've considered.
That's essentially what I do in my quests, with the added detail that critfails only ciunt if there are no successes. It allows for a scaling DC where extra dice doesn't mean extra chances to fumble.
>>
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three days, two votes only. Father, do you love me? hinges on your support. Otherwise, i will have to pull the plug due to the general lack of intrest.
>>6270235
>>6270235
>>6270235
>>6270235
>>
>>6272003
You know, sometimes you just gotta update despite the lack of votes. I've seen plenty of situations where a specific vote will for some reason or another only have like several times less voters than what the quest usually gets.
>>
>>6272005
i loathe breaking ties with every fibre of my body so it is either three votes (or one lmaoo).
>>
>>6272008
You do not break ties. RNGesus breaks ties. The will of the Dice speaks.
>>
QMs, what do you do when you lose all desire to write, but don't want your quest to die? I know I'll want to continue in a week or maybe just a few days, but the interest just isn't there right now. If I announce a hiatus though, I think I'll lose my players.
>>
>>6272169
You're gonna lose players regardless so you might as well be earnest with them if you want to try and retain your loyal regulars. Don't make excuses, just be honest with yourself and your players and try to stay in contact here on the /qtg/ or whathaveyou in regards to when you want to start up again.

People will bitch and moan about encouraging flaking, but if writing each update feels like pushing out an extremely sharp and painful shit then it's probably best you leave things to stew on the story for a while. At the end of the day people on /qst/ are more understanding than you think--it's when you insult their intelligence or act like a jerk that they start to get catty. If you're genuinely just burnt out a bit and need some time to plot, then they should understand. In all things /qst/, communication is key.
>>
I miss Asoiaf quests, kind of amazing how they got run off.
>>
>>6272281
less they were run off and more that the kind of people who're still fans of ASOIAF enough to run those sort of games have proclivities that aren't generally accepted here, and as such they go to place like Akun.
>>
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New Cambion Quest is up, for any who play or want to play!
>>6272280
>>6272280
>>6272280

---

>>6272169
Most players will stick around if you let them knwo you aren't flaking, and if they've already been followers for a while, especially if you give them a concrete idea when you'll be back. DB is right, thoguh: forcing yourself won't benefit you or your players, because quality will deteriorate.
>>
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Solarpunk returns from a personal curse and the weekend!
You have broke into an underground den of cannibals, and you have to bring the kidnapped citizenry back to safety! To help you with that, putting down the butchers of these human cattle is a task you gladly take.
>>6272329
>>6272329
>>6272329
>>
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Are you man enough to reenact the Teutoburger Wald? Do you want to find out?
>>6272419
>>6272419
>>6272419
>>
WOWE!!!!! CLEANER QUEST HAS ENDED!!!!
A QUEST ACTUALLY CONCLUDED WITHOUT THE QM FLAKING OR BURNING OUT OR RAGEQUITTING!!!!!! AMAZING~~~!!!
>>
>>6271040
>What are common traps for Qms?
I am not a QM myself because I have too much in my life and too many self-inflicted obligations to do it well, and I know if I began to QM my life would decline and I would suffer because of the dreaded QM CURSE
But I personally observed that chargen for the protag is deleterious in most cases, and numbers bloat can also be unappealing. Also any new QM must immediately be careful about their IRL situation as the QM CURSE is very real...
>What vote or decision surprised you?
I cannot recall! Due to my history as being metaphorically and psychologically imprisoned by my abusive family since I was born and having only been free to live my life alone very recently, I automatically dissociate and let things slip by me too much and too hard to be able to retain any of that.
>What's your spirit animal?
I would like to be a plant. It would be very peaceful
>Any run ins with the paranormal?
Yes, but not that any of you care!

>capcha HWWAT
HWAT IN TARNATION...?
WHAT IN THE GODDAMN...?
>>
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>quest has impossible puzzles
>>
>>6272460
>Quest has a complex faction system
>>
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...I actually forgot the pic
>>
>>6272281
Its pretty normal that all ASOIAF quests died here actually if you notice, and that they can be found all in akun this days. Its not their biome here, all ASOIAF quests here have a surge when they start and then they... just start cracking and cracking for then collapse utterly without return. And by default one of their main themes is sexual, it attracts a certain crowd like this anon >>6272297 pointed out.

Its a crowd very divisive, aggressive and kind of crass. Sooner or later they bite each other and destroy what they are playing with here. On akun they can do whatever they want with ASOIAF.
>>
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With the complete surrounding of the enemy, your victory is now complete. The only question is what to do next.
>>6272534
>>6272534
>>6272534
>>
Father, do you love me? Is live...for now.
>>6272527
>>6272527
>>6272527
>>
>>6272460
I recognize that artstyle, but I forget the origin. Can you sauce me, doctor?
>>
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so where are those supposed chargen quests filled with numbers and mechanics?
>>
>>6272566
>so where are those supposed chargen quests filled with numbers and mechanics?
Here's one:
>>6266582
>>
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>>6272547
He did this.
>>
>>6272566
Looks like Monster Continent has it too:
>>6265878
>>
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You have one head of the two-headed snake in your captivity for now, what shall you do with him?
>>6272590
>>6272590
>>6272590
>>
>>6272566
Here, but it's somehow working
>>6252947
>>
>>6272450
Yeah, it's a very weird feeling for me. Never expected to finish my quest.
I wanna take a break but part of me wants to go back to writing. Wild stuff.
>>
>>6272460
I solved this puzzle if I recall.
>>
Has anyone ever tried just printing off posters or cards with a QR code linking to /qst/, and a blurb or graphic explaining the purpose of this place, and posting them near libraries, postsecondary schools, hobby shops, or other places where creative writers, readers, and TTRPG players gather IRL?
>>
>>6272621
bruh
If nobody cares then nobody cares, let it perish. Move to akun if you have to.
>>
I think we need more quest drama so /qtg/ can talk about something else for once
>>
>>6272636
Did you hear Bananas sucked off Reptile behind the Denny's on Sunday?
>>
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>>6272638
>Reptile
>>
>>6272636
Yeah, all this player begging is getting a bit cringe. I barely come to the /qtg now
>"Hey 7 new posts"
>its all QMs begging
waw
>>
>>6272645
Shhiiieeet my bad G. I meant to say Banonos was sucking Reptoid off.
>>
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>>6272654
>>
>>6272636
Did you know? (You)r favorite QM is actually ignoring (you)r votes. He's accepting every other anon's votes. But not (you)r vote.
>>
>>6272653
>>6272629
People want the site to thrive, because they like it here. Simple as.

>>6272621
I'd be worried about people figuring out who I am if I did that.
>>
>>6272547
From a Kotor quest I ran in 2023
https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=qotor
>>
ReptoidQM but he becomes ReploidQM and runs a quest where the protagonist is a Maverick Hunter known as Lizard Man, and the madman STILL somehow connects it to his previous quests.
>>
>>6272712
>anon somehow got my notes about the magitek lizard golems for Quest 6
Damnit.
>>
Dreadknight Quest Thread 1 - Post 17
>>6272795
>>6272795
>>6272795
We see the battle of Emberheart through the eyes of the Scion.

We see a hapless noblewoman take off her mask.

Saligia enjoys her victory. Plus, she has a new maid!
>>
>two halo quests
>one is a rotting corpse compared to the other

What causes this? Is it because the Spartan 2 one is literally just cultivation? They both seem equally well written.
>>
>>6272710
begging in the qtg doesnt make the site thrive, it kills it. Simple as
>>
Quests for this feel?
>>
For how popular it was for a time, I’m surprised Jujutsu Kaisen never got a quest, unless I forgot
>>
>>6272865
First mover advantage.

>>6272876
Seems unlikely.

>>6272922
It's currently on hiatus, but One Life has a bit of that feel. Downerquest, too.
>>
>>6272928
I'm surprised about the lack of non DB shonen in general.
>>
>>6272928
It was only popular with fujos, which I don't think are a big part of qst's population.
>>
>>6272959
We had a popular Naruto one for a while, and a long-running MHA one.
>>
>>6272705
Makes me wonder what kind of players QMs hate and how many quit because they hated one of their regulars
>>
>>6272959
Funny you mention that, I was just binging West Blue Seadogs Quest (One Piece). It was great to participate in at the time but the QM got bodied by the curse and hasn't returned. I can't help but hope he comes back one day.
>>
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As the year draws to a close, you receive a visit from one in high places, though what he comes to do isn't pleasant.
>>6273027
>>6273027
>>6273027
>>
Father, do you love me? is live.

>>6273034
>>6273034
>>6273034
>>
Rolled 4, 6 = 10 (2d6)

>>
>>6273048
Success! You win a Qst® Qidget™!
>>
>>6273054
Awesome, whats the market value?
>>
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Solarpunk update! Blades are flying, blood is spilling. Heads will roll on the underground killing floor.
>>6273000
>>6273000
>>6273000
I'm gonna hold myself to try and update twice a day for the rest of the thread as long as there's action, so get moving!
>>
>>6273019
>quitting QMing because of a single shitty player
Weak.
>>
>>6273059
How awful a player does one have to be to drive a QM to quit he started for the sole fact he wanted to
>>
>>6272705
I’m the type of anon who frequently writes in really detailed suggestions for what the MC should do. Sometimes I worry I’m doing it too often because the quests I like really activate my ‘risk.
>>
>>6273062
Some QMs are more easily demoralized than others. I've seen some bad players, but I can't imagine anything short of a doxx and actual threats making me abandon my passion project
>>
It feels like quite a few quests have been coming to a close recently. We had like what, five or six longer-running ones actually end in the last month or so?

>>6273066
The worst player I've ever been made vaguely aware of was the one dude boasting about his schizophrenic samefagging like a fucking supervillain.
>>
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Ilvermorny Quest: The QM's AC is Broken Again Edition returns!

We need to decided what to do about a potentially powerful and important Artifact, as well as if we want to allow or cute mascot to be corrupted more by possible unethical Potion making!

>>6273144
>>6273144
>>6273144
>>
>>6273195
The one from Sworn to Valour? That guy should be put to death.
>>
>>6273198

I remember that faggot. And the fun little thing Forgotten wrote that caught him a ban, kek.
>>
>>6273033
Right, if someone could vote, I would be grateful because I would like to proceed with the quest.
>>
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Quest for this feel?
>>
>>6273195
The last thread of Royal Rumble had a real special anon in it, too.
>>
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hey, just popping in to give a tentative return date of July 26th
I know it's very late, but I felt it'd help make the return a little bit more special since it's the quest's first anniversary (jesus, time flies)
I'm not entirely dead set on it yet, but for now just assume that the quest will return by then. Sorry again for the very long delay!

>QM question
I'm too new to really comment, but i've personally fallen into the trap of rolling while choosing (as opposed to afterward) plenty of times. I'm going to try and avoid that now, since it skews decision-making and takes away a lot of tension. The only reason I kept doing it for so long was because I didn't want to make excuses not to post on a certain day, since I always leave my votes open for approximately a day or so after making a post and wanted to keep it consistent
>>
>>6273340
Get hype! I'm been missing our lads and our little lamb.
>>
>>6273340
awesome, can't wait
>>
>>6273288
Based
>>
Father, do you love me? is live

>>6273458
>>6273458
>>
>>6273339
Let it go soj
>>
>>6273462
Bro has the GORILLA GRIP.
>>
What I meant before in regards to getting anons from Akun flowing in was to still run Qsts here, but just notify voters by going live there & storing info like a wiki.

FALLOUT: THE SHATTERED SHORE II
Has updated! Initial confusion aside, you're now in a haggling situation with this Jack Costner fellow. What might he part with in return for the location of the Vault? Is he trustworthy enough to even have said location, or worthwhile enough as a mercantile figure to begin trade with the only home you've known? You decide:
>>6273206
>>6273206
>>6273206

Also, another QM's Qst that I find highly interesting, FATHER, DO YOU LOVE ME? has updated as well. Go check it out:
>>6273458

PS: is it possible to crosspost to another Board? Tried to & the hyperlinks wouldn't work.
>>
>>6273519
You do >>>/board/post number
Like: >>>/wsg/5912203
>>
>>6273523
That is a weird rabbit, dude.
>>
>>6273523
>>6273527
Nice, thought it was a big squirrel at first.
Preciate you, anon.
>>
>>6273019
The asshole who's always pissing on the other players. Like, arguing is good, passion is good, but when the thread just goes off the rails with bile it's just uhg.
>>
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And with a set of dice rolls that all rolled the same result, (no seriously go look at the previous rolls they all rolled 13, literal in a million chance.) it is now time for some H I G H D R A M A
>>6273731
>>6273731
>>6273731
>>
The Pale Inheritance is now live:
>>6266786
>>6266786

Heat today is fucking brutal m8. I just want to write without melting
>>
My Qst meanders through a virtual desert of (You)s...
>>
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With you now at your country retreat, perhaps the king might recover somewhat. Also featuring the return of Wittekind: the talking horse.
>>6273938
>>6273938
>>6273938

People like talking horses, right?
>>
Calling Ilvermorny Quest in a few hours if anyone wants to chime in. Another vote or 2 would be cool.
>>
>>6271097
I've been in a bad place for most of the year and continue to be so, in a number of different ways. Financially, emotionally, mentally, and physically.

I have previously, on a number of occasions, mentioned that if Valen is ever ended prematurely I would announce and host a closure thread to answer questions and provide exposition on things for everyone who stuck around - This is still the plan!

That said, my intention currently isn't to end it prematurely, I just haven't felt capable of doing anything but drown myself in coping mechanisms that have no external feedback for almost a year now, hoping that some efforts would bear fruit and I'd catch a break. They have not.

I won't blog about things, but the summary of it is that it feels like i am currently running up against walls in every direction and the idea of investing time into anything but scraping at a brick wall with my finger nails and trying not to drown is anathema.

gif unrelated, but duchess makes me happy.
>>
After a brief break, Olympus Incarnation is back!

>>6274141
>>6274142
>>
>>6274140
I was afraid you died, so this post actually makes me happy. I wish you all the best
>>
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And now for a nice little walk.
>>6274168
>>6274168
>>6274168
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>>6274202
>>6274202
>>6274202

Alex just had a bombshell dropped on him in Pokemon Trainer Quest in the midst of trying to find Latias after a stranger tried to steal her from your home.

We're on a roll right now, story-wise.
>>
As to common QM tracks?

The one I find myself running into often is not adequately communicating risks or properly explaining things.

I do my best, but even after proof reading my posts, after I've posted it, I'll often wince at having been vaguer than I thought, or else at typos I missed, but that's a seperate issue.
>>
>>6274207
>tracks

*traps. Fuck me, I'm tired.
>>
>>6274140
Heres to your good luck
>>
>>6272804
Dreadknight Quest Thread 1 - Post 18
>>6274320
>>6274320
>>6274320
Saligia's celebrations are interrupted by a new ally.

They eventually come to an accord.

Now is the time to determine what to do with all the prisoners she took.
>>
>>6272865
I wouldn't call it a rotting corpse. Has 2 consistent voters and all. Not fair to compare with one of the most popular quests on the board rn.
>>
>>6274447
Doesn't help that Mere Fallow is much less consistent with its updates than War Reports. At least from what I've seen. They're both rather well written IMO.
>>
>>6274208
>Fuck me, I'm tired.
Now THAT tracks
>>
>>6272711
thanks, doc
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I am tentatively still planning on running another solstice thread in a little more than a week. No opening animation this time since I've been slammed these past two months with work, but here is some art.
>>
>>6274521
Holy shit I thought you were dead. I know the 3d models and everything are super high effort but you make some great stuff. Seriously an inspiration. Keep on.
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After some unintended vacations The Caretaker Quest is finally back!
From now on, stakes will be higher, connections will be more meaningful and the danger will increase by at least 25%!
Continuing from our previous thread:
You are now lurking around St.Mungos after Merlin regained some of his senses back, will you find an explanation for it or will you be hunted down by a private investigator hired by Hogwarts?
Only one way to find out! come and vote/roll for it!
>>6274553
>>6274553
>>6274553
>>
Is there a better feeling than getting fanart for your quest?
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>>6274621
It's heavenly. I had more in my first quest but I got some cute doodles otherwise.
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>>6274621
I'll tell you when I get it. I'll have my next thread up soon, so who knows?

No, I'm not telling which it is.
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>>6274621
Getting porn fanart for your quest
>>
>>6274621
Quite probably not. I've really appreciated the two pieces I've gotten and I've been thinking of some way to show my gratitude (beyond just replying that I love the piece) for a while now... and have yet to come up with anything :')
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>>6274621
getting a fanfic.
IlvermonryQM has made several for Disappearing Hogwarts and one for me (Caretaker Quest), they may not be for everybody, some may not like it, but seeing somebody else take a go at your characters just...i dont know, it feels great.
also memes, i dont know who made this one, but seeing le funny image made my day.
>>
>>6274621
Dude! I haven't seen you nor checked into /qtg/ for a long while. What have you been up to?
>>
>>6274621
>>6274706
Oh wait, I just checked the earlier part of this thread and found you have a quest running! That's pretty neat. Sorry about my dumbass, kek.
>>
>>6273066
some QMs are also just kinda attached to their quests, something driven by a whim and easily torn off course. It's why we have so many flakes.
>>
Discussing politics with family members is always sure to bring out something interesting.
>>6274635
>>6274635
>>6274635
>>
>>6274737
Only for those with low self-motivation. Those with real passion for their work persist, here or elsewhere.
>>
Link has been posted for the Qst's Inventory on Akun!
>>6274805
>>6274805
>>6274805
>>
What kind of quest would /qtg/ say is easiest/best practice to run a one shot with? I kinda wanna run something but I'm a serial flake (never tried QMing though) so don't want to make a big commitment before I know whether or not it's something I'll like/stick with.
>>
>>6274811
Comedy quests with a very clear and achievable end goal. Slay the Dragon! Woo the Princess! Win the Talent Show! Get the Promotion! Something where you start we a pre-established objective, a set character, and while there are obstacles between the protagonist and their goal, they're in a "straight line" of sorts, without a lot of room for dicking around or distractions.
>>
>>6274811
I don't think there's a specific quest that lends itself particularly-well to a one-shot, but if I had to offer some advice I'd start by coming up with a definitive END in advance. If you wanna make a one-shot, what should the players do to finish the game? Once you've got that squared away it's really just a matter of giving them some tools and paths to get to that ending.
That said, I'd still expect your quest to take a little time. Good news about /qst/ is that you can kinda set your own schedule as long as you communicate it with your players, so if you want to take your time you most certainly can.
I'm sure some other QMs and Players could give you some more recommendations, but here's a quest I ran that only took three threads. Still feel like I rushed it a bit, but with how long these threads stay on the board you can probably finish up a one-shot in one or two chapters!
https://suptg.thisisnotatrueending.com/archive.html?searchall=slice+quest
In short, think of a goal first, then use that to craft a story that players can get to rather quickly. Just don't assume it'll finish up as soon as you think, though!
>>
>>6274538
Thank you dude. I wish I was a less flaky QM in spite of everything, but I promise that I won't die or completely flake until I start residency even if I vanish sometimes.
>>
Gotham City Beat Cop is back.

>>6274900
>>6274900
>>6274900

>>6271665
Thanks for keeping me in S despite my recent attendance issues, king.
>>
>>6274621
>>6274638
This, thousand times this!
And no, not gonna share the porn fanarts, at least not here.
>>
And things just keep getting worse and worse.
>>6274949
>>6274949
>>6274949
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>>6274688

Thanks bro. Feels nice that at least one or two people got some enjoyment out of of my shit.

I do want to try another for your thing, something short but fun now that Brandon has a GF. And I must finish my masterwork, the final lewds for DHQ with every fetish I can fit in there.

Probably need to finish my update first.
>>
>>6271040
>QM question
I'm not exactly experienced, so I can't say much, but one thing that I should say is that QMs should be less afraid of saying "That choice is stupid and will ruin the quest"

Well, there is *one* thing I can tell from experience - that unless you want players to always, and I mean *always* choose the first girl that appears, don't give them the choice to "lock in" on a "route" until you've introduced all the "waifus"

By the way, the next 'Fog of War' thread should be up hopefully tomorrow. It was going to be today, but I kinda spent the whole day doing nothing staring at my screen doing nothing while thinking that I need to do my thread.
>>
>>6275206
>waifu lock-in
This is true. Unless harems or polycules are allowed, in which case, make sure to incoude internal conflicts or limitations on acquiring every cute girl in sight... I mean, unless you WANT that to become the players' sole focus.
>>
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can we get a list of all the girls in the active quests on the board right now?
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>>6275226
Some of them have rather large casts containing a lot of women. You might have to narrow it down.
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>>6275246
Main Girls (as in love interests), Side Characters with strong presence in story, and FeMCs.
>>
>>6275368
Do things that aren't girls but look like girls count? Eldritch abominations can be waifus, too. And robots.
>>
>>6275368
Well, let's see, shall we?

>>Dark Quest
The main character's party includes:
>Tzah-Tzie, a cat-goblin gangster moll turned dumpster-diving bard who the main character is in a relationship with
>Volka, a big troll lady who is as sweet and innocent as she is hulkishly huge and strong, and who runs the neighbourhood watch
>Rezalith, a tsundere demon who fancies herself a terrifying monster-queen and, due credit, does eat people a lot

>>Star Wars: Sith Ascendant
The main character is on mostly friendly terms with:
>Yira, a bubbly (to a suspicious degree?) human Sith neophyte
>Hela, a Twi-lek who is his senior, sword-tutor, and a proper Sith apprentice
>Velka, a Veltron Sith master who has the MC all hot for teacher thanks to manipulative pheromone powers

>>Chosen Quest
The main character has a crush on:
>Victoria, fellow unadoptable, probably-magic orphan

>>Cambion Quest
Quite a few, especially depending how far you stretch the definition of "girl", but most prominently:
>Zith-Zi, a 30-something goblin adventurer who got turned young and pretty by fairy magic and runs an adventuring company
>Cara-Zi/Carazzi, the demontainted cast-off that was left behind when ZZ was turned pretty, who is a shapeshifting hermaphroditic sex monster who hungers for mortal souls, but means well
>An-Yii, a dry-humoured and sometimes-drunken goblin medic with a surprising altruistic streak
>Ayla, a mysterious and machiavellian demon hedge-witch and ZZ's cousin
>Murbal, a meatheaded, musclebound half-orc shield maiden who loves to WAAAGH
>Khorine, a tee-hugging, fairy-worshiping little faun girl who lives in the woods

>>Hatch That Egg!
The main character is accompanied by:
>Tamako, bratty changeling daughetru hatched from an egg and reared on weebshit
>Kamiko, half-giant magic FBI glowie who kidnapped MC as part of her job, feels bad for it, and is now the MC's coworker
>Zul, their little green aylmao (or aymilf, as her subordinates call her) boss
>Hilde, a snarky comic relief killbot

>>Supreme Space Monke Ruler Quest
None so far this thread, but past threads have included...
>Kima, a nobleborn daughter who got steered by an AI network into being a primo eugenics bride for a Supreme Ruler, but killed him in a duel and got banished instead, before marrying a transmogrified alien bedbug and becoming a girlboss space-billionaire
>Jemm, who started a quaint cat cafe (essentially), then got dubconned and wifed by a hedonist Supreme
>Ophia, a blue monkey Stacy in an experimental interracial school who led on a green minotaur simo for free shit, then (maybe) fell in lvoe with him when he saved her life
>Una, a nice young cow-woman and a good friend who got friend-ZONED by Ophia's boytoy
>>
>>6275368

>>Local Lord Quest
The main character has in his circle of close associates:
>Lady Rose Takable, the fiance o the protagonist and a very sweet, strawberry-scenetd pretty princess who is also maybe just a little cursed with sadistic bloodlust
>Elana, a flexy young spy who tried to assassinate the MC, failed, and got converted to Christianity and made a retainer
>Spotifia, a bard who the main character is convinced is Roma, and who he had a fling with
>Lady Sue of Special, a highly-ranked adventurer who is very loud and mouthy and (gasp!) wears trousers, and who the MC has a bit of a rivalry with as a result; she'd probably beat him if his mudcore aura didn't give her -4 str whenever he's around

>>Digimon Quest- The Tower
The MC is female, as are some suppurating characters, but only one is really prominent so far, so...
>Marnie, a grumpy young woman who wants to leave the sterile VR "paradise" she's trapped in to experience the real world, and has teamed up with a Phascomon and essentially a terrorist cell to do so
>Squid, an autistic hacker extraordinaire who is obsessed with collecting information on digital things and especially cute digital monsters

>>Gotham City Beat Cop Quest
Not a lot of prominent ones, but I guess there's...
>Alison, a firefighter/paramedic in the GCFD, and the main character's GF
>Dreamer and Huntress, the canon DC Comics characters, one of whom the MC dated in college before she joined the Justice League and one of whom he worked with for a while because he's friends with her boyfriend essentially
>Mendez, a gruff cop who runs the motor pool and has good taste in music

>>1 Man vs. 100 Gorillas
The main character is male, but has a couple female simian associates:
>Remu, a cute lemur girl and de facto waifu almost immediately, who is a multiclass rogue/thot
>Nono, a big-booty chimp lady who the main character saved from a gorilla who liked raping her a lot, when they all worked togetehr to kill him and take over said gorilla's village

>>Solarpunk Cleanup Agent Quest
The main character is a lady. A lot of her coworkers are ladies. There's a lot ere!
>Fiona, who is the MC and a nice provincial German girl who is working for the Finnish branch of an ecofascist one-world government in the hopes of turning the (magical?) hallucination of her daughetr by earning a breeding license and meeting a nice fellow
>Sumika, a mutated Japanese slenderwoman who is soft-spoken and seems genuinely quite nice
>Eugen, a Swede and hardcore NWO loyalist who has a hate-on for thsoe who break society's laws and live in the udnercity
>Stormwatch Director Jousten, a middle-aged lady driven mad by the people she's killed, the regime's hypocrisy, the injustice of the Finnish afterlife, and her own infertility, and who may be staging a coup
>Fiona's mom, who is very loving and very scary, and may have discovered Hyperboria
>>
>>6275407
Hard mode: Talk about the women in Do Your Best Quest.
>>
>>6275407
>>6275368
>>Cutémon
FeMC and expansive cast of humans and monster. Some of the monsters look like cute girls.
>Cutémon, a wild child with a fanged octopus grafted to her head, a limited capacity for speech, and a crush on her trainer
>Rori, Auroara, Aura, and Prima, a bunch of reawakened flying telekinetic monstergirl soldiers with a duty to protect Earth from aliens
>Psykid, a feral mon who likes chocolate bars and is wary of strangers
>Diamond, a sketchy criminal mon-trainer who is essentially a one-lady Team Rocket for a while, and has a giant hypnotic snake pal
>Star and Mashi, a couple friendly mon-traienrs who had recurring appearances and lent the MC hats to disguise herself
>The Empress of Zinca, who took over a kingdom because she has a small army of shark-crocodiles who maybe raised her Mowgli-style
>Professor Ginger, a transgenic mad scientist who wants to destroy/remake the world

>>The Pale Inheritance
The main character is a brooding bishie badboy with white hair and a dark history and/or destiny, and thus is surrounded by women who are blatantly crushing on him at all times, to the point it's a running joke. These include:
>Elle, a goodie-two-shoes oracle who's part of a fantasy Jesus cult and is probably the king's niece or something, and who the MC eventually selected as Waifu Prime and Supreme Bestgirl
>Juno, Elle's Shadow the Hedgehog baddie-oracle counterpart from the realm's sort-of sanctioned evil anarchist faction, whose teenage rebellion is in fact being NOT as edgy or evil as her dad
>Ariel, an androgynous marksman from a martial house who really likes guns and military history, but who is a little bit physically feeble
>Gratia, the MC's twin sister from whom he has been separated by their father, who has become possessed by a demon bird from outer space, and for whom the MC has a blatant but unspoken incestuous affection
>Misty, a loudmouthed socialite and gossip who is also an oracle, but probably into as good of one, and who keeps stumbling into the main group's adventures despite their best efforts

>>Jail Quest
The main character is a FeMC, but the main cast really only has her and one other atm:
>Rosa, a very tall half-orc half-goblin conwoman and "gunslinger" (the gun isn't loaded) who cheated at cards and god drafted into a world-saving quest to stop a cult with her kid cousin and a monk friend of hers
>Ling, an unflappable and apparently quite horny lesbian stagecoach driver

>>6275409
No thanks, I think I already need a break and will let someone else take over for a bit if they're so inclined. Covering the billion characters in a 150-thread harem quest would probably kill me.
>>
>>6275368
I can name a few more
>Return To Nevermore
Gloria (games cafe coworker, friend, current party member)
Serena_Starlight (nervous noob with some serious chops, previous and likely future party member)

>Fire Emblem: Sorcerer King
Bronte Weaver (loving adoptive cousin, schemer, Prime Minister)
May (cheeky, loyal and cute little rogue)
Adeline (comically serious and stoic ladyknight, former other competitor)
Nadia (entertainingly amoral witch, rescued from her own magical foolishness)
Chelsey (long-suffering agent of Bronte, dancer, most sane person in town and it stresses her out)
Princess Yulia (mysterious princess, the one the competition is for the hand of, secretly a muggle in a magocracy)

>HALO: Spartan War Reports
Catherine Halsey (canon character, adoptive mumsy to PC, threaten at your peril)
Shika-108 (Little ninja. Quiet. Speaks little. Headpattable.)
Nesta-097 (slightly disturbingly, even more hilariously violent person-stabbing little goblin)
(plus a number of other canon female Spartans)

>The Monster Girl Facility
IB-79, Chrysidus (smol four-armed beetle woman, astonishingly sane and normal)
PL-6626, Oreas (another four-armed lizard girl, can phase through walls. Shares the "normal" trophy with Chrys)
CG-23, Kamara (she-chameleon, obviously excellent at stealth with the side-effect of being a crippling wuss)
EM-33, Anofelis (huge spindly La Mosca, simple but pure of heart and strangely adorable)
ND-12, Morgan (demon-horned knight, like seriously she never drops the LARP. Sometimes annoying, but her heart's in the right place)
SD-1888, Vinisha (zombie drake lady immune to pain and poison, innocent but has Baggage from neglect and deformity)
PS-2020, Thalia (huge tittied siren, has a persuasive voice. Nice gal. but was never taught about sexual boundaries or consent)
MS-30, Cortina (big dark mush, can control spores and project darkness. Composed, regal, team mom by this point)
ATO-4013, Katya (an owl woman with Issues. Abused into obedience, her personality and independence struggle to reassert themselves)
FE-09, Reika (big dumb tough manticore, had sense beaten into her and works for the party in exchange for snacks and headpats)
LW-20, Annie (the fox on the radio. Smol, cute, fluffy, purple, electronic troll and hacker and basically mission control for the party)
TIL-84, Feng Zetian (local BBEG, has hundreds+ of mind-controlled slaves, probably scheming new ways to kill the party)
KR-75, Caera (the Killer Rabbit, killed by the party in a big fight but remains notorious and referenced)
Lydia (resident tech-whiz of the squad, definitely autistic, expert dronerator)
Zaria (terrified of death but is somehow working as a mercenary, has weird vibes)
(seriously, the female cast for this quest is well over a hundred strong, I've pared it down to party members and key characters)
(despite the highly XX-weighted cast rich in (de-fanserviced) monstergirls, no romance has been attempted yet)
>>
>>6275432
>Isekai Cheat Harem
(as befitting of its subject matter, includes non-harem members)
Herta (local goddess, total idiot savant, arrogant and lustful but endearing all the same. Obsessed with masochism and being pregnant)
Bertha (simple, blunt and stubborn, wields a huge pink sparkly hammer but is just at home with a needle and thread)
Mel (six-foot fairyblooded magician, cheerful and emotive. Easily embarrassed)
Ayane (polite, caring and always composed kitsune merchant, walking on sunshine at how much better her life has gotten)
Gerty (formal, loyal and honourable, the quintessential ladyknight.....in public at least)
Ruby (the scheming mastermind (at least, so she thinks) who swallowed a Regency-era thesaurus and constantly plots until she invariably falls flat on her face)
Cattleya (huge brown muscleheaded bri'ish catgirl with more than a few cat behaviours and likes a good scrap)
Yumi (spooky scary ghost, trapped in a crystal and forced to warm up to the cast over time. Occasionally offers help with magical stuff)
Aila (the highest of elves, definitely not a badly disguised royal priestess in disguise at an academy, absolutely not)
Eulia (the mail harpy, doesn't have any wrinkles on that birb brain of hers to slow down her thoughts or speech)
Thea (giant sea guardian, firin her lazor from her single eye)

>Disappearing Hogwarts Quest
Artemis (MC's wife, weak little bullyable girl in a uniform that didn't fit but is now none of those things. Fierce little Rottweiler)
Linda (formely aka Raven, close friend of MC, took big SAN damage earlier in the story but is still trucking)
Lily (HP's daughter, got increasingly possessed by the story's BBEG early in the story with a very tragic death)
Amalia (no-nonsense Ravenclaw, vry srz bzns)
Helga (the Helga Hufflepuff herself, cool old lady stuffed into the body of a tiny teenage girl. Does not act her age)
Riley (other team leader, competent and seems fairly normal)

>The Caretaker Quest
Willow (MC's gf, big and very German, seems to get screwed over as much as he does but still likes to be included in the adventures)
(shares a common cast with Disappearing Hogwarts)
>>
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>>6275399
>>6275407
>>6275410
>>6275432
>>6275433
Based Quest connoisseur
How do you have time to read all of this!?
>>
>>6275433
I feel a need to represent
>Heretic Cultivator Quest
Huanliuxue, the MC, illustrious, brilliant, magnanimous, princess of beasts and empress of ghosts, etcetera etcetera, magical housecat in a world that hates magical beasts
Monu, MC's adoptive mother, hedonistic and shameless witch
Xuebai, MC's adoptive sister, ghost of a fox
Qiang, MC's disciple, dour assassin who everyone thinks is MC's secret daughter
Luli, MC's disciple, prodigy in a race against time, grows mushrooms on herself
Tianhua, Luli's older sister and one of the MC's allies
Yuyi, MC's spirit possession target, kinda disciple and a sorta one-sided friend
Ling Yaonan, murder-crazy recurring opponent
Anjing, autistic spider demon, cinnamon roll
The Supreme Devil Mind, long defeated villain whose action set up a lot of the setting

>PCQN- The Revolutionary Man
Yena, MC's wife who wants children constantly
Vittoria, MC's daughter, witch
Ydela, MC's daughter, vampire (probably)
Chiara, MC's daughter, visible ethnic minority
Elena, childhood friend who lost
Chiara the elder, non-childhood friend who died
Antonia, cousin and secretary
Marcella, guy best friend's wife and son's mentor
>>
>>6275456
I am not the other anon from the first three posts, just someone who reads a different set of quests (with some overlap) so my list isn't quite that long. I only really keep up with a handful of quests but lurk (shame! Shame!) a number more for various reasons.
>>
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Do you like making bargains that totally won't have any consequences whatsoever?
>>6275580
>>6275580
>>6275580
>>
Bit worried about how an update will be received.
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>>6275643
>>6275643
>>6275643
People are going to die again, but who will it be this time?
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>>6275632
Sometimes art (even the arguably frivolous art we put out here) means taking risks. Anons may be mad or sad, but if they like your writing and want you to keep writing, they will power through some unhappiness to experienfe more, especially if one of the major selling points of your quesy is the drama or the emotional impact.

If you're worried it feels too much like an asspull or gutpunch, and they may deem it cheap or unfair, dial it back slightly or offer a final chance to mitigate the outcome, maybe?

Tough to say anything more specific with the vague context.
>>
>>6275651
Yeah, it fits and is on brand for the style of the quest, but I can see people getting upset. I don't think I'll describe my idea because it's probably left best for the thread to increase the shock factor. I can't really tone it down, it's meant to be a kick in the balls. I want the players and the MC to hate this character.
>>
>>6275669
Does it feel cheap or like it came out of nowhere?
>>
>>6275670
>>6275670
>>6275670
Fallout: The Shattered Shore has updated!
>>
>>6275671
I don't think so, but it's hard for me to say because I've been thinking of other characters motivations and actions. The players had the ability to avoid this with an earlier choice, but the full implication wasn't known at the time.
>>
>>6275674
Well, I wish you best of luck, and will try not to rage too hard if I'm one of your players.
>>
>>6275674
He's not gonna miss his dick. Just cut it off. You know you wanna. What happens in the torture chamber stays in the torture chamber.
>>
>>6275454
>>6275454
>>6275454
Solarpunk update!
Fiona does battle with a Nakki, a shapeshifting siren of the Finnish rivers. In a more civilized age, it lured people to their watery graves with their voice alone; but today, this world demands he use meat hooks and butcher cleavers.
>>
>>6275226
>>6275368
I don't think any of my players use the QTG actively, so I'll contribute some ladies of my own. Let's see here...

>Charlotte Fawkins: Dashing heroine, detective(ss), and FeMC extraordinaire, as seen in /qst/'s first Waifu Tournament (which she lost miserably). A boundlessly optimistic chuuni with poor social skills, a black-and-white worldview, a Victorian approach to sexuality, and a sword. Might qualify as a dragongirl now. The world trembles.

>Madrigal Fitzpatrick: A foul-mouthed tomboy with a criminal history and a rocky relationship with her family, whom she hasn't seen in years. Makes a big show of her toughness, but is secretly patient, reasonable, and level-headed. Survived a snake hatching out of her leg, escaped her own kidnapping, and hired her kidnapper to help with her smuggling business. In love with the MC of the original Drowned Quest, but their relationship is tumultuous and she'll never admit it.

>Eloise Crenshaw: A cheerful and gossipy middle-aged woman who's a whole lot sharper than she puts on. Formerly a respected metaphysicist, she drowned herself to escape the crushing knowledge of the inevitable end of the world. Spends most of her time making "art" she doesn't seem to take seriously, making friends, and keeping tabs on the local goings-on.

>Branwen Morris: A taciturn and heavily accented animal breeder who lives alone on a farm in the middle of the swamp. Takes zero shit from anybody. Owns a giant pet landshark, whom she employs as muscle in various criminal ventures. One of Madrigal's best friends.

>Pat: A researcher who specializes in "goo," a semi-sentient shapeshifting substance made from dissolved human bodies. Has, in fact, replaced her entire body with goo. She considers herself a good person dealt a bad hand, but has a concerning disinterest in ethics and is prone to keeping grudges. Kidnapped Madrigal (under duress) and is now employed by her.

>Claudia Fawkins: Charlotte Fawkin's many-times-distant "aunt," who drowned at age 18 in the apocalyptic flood that swallowed the world. Her body was dissolved into goo, and, 200 years later, remnants of her consciousness were incorporated into an enormous goo hivemind. Charlotte, errrr, "rescued" her from said hivemind and gave her a body of her own. Permanently a teenager, Claudia is a scheming troublemaker who likes attention and hides her sentimental side. Misses her now-long-dead parents.

>The Herald: A large white divine lizard. Probably female.

...Boy, I have a lot more male characters than female, lmao.
>>
>I was going to write an update but instead I got so drunk
Being a QM is so distracting from real life
>>
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>>6275844
>>6275844
>>6275844
Fog of War is back! Third thread is now up and running.
>>
A new update for The Caretaker Quest is now up!
this time is a short one but a very important decision must be made...surrender or run!
What will happen next? vote to find out!
>>6274553
>>6274553
>>6274553
>>
>>6276144
>>6276144

Can't go long without running another quest. LOW RUNG RESEARCH QUEST - The daily grind never changes no matter where you end up. Even if it's a bizarre facility where you have to manage anomalies.
>>
>>6275806
Sometimes, a pub night takes precedent.
>>
>>6275410
It is genuinely heartwarming that you paid this close of attention!
>>
>>6275456
What the other anon said, but where I'm concerned, this is also my main hobby.

>>6276233
It was a good quest, and I followed it for, what a year and a half? It's only right I pay attention.

>>6275368
Now, where were we?

>>Our Brave Boys
Each of the varied cast of MCs in this roleplay-esque quest serves in a military force that's all male, but they also have government-assigned lady-friend penpals:
>Mino Mini, who is a dorky bucktoothed gal who makes fancy pop-up books and became the subject of her soldier-boy's nascent doujinshi
>Korozi Kozoki, a stern priestess-in-training who wears a candle on her head, paired with the resident hotheaded delinquent squaddie
>Tari Mari, a cute goth gravekeeper chick from a noble family
>Kiki Kiriki, from a carefree family of acorn-farmers, fond of kids
>Pina Pita, who has being ears and is thus culturally expected to produce a big family of kids whoa re good at listening to their elders someday
>Shina Rina, who is from a wacky clown cult and wears facepaint all the time

>>One Life
The quest is mostly male and quite small either way, but there are two stand-out ladies:
>Mimi, a mime, and the man character's love interest. She can barely speak, but she's mischievous, open to fighting shadow monsters, and the main character can interpret her sign-language flawlessly somehow.
>Aubrey, AKA "The Lady" because she's the sole girl in a gaggle of noir-cosplaying amateur detectives who investigate mysteries around town, and who IIRC is also a mortician

>>Forgotten Realms Quest
Has a FeMC, a daughetru or two, a bestie, and a girlboss rival and a pair of sinister sisters. Those in the main on-screen cast are:
>Jezyrene, the Drow fighter MC who came up from the underdark to escape assassination by her ambitious sisters and learned to love surface food, storybooks, dancing, dresses, and at least a couple darthiir (surface elf)
>Ilanis, the niece of Jezyrene's boyfriend, and one of her first friends on the surface, who is a bubbly bartender and surprisingly good with a sword with only a little learning
>Luaue, a half-drow priestess of Eilistraee and defacto leader of a group of good dark elves Jez saved
>Willow, the twangy, tomboyish nature-loving High Ranger in town who takes care of woodland trouble
>Emitia, Jez's bestie and fellow disciple of Sune, whose creepy stalker Jez handled and who in turn helps take care of her galpal when the local racist elf priestess gets all wound up about the darkies moving into Everlund
>>
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>>6276543
>>6276543
>>6276543
Update for Fog of War! I finally get to post this map it took me a bunch of days to make.

>>6275368
I don't know if this counts, but if it's for the sake of making some list or something, I'll add mine own. There's only really one female *character* in Fog of War for now, and she is

>Joan Sahakea
The protagonist's childhood friend/bound servant/personal maid. She's an owlgirl beastfolk with a rather close relationship with Alessandro, being capable of talking frankly and 'casually' with him despite the great difference in their social stations. This might be because of the fact that Alessandro has a massive crush on her, though he's made no moves yet.

She's pretty much the only female character of note right now, but that's mostly because they are on the field of war during the early modern period - most women of note during such a period would never get even close to one such area.
>>
>>6276606
>>6276608
>>6276609

Final vote of Sith Ascendant, for those that wanted the quest to be a bit more brutal here you go. The vote is the old Sith Lord forcing you to decide between which of your friends will be killed off.
>>
I hope Lesches is alright.
>>
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With him settled more comfortably into his role, the Prince-Regent shall now try to reform his country…
>>6276647
>>6276647
>>6276647
>>
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Give me a good quest to read, it's been a while.
>>
>>6276729
"Good" depends on what you like
>>
>>6276731
I don't know, been a while.
>>
>>6276734
A while since you liked anything?
>>
>>6276747
Since I've read anything to like
>>
>>6276754
Do you need to read it to like it?
>>
>>6276754
Alright, but if somebody says they're taking you to McDonalds based on your criteria of not knowing what you like and not caring what it is, then you'd better not whine about it.
>>
>>6276729

I haven't gotten caught up just yet, but I've been really liking fog of war (>>6276547). As for other recommendations (besides, of course, an obligatory plug to Olympus Incarnation), I've actually read and given reviews on a number of quests. Wouldn't hurt to see if one catches your eye: https://rentry.org/olympusqm-reviews
>>
>>6276772
Not that much content thus far between the original QM flaking & losing voter momentum but I have no plans on discontinuing Fallout: The Shattered Shore, & now I'm dual-siting the Qst on Fiction Live/Akun as well. Would appreciate a review if you have the time.

>>6276626
Same here, one of the all-time greats along with Forgotten, Drunk, & Warden. Lanu too for his sheer dedication.

I see "Father, do you love me?" Qst was reviewed in the mini-reviews section. HIGHLY recommend to anyone reading this:
>>6275889

As was Star Wars: Sith Ascendant:
>>6254402

Captcha: DYKJK
KEK
>>
And on this update of the Kingdom of Greifswald, the realm has new administrative subdivisions, now they must be named.
>>6276963
>>6276963
>>6276963
>>
The Pale Inheritance is now live:
>>6266786
>>6266786

>>6275410
I hope nobody reads this and thinks I'm running some kind of weird pervert quest
>>
>>6276772
>reviews
I was playing around with the idea of joining a longer/more established quest but the backlog of things to read through is kinda intimidating (and most the new quests I've been joining seem to keep flaking)... so thanks for reviewing some of them.

If there's anyone who has recommendations on the ones Olympus QM hasn't covered I'd love to hear them. With thoughts since I imagine there's lurkers in a similar boat.
>>
>>6277329
There is a review pastebin. While most of the quests on there are pretty old and therefore either flaked or concluded, some of them (Normal Cultivator, Olympus Incarnation, Versequest, Lodestar, Curse Carrier, etc) are either currently running or on hiatus with expected return. Even ones with longer backlogs are worth reading, you can basically just enjoy it like any other webnovel. As for other expected reviews, Olympus is reviewing Fog of War soon and Observer was supposedly reviewing Cambion if I recall correctly. Other than that, you basically only have chatter in the qtg to go by, though even those recommendations in passing are pretty valuable.
>https://pastebin.com/u/QuestReviewsArchive
>>
>>6277351

Ha, whoops, forgot I already phoneposted on this ip. Fog of War review coming this week
>>
>>6275226
For Dreadknight Quest...
>Saligia Clearwater. Cruel. Sadistic. Violent. Dutiful to her country. Respectful to her subordinates. Leads undead and corrupted humans to pillage rebels against her demonic overlords and despoil their women.
>Katerina Brightspring. Leader of a rebel village who got turned into Saligia's toy. About to be sold off into a life of slavery.
>Tiffany Tentaphon. Dorky tomboyish artificer. Willing to put up with just about anything if she gets to work on something interesting, and happy to put up with Saligia's brand of sadism after dark.
>Stella. Useless lesbian. Healbot to her old party. Now a captive of Saligia's, being kept around for ritual purposes.
>Abigail. Strong adventurer woman who wanted a "Big Sis" to look up to and be protected by, but wound up in the role of being that "Big Sis" to others because of her strength. Super stoked at having Saligia as her "Big Sis" after being defeated, much to Stella's dismay.
>Scion Juniper. Delicious Brown Aasimar Woman. Arrogant martial artist who tries to peace out the moment she faces an opponent who is stronger than her. She, ah, failed at that against Saligia and is now her minion.
>Holly. Former housewife with a puritan streak a mile wide who's been corrupted by Saligia's blade. Now serves as Saligia's handmaiden.

I'm not sure, but I may eventually bite the bullet and throw "Masochistic Lady Knight" at Saligia just to see how the players react to that trope.
>>
>>6277353
>Fog of War review coming this week
Looking forward to seeing it.
>>
test?
>>
>>6277581
threads pages frozen for you too? all my threads in /vg/ are also frozen and have been for a while now
>>
Well it looks like we can still post, maybe it's just /v/ or certain boards
>>
>>6277583
There was a brief spot here that the captcha was borked and returning null. Maybe just a server hiccup that's taking longer to unfuck itself elsewhere.
>>
The Pale Inheritance is now live:
>>6266786
>>6266786
Chatting with the condemned man. Good times
>>
Hello, I am the QM for 'Father do you love me?'. I said that I was busy for the next two weeks. By busy, I meant I had some concerning health problems to take care of. The worst might have passed (I think?), I thought I can return back to my regular daily schedule but i feel like the mojo is lost. Maybe i shouldn't to continue in the first place while not being at my top shape but I don't know.

Not my blog etc etc. I know but I wish to be fully transparent with my players. At best, the quest will be on hold until I feel better, maybe I will run a one shot or something to warm up. At worst, I will have to prioritize my health first meaning no quests in the first place.
>>
>>6277813
Rule #4.6, don't die. See you around, pardner.
>>
With the closing of the year drawing nigh, it is once more time to build things in Greifswald, and in other news, will the King kick the bucket this time around?
>>6277870
>>6277870
>>6277870
>>
Anyone else unable to post?
>>
>>6277966
No
>>
>>6277970
Well, it's over now, but I was having some issues posting my update.
>>
>>6277813
Feel free to come back when you're feeling completely up for it. Try to prioritize drinking lots of filtered water, vitamin-maxxing, getting plenty of sleep, & eating meat, preferably locally raised.
>>
CITIZENS OF QUEST
The honorable JUDGE MONKE hearby oversees the trial for BANANASQM brought before the court by HIS PLAYERS.

BANANASQM stands accused of BAMBOOZLING and intentionally tricking his players (again). While he has a long history of doing this to increase his quest's "difficulty" or even "engagement", this one has been claimed to be especially egregious.

In short; BananasQM committing a QUEST CRIME by promising his players "no gotchas" and a "no strings attached" bonus action on a minigame, before turning around and hitting them with a punishment for taking this bonus action; turning several NPCs who might have contributed to their win condition into enemies instead.

Sounds like an open and shut case! But let's see the evidence;
>>6277677 The specific post promising the "no tricks" element of the extra minigame choice
>>6278045 post explaining the consequence and >>6278063 & >>6278103 explaining the thought process behind it
>>6268876 post explaining the "isolationists turning against you" rule and hints for future updates
>>6278049 most critical of the update
Original and first ever explanation of the "vow" rule https://suptg.thisisnotatrueending.com/qstarchive/2021/4854243/#p4873218
Not shown: Multiple times "vows" have been used or traded as minigame bonuses or methods to gain additional, game-turn-like bonuses or extra actions.

All members of /qst/ are entitled to a jury of their peerlayers. What say you on this matter?

Is BANANSQM Guilty or Not Guilty?
>Guilty
>Not Guilty

If found GUILTY, what should the punishment be?
>Heartfelt apology
>Rescindence of the offending update
>Equal or equivalent "game benefit" to counteract the "unfair negative" inflicted but without cancelling the original update & intent behind the "consequence for the choice"
>Other (Write in)
>>
>>6278154
>>If found GUILTY, what should the punishment be?
10 years running a Civ thread "pick a race and location"
>>
>>6278154
Well I ain't reading all of that. But I will vote
>Guilty
Just because I think it's funny. This makes me the ideal impartial juror because I am completely uninformed and therefore cannot have a bias in my deliberation.

>Other (Write in)
>Shave a banana shape into a spot of hair large enough for it to be distinct, body or facial hair also valid
Beeg funnee
>>
>>6278160
>>6278163
No cruel or unusual punishments. It's in the Constitution.
>>
>>6278154
>Not Guilty

>Equal or equivalent "game benefit" to counteract the "unfair negative" inflicted but without cancelling the original update & intent behind the "consequence for the choice"
Like what was already done with
>"Your spymaster, Usis, is especially inspired; perhaps expecting you to focus all your efforts on the war and not care at all about his sensitive political game."
Seed have been planted for (You) to turn the Ensure-a-win-for-free(TM) into 'higher risk, better reward' with the win over birdpeople becoming more significative thanks to our vow + motivated spymaster.
>>
>>6278154
>Guilty
But of basically false advertisement and entrapment as the no "gotcha" was just a lie it's okay if something is unforeseen IC but dont make OOC promises you will not keep.
Punishment does it even happen as there is no way to enforce it and stuff sort of like this has happened before it's a repeat offender of too high hierarchical status it's like try to topple a president or senator for a crime in a banana republic or just democracy
>>
>>6275368
For Normal Cultivator Quest, to ensure parity in the magic chink world I roll for sex of every relevent NPC at creation.
Age-sorted, it is :
> Tau Ryel, Sheng Seng, Watchful River, Ji Lu, Kui Ting, Feken Doshi,
6 year old, promising Kohai of MC.
>Xie Lian, Dong Xun, Cao Rai
Will-be relevants 6yo from other sects of the town.
>Ai, Sin Din, Man Din
Foster sisters of MC
>LienWen YanEr, LienWen JiaLin, Chou Fu, Hua Xia, Yin Ling, Meiying Youling, Wei Chen, Pomegranate, Camelia
High-potential girls of the town, age of MC.
>Ing Rid, Fairy Wise Crane :
Other branches of MC's sect named girls.
>Bai Fenglan, Furan Cheska, Li Xuefeng
Various other sect named girls, age close to protag.
>Kyo Ko
Elder foster-sister of MC
>The Young Empress
16 year old red-hair Chink Queen.
>Wolf Master, Snake Master, Marten Master, Turtle Master, Dog Master, Cat Master
Sect Elder
>Suntouched Twin Star, Rui Fen, Mama Watermelons,
Stable Lotus Harbor named elders of other sects
>>
>>6278154
>Guilty
>Gets Agori’ed by the Judge

DOWN WITH THE MONKEARCHY!

Also, the Agori Special is a classic! Free mask, plus a chimp out!
>>
>>6278154
>Guilty
He knows what he did, he should just admit it rather than it become an actual issue.

>Rescindence of the offending update and a admittance that he is a stoopid poopy head
>>
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>>6278154
Guilty
>>6278160
>>
>>6278154
>Guilty

If you hadn't elaborated with the whole 'no strings attached no unforeseen events' it'd have been a fair gotcha, but you did elaborate with that wording. So Guilty as charged.

>Rescindence of the offending update
>>
>>6278154
>Guilty
>Unlimited Souv Posting in both your current & following Threads, must be expressly invited from the /QTG/
OR
>You may take a Plea Bargain, in which you Do Not Post Gay Monkey Furry Content for the next 1,000 of your Posts
>>
>>6278154
Listen, I might not be some sort of master in storytelling, but from looking at the evidence, you
>Made a post which profusely said "There will be no unforeseen consequences for choosing this"
You then proceeded to add unforeseen consequences for choosing this.

>But I had a line that foreshadowed it!
Yes, a single line. Adding a single line of text that honestly wasn't even clear would have been about that in specific and using it to deliver an overhead swing on your players IS a gotcha, especially if the "Vow" is supposed to be an minigame bonus.

I guess it would be better to ask - did you, as a QM, believe your players KNEW that this would screw them over? Or did you expect them to choose the option and then have it blow up in their faces?

Without any argument as for the former, i have to say
>Guilty
>Just pull back the "side effect"

You don't have to prostrate yourself and dogeza or anything, just go
>Yeah that was not foreshadowed enough, I'll rescind it
>>
>>6278154
Guilty.
You have to write a sincere love letter to your creepy simp
>>
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Hear ye! Hear ye! Good citizens of /qtg/! The King is dead! The King is dead! The King is dead!
>>6278231
>>6278231
>>6278231
>>
>>6278154
Not Guilty. If you are playing Monkey Quest after all this time and bamboozle it's your own fault.
>>
>>6278154
No offence, but this seems more appropriate for a Monke thread than to debate in the QTG.

But since you asked,
>Guilty
>Equal or equivalent "game benefit" to counteract the "unfair negative" inflicted but without cancelling the original update & intent behind the "consequence for the choice"
>>
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Good morning, Mojaveites,

It is me, Mr. New Vegas and it's been a while, hasn't it?

For those of you waiting with bated breath, I am so sorry to disappoint but Fallout: No Gods, No Masters Thread 4 will resume this FRIDAY, not today.

But I have it on good authority that the delay is all a part of the Survivalist's grand machinations, and you have this to look forward to:

1. Governorship map of the Mojave
2. Faction reputation list
3. Revamped Pastebin with new buildings/overhauled resource system
4. New Factions!
5. Eldritch horrors beyond your comprehension

Wow, what a lineup! If you haven't, this is the best opportunity to catch up on the Courier's crazy adventures on the archives.

Wee you soon, New Vegas.
>>
After reading your feedback, I have rescinded the update. Thank you for participating in this QUEST COURT. I posted it in the qtg because I thought it would be funny to see any non-monke players weigh in, but I figured most people who play monke probably post here too so idk
>>
>>6275674
This is Sith Ascendant's QM, isn't it?
>>
Rolled 26 (1d100)

>>6278278
Rolling for QM to have things done on time. DC 50.
>>
How can we get a GOOD fantasy quest on this board? This time I really mean it!
>>
>>6278417
How would you define a good fantasy quest? I've been playing with the idea of /qst/ plays a farm kid who gets whisked off to a mage tower
>>
>>6278425
I would define GOOD fantasy as any fantasy quest in which the QM sends me specifically eighteen million U.S.D. in cash.
>>
>>6278417
You don't want to know....hahaha.....MUHAHAHA!
>>
>>6278455
>>6278455
>>6278455
Update for Fog of War, the Siege begins for real.
>>
Rolled 54 (1d100)

>>6278415
Let's try that again.
>>
>>6278627
>>6278627
>>6278627
Solarpunk update! Just as the mission seems almost over, you receive a frightening communication; SHE is nearby, and SHE doesn't play around. Now, how quietly can you smuggle around fifty maimed captives and raise a giant mechanical gate?
>>
>>6278417
No, if you didnt join the discords by now you don't get to read them
>>
Fallout: The Shattered Shore, Thread II has updated, now with MOAR LORE & MAPS WITH CIRCLES ON THEM (first one got flipped)
>>6278645
>>6278645
>>6278645
>>
I'm feeling paralyzed by ideas and a longing to continue some quests I have left on hiatus smothered with the fear that I've left them alone for so long no-one cares. How do I get out of this?
>>
>>6278702
Just run a quest, 5head.
>>
CURSE CARRIER QM WHERE ARE YOU
>>
Gotham City Beat Cop returns for the week. Come by and vote on which Hobo you think seems coolest.

>>6278731
>>6278731
>>6278731
>>
>>6278443
Notapaladin, where's the update
>>
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With a new king, Greifswald shall enter a new era, but what kind of era shall it be?
>>6278745
>>6278745
>>6278745
>>
>>6278417
1. Your kink
2. Your political fantasy
3. Esoteric magic system
4. Characters (Optional)
>>
I invoke Souvarine to improve the /qtg/.
>>
>>6278791
Here, Here
>>
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>>6278791
Why don't you ask ME to autism wall? I can autism wall too!
>>
>>6278832
Autismwall the design process of your minigame creation
>>
>>6278834
So typically when coming up with a minigame, I try to come up with something with a few qualities. Ideally it should be;
>Unique
>Offers interesting & mutually exclusive choices
>Has an aspect of "difficulty"
>Allows players to specialize and have "builds" or express themselves in the world space
>Contribute to the overall story
>And create at least some speculation

These are vague qualifiers; but the general idea is the minigame should be highly customized for the /qst/ing format. In my current thread for example, I have TWO minigames as part of the thread gimmick. One is more based on spying and political manipulation, and the other is a direct strategy war-game. This is to match the two potential Supreme Ruler choices of the previous thread, as to essentially allow the players to choose which "game" they wanted to make easier. The situation you find yourself doesn't change, but how well prepared you are does based on what you value or prepare for. It's the same as an RPG video game. As someone who runs a civ quest I have a distinct advantage in this regard; as the players have already sort of decided the flavor and "build" of the Hegemony throughout many previous threads. It makes the Quest feel more reactive, alive, and like a "game". That authentic "game like" feeling is what I'm really after; for Space Monke being directly inspired by 4x style strategy games. I want it to feel less like a series of linear prompts and choices, and more as a simulation of (restricted) choices and situations. I'm not confident to have a "whole living world" simulated myself, which is one of the reason why I'm so cagey about my TTRPG background; feeling like a "phony" for never being able to have the true, real, GOOD campaign the way I envision it should be done. Minigames are a way to simplify the world simulation aspect into something more directly approachable and "gamified". Because of /qst/'s formatting and lack of interactive game pieces, and by necessity being mostly anonymous and not having the same social dynamic as a TTRPG, trying to make the quest feel like a "game" is challenging, which is why I create minigames to bridge the gap. While we do have dice rolls, dice rolls are really shitty and boring.

I think I mentioned this before but for the sake of redundancy; dice rolls offer no actual strategy or choice; especially on this board given its limitations. At least with physical dice, you can play with them. "Flip flopping" the result on a 2d10 percentile roll (36 into 63, etc.), selectively reroll specific dice, reroll with advantage, added modifiers, etc. These are limiting but at least they give SOMETHING. But for /qst/? Only the action you chose to roll over offers any actual choice AND your character building up to that point. This is further compromised by /qst/ being collective and the direction of a quest essentially being run by committee.
>>
>>6278702
Ask people in the QTG if they rememebr it and want to play again? or just do a recap in thread 1, or soft reboot?

>>6278708
I too miss Magically Challenged.
>>
In a video game or TTRPG, a generic "roll to succeed" choice can still be interesting as you built your character up to that point. But in /qst/, you can't really do that as everyone has a hand in deciding the direction, which further lowers this aspect of the game. So instead, we need something else to make it a "game".

The main disadvantage of making a game is they require some setup and extra work, can cause friction between players (and QM) if mutually exclusive options exist, they can be "sabotaged" by bad faith actors if a high skill component exists, and they can also derail or negatively contribute to the overall immersive qualities or "legitimacy" of a regular Quest thread. I found this out the hard way in my previous Monke thread's Minigame; in which it dominated most of the thread with slowly filling up various gauges and accumulating resources. But it also colored the entire rest of the thread; with many choices have direct or indirect consequence on this minigame; even encouraging the players to act in a specific way against how they normally would to maximize returns on the minigame. For this reason, I consider them successful and worth the added investment. Being a drawfag also helps, as you can visually create the assets and it helps massively to keep track of the various elements of the game.

Finally; making each minigame creative and distinct is somewhat of a challenge. As of this point, I basically had three "war" minigames all just featuring different ways to roll dice to blow up other spaceships. Each one is mechanically distinct, but even so I'm getting tired of it and trying to find a better solution BUT hopefully without actually having to actually invent a straight up whole wargame. You can always make a minigame bigger and bigger and scope; but it isn't desirable. Just for my own personal autism? Having a minigame just for one thread is perfect. Gives you just a taste, and you can always bring it out of retirement later if you find a minigame that's really, really fun.
>>
Oh and one more autism post since I have a moment-

I think the ultimate idealized perfected greatest-possible GOOD Quest wouldn't need "minigames" at all and would have these "gamified" aspects involved in the mechanics of the quest itself. Having a game with random chance (through cards or dice or unseen information) is difficult in this specific medium. For linear storytelling, one could argue the world reactivity and progression is itself the "game", but this feels too loose and broad of a topic for me. Games inherently exist to be beaten or at least wrestled with, where as real life or stories and simulations of a "real world" even if it's a fantasy or sci-fi "secondary world" with different people and cultures and laws of physics and all that provide the context and "game space". One could argue that a traditional interactive story is itself already then a game; but to me this is a cop out. Most people don't actually want the story of a Quest to flow 100% realistically or only care about the story. There are many novels and shows and so forth in which the "story" is great but absolutely sucks ass for the main character. The characters are stupid in horror movies because if they were smart there wouldn't be a movie, but in a quest it'd be infuriating for the characters to be dumb out of the player's control. I'd really prefer then that instead of the quest being wank for the player(s) power fantasy it was a "games" with more discrete pieces and mechanisms of interaction. I've long said my weird obsession with ARPGs mixing with Quests in a (possibly very bad) way; in a way that only 10 years of playing Path of Exile can do. You have no idea how much I love the idea of adding in those sorts of mechanics to a quest; choosing to upgrade and specialize your "build" and investing resources to make the quest even HARDER for a better reward later. Is it even possible to mix these aspects together? In a linear narrative you can't replay to test out new builds? Probably not. You could technically just replay a Quest again as the QM, but that sounds like worse torture then anything else I can imagine. But it has the APPEARANCE of being so; you have a quest that you can endlessly tweak and talk about and think over and occupy your months and years of idle existence and you can PRETEND you have made a game. What represents a significant portion of your life is just what it is; a story and interaction with a small group of people online; but you give it the appearance of something transcendent and genre-defying and creative as a game-master sort of way that games can be. In the end? It all comes back to MSPaint Adventures. YUCK!
>>
That's the end of my rant. I forgot to include a GOOD fantasy quest shitpost in the last bit; but that's what the included picture was meant to be about. Thanks for coming to my SOUVtalk.
>>
>>6279067
Solid Souv-essay Bananas, I give it 3 Elizabethan-Period Accurate Movie Prop Dresses out of 5
>>
>>6279096
>>6279096
>>6279096

Dreadknight Quest is back up.

Saligia won't lose to this misshapen Ogrekin!
>>
>>6278154
Is BANANSQM Guilty or Not Guilty?
>Guilty

If found GUILTY, what should the punishment be?
1. Tortured
2. Executed
3. Mutilated
4. Fed to dogs
5. Dogs tortured and executed too
>>
>>6279065
>you give it the appearance of something transcendent and genre-defying and creative as a game-master sort of way that games can be. In the end? It all comes back to MSPaint Adventures. YUCK!

Personally, I don't really relate to or interact with quests in that way almost ever, at all. QMing is writing a very reactive-to-the-audience, sometimes-randomized story, with stats and mechanics existing to fit the flavour of the story (I run very D&D-coded stuff) and slightly modify the randomness and to create a sense of progress for the players.

All of this, from players to dicerolls, are part of the process mostly because it helps me stay motivated and avoid writer's block, and because as someone who really liked PLAYING quests and knowing how mcuh it sucks when one flakes, I wanted to provide a sustained and reliable questing experience for others.

Different strokes for different folks, I guess. I do think your mechanical aspects fit the tone of your quest and lend a lot to its grand strategy space empire vibe.
>>
>>6279050
I HOPE HE'S OKAY
IT'S BEEN HOW MANY WEEKS NOW SINCE THE LAST THREAD?
>>
>>6279158
It had slowed down to a crawl before then... Maybe he just wasn't enjoying writing anymore?
>>
>>6279046
>>6279052

> You have no idea how much I love the idea of adding in those sorts of mechanics to a quest; choosing to upgrade and specialize your "build" and investing resources to make the quest even HARDER for a better reward later.
I think this resonates a bit with Normal Cultivator - but that quest feature unealthy, gatcha-like amount of dice rolls
>>
A new update for The Caretaker Quest is up!
You evaded the guards, but now a new (but familiar) obstacle blocks your path, will you deal with it now or will you evade it and deal with the consequences later? Vote now to find out!
>>6274553
>>6274553
>>6274553

Anybody know a way to get over writer's block/burn out? im taking longer and longer between updates, i love writing this and giving my players something to read, but its also starting to weight on me and i do NOT want to just abandon a story
>>
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As the preparation for the eventual conquest of the isles begins, the king first returns to his domestic situation.
>>6279303
>>6279303
>>6279303
>>
After rectifying an unexpected detour back to Greenshoot Town, Alex is presently grappling with the issue of how to ensure Latias' safety when she's not with the party.

Semi-important vote, so I'd rather not just flip a coin on it.

>>6277619
>>6277619
>>6277619
>>
>>6279259
Take a short break, and during that time gonread, watch, or do some stuff that you enjor or, conversely, that's new. New experiences and ideas can help reonvigoate your writing, as can just time away in and of itself. Make sure to set a dealdine to return, though, so you don't flake out indefinitely.]
>>
>>6279259
>>6279349
What this guy said. When I was running Bones Quest I updated almost every damn day. Looking back, I think taking a break now and then would have done wonders for writing and ideas. Sometimes you just gotta take a step back and wipe the gunk outta' your head, you know? Aside from that I'd also suggest reading something or playing something new--sometimes the right movie or book can 'reboot' my creative juices.

>>6278702
Pick one that you'd like to try again and... try again! Might not be a bad idea to just redo one if the quest didn't get very far, though. Honestly if it's been long enough it might just be good to start from scratch.

That said, I've seen a lot of QMs come back out of nowhere and be all 'heyyyy I ran a thread of this in 2019 and I'm gonna try to keep going, here's the archive link' and it worked out okay! Speaking of, if your past threads aren't archived then I'd DEFINITELY start over.

>>6278417
Sacrifice BananasQM
>>
Someone write an elven Rhodesia quest for me.
>>
>>6279462
Which side is the elves
>>
>>6279463
>Elves, an ancient and successful race that is undergoing terminal decline and dying out
What do you think?
>>
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>>6279463
The attractive ones, obviously.
>>
>>6279468
Sorry, I like women.
>>
>>6279366
>sacrifice
The gods will NOT be happy with this offering.
>>
>>6279519
>>6279519
>>6279519
Dreadknight Quest has updated!

Saligia accepts the offer that her PRIDE cannot really refuse.

BE NOT AFRAID. FOR SHE IS THE RIGHTEOUS HAND OF THE FATHER.

Now it's time to play the fun music and wreck some Lovecraftian Neverborn ass. Rip and tear, until it is done.

https://www.youtube.com/watch?v=6PLgaVmj4E0

(Just replace wickedness and evil with a vibe of "these things are a bunch of nihilistic suicide cultists that want to end material existence forever")
>>
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With things nearly ready, you must complete the last of the invasion plans…
>>6279693
>>6279694
>>6279695
>>
I realize I might get stoned to death for asking this heretical question, but I'm dual-site Qsting on fic-kun. Does anyone know how to setup dice rolls on there?
>>
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>UK will block 4chan in t minus 20 minutes
Maybe it’s a good thing I flaked, rather than having Starmer and his cronies steal it from me.
/qst/ was my first board and the reason I came to this site in 2018 in the first place, and I firmly believe that the level of cooperation and community required makes this the very best board on the site, if far from the most popular. If this is it, I just want to thank all of the amazing QMs who have made this board so wonderful over the years and all of the players who participated and brought their characters to life.
And hey, maybe if I can still post here I’ll run some time in the future. I’ve started writing here and there again, so maybe the creative spark’s finally coming back.
Later, bros. It’s been real.
>>
>>6279884
Double VPN/TOR, simple as. Queer Farmer can't stop you.
>>
>>6279884
>>UK will block 4chan in t minus 20 minutes
wait, what?
>>
>>6279884
test
>>
posting from the afterlife
>>
>>6279884
RIP, Bongs. You will be missed.
>>
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>>6279883
They have a help page.
>>
>>6279894
Inshallah, thank you, Karellian QM.
>>
>>6279884
What are you on about?
>>
>>6279901
Ofcom opened a formal investigation into 4chan last month under the Online Safety Act, re risk assessment paperwork and ensuring it isn't hosting illegal material. which, you know, it's 4chan -- it might be.

There's no court order atm issues by the UK to block ISPs, last I checked. However, I think today's the day where PORN sites have too enable age-verification; since we have /gif/ and /aco/ and /d/, that may be a factor? User-to-user sites as opposed to publisher (ie. the 'tubes and such) have a longer timetable and more flexibility, though.
>>
>>6279903
>There's no court order atm issues by the UK to block ISPs, last I checked. However, I think today's the day where PORN sites have too enable age-verification; since we have /gif/ and /aco/ and /d/, that may be a factor? User-to-user sites as opposed to publisher (ie. the 'tubes and such) have a longer timetable and more flexibility, though.
Just checked pornhub, and redtube, I would need to create an account to watch porn. Not for motherless tho, so maybe only big porn sites? Hopefully it doesn't effect here.
>>
>>6279907
Motherless is probably either not a primary publisher (you'd know better than me, anon, lol) or is gambling on Ofcom taking longer to get to them and enforce it. The big MindGeek sites like Pornhub jumped on it because they're the primary target, and right in the enforcement agencies' crosshairs.

As for 4chan, they ARE being investigated for failing to file paperwork. it's all in Hiroshimoot's hands.

神の風
広の道を照らす
御心まもれ
>>
>>6279913
>Motherless is probably either not a primary publisher (you'd know better than me, anon, lol)
Not really, I just know it as an "edgy" porn site.
>As for 4chan, they ARE being investigated for failing to file paperwork. it's all in Hiroshimoot's hands.
Owari da
>>
Fallout: The Shattered Shore, Thread II

Last call to accept the humble offerings afforded by haggling with this wasteland sailor & reveal the Vault, or to dupe him & be on our way (hopefully no worse for wear).
>>6279935
>>6279935
>>6279935
>>
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I just personally think that powerful megacorporations and politicians that get off on reducing peoples freedoms and cowardly hiding behind the excuse of "protecting women & children" from the scary violent video games and internet porn drawings who hurt literally nobody should be buried up to their necks in the sand and have rocks thrown at their heads until they stop moving but hey! That's just me a run a dumb drawquest with zero linework lol what do I know
>>
can /qst/ survive without the British?
>>
>>6279971
>tfw they all go to akun
>>
Isn't Souv Bri'ish? Dark times ahead.
>>
>>6279884
everyone not in one of the grass roots discord by now deserve to miss out honestly.
>>
>>6279970
get a job, die working
>>
>>6279883
what quest you running?
>>
>>6279970
I just want there to be fewer laws. If I can't remember them all, there's too many. And I can only count to around thirty, so.
>>
>>6280072
so you will be taken advantage of by people who can exploit flaws better than you can.
>>
>>6280076
If there isn't a law about hitting them in the head with a rock for that I'll manage.
>>
>>6280082
No you won't because there won't be a law preventing them to go on your home with a tank and bulldozers
>>
>>6280083
Not if I get to them with my rock before they can set everything up. Rock beats paper. Get your book learning outta here.
>>
>>6280084
Ok, i kneel, have fun ruining your life :)
>>
>>6280085
>implying it wouldn't ruin yours too if i had my way
Oh ye of small ambitions.
>>
>>6279970
I think you should be banned from running quests, or at least banished to an all-furfag website. Looks like neither of us gets what we want.
>>
And with the tides of war drawing nigh, some members of court are busy making their last preparations...
>>6279844
>>6279844
>>6279844
>>
>>6280087
Looks like you can't read subtext so I reiterate :
Such a retarded position will clearly let the 0.1% absolutely fuck over the rest of humanity consequence free
>>
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>>6280091
>this fag is actually this dumb
Alright.
>>
>>6280093
>>
>>6280097
The original post wasn't even making an effort at pretending. It was just a joke. I think you might be stupid.
>>
>>6280102
well, I accept the diagnosis
>>
>>6277619
>>6277619
>>6277619

Linking to the most recent update in Pokemon Trainer Quest again, since I'm very much back, on a roll and don't really want to flip a coin on the present vote, since it's major-ish, in the sense it'll determine whether Alex gets a 'Companion' slot like Scarlet and Violet.
>>
I don't have a horse in this autismo-battle, but clearly an excess of laws is a major symptom of a decaying nation/empire. The cryptocrats & plutocrats will always find ways to use the laws to their advantage, so it would benefit the common man to have fewer, & that they be codified in a more straightforward way.
>>
Test. Damn, and here I was just about to run a quest.
>>
The law can't stop me
>>
>>6280249
>Moloch was a britbong this whole time
Wow
I think you need this song right now, hope it helps
https://www.youtube.com/watch?v=L4SUv__2-gk
>>
And things will get worse and worse and worse.
>>6280288
>>6280288
>>6280288
>>
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This is Mr. New Vegas, letting all of you beautiful people know...

We are so back.

>>6280301
>>
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looks like my last update could use a bit of help, its been too slow lately, if anybody would be willing to help with a vote, that would be much appreciated
>>6274553
>>6274553
>>6274553
>>
The Pale Inheritance is now live, at least until the law catches up with me:
>>6266786
>>6266786
>>
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Happy first anniversary, Poképocalypse Quest.

Come celebrate the occasion in Poképocalypse's newest thread, finally back after an unintended extended hiatus!

>>6280646
>>6280646
>>6280646

Now, I don't feel like making a big sappy speech, but I'd be remiss to ignore the support my players have given me so far. It's truly invaluable, and I can't thank my readers enough for sticking with me! It's been a blast writing this, and even more of a blast seeing everyone theorycraft about what's going to happen next or drawing the occasional piece of fanart. This quest has been a shining beacon of light in a really shitty year, and I can't thank you all enough for helping keep it alive.

I hope you all enjoy thread five. I'm more than happy to be back at the helm and writing again.
>>
>>6280656
It's good to have you back, QM!
>>
>>6280656
Sorry to hear about your circumstances, though.
>>
What sport do you think would be the best fit for a Quest?
>>
>>6280745
What kind? Drawquest? Pole-vaulting or long jumping. Classic? Probably something more actively competing like running or boxing. Something where there is actual strategizing and maneuvering involved.
>>
Just wanted to ask, has anyone played that Aura Clash game that appears on the ads? Does anyone know if it's still being developed?

I decided to look it up for the sake of it and got hooked in an instant, only to get cockblocked to the start of a new chapter. I was really excited for my character and the whole story that was developing, so imagine my let down knowing it ended right after basically the tournament arc started. I even tried to play like a year ago but never actually sat down to do it until now.
>>
>>6280750
>Just wanted to ask, has anyone played that Aura Clash game that appears on the ads? Does anyone know if it's still being developed?
It is, but I think the author is busy porting it because of the itch censorship spree, so you can thank visa and mastercard for that.
>>
>>6280749
Boxing, wrestling, martial arts in general. Racing , hunting, or equestrianism could be good, too. Anything can work,a s long as it has multiple areas of skill to factor in and goes on longer enough to have a back-and-forth dynamic for drama, and your'e knowledgeable and passionate about it. Team sports may work best if you play as or also cotnrol in some way eh coach.
>>
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>>6280752
Fuck
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>>6280698
It’s good to be back! Thanks for sticking around :)
>>
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This is a good time to update my list and qsk /qst/...

>Have you started playing or reading anything new this month?
>How do you like it so far?
>>
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>>6280839
Was away for a time but have returned, and I am very happy to see Bloodstone Quest is still going. There are only three to four regular voters (me included) but at least it lives and the QM and players are having fun.

I would definitely recommend it to any anons who are looking for a good modern story, especially as the character is an old man instead of the usual young fella. Do note that sometimes the votes or rolls can seem a lot, such as the schedule vote, but ngl I just leave that to other anons hehe
>>
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>>6280839
>Played/Read Anything New?
I took a shot on a few new quests, including some multiplayer ones, actually! Some of em' are going well. Would recommend checking out:
>Low Rung Researcher
>1 Man Vs. 100 Gorillas
>Jail Quest
>Pokepocalypse
>Mad Max
>Chosen Quest
Also it'd be remiss of me to not comment that Drowned Quest Redux is close to finishing up! It's a bit of a slog, but totally a classic in the making. HIGHLY recommend checking it out in the archive--it'll keep ya' busy for a while.

One thing I gotta comment on, though, is that there have been a lot of quests lately that just... don't really start, you know? So many promising ideas that get bogged down by QMs who don't really have any idea how to get started or just float a vague idea and assume everyone else will pick it up.

I doubt people will see it, but I'll ask a question for the /qtg/ of my own:
>What are 2-3 tips you'd give to someone thinking about starting a quest?
I know this has come up in the past, but I always like to see what advice people have to offer! Players too! What do YOU like to see a QM do?

Also for my Dark Dorks: Next Dark Quest thread will probably be up some time late next week, but I'll letcha know if things change. Thanks for being so cool!
>>
>>6280839
All of my free time goes into running my quest right now, so I haven't been able to check out anyone else's work since coming back to the board. Hopefully I'll be able to share my thoughts on what other folks have going sooner or later, though. I know we all enjoy getting feedback from fellow QMs.
>>
>>6280847
>What are 2-3 tips you'd give to someone thinking about starting a quest?
1.) The intro is important, don't skimp on it. This can be excused to an extent if you're writing a fanfic quest since people already assume some details about the setting and characters beforehand BUT! Players need something to latch onto - Try to write more than a few lines of vague text at least. First impressions are always important.
2.) Try to avoid heavy handed or indepth character creation. It bogs down a quest if the first three posts are just spent chiseling away at what character you're even playing. Hell, might deter some players if you offer a particularly contentious choice or two. If you must have character creation, keep it quick and snappy.
3.) This is not a TTRPG board, it is a quest board. Do not overcomplicate your quest with unnecessary mechanics unless you know what you're doing. Keep rolls simple and snappy, don't force players to deal with TTRPG style stats and ammo pools and any unnecessary book-keeping. This is for your own sanity and for the non-autistic player's enjoyment. Most players come here for narrative first, mechanic crunch second.
>>
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The invasion is about to start, everyone is abroad, and the sails have been unfurled.
>>6280927
>>6280927
>>6280927
>>
The Pale Inheritance is now live. Short session just to tie up a loose end before moving on:
>>6266786
>>6266786
>>
>>6280839
JERKCITY, hop on.
>>
>>6280847
I almost always start a new quest with a fight scene, or some type of immediate conflict that needs resolving. It's a good way to get new players interested in the premise, maybe because the immediacy is a good mental hook, or maybe because potential players are presented with an immediate reward (overcoming the specific obstacle) rather than having to wait for the action to get rolling.

Having a short OP is also standard for me. Ideally, the entire text of the OP post should be visible in the catalog.
>>
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>>6280839
>No Solstice on the list
>>
Lists are gay and don't actually say anything about how good a quwst is. Point out a single quest you like and talk about it.
>>
I'm more or less a newfag. I came around here a couple years back and read PKMN quest and a bit of that Body Horror Quest, I don't actually remember if I was there directly to contribute to them.
Point being, /qst/ has always seemed like something awesome that I never found the time to contribute to and I want to remediate that ASAP, are there any classic archived quests that are worth reading. And what would be some easy to follow, on-going ones that I could catch up to that you guys would recommend.
>>
finally feel ready to climb out of my creative burn out just in time to watch /qst/ die for good
>>
>>6281379
>are there any classic archived quests that are worth reading
Shadow Quest because I love incredible skill trees and some insane plot twists and a weird setting
>some easy to follow, on-going ones that I could catch up to
Shilling the ones I'm participating in now
>Pokepocalypse
>Low Rung Researcher
>Digimon Quest The Tower
>Pale Inheritance
>Jail
>Gotham City Beat Cop
>Solarpunk Cleanup
>Disappearing Hogwarts
And because the QM is a friend of mine, I will also recommend
>Do Your Best Quest
but it is LONG and it is FILLED WITH CHARACTERS and it is UNIQUELY SILLY and it is FILLED WITH WAIFUS and it has a CONVOLUTED PLOT and it has a STUPID (in a good way) SETTING
>>
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>>6281382
The quest will continue even if I have to update while on call.
>>
>>6281379
If you don't mind an incomplete one, Homeless Mutant quest is a classic. Banished Quest is in the same ballpark but much longer. Aspiring Emperor is another. Most quests aren't completed. But Shinigami Savant is a finished quest and quite long, if you like Bleach it's considered good fiction. Continuing with Bleach there's Improvaizen Quest though it didn't finish and it is absolutely wacko. There's Feral Necromancer that was bretty alright, and Death Among The Stars if you like your magic more sci-fi. Hive Queen is up there as well.

Those are all the "Classic" quests I can think of off the top of my head. There are quite a few. But the specific names elude me.
>>
>>6281379
It never finished, but Ogre Civ Quest was pretty darn entertaining. I will also never stop shilling Blood Quest--this one DID finish and pretty much inspired me to try running quests in the first place! Highly recommended!

Oh and a more recent quest that finished would be Retaliation Quest. Same schmuck running Solstice.
>>
>>6281391
You didn't even recommend the one good Bleach quest out there. German Hollow Quest.
>>
>>6281379
I will add Totemist Quest and Hellborn Quest (both unfinished) to the pile of classics.
>>
I hope the QM of What The Fuck Quest returns someday.
>>
>>6281397
I don't know why but I always feel like German Hollow was more recent than it is.
>>
>>6281104
>>6281109
I wouldn't worry about not being on the list. Every time I see mine up there and it's not in S tier I have a little crashout.
>>
>>6281448
At least the list yours gets you on is a popularity one and not a no-fly one. Lucky bug.
>>
>>6281379
My list of finished quests that I personally recommend:
Kobolt Klan Adoption
Dogbuster's March
Mechanicus Primarch
Dungeon Life
Strike Witches 1989
Cyberidol
Fookin' Princesses

and for lulz instead of a (semi-)serious story...
Cyberpunk Demonslayer
Khornette Quest
>>
>>6281379
finished quests :
Otome Gone Wrong
The Dogbusters' March/Kuroinu Girlfriend
Curse Carrier

unfinished gems:
Silver Knight Quest (QM will return in a few months)
Magically Challenged Quest (QM is still with us)
Mutant! Quest
The Lady Knight's Quest
Vengeance Burns Red
What The Fuck Quest
The Prodigal Son Returns
>>
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With the reunion of all parts of the host, you must now decide upon a next course of action.
>>6281471
>>6281471
>>6281471
>>
My recommendations, none of them finished unfortunately:
Sworn to Valour
Trojan War/Seven Against Thebes
Second US Civil War: Sunbelt Crusaders
Enclave Remnant
Mortal Kombat: Kaito's Konquest
Star Wars: Interregnum
>>
A few more:
Warlords of Chaos (Skirmish)
Fallout: Nukaloha
Dark Investigation: Rabbinic Tunnels
Delights: Earthly & Desolate (on Fic-Kun)
Star Wars: Imperial Remnant Captain
>>
Might be a silly question, but do you guys have any book recommendations?
While I'm writing I'm frequently stuck thinking "how the hell would someone write a scene like X or Y? How the hell does anyone describe this? Why does everything feel so flat?". Often I can't think of a single example, even for rather commonplace or mundane things, which makes me think I should just read a lot more rather than just, as the kids would say it, "rawdog" writing.
>>
>>6281522
That may depend on the genre you want your quest to be set in. I myself have been reading Ivanhoe by Walter Scott recently, and the prose concerning the landscapes is quite good, but with what is being a 1821 novel, the words used can be a bit antiquated to the modern reader.
>>
>>6271040
Now that I got a job that lets me sit at a PC and update every day, I want to give QM-ing another shot.
What is the ideal update frequency? Once a day, once every 12 hours or something else?
>>
>>6281583
Consistency matters more than raw frequency but I say once a day is a good benchmark to have.
The board's really slow so you don't need to crank out multiple updates per day unless you want to.
>>
>>6281522
I’ve been reading the Metro series and I highly recommend it.
>>
>>6281522
The original Frankenstein is a masterpiece.

>>6281601
+1
>>
>>6281522
The question of book recommendations is difficult to answer without knowing what you want, but when it comes to story writing with descriptive and evocative scenery, I'd say that Jack Vance's Dying Earth series. But in general if you want a scene to feel alive you should describe how things feel or how they interact. For example, say you're talking about an icy wasteland. It isn't just cold, everybody can tell it's cold because it's an icy wasteland. What they can't immediately assume is how the frigid sogginess seeps through your coats, through your flesh, and chills your bones in a spiteful effort by the land itself to make you share in its misery.
>>
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>>6281583
>>6281587
Handler's right on the money here. The key to QMing is consistency. Some folks update multiple times daily, others update once a week (not exactly recommended, but doable.)

The only bit of advice I'd add is to COMMUNICATE. Got a trip coming up? Tell your players. Midterm Exams? Tell your players. Need a little break to figure out the next thread? Tell your players. You'll most likely start to see consistent voters/participants once you get the proverbial 'ball' rolling on your quest, but you're also more likely to retain them if you're clear about when you plan to update and why that might change!

>>6281522
I recommend almost any of Terry Pratchett's Discworld series--the writing flows, the descriptions are crisp, and the characters are memorable.

I'd also personally recommend Raymond Chandler's works if you're into detective fiction. I dunno if any of them would really inspire you questwise, but they're good stories and the dialogue and character descriptions and movements are pretty darn good to boot.

Lastly, you're probably gonna scoff, but I would get some archive recommendations from some of the QMs/Players here of finished quests they liked. If you're looking to write a quest then sometimes the best bet is... you guessed it! Another quest!

Already recommended 'em, but I'll mention them again:
>Blood Quest is a good one to binge! By no means the most complex quest ever made, but it feels like an actual story... and it FINISHED! Wow!
>Retaliation Quest finished too. ObserverQM has an amazing way with descriptive language... like, I'm honestly pretty jealous. Definitely worth a read!
>Ogre Civ Quest might look goofy at first, but it's a good model for bringing character into a quest that you might not expect a lot of character from. Even as a Civ Quest it manages to make everyone feel important... and it's pretty entertaining too, so there's that.
>>
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>>6281522
>>
>>6281652
>Chandler
I'll chime in to second this recommendation, >>6281522. Memorable plots and characters, and really excellent prose. Great pick, the man was fantastic at conjuring a mood. In the same vein, if you like Chandler then Dashiell Hammett is a must.
>>
>today is the 28th
>almost the end of KaiJuly
>almost a year with no Ututu update or news from Leches
Bros... it's so over
>>
>>6281522
I quite liked "The Ship Who Sang" by Anne McCaffrey for a bit of pulp sci-fi with an uncoventional protag.

"The Poisonwood Bible" by Barbara Kingsolver has some interesting postcolonial drama and does a good job of how different chapters use different style of narration to convey the attitudes and education-level of the current viewpoint character.

"Knights of the Crown" by Roland Green is a very classic-feeling Dragonlance book, which is well-written and yet has a plot that I find meanders in a way fascinatingly akin to the naturalistic plot of a sandboxy TTRPG session... Or a quest.

"Monstrous Regiment" by Terry Pratchett is a really funny story in a pastiche of (IIRC) the Yugoslav Wars, but starring a Creature Commandos sort of gaggle of new recruits.

"A History of Ancient Britain" by Neil Oliver is very speculative and poetic for anything calling itself a "history" IMO, but it's a very compelling sort of MYTHOhistory of the Isles.

All of these formed some basis of my approach to my current quest.
>>
Gotham City Beat Cop returns for the week:

>>6281862
>>6281862
>>6281862
>>
Your daughter shall use her magics for the first time in the war.
>>6281890
>>6281890
>>6281890
>>
Fallout: The Shattered Shore, Thread II
Has updated once again! This sailor seems to be an open-book, so ask any question that comes to mind about the outside world:
>>6282029
>>6282029
>>6282029
>>
>>6282104
>>6282104
>>6282104
Fog of War Update, Obligatory Waifu Pandering Time.
>>
Rolled 85 (1d100)

Let's see whether I'm making bad decisions again or not: odd bad decisions, even embrace the zen and make good decisions
>>
>>6277813
Oh, damn. Hope you feel better my dude
>>
What type of Quest do you think there needs to be more of?
>>
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>>6282361
the type of quest with gender swapping
>>
>>6282361
The ones that don't get abandoned.

Also management. I like that kind of stuff.
>>
>>6282361
Ones with good worldbuilding.
>>
>>6282361
Funny 90's stuff like Tremors or Jumanji
>>
>>6282491
Holy shit, Tremors quest. Never would I imagine.
>>
>>6282491
You have no clue how down I would be for this quest, holy shit
>>
>>6282361
Business sims, slice of life, and historical or modern stuff qithout aci-fi/fantasy elements. I can't write that stuff worth a damn, which just makes me appreciate those quests all the more.
>>
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>>6282362
Understood, I shall begin drafting plans at once.
>>
>>6282361
Asoiaf system quests, I just think the systems neat.
>>
>>6282361
I'm having fun in the Jerkcity quest I think we need more of whatever that is
>>
>>6281104
I can't read 'em all, anon.

>>6281109
Bloodstones has a very cool premise that brings to mind Darker Than Black or The Programme between its roughly interwar time-period, the vibe of its power-system, the gritty and grounded violence, and the European setting. It also serves as almost a covert urban-fantasy vampire quest. The basic idea is that we play an old man who has mysterious "bloodstones" giving him minor (but increasingly powerful) superpowers when he kills other killers... And he's not the only one. Now, he must protect his family, take down targets, and grow his power while trying to avoid suspicion from the retirement home staff, the cops, and other stone-holders.

>>6281448
Your current thread has so much rolling and heated rules arguments. It's really nothing personal -- A-Tier is just where I put quests I really like but would have to tell people "this quest is awesome... but there's a catch", and that "catch" can be anything from "it's slow to update" to "it is a little meme-heavy" to "the mechanics are denser than I like and its playerbase is a bit aggro".

>>6281469
>The Prodigal Son Returns
I always wondered, and meant to ask someone who really enjoyed it: did the AI-generated (or AI-assisted) natrue of the writing bother you at all? Did you notice at all? Once I started mucking about with OpenAI's models, I couldn't help but notice that it showed certain tells.
>>
>>6282491
>>6282493
Something in that vein would be amazing.

>>6282494
Tbh, your quests sort of already have a similar vibe. Somewhere between those and something like... Army of Darkness, or Ash Versus The Evil Dead. The current one also reminds me a bit of Rat Queens or Vox Machina.
>>
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It is time for the first proper battle on the island of Ölfland.
>>6282714
>>6282714
>>6282714
>>
>>6282625

Man is it incredible. I just love the low-stakes vibe and very funny art style. I'd argue that its better than the webcomic it came from.
>>
If I write for to long I get burn out and need to recharge over a long period to build up that desire to write.
>>
>>6282944
yeah...i i´ve been burnt out for over a week now, i should tell something to my players but im a coward and havent said anything about it...i´ve been forcing myself to write SOMETHING this last week, but i cant get anything more than a couple of lines before regreting what i wrote down, erasing, rewriting and ending up with a single new line of text, that shit is hell...
>>
>>6282944
desu, Im still recharging from the on-again off-again schedule I did for a month. I do want to continue right now but I'd soon get to the stage where i want a break. I am planning the next thread somewhat, and making notes.
>>
>>6282944
I don't feel burnt out so much as I "don't feel inspired" and thus the writing starts to feel like a chore I need to get over with so I can enjoy the rest of the day.

What usually helps is when the players or whoever show they've got actual interest. You know, discussion, reviews, that manner of thing. Not in the sense of "I want to be showered with praise" but in the "I want to feel the interest in the setting"

When your thread is just
>Update
>Vote #1
>Vote #2
>Vote #3
>Update
>Repeat until end

It gets a bit boring so to say, you know? Like you're writing for a randomized number generator.
>>
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>>6282960
I've been debating the merits of only counting votes that include an explanation for their choice. One the one hand, it will obviously make me feel like the players are more engaged. On the other hand, it might cause players to avoid voting because they don't want to add any text.
>>
>>6282966
No, It wouldn't really work. Most people don't do it. It would be nice, but it wouldn't work. There's not really much to do other than trying to do it yourself. I usually try to discuss stuff in the quests *I* follow.

I think that reviews like the ones some anons make do really help in that regard. Makes it feel like there are people who were intrigued enough by your stuff to write about it.
>>
>>6282966
Could work if you have enough players, but putting a barrier up for voting could easily kill your quest.
>>
>>6282966
I mean that wouldn't really do much besides getting to add "this seems like a good idea" at the end of every vote.
Discussion has to come naturally. You can't bruteforce it.
>>
>>6282944
I sort of always want to at least try writing, but if I spend up to 12 hours sitting in front of a computer working then try to write nothing comes out. I am trying to post to let my players know I'm still alive but some weeks that's about all I can muster. It sucks to leave them hanging and it always feels like an excuse anyway, like one should just power through it.
>>
>>6282948
Just tell them. Some pf them are probably in the qtg anyway.
>>
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>>6282944
There's no shame in pausing to take a little break, anon! In my first quest I tried to update pretty much every day and it got to be pretty draining. The good thing about /qst/ is that it moves kinda slowly, so even if you're writing an update you can always just give a quick 'hey all, I'm actually wiped tonight, will finish tomorrow' or just add a little blurb when you DO finish the post. The important thing is to ensure your quest doesn't become a job--that's not to say it won't feel difficult at times, but you know you better than anyone else... if you need to take a break, take a break!

Just, y'know, don't turn a break into a flake. It's a slippery slope, for sure.

>>6282960
There are a lot of possible reasons why an anon might not post more than a vote--I get what you mean, but if it's any consolation a lack of discussion doesn't always mean they aren't enjoying themselves! I've also found that giving players opportunities to expand on their reasoning, offering write-ins, and asking questions between posts and at the end of the thread tends to help a bit too, but like >>6282970 you can't fully 'force' people to discuss stuff. Again, sometimes no news is good news, even when it doesn't feel like it.

>>6282636
That's high-praise, man! Thanks! Truth be told I totally wrote Bones Quest after rewatching Ash Vs. Evil Dead. Love those movies to death.

That said, I'll double-down and say that Tremors would probably be a really cool quest, even if it was a short one!
>>
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>>6282811
>>6282625
Thanks!! I'm glad people are liking it
very grateful for all the voters and write-ins that have popped in so far, love you all.

>>6282811
if you want something with more substance than the webcomic I recommend you check out leisuretown dot com, it's another webcomic made by the actual spigot, slightly more coherent than jerkcity
>>
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>>6282967
>>6282969
>>6282970
>>6282990
Another idea was to count votes twice if they included an explanation.

>>6282960
>Like you're writing for a randomized number generator.
This line really hit home.
>>
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I'm making a map for my quest, I'll tidy it up and everything, so ignore the small overlapping borders and the missing areas. But is still feels very amateurish and well, shit. Any advice?
>>
>>6282995
Again, trying to punish players for not doing X instead of encouraging write ins or paying attention to your updates is just going to sour any playerbase you come across.
>>
>>6282995
The thing is, while I sympathize, sometimes a voter's explanation has already been put forth by other voters. Will you really feel more satisfied with every vote saying slight variations on the same justification?

>>6282999
Also, this.
>>
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>>6283004
That's a good point.

I've been running quests on 4chan for 15 years and I still feel like I haven't figured it out yet. Thanks for the guidance, anons!
>>
>>6282997
Well, for example, instead of just colouring it like that, you could add some nice white 'border outlines' - you know, thick enough to make it look better but not to actually make it unreadable.

You could also add the names of the factions in the map. Again, not to an 'unreadable' level.
>>
>>6282997
When in doubt, add lines to the borders. Makes it look more thought out, even if you only spent 5 minutes on it. Also, if it’s a Star Wars quest, try adding a few straight lines along the borders. Sci-fi loves straight lines. What the other anon said about adding the names of the factions, too.
>>
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>>6283029
Actually, star war *has* a justification for more natural borders by means of the Hyperlane. It also means you can get stuff like
>>
>>6283030
>ayo you see that shit? looking ass map
>>
>>6282997
Could try removing the tint from markers and text if you wanted, to make them pop more?
>>
HOW CAN YOU SAY YOU LOVE YOUR FAVORITE QUEST IF YOU HAVEN'T WRITTEN A FANFIC ABOUT IT????
>>
>>6283039
Shit, you're right. I'd better get on that
>>
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>>6283039
I prefer to draw fan art
>>
>>6283078
Okay, then, Mr.Artist, pick a quest and draw for it.
>>
>>6283078
Can you draw me writing like one of your french authors?
>>
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QMs writing on mobile: how do you stand this? How do you do it. I hate this a lot and want to scream. I miss my keyboard so badly.
>>
>>6283109
I write faster on my phone than with a keyboard. It just ain’t for everyone.
>>
Anons I'm wanting to make a spiritual successor to Totemist Quest by good old Diarca but I'm a bit nervous about matching how good it was for players. Any tips or suggestions from people who also ran with the Totemist Quest that could help me go about it with a little more confidence? This would be my first quest and sadly I'm limited to phone posting at the moment thanks to property moving negligence
>>
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>>6283093
>Can you draw me writing like one of your french authors?
Why certainly anon. Made with love.
>>
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>>6283133
I will cherish this forever, anon. Thank you.
>>
>>6283109
Ive been locked to a phone for what's essentially been an entire year thanks to a circus of issues, but honestly I'm getting used to it thanks to the fact that I am, again, locked to the phone instead of having a laptop available to type on. The biggest issue I still have with it is that I feel like I'm typing out a whole lot but it hasn't even been a full paragraph yet
>>
>>6283150
If you have a usb to usb-c or micro-usb adapter you can plug in your keyboard to your phone. If it's a separate piece of course. Which isn't a thing for laptops but still. Might work.
>>
>>6283155
A replacement laptop would be somewhat expensive for me ever since the move and I feel like I might as well wait for the movers to reimburse me a new laptop of the same model or the total value of it
>>
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And for the near conclusion of the battle....
>>6283215
>>6283215
>>6283215
>>
Hey anons. Been a while since I’ve been on here, any good quests at the moment?
>>
>>6283218
Yes.
>>
>>6283218
No
>>
>>6282991

Thanks for the tip!

By the way, I've got to give you another compliment for the music on the quest. These are some impeccable choices that fit the atmosphere perfectly.

Ça plane pour moi moi moi moi moi ça plane pour moi
>>
I'm thinking about rebooting Fallout: The Shattered Shore with a proper Vault Tutorial, Chargen, etc. I would keep dual-siting & maintain the current marked map (due to scouts from your Vault that left before you). Seems like a fresh start could keep the momentum going amongst voters. What do you think anons?
>>
>>6283150
I haven't had a computer since 2015
>>
>>6283218
Yea
>>
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>>6282991
Where is Spigot's best friend?
>>
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>>6283291
>>6282991
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>>6283276
A true mobile poster is among us
>>
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>>6283332
>>6283332
>>6283332

Dark Quest Thread 6 is up and running, folks! Not a bad time to jump in for newbies either! Help ANTON PEAS navigate a fantasy world shrouded in unyielding darkness along with a cast of wacky pals and fearsome foes! We try to keep mechanics simple and creativity rewarded, so come on in and give it a shot! Got an archive link in there too if you need to catch up!
>>
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With the initial invasion of the Svengalian islands, you must choose how to further conduct the war.
>>6283346
>>6283346
>>6283346
>>
>>6283218
Fog of War, Low Rung Researcher and Our Punished Heroes are good.
>>
>>6283291
>>6283292
https://www.youtube.com/watch?v=EtHd6Zy45BQ
>>
>>6283399
Alright, you've convinced me. I'll read your quest, my man
>>
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>>6283349
>Svengalian
Very nice.
>>
>>6283399
>the QM is in the know
Based QM, godspeed
>>
>>6283292
Beautiful
>>
>>6283116
Well, here we go.

I'll have a new Totemist Quest up within the hour
>>
>>6283364
>Fog of War
That reminds me, wasn't it supposed to get a review last week? I like reading quest reviews, they let me know whether I should bother reading a quest or not.
>>
In need of a tiebreaker/more replies over at Poképocalypse!

>>6283094
>>
>>6283457
(thank you, whoever broke the tie!)
>>
>>6283109
I used to do it on my way to work, but I also didn't sued to use formatting and when I was writing Reptilian Infiltrator my posts were rarely more than 6000 characters, whereas 7000-9000 is more typical for me these days. For me, the biggest hassle is the actual posting a long update block-by-block, because I can't just copy and paste it from another window.

>>6283155
Bluetooth keyboards work, too, right? Some of them, anyway?
>>
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I've been practicing my map making for a bit, but I can't seem to get to a level that I think is good enough for a quest, do any of you have any good resources for making better (and hopefully cleaner looking) maps?
>>
>>6283450
Okay, maybe within two hours. I forgot about the text size limit too.

>>6283481
I might actually see if a Bluetooth keyboard would work for my phone. It would make typing a bit easier for sure
>>
>>6283494
>>6283116
>>6283450


>>6283490

>Maybe post the quest too you absolute buffoon
>>
>>6283079
OK I'll do one for supreme space monke
>>
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There is to be a conference, (which you intend to scotch)
>>6283764
>>6283764
>>6283764
>>
>>6283766
Really solid detail work on that image.

I miss Enclave Remnant Qst, bros. Hope Warden is doing alright.
>>
>>6283489
Don't have multiple contrasting colors crashing into each other. It's ugly and makes the names unreadable.
>>
The Pale Inheritance is now live. Yes, unfortunately we're still in the "terrible internet connection" episode.
>>6266786
>>6266786
>>
Totemist Quest continuing on today, I should have some hours to spend on my day off unless someone calls for something critical
>>
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Hello! I'm the QM for Operation: Mere Fallow, just announcing that I won't be running it anymore.

Mainly because I'm kinda demoralized over my own deficiencies in putting out updates regularly which I think has largely uh killed my playerbase. It's not really that major, since MF was ran kind of off the cuff as a basic primer and mold/tone/prep piece for the actual HALO quest I'd like to run, the ODST spook/counter insurgency thing I mentioned in here months ago, a quest I still plan on running. And I think that is kind of what killed MF in the cradle, rushed it into while the actual quest I wanted to run was in dev.

Mere Fallow was something I just wanted to start and grind against for a little bit, to get me back into the swing of questing after literally years away from writing consistently. I really appreciate everyone who voted and unless those two guys who showed up regularly REALLY want me to continue, thread 3 will be a wrap. It's kinda hard to write a quest while phone posting, at least for me.

You'll see me when I go ahead and begin running Fireteam WarmSky (pic related) sometime in Early September. Thanks again!
>>
>>6283857
Cheers m8y.
>>
Had an idea for a magical girl manager quest where you have to balance recruiting girls, keeping their public and heroes lives stable, and making sure as few as possible die or get corrupted if you like some suffering. Someone run this so I can fill the hole left from the last idol quest.
>>
>>6284151
ill do it for 200$ a month
>>
>>6284153
I only know what $200 is. Are you referring to Singaporean dollars or Australian dollars perhaps?
>>
>>6284157
usd
>>
>>6284160
I am being facetious and insulting your syntax, anon.
>>
test
>>
fucking hell it finally went through
near MIDNIGHT
sigh
tomorrow it is :(
>>
>>6284201
Rip net issues. I've been having trouble with captcha myself the last two hours
>>
JOKER QUEST IS BACK
J̵̹̘̍O̶͓̎K̷̥͍͗Ë̶̡̟́Ȓ̵̭̯ ̸́͜Q̶̭̱̀͝Ū̴̧̐Ẻ̶̘̤S̶̭̤͂̂T̷̻̱̀̌ ̷̙̩͌I̴̩͂͆S̵̰̐̄ ̵̧͍̒B̸̭͐͆Ȧ̴̮C̶̯̿̑K̶̳͋
J̴̨̛̮̖̹̜̞͇̜͕̘̎͂̓͂̕̕Ö̸̞̼͇̗͕̯͖̳̙̜̪̳̈́͜͝K̸̢̺̳̘̬͈̭͓̫̳̰̝̦͈̍̓͂͌̑̍̈́̌̑̽͗̒̈̍̌̑̈́̕͘͠͝͝Ę̴̧̢̻̹̰͓̟̼̱̀̏͊̆͑͐̎͌̔̿̎̕̚͝͠Ŕ̸̨̡͍̤̤͓̰̞̬̠̹͉̺̠͙͓̟͐̀̀̓̿͜͝ ̷̨̧̛̛̖̯̥̦̣̦̟͔̼̾̑͂̓̈́̒̀͑̉͗͂̊̓̃͘͜͠͝ͅQ̵̛͙̣̘̤̑̄̃̏̏̾̂͆͊͋́̂̏̓̾͋̇͗͌͋̚͘͠Ų̴̧̢̡̛̥̤͖͈̭͍͚͇͍̜̜̞͗͑̊̋̆̈̿̈́̎͑̔̀͊̾͐̾́͐͐͑͆̏̕͜͝Ę̵̛̪̺͈͕̤͖̟͖͒̍̑̐̆̔͗͌̀̑͘͝S̵̢̡̡̺͉̤̖̩̭̪͈̭̟͚̭̗͇̳̬͍̖̤̬̈̀̓̓̄̄͌̓͑́͋̽͛̀͒̈̒̚͝ͅT̴̛̺̳͓̝̝̼̳̩̻̱̐̾̿̌̈́̑̓̾͂͋̊̊̒̆̈́̓̀̾̑̽̐̈́͑̚ ̵̳͐̉̈́̉́͆͋̈́͛͛̈́̆̓̾̉̃̈̀̂̕͘̚͜͝Į̴̡͎͖̜͚̞̪͙̩̏̂̎̋̓͌̈́͐̊̒͝S̵̗̭͆̈͑͛̐ ̸̧͕̥̘̻̔͊́B̶̢̡̧̛̛̦͔̺̪̣͈̩͔̱̺͕͉̦̱̫͖͚̦͎̱́̋͋̓̀̍̌͑̔̌͘͘͘͘͠ͅĄ̴̛̣̹͇̰͈͈̽̄̓̾̂̈́̑̈́͋́̈́̇̉́̂̃͊͌̌́̌͋̚̕̚͝C̵̰͚͚͛́̀̔̋̈́̎̌͊̄̈͛̌̑͊͆̂͆̀͒͘͝K̴̡̧͕͍̻̻͇͕̰͎̫͉͓̬̫͓̯̯̙̪̫̰̿̃͌͊
H̵̛̗̤̍̎̆̆̈͑̍̐O̷̺̪̿̐̃Ļ̷͈̩̪͚͍͌̇͑̓́̑Y̸̭̼͚̏̏̈̓̔͂̂̊͒̚͠ ̷̡̮̮̳͔̝̩̄̔̄̾͐̃̏͠S̶̛̭͚͓͉̍͋̓́̆͑̽̑ͅH̷̛̯̭̠̺̆̎͗͊̂̎̈́͠͝ͅI̵̧͇̣̼͍̒̂́̐̓̉̈́̈́ͅṰ̴̭̹̝̣͓̰̜͌̒ ̴̧̓́̕͝G̵̢̟͉̭̭͚̎̏́̐̃̌̕̚U̴͔̙̘̜̳̞͉͂̐Y̸̦̿̏̑̓̒̋͂̍͒̕Š̶̢̱͓̻̩͈̼̠͈̹̽̄̈̾̕ ̵̜̻̏̀͗͘͘͠Ḯ̶̝͎͖͖̱̭́̌̊́̋̽̕̕T̶̘͔͓͚̟̯͍̬̊̿͛̇'̶͉̘͖̮̣͊͗̆̚͝Ş̴̧̰̇̿͆ ̵̨̜̹̼̘͕͓̎̑͗̈́͊̔̂̊́̑T̶̨͕̠͈͖͓̯͂̑͝H̶̢̛̺̞̪̀̊̑̓́̂͑̒͝E̶̛̦̞̮̰̠̹̮͆͆̓͑̏̽̆̿̚ ̴̡̳͍͚̟̙̠̚͜R̵̛̛̳̆͗̔͐͠Ẽ̴̺̯̻̌̿͐͐̃͒͊̽D̸̻̫̀̉̃͑̚͠ ̸̡̩̫̖̥͈͌̇̈́̚J̷͍̒́̈́̓̊͘͝O̶̥͌͆K̴̨̛͚͓͇̋̀̒̎̆̒͌̆̆͘E̵͚͓̰̦͍̬̳̣̩͍͌̊́R̶̜̠̮̭̦̦̺̤͆̉̒͗̀͝
>>
>>6283109
Mobile's the only method of internet that can post on 4chan, nuff said. But nowadays android phones have all the apps you can possibly need to make a quest, so that makes phoneposting easier.
>>
>>6284286
What apps could you possibly need to make a quest? A word processor?
>>
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Look at my boat, my boat is amazing.
>>6284327
>>6284327
>>6284327
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>>6284289
Well, if you're a drawquester like me, ibisPaint X works.
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>>6284151
That sounds like a pretty fun idea, though that might just be my new umamusume addiction talking. Though my only frame of reference for magical girls is Madoka and LCorp. Sadly, you'll have to be the change you want to see in this world, anon, after all someone else might run your dream quest wrong.
>>
The Pale Inheritance is now live:
>>6266786
>>6266786
>>
You know what really pets my peeves? When a quest has the option to name the player character and people just vote for some variation of “Anon.”
>>
>>6278425
Isekai with le generic black-haired MC is shit trope. Anyone who likes this is a retard and a shitter and probably likes whatever generic shounen media is available for the genre.

>>6278669
>discord
ew, faggot central.

>>6279366
best response. All of his quests are overhyped shite.

>>6284440
Never give your players naming agency.
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>>6284440
>Giving your characters names instead of a title

Ngmi
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>>6284467
>ew, faggot central.
You would be in good company then
>>
>>6284284
Blast from the past.
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>>6284499
no u, discord tranny
not joining a place where the majority of people are some breed of pedo or faggot
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>>6284540
Anon you came to 4chan. Its neck and neck for both
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>>6284535
I'm glad somebody got that specific reference I was making
>>
>>6278417
Fantasy is TOOBIG a thing to have a solid amount of le GOODE aspects that are exclusive to "Fantasy", it's the reason more people run Sci-Fi (Pronounced Skiffy(Distinct from Science Fiction, of which there are next to no quests)) on the board and are able to make them """good""" by waving one or two tropes and getting the audience settled for their expected schlock, something that eludes the caliber of QM who try to branch from this pulp tier (although that term is a colossal disservice to the wood pulp writers from which the modern hack divines so much of their "ideas") questrunning to something that might come even a yard of reaching the titular fantastic quality of old fantasy literature, to say much less of the venerable myths that inspired said works.
As such the /qtg/ is doomed to stroke their chins to a fine smoothness and break out with gout as they lounge around racking their pitiful brains trying to ask the same question in response to answers that they already should have already discovered
>>
>>6284707
That's a lot of words to say nothing.
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>>6284540
bro...
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>>6284707
Maybe some day...
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>>6284332
Dope Boat

Fallout: The Shattered Shore is on a brief hiatus while I revamp some mechanics. I want to essentially start fresh with clearly defined rules, reboot the chargen, while keeping what's happened so far as basically the tutorial run with a scouting crew that ventured forth before you, the new player character did. That way the map I made will still be in effect, etc. Necro-Hijacking & then beginning to dual-site after it had already been running was very sloppy on my part, but I want to explore the setting nonetheless. As soon as the protag sets foot outside of the Vault this time, the training wheels will be off, & a gruesome death, bad end of forced labor enslavement, or developing of terminal mutations & illness will be on the table.
>>
>>6284707
Chuddy, I'm sorry, but sci-fi is GOOD.
Fantasy is bad, except if it's mythos or by a certain, renowned fantasy author.

Run another thread of your homosexual prince quest NOW!
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>>6284788
>a certain, renowned fantasy author.
Orwell?
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>>6284788
>a certain, renowned fantasy author
Tolkien?
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>>6284807
You get it. No one can top the GOAT.
>>
>>6284788
>>6284813
>Disregarding Moorcock
>Ignoring R.E.Howard
NGMI

>>6284707
Unless you include the general cultural heritage of myth in your conception of "fantasy", science fiction is by far the larger genre of fiction. Your "too big" rationale falls on its face at the first step.
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>>6284788
you are a strange man
>>
And finally, after an almost 2 week unintended hiatus, the next update of The Caretaker Quest is finally out.
You evaded the guards and informed your girlfriend about everything that happened just in the last day, now you found out that Flitwick KNOWS about some of the stuff thats been going on but is unable to do anything about it.
Now after a long night and day, you must decide what to do, what would it be? vote now to find out!
>>6274553
>>6274553
>>6274553
i think this was the toughest writers block i´ve ever had.
how do you guys deal with this? what do you guys do when you realize that you wrote yourself into a corner in your story?
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More ramblings about Elven history, isn't it grand?
>>6284906
>>6284906
>>6284906
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i underestimated just how busy yesterday would be
I will probably be fit to write today jut because nothing is happening
if you see more typos its jus because I didn't getmuch rest, but I'll be a little better by the evening
Sorry for dipping unannounced twice in a row

>>6284865
>how do you guys deal with [writer's block]?
just force myself to get over it and do it anyways lol. Worst case scenario I put the quest on hiatus for a week or two and come back later; if I'm still burnt out, extend the hiatus another two weeks or more


>what do you guys do when you realize that you wrote yourself into a corner in your story?
Buckle down and throw shit at the wall until I find something that works lmao. I think this has happened once or twice now arguably thrice, since I didn't mean to leave Walter in Sacramento for this long, but I've ended up spinning a fun mini-plot out of this so I'm not too miffed. Sometimes, if I've spent literal hours brainstorming nonstop and can't come up with anything, I'll either resort to a hiatus and give myself more time or end up pulling actual bullshit out of nowhere and just hope my audience goes along with it. They haven't protested so far, so I guess ive been doing a good job at that? lol

now that i write this, i'm realizing it sounds like i go on hiatus a lot more than i do. That's usually a last resort, it doesn't happen that often I swear.

cngrats on getting out of the writers block regardless, kektus
>>
Anons I fear I may have started off too strong in my quest and I've already got them a main combat quest in just the first two days. What can I do to make it have a better pace without going too slow?
>>
>>6284986
One trap that's easy to fall into when writing a quest is over-streamlineing, AKA letting players vote, then having that action go off without a hitch. While it keeps the plot moving, it can sometimes make things a little dull, or, in your case, make things move a bit too quickly!

What I've found that works in writing, TTRPGs, and Quests is introducing complications. They happen in real life all the time: you forget your password! There's an accident on your way to work! Your friend left the stove on and will be 15 minutes late! Introducing complications can not only shake things up a little questwise, it can also add to the story. Maybe you're speaking to a guy in a pub and a drunken brawl starts. Maybe your trip to the next town is interrupted by a pack of beakwolves! Hell, maybe the person you're grilling for information only knows snippets, or is cut short by something else!

If players are advancing too quickly, give 'em interruptions. Not too many, of course, but a stumbling block or two can go a long way. These blocks depend on your story and where the characters are, but simply introducing inconveniences, be they mild or otherwise, can keep things interesting while also keeping players from just blasting through points A, B, C, and all the way to Z. Be creative and have fun with 'em!
>>
NotebookLM with archived quest threads added as sources is pretty fun to play around with and seems like it could be useful for QMs. Has anyone else tried something along those lines?
>>
>>6285001
Any examples of what can you do with it?
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>>6285001
I've been finding it useful for a while now.

>>6285198
It has some typical AI glitches from time to time (it can hallucinate if a context window gets too wide, misunderstand character relationships, etc.), but it's very handy for searching out specific names, details, etc. from earlier threads.
>>
>>6285198
It's an LLM that you can train with specific sources, either an archived threads, text documents, or direct copy/paste. You can then ask the chatbot specific questions about the sources. I was using it to jog my memory of a really long-running quest so instead of rereading it entirely I starting chatting with the chatbot about it. As a reader it's probably only really useful for those longer running quests but it could maybe be a brainstorming tool for a QM with writers block too.
>>
>>6285198
It can also generate an audio summary of the sources you've supplied in the form of one or two chatbots having what sounds like a podcast conversation about them. Haven't tried that part yet.
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>>6285206
I think adding in "has a podcast conversation function" is one of those points you leave out of a sales pitch. Podcasts with multiple people talking to each other are some of the most insufferable things the Internet has been a breeding ground for.

That said I'll be nice and admit I do like the idea of a chatbot being able to go over specifics of 50+ thread quests for info
>>
>>6284922
I'm enjoying the Sacramento arc quite a bit, personally. Good work with it, especially if it wasn't originally planned!

That sort of thing can happen quiet easily, I find: players often like fully exploring an area and its options. They want to solve as many mysteries, score as much loot and clout, and get to know all the relevant characters introduced. if you don't give them an urgent reason to move on, like an mediate objective in a different area or exceptionally unlikable or dangerous NPCs, they tend to default to establishing a home base and sticking close to there.
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>>6284986
sorry, haven't read your quest. is your concern that they're too strong or something? i personally like getting to the meat of things rather than dallying about too much, so doing main quests seems like it'd be fine pacing-wise?
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>>6285220
I feel like I may be rushing especially compared to the original quest by Diarca I'm trying to make a successor to. It may be that I've been pushing out walls of text for the quest but I feel like things are going much faster than the original Totemist Quest
>>
I don't usually like advertising my thread in here but it's been a while and the OP pic is bad. I'm continuing Champion of Malice Quest straight from the first thread. 4chan was giving me upload failures no matter which image I used so I doodled and manage to get it posted.
>>6284745
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It's me, Latelympus QM, once again past the deadline with a review of Fog of War! (Picrel is my interpretation of pre-thread 1 Alessandro. Not a lot to go on description wise, but we'll discuss that in a second).

Fog of War is, as it says on the tin, a quest about military conflict. However, unlike many other management games, it ISN'T about a king, nor is it a pure skirmish/war game type quest. Instead, Fog of War follows a lesser nobleman, Viscount Alessandro Galliota, commanded to lead his men in the hopes to bend a civil war amongst the Straccians (a not-quite human race of kite-eared peoples descended from a tribe of bestial savages) in the favor of his lieged lord. While obviously tactics are still a major element, there exists a rather broad focus, from politicking to worldbuilding to management to surprisingly in-depth characterization– rather than calling if a quest about war, it would be more accurate to call it a quest about Alessandro, who so happens to be a commander.

Still, those strategy mechanics are well done– set in a fictionalized semi-fantasy (giants and half-beasts and kinda elves but no (shown to be real) magecraft or divinity or the like) world of pike and shot, Fog of War feels more like actually being a commander in those times than a game– rather than being able to finely micromanage your arms and armies, you make broader strategic decisions and leave the rest to your men and the dice. In addition, much of the quest is not during battle, focusing on developing the world, negotiating for resources from allies, and occasionally spending time with the people around you. It really does immerse you in a way that a lot of war/strategy quests do not.

For the cons, there is a LOT of infodumping, especially in the earlier threads, though this is sort of necessary given the world and format. While I quite enjoyed reading into the history and lore of the world and its peoples, it can also drag. Also, minor artist's nitpick, very little of the characters especially get physically described– while the war-report esque nature of the prose is immersive, I always love taking a step back ane getting a good look at the characters and settings.

But, those are really just quibbles. Fog of War is a must-read: it's short, captivating, and engaging even to people who aren't generally fond of war games. You owe it to yourself to check it out.
>>
With the coming of the enemy king, the conference can begin in proper.
>>6285370
>>6285371
>>6285372
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>>6285300
Thanks for the art and thanks for the review, I really like it. I'll admit I didn't describe my characters as detailedly as I could have. I do believe i have given some descriptions, but they're kind of separated across posts. I'll say your art does fit the general 'idea' I had for Alessandro, though. If glasses like that actually existed during the time period, I'd probably have given him some.

Basically, I like it. It will definitely help my 'mental image' of him when writing, at least. As for the review itself...
> surprisingly in-depth characterization
I'm honestly surprised people seem to like the characters, I've always thought that one of my biggest issues was characters sounding way too similar due to the overly formal speech of the time not really allowing for distinct 'styles'

>While I quite enjoyed reading into the history and lore of the world and its peoples, it can also drag.
Reasonable, I *do* enjoy making up lore.

>Also, minor artist's nitpick, very little of the characters especially get physically described
I'm probably too used to drawquests that make this unnecessary, but I'll probably begin adding a description of relevant characters to the 'Codex' of the quest if this helps players get a better idea of how they're supposed to look.
>>
>>6285300
Why does this man expose his bellybutton?
>>
>>6285537

Oh, oops, that's not supposed to be there– I was fiddling around with shirt designs, and it looks like I was unthorough in deleting one of the patterns.
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>>6285542
Is the implication that you draw characters shirtless before giving them clothes or that one of the shirts looked like a bellybutton?
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>get a new idea for a quest
>cant run it because im running another
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>>6285543
I think this must be assumed to be true.
>>
Heya! I was planning on making a story-driven /qst/ sometime around next month in a setting in which the world has been segregated between countries that made huge advancements in technology and countries where the practice of magic is commonplace. STARGRAVING, is what the story is called.


This is my first time ever making a /qst/, so it’d be highly appreciated to have some advice, tips, and pointers!!
>>
>>6285662
>some advice, tips, and pointers!!
Blocking the sun from hitting your body keeps you cooler than is typically expected. If it isn't windy you should carry a sun umbrella.
>>
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>>6285666
I'll commit that to memory, anon!!! Thank you!
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>>6285543

The latter– in my initial sketch I used a shirt with buttons before noticing that it was an anachronism (also, a belly button would rest a bit higher than the revealed segment of the undershirt)
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>>6285671
Suuuuure.
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>>6285662
Hey there, always glad to see some new blood on the board! I'll share a couple of tips that I like to give newcomers, but take 'em all with a huge grain of salt.

>Scope out the catalog
Sounds like you already have an idea in mind, but one of the best ways to prepare for a quest is to... look at other quests! People can give you some suggestions if you ask, but I would also just peek into a few other threads and look for the following:
-How is the quest formatted?
-What mechanics do you like? What mechanics do you NOT like?
-What about the way the quest is written do you like?
All of these questions and more can help you start strong... failure to look at other quests might result in you being unpleasantly surprised when yours doesn't go the way you expected... which leads me to:
>Give choices you're willing to write!
I'm gonna assume the pic you posted is yours. We LOVE art in quests... love it! That said, if you plan on drawing a picture to go with every post, you're gonna be pretty busy. One way to know what you might draw next is to PROVIDE CHOICES TO YOUR PLAYERS! I personally enjoy the 'Three Options and a Write-In' system:
>Attack the wizard
>Befriend the wizard
>Seduce the wizard
>Write-In!
Because not only do I have an idea of what I might write in the next update, but I also provide options to newcomers who might not be fully caught-up with my quest or are just checking it out.
Like I said, though, I highly recommend you ONLY PROVIDE CHOICES YOU ARE WILLING TO WRITE! This'll make things easier in the long run, trust me.
>Relax!
/qst/ moves slowly. Glacially at times. Many players have different jobs, timezones, and other factors influencing their ability to play your game. When starting a quest, don't be alarmed if it takes a while to gather some players... and don't be alarmed if you start a new thread and things start to slow down! If you're genuinely worried that people don't enjoy your quest, reach out and ask! Survey your players to find out what you're doing well and what you can improve on! Being open to feedback is important here, and if you're willing to lend an ear you can usually find some decent advice.
>Have fun
At the end of the day, a /qst/ should not be a job. It's a writing exercise, sure, but it should also be somewhat entertaining to run. If you find yourself slowing down or losing steam, it's okay to take a day or two off to recollect your thoughts... just make sure your players know! Communication goes a long way here, and if you share what's going on in your neck of the woods your players WILL listen. Flakes are not very well-liked on /qst/, so if you ignore my other advice, PLEASE take this tidbit to heart!

If you want to talk shop more there's also the Discord Link at the top of this thread, but that's hit-or-miss. There's never going to be a 'perfect' time to run a quest, but people are always willing to give advice, so don't be shy!

Oh, and post the link to the thread here too.
>>
>>6285680
Thanks so much for the advice, anon. I’ll keep it all in mind once I’m free to start up the /qst/! STARGRAVING as it’s shaped up to be now is a joint effort between me and a couple of my normie artist friends! I’m a 3-month old rookie when it comes to art, so they do the drawing, while I do all the writing! While all the original is of the major characters, other npcs and such will have faceclaims.

Look forward to what STARGRAVING will offer in the coming month while I prepare the lore and story! I just need to figure out a good way to implement magic and technology into battles…
>>
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Cambion Quest has a tie at the moment, if any of my layers have yet to vote!

>>6285247
>>6285247
>>6285247
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>>6285671
He enjoys....the belly...of a male
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>>6285724
RELEASE THE OLYMPUS CUT
>>
>>6285580
I know that feel, bro.

>>6285662
DB pretty much covered it, but I'd also recommend ttouching base with your players. Providing clarification and communication about choices, setting details a character should reasonably know, and voting/writing methodologies can avoid a lot of confusion and upset.
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>>6285732
RELEASE THE CUT
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>>6285734
Got those covered already. Thinking of a good mechanic for "battles" is the biggest roadblock for me atm!
>>
>>6281383
>>6274688
>Disappearing Hogwarts
Wasn't that supposed to be back by now...?
>>
>>6285755
I'm not heavy on the mechanics in my quest, but if you want something simple but scalable, I use d20s, with 1d20 for every point a character has in a given stat or related skill.

If any of them come up 15 or higher, it's a success (though circumstances can modify the DC). If one or more come up a 20, it's a crit. If none come a success, the roll's a failure, and if there are no successes and at east one 1, it's a crit-fail.

As characters improve, they gain extra little powers, additional skills, or increase the dice-pool for existing ones. This has the benefit of allowing chances of success and critical-success to scale over time, and at the same time the chance of failure and critical failure decrease. It's pretty flexibly, too, since as mentioned before you can shift the DCs to reflect the toughness of opponents, or give them special actions to roll against the protagonist(s) as well.
>>
>>6285841
i dont think he mentioned any date and while i do want him to come back already, i prefer to give him time, he probably is taking a break from it. i´d rather for him to take his time instead of rushing back
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>>6285300
you type like you prefer the company of effeminate men
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>>6285847
I checked the last thread, and he said within a week of July 9...
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>>6280750
It updates about once a season. While the author ports it the game currently is free if you subscribe with a free tier for patreon, it gives access to chapter 8 which is a banger doing 3 of the Trials.
>>
>>6285897
.... sir this is the /tg/ board.
>>
I miss Curse Carrier QM...
>>
>>6285901
I noticed.

Sorry everyone, didn't mean to post that hyper porn! Oops!
>>
>>6285905
>posts about effeminate men
>immediately horny on main
Many such cases.
>>
>>6285902
same
>>6281469

>>6282635
>I always wondered, and meant to ask someone who really enjoyed it: did the AI-generated (or AI-assisted) natrue of the writing bother you at all? Did you notice at all? Once I started mucking about with OpenAI's models, I couldn't help but notice that it showed certain tells.
nope, I didn't notice any oddity that bothered me at the time. sorry for the wait, I don't check this thread often.
>>
>>6285525
>begin adding a description of relevant characters to the 'Codex
Bet. Please do direct people to the codex when you do, so that everyone is aware of the new info when you change stuff. Cheers :)
>>
>>6285902
Me three.

>>6285928
Well, fair enough. I guess with some curation, AI writing really is suitable enough for quests... Hm. I did think it had an interesting vibe, so credit where it's due to the QM.
>>
It is time for some more diplomatic bickering..
>>6286009
>>6286009
>>6286009
>>
>>6283490
>>6283490

Totemist Quest is here again this morning and I've finally stopped cringing at my stupid naming mistake.
>>
>>6286122
Need some rolls for this quest. Sorry to beg for the rolls
>>
>>6286432
im so sorry man
>>
>>6286458
It's fine but I think I should make rolls a bit harder. I wanted to keep bonuses for the early parts of this quest but I'm wondering if it could be backfiring by making it too easy. I may also be rushing. I just want this quest to go well until I can ease people into a higher difficulty
>>
We are back in the groove with a new update for The Caretaker Quest!
You decided to be a good employe and went to do your job despite having a couple of rough nights, now it appears that something is lurking around the castle and its coming from (or going to?) the forbidden forest!
What will you do now? Vote to find out!
>>6274553
>>6274553
>>6274553
>>
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Shilling for solstice quest.

If you like space ships and glowy animations check out this quest. Always happy to have new players register squadrons.
>>
The war continues on, though now with extra aid.
>>6287053
>>6287053
>>6287053
>>
[s]test[/s]
>>
>>6287293
With the exception of spoiler tags, you can only use formatting if you're the thread OP
>>
>>6287303
Yeah sorry, I'm trying to figure out how to spoiler. Forgive my newfaggotry
>>
>>6287322
It's [ spoiler]text[/spoiler] to make text
>>
>>6287322
Everyone starts somewhere. Don't sweat it.
>>
>>6287322
For future reference, it's mentioned in the OP of every /qtg/
>>
>>6287323
>>6287351
>>6287355

Many thanks, folks. Have a birb
>>
>>6286500
Setting the standard DC of a best of 3d100 at 70 is pretty fair. It biases the dice towards success, but it doesn't completely eliminate the chance of failure.
Standard DC being best of 3d100, target number 70 plus or minus whatever modifiers is about the best way I've seen any quest do it. Everything else is generally perceived as an annoying gimmick.
>>
>>6287501
I'd thought about having 50 be the cutoff for anything actually bad happening, with higher numbers having incrementally better outcomes. Nothing exciting but nothing harmful either. I'll have to implement the 3d100 rolls further along the quest when we get certain training wheels taken off
>>
>>6287511
Based.
Lit.
Uh, I'm drunkposting at 3am and I can't remember what I'm talking about. You're a QM for what?
Is it based?
>>
>>6287501
>Everything else is generally perceived as an annoying gimmick.
>meanwhile 3d10 is a classic alternative that is generally seen as pretty consistent
>>
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Warcouncils are being held, and you have met up with new allies...
>>6287556
>>6287557
>>
The Pale Inheritance is now live:
>>6266786
>>6266786
Time to go back into that big spooky hole in the ground!
>>
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The third best HP quest has a new thread up with a couple of choices to make! There are only three of them.


Ilvermorny Quest is up!

Giga updates abound as I had crap on my plate and the posts grow in porportion to how long I take to write them!

Cute witches and handsome wizards who may have shot some one abound! Magical artifacts! Magic Katawa Shoujo in one girl's case now!

>>6287525
>>6287525
>>6287525


Sorry to the handful of people who read it. Family medical issues, finacial stuff, work screwed me over.
>>
>>6287678
oh hey, glad to have you back!
>spoiler
hope everything gets better soon
>>
>>6287513
It's sicko mode, it goes ham, it's beast mode, it's sick, it's set in the same setting as the Totemist Quest made by Diarca years ago
>>
>>6287752

Everything is alright. My mom just will not take the medical advice both I and her doctors give even when they tell her the exact things I have previously said. Bad luck on my part with replacing old stuff like an AC or water heater. Car computer. TY.

After eating I am going to catch up with your quest now that I am not tired AF and back home.
>>
>>6287678
Welcome back man. Hope you'll be okay.
>>
>>6287867
Hope things take a turn for the better for you soon
>>
What is the best quest on the board right now?
No wrong answers. Tell me which genre is the best and why.
>>
>>6287977
Hold on, do you want the best genre, or the best quest? Because the best quest is obviously mine. And the best genre is obviously the one that mine falls into.
>>
>>6287977
The opposite of the worst one.
>>
>>6287977
Let the dice decide
>>
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>>6287977
Supreme Space Monke Ruler Quest completely unironically.

We've hit a great stride and I've been slowly improving the quest over the years. I hope it soon matches its reputation.
>>
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With an agreement reached, and pleasantries taken care of, Alfand seems ripe for the taking....
>>6288095
>>6288095
>>6288095
>>
>>6287977
JERKCITY QUEST
>>
After a nice conversation with Anesa the ice oni, it's time to leave and start hunting for other subjects or Cobbler's squad... That, or perhaps it's time to give your men some rest.

>>6287437
>>6287437
>>6287437

First time in a while since I've advertised the Monster Girl Facility here. Mainly because I want a couple more responses before I make the next update.
>>
>>6287868
>>6287914

I appreciate it you all. Aside from needing to help my mom for a bit then extra work, it is all good. I will likely have to take a few days off to go out of town at the end of the month for business but she is fine and I am just happy I have work and savings that will cover the expenses I have incurred. Also, just general advice. Get a home warranty if you own one. They didn't pay for everything but they more than paid for themselves this year on my house and my rental properties.

Thank you very much for the concern.
>>
>>6288078
I know it's a meme, but you're not supposed to ACTUALLY claim your own quest is the best thing around. It makes you sound like a monumentally arrogant, narcissistic douchebag.
>>
>>6287977
>>6288170
Seconding this. What an unexpected TREAT
>>
>>6287977

Gotta give it to Poképocalypse. Very few things manage to fill me with as much joy as the reactions of industrial workers to a Patrat.

>>6288170
>>6288213
Jerkcity is also good. I do feel a lot more comfortable with letting out my fictional inner New Jerseyan there.
>>
The Pale Inheritance is live. Might end up being a shorter session today, just to tie up a loose end:
>>6266786
>>6266786
>>
The best Qst is Sworn to Valour, with Star Wartz: Interregnum as a close runner-up. Therefore, the best genre is medieval fantasy, or space fantasy.
>>
>>6288500
The actual correlation I'm seeing is that the best genre is a quest that is either not running or dead.
>>
Monster Girl Facility update is out after a bit of a delay from yesterday. It's time to meet... the GOAT (or sheep. You don't know for sure yet.)

>>6288548
>>6288548
>>6288548
>>
Hola, I am trying to remember the name of a quest inspired in kingdom come. It was two games if I remember correctly. One where you/we were a machine that gained awareness during the millenial kingdom and the other was you trying to stop the anti-christ from following the narrative.
Can anyone help?
>>
>>6288571

Left Behind Quest?

One we were an AI and failed. The follow-up we were just a dude and stopped both the Anti-Christ and a screwed up Jesus from bringing about the end of days, because God is an eldritch horror.
>>
>>6288571
>>6288599

*Left Beyond was the name I think, actually

If it is what you were thinking of, it was good. I was ParanoidAnon for some of it.

Also interesting since the guy who ran them, during the second one, had his sister come and post. Begged us to stop playing since the guy was putting so much time and effort into it, she thought it was literally killing him.

Obviously, we did not stop.
>>
>>6288212
not a meme, he is the best QM around since all the GOOD ones left
>>
>>6288638

>all the GOOD ones left

That seems like a shitty thing to say since we still have some real gems. No, I am not including myself in that list.
>>
>>6288672
>No, I am not including myself in that list.
I'll include you in that list bby. No homo
>>
>>6288212
I've been thinking about this reply and post, yeah, you're probably right.

I just really want to run the best Quest on the board, maybe even best Quest ever (or possible) hence the GOOD fantasy shitposting and imposter syndrome, but artificially claiming it already is won't help. It's a bit egotistical but I aspire to run "THE" Quest not just "A" Quest if that makes sense.
>>
>>6288638
I'll be returning soon, or should be if all goes as planned
>>
>>6288698

I'll be frank, your quest is never gonna be the best with that art, the amount of gay sex and a QM that is constantly seen making milquetoast to garbage posts in /QTG/. Due to the factors listed above I can't bring myself to take it seriously let alone read it.
>>
>>6288673

Kek. I appreciate it. I know my writing is not for everyone but as long as a few people get some enjoyment from it, I am a happy camper. No homo, except for the one girl. 50% for the MC and her twin.
>>
Testing
>>
>>6288698
I consider Space Monke to be one of the pinnacles of the genre or medium, and probably one of the best ones on the board right now in terms of consistent effort, quality, and including all the disparate aspects of a quest experience (game mechanics, character drama, grand strategy, quality writing, quality art). Even so, you'll never have "THE" quest. Nobody will. That's essentially impossible, because people have different tastes and nothing is going to be for everyone.

Even if something could have such broad, universal, general appeal… well, then it would be lowest-common-denominator slop. You're better off being "A" very good quest in your style and genre.

TL;DR: You do what you do well, and you should keep doing what you’re doing — but don’t hold yourself to an unreasonable standard.
>>
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>>6288948

>Looks over at the small amounts of character interaction and realizing I need to actually fill this village with more PEOPLE and not just faces

>aaaaaaaaa
>>
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Looking for a couple of tiebreaker votes on if our MC should help train/rehabilitate a girl she inadvertently got severely harmed and now has to use a magical-mechanical arm she can't use magic with as well as what to do with an ancient artifact which belonged to the MC's ancestor.

>>6287548

>>6287546
>>
>>6288601
>>6288599
Oh thanks for replying, I went to suptg and organized the threads by best to worst and browsed 'till I found it
>>
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>>6288948
It can be hard to say goodbye but all good things must come to an end.
>>
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>>6289018

Welcome. It was pretty fun IMHO. Dunking on both the Anti-Christ and Evil Jesus with massive over prep. was enjoyable.
>>
>>6289037
Rockfeller-kun...
>>
There is a new update for The Caretaker Quest!
This time, you head into the forbidden forest and encounter something sudden and unexpected!
Will you and your girlfriend be able to come on top? or will you be responsible for someones death?!
Vote and roll now to find out!
>>6274553
>>6274553
>>6274553
>>
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The king of Greifswald is about to engage upon a risky plan...
>>6289209
>>6289209
>>6289209
>>
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Gotham City Beat Cop Resumes with a trip to the Batcave with everyone's favorite conspiracy nut. Come enable his anti-social practices... or dont.

>>6289194
>>6289194
>>6289194
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>>6289344
The Zion nightmare is over for now, back to business. That is, if the Courier can move on.
>>
Wheee just hit a big update in Digimon Quest. It's a specific scene I've had in mind since near the beginning of the Quest, so I'm pretty happy that things progressed naturally and I was able to write it how I imagined.

>>6289361
>>
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Hey there, everyone I could use a vote or more to start prepping on the next doot.

Frieden Moon, Natural pilot-in-training of the ZAFT voluntary militia has engaged in a brief reconnaissance stint before almost falling prey to a false flag attack, after a last-minute save and soon docking in a friendly escort vessel, we decide what he may do aboard the Laurentia-Class battleship [i]Salamander[/i]

>>6288593
>>6288593
>>6288593
>>
Sometimes I just get stoned and think about old quests.
Reginald Mantle.
Reggi Mantle.
Huhhhh...oh shit lol!
>>
Is a world building and character creation thread allowed on the board? Had this idea for a Supers Quest, started writing before I decided I wanted some more player input on the MC and world. Figured people might be into the quest proper if they had a more active hand in the creation of some aspects of it.
>>
>>6289540
If you ran it as a Thread Zero part of the quest like a prologue you could float it. I've seen "Add one thing to the world per post" quests done before. Though they never last for obvious reasons. As long as you are actually running it like a story it's valid. But if you want just straight theorycrafting and idea bouncing yeah nah. That you pretty much just gotta do in here or the D*scord. But you wouldn't go to there, would you? You're a decent sort, ain't'cha?
>>
>>6289582
>But if you want just straight theorycrafting and idea bouncing yeah nah.
Are we sure? Evo threads and skirmishes aren't technically "stories" in a traditional sense, and I've seen retrospective and FAQ threads, a tic-tac-toe game, and of course the character tournaments.

>>6289540
I'd say go for it. It's an interactive narrative/game. All this board requires of you is some form of "author-driven collaborative storytelling," and describing and fleshing out a world is a type of story.
>>
>>6289607
>Are we sure? Evo threads and skirmishes aren't technically "stories" in a traditional sense
EVO games are an example of emergent storytelling though. They are still a "quest" even if they aren't the standard for a quest. And most skirmishes have at least a backdrop in which the game takes place. Which kind of makes it into a self-contained story.

>and I've seen retrospective and FAQ threads, a tic-tac-toe game, and of course the character tournaments.
A lot of this is what the jannies allow. They're usually pretty chill about things here. But the board is -supposed- to be for running quests specifically, with the general being the exception to prove the rule and provide a space for things quest adjacent that aren't running a quest. So say thank you to our better than average jannies I guess kek
>>
>>6289611
>EVO games are an example of emergent storytelling though
>most skirmishes have at least a backdrop in which the game takes place
Any definition loose enough to accommodate these threads will accommodate a worldbuilding quest. After all, if a quest counts because it HAS a backdrop, a quest to DESIGN a backdrop fits. If developing organisms is enough to count as an emergent story, developing other setting elements is in the same vein.
>>
>>6289540
Or hey, about this: a quest where you write excerpts a historian, chronicler, newspaperman, etc., based on your ideas and player input? That narrative framing alone would be sufficient, methinks. Not necessary IMO, but it makes it foolproof quest material and is a neat framing device.
>>
>>6289612
>a quest to DESIGN a backdrop fits
Yes, those are god games. There is a genre that is specifically that. But that still isn't the same as "Hey can I talk to you about my quest?" you know?
>>
>>6289622
I don't know, anon. I think there's precedent. Our Brave Boys is just that, but players post little roleplaying blurbs about how their characters react to setting lore and events, which very rarely affect events. between that, Evo games, Skirmish games, and God games, it seems you don't need:
>a single narrator
>a specific protagonist
>a flowing narrative
>much or ANY audience control of the narrative OR characters
Remember: the QM "can choose to take suggestions from other posters, or not, at their sole discretion."

Now, do i want to see a glut of blatantly out-of-place threads with nothing to do with questing here? Fuck no. But if a prospective QM wants to bounce ideas in preparation for a quest in a worldbuilding thread, I think that has a legitimate purpose here and wouldn't violate our loose local rules or customs.

and right now, this board is so slow it can't really do any harm
>>
>>6289634
Something to talk to jannies about lmao. I don't make the rules I just observe em. I'm not saying not to do it, I'm just saying if the jannie in charge at the mo is having a bad day they -could- justifiably nuke a thread that is just talking about a quest.
>>
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>plan for an encounter thats supposed to be tough and cause lots of drama and have high stakes.
>"damn, maybe the first roll is too high, i'll just nerf it a little bit so its still hard but actually beatable."
>get fucking obliterated in the first roll by a single player.
i knew i shouldnt have nerfed the boss encounter...
aaaanyway, i just need another roll so i can say i didnt let the story continue with a single result...if anybody could, that would be much appreciated
>>6274553
>>6274553
>>6274553
>>
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I miss Sworn to Valour.
>>
>>6289657
I know that feel, bro. Alas, poor Ziwei Bo, you battled but briefly and on the back foot.
>>
>>6289639
Threads like that have been pushed here from /tg/. Should be fine.
>>
>>6289670
Which is funny because "Hey I am creating a setting for my TTRPG" or more vaguely "I am creating a setting for my game" DOES fit in the purview of /tg/. But they'll give that shit the boot if they decide it isn't tabletop-y enough. Even though most tabletop games are just CYOAs with dice thrown in. Or wargames.
>>
How many would be interested in a sword and sorcery quest as a nudist? Would it be too much for a blue board?
>>
>>6289761
It will be fine, i ran a quest with gratuitous stickfigure porn linked on catbox and no mods intervened :^)
>>
>>6289761
Sounds dangerous for the nudist. Might get a chip on the balls.

>>6289582
Great to see a question inspire conversation lol. I was imagining it as a thread 0 leading into thread 1. Like all those houses and character creation threads from ASOIAF quests, except it's about Supers. I remember Dunetrow Quest spent like a month in the house creation stage, yeah hopefully mine goes much faster but we'll see how it goes.
>>
>>6289761
Sounds gae(satae), but does the nudist thing actually contribute to the story?
>>
>>6289761
I'm more of a fan of heroines that want to stay relatively dressed but her adversaries want the opposite for her.
>>
>>6289662
Many such cases. Zawahiel never ever
>>
>>6289761
The nudes would need to be hosted off-site.
>>
>>6289773
MC is female. It's a strength blessing from their gods but it's really just a case of the Author's Barely Disguised Fetish.
>>
And now, for what may prove to be a more decisive decision in the battle...
>>6289875
>>6289875
>>6289875
>>
>>6289662
>>6289804
He ran Black Company IN SPAAACE not long ago, so I wouldn't worry too much.
>>
>>6289911
He's planning to run BCQ again. Valour might not return until 2026...
>>
How often are quests run in first person? I have an idea for a mystery/thriller thing and I have the vague urge to run it from that perspective
>>
>>6290072
I've only seen a couple first person quests. And it was a while ago. Usually it's in 2nd person. Or 1.5 person if you want to get funky. I've also only ever seen a handful of 3rd person quests. Go for it dude.
>>
>it took over 47 days for my dead quest to fall off
What do y’all think is the percentage of dead quests in the catalogue at any given time?
>>
>>6290079
60%. Half of them are SCQ or Do Your Best Quest though
>>
>>6290079

Sadly /qst/ doesn't have the life needed to keep a constant stream of fresh threads without them mostly being memes. I hate to say the split damaged the traffic but it did, even though a fair bit of it was muh tabletop whining
>>
>>6290086
/tg/ is also half-dead at this point. The only threads that see a decent amount of traffic are generals and shitposts. There's a lot of dead "tell me about your setting" threads which can last up to fifty or sixty days due to autists bumping them once or twice a day to keep them from falling off of the board, which is arguably even sadder than waiting forty days for a dead quest to naturally fall off of /qst/.
>>
I dunno how valid the whole split argument works when it was practically a decade ago. Sad to say, I just think quests on 4chan was always and will always be a relatively niche thing.
>>
>>6290096
>I dunno how valid the whole split argument works when it was practically a decade ago
I was there anondalf. Ten thousand threads ago...
>>
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Solarpunk Thread #11 has launched! After infiltrating and breaking out kidnapped civilians from the undercity, an strange aberration in stolen power armor has cut our hero off from their escape! Better think on your feet.
>>6290129
>>6290129
>>6290129
>>
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The princess has launched a magical attack on your behalf, now you must take advantage of it...
>>6290195
>>6290195
>>6290195
>>
Anyone know how rangebans work? My ISP got swapped and now my thread ip is fucked up, and I can’t post on my computer at all. Interfering really badly with my quest.
>>
>>6290211
I'll post for you if you want.
>>
>>6290212
It’s a pretty rough spot, because I use text formatting a lot, and that can’t be done without the Op IP. So it makes a situation where I need to get a person to do the entire thread and every update until the whole quest is complete. Which really pisses me off as a concept because this came out of nowhere.

And I’m not willing to pay for a $30USD 4chan pass because this featureless site is run by faggots and deserves no money.

Kinda stumped since I don’t know whether my mobile hotspot will be able to post with a static ip, and if I phonepost, my images are going to be fucked up because iPhone file formats are retarded.
>>
>>6289751
>>6289751
>>6289751

Pokemon Trainer Quest Part 32 is up.

Continuing from where we left off, you're about to challenge the gym in your hometown, which you skipped over not realising it was a gym until you were too far from town to bother turning around again.
>>
Forgotten, please stop hanging people in court and run StV or Black Company again
>>
>>6290747
This, but don't run your quest here
>>
Do QMs like it when players poke at plotholes or ask questions?
>>
>>6290907
This is a bizarre question to me. QMs live for the smallest crumbs of engagement, and feed off of people taking interest in their work. Noticing plot holes is proof of paying attention, asking questions is indicative of interest, it's like asking if the crackhead would like a few rocks.
>>
>>6290907
Define poking. Consistently being questioned on every detail of a story that isn't airtight, "realistic", and logical gets annoying.
>>
>>6290830
Why not?

>>6290907
Yes, as long as you're not a dick about it.
>>
>>6290907
I generally like it when they ask questions... though sometimes I don't have an answer because it's a question I never considered when making the quest.

Also if there's a plothole... Oops, I don't know if I should apologize to players if I do that.

QM mistakes can happen after all.
>>
I miss Simple Space Empire.
>>
>>6290978
Clearly if someone spots a plothole you tell them congratulations, they've discovered your keikaku and bullshit up an excuse for why there's a hole. Berry Cleber.
>>
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Still kinda lowkey fixin for a Homestuck Quest ngl
>>
>>6290907
mine is based on another quest but its a different timeline but i do try to keep them somewhat similar, there has been a couple of times were my players do catch up a different thing form the main original quest and point it out, i gotta say, it does feel good to know that they are paying attention to it and can connect the dots, they havent made a lot of questions tho, so i think i might need to push a bit harder on some points
>>
>>6291113
Eat shit and die
>>
>>6290907
I have dropped quests over this. There is time and place for critique and it is during the END of the thread. If you cant wait, you can discus it with me in the qtg or privately over discord. Publicly embarrassing me and nit picking my work puts me on fast track to dropping the quest. I'm not wasting my time entertaining people with no manners.
>>
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>>6291178

Sounds rather fragile.
>>
>>6291113
Bananas, stop posting.
>>
The Pale Inheritance is now live:
>>6266786
>>6266786
Could this be the most awkward party imaginable? Quite possibly
>>
>reread an old quest of mine that I dropped after the first thread
>get excited about picking it back up
>remember that the reason I dropped it was because it had almost no players
>lose motivation
I know I could go to akun and get 10+ players in five minutes, but it's just not the same as having the anons here playing with me. Someone should purchase 4chan and allow quests back on /tg/.
>>
>>6291379
What quest? What's it about?
>>
>>6291379
Most people who use qst use akun, they are the same people. You have played yourself
>>
>>6291183
you do you
>>
>>6290907
I wish people would poke at the plotholes in *my* quest more

If someone is poking at a plothole that means they like it enough to remember the plot more than me.
>>
>>6291385
I got the impression most /qst/-goers rather disliked fiction.live?
>>
>>6291427
as usual, vocal minority trying to speak for everyone
>>
>>6291178

Wow anon, that's pretty lame. Questing is ultimately a passion project, and people helping me make my story more perfect by asking insightful questions or pointing out plotholes or inconsistencies (especially when they're laid out on purpose as intrigue but even when I just screwed up) shows people are paying attention and actively engaging in the story, which kinda leads me to

>>6291385
>>6291427

Regarding Akun, even if the readerbase did have overlap (which desu I wouldn't believe) the sanitized environment and poll-based streamlined voting makes it a lot easier to just drop a vote without commenting or engaging with the qm or other players. Meanwhile, all votes in 4chan HAVE to be in a text box, which incentivizes the fewer players that one does have to talk more.

You seem very validation oriented, like you just want people to praise you and give you (you)s but don't actually appreciate the collective aspect of the format, where other people having their own opinions and interpretations is the entire reason a person might bother to run here at all. If you prefer akun's style, just go there. Why bother lingering around here?
>>
>>6291385
The userbase of akun is clearly at least 50x the size of the /qst/ userbase.
>>
>>6291486
And yet only 1% of those voters will actually comment at any given time
>>
>>6291486
And 95% of them are there to coom. Run a SFW nosmut quest and your audience is no larger than this board.
>>
>>6291427
It'd be better if its search engine was coherent and it was more user friendly.

The quest tend to start as plot with coom and devolve into coom with a plot.
>>
>>6291427
Too horny for me to enjoy desu senpai
>>
>>6284788
>homosexual prince quest
Is he a top or a bottom? This matters!
>>
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>Going to trade school one last time.
>Day job terminated me due to irregular class schedule.

Oh yeah, it's questing time.

"Star Wars Interregnum" or Tatamu just so I have something to do so I don't lose my fucking mind.
>>
>>6291554
>bosses: we like educated workers and expansive skillsets
>okay let me learn some stuff then
>bosses: FUCK YOU we can't accommodate you trying to learn
Every time.
>>
>>6291379
Quests back on TG will fix NOTHING but people still yap about it as if it would. Can you guys not just click over and see just how dead /tg/ is as well?
>>
>>6290912
Literally this. Anyone who says otherwise is fucking retarded or a high handed narcissistic scumbag.
>>
>>6291631
Where did everyone go? Allegedly, there are millions of websites on the internet, but I can only name about a dozen. Even Discord is a ghost town these days. Did everyone just... go outside?
>>
>>6291634
I think it's less "where did everyone go" and more "why doesn't new blood trickle in". The answer is fairly obvious I think.
>>
>>6291633
Sir I am not a scumbag. I donate to charity regularly just to show that I am better than everyone else. Jury's still out on the narcissism though.
>>
>>6291653
It is?
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>>6291113
But HOW would you run that, other person I've never met before?!
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>>6291767
Reputation?
Traffic being concentrated on a few sites?
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>>6291178
NOOOO don't engage with my quests! NOOO don't engage with the plot or ask questions on a literal fucking forum with a reply feature! Please no that would offend my fragile ego, and it would give me flimsy justification to drop my quest which I would do anyways since I've dropped every quest I've run in the past 8 years.

Dude your quests aren't a charity unless you're trying to spread male ass on this board. It's a hobby so fucking enjoy it.
>>
>>6291178
What a fragile ego.

>>6291385
>>6291427
From my personal experience with Akun, it felt really boring to run on there? Like yeah I got like double or triple the votes I got running on here but discussion was non-existent outside of one schizo posting images of random robots he wanted to fuck.
The only thing I liked about it was how it had better formatting options.
>>
>>6291634
People should already be conscious about internet turning into shit and how phones are brain poison. Ironically, talking with people IRL has become more liberating than hecking wholesome internet full of schizos, prudes and chuds ruining everything.
>>
The Pale Inheritance is now live:
>>6266786
>>6266786
It wouldn't be a party without some scheming, would it?
>>
>>6291795
I think I might start wearing a 4 leaf clover pin. Might as well s5art finding each other now.
>>
>>6291905
No offence to most of you, but the number of 4channers that I'd be comfortable running into IRL can be counted on 1 hand.
>>
>>6291905
I know some boards do irl meetups but afaik they tend to be a mixed bag and someone always goes too far with trolling (ask >>>/k/ about the brownies).
>>
>>6291554
LETS GOOOOOOOOOOOO, sorry you lost your job tho
>>
>>6291554
Sorry to hear that, man. Excited to see your stuff back on the catalog, for what it's worth, but I also hope you find something else soon
>>
>been running since April
>no one talks about my quest in here
What’s worse than being a bad quest? Being a forgettable quest….
>>
>>6292155
Nobody talks about the vast majority of quests in here, even quests running for years. If your players are happy, that's the only thing that matters.
>>
>>6292155
What >>6292156 said. Don't get hung up on what people harp about in here--if you've got players then that means your quest interests them. If you want to spur some discussion, though, you can always ask some targeted questions or something at the end of the thread! I also like to talk to my players in-thread now and again just for the fun of it--sometimes that opens things up a bit.

What quest do you run anyways?
>>
>>6292155
That's a blessing you should be thankful for
>>
>>6292163
NGNM

My players are actually wonderful and I’m lucky to be able to run this passion project but like any QM, I’m struck by severe feelings of inadequacy
>>
>>6292281
I feel that. I've noticed weekends are especially slow, lately... Cambion's been stuck on a two-voter tie since last night.
>>
>>6292017
>>some boards do irl meetups

Imagine publicly associating with people who visit 4chan, I don't even want people to know I come here and I only come here for Forgottens quests now (although checking out Totemist quest to see if it can live up to Darcias Totemist Quest)
>>
>>6292281
That's pretty much the most popular quest on the board. At the very least you're in the top three. I don't think you have to worry about being forgettable. People in the qtg only talk about a tiny subsection of quests and I have no idea why they focus on the ones they do.
>>
>>6292344
Being that I am a total fuckup and a worthless piece of shit, I have no such weaknesses to social stigma. I am also literally retarded so that helps.
>>
>>6292359
It certainly does anon, it certainly does
>>
>>6292283
>Have the most time to write
>Get the least player action
Weekend slowdown is so frustrating.
>>
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>>6292155
Wish granted you now have >>6290080. He will bring up your quest once a thread, just to bitch at it. He doesn't read it.
>>
>>6292017
I'd love to meet fellow questers.
>>
>>6292017
/qst/ is probably the only board I'd consider meeting anyone from
>>
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I am flattered that anons genuinely do not believe I was absentminded enough to not notice a "catch 'em all" in one of my posts

I'm being serious though I didn't realize shit until it was pointed out

>>6292392
Same, maybe, but only quest-makers. I don't know what I'd be able to discuss with the players...
>>
>>6291379
akun is for coomer quests. Always has been.
I think a questie from here tried to run a mech quest there, and the players were trying to implement coom into their votes on a FUCKING MECH QUEST.

>/tg/ whine whine blah blah blah

/tg/ is a veritable shithole that actively discourages originality. If I remember correctly, there was some rumor during the sharty hack that came out that said the mods WERE actively trying to make /tg/ an increasingly terrible place (and it worked, apparently).

Fuck that place fr.

>>6291554
Sorry man, I hope shit turns up for you, but that honestly blows.

>>6291631
The main /qst/ discord is a faggy chud pedo den
>>
It's all being relegated out of forums and into extremely large social media websites. 4chan is just a microcosm of a dying internet that was overall comfier, safer, and more well-balanced with people who touched grass enough not to be veritable freaks.

Forums, to be more precise, are dying. Everyone these days is interacting with the falsehoods that are Instagram reels, TikToks, or whatever else have you.

I hate phones, I hate computers, I hate tablets, and I wish there were more people to socialize with in my town because the world is careening towards an isolationist hellhole that is truly fucking retarded.
>>
>>6291178
Gaaay
>>
>>6292435
>The main /qst/ discord is a faggy chud pedo den
So true
You hear that wide? Double nigger.
>>
>>6291178
Are you soj?
You're not even in the /qtg/ anymore.

You're welcome back in though ;))))))))
>>
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>>6291554
Oof, that sucks, bro... Hope to see you again soon, though, because I've been hanging way, WAY too long around /k/ looking at weird guns for potential blasters.
>>
>>6292469
The real trick is to take gun-like things to make into blasters. Like a piston-gun or pile driver they use to put down livestock. Whatever that shit is called. Rivet guns, industrial shit.
>>
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>>6292485
Yep. Got a few of those too.
>>
>>6292487
Hell yeah. Fuckin love ingenuity
>>
A new update for The Caretaker Quest is up!
you rolled and managed to kick ass quickly and without problems.
Now after an remarkably short and easy battle, you now have to take the wounded back to the castle, however, one of them figured out something about you, will you make her forget about it or will you tell her more?
vote now to find out!
>>6274553
>>6274553
>>6274553
>>
>>6291554
Sorry to hear that Kaz, would love to read your Qst again though!

Speaking of great, long-running Qsts,
ENCLAVE REMNANT QST RETURN WHEN????!!!
>>
>>6292450
Surely in this nerdy autistic hobby there is one cross-dressing anon to give a photo in his threads as a juicy carrot. Then he can finish a homoerotic work.
>>
>>6292440
The majority of my adult socializing has been through the internet since few people near me share my hobbies. I've been "terminally online" since before that was even a term.
>>
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The people in this board are pretty cool, and I would probably be happy meeting some anons here.
>>
>>6292848
You too, twink.
>>
>>6292851
Twink or bear, you have to choose one to be, pick.
>>
I havent been back here in a long damn time. We still engaging in the tradition of breaking established settings with their own lore?

Stupid rhetorical shit aside. Any new quest that are going strong? I have an itch that must be scratched.
>>
>>6292861
The new Totemist quest isn't even three weeks in with more than a 1000 posts. Quantequila is a mad lad who posts every day several times a day. Thread: >>6283490
>>
>>6292861
>We still engaging in the tradition of breaking established settings with their own lore?
There are quests with that vibe for sure, like Saiyan Conqueror from what I've heard, or the Harry Potter quests. In the latter's case, they Disappearing Hogwarts is less "break the setting" rather than "expanded and solidify the setting", but magic gets pretty hax in way that make reality itself fragile,and the others are spinoffs of it by fans.

>Any new quest that are going strong?
These are the ones I like.

S-tier are high-quality, very fun quests by QMs with longstanding reputations for reliability and excellence, which I would enthusiastically recommend.

A-tiers are about the same, but my recommendations might have various caveats... Say, an erratic or slow update schedule, more statistical crunch than I'd like, or the in-thread community chatter might be less-than-comfy, or something else; still stuff I get excited to see.

B-tier are ones I play, but they're too new to say if they'll flake or finish (or seemingly may be abandoned). Sadly, Forgotten Realms Quest (which is S-tier as a quest IMO) seems to have drifted that way just as it approaches the conclusion. I hope I'm wrong, but it was already slowing down before the QM went non-contact weeks ago. Greenwood, come back!
>>
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>>6292880
>>6292861
Derp, forgot the image.
>>
>>6292881
it is my dream for a future quest of mine to someday show up in one of these lists.
i´ll have to try something new after im done with the one im currently running
>>
>>6291554
Dang, sorry to hear that Kaz. Maybe if we romance the tomboy pirate queen everything will feel better
>>
Posting again
I MISS CURSECARRIERQM
WHERE IS HE
I NEED MAGICALLY CHALLENGED QUEST BACK
>>
>>6292858
>>6292858
>>6292858
Solarpunk update!
After slipping away from a heinous augmented monster, you now have to fight your way out, or find a new one entirely...
>>
>>6292861
I suggest you don't base what you read on suggestions from >>6292880 or other qtg anons. That guy's ideas of "quality" are bizarre, and most people in this thread are myopic. Just look at the catalog and read what catches your eye.
>>
>>6292930
>myopic
Hey fuck you I can see just fine.
>>
>>6292852
Twink or beat, call it.
>>
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The walls of Ullsby have been breached, now you must decide upon the next step in the siege.
>>6292954
>>6292954
>>6292954
>>
Rolled 2 (1d2)

>>6292950
Bear.
>>
New Update for Gotham City Beat Cop:
>>6292963
>>6292963
>>6292963

If you like asking questions then this is the update you've been waiting for.
>>
>>6292969
What time do you go to bed?
>>
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On a non meme note, rewatched this kino and am in the mood for another [mystery with supernatural elements] read/watch
>>
Does anyone have a link to that timeline of all quests?
>>
>it looks like 4chan will get blocked from UK ISPs
Not sure what to really do about it, pretty much all VPNs are blocked from posting.
>>
>>6292981
Spoof your connection through ireland?
>>
>>6292981
>pretty much all VPNs are blocked from posting
No way. There has to be at least some that your government should not be able to block or are too obscure for them to bother finding
>>
>>6293039
4chan is the one blocking VPNs, not the government.
>>
>>6292981
I use Korean VPNs to post when I get b&nd. Try looking for some.
>>
>>6292981
4chan pass? I can't come up with anything else. I imagine lesser known vpns will work, but they aren't safe.
>>
>>6292889
>>6292930
It's just one guy's subjective taste based on what happened to catch his eye and hold his attention. None of us are professional literary critics or game devs (probably), so it's the best we can really provide.
>>
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>>6293078
>>6292889
>>6292930
>>6292880
>>6292881
Okay, okay, I read you loud and clear, anons. After much deliberation I'm proud and excited to share my own /qst/ recommendation chart, one that I think will really take this /qtg/ and /qst/ as a whole by storm. Remember: this is completely objective and based on years of research in my lab
>>
>>6293112
>/qtg/ is recommended as a read
damn that bleak huh
>>
>>6293112
>Drowned Quest Redux doesn't have a "watery" texture
Bones...
>>
>>6249589

After 83 whole days, I am finally wrapping up the first thread of Bloodstones!
And I remember when anons complained threads sticking around for 30-35 days was bad!
Despite life getting in the way and an impending new job, I hope to get the second one going by the end of the week, and Monday/Tuesday if not!
There is still a small vote going, about whether you want to try and give your son superpowers via the intricate ritual known as stabbing someone, and a vote/suggestion box for research projects.

If you want to give it a shot, you will be able to read about:
-A cranky old man with a long and rather bloody history getting a second chance at life
-A somewhat reactive power system based around blood-colored stones
-Clawing back your will to live from the reaper's hands one training session at a time
-Crafting elaborate plans to indirectly kill people while also getting credit for it
-Brooding about how this fictional society going to the dogs, featuring an old man grumbling at clouds.
- Cutting short a Sweeney Todd performance by cutting open the offending barber
-And much more!


>>6292881
>A-tiers are about the same, but my recommendations might have various caveats... Say, an erratic or slow update schedule, more statistical crunch than I'd like, or the in-thread community chatter might be less-than-comfy, or something else; still stuff I get excited to see.

Admitedly, I am curious which one(s) I fall into for you, anon!
>>
Has anyone here watched Survivor? Do you think that would make for a good quest? The urge to write here is creeping up again.
>>
>>6293112
This is a shitpost, but I honestly do think it would be better if more anons shared their reading lists/tier lists. The problem is that there's only one guy doing reviews and one guy ranking quests, so it gives a false sense of consensus as if they're the arbiters of taste, when it's just a couple of anons putting more effort than the rest into voicing their opinions.
At the least, qtg would be a lot more interesting to read if you could use it to get a barometer of what most anons are playing and what they think.
>>
>>6293112
>QTG is in "bitter"
Checks.

>>6293177
I agree. The first couple times I posted it up and asked what people were playing, a few folk did little charts. Even just a typed list is good, thoguh. It helps me decide what to check out when one of the one's I'm following is over or on hiatus!

>>6293154
Bloodstones is a very novel quest, between eh setting and the protagonist, and the works it does bring to mind are ones I'd love to see more quests like. That said: it is very dice-driven and has a lot of procedural schedule votes, which together may make it a bit daunting to a noob or narrative-focused quester, especially given the unattractive formatting of 4chan as a platform. Still a solid rec, and I hope more people check it out!
>>
>>6293152
I thought that would have been derivative! Sue me!
>>6293150
Who said anything about reading?
>>6293172
Like... the game show? I feel like you could make it pretty entertaining, yea...
>>6293177
People DO give recommendations, they just don't tend to post silly charts. Some of the best recs I've gotten have been from just asking in here what quests people are reading.
>>6293154
Congrats! I'll have to check it out!
>>
>>6293238
>Sue me!
Sure, just give me your full legal name, residential address, and a handy under the table at discovery.
>>
>>6293240
Can't do the first two, but if you play your cards right there might be some room for #3, hot stuff...
>>
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>>6293238
Yeah. The game show. I don’t think I’ve seen anybody try a game show quest before, so I figured this could be interesting to attempt if there’s interest in it.
>>
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>>6293245
The extra long socks stay on. Somehow this /qtg/ has been gayer than the pride month one kek
>>
>>6293256
You mean you're not all girls??? wait, I guess that would still make it gay, nevermind

>>6293250
>>6293172
That sounds really intriguing. I've always thought it was weird there weren't more sports quests, where the stakes are more about careers and reputation than life and death, and a gameshow arguably has even more meat on it with the potential or headgames, romance, teamwork, betrayal, and playing to the crowd.
>>
>>6293177
How about a slightly different format?

Long Term Following: quests I've been following and playing for a while now

>Fallout: NGNM
Picking up where Fallout New Vegas left off, it's up to Courier Six to extinguish the fires and get down to the business of actually running the Mojave. Featuring suspicious neighbours, a new crisis every week and wasteland economics, the iceberg goes a long way down and the sense of sometimes going to from disaster to disaster is tempered by feeling like there is genuine and hard-won progress being made long after the end of the world.
>The Monster Girl Facility
One of the more intriguing OC stories here, it's a tale of mystery, action, adventure and friendship in the dark tunnels of the crippled Facility full of desperate survivors and bioengineered horrors taking the form of women. Are the abandoned test subjects friends or foes (it's mostly friends)? What's down there in the depths? What really happened here? And why does the government that's employing you (!) want everyone dead? Don't let the title fool you, there is no fanservice to be found here, only a colourful cast full of unique and often tragic individuals in great need of smile protection.
>Isekai Cheat harem
Okay, this one's my guilty pleasure of quests. I know what it is, it knows what it is and it is what it says on the tin. Gleefully exploits, parodies, invokes, defies and abuses the genre tropes for all they're worth and is generally a very laid-back, low-tension experience that can be something of a palate cleanser to unwind over after the more serious quests, though it sails rather close to the SFW line at times.
>Theseus
The sequel to Yet Another 40kAI Quest, here's Odysseus trying to rebuild himself in the anarchy of the Imperium Nihilus. Can be stressful with a lot of high stakes of survival as befitting of circumstance, but the only way is up from here. A slow-updating (but boy are they big updates) quest that shows showing up in the 42nd Millennium armed with the best the Dark Age of Technology has to offer is not a win button, but the potential and impact continue to ripple out higher and further.....
>>
>>6293274
New Quests Playing: Newer entries in the list with only one or two threads. Solid starts and come no less recommended.

>JERKCITY
Never have I been so entertained by a group of terrible people on misadventures that keep escalating because they just can't be normal with hilarious and farcical results. Really, I struggle to describe it beyond "way funnier than I was expecting".
>Bayonet & Sorcery
We don't often get to see an ISOT plot from the opposite side. While I suspect the QM has dyslexia, I'm curious to see where it goes.
>Our Brave Boys
A bit of roleplaying rather than a traditional quest, it's a cute story about some teenagers in a in a weirdly cultured pseudo-Victorian Nation (capital N!) learning how to be soldiers. QM is of Lingdom note and draws art for all the updates. Lots of soul.
>Return to Nevermore
A love letter to Gun x Glory from the Tai Lung Quest QM, a former top-league pro esports player dives back into his game and shenanigans ensue as he tears up the server while trying to keep his identity secret. Obviously, this is doomed to fail, it's just a question of what bullshit we can get up to in the meantime both on and off line and who's going to blab or figure it out first.
>1 Man Vs. 100 Gorillas
It's an odd duck, that's for sure. In this world, the villains of the land are simians, the gorillas and their smaller henchmen. And we have to kill 100 gorillas. Simple, right? Obviously not, we'll have to find them first and there's a lot more boss battles to come.

Lurking: Quests where I've been filtered out from participation by low familiarity with the source media and/or insufficient autism, but I can recognise a good story

>HALO: Spartan War Reports
Lt. SVEN-033 is the biggest SPARTAN on the block and he's here to kick ass and chew bubblegum, and he's all out of bubblegum. With his team behind him and an increasing number of bars on his sleeve, he's the teacher to Innies and Covies alike that you better hide or keep on running when he's in town. Who knows what crazy missions the war has in store for the big lug, and how he'll cope as it gets worse?

>Fire Emblem: Sorcerer King
A different kind of big guy, this one is the sequel to Fire Emblem: Three Houses Quest and goes way over to a different part of the world for the competition for the Princess' hand. There's conspiracies afoot that would have his aunt frothing at the mouth but here, he's got to deal with them himself (well, with his cousin and some friends...) all while fighting his way to the top on the side. A contrasting protagonist and story to the previous quest, it feels different yet indubitably familiar.

>The Caretaker Quest
A fan spinoff to Disappearing Hogwarts (fanfic-ception?), the lowly Hogwarts caretaker winds up way over his head in eschatological bullshit that's way beyond his pay grade. Will he and his girlfriend manage to send the story off the rails, or will fighting the same prophecies in parallel to the main cast only make them come true?
>>
>>6293250
Could be fun. I'll certainly check it out if you do it
>>
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>>6293274
>lurking the caretaker
>filtered by low familiarity
ooh, we cant be having that! ask anything and i´ll do my best to catch you up so speed so you can participate
>>
>>6293287
Just everything mang. I've never gone more than surface deep into the Potterverse and that was a very long time ago so even that's fuzzy. If it involves history, lore, people, spells or just about anything about how the magical world works on a technical level, I'm not going to know and I feel very out of my depth.

I do occasionally stop by to roll or vote when other players are sparse and it doesn't need in-universe knowledge, but most of the time I don't have a clue what I'm looking at.
>>
>>6293274
>>6293276
How about another category called Sporadically Playing? For Quests that people throw in one or two votes, but don't do so on a regular basis.
>>
>>6293276
Oh, huh, Return to Nermore sounds neat. Do you need a lot of familiarity with the first quest to follow along?
>>
>>6293262
Shit I thought we were all in lesbians with each other.
>>
>>6293298
Not at all, it's completely unconnected to GxG, it's just very heavily and openly inspired by it to the point where it's basically a homage. Speaking of though, you should read Gun x Glory anyway if you like that sort of thing since it was a very good quest.

>>6293297
Perhaps, though I'm not sure where I'd put the line with participating frequently enough to count as active and infrequently enough that you're basically a lurker.
>>
>>6293256
It's because we never found our GOOD fantasy quest.
>>
>>6293296
well, if you have read HeadQM´s Disappearing Hogwarts quest, then you pretty much know everything important that you have to know, but even if you havent, most decisions are mostly based on managing consequences and maybe some small detective/deducing skills and common sense.
things like spells and magic stuff are mostly superficial and not that importat to the lore, almost all of that i've pulled out of my ass or referenced from Disappearing Hogwarts or a quick google search.
While my story is indeed based on HeadQM's story, the magical systems and other stuff are different, he has some restrictions and rules in order to create a more "grounded" and restricted magic system, given how Elliot is still just a student.
Brandon has already graduated and has been living(struggling) in the magical world, so he already has experience and some "street knowledge".
if i remember correctly, HeadQM has said that he will mostly avoid options that could 1-shot or completely negate obstacles or were too OP...this last "boss" i had was stomped in a single roll and other previous obstacles have been negated thanks to creative thinking, not necessarily because of magic
We managed to "exorcise" the BBEG from the body of a student thanks to our 12 inch dick, im not making this up
all you have to know currently is that we are putting the pieces of Merlin back together and we are trying to keep it on the low so people dont get involved/hurt, thats pretty much the main driving force right now
>>
>>6293312
...Did Elliot fuck the Snakeracist out of Lily in that timeline or something??
>>
>>6293315
it was us (Brandon). We pin her down while she was choking his cock while giving him a blowjob and got petrified by his GF who was hiding in the shadows.
i think thats when this meme >>6274688 was created
>>
>>6293318
Funnily enough, that meme was made in response to one of my very rare voting appearances when I suggested having Willow bash her over the head with a bat while she was distracted.
>>
>>6293304
Thanks for the recommendation,. I'm just reading Thread 1 or RtN now, and this is good shit! My compliments to Storyteller Luo.

I may check otu the original inspo sometime, but I tend to prefer quests I can play and vote in, which hopefully I'll be informed enough to do soon.

>>6293318
...Welp.
>>
>>6293319
ooh so that was you? neat. Not gonna lie, i actually considered using that option, but i think the "dickstraction" won by a majority of votes.
in any case, if you have been lurking since then, i dont think you should worry about being too unfamiliar with whats going on, so feel free to participate more often if you wish to.
>>
>>6293306
Maybe the real GOOD fantasy was being gatekept by THE CURSE all along.
>>
>>6293323
>...Welp.
yeah, i prioritise fun and silliness whenever i can
>>
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I can toss a few in the rec bucket for completeness.

>Low Rung Researcher
>Really well written, super regular updates. Captures the feel of a poorly run SCP-lite research lab really well, and the QM does a great job balancing tension with some more lighthearted elements. QMC is funny in a sad way and often vice versa.

>Local Lord
>Straight take on a medieval isekai that somehow manages to be both believable and absolutely fucking hilarious. Writing is suspenseful and genuinely very gripping. MC is a french noble who is so racist he assumes italians are literal goblins. QM is also french I think, but the based good kind.

>Dark Quest
DemBones is kinda like a winemaker - his stuff just gets better over time. I found it a bit more structured/fantasy esque than Bones quest (the original), which is great in my book. Great solid semi light-hearted fantasy with really lovable characters and soulful art.

>Monster Girl Facility
The scariest part of the facility is that it has real women in it. Good, suspenseful quest with a shocking amount of effort and lore put into it - QM is super dedicated and it shows in both the writing and the worldbuilding. Amazing on a binge, and it captures the feeling of being lost in a huge facility really well. Girls are cute too, I think.

>Cambion Quest
I still have this one penciled in for a review potentially. Solid fantasy quest with a good mix of action and character development/interaction. Interesting mix of settings - most recent updates have felt vaguely like a cultivation-lite. Some lewd elements per Reptoid's style; MC is a futa so make of that what you will.

>Pokepocalypse
I don't usually read much fanfiction, but this one honestly stands out. Kind of like Local lord, this genuinely does a great job capturing the premise - its written more or less exactly as how you would imagine a 1800s era dude to write a pokemon invasion. Cool characters with a nice overarching plot. MC is resourceful and fun to follow.

>Olympus Incarnation
I want Ate to marry me.

>Drowned
This one is coming to a well deserved conclusion, so I feel like its worth mentioning here still. Quest is very long and dialogue-heavy, but the setting is very unique and I genuinely haven't seen much similar to it outside of like a few really niche games. Lovable/hatable main character that "enriches" the story considerably with her antics, and a bunch of neat supporting characters with "interesting" personality quirks. If you wanna follow it for the end, which I recommend, the QM has recaps that do a pretty god job getting you up to speed (though it'll still take a long time).

>Nemesis Quest
Kind of like a mid 2000s high school emo album in quest form. Writing is good, hyper edgy plot in a way that seems almost oddly comfy/benign. Enjoyed the first two threads overall, though not a huge fan of the incest elements for hopefully obvious reasons.

>Solstice Quest
Sci-fi quest with a flaky, unreliable QM. Do not recommend reading.
>>
>>6293351
>MC is a futa so make of that what you will.
Fake fan detected, there are two MCs.
>>
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I was originally going to post a new Monke thread (#14) probably on Friday this week because I was in the mood for it.

Because of your terrible, low-effort post, I am instead replacing it with something else.

Blame this individual >>6293361
>>
>>6293366
Bananas there is no one there. The accident was five years ago.
>>
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>>6293366
Bananas, what is this chicanery? You know you can just post whatever quest you want, right? They're pretty much all good.

>>6293351
Thanks! I appreciate the compliment.
>cultivation-lite
Pretty much what I was going for, but admittedly I have so little experience with the genre that it's really just shonen anime plus D&D's Oriental Adventures.

>>6293360
I guess of the two, CZ is probably the MAIN main character. Her medical condition is in the title, after all.
>>
>>6293366
Nooo I wanted more monkey business
>>
Good fantasy quest idea: you are a knight in a losing war but then you encounter a Joan of Arc type character.
>>
>>6293406
Quest ends with MC killing himself after the girl dies.
>>
>>6293406
>fantasy
>literally something that actually happened in reality
dohohoho
>>
>>6293406
also not! Joan of Arc is a cute trap
>>
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You have conquered all of Alfand, now you must decide upon what to do next.
>>6293441
>>6293441
>>6293441
>>
>>6293406
>The waifu character gets sold out by the state to the enemy and she gets burnt alive
Your players would hate you.
>>
>>6293456
Well, technically speaking it would be a third party that would capture her and then sell her out to the enemy, so you can avoid some of the blame.
>>
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1977

A long Midwestern winter. A boy watches his newly made best friend vanish beneath the ice, swearing he saw something pull him into the depths. No one believes him, even when the body isn't found shortly thereafter, but a few questions asked and stubborn persistence turn every glance into a warning, every smile into something thinner, grimmer. Even his own step-mother, a native to the town his father brought him to, seems to watch him with a strange, measured attention.

Things move in the dark now. Silhouettes in the snow, an increasingly chilling certainty that he isn't always alone. Trapped in a frozen town, his hunt for answers twists from a well meaning exercise for the sake of his friend, into something increasingly desperate. Because there is no way out, no feasible escape. Because he has to find the truth before he himself vanishes.

In The Midst Of Lambs, a Midwestern Gothic Horror quest, coming to a /QST/ near you! Dropping September 1st.
>>
>>6293479
This might be good.
>>
>>6293112
>Savory/Fruity
Huh! Not sure how to take that but I'd assume it's a compliment!

>>6293351
>QMC is funny in a sad way and often vice versa.
Story of my life, frankly. Vincent truly is the QMC of all time.

Anywho, if we're doing the whole 'recommending other quests' thing, I'd mostly recommend reading Dark Quest and Solarpunk Cleanup Agent, in terms of what's active on the board. I also passively enjoy Supreme Space Monke but the audience there is, uh, rowdy at the best of times. Wish I could offer more suggestions but most of my questing energy is focused on running LOW RUNG.
>>
I miss CurseCarrierQM and Magically Challenged Quest so much. Where is that frenchie? It has been 3 months now...
>>
>>6293569
I miss the OLD Kanye.
>>
>>6293456
Blue balling gooners is always encouraged.
>>
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I'd like to see something like the World Of Darkness done with critters. It would be hilarious to see a gothic-punk take on this genre.

Vampires: bats (maybe bloodsucking insects for Tzmisce and Nosferatu)
Werewolf: wolves (duh)
Mage: All sorts of birds
Changeling: large variety of colorful insects like butterflies, ladybugs, fireflies...
Hunter: domestic dogs and cats

No idea of which animals to use for wraiths, demons and mummies, though
>>
>>6293479
That sounds VERY cool!
>>
>>6293406
I disagree. This is not a good idea for a fantasy quest, helping Joan is trite and overdone. What would be a good idea is for the player character to be a knight on the winning side of a war, when a Jeanne d'Arc analogue shows up in the enemy camp and starts turning things around. As the war situation goes from good to bad, then bad to worse, this chivalrous knight must confront the limits of his own morality. Will he turn to unchivalrous means to destroy the one leading the enemy, or will he stand by, caged by his principles, while the army of a witch (holy maiden) kills his brothers in arms, humiliates and bankrupts the kingdom he serves, and dashes his own hopes for the future. Honorable warrior in the ragged, defeated force of a would-be tyrant vanquished by the sacred, or unscrupulous blackguard in a righteous army showered in glory as they return the rightful king?
Now that would be a fun quest to play.
>>
>>6293715
>play as the not!english
>play as the not!french
Pick your poison you have a choice between hell and hell.
>>
>>6293756
What about playing as the fusion of a Frenchman and a Spaniard?
>>
>>6293757
Sounds worse than either.
>>
>>6293757
>>6293762
wot 'e sed. That sounds like a truly cursed existence. Have a lazy little siesta but also being horrifically snobby about it? Jaysus.

Now how about a Prussian and a Pollack?
>>
>>6293765
A Prussian is already 19/20 German to 1/20 Pole, so you're just tweaking the formula there.
Although a German mercenary in the Hundred Years War sounds like a fun setup in its own way. You could play both sides, swap from English to French and back from one battle to the next.
>>
>>6293757
The worst of all possible worlds, an Italian
>>
>>6293799
No, there's actual Italians there. They're also elves.
>>
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>>6293797
>meet not!Jeanne d'Arc
>meet not!Edward the Black Prince
We would have a choice. Bros, or hoes. The oldest war known to mankind. And what a battle it would be, trapped between the icon of a Saintess and the very picture of Chivalry. Sell them both out. Warring is our only love.

>>6293801
>tfw
They really were better "back in the day". We grieve for Roma.
>>
>>6293810
Actually this makes me think, a mercenary hundred years' war is basically Bladestorm, the quest. Pretty rad throwback.
>>
>>6293642
This is based behavior and will never not be.
Gooners ruin every quest like clockwork.
>>
>>6293715
>>6293456
>>6293439
>>6293420
>>6293416

you lack vision
>>
>>6293896
>this mf thinks 4chan is in braille
>>
With weather worsening, what's better than a good book for studying.
>>6293921
>>6293922
>>6293923
>>
>>6293810
>Sell them both out. Warring is our only love
PEAK. SO PEAK
>>
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>>6291583
Yeah. Thankfully my tuition is covered for the entire program. Currently doing side gigs to pay for dailies.

>6292152
>6292153
>6292435
>6292469
>6292752
>6292894
Thanks for the support. Really appreciate it.

>I've been hanging way, WAY too long around /k/ looking at weird guns for potential blasters.
Kek. I think strictly speaking, Lucas wanted to keep everything circa 1940s-1950s, including the looks of the guns. Han's pistol is just a modified Mauser C96.

In any event...new quest to get the creative juices flowing: "Knights of Nothing". Set in the same post-apocalyptic universe as the "Testament of Tatamu", which I ran a few years ago to build the basis of my thesis project on.

>>6293998
>>6293998
>>6293998
>>
>>6294010
Funnily enough, the C96 was practically a relic by the time it was used in WW2. Still kept going, though. Hell, Rio de Janiero's military police bought a bunch of the Schnellfeuer's and later modded them into what they called PASAMs in the 70's, basically making them select fire carbines with forward grips. Not sure when they replaced them, but they still had them around the 80's and 90's.
>>
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>>6294021

I mean, it was absolutely horrendous as a pistol (way too big) and subpar as a carbine (though very small and handy, the gun wasn't particularly accurate or lethal with its pistol cartridge).

In general, Germany made just the absolute worst pistols of the prewar and interbellum years. The only pistol here that bucks this trend is of course the Walther P38. And even then...
>>
>>6294047
I always found it odd that Walther went into pistols. They have centuries of history as a rifle maker, but seem to have pivoted hard in the 20th Century. Look up Walther today and they hardly make anything that isn't a handgun.
>>
>>6294067
Scratch this, my memory must be failing me. I could've sworn I've seen photos of an 18th century flintlock with a Walther inscription, but looking into the facts Carl Walther started his company only in the late 19th.
>>
>>6293526
>>6293692
Thank you! I'm kind of familiar with writing Quests but the genre I'm heading for here is totally untread ground. Hoping to deliver something compelling.
>>
New thread of Star Wars: Against the Republic is up, come vote!

>>6294158
>>6294158
>>6294158
>>
There is a new update for The Caretaker Quest!
You fought hard and came out victorious, now that you decided to trust the goth girl, but before you tell her anything you have to take care of one important thing.
Will you be able to finally pull it off and rip the corrupting piece from Elliot?
Roll now to find out!
>>6274553
>>6274553
>>6274553
>>
With a field of study chosen, you must now begin to practice and study in proper.
>>6294441
>>6294441
>>6294441
>>
>>6294067
>>6294073

It is honestly not too weird a move if we consider the absolute market dominance Mannlicher and Mauser had on the rifle market in Germany around this time. Most smaller competitors (DWM, Sauer) actually also went this route around this time, expanding into niches (amongst which were pistols) the bigger players did not cover yet.

I don't know my German firearms history too well though, I primarily focus on France.
>>
>>6293366
I await to see what we get
>>
>>6294504
New turn, just three months until the one year anniversary of the Second Battle of the Dam.

Zion and its horrors need to be dealt with and
there are no shortage of issues for the increasingly burdened Courier to deal with.
>>
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>>6293262
>I've always thought it was weird there weren't more sports ques
4chan was made by a weeb. Quests were on /tg/. There's always been a anime and 40k quest. There was a wrestling quest.
>>
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>>6294630
>>
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>>6294768
>>6294768
>>6294768
Important update for Fog of War. You have the opportunity to volunteer yourself for a very, very dangerous mission.
>>
Did souv die?
>>
Did Forgotten die?
>>
Crusty died...
>>
We're all dead. This is hell
>>
>>6294854
Crusty been dead for a while
>>
>>6294858
We're here forever.
>>
>>6294763
So what's next Banana? I eagerly await !
>>
>>6294858
Which circle of hell can I find my qm?
>>
>>6294889
Sloth, drowning in ideas with no way to output it, it is the fate of all qms
>>
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With the landing upon the isle of Rosand, the last stage of the war is about to begin...
>>6294922
>>6294923
>>6294924
>>
>>6294850
Its a rough month for him.
>>
>>6294929
Is he dead though?
>>
>>6294932
Nah, the prospects for STV are though
>>
>>6294940
I'm sorry anon but that's a thought crime, you can't say things like that
>>
>>6294942
I see, take me to the Roiguard then.
>>
>>6294943
You are clearly Foe, it'll be the Order of the Broken Blade for you
>>
>>6294943
For real though are you/do you know Forgotten or are you just going based off his last twitter post in June?
>>
>>6294945
He posted one this month
>>
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>>6294953
On twitter on in a QTG? Cause I don't see anything from this month for either
>>
The Pale Inheritance is now live, and the end is drawing near:
>>6266786
>>6266786
>>
>>6293274
Oh never saw this, glad you enjoy it!
>>
Just a heads up for my players: update will be late today. I received upsetting news and got stupid-drunk, and sustained several injuries in a fugue state.
>>
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>>6292981
There's a daemon program made to circumvent censorship from ISPs. zapret by bol-van on Github. I recommend it. Been using it since my government shadowbanned 4chan.

It's not a VPN so it doesn't change your IP, but it uses various tricks to modify data packets sent over the internet so as to make them appear like gibberish to the DPI filters but keep them recognisable for the endpoint receiver (blocked websites). I'm not well-versed in the technical side, but you get the idea.

If you read the readme of the repo (there's a shorter instruction if you don't want to read the 1 billion trillion symbol length main one), there's a tool in addition to the program itself that automatically checks various strategies, then creates a configuration for you to use.

If you don't want to bother, or the tool doesn't help pick a strategy for you, there's a bunch of forks and other repos that provide ready configs. I use one of them owned by Flowseal, and one repo called shizapret, again on Github. It may take some time to find one that works, but for me it was worth the time to regain the ability to run and play quests. You may also need to edit the blacklist text file to add 4chan domains so connections to them pass through zapret.

Hope this helps the bongs of this thread.

t. Russian fucked by censorship. pic related
>>
>>6295017
Hope you didn't get hurt too badly, man. Take it easy for the day, yea?
>>6295079
This picture deeply resonates with me...
>>6294889
Hard to pick just one!
>>6293262
Dodgeball Quest or Legend of the River King Quest WHEN
>>6293351
Flattery will get you EVERYWHERE <3
>>
>>6295079
Shine on you crazy diamond.
>>
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After a life induced break, Ilvermorny returns with a mega update and a couple of choices before we decide what do next week and has our MC hope it is a little less "interesting" than her first one.

We have reclaimed an ancient artifact of a Dark Witch, smacked some sense into a girl now crippled largely due to our actions, resolved to help her learn to live as more than just a Muggle wage slave; to walk, fly, and cast again.

Now we need a vote to find a person to teach her to use her offhand and one to decide if we call our little twin out about lying concerning how much Jenn using the killing Curse had hurt her!

Cute and kind of screwed up Witches and handsome Wizards with guns, muscle cars abound! As do formatting errors.

>>6295087
>>6295087

>>6295091
>>6295091
>>
>>6295226
funny, you posted this just as i am reading it
>>
Looking at the reviews/recommendation lists in this thread, I'm curious whether anyone here is following Fate/Awakenig Mirror, and what your thoughts are if so. Having been away for 5 years, I realize I've become something of an outsider, so I'd be quite interested to read feedback on my quest from qtg regulars and from qms with more experience.
>>
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>>6295229

Heh. Synchronicity is fun. I am going to see what I missed later tonight in your game and any others I missed post dinner and some house-work. TY for still reading.
>>
>>6295086
>Hope you didn't get hurt too badly, man. Take it easy for the day, yea?
Thanks, DB.

My hand is a bit cut up, but I found my phone and, after a long depression nap, I even got an update out!

>>6295273
>>6295273
>>6295273

And thanks to the dice, it's a doozy.
>>
Hey qtg. Im Brave, I run the new supers quest. A question, does anyone here like sports, more specifically soccer? Sports manga are my favorite genre and I've had an itch to read a sports quest, but they don't really exist anywhere. So I'm just feeling out the landscape.

It would definitely be slife of life heavy and way more mundane compared to sci-fi, fantasy stuff that's usually on here.
>>
>>6295367
I always enjoy the notion of a slice-of-life quest. It's a genre I enjoy but just cannot run. Sports as a centrepiece of that would give it some more action and direction, too.
>>
>>6295255
>Love5tar image
based.
thanks for reading mine too, we need one more roll so i can start writing the next update, so whenever you have the chance.
>>
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>>6295482

Ask and ye shall receive, even if we already hit the DC.
>>
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>>6293274
>>6293112
LMFAO forgot about the thread for a min, glad you all are enjoying it!

>>6293112
"creamy" is just about right, I'd place it between soapy and silty desu

anyways if you like fucking around and letting go of your inhibitions then step right up
>>6276662
>>6295516
don't need context or anything in fact the less you know the better.
>>
>>6295522
had to see if we had any better results than what we already had, which you got.
now i have to think of a slightly better outcome thanks to it.
>>
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>>6295529

Well, I do love ruining plans. Ask HeadQM regarding the Faith=Helga and Avalon reveals.

Kek.
>>
>>6294955
Check replies to comments desu.
>>
>>6295559
Ah my bad, cheers anon. The Broken Blade will give you a pass this month
>>
>>6294918
But what if it's the opposite where my qm keeps on making new quests instead of just finishing one
>>
>>6295577
>Pride.
Then there's
>Lust
with the obvious smutquests,
>Greed
when trying to run multiple quests in parallel,
>Wrath
Abandonning after getting in a flamewar with the playerbase
>Envy
Abandonning after being dejected of fewer player count than neighbour QM/Akun/Jeuxvideo.com
>Gluttony
Only playing, no running ever
>>
>>6295367
Any slice of life quest could remain captivating with a lot of cute girls in it
>>
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With the landing upon Rosand, the first obstacle in the way is the castle of Störholm
>>6295602
>>6295602
>>6295602
>>
Strange and terrible things are afoot in The Pale Inheritance, now live:
>>6266786
>>6266786

Endings are so hard to write
>>
>>6295643
You did a good job, IMO. Without a sequel it might feel a bit sudden or even anticlimactic, but as it stands, it’s a great denouement for the character arcs and a strong hook for the continuation.
>>
What’s up with this board being repulsed by female MCs? I don’t think I’ve ever seen a thread vote for a female MC and there’s usually someone saying something about AGP and troons.
>>
Just popping in to tell my players that the next thread is going to be a little late. I'd hoped to have it done yesterday, but events outside my control meant I got no writing done at all last week, and my current plans were too big to get done today. To give you all an idea:


James Junior Interlude during the outing: Done, with extra lore
James Underwood Senior Main Update Body during the event: In progress
Event Dialogue: To be done
Rest of the week's rolls: To be done
Various mechanics explanation to refresh your minds and try not to scare away new players: To be done (I'm hoping this can be used in future threads, so it's going to take a bit)


I'm hoping to get it out either tomorrow or the day after by this time, but it will depend how much I manage to "lock in", as it were. But I wanted to keep you anons in the loop!
>>
>>6296403
I've seen anons voting for female MCs often and never seen any complaining. Maybe it's the type of quest you read/
>>
>>6296403
That's how it's always been. Majority of anons are male, qst is derived from trpg, and most guys don't play female characters in trpgs unless they're part of the alphabet soup. No matter how many QMs try to make it more about storytelling/collaborative fiction, a majority of players still treat questing as trpg-lite and want a character they enjoy roleplaying.
Why does it seem unusual to you?
>>
>>6296403
The only time I saw someone whining about 'troons' was in that new Maze and Mercs quest that just popped up. Normally players are indifferent or fine with FeMCs.
My last quest had a FeMC and no one really complained. There's a decent amount of FeMCs in the active quests on the board as well. I don't really care either way myself what the MC is? Unless the FeMC is a Breasts Boobingly one, it's not really an issue.

As for why people tend to avoid voting for them if character creation is a thing, though, people like to self insert with the MC. So they just default to picking a dude if they can.
>>
>>6296403

NOOO DON'T VOTE FOR AN OPTION THAT THE QM LITERALLY GAVE US! NOO THAT WILL RUIN THE QUEST.

There's plenty of quests with female MCs, and if you feel so strongly about it then just make your MC a female instead of leaving it to player choice.

Complaining about players taking a choice that they are literally given is one of the most baffling things that people complain about here.
>>
>>6296403

My thing isn't that popular but 1st thread, players chose a FemMC; it was kind of close but still. I don't think anyone left the game b/c we have a character that is an in-y vs an out-y.

I will qualify that some; Jenn and her sister are kind of tomboys to a degree, even if they are conventionally attractive and do have very feminine aspects as well in some regards.

I think it comes and goes to a degree, like if 80% of the PCs are girls at a given point, people might just get bored. Same with if a ton are lesbos. I intentionally made them bi just to give people options if they want a romance in the quest.
>>
>>6296403
It's generally accepted that most users on 4chan are guys, and the proportion of male writers who can write a compelling story starring a woman is vastly lower than the proportion of male writers who can write a compelling story starring a man. With amateurs it's even more skewed. I avoid quests with female protagonists for that reason.
That said, I wouldn't bitch about it in the thread, so I can't explain the reasoning of people who do.
I think if you make it clear your protagonist is female in the OP then people who have an issue with that won't even open your thread and you'll just get the anons who are into it. There are some, clearly. There are even a couple quests with gay or futanari protagonists. Shen I started using this board that would've gotten you ridden out of here on a rail, chased to akun or another smut site, so players are clearly a lot more open about things like that these days.
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>>6296415
Observer you dork, update your quest!
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I don't like female protagonists because I have an unearthly, unquenchable hatred of yurigarbage and way too many fuckin' FMCs end up that way because the players are male and thus want to romance women.
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>>6296403
the problem with female MCs is people keep trying to go for yuri plot.
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>>6296427
>>6296436
Submarines are a menace, it's true.
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>>6296440
I don't know what a submarine is, but I do really hate how pretty much every time there's a female protagonists you got a 50/50 shot they're gonna make her gay.

If it wasn't for that, I would be a lot more forgiving to female protags.
>>
>>6296448
Joke.
>yuri ship
>/u/ ship
>u-boat
>submarine
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>>6296406
>Why does it seem unusual to you?
I don’t think it’s unusual. I was just curious what y’all’s thoughts were on why this is the case, and I’ve gotten some nice answers.
>>6296415
I never meant for it to come off as complaining.
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>>6296404
Thanks for the heads up, Rifles!

>>6296417
Most FeMCs tend to skew either tomboy or aggressive effete, in my experience. Like, if layers get to shape them, they make them either act exactly like they would as a dude (sine the players are mainly male anyway) or try to mold them into a dress-up doll nympho or tradwife. Some QMs are better than others at containing or aiming those impulses.

>>6296448
That's kind of a consequence of the above, but for me it's honestly a bit of a blessing in disguise. Players seem to like the husbando options I throw out well enough, but I'll confess that despite my reputation I'm really not sure how to write a male character that would appeal to your average straight woman or male homosexual unless they're into especially effeminate men, or they happen to get off on the sorts of guys I find cool in a non-sexy way.
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>>6296440
/u/boats deserve only one thing
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>>6296466

I hardly think I am good, but the MC and her twin do have some masculine traits with the girly ones. One loves a flying full contact sport, the other magic fist fights, but both like to look nice. Splurge on expensive make-up and clothes, look good; can and have used their appearance for benefit before. Have IC urges of 'that' kind due to their heritages. Other urges. Like hurting people to a degree, but also have a sort of motherly instinct to protect those younger than themselves. Are competitive with each other, but are inseparable; love one another dearly. Do silly teen girl things but try to do the right things too; while they may bitch about their dresses getting dirty, they are more than willing to get hands in the dirt.

Can be bitchy rich girls and beg their dad for a pony for Christmas or climb up light poles at 7.

I tried to make them somewhat realistic, since I have known girls who were 'well-rounded', you can say.

Not sure how well I am doing with that and the players shape who Jenn is in the end, those are things we established and she came built in with.

IDK, first quest; but? I love my brain daughters. I am going to be sad when one dies.

Or maybe one won't? Only the dice.
>>
I think that players are able to play as straight female qmcs just fine as long as you chain them tight into that.
People on 4chan have plenty of experience acting like faggots so pretending to like dick isn't hard for them. What's actually difficult is knowing the female psyche to understand the logical throughline of having an in character woman moment.
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>>6296415
Sometimes people get a little heated.
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>>6296513
Replace heated with horny.
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Someone said horny and I came as fast as I could.
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>>6296537
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>>6296477
> Have IC urges of 'that' kind due to their heritages.
Veelas or whatever? The HP-world harpy/siren things?
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>>6296545
Don't act like you're not impressed, potassium boy.
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New fag here. I want to start a quest but I'll be gone for a long time in october. Since the threads run for a long time should I just wait until I get the free time or should I just tell the players the quest will only run for a month? Thank you!
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>>6296602
Totally fine to cut threads off early as long as you're not spamming the catalog. I only run for 30 days at a stretch and nobody has ever complained.
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>>6296604
Updating everyday wouldn't be spamming right? With the board being so slow I know it's stupid to ask but I want to make sure.
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>>6296616
You could update every millisecond and it wouldn't spam the catalog. The catalog contains all the threads on the board, so if you have 5 or 6 identical threads up at once, that's spamming. If you have one thread you post a lot in, that's perfectly normal.
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>>6296616
Pft, what? Updating daily is super normal. As long as you're not ending your thread every two weeks, no one will complain.
>>
Quest waifus I would have sex with:

Nina Ucceli from do your best quest
Blackhorse from solstice quest
Vivian from slice quest
Seansa from chaos quest
Huanliuxue from heretic cultivator quest
Bredbeddle from greenhorn quest
Avalsidal from haremvania quest
Kiyohime and Katya from monster girl facility quest
Ate from olympus incarnation quest
Nobody from anything made by bananas because your quests are fucking ugly as shit
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>>6296617
Sweet thank you for the clarification!
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>>6296586

1/8th Veela on their mom's side.

It really doesn't have huge game play bonuses, aside from a small bonus on some checks to diplomance with horny teen boys and some girls.

Has some narrative flavor with how I write them. Did provide a decent IG reason for them and their mom to be petite, aside from 'I like smaller girls'. Same with IG explanation for keeping their sexuality up to the players since, in this HPVerse, Veela are not that picky; just crave affection.

Helps that there is like nothing written about Veela, so I have room to get a little creative.

Finally, the cannon part Veela from the books/movies and a mobile game are cute and I like them.
>>
With the walls, breached, and even more of the castle destroyed, a subordinate has concocted a bold plan...
>>6296659
>>6296659
>>6296659
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>>6296634
They sound like fun characters. I did something similar with a directionless craving for affection and violence as well, albeit to a greater extreme since one of my protagonists is the demontainted spawn of a succubus-possessed reptoid.
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>>6296741

I read a bit of your stuff. It wasn't for me, but Jenn and Emmy are similar in that to a degree. They want love, affection, but Jenn takes after her dad; him and her distant evil ancestor more than her better half. Enjoys causing pain if she thinks they deserve it. Her twin has admitted she does as well to a lesser extent.

Have those urges mostly controlled from a good upbringing and good people in their lives.

Just do not hurt one of them in front of the other, their parents, or part of their Coven.

That is how you get a lit fag in the eye or a hand shattered to pieces.

Aside from that, they are pretty nice and caring, if kind of bitches sometimes.
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>>6296616

I planned on a much faster update schedule but it was taking votes a while to come in, no longer having as much time as when I began, writer's block, and I can not write an update shorter than War and Peace shot that dream down.

One a day is awesome if you can swing it. Just don't burn out.

If you start one, post it and I will look at it at least.
>>
Having more fun than i thought i would sitting in the QM's chair. Hope this and i get better as i keep doing it.
>>6296011
>>6296981
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>>6296513
if you avoided everything that would trigger a call to action from samfages you wouldnt have much of a quest left
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>>6297073
Avoiding a call to action is a call to action. You know what to do, boys.
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>>6297123
>>6297123
New Gundam Quest up and running, come take a gander
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>>6297130
do you want me to critique your quest here and now before you even started?
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There is a new update for The Caretaker Quest!
You did it! you got a piece! but as its to be expected, not without consequences, will you let Merlin rest for a bit or will you push and try to make him talk to you?
vote now to find out!
>>6274553
>>6274553
>>6274553
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>>6296513
Usually you decide these aspects of a character early in a quest so new people joining in aren't quite that suspect. This says more about the QM than it does the players/any actual samefags.
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>>6297164
Actually looked at the thread and realized it was just some player getting heated; ignore me
>>
>>6289751
>>6289751
>>6289751

In the midst of your battle for your third badge in Pokemon Trainer Quest, we need more votes to break a tie I'd rather not flip a coin on.
>>
For the first time since the beggining of the siege, things are going poorly...
>>6297131
>>6297131
>>6297131
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>>6296426
I'm sorry I'll try this weekend but I've been super busy this week :C

My players genuinely deserve a better QM
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Cambion Quest Volume 8 is up!

>>6297408
>>6297408
>>6297408
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>>6296513
I was genuinely surprised my players didn't initially choose the Femc majority. Glad I didn't have to write a girl for the story.
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>>6297512
If you didn't want to play a certain outcome, why did you include that outcome as an option?
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>>6297318
Just model BlackHorse, and everyone will be happy.
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>>6297513
Because I'd rather accept that my players wanted it than deny them the option

Besides, I had a CRAVING to run a quest and if it meant I'd be writing a femc then that's just the outcome
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>>6297318
Evey QM feels like that soemtimes, but this is a hobby, and we're all entitled to some rest now and again. There's no need to force yourself to go against your own artistic instincts.

>>6297528
I get the impulse, but people play quests whwre the MC has a set gender (or even an enture set name, appearance, and backstory) all the time.
>>
Been considering running a modern comfy apocalypse quest about investigating underground labyrinths filled with shadow beasts and inter-party interactions, with a heavy /k/ influence. I haven’t run a quest since before the split so I’m not super up to date on the current climate of /qst/ regarding what’s well received. So I have some questions:

>How well are established MC’s with pre-defined starting relationships received (family and friends, potentially already having an established romantic partner)

> How much mechanically should be abstracted or left vague assuming the choices are still fairly quick and snappy? Should nuances like caliber, ammo type, and inventory/supply management be relevant and to what degree? (Does it matter that a gun is made by Brand A loaded with 9mm hollow points fired from a 10inch carbine vs .380 fmj from a 3inch pistol from Brand B, or should it just be Pistol, Rifle, Shotgun)

> I’m thinking of doing “roll a d20 and pick a potential effect from a list” and then taking the first 3 rolls, and then reasonably sorting the effects in a logical order, with failures resulting in something negative happening. Additional rolls/votes (god willing) would potentially sway what effects occur. Is this viable or overly complex?

> Is it better to post once every day (give or take) or post as often as I’m able (within reason) but less on some days, more on others?

Finally
>What are some good quests you’d recommends, active or archived, that might be in a similar vein to take notes/inspiration from?
>>
>>6297535
Oh! One more
>How well is legible but kinda crappy drawn art received?
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>>6297535
>How well are established MC’s with pre-defined starting relationships received (family and friends, potentially already having an established romantic partner)
Well. If you're inclined in that direction, go for it. You might lose the initial big boom that comes with chargen, but you'll skip the inevitable big dropoff that comes immediately after chargen, and you'll probably be happier writing it.

>How much mechanically should be abstracted or left vague assuming the choices are still fairly quick and snappy? Should nuances like caliber, ammo type, and inventory/supply management be relevant and to what degree? (Does it matter that a gun is made by Brand A loaded with 9mm hollow points fired from a 10inch carbine vs .380 fmj from a 3inch pistol from Brand B, or should it just be Pistol, Rifle, Shotgun)
I would skew as generic as you're comfortable with: if you lean too hard into gun autism, you'll probably scare non-gun autists. Imo you can go a little deeper than Pistol, Rifle, Shotgun, though, as long as the distinctions between subcategories are clearly explained (I am not a gun autist myself so can't give super good examples of a middle ground, but e.g. "Heavy Shotgun" vs "Light Shotgun" would probably be fine). Anything with numbers would scare me.

This being said, if /k/ is your thing and getting really into the weeds with guns would vastly increase your enjoyment as a QM, you should do it. QMing consumes so much time and energy that you being happy with the quest is priority #1. An unhappy QM is a flaky QM.

>I’m thinking of doing “roll a d20 and pick a potential effect from a list” and then taking the first 3 rolls, and then reasonably sorting the effects in a logical order, with failures resulting in something negative happening. Additional rolls/votes (god willing) would potentially sway what effects occur. Is this viable or overly complex?
I'm finding it difficult to envision what this would entail, so maybe overly complex? I don't know what "pick a potential effect from a list" would mean.

> Is it better to post once every day (give or take) or post as often as I’m able (within reason) but less on some days, more on others?
Whichever schedule works best in a practical sense for you, because that's what staves off flaking. If you could manage either one equally, once-a-day quests are likely easier to run than session-based quests, because that's what people are used to these days. You might consider carving out a week or so at the start of the thread to post a whole lot, then slow down, if you want to attract a big playerbase (not foolproof, but seems to correlate).
>>
>What are some good quests you’d recommends, active or archived, that might be in a similar vein to take notes/inspiration from?
Not modern-day, not apocalyptic, and no guns, but Dungeon Life Quest by Vox was a late-period /tg/ quest about exploring a megadungeon with a big focus on inter-party interations. Might be of interest. Also, it actually ran to a conclusion.

>How well is legible but kinda crappy drawn art received?
Nothing but an upside. It might not be a gigantic draw if it's crappy, but nobody will complain and some might find it charming.

>I haven’t run a quest since before the split
What did you run? There's a decent crop of oldfags still kicking around. You might have players left. (Not to say you should revive whatever you ran -- just curious.)
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>>6297535
>How well are established MC’s with pre-defined starting relationships received (family and friends, potentially already having an established romantic partner)
I say starting with a character you already have a decent idea on how to write is probably easier and more enjoyable for the writer than chargen randomness. I wouldn't set a lot of things in stone, though, to give players a bit of flexibility.
>How much mechanically should be abstracted or left vague assuming the choices are still fairly quick and snappy?
The less book keeping, the better. Outside of the broad strokes on how the guns work, don't bother overloading your brain with fifty dozen guns and ammo types. Unless you have gun autism yourself and like writing it? Best to not burden anons with too many minute details.
>I’m thinking of doing “roll a d20 and pick a potential effect from a list”-
Keep dice rolling simple. I use a 3d100 Degrees of Success system and it works for me.
>Is it better to post once every day (give or take) or post as often as I’m able (within reason) but less on some days, more on others?
Do whatever you're comfortable with. I say once a day is good enough and it's what most people expect . Feel free to spit out more updates if the vote is really lopsided to one option and you think you can get an update out fast.
Threads fall off the board far slower so feel free to take your time updating.
>How well is legible but kinda crappy drawn art received?
If it is any better than literal stickmen, people will probably find it SOVLFVL at the very least.
>>
>>6297539
>Complexity
Right now I’m thinking of taking kind of a Resident Evil approach of “You have X amount of Y Ammo, your gun holds Z rounds. You don’t have to worry about how many magazines you have or anything, but you do have to think about how much ammo you have for what guns and how rounds you have loaded, each gun has different pros and cons but I won’t list out the specific nuances of damage numbers etc. you have a limited number of inventory slots so make sure you’re at least somewhat picky about what you do and don’t take”

>Mechanics
Here’s an example, let’s say you are shooting at a monster, your options would be:
- Damage
- Maneuver (Flank, Advance, Retreat)
- Distract
- Suppress
- Conserve Ammo
- Style (Write In)

Players would roll and write in an option and I’d take the first 3 rolls.
So if the first three were say: Damage, Conserve Ammo, and Manuever (Flank). And Conserve Ammo and Maneuver both succeeded, the MC would fire off one shot while moving to flank the enemy. Since one of the rolls failed I’d decide one negative thing to happen that doesn’t directly negate what the players just did, such as maybe their gun jammed and that’s why they only got off one shot, or maybe the enemy fires back at them by shooting quills or something and they take damage.

If I somehow get more than 3 votes than I’d prioritize whatever had the most votes for a success instead, so in the above example if there was a 4th vote for damage, the MC might instead fire off 3 rounds while flanking but actually damage the enemy or fire one round that damages them but not get off the flank, depending on which roll was higher.

>>6297540
I’ll give it a look!

>My Old Shame
It never gained a ton of traction but I ran Rise Of Tides back during my edgier years. If anyone even remembers it I hope they don’t still lurk here, the setting was good imo but I got lost in the (coomer) sauce quite a bit
>>
>>6297537
This is one picture I 'drew' that got the more mileage
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>>6297543
> Established Details
It would mostly be a matter of “Here is you, you have some friends and family, these are people you and they have a history with, navigate this while also delving the underground for loot and supplies to keep food on the table”

> Complexity
See >>6297545
basically enough fluff to feel grounded and enough crunch to offer choices, so the underground feels survival-esque but the above ground doesn’t turn into inventory management sim

> mechanics
Also see my other post, does that seem feasible assuming I include a simple explanation in the post/image? I admit I come from a /tg/ background so I take a lot of influence from TTRPG’s while trying to wrangle it to fit a quest format

> Frequency
Honestly once a day is pretty doable with my schedule, and I can use the extra time for planning/art so that works out well

> Art
That’s actually good news, I’m posting from my phone in bed but I’ll post some sample art tomorrow, I’d argue it’s at least a step above stick figures

>>6297554
This is shockingly reassuring
>>
The trebuchet in shambles, you must now turn to other means to damage the castle...
>>6297584
>>6297584
>>6297584
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>>6297545
>Rise Of Tides
Oh my, I still remember that very well. Glad to see you back. Don't worry, other quests have taken the coomer incest torch so you're free to run whatever you want without burden.
>>
>>6297535
>>6297537
1) I've seen it work! Just gotta drive those relationships in early on so that the players don't immediately latch onto the cute mechanic girl NPC instead. Give players some stuff to work with in the relationships with family and such and it should be fine.

... Who am I kidding, you're still gonna get simps for the Mechanic Girl NPC. I say go for it!

2) Like >>6297539 said, whatever you're comfortable writing. I'd just add pictures or something of the weapon in question to go along with that descriptive language, but as long as gun 'tism doesn't interfere with the flow of the story then I think you'll do just fine.

3) I would personally recommend having players choose their action first (maybe include the dice bonuses/maluses in the choices, but be prepared for players to only pick the most 'optimal' choices) and THEN have them roll Bo3. 1d20 is also more brutal than 1d100, so if you're good with that then by all means. As for everything else I'd recommend looking through a couple of the quests currently up and running to get some ideas of how to do mechanics--it sounds like you've got a solid plan, but reading other games can probably help dispel some of the miasma.
4) As often as it works for you. Some people can post multiple times a day, others post, like, once a week (but I'd warn against this). The key is COMMUNICATION: if you tell your players you probably won't be able to update til, say, Tuesday, it should be fine--at the end of the day a /qst/ should feel moderately enjoyable to write, not an imposition. /qst/ is also a pretty slow board so you don't need to worry about your thread bumping off the catalog if you take a day off.

4) Low Rung Researcher, Monster Girl Facility, JAILQuest, JerkCity Quest, Minimum Wage, Olympus Incarnate, Evil Wizard Quest, A ROIT PROPA ORKY QUEST. All just off the top of my head, but I think that's a good group to survey for mechanics, writing, and otherwise!

5) No one expects perfection here, but a picture to go along with the words is always, at least in my humble opinion, well-received. In my first quest even if I didn't draw something I'd at least attach a picture pertaining to the environment or something, so if you wanna draw stick figures or whatever then draw away! The biggest issue is when someone tries to draw something that makes the next update take ages--don't go too crazy on the drawings or you might burn yourself out!
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>>6297660
1) It’s always the mechanic girls, folks just love a gal with grease stains

2) Of course, I’d probably use images to help cut down on overly long descriptions for things like that and to help keep pertinent info in one spot

3) My theoretical flow would be something like
> Players vote for action
> Once that’s decided display relevant info for that action and a list of effects
> Players roll and pick an effect
> Rolls and votes tallied and outcome explained
> Repeat

So each “action” would be 2 vote cycles. Also it’s interesting to me that d20’s are more brutal, I’d assume it’s basically the same but with less granularity in the numbers but I may be mistaken.

4) It sounds like the expected pace on /qst/ is much slower than when it was on /tg/ which is honestly kinda nice, it’s what lead to my burn out the first time around. That and the story rapidly getting away from me.

5) Excellent, I plan to do some lurking/playing for a good bit before I actually run to give myself some time to collate things and prepare

6) Good to know, back in the day the consensus was much more “if you’re not a good artist don’t bother trying to be a drawfag barring a few specific outliers”
>>
>>6297318
>My players genuinely deserve a better QM
as do mine man, as do mine

rest assured that you are well-renowned and somewhat beloved; you'll be welcomed back with open arms no matter how long you take, and shouldn't rush yourself
>>
>>6296466
>>6296404

So, giving myself deadlines isn't turning out so great.
Things are not going as fast as they should be.
I've figured out that my brain is stuck in safe mode, and mindlessly consuming or creating small things is a lot more palatable to chipping away at the quest.

I will also echo other QMs that too much complexity in rolls can leave one with a bunch of extra work. Especially if one needs to set up reminders for new players at the start of a thread by fetching things from a 50-page document or making them from scratch.

I have the actual body of the update witten, and the thread picture, but even that was slow going. It will get done, but putting a due date on it and feeling like crap about it has not been the way to go this time.
The good news is that this should be a one-time thing on the technical side.

TLDR: the curse strikes again. my brain is too full of the new job starting next week and helping process paperwork for a departed family member to be in proper creation mode, and me wanting to get granular with mechanics while keeping no separate notes from what I wrote in thread has caused a blockage. I won't give a time. Could be tomorrow afternoon, could be Sunday at midnight. Fuck if I know.
But it will be approachable by a new player, damn it.

I offer my humble apologies to my players for the delay, and for not delivering at the specified time.
>>
WAAHHH THE OLDEST THREAD ON THE BOARD IS 85 DAYS OLD. /QST/ IS DYING.

WE NEED MORE GOOD QUESTS.
>>
>>6297809
I've been doing prepwork for a high-concept quest with an absolutely retarded premise. Should be up by the end of September.
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>>6297811
tease it more.
>>
>>6297809
What the ban of Transpam does to the catalog.
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>>6297690
Sounds like you've got a good grasp on things! Naturally if you have any questions or need tips you can always post in this thread or even pause to poll your players--people are usually pretty quick on the draw to offer advice here.

>>6297809
I'm going to make my quest worse now just to spite you
>>
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>>6297815
>I'm going to make my quest worse now just to spite you
>tfw you make a quest so bad it loops back around to being fun goodtime
>>
>>6297847
DB's quests are already always a good time.

Speaking of a good time, thoguh...

>>6297848
>>6297848
>>6297848

If any of (You) want to get in on the final arc of Cambion Quest, determining the fate of a scrappy band of freaks -- and perhaps their world -- now's the time!

we have a tie

In addition, I'm doing a FAQ/AMA, and taking votes for a commission soon.

Indonesian Gentleman, warm up that drawing hand, kek
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>>6297813
>tease it more.
Remember, this is all your fault.
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>>6297535
>Been considering running a modern comfy apocalypse quest about investigating underground labyrinths filled with shadow beasts and inter-party interactions, with a heavy /k/ influence.

Sounds badass! I know relatively little about firearms, but I can skim the for weird /x/ aspects and character interactions.


>How well are established MC’s with pre-defined starting relationships received (family and friends, potentially already having an established romantic partner)
People lean pretty heavily in the QTGs between preferring that and hating chargen, but as others have noted, chargen demonstrably has a large contingent of fans. I personally prefer when QMs split the difference, setting some aspects in stone but still leaving fine-tuning and future development up to the players.

> How much mechanically should be abstracted or left vague assuming the choices are still fairly quick and snappy?
I prefer my quests more narrative and character-forwards than mechanically-deep, but not everyone feels that way. I get my numbers fix in my TTRPG groups

> I’m thinking of doing “roll a d20 and pick a potential effect from a list” and then taking the first 3 rolls, and then reasonably sorting the effects in a logical order, with failures resulting in something negative happening. Additional rolls/votes (god willing) would potentially sway what effects occur. Is this viable or overly complex?
So each of the three rolls always has some effect? I've seen otehr quests do this, usually to pretty entertaining effect, though ti sometimes makes combat feel swingy. That can be dynamic, but it also means every battle can come across quite haphazard and frantic. That may well fit your setting, though.

> Is it better to post once every day (give or take) or post as often as I’m able (within reason) but less on some days, more on others?
I follow so many quests that anything with more than 1-a-day, I tend to miss some votes. Whatever you can maintain consistently is best, thoguh. Players will filter or accommodate accordingly.
>>
>>6297535
>>6297537
>>6297860
>What are some good quests you’d recommends, active or archived, that might be in a similar vein to take notes/inspiration from?
I really liked The Monster Facility, which had that sort of near-future dark sci-fi/fantasy vibe.

One Life is a slow boil and currently on hiatus, but involves a mystery, shadow creatures, and strange anomalous events. Path of the Exorcist and The Pale Inheritance by Moloch both do a really good job of integrating both dynamic and delightful character interactions AND a Lovecraft-inspired sort of investigation gameplay loop with horror elements...

As does Solarpunk Cleanup Agent (which with its emphasis on loadouts, weaponry, and combat, could be a good one for you to draw upon).

If you like more lighthearted fare, too, Haremvania II was all about an enormous dungeon-crawl...

And in Dark Quest (a very fun fantasy isekai adventure), technically EVERY monster is a shadow monster, because the world is shrouded in darkness! previous quests by DemBones may help, too, especially Slice Quest, which ah some Resident Evil and slasher movie vibes.

>How well is legible but kinda crappy drawn art received?
Some artist are too hard on themselves, but drawquests are beloved here regardless.
>>
>>6297805
Thanks for the update Rifles!

>>6297748
Your quest is good and people missed it last time it was gone, so I think the same principle apples to you, QM.

>>6297850
>wacky Star Wars dating sim quest
Kek, okay, I'm willing to take a gander.
>>
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I'm thinking of running a VtM Quest. Specifically, with our MC being a courier, transporting goods, people, relics, all sorts of things vampires need to send elsewhere.

My impasse is whether to set this in modern day America or during the medieval period in Europe. What do you all think?
>>
>>6297907
Night Road?
>>
>>6297814
trannyspammer got killed iirc.

>>6297815
noooooo don't add more cool fantasy creatures and compelling characters aieeeeeeeeeee

>>6297850
Looks cool!
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>>6297847
>gifrel
>>6297849
Thanks, babe<3
>>6297861
And thank YOU! My first one was called Bones Quest--a bit dated artwise and such, but if you're gonna pick through my old stuff then I always like to toss that in.
>>6297907
Call me dull, but I kinda like the idea of Modern America... or maybe 1920's/30's Bootlegger America! That said, I'd say with go what you're comfortable with and/or writing and you'll never go wrong. Medieval has some potential too as long as you do some research.

>>6297938
>cool fantasy creatures
you have so much faith in me, anon
>>
I have already asked my players for general opinions regarding some ideas for quest I've been having and I would like to sound them out here as well.

>The return of the Dark Lord.
The idea around this quest is that you start as a disembodied evil of yesteryear, bound to a piece of jewellery, weapon, book, or something else. It shall begin rather slowly, with you as the players having to either recreate or take a body for you to return to the physical plane, before slowly rebuilding your evil domain in the shadows. While conquests with a horde of creatures is obviously at the forefront, I also want to make certain you will have the opportunities to scheme, and subvert/corrupt/eliminate heroes, nations and rivals via indirect means.

>The Elven Odyssesy
This supposed to be a fantasy setting based around classical antiquity, mostly set in around the world's equivalent of the Eastern Mediterranean, with civilisations and Technology comparable to the late Greek classical era. With you playing as an elven adventurer or exile. With a good chunk of the political landscape being Greek-style poleis and Near Eastern city-states ruled over by sorcerer-kings. You will start out with a small band of followers, with which you can wander about.

>Adventure archeology
What this entails is that you'll essentially be going about the planet searching for lost legendary artifacts. With a setting roughly set around the 19th/20th century. But at the very least, set before the second world war. With the protagonist being a kind of Scrooge McDuck/Allan Quatermain/Indiana Jones type figure who lives and works in North America/Europe in between setting out for adventures.

>Western
You play as a poor, lonesome cowboy, with you having free rein to muck about anywhere west of the Mississippi. With you wandering about or working a regular western job if you want, the general tone of it can be said to being between Spaghetti westerns like Leone's dollar trilogy, Spencer and Hill's films, and the Lucky Luke comics. While the players can choose between various backgrounds as a local, Southerner, New Englander, or an immigrant.
>>
>>6298002
We haven't really had a Western/Cowboy quest in a long while. Fantasy or sci fi, sure, but I'd kill for a good Cowboy quest.
I think I find that more interesting than another fantasy quest. Adventure archeology also sounds pretty neat.
>>
>>6298002
I'd pull for either Dark Lord or Adventure Archeology myself. Love me some pulp novel adventures
>>
>>6298002
>Adventure archeology
or
>Western
>>
>>6297907
The old silk road empires would be interesting.
>>
>>6297850
i'm properly teased.
>>
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Post dead quests you miss and still think about. Ideally /qst/ quests. I know some of you flaky bastards are still lurking. Bonus points if they weren't very popular. I'll start:

>Western Quest(ern) and everything by that QM
>Violent Masquerade, White Tower, and everything by that QM
>Hunter Quest and Necromancer Quest by SpookyQM
>Yet Another Civilization by Numpty
>Open Roads by WeldyQM
>>
With one of your siege engines at least doing its job, things are progressing steadily.
>>6298067
>>6298067
>>6298067
>>
>>6298068
>THE OG 40K EVOLUTION QUEST
>THE LOTR DRAGON QUEST

They were pretty great :')
>>
>>6298068
>Pokemon : Fork and Spoon
>Pokemon : Loser
>The Little Dungeon That Could
>>
>>6298076
One day, I'll launch the next thread of my redux.
I know it wasn't as good as the original, but I enjoyed running that very much.
>>
>>6297907
Medieval is better certainly

>>6298002
>Adventure archeology
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>>6298068
Dark Fantasy quest
It's bean 7 years...
>>
>>6298068
>Bastard of westeros quest
>Every ASOIAF house quest
>Crusader questJesus christ its been 9 years...
>>
>>6298068
Homeless mutant
Body horror
(Totemist OG quest)
Re:spider
Re:snake
Pokemon lesbians sequel
Etc.
>>
>>6298002
>Western
>Archeology
Mix the two.

Cowboy and his crew recovering strange relics out in the red clay badlands of the Americas
>>
>>6298096
>>Crusader quest
Finished quests don't count as dead
>>
>>6298153
Crusader quest: Advent then.
>>
>>6298068
I WANT MY CURSE CARRIER QM BACK TO CONTINUE MAGICALLY CHALLENGED
When will Indonesian return with Fall of the Regime? I want my fantasy banana republic lawful evil collapse
It is sad somehow CoreQM could not continue his quest further even with his repeated return, man could only post 1-2 updates at a time before he inexplicably disappeared. Couldn't even give his quest a proper ending or epilogue. What the fuck was wrong with him or his internet connection? Did he just not care anymore even after Beta Core won King of /qst/?
Where the fuck is the guy behind Verse and Downerquest? He's also gone
I know the Mahou Shoujo Villainess Quest's QM is still lurking here and that he has stopped running it because his nation is constantly on the verge of collapse and blatant deliberate self-sabotage by its leaders, but which nation isn't having that happen now? Still waiting warmly for his unique and compelling brand of autism to return one day
That PEACEKEEPER Ace Combat quest is also dead, and it was still kinda recent. A shame because the only completed Ace Combat quests are still those MercCommand anime waifu yuri circlejerk cancers I despise so much
I still miss Pokemon Urban and Pokemon Loser. I miss MediocreQM.
I miss Pizzeria Quest and GhostQM too
>>
>>6298068
Broken Sky Online
>>
>>6298068
>Archimedean Quest by Geber
>The Graverobber's Daughter by TrashQM
>Black Dragon Quest by HijackerQM
>Void Raider Quest by VoidQM
>hoodlum @mulet quest by @non
>everything by NewbQM

And Fortuna, don't presume I have forgotten that you promised us a Bronze Age quest.
>>
>>6298068
Beastfolk Quest
Return to High School
Royal Rumble
Civilization Quest Turbo
Monster Facility
Matsuno Idol Agency
Fall of the Regime
Dragon Ball: Legacy
Voidship Bridge Simulator
Greenhorn Quest
Magically Challenged Quest
>>
>>6298185
Versequest and Downerquest are good shouts, too. I hope StoryQM is okay.
>>
>>6280745
Calvinball
>>
>>6280745
Dodgeball or Fencing, perhaps. Fishing too, maybe--would kill for a Legend of the River King-esque quest
>>6298203
>>6298068
What this anon said. VerseQuest and DownerQuest were both radical and I hope the QM's doing fine... we barely got to touch Alienfest...
>>6298201
This anon's right too--Voidship Bridge Simulator was peak
>>
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>>6298068
>The Little Dungeon that Could
>Gonzo Bullshit Fighting Quest
>Necromancer Quest where we named all our high-tier minions after Mexican clothing
>TACTICOM Quest
It doesn't get better, bros...
>>
>>6298068
>Open Roads
I approve of that one. Only lurked in the last thread while catching up, but it was one of the first quests Ii saw here that drew me in. The granularity of combat, stacking bonuses on rolls by careful investigation, the trade setting, the state versus family debate and the family branches needing to be navigated...it left a mark on my current quest for sure. Hope QM's alright.
As for mine, I'll still shill this one:

>Elin Veteran Quest by Hien/TidesQM
It was pretty amazing to live through as one of a small group of voting players, honestly.

>Gonzo Bullshit
That one, it's predecessor Cyberpunk Superhero quest, I think it was. Ran only one thread, it was fun. May have lifted some of the training and schedule aspects actually.

>Virgin Neckbeard Warlock.
I still remember that one taking the board by storm. Fun times.

In the same vein as Gonzo:
>Brutalissimo Quest
Fighting, somewhat immortal MC, fun worldbuilding, contract work, the good stuff.
>>
>>6298068
>Matsuno Idol Agency
>Moth Agent Quest
>Little Princess Quest
>The Kamen Rider of 30XX
>SCP: Anomalous Containment
>Westeros: Interregnum
>>
>>6298083
Fork and Spoon is actually in kind of a rough spot now. I was planning on continuing it around this time of year, while being between jobs. Mentioned it a couple Qtgs ago. But back in March I started up Digimon Quest and completely underestimated how long it would take to finish it, so I want to conclude my current one before moving on to F&S, which I also want to finish with a meaningful endpoint related to Penny’s restaurant and her cooking career.

But the second issue is that I’ve gone through a bit of Nintendo fatigue this year. Like actual seething over them being litigious little goons, and wanting their law office firebombed. This is a problem because F&S came from my passion for food, my love for pokemon, and my spite towards particularly ugly designs that I wanted to see chopped up into delicious Chinese meals. But with that love drying, it’s difficult to get motivated.

But maybe A-Z will bring back some of that interest, or rekindle some of that spite with truly hideous designs. Either way I need to finish Digimon Quest before I can think about picking it back up. A little funny that I’ve gone from Pokemon to Digimon like some kind of fandom refugee. If I ever decide that I truly can’t deliver and will drop F&S, I’ll be sure to admit it here instead of blueballing forever.
>>
>>6298185
The short answer is that it's impossible to run a quest when 5/7 days in a week are spent hiking around in a place where at best I get 2 bars of cell service, and I was exhausted even on the days off.

I don't want to promise anything but I've had some ideas floating around for a continuation of some sort in the winter when I've moved on from my current job.

For now, Beta stays in the museum.
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>>6298201
Monster Facility, though, is kinda fucked :( sorry. Unlike Fork and Spoon I can make no promises. The first iteration was fun as hell, but it was a LOT of bookkeeping, folklore research, and planning on my end in order to try and make an entertaining research system, which I simply don’t have the autistic spark for anymore.

I did work on a draft for V 2.0’s artstyle earlier this year, though!
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>>6298306
The starter monster choices too
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>>6298307
And lastly a Monstergirl iteration of The Hungry I made for fun
>>
>>6298309
awooga

>>6298068
Pizzeria Quest's the main one that pops into my head that hasn't already been mentioned by other anons. Great art and atmosphere, pretty solid horror quest.
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>>6298091
wife
>>
>>6298299
I can only hope for a follow up.
Thanks for the disclosing.
>>
>>6298091
>>6298313
Man this art had so much SOVL I still think about it to this day
>>
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>>6298296
I remember Anomalous Containment.
>>
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So /lit/ has a webnovel general. Would they like quests? They seem to favour quantity though.
>>
>>6298389
They might like a few. The more wordy or high concept ones.
>>
>>6298299
>Fork and Spoon is actually in kind of a rough spot now.
Aw maaaan. Had my hopes up there. Granted, The Tower is a very nice tradeoff, and given that you ALSO did Monster facility, it seems clear I'll enjoy whatever you choose to run.

I get what you eman abotu Nintendo, but my phlosophy with them and their lawyers is the same I take towards Neil Gaiman's writing or Pantera's music: I might not like the artist, but the stuff they made still matters to me. I just stop paying for it and start pirating it. With a big company, it's even easier to separate art from the source, since the rat bastards in legal have naught to do with the actual thing we love(d).

>>6298306
>>6298307
>>6298309
A follow-up with less bookkeeping and art would still be cool, btw.
>>
>>6298389
>>6298390
I've never spent much time there, but thread they're a titch pretentious. They might find a lot of our stuff schlocky? That said, I think there are quests they would probably LOVE, like Seven Against Thebes whenever it comes back, and I imagine some of them would make great QMs.
>>
>>6298296
>Moth Agent Quest
That QM cannot hold a quest past 1-3 threads to save his damn life. Even so, he's cool

>>6298299
>Digimon Quest The Tower QM and the QM of Pokemon Fork and Spoon are the same person
HOLY FUCKING SHIT NIGGER I KNEEL ONCE MORE BASED QM
>A little funny that I’ve gone from Pokemon to Digimon like some kind of fandom refugee
Please play Pokemon Clover
>If I ever decide that I truly can’t deliver and will drop F&S, I’ll be sure to admit it here instead of blueballing forever.
The way any QM ought to do

>>6298306
>>6298307
>>6298309
>also Monster Facility Quest's QM
Oh my fucking god that's 3 for 3 for kino quests I was voting in. Please do not leave us in /qst/

>>6298304
>5/7 days in a week are spent hiking around in a place where at best I get 2 bars of cell service
Please do not get got by a skinwalker or similar supernatural beast of the deep forest what specifically prioritizes hunting and consuming humans. Please do not vanish into nothingness orbe spirited away leaving behind all your clothes and physical items neatly folded somewhere in plain sight.
>For now, Beta stays in the museum.
We still miss you QM

>>6298312
>hasn't already been mentioned by other anons
What is >>6298185?
>>
>>6298433
Ah, missed that. I was mostly skimming here so I apologize.
>>
>>6298068
Like other anons said, Verse and Downerquest. I hope StoryQM revisits it someday...
>>
>>6298201
>Return to High School
Wow. An oldhead.

Sorry cuz, but that’s dead. For good.

I’ve got a oneshot coming up, though. See you.
>>
>>6298068
Glad no one mentioned my quest, not that I'm in any mental shape or health to run right now.

I really liked and miss:
>Violent Masquerade
>DownerQuest
>>
>>6298068
>Simple Space Empire
>Born Irrelevant
>Cascadia Railroads Quest
>Touhou: Unthinkale Fantasy Migration
>Child Of A Dead Empire
>Gun X Glory
>Gunship Quest
>Synthetic Gods Quest
>The Last Sunhawk
>Your Wife Is A Supervillain
>Christian Cult In The Underhive
>>
With the siege towers complete, thing might be coming to ahead....
>>6298599
>>6298599
>>6298599
>>
>>6298068
I'd kill for Mr.Wong to come back.
>>
>>6298616
>Child Of A Dead Empire
BEEEEEENNNTTTTUUUUUUSSSSS
>>
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>>6298068
>Naruto: Feeling Blue.
Come on you bastard, don't leave me hanging!
>>
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If you guys are in the mood for western quests, I ran a Final Fantasy quest with a western theme a few four years ago. While it's not completed, I did finish the first story arc.

https://suptg.thisisnotatrueending.com/qstarchive/2021/4950018/
>>
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>>6298091
Seven...?
That can't be right.
I think I read Valen and started playing like two years ago. Right?...
>>
>>6298770
You're old and shriveled
>>
>>6298644
Fuck me I miss that edgy teen quest
>>
>>6298616
I'm sorry about gunship quest questie
>>
New IDs only count for .5 votes. Is this a good idea for a QM to utilize? Purely hypothetical.
>>
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>Was going to start a new thread today but my mother poisoned me, again
Tomorrow
>>
>>6298892
how did you get internet access in a wuxia novel
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>>6298770
I was just doing freeform tavern RP in yahoo Arts and Entertainment custom chat rooms a bit ago, I swear.
>>
>>6298068
Wonder if anyone else remembers that one Jojo quest where we were Dio's fiancée?
>>
I know Rentry is cool but I'm not super tech savvy and like visual aids. Is there any reason I shouldn't use a neocities site to do pages for different NPCs and maps and inventories?
>>
>>6298230
It was pretty amazing to write as well. Odd feeling to be reminded of it in this way after so long and even stranger to look through all the notes.

I've been trying to navigate through an unwelcome and different heading in life for the past 2 years. I'm finally making progress. Perhaps that would mean getting back into quest writing in some fashion, but I will think that through before committing.
>>
>>6298952
I'm just really glad to see you alive. Was incredibly worried something terrible had happened when you disappeared without warning one day.
>>
>>6298959
>Was incredibly worried something terrible had happened when you disappeared without warning one day.
Not to me, and that has been worse in so many ways.

I do apologize for the cliché ghosting. I was not in the right way to write a damn thing then let alone manage all the intricacies we had cooking.
>>
>>6298193
It is not dead yet, damn it. It is just hard to find the time. As soon as I am ready, I will run again.
>>
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Pokepocalypse is back after another impromptu hiatus!

>>6299161
>>6299161
>>6299161

I won't jinx things, just hoping for the best. Updates should be normal from now on.
>>
>>6298884
I have considered this but instead of focusing on punishing I would have tried rewording to "rewarding" people who show up regularly with votes counting for 2. Don't bother if you don't have at least 7 players though
>>
>>6298985
That's great news! :)
>>
i have been writing 1st person stories for so long I cant put myself in the mind space to write 3rd person. I need to pick up a fresh book fuck
>>
>>6299426
Easy, just pretend that the narrator is a separate character and you are the narrator.
>>
Olympus Incarnation is back after a brief hiatus:

>>6299594
>>6299595
>>
>>6293479
Need to delay things. Pushing the new start date to October 1st. Apologies.
>>
>>6299652
I'm still looking forward to it. it sounds neat, and I always appreciate a good horror quest.
>>
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Monster Reincarnation 3.5
>>6299362
>>
Gotham City Beat Cop returns with an excursion that invokes memories from as far back as Thread #5.

>>6299732
>>6299732
>>6299732
>>
>>6299661
Thanks, glad to know that there are other people besides me excited to get this thing going.
>>
There is a new update for The Caretaker Quest!
You got the piece of the beast and decided to give Merlin some time so he can do his thing with it, so far there is no word from him, so now you have some free time.
Will you finally spend some time with your girlfriend? or will you use the time to prepare and investigate for more important things?
Vote and roll now to find out!
>>6274553
>>6274553
>>6274553
>>
>>6298616
>>Christian Cult In The Underhive
so long agoooo :((
>>
pro tip to all you food-eaters out there

even if the mussels were frozen a day after being shucked, and left that way since, it does not make eating them two years later any better of an idea
>>
In returning towards my earlier posited query, I have decided to proceed with the

Return of the Dark Lord Quest, which shall be titled the 'The Shadow Rises Anew'. While this might not have been what you have hoped for, it is the one quest which I have the most notes on and is the one which is the easiest for me to consistently update. With the summer vacation being over, I will return to my studies, which will leave me with less time for writing; thus, I concluded that I should start up the quest that will require the least amount of work.

As for the other ideas I have floated before you, they aren't abandoned, just pushed back, as they require a lot more work and time to be ready; Bronze Age civilisations aren't something I am well-versed in, nor is the American Frontier of the 19th century, nor do I have a complete catalogue of treasures to hunt for.

With the IRL blogposting taken care of. It is time, O great one.
>>6299881
>>6299881
>>6299881
>>
>>6299879
Oh jeez. Feel better son.

>>6299883
The initial intro reminds me of an abortive quest from years back that I was really into, so seeing it through to fruition under a well-known QM sounds grand to me. Good luck!
>>
>>6298966
Fuckin' hell, he LIVES!

I'll echo the other anons, we were all super worried when you vanished, we thought something had happened to you, and I'm glad you're alive.

>Not to me, and that has been worse in so many ways.
I'm sorry, it sounds like you lost someone close, though maybe that's because it happened to me not long ago. Healing takes time, and you are sadly far from the first qm to have to stop a quest to mourn and deal with the aftermath of such events.

As I said back there, while the ghosting sucked, I'm just thankful to have news, especially not the terrible sort. Writing quests is a hell of a commitment, especially one that had actual tabletop rencounters and stat sheets, as I've found out making mine a bit complex. If you can't, it's fine. If you can only manage a small thing, that's great too. If it's too much, I understand. Just good to have news, thank you for taking the time QM.

But yeah, do know that while I hate protag infighting, the Elewyn/generic harem protag in becoming argument was going to be so, so good and I looked forward to it. So rare to have a mess where both parties are right, and where, were we playing as him instead, we would be fully in support of his arguments.

>>6298225
>TACTICOM Quest
Same here, i do recall the QM saying he'd lost, I think either his wife or his fiance, and that he couldn't keep the quest going. No clue how he is doing sadly.
>>
No one remembers me and the quests I've abandoned ... freedom.
>>
>>6299968
>protag infighting
>So rare to have a mess where both parties are right, and where, were we playing as him instead, we would be fully in support of his arguments.
That has to be one of my favourite sorts of moments to write into a quest, and one of the best things about writing "villain" quests as I've been mostly doing: when you're forced to confront the fact that for all your justifications and the good you might be doing, you really are the antagonist of someone else's story, and they're not necessarily a bad person.
>>
>>6299991
It was setting up to be very good. I do mean the harem protag bit, the guy is written like that. Unfortunately, he stepped into someone else's story. Really he and his friends shouldn't have been here. They're the accidental C team.

Elewyn, the actual protag, isn't a villain. But she has her own goals and views. And isn't human.

I recommend reading the quest, but basically, the beef revolves around a third character, same species as Elewyn, who protag picked up on the way in traditional clueless harem protag fashion. Things happen, things go bad, then worse. Along the way, he makes it clear to Elewyn he intends to keep his new waifu safe, (much to the dismay of some of his companions, because Elewyn's species is considered subhumans. The kind you leave at a water through outside of any respectable inn.)

The conflict starts when said character, of her own volition, offers to stay behind during the escape in a gambit to save someone else's, and potentially two others' lives. Elewyn accepts her choice, believing it to lead to the best possible outcome at a reasonable risk, leaving her instructions to do as such.

Harem boy realizes the switch, and is very, very pissed. If we had been playing as him for the past three threads, Elewyn would be the enemy, perhaps more than the actual antagonists, in part because a lot of anons would easily go "humanity first/fuck yeah" when prompted. But we aren't playing as him. And Elewyn has lost too many people we couldn't save not to take that chance. And she wants to respect the character's choice.
So I was looking forward to a very, very violent talking, which would either break the harem protag, or sharpen him.

Either way, doing that also means our plans to train/groom him into a crusader for Elewyn's species fall through, but the benefits were worth it.

Kid is good, just too pure. And he needs to face just why he cares so much about someone most people view as somewhere between a farm animal and a nice chunk of change at the nearest slaver.

This is the very short and somewhat spoiler-free version.
>>
>>6299711
Ah shit nigglesticks, we get a new Remonster in 2025? Hell yeah
>>
>>6300044
>a lot of anons would easily go "humanity first/fuck yeah" when prompted. But we aren't playing as him.
A lot of the rest of the semi-vague (by necessity) specificity is lost on me, though it seems like a cool plot beat. This bit, though, has really been the appeal of my last few quests for me: finding a way to write a protagonist that people would normally dislike and root against in a way that makes them sympathetic and human, without making them NOT a monster.

Was this quest a bit of a villain protag beat, too? Sounds more like a righteous underdog in an awful society kind of story, which can also be very satisfying.
>>
>>6282361
"Big Tiddy *Insert personality here* GF" Quests
I need more Goth GF and Tomboy GF quests baka
>>
Isekai is low effort content change my mind.
>>
>>6300250
I mean, it's a lot of effort for me lol, but sure it's not exactly a genre that lends itself to deep and meaningful stories. I suppose someone skilled enough could make something really good with that premise though.
>>
>>6300265
Actually gonna clarify, it's a lot of effort because I suck. Holy fucking shit each time I try to write an update it feels like I'm banging my head against a wall until it cracks open and text comes out of it eventually.
>>
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>>6300250
Isekai is just the new Jap term for "portal fantasy". The main issue with the genre is that it was almost sort of invented to be more believable than a "high fantasy" world, and it was very common with children's literature last century. Like Narnia, or that one with the castle in the attic you could shrink down to. In a lot of ways it's kind of an outdated genre because people have moved beyond that type of literature where they can only self insert with a believable method of entering the fantasy world though it is still obviously very popular in YA fiction even today (Harry Potter, Homestuck, etc)

The main issue with the genre I think is that it doesn't really do anything on its own to stand out. You could just have a story where a character is of a fantasy race or has some circumstance that would be the center point of an isekai story- like the "I got reincarnated as a lvl 1 spider mob in a VRMMO?!" You could just set the story as being that character in the first place, unless you have a really interesting sort of thing you want to explore with the characters internal dialogue being reincarnated in some new world as contrasting the real world. But this type of writing Challenge and exercise is much less common or less popular than just total wank off the MC either morally or intellectually using their Real World Knowledge and experience to cheat the game and beat everyone and everything and get their wish fulfillment of not being a loser in the real world, like solo leveling. The one Saving Grace of it is that it is very much a internet or web adjacent sort of genre that is perfect to explore in a quest format because it's so interactive as opposed to like a novel or anime or something that's just created and consumed. If you do want to do an Isekai story with a weird gimmick, this is basically the perfect place for it.
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>>6300270
Good take though packing everything into the same genre with no distinction feels a bit confusing. Is A Princess of Mars an Isekai? Is the genre hampered more by japanese tendencies towards certain types of stories and protagonists than by some trait inherent to such stories, or is it maybe that "guy reincarnates in a different world" just tends towards wish fulfillment because that's how most people want those types of stories to go?
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>>6300250
Have I got a book for you!
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>>6300282
You could probably Branch out into multiple different genres, it's more of a storytelling device than really a genre in and of itself. A meta-genre. My main gripe with it is that you have no reason to make a story an isekai unless if you want to explore a normal real-world person's reaction to being in situation or you have a very specific gimmick such as a real world person being put into a fantasy world and then using real world scientific ideas to say industrialized magic or whatever. Because of this they tend to be very similar and spawning certain tropes like the Isekai protagonist getting to have a harem of a sex slaves because he's nice to women whereas everyone in this fantasy world is mean to women for some reason so he's morally justified in doing so and enjoying the harem. I would say if you want to explore the idea of how you would react to a fantasy world you could just write a story self-inserting as the main character in the fantasy world without that strain of believability. I don't actually think there's anything wrong with the genre I just needs to justify itself which you're not going to do if you're doing bottom of the barrel low effort slop.
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>>6300250
Mother's Basement did a whole video on the shortcomings of isekai and what makes a good one pop. I mostly found myself agreeing. The long and short was that there should be:
>a tangible and developed "real world" or original life for the main character to contrast against the new one and inform how they react to it
>a reason for them to want to go home, or at the very least an exploration of why they really do NOT want to
>still some sort of character arc for the main character to go through besides receiving exposition dumps and flattery

Good examples that spring to mind for me are the first Digimon Adventure (or better yet, the V-Tamer manga), Escaflowne, Inuyasha, 'Now and Then, Here and There' holy shit that one is grim and the first couple seasons of Re:Zero.

On /qst/, as Bananas said in >>6300270, we ave sort of an ideal formula for this since it's already a medium that can encourage a self-insert character and interactive exploration element. That said, the best ones are usually those that do something unusual with it.

That can be a borderline-parodic absurdist take like 1 Man Vs 100 Gorillas (thanks, >>6300267, I'm still really enjoying it), an especially surreal world with heavy use of player input to shape its lore and to customize the player character (a la 'I'm a Demon?' or Dark Quest, the latter of which also does the 'important original world/life' bit. My favourite, permutation though, is taking a character from ONE unfamiliar setting and throwing them into ANOTHER. Examples include Local Lord Quest (which stars an 11th century Christian nobleman in a generic D&D fantasy-land) or Gaol Quest (where a rebel from one fantastical world gets jailed in a massive pocket dimension).

>tl;dr, it's often done poorly or as a lazy shortcut without much thought, but it can produce some genuinely really good works
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>ask my players to vote between investigating in their free time or have a date with MC's girlfriend
>girlfriend wins
>"i kinda expected that, so whatever"
>ask them to vote with their ideas for a date and a roll
>its all shit to decent ideas with even shittier rolls
im BEGGING you /QTG/, PLEASE roll and suggest some decent ideas for a date! otherwise cringe will fall upon us!
>>6274553
>>6274553
>>6274553
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>>6300250
FUCKING TRUTH NUKE.
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Dark Quest is BACK after a Weekend Hiatus! Well, kinda. Update will happen Tuesday Afternoon, probably.
>>6300327
>>6300327
>>6300327
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>>6300235
I always wanted to run a "government issued mid tiddy corporate gf" quest
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>>6300421
Would play
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And now, for what might be your first opportunity in millenia...
>>6300472
>>6300472
>>6300472
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>>6300468
To be honest the Yardrat species would probably be incredible as a civilisation. Free instantaneous interplanetary teleportation would be extremely advantageous. Even if only martial arts masters can do it.
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>>6278791
>>6280007
>>6294800
>BRITAIN
1200 years ago, vikingr Northmen raiders attacked Britain, then Laurence Olivier and some longbow archers shot at the French in Agincourt, Rudyard Kipling felt regret over the Empire after his son died so he wrote an imperialistic foot fetish military sex trampling poem BOOTS BOOTS BOOTS - Now, interspliced with this Adam Curtis intro, a terrible post apocalyptic tragedy has occurred, all of England has been digitally replaced by Quebec (?) post production VFX financial incentives, it is unclear if this filmmaking nightmare happened before, after or coincident to a zombie outbreak, but as one of the film characters remarks (actual film dialogue) it is something to do with STOCKBROKERs, or ALPHAs as the spine-ripping decapitation trophy head skulltaker cannibal shambling zombie leaders are named. The mildly Oedipal main narrative concerns a young boy attempting to bring his mother to see a doctor on the mainland. His mother is called Isla, like ISLAND British ISLES you see?? the allegory is so subtle, she is sick and dying, oh no she is dead, here have her skull and some latin memento mori delivered by the shaman Doctor (Ralph Fiennes) in a sombre and sympathetic retelling of Judaeo-Christian allegorical myth, literally delivering Moses a reborn girl child in a plastic supermarket shopping basket upon the seashore (actual film dialogue quote: through the MAGIC PLACENTA) it is the power of CHILDBIRTH newborn children are innocent and uninfected by rage, JUDAEO-CHRISTIAN myth it is so very subtle and noninsinuating, Ralph Fiennes is constructing HEAPS OF HUMAN SKULLs to honour their memory like the holocaust literally pillars and towers and totem poles and pagodas of human skull holocaust shrines like the Pol Pot Khmer Rouge museum except with native British people. As a Doctor he drugs and pacifies them with tranquiliser needles, another metaphor, hmmm. Also, just in case you did not notice the Judaeo-Christian symbolism, the lead aggressor Alpha Zombie is named SAMSON to remind you of Israel. So you see the sick mother Isla has to die for the new stolen Moses girl child Isla to be reborn with the same name. Then the film just ends when a gang of kung fu Jimmy Savile delinquent children appear. Gareth Pugh did well with the fashion costumes. There is also a brief fight in a Shell petrol station (the dilapidated sign reads "_hell") they are choking because climate change also assault rifles and fast food or war or something. Anthony Gormley tries to confer artistic legitimation upon the desolate wilderness with a sculptural appearance, that is the extent of culture the North Of England possesses, grim indeed. Please beg Alex Garland and Danny Boyle for more compelling metaphors in the sequel
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>>6300504
Good to see you back
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>>6300504
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>>6300289
>if you want to explore a normal real-world person's reaction... to a situation?
Whilst researching the recent riots in Indonesia and Prabowo Subianto, I randomly learnt about a Tom Clancy-esque techno-thriller novel Ghost Fleet from wikipedia which the President once cited under amusing circumstances hehe anyway, that military near future speculative novel Ghost Fleet is an example of this genre,

FICINT "fictional intelligence" "
"
with its accompanying "Rules Of The Real"

https://en.m.wikipedia.org/wiki/FicInt
>Fictional Intelligence, is a writing and communication approach that combines narrative storytelling with nonfiction research to explore and explain future trends, technology, and policy...
>...a relatively new concept in the military, defense, and policy communities. Recent publications from these communities indicate its growing use as a tool for creating strategic narratives, envisioning complex issues and technologies, and addressing future challenges
>the premise that fiction provides another way to collect and synthesize information into more accurate assessments of current and future capabilities.
>According to the UK Ministry of Defense, the goal of such projects is that "that they are both entertaining and informative."

The Rules of the Real, describe five critical characteristics of fictional intelligence:
1/ use appropriate facts amd research to justify narrative events
2/ embed the research into the story
3/ real world geographic setting
4/ all technology extant, or capabilities in development
5/ realistic progress timeline

This is not a joke. Here is the Royal Air Force fan fiction brigade: (it is incredible, they even have earnestly hand-illustrated fan art)
https://www.raf.mod.uk/documents/pdf/stories-from-the-future-the-raf-in-2040/

So I guess this is the opposite?? of the escapist fantasy Narnia wardrobe teleport into the imaginary magical realm.

I sincerely hope after Trump nationalises LMT, Lockheed will remunerate legions of irrepressible romantasy authors to forecast minotaur-elf sex regime change operations across the Indo-Pacific
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>>6300527
>military "Fic Int" fan fiction, art
>"JUST REMEMBER THE EMISSIONS CONTROL STATE..."
This is clearly a top secret military euphemism of some form. Emissions, hmmm, let me see if I can decode this, hmmm
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>>6294010
>>6294021
>>6294067
>>6294047
>Han Solo space cowboy mauser pistol (Han Solo is warlord era Chinese, so appropriate)
In terms of these retrofuture guns I am very fond of just the look of the huge hammer lever Borchardt (I think I only learnt about it from imfdb after collecting it whilst playing Red Dead Redemption 2) the Borchardt has the ultimate impractical steampunk or airship balloon pirate look, for some reason for me it also evokes notions of gentlemanly aristocratic explorer adventurers in a Jules Verne -esque setting. I featured this firearm very briefly in my Edwardian / ww1 era setting. In terms of French guns, I like the French revolvers and I deliberately chose a very obscure one the Galand 1870 as the "hero gun" of my game (bullets fired from the land of the Living appear in the Land Of The Dead, and vice versa, spent bullets fired in the Dead Land reappear in the Living Land etc) I chose the Galand entirely because the hinged trigger guard disassembly reload is unique and very cool and I replicated the long trigger pull in the dice roll mechanics hehe

Some other faacinating guns from the 19th-20th early century era might be the Burgess folding shotgun or those tilt-loading shotgun autoreloaders (Alofs?) they all have distinctive and cool mechanical actions, yay I could easily see them in some hybrid sci-fantasy setting (eg imported from planets with more primitive / lapsed backward barbaric technologies etc) Not sure how to integrate them into gameplay beyond just descriptive embellishment and flair though
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Oh great, this fucking faggot is back.
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>>6300542
Jesus Christ please go back into your padded room you please you fucking scab brained lesion covered leper, you are genuinely the worst and no one appreciates your schizo posting you dirty cracker
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>>6297535
>>6297545
>GUNS in roleplaying games
The issue with guns is the expectation of lethality (in contrast to the choreographed antics of armour "absorbing" sword and mace and spear blows etc) the general idea is that guns are incredibly lethal and damaging (single gunshots incapacitate) unless you are moving down the magitech route of Destiny or The Division bullet sponges or that Bloodborne notion of how guns merely distract / temporarily stagger incapacitate supernatural enemies before melee blade slashes etc. In general I welcome MORE DETAIL MORE AUTHENTICITY and I think some other "gun dimensions" you can incorporate into your post apocalyptic setting might be:

-ergonomics, bulk, manoeuvrability
If you are doing the zombies maybe it is like urban exploration and you need to hide from them in cramped bunkers tunnels or sewer passages, so the portability of weapons is very important, pistols can be used in confined crawl spaces and your long rifles are useless. Vice versa for the open forest woodland etc

-value (trading or barter worth), faction belonging
the weapons and ammunition might be very very scarce and used as currency or taken as trophies (Just shamelessly ripoff the bullet=money system from Metro 2033) another more subtle nonpecuniary variant of trade might be, certain factions use certain weapons as status symbols or signs of belonging / tribal affiliation (think if the weapons are self-modified or self made, in the post apoc scenario) so if you loot a weapon from some corpse and are seen carrying it, a faction might go hostile and shoot you on sight (as they assume you killed their tribe member for it) you can also incorporate this into roleplaying disguises etc

-a HEAVY EMPHASIS on EVASION and situational awareness
just my experience from playing a lot of extraction shooters but the best gunfight is where you ambush and shoot someone in the back, loot them and then RUN AWAY Stealth is extremely important, all gunshots attract MASSIVE PREDATORY RETALIATION and attention, even suppressed shots, no magic videogame silencers exist. So you have to play like a fast raid in and out mentality, with some exfiltrate or fallback / relocate hide site etc.

-fire suppression mechanics etc
this idea of opponent morale, different weapons inflict suppression / demoralisation and panic damage (see the Brothers In Arms old ww2 videogames) in general you may open fire without any notion of where the enemy is just to bait out return fire or to pin them in position for flanking assault etc. This can lead to very interesting tactical scenarios

-downtime after firefight
see the extraction shooter mechanics of maintaining hydration / food replenishment ammo repacking etc, this can also lead to some roleplaying (eg NPC vendor interaction, must earn their trust)

I hope this is helpful for your game design! Good luck!
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>>6300504
Welcome back, brother
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>>6300294
>got another couple of votes
thanks a lot guys! this helps quite a bit!
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>>6289761
>>6289773
>>6289799
>the sword and sorcery NUDE versus modestly dressed heroine
I watched and endured the most unbearably agonising cinematic atrocity ever conceived by the human mind, just to bring you this screen capture. Here is Red Sonja (2025) in bikini armour, nooooo. How could anyone even get something this simple so wrong? (do not watch this film it is really really bad)

How to justify the sword and sorcery NUDE build? I remember a while back a lot of OSR settings had magic as a pact or bargain, ie you had to sacrifice some aspect of your character for the unnatural powers to represent the rarity of sorcery lifepaths etc so it could be something dramatic like sight or voice or years of life or maiming / disfigurement a crippled limb with -ve skill modifiers etc so maybe the magic bargain requires you to forfeit the dignity of clothes, but you could stipulate say an occult pact (maybe it is with some supernatural pleasure demon who demands obeisance through SUPPLE EXPOSED FLESH) alternatively, a reliable swords and sorcery genre fallback is the SPELLS as TATTOOs IMPRISONED UPON BARE SKIN and maybe to invoke the ancient incantations and rites you must unclothe yourself chanting and raving sky-clad beneath the rains and thunderstorm etc Maybe the conclave of warlocks demands the sumptuary law of runes and hieroglyphs inscribed upon naked skin (think that Conan mummification scene where the Japanese wizard man and Valeria resurrect him after the excruciation of the Tree of Woe by painting sigils over his corpse face etc)
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>>6292440
>>6300559
>DYING INTERNET
>"I hate phones, I hate computers, I hate tablets..."
>"Everyone these days is interacting with the falsehoods..."
I do sympathise and commiserate with your polemic anon it is a very lamentable demise for a phenomenon that once possessed such promise. The internet was always a DARPA militarised technology from the outset but the allure of the idea that people could escape their corporeal form, physical geographic national and socio-economic constraints and congregate namelessly and anonymously in the cyber realm, costlessly inhabiting endless abundant new worlds with new and different rules of their own ingenuity and devising etc, that Grateful Dead band member bloke who wrote the internet manifesto etc
https://www.eff.org/cyberspace-independence
against government and corporate control of cyberspace etc, all that is long gone now under the auspice of National Security etc, whatever googl msft amzn meta aapl dictate becomes irrevocable sub specie aeternatis as Spinoza might say

I think the old spirit still lives on in a few places I don't really understand programming hacker things that well but I read the ideological intros to Phrack magazine sometimes, they seem to still adhere to the original cyberspace vision

The worst thing is that googl and the Sam Altman ChatGPT is heading towards the demise of websites, ie training consumers to want and tolerate AI query-responses that regurgitate a single generated LLM answer, no website link clickthrough no traffic or affiliate model or nurtured communities you can have some fake ai avatar personnages instead etc, choking off the web content ecosystem

Not really sure what any individual can do about these directional trends, it all seems incredibly fragile and vulnerable but fortunately Dannyl Boyle and Alex Garland seem to think an apocalyptic collapse might be the solution, please see pic related
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>>6300250
I feel kind of sad, I remember when isekai actually involved a lot of effort to make...
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>>6300193
I do sometimes wonder if my players will take the quest this way, though really it is a question of how much.

>Was this quest a bit of a villain protag beat, too? Sounds more like a righteous underdog in an awful society kind of story, which can also be very satisfying.
Elewyn just wanted to stay retired. Seriously, I spent the prologue figuring out ways to help her get a steady income so rent wouldn't bean issue. Then the end of the prologue happened and, yeah. Can't stay retired.

I wouldn't call her a villain at all. She was a hero a while ago. Was promised a castle and everything. Then magic started vanishing, and magical beings along with it, leaving or dying off at varying rates.
Humans were never the best at much of anything, beyond perhaps technological advancement that couldn't compete with magic. But they don't rely on magic to live. While it's revealed that Elewyn's species hasn't had a new member created in decades, humans are now the dominant species everywhere, and in early industrialization.
It's not great being a human in most places, though it can and likely will get worse. If you aren't? Well, there's a areason Elewyn prefers being mistaken for a rookie adventurer rather than show her inhuman features. Though she has severe babyface for plot reasons too.

But yeah the fights are all about being the underdog. Elewyn is a healer, with a light spell and a wind gust spell, and a mana pool a fraction of what it once was, going up against people that are more numerous, stronger, and tougher. Her usual pick of allies isn't much better. But it made the combat so very engaging.
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>>6300250
Correction: Isekai is considered slop because 97% of it is low effort content designed to tap into the market created by social drop outs desperate to escape modern life/want the power to change the world or have meaningful impact on it/don't want to get stepped on by social betters anymore/enjoy anime reactions to whatever "shocking" nonsense the MC is up to. It can be good if the creator respects the work and audience enough to take the time (and puts in the work) to flesh out the world, cultures, and characters; gives the MC flaws that are apparent on screen and that the things that happen to him/her have actual impact (and that there are actual stakes); and keeps the power/magic system somewhat (logically) consistent (bonus points if they can avoid MC knowing exactly how to bring modern conveniences to the new world without the background for it and the inevitable food porn nonsense when they run out of ideas). But that takes work that might not pay off and turn into a living for the people making it so it doesn't really happen.
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>>6300589
How goes your work?
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>>6293330
>"the GOOD fantasy was being gatekept..."
I saw an intriguing ttrpg game scenario on the falsemachine Patrick Stuart blog the other day

https://falsemachine.blogspot.com/2025/08/on-guard.html

Instead of doing the generic MASSIVE FANTASY WORLDBUILDING recreate wfrp or Faerun landmass Tolkien etc how about a subtractive design ttrpg shrunken down to just ONE confined location: guards who cannot move from a watchpost overseeing ONE GATE

You become obsessively fixated with the mundane microcosm surroundings of your overwatch guard duty location, you cannot move from this one place, I immediately realised you could do clever things with this constraint (eg, maybe the player character sees weeds and microfauna growing across the paving stones and the lengthening shadows of the spiked portcullis, use to train alchemy / apothecary?...) for some flexibility you can permit patrols at fixed hours across various routes and of course you have NPC comings and goings, arriving and crossing the gate all of whom have to be inspected or questioned, logged, recorded or detained

In a clever way this setup solves the believability and pacing problem of fantasy travel (all NPCs, merchants, automatically move to you! because guard gate etc, literally everyone converges onto your location)

In his blog he did not gamify many mechanics but you could do rolls around hour or timekeeping allocation (allocate hours to tasks eg vigilant overwatch at the gate versus boredom - but the catch is, you need idleness to improve your various experience skills eg wielding a halberd or learning literacy to record and log NPC names or recognise various heraldic or armigerous insignia authorisations, but too much daydreaming might lead to a lapse in patrols at The Gate etc)

I imagine, maybe there is an obscure and indecipherable book of regulations and guard watch protocols and observances, written in centuries forgotten Gormenghast style byzantine ancient dead language, the guards are supposed to rigorously adhere to the book of law yet no-one can even read or understand it.

Maybe periodically, some superior guard captain pays a visit to check that the rules are being followed. There is also the intrigue of your fellow guards, maybe some of are corrupt, have been bribed or are not who they claim to be....

In his original blog exposition he framed it as a standard WFRP Germanic type fantasy setting, eg the Rembrandt famous Night Watchmen painting, but I reckon this "Guards overwatch at border gate" idea could be transposed to other settings (eg, it could be a quarantine checkpoint against zombies, or immigrants, hehe) contemporary urban or near future settings.

I just thought it was a clever reversal of one of the standard "fantasy encounter challenge scenarios" I often use ie "player must cross some gate / barrier whilst being confronted by adversarial / suspicious authority" it is a clever inversion of the standard player role, very intriguing
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>>6279462
>>6279463
>>6279464
>>6279468
>SOMEONE WRITE AN ELVEN RHODESIA QUEST
here, I found an elf, does Yolandi Visser from die Antwoord count. I can see why the Boer Wars precipitated the decline of the British Empire now
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>>6300651
>"GUARD THE GATE" ttrpg scenario
also, it goes without saying but that fantasy guard gate / watchtower barracks idea could be tranposed into a STAR GATE or a wormhole and instead of human guards it could be some picket fleet of sentient or drone warships etc. I actually watched Interstellar for the first time recently, it was ok for a Christopher Nolan film I actually controversially believe that Ad Astra the Brad Pitt space film is better in every way (check out the Ad Astra MOON PIRATES vfx chase sequence, it is short and fast but very cool) I liked the Nolan Interstellar humorous flat slab pivot limb robots, they were very original and funny, but the bit where I lost it is when they get inside the black hole oohh ahh finally we shall gaze deep into the galactic mysteries of the beyond, propel mankind over the insurmountable infinite multidimensional mysteries of spacetime the light cone the limitations of human comprehension and consciousness, what could be there??? oohh, ahhh, ohhh. According to Christopher Nolan, it is a bookshelf

Also in Ad Astra, there is an actual SPACE MONKEY; I think it was a homage to Kubrick 2001
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>>6300300
Last call for the decision to either stand up to the perfidious NCR or open the mystery box and see what that knucklehead Kimball wants
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>>6300568
I like the last one. With the best roll. It's very stupid.
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>>6300547
>>6300555
And he shall be banned again. Those who do not learn from history are doomed to repeat it.
>>6298068
Court of swords. They may be lost but they still affect the living.
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>>6300755
What? Where is this screenshot from?
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>>6289761
I swear to God, I did not read this thread before making my quest. The fact that Princess Roxy has nudist tendencies is pure coincidence.

Though it's also not exactly gritty sword and sorcery, more like a female primarch in a dungeonpunk world.
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>>6298068
Dark Fantasy Quest
The Greatest War
Yet Another Civilisation (Civilisation with an s, not a z)
Fuck Me, My Daughter's A Magical Girl!
Modern Day Succubus QUEST (Nerds fighting during a MTG tournament was funny)
PantheonQuest

>>6300421
Hell yeah, I would play that
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>>6300755
Court of Swords would be cool to see again yeah
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>>6300827
Great quest, retarded players sadly
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>>6300829
Haha yeah and only 1 player who actually fully understood how the system worked. We'd have completely lost much earlier on with that anon
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>>6300621
Low wage part time job and constantly working in my parents house. Doing things like replacing and fixing water taps, cleaning the house, weeding the yard, etc are extremely exhausting.
Barely time to rest before my father goes and asks me to do something else like declutter the basement.
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>>6300651
Welcome back, Souv. I'm glad to see you coming up with quest ideas again, at least! This Gatekeeper Quest sounds genuinely nifty. Think you might run it?
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>>6300781
https://sprugworkshop.crd.co/
/tg/ guy who makes ttrpgs.
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>>6300755
Man I missed the end of Lamplighter what even happened there and is Ouro kill?

Lamplighter remains a fascinatingly original concept.
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>>6300897
>the end of Lamplighter what even happened there and is Ouro kill?
Last tweet was two years ago. Lamplighter and Court of swords just stopped.
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>>6298068
I will not post Valen here. I still believe it's not dead.
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>>6300854
>new game setting ideas
well recently I have just been mostly replaying old videogames, I redid all Oblivion Main and guild quests, replayed Fallout New Vegas up to Brotherhood Of Steel girl, replayed Crysis on my phone lol (winlator, yay) currently casually playing through hundreds of ancient Homeworld 1999 fanmade multiplayer maps they are super fun. I also tried to broaden some of my gameplaying genres hunting for inspiration so I tried Victoria (the grand strategy games) also naval / submarine sims like Cold Waters, Naval Hurricane / Battle Of Jutland etc. but they take a bit of learning though, I appreciated the game design ideas

In addition to that Gatekeeper rpg scenario, some genre settings I was thinking about

- Homeworld made me super nostalgic for the old 1970s Chris Foss style huge chunk spaceship art again. I had this idea of a space opera setting where you would escort a FUNERAL BARGE casting the sarcophagus of some dead space monarch into the sun. I was trying to think up of more original spaceship themes beyond just battlecruisers and frigates lol, things like those SAFARI SHIPS from Traveller or say a shrine ship /pilgrimage or mercantile exchange barque (slaves?), maybe even some oracle spaceship drifting from planet to planet providing prophesy etc. I think the basic notion is to take some rite or phenomena that is ancient and transpose and reformulate it IN SPACE

- I watched a lot of Merchant Ivory period dramas, EM Forster A Passage To India, Heat And Dust etc I fantasised briefly over a hardcore BRITISH RAJ cantonments setting, it might be somewhere like Simla or the Civil Lines etc. The setting is so alluring but this one takes too much effort (hard to find visuals)

- a weird swords and sorcery idea I had, but what about some standard medieval or Dark Ages rpg with the evil necromancer, but the prophesy says he can ONLY BE DEFEATED BY A VIRGIN ie some uncorrupted pure youth come of age. So your task is to travel through the realm trying to find this mythical unsullied hero virgin destined to vanquish The Great Evil etc nooo do not sex them that leads to WORLD DESTRUCTION. I actually had this framing idea from Cultist Simulator where the Exile setting pits you against a nemesis with weird weaknesses (not virgins though) I was thinking about this frame in relation to a two stat Ron Edwards style rpg just two attributes SEX and DEATH etc

pic related is 1970s art by Angus McKie ? vs modern Homeworld 3 which I have not played

>>6298025
>SILK ROAD... in space?
did you know the Kushan in Homeworld are based on 貴霜 the Yuezhi tribes. Also see the space pirate Turanic Raiders, Turans etc.
>>
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>>6301016
also, I know anons are always hunting for fantasy and sci fi art inspiration, I want to recommend this random website I found.

https://www.cyb3rpunk.com/

The site is a bit haphazard and amateurish looking, a bit disorganised and far from comprehensive but basically it gathers myriad famous book and graphic novel and magazine illustrations you have the standard Heavy Metal magazine covers etc the Frazettas, Metabarons Moebius stuff but I also discovered some less well known (at least to me) artists, eg Oscar Chichoni etc. for some reason Spanish and South American artists are godlike whenever it comes to fantasy, sci fi art. I found a lot of book covers on this website, it is amazing to discover a cool scifi book cover you remember from childhood and the artist did hundreds and hundreds more etc.

I found that 1970s Angus McKie image on this website and immediately recognised the circular SPACE ORIFICE cavity theme lol, if you read the Homeworld artbook they list him alongside Chris Foss Peter Elson etc the Terran Trade Authority visuals etc many many other 1970s artists as the direct influence (apparently, the bright red, yellow, garish blue green or block stripes spaceship patterns originally came from British railway engine or boat underside hull markings).

There are a lot of familiar Asimov, Tad Williams etc novel illustrators from various editions across the world. The pictures themselves are not always the best resolution so I usually just reverse image lookup the galleries for HD versions elsewhere on the internet

>>6289799
>>6300574
>MODESTLY DRESSED heroine?
Anyway here is a cool Oscar Chichoni magazine cover of a CHAINSWORD girl I believe this was a Heavy Metal Summer 1988 cover, this is the disappointingly censored breasts version tee hee hee
>>
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What's the best way to generate interest in a new quest?

I have a fleshed out idea for one, but there's an element I'm mixed on trying. The quest is based in an existing franchise, but I want to keep that under wraps and let players work out what it is for themselves.

I actually tried a few years back when I started what was supposed to be a short horror quest around Halloween on the fly. I dropped it because it drifted into being something bigger and I was in no way prepared for it, and on top of that engagement was very low. I'm also a complete newbie at writing quests in general, so that probably didn't help.

Would I be better off just being upfront about what it is from the get go?
>>
>>6301094
>Would I be better off just being upfront about what it is from the get go?
Yeah. You'll get readers from the original work immediately. Otherwise they might miss it.
>>
>>6301094
I would say that you should keep the hidden franchise gimmick if the eventual "reveal" is worth it for you. I've run a few quests with mysteries or hints for things that are dripfed over multiple threads in a row, and it is always extremely rewarding when players finally put the pieces together and figure it out. But if you are seeking immediate engagement then naming your quest something like "Resident Evil but Leon gets injected with Oroborous" or whatever may generate more interest. Of course, I'm not convinced in the adage of original quests having less audience then existing franchise; the best advice would be to just run the quest you both want to run AND you are likely to actually stick with for a long time, because both of those are the most important factors to success on /qst/ since you enjoy it and won't flake.
>>
>>6301100
>>6301102
I'm toying with it because I think there's certain preconceptions about the franchise that don't necessarily apply to the story I have in mind.
>>
>>6301112
Then don't say what it is.
>>
>>6301112
To expand on that, I want to keep an element of the horror and an undertone of menace that does exist in the actual series but is rarely focused on, whilst still having the more sunny and whimsical side of the setting there. The main character would essentially be coming from a different, outside perspective.
>>
>>6301094
If you're looking to keep certain things secret then I'd just post the link here in the /qtg/ once it's posted and ready to go, maybe even reply to your original posts about it so you can be all 'hey guys, I finally got my quest started, come check it out'. That's usually the best way to go about advertising it!

That said, and I know it's difficult, but don't be surprised if engagement is low at first. /qst/ players are like beaten puppies--all too often they get engaged in a cool premise or quest only to watch in horror as the QM disappears like a fart in the wind. Regulars and engagement tend to appear once it's clear you're in it for the long haul, so if you want to foster more engagement then consistency is key. The fact that you sound like you'll be using an existing IP couldn't hurt either, since those quests tend to have a lot of initial buy-in.

The other thing I'd highly, HIGHLY stress is to use this time to peruse other quests on the catalog and try to find out what, if anything, you like about them: mechanics? Formatting? Dialogue? Engagement can also greatly hinge on how you run your quest, and having an idea of how to format it is a huge help as well.

That said, there's really never a perfect time to start a quest. A lot of it will be improvised, a lot of it will be a little crunchy at first, but if you stick with it, ask questions, and take the time to observe what draws people to other quests, be it snappy dialogue, intuitive mechanics, or something else, you should get some more engagement than your last try.

That said, /qst/ is also a slow board and players have their own shit to deal with, so sometimes a quest with a lot of players might shrink to 2-3. That said, they might also pop back up later on too--just gotta keep running!
>>
>>6301094
>secretly reference another franchise story within your story
John Carpenter is a true prophetic visionary and cinematic genius, and Halloween is a good reference point for what you mentioned because I remember that 1978 film includes a fun direct reference to The Thing (it is the 50s film the babysitters watch with the children) which Carpenter would go on to adapt himself later in 1982

You could keep it very understated and just do an alien skull hanging on the wall in Predator 2 background type hint etc

But as you want to create a game setting about A HIDDEN THING I would say be bold anon, be completely ice cold and clinically detached and ruthless, don't give any indication that your ULTIMATE HORROR QUEST is secretly set in the world of Fifty Shades Of Grey, Twilight or Teletubbies. You want to maximise the shock impact, the MOMENT OF ANAGNORISIS build everything up so slowly and once the players have been lulled into a complacent state of genre placidity BAM!!! BAM!! The players will be so traumatised, so haunted and horrified, the revelation will be remembered forever
>>
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>>6301124
I am waiting for the day when BananasQM reveals that his game universe is secretly set in the world of Teletubbies
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>>6301124
>>6301131
I anticipate this attached pic related as the reaction
>>
test
>>
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>>6298642
>>
Now, with war nearly concluded, you must begin to organise for a peace treaty....
>>6301454
>>6301454
>>6301454

In another realm, a shade of malignancy has shed light in things long forgotten.
>>6301189
>>6301189
>>6301189
>>
>>6301443
Who is this imposter? The real Bentus is fucking dead. I saw it with mine own eyes!
>>
T̜͡e̳͜s̹t̫͝.͙͞. I don't see this stuff around usually so I need to make sure they haven't banned it.
>>
>>6300443
>>6300443
>>6300443

Training time in Pokemon Trainer Quest, with the potential to spice things up for Alex's team.

Also, how do you go about reviving interest in a quest?

I took a bit of a break earlier this year and since I've come back, I've only had two people voting. Which makes it really awkward at times with votes. Especially considering I prefer not to roll as a tiebreaker if I can help it.

Am I doing something wrong, or is it just no one's interested right now?
>>
>>6301498
as one of the two regular player... It might have to do with the fact it's "thread 32"?
Maybe pull a trick out of RQM book and "spin off" a all new all different (not) quest and rebrand it as "Intermediate Trainer Quest #1" to lure-in new players?
>>
>>6301505

Not really sure how I could handle the pivot, but if there were ever a time, now would be the time to do it, I guess, what with being back in the starter town.
>>
>>6301506
Lati@s Guardian Quest!

"This is a new point of the continuation of that - which you don't need to read in a shameless attempt to catch players in a well layed trap"
>>
>>6301443
Nuh uh I don't see anything
>>
>>6301016
The space barge idea is pretty cool! I'd check out that one.
>>
>>6301115
If the horror aspect isn't foregrounded in the original, it sound slike you still have a chance to have your cake and eat it, too; that is, you can use the franchise obviously and still surprise your players, maybe?
>>
>>6301505
I try to ensure that knowledge of prior quests is optional. Cambion is probably the most direct sequel I've done, playing side characters from a prior quest and all, but between thw recaps and time skip I think it'd still be easy for someone new to hop on board.
>>
Coming around 9/15-9/18, I plan to start my first Quest, a story-driven Quest with fantasy themes!

This is the story about technology, magick, stars, adventures, and breaking a curse.

This is STARGRAVING Quest. Look forward to it!
>>
>>6300292
Means a lot to me, so thanks anon
>>
>>6301546

Yeah in that sense, a 'spin-off' isn't really going to work, I don't think since this would be a straight continuation with a name change.
>>
>>6301498
Your quest has been going on for four years, man. Most quests usually slow down a lot if they run for a super long time outside of a few exceptions and players tend to be averse on jumping into a quest that's already 32 threads in. Plus, /qst/ is starting to slow down as a board in general, which probably doesn't help.
>>
>>6301901

>/qst/ is slowing down.

Yeah, that probably doesn't help. And the hack probably didn't help either.

For what it's worth I don't bite, for anyone who's put off by the size and the threads are fairly short in comparison to some.

I still intend to keep going, of course, just was wondering if I'd committed some faux pas or something when I took that break.

Just sort of bothers me, I guess.
>>
It is time for you to decide the exact manner in which the island you have conquered shall be governed.
>>6301903
>>6301903
>>6301903

Meanwhile, the great shadow is plotting his next move.
>>6301877
>>6301877
>>6301877
>>
>>6301908
It's just unfair.
Some other platform actually turn "long" thread/running quest into a plus instead of a minus. I'll try to shill your work a bit to circles outside of /qst
>>
>>6301914

Thanks, man. I do appreciate it.
>>
test
>>
>>6301916
No worries, thank you for running such a fun premise!
>>
>>6302230
>>6302230
>>6302230

Thread 5 of Spartan-II War Reports is up and running.
>>
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>>6276626

Perfectly fine, thanks!

Sorry to leave my players hanging - I think I set a late June date for Seven Against Thebes #4, and have blown past this in an eyeblink. But fear not, long-haired Achaeans - I still dream of brazen spearpoints, the venal divines, and of the training δόρυ of Hector auguring the languid air of Priam's palace, seeking the death of our hero, Νίκων...

This past winter, a family member received some grim news about their health, and it seemed wrong to linger in the Late Bronze Age when their time seemed so short. But to our surprise, they've had a near-miraculous response to treatment, and we likely have years now, instead of only months. In addition, some personal and professional burdens have lessened somewhat again, and I've had the chance to dissect the Aeneid (and set sights on my next targets for the coming year; the Eclogues, Georgics, and the somewhat-obscure and very long Dionysiaca by Nonnus - by some accounts, the last "Homeric" epic).

All this to say - I am hoping to run again in the coming weeks! I plan to spend September preparing for SATQ#4 in the hopes of launch in mid-October. Will certainly update /qtg/ when SATQ#4 is imminent.
>>
>>6302570
Get hype! I'm very glad to hear your family member's doing better, too, though still sorry to hear that they're so sick. Looking forward to your return, though, when the time is right!
>>
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Fellow anons, I have created a VtM quest from here >>6297907 but am humbly requesting some assistance.

We are currently in a draw for clan votes - tied between Assamites, Lasombra, and Tzimisce. Our MC (name and gender still to be determined) is a former illegal smuggler, rubbing shoulders with gangs and familiar with crime in the US. We belong to the Sabbat, wherein our courier duties become much more monstrous.

Thank you for your time!
>>
>>6302570
>they've had a near-miraculous response to treatment, and we likely have years now, instead of only months
Fantastic fucking news. Spend more time with them. Cherish it. The tumult of life and the erratic tides of health are ever fickle.
>>
I've started reading Dungeon Life Quest from a recommendation that was posted here. Decided to post some early impressions in the /qtg/ since idk where else to share them. At the beginning of thread 4 atm.

I don't particularly like either the premise of gigadungeon exploration or the voodoo necromancy of Brianna, but damn the dialogue and style of the quest in general is excellent. It's an odd feeling to be reading not for the initial excitement and investment in the premise but rather the technical side, curiosity about the mysteries presented and (mainly) trying to learn what makes this quest legendary so I can integrate the knowledge into my own quests.

I like the feeling of lightness I get from the text. It's neither grim and dark nor epic and dramatic. Well, there is drama, but it doesn't make you feel seriously bad, like receiving some bad news or failing to accomplish something. I would say it only adds to the excitement and curiosity. Like a cool story told by a good bard. Seems like a GOOD quest to me so far.

The extended peaceful period after the crocodile battle, I feel, is a prelude to something more dangerous and focused on adventure.

idk if I'll last the full 100+ threads, I've got a retarded tendency to start reading works, be it quests or books, and dropping them midway through, or even near the beginning, but for now I'm reading. Vintner campaign comes next.
>>
>>6302570
Neato! Hope everything turns out well for you.I must admit I've been missing Nira more than Nikon
>>
>>6302682
I'm the one who recommended Dungeon Life Quest. It's actually been ages since I read it (probably 7 or 8 years), so I'm glad my memories of it are legit and that it's holding up so far. Dialogue / character interactions are definitely its strongest point. Feel free to check back in if you keep going, it's nice to hear someone talk about it.
>>
I'm thinking of starting a jumpchain quest soon.
>>
>>6302914
how would that even work
>>
>>6302920
Something something cloud something something NFT? Oh jumpchain, not blockchain. Shit I dunno man.
>>
>>6303066
New magically challenged quest after a bit of a hiatus. Stuff kept me busy, and I finally rebuilt the confidence to continue it.
>>
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>>6303082
>>
>>6302914
Is that one of those ones where characters hop from one fictional universe to another, going on wacky adventures, sort of like Saiyan Conqueror or that weird NaughtyQ one?
>>
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>>6303359
>>6303359
>>6303359
Update for Fog of War - The Battle for Vessena Bridge begins!
>>
>>6303360
My brain read that as Vanessa.
>>
>>6302570
Sorry to hear about the health news, but also very happy that they're responding well to treatment - wishing you and your family all the best!
>>
I haven't been here since 2020. Can anyone recommend any recent quests you liked and thought was good, one with a strange or unique setting?
>>
After a medical emergency and a concussion, Ilvermorny Quest returns! Now with 50% more poor writing and 99% more novel sized updates!

>>6303410

>>6303410

>>6303410
>>
>>6303380
Wat sort of genres or subject matter do you enjoy?
>>
>>6303380
no, unfortunately
>>
>>6303380
If you like Forgottens stuff (Sworn to Valour and Black Company) he started running Black Company Quest 2230AD in 2021 intermittently (between chapters of Sworn to Valour). I would recommend that

https://suptg.thisisnotatrueending.com/archive.html?tags=Black%20Company%20Quest
>>
Rolled 26 (1d30)

dice test
>>
>>6303529
DC was 27 sorry
>>
Rolled 18 (1d47)

>>6303530
so you can just put any number of faces on that dice, right? i can roll a D47 if i want to, right?
>>
>>6303531
Correct, roll whatever
>>
>>6303531
sweet
>>
>>6303500
Why are you even still here? Just to bring down the mood?
>>
>>6301606
Yo that girl on the right looks just like Irue. You know what I'll take it. Not like we gettin any Valen anytime soon.
>>
There is a BIG boy update with BIG boy decissions for The Caretaker Quest!
Its time to go in a date with your girlfriend, everything is going wonderfully, now its time to decide how will you spend the night...if you know what im talking about.
Come now and vote to see how it goes!
>>6274553
>>6274553
>>6274553
>>
To be clear, only furry PORN is banned from this board- which would get you banned for NSFW anyways, correct? Or is it all furry content?

And if it is all furry content, it's not defined as "anything with talking animals"? Like, if I had a Duck Dodgers quest, Conker's Bad fur day quest, werewolf quest, or something like that, that wouldn't get me banned, right?
>>
>>6303672
Where are you getting this from?
>>
>>6303672
One of the best quest I played involved sentient, talking slugs and crips beautifull pixel art
>>
>>6277813
Been wondering where you went
This is late, but
Get well soon
>>
>>6303672
Ruby Quest starred a rabbit and a cat, and one of our most popular ongoing quests is called Supreme Space Monke Ruler and is just replete with anthropomorphic animal races.

It's cool, anon.
>>
>>6303672
/qst/ is a blue board. Meaning no porn or gore. My little pony is only allowed on /mlp/, so if it's pony it could get you banned.
Of course this is 4chan so I've seen plenty of that on blue boards. But it gets deleted after reports.
>>
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>>6303672
Nope.
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>>6303672
I mean bananas runs here so honestly you might get away with furry porn too if you just bury the lede a bit.
>>
Ain't no way
>>
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>>6303672
This was the MC's power couple in my second quest.
>>
>>6301480
>>6301538
>>
>>6279527
One of your players here
I saw the thread is archived now...
Will you flake on us?
We miss you QM!
>>
>>6303672
The ruling around porn and Smut is fuzzy at times but explicit porn is not okay by merit of the blue board rules.

Furthermore Furries delenda est.
>>
I mostly use generic fantasy as a setting, and this time around as I was working on my next quest I decided to prepare more than usual, mapping how the world works, the main arcs I want the character to go through, etc. As I was doing this, I faced the problem of adventuring guilds just like in my anime, namely why they exist if it is usually more logical for the army or other state-controlled force to do their function. It's not an uncommon question, but I only really thought about it in detail now.

After we brainstormed the reasons for their existence with my internet friends, I settled on the idea that it is a mix between a labor exchange, where work is posted and accepted in one place - a private, faster and more efficient alternative to state services, and a trade union protecting the interests of adventurers from too much state meddling. It also has roots in a less organised mercenary force that gradually became a full-fledged organisation of adventurers with some ties to various factions within kingdoms, political or otherwise.

Decided to post this here and ask you, anons, whether you have any ideas on the topic that could be added?

And for potential or current QMs: care to share a piece of worldbuilding of your own? Perhaps something that seems simple on the surface, but required some work to justify and properly integrate into the world and plot?
>>
>>6303931
i like the dnd trope of adventure guild master being Blue Dragon.
>>
>>6303931
I think your approach is plausible enough, desu. Mercenary companies have been and still are a thing IRL, after all. In a world with regular monster attacks, it wiuld probabky function soemwhere between that and a militia.

In the setting for my quests, there's no overarching adventuring guild, but I tied in adventurers as:

>mercs and PMCs for the state or the mages, tasked wirh aiding the military or investigating magical ruins and such
>essentially glorified exterminators hiring themselves out to underserved rural communities with monster problems
>young people enamorured with a genre of pulp literature popularized by the early printing press, and emulating its heroes

Many adventuring companies have a few members of each group; others might be comprised mainly of mage apprentices doing field work, or just a bunch of rich kids spelunking in dungeons that were already cleared years ago, or traveling in mostly safe lands while wearing gaudy armour for clout. It's sort of looked down on as a profession by society, but between the central government of the quest's principal region weakening and the queen's husband being an adventurer-hero himself, it's becoming more popular and more necessary to pick up the slack in rural security.
>>
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We are still looking for a deciding what to do in Ilvermorny Quest, if any of you guys wish to chime in! Thank you regardless!

>>6303410

>>6303410

>>6303410
>>
>>6304126

It's time, the decision to accept or deny the wasteland's most polarizing faction
>>
>>6298068
Simple Space Empire and DC Henchman :(
>>
>>6303931
Non-Gongalla things I like:
>Ruins of ancient mechs the size of fortresses littering the world, sometimes you can get set pieces like a bridge made from one such mech's sword stuck over a chasm
>Elves being descendants of shipwrecked technologically advanced aliens

Gongalla things:
>Goblin lifecycle include becoming a tree at the end of their natural lifespan
>One of the mana-based magic systems depends on if the mana formed vorticii or not - if they do, they could become elementalized
>>
>>6304271
>SWORD BRIDGE
To my knowledge the origin of this sword bridge myth is Arthurian, and not the historical Dark Ages / 500AD Welsh Arthurian legends but the later French influenced 12th Century chivalric tales, I wonder if it was possibly influenced by the crusades, I have a vague memory that a sword-bridge metaphor features in Islam (I think it is this, As-Sirat?)

https://en.m.wikipedia.org/wiki/As-Sir%C4%81t

So maybe that Arthurian romance theme of the knight having to crawl over a sharpened bridge sword-edge to rescue some damsel in distress was inspired by these ideas after the Crusades

>ancient MECHA MOUNTAIN
Of course, this is an invocation of the TECHNOLOGICAL SUBLIME I mentioned in the past, this theme of the Caspar David Friedrich 1818 painting Wanderer on the mountain pinnacle with the mists and fog etc except instead of the German Romanticism awe at the wondrous panoramas of nature looming over the diminished proportions of the human form, the aesthetic fear and trembling has been redirected instead towards the artifice of machine phenomena, the natural landscape reshaped by man and civilisation

Obviously whenever anyone conjures the spectacle of colossal mechanical beings, the progenitor of all tales concerning enormous constructed stomping humanoid machine titans, naturally one thinks immediately of the Ted Hughes tale, The Iron Man (1968)

No, not Tetsuo The Iron Man, not the unspeakable Nintendo anime thing with the pink swords gah, it is this

https://en.m.wikipedia.org/wiki/The_Iron_Man_(novel)
>set in Australia
>fights space DRAGON
>only a slightly injured ear lobe...???
>bringer of world peace
maybe it was a prefiguration about AUKUS or something
>>
>>6304271
>alien SPACE ELF
please also make them wear this outfit >>6300574 whilst tenderly flagellating each other in a gladiatrix deathmatch arena, thank you
>>
>>6303931
>worldbuilding factions etc
>>6304271
>mana-based magic? etc
I read some interesting worldbuilding in an rpg setting called The Electrum Archives recently. It has the following

-in-game currency is a form of Elder Ink, eldritch fluid. All sorcery is powered by ink, imbibing it allows one to perform magic by entering Spirit Roads for spellcasting. The drops of ink also used for transactional payment

-some anti-wizard faction called Stillsingers, they have had their tongue removed and can silence magic by throat vibrating at a certain frequency

-warlocks can also store, and memorise their spells by crafting a unique puzzle box, which is a representation of their sorcerous mind. Unravelling a rival wizard's puzzle box is the means to acquire new spells
>>
>>6304812
wow, cool find
>>
>>6304812
>>6304813
>Electrum Archives rpg cover
lol I just realised the extremely poor combat placement of those characters on the Electrum Archives rpg illustration cover, it is absurdly amusing

Look at this, >>6304812
whoever drew this has never played any crpg or tactical wargame lol
>massive iron mecha sword boss
>pathetic weak spellcaster rushes in to solo face-tank iron machine with useless lvl 1. burning hands spell
>dual-wielding dps damage two-sword close quarters build loiters far behind cowering in the very last row
>shield / spear people position themselves to attack upwards??, with enemy towering over them on steep sloped ziggurat steps
>glowing hand guy I assume is some form of healer / cleric. He heals exclusively himself though only as his face is already pretty badly wounded / bandaged
it is incumbent upon every dungeonmaster to punish this combat positioning with a complete party massacre as a result, NO MERCY
>>
>>6303931
>>6304003
>trade union fantasy adventures?
>NO
In the annals of economic historiography few will remember how the most commonly known Warhammer Fantasy Roleplay adventure campaign, about insidious chaos cults entitled "The Enemy Within" published originally in 1986, derives from a speech by Margaret Thatcher castigating the 1984-85 Miner's Strikes led by Arthur Scargill

If you look carefully at the cover of that Seumas Milne journalistic account of the Scargill affair, which alleged a coordinated conspiracy amongst the British establishment and intelligence services to smear miners and trade unions with systematic adversarial media campaigns and false accusations, you will see the faces of Margaret Thatcher, Arthur Scargill, and a more resonant figure to contemporary affairs, Robert Maxwell, former proprietor of the Daily Mirror newspaper and father to Ghislaine Maxwell, hehe

https://tribunemag.co.uk/2024/04/the-enemy-within-at-30-milne

Historically trade unions provided a powerful avenue for destabilising various political regimes.

For example, the modern notion of Human Rights mostly invented by the 1970s Helsinki Accords, what was then known as Helsinki Rights Watch (nowadays, Human Rights Watch) a monitoring organisation which was of course motivated by bolstering Lech Walesa of Solidarity, the Polish trade union movement against the Warsaw Pact thereby weakening the Soviet Union during the Cold War. With the fall of the Soviet Union, the adoption of Washington Consensus market policies and privatisation, trade liberalisation etc, trade union membership subsequently collapsed, wage growth stagnated / suppressed and nowadays subcontracting multiple jobs or freelance online intermediated crowdsourcing of the Taskrabbit, UPWK FVRR labour variety is increasingly prevalent

Today the central tenets of the Washington Consensus (independent central banks, free trade / government nonintervention in markets corporations etc) have been overturned by Trump and the policy emphasis upon National Security and the increasing constraints of deficits and debt burdens, US demanding factory reshoring, govt stakes in INTC or share of NVDA China revenue, sanctions /tariffs, trade as economic instruments etc.

>how to incorporate adventurers in worldbuilding?
>Erik Prince in Haiti, yay
Perhaps a realm that resorts to "adventurers" is heavily indebted / overburdened with usurious obligations / overcommitments necessitating immediate short-termist mercenary solutions versus the long term approach of levying infantry.

How will these adventurers be paid? Imagine the look on their faces when instead of 1000 gold pieces you offer them a worthless promissory note or UST 30YR bond at 4.698% instead
>>
>>6303931
>>6304003
>>6304832
>"adventurers" archetype spectrum
>brigands or special forces?
So I think from an abstract worldbuilding perspective there are two somewhat opposing archetypes of "adventurers", I call these the brigands versus special forces.

I think the aspect that is definitive for adventurers in a setting is the RELATIONSHIP TO AUTHORITY, ie whether they are acting officially / with sanction etc or pursuing their own independent selfish interest

So brigands are a bit like Robin Hood, the origin tale is the realm has collapsed, it is anarchy and chaos the Hobbesian War Of All Against All etc you are really left to fend for yourself and so adventurer / mercenary bands have emerged for their own survival / fraternal attempt at rebuilding a modicum of civilisation, a haven or refuge. Along the brigand axis you find the tomb-robbers and the cutthroats and outright murderer thieves; maybe some are kind, naive or altruistic. The entirety of their gear is scavenged or looted.

At the other spectrum, you can have adventurers as "special forces" these are maverick completely risk unaverse insane daredevil indviduals, they probably possess a lot of unorthodox equipment gear and intensive support infrastructure as well as specialist training and skills and experience etc. So they are "officially sanctioned" but due to their high risk tolerance they are probably being sent in to complete the most dangerous perilous missions in unconventional ways etc (maybe leads to them defying authority)

I think there is also obviously space for some crossover, eg the "betrayed spec ops" thing where the military veteran goes rogue countermands orders etc I think for example Agent 47 from the Hitman games is sort of that archetype (note how he requires a panoply of dedicated support services and hideout infrastructure lol)

But maybe when you are trying to justify the role of adventurers in your worldbuilding exercise, you can think about where they fit on this "brigands vs special forces" axis, how selfish / self-serving the adventurers are and whether the backdrop world is supportive or antagonistic to them etc
>>
careful Souv.
You were pertinent 2 posts ago.
Now you're sperging all by yourself.
Take a deep breath, and refrain from posting for 2/3 days now.
>>
>>6303931
>>6304832
>>6304837
>>6304840
Well to summarise so far,

>Why adventurers exist vs armed soldiers / professional military?
Realm is overstretched, possibly fighting multiple wars, heavily indebted (cannot finance army / raise levy in time etc) Good luck getting paid afterwards

>Are the player adventurers following mission orders or their own self-motivated initiative?
Brigands vs special forces etc. I think this dichotomy is interesting as it affects how you imagine their hideout / base of operations will appear (ie if they are part of an established guild or order, or actual fugitives hiding from attention of authorities etc)

I think intrinsic to the idea of hiring adventurers is this notion of RECKLESSNESS / DESPERATION, if you think about it no-one would look at a heavily-armed warband of scarred swordsmen and suspiciously attired strangers and logically think: hmmm, I should brandish my coinage at them, all my gold ducats and sovereigns, and helplessly ask these violent people I have never met for assistance whilst pleading and beseeching deploringly in all my exploitable vulnerability lol

So maybe a further roleplaying element arises, how is THE TRUST ESTABLISHED ie what needs to occur to persuade the mission/questgiver that the player adventurers are capable and worthy etc.

So this could be some past backstory deed, familial affiliation or acquaintance, social endorsement etc Maybe it is some offical mark or charter like those pirate Letters Of Marque And Reprisal for capturing galleons and prize fighting warships etc.

Pic related depicts Paul Verhoeven's Flesh and Blood 1985 film, a fictionalised account of the actual 14th century mercenary and adventurer captain Haukwode, hiring a new recruit into his warband
>>
Gotham City Beat Cop Updates with a particularly nasty nightmare(?)

Come by and decide if it's better to forget or if some pain is worth remembering.

>>6304871
>>6304871
>>6304871
>>
>>6303931
>>6304837
>>6304849
>whether adventurers ACT FOR THEMSELVES OR OTHERS, relation to questgiver / authority
So an example from a very interesting storygame I read, probably impractical and infeasible to play but I recommend everyone read this ttrpg (it has some very atmospheric and unusual scenarios at the very end, based on a 52 card playing deck oracle), it is called In A Wicked Age by the pbta inventor guy Vincent Baker. The random deck oracle for the ttrpg can be found online here

http://www.lumpley.com/oracle/4oracles.php

The setting is swords and sorcery but to me it has a slightly Biblical or Pharaonic exotic middle-eastern / Orient feel to it, the resolution is based on choosing two attributes below and rolling the step dice d4 d6 d8 d10 d12 it is insanely verbose cumbersome and complicated lol but what is intriguing about this rpg are the attributes, they are implicitly adverbs describing how you do a thing or the intentionality behind the action. The attributes are these (each allocated a step die)

-with secrecy,
-with openess;
-for myself,
-for others;
-with love,
-with violence

I just thought this idea of INTENTIONS AS ATTRIBUTES is very intriguing and unusual, whether you do something for yourself or others etc. Following your own inclinations, or conforming, obeying... These are the questions of the MORAL PURPOSE, hehe.

When you are doing the dungeonmaster thing, here is a fun and sinister Milgram experiment -esque metagame: see how far the players are willing to obey. Just give them a quest and then elaborately ensnare more and more questionable and dubious consequences following it.

What level of atrocity does it take to get players to betray the questgiver, abandon the mission?

In a way this explores the role of adventurers within a SOCIAL CONTRACT in the Rousseau sense lol, why would someone willingly undertake to conduct a task on behalf of another, and what is legitimate use of force/power/violence etc. Where in the world does this authority come from, where does it reside?
>>
>>6303931
>>6304890
>hired adventurers turning against their employer / mission-giver
In my Bernard Cornwell Arthurian Chronicles / Mount And Blade Brytenwalda, Viking Conquest etc mod gameplay frenzy and fervour lol I read the entirety of Gildas account De Excidio et Conquestu Britanniae (On The Ruin And Conquest Of Britain).

Here is Gildas in his original words on the folly of the warlord and chieftain Vortigern (his name may be familiar from Arthurian legends), who originally attempts to hire Saxon mercenaries to aid the Britons in their battles against the Picts and Irish Cruithne, after the Roman legions depart Britain.

Of course, they betray him:

***
Then all the councillors, together with that proud tyrant Gurthrigern (Vortigern), the British king, were so blinded, that, as a protection to their country, they sealed its doom by inviting in among them like wolves into the sheep-fold, the fierce and impious Saxons, a race hateful both to God and men, to repel the invasions of the northern nations.

Nothing was ever so pernicious to our country, nothing was ever so unfortunate.

What palpable darkness must have enveloped their minds - darkness desperate and cruel!

Those very people whom, when absent, they dreaded more than death itself, were invited to reside, as one may say, under the selfsame roof. Foolish are the princes, as it is said... A multitude of whelps came forth from the lair of this barbaric lioness, in three cyuls, (N.B. "keels") as they call them, that is, in their ships of war, with their sails wafted by the wind and with omens and prophecies favourable, for it was foretold by a certain soothsayer among them, that they should occupy the country to which they were sailing three hundred years, and half of that time, a hundred and fifty years, should plunder and despoil the same.

They first landed on the eastern side of the island, by the invitation of the unlucky king, and there fixed their sharp talons, apparently to fight in favour of the island, but alas! more truly against it...

https://www.gutenberg.org/cache/epub/1949/pg1949-images.html
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What's this poopsmear doing on my /QTG/?
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>>6305026
Pooping, presumably.
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Oh wow, he's back again...
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>>6300844
>>6305123
>MACROECONOMIC WORLDBUILDING
>"Low wage part time job and constantly working..."
>"extremely exhausting... Barely time to rest..."
I don't really know much about your circumstances anon, but I hope you do get some more time for yourself, to take it easy and relax for a bit. If no-one else appreciates your hard work or what you do, you should celebrate and reward and indulge yourself. I apologise if I went on a rant on industrial relations, wage suppression and debts, deficits and interest rate term structure here lol >>6304832 but these are the invisible macroeconomic underpinnings of the low wage toil and labour burden you describe. I see it only through a blizzard of abstract statistics or Bloomberg Reuters FT headlines, so it is hard for me to imagine how it feels.

Maybe people play games or imagine fantasy worlds to escape but I always sought verisimilitude, hunting elusive fragments of the consciousness of the author behind the work, or the deep hidden cultural societal and macroeconomic forces that shaped their imagination and desires. I wonder if all dungeonmasters eventually become attuned to this, you have to inhabit so many characters and geographies and histories, it is impossible to imagine it all, at the limit the fiction always converges on what is real, the here and now of how you actually comprehend and live in the real world. Maybe the fiction only approaches the asymptote of the real and never actually touches it, but I think the imagination inescapably bends towards it. There are idealistic and ideological reasons why people try to distort or camouflage the imaginary worlds, try to outlandishly disguise and embellish fictional narratives with all manner of genre contrivances - arguably, that is all that genres represent - I think if you read and watch a lot you see through these symbols and metaphors into the actual experience and intent.

>>6300675
pic related is a demonstration of this economic worldbuilding, from Ad Astra (2019)
>>
>>6305153
SOUV. SOUV. MEDICINE, NOW!

By the way, what is your opinion on Korean cultivation fantasy?
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>>6305153
SOUV THOUGHTS ON JERKCITY
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>>6305415
I am very sorry anon, I am not very knowledgeable regarding Korean culture, in my state of sad ignorance I wish to respond with this exact facial expression, pic related
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>>6305416
>Jerkcity?
This seems impenetrably advanced to me, I cannot decipher it. I think this is some webcomic known now as Bonequest, written by some AAPL PINS PLTR programmer? It must be the purest dystopian embodiment of evil

But I can see how the search function on the website could be used to remap the comedy situations according to text input keywords / a parallel constructed interactive fiction context etc, converting the longrunning comic strip into a scenario generator or almost a ttrpg oracle deck / random situation table compilation etc, this is a clever adaptation of this resource, so I applaud SpigotQM for this ingenious repurposing of what seems (to me at least) to be a very obscure comic.

I am quite frankly very shocked, I have met aapl executives (a long time ago the cfo Peter Oppenheimer, before Luca Maestri or whoever that Parekh guy is now) I certainly never imagined this is what they got up to or were secretly imagining inside their skulls, this is extremely disturbing to me, argh

If SpigotQM is around, I would be interested to hear what drew you to the appeal of this comic series in particular, ie how did you hear about it originally? What made you want to create a game around it? And what are the main themes / outlook of the stories (is there any coherent or recurring world view being communicated, or hidden message I am missing?) And was there any change in tone / quality with the transition from Jerkcity to the rebranded BoneQuest etc (why did that even happen?) The comic setting does seem generally quite amusing, hehe, but it is hard to find information about it and the characters
>>
>>6305416
>>6305465
>Jerkcity advanced symbolism
>"I sure do wish my penis would rally... like NVDA or MSFT..."
The Jerkcity comic pic I found here >>6305465
connecting the exuberant engorgements and tumescent invigorations of the phallus, the rising and falling action, alternating cycles of impulsiveness excitement and trepidation versus the stochastic calculus of the stock market is actually deeply profound.

I think one historical precedent for this genre (PENIS FLUCTUATION as STOCK CHART) can be found in the literary works of the famous sci-fi and speculative fiction author JG Ballard, I have read all his short stories. In one of his most famous sci-fi works, genuinely and provocatively entitled "Why I Want To Fuck Ronald Reagan" (1968)
https://en.m.wikipedia.org/wiki/Why_I_Want_to_Fuck_Ronald_Reagan
JG Ballard envisions a future medical report / psychopathological electoral polling data analysis that intimately dissects deeply personal and intrusive biomedical data (prophetically anticipating cults of obsessive personality hero-worship / Presidential fixation and the biotracker and quantified self digital watches and phone wellness mindfulness apps of today etc) actual excerpt story quote sentence: "... it is hoped to construct a rectal modulus of Reagan and the auto-disaster of maximised audience arousal..." Ironically given that the panels of that Jerkcity / BoneQuest webcomic were imagined by an aapl tech executive, I remember thinking back to that satirical JG Ballard sci-fi story about a technofuture where mass audiences tracked presidential bowel movements lol, it was actually around the time back when Steve Jobs got sick and investors were all clamouring for more information around when he would die etc etc some investors were delving into inordinate amounts of detail as to his state of health (ultimately to no significant fundamental change in aapl stock investment thesis though). There used to be algorithms that would scan the timings of dialogue in corporate earnings calls or Federal Reserve transcript readouts for intakes of breath or breathing pauses (to quantify uncertainty about say Jerome Powell inflation projections or unemployment estimates etc) so that intimate psychosexual biodata monitoring that JG Ballard made up in his silly Presidential sex faeces story is not far from reality

>all sci-fi settings must feature a penis monitor, attached to a stock chart. Because it is the future, the penis chart can be a hologram

Pic related is a sci-fi thing I remember seeing a long time ago. Basically it uses signal processing techniques to amplify almost imperceptible colour variations from any face in ordinary HD video, sped up people look like pulsing traffic lights lol and so you can derive their heart rate etc

Eulerian Video Magnification for Revealing Subtle Changes in the World
https://people.csail.mit.edu/mrub/evm/

https://people.csail.mit.edu/mrub/evm/video/face-ideal-from-0.83333-to-1-alpha-50-level-4-chromAtn-1.mp4
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>>6305500
ah, this is Papers, Please - an indie game I have not played, but I have heard of it, I did think about that inspection setup for the "border outpost gatekeeper guard / ICE simulator" game scenario I mentioned >>6300651

I have to confess I have mixed feelings about indie games sometimes, I do read about all the award-winning ones but I have this unshakeable prejudice of what constitutes "real videogames" lol it is probably just quake 3, military shooters immersive sims and crpgs and often I wish all the talented indie devs would just combine into a super studio and make something like Dishonored or whatever lol with HD graphics and physics instead of Obra Dinn (I have not played this lol) or yet another itch io point and click etc, but I guess it is right that modern platforms let people express themselves in the deluge of their lo-fi game design, even if some devolve towards gimmicks / pretension

That said, I saw from his wiki biography that Lucas Pope the Papers Please / Obra Dinn creator, he contributed to that MALICE Quake mod lol, unbelievably I have played that mod lol it has fairly satisfying guns for the era and even reload animations, it is pretty fun

Look I can think up of a weird Lucas Pope style indie game ttrpg scenario too. Here is one I just came up with (inspired by his "Republia Times" newspaper headline editor game):

INTERGALACTIC POETRY JOURNAL EDITOR
-You are the lone inhabitant of a remote space station relay outpost, retransmitting communication signals across the vast darkness

-To overcome the overwhelming existential emptiness, you attempt to recombine short commercial advertorial text snippets into elegiac poems to broadcast your longing into the void

-However, if you diverge too much from the strict tyrannical accuracy demanded by the space hypercorporation PR, the autonomous AI monitoring the space station becomes suspicious and subjects you to invasive agonising psychometric tests (it is Shodan, she kills you)

-Periodically, the space station receives obscure noise / corrupted text data that might be extraterrestrial communication (a reply?)

-Occasionally, a hostile raider ship attempts to inject snippets into the signal, with the aim of hacking and seizing control of the space outpost
>>
>>6305416
>>6305465
>>6305488
>technofuturist Quantified Self idea, tracking biodata / penis stock chart or bodily fluids etc via some FitBit or aapl watch device etc
>>6305026
>>6305080
>SPACE POO
So on the face of it that Jerkcity comic / JG Ballard idea seems stupid and ludicrous and absurd, completely beyond the realm of sci-fi worldbuilding but I would argue it is actually extremely astute and insightful

Take the Frank Herbert DUNE STILLSUIT concept. I bet most people just read about how it recycled all the bodily fluids on Arrakis the harsh desert environment, they were probably a bit disgusted by the details of drinking the reprocessed moisture / sweat / urine but ultimately concluded, well it is an exotic alien desert planet, very dry and arid, not sure why the author emphasised this perverted worldbuilding detail but it probably makes ecological sense

But when I thought about the stillsuit urine I realised, this is why Frank Herbert is almost a genius HARD SCI-FI author lol, he has researched and been inspired by the ACTUAL TECHNICAL DETAILS of SPACESUIT DESIGN, anticipated how astronauts might eventually use space toilets recycling water and how that would evolve over many space missions. (Yuri Gagarin Vostok 1 was 1961; Dune published in 1965; I think the first crewed US mission Apollo 7 was 1968)

https://www.astronomicalreturns.com/2020/07/designing-lunar-loo-history-of-space.html?m=1
>In 1961, Alan Shepard found himself strapped to his Mercury-Redstone rocket aiming to be the first American in space, but as his suborbital flight was only expected to last 15 minutes, the engineers didn't bother providing him a diaper or some other waste management system. After hours of launch delays with no method of relief, Shepard pleaded with Mission Control to let him out of the spacecraft ("Man, I gotta pee"), and although fellow astronaut Gordon Cooper dutifully relayed his request up the chain of command ("Look, the man has got to go"), it was emphatically denied by Wernher von Braun himself. So instead, Shepard told Mission Control he would simply pee in his suit despite concerns he might short circuit the medical sensors, and soon after, an audible "ahhhhhhh" emanated over the intercom

Frank Herbert just took ideas about spacesuit urine reprocessing and absorbed it directly into his worldbuilding, incredible!

pic related just depicts a healthy mother and son scene, as they prepare to drink their own urine. These are fundamentally the most important worldbuilding details
>>
I don’t want to attack a fellow QM, god knows there’s not enough runners here, but why are there six threads of the saiyan quest currently on the catalog?

What is his reasoning?
>>
>>6305747
He used to start a new thread every week for each weekend session as a bookmark of sorts, now it's every two weeks. Back when the board was much faster they didn't accumulate like this.
>>
>>6305747
Far as I can tell, it's because the QM has an intentionally episodic structure and because he runs the quest in very active bursts on weekends, with weekdays being used for discussion. So the different threads are likely made in order to divide the quest into episodes for bite-sized consumption and letting people know when the QM is actually running. If it's still brand new and yet to hit autosage due to age, then he's probably still running. If it's been around for a few days, then this week's episode has likely already concluded and it's discussion time.

Let's be honest, there's not really enough active quests in the catalogue to protest against weekly threads.
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>>6298068
I miss the Space Shipyard Quest by Cognis ... it was funny and very creative. We were in the middle of a space battle too when the QM died and ever returned.
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>>6305756
Quests are now in the catalog for over 80 days. It's not that big of a deal, considering the activity level.

How can we bring some much-needed revival to /qst/?
>>
>>6306003
buy an add and try to advertize relevant quests on other boards

imo /co/ is somewhere to hit up considering the number of capeshit quests running
>>
There is a new update for The Caretaker Quest!
You had a wonderful date night and some long awaited...adult time with her, now its time to go back to your usual schedule and back to work.
While patroling the castle, you think about what you should do while waiting for Merlin to come back.
What will that be? Vote now to find out!
>>6274553
>>6274553
>>6274553
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Hey Cambion Quest players! Sorry for the extended delay/mini hiatus there, but we're back!

>>6306021
>>6306021
>>6306021

>>6304271
>Elves being descendants of shipwrecked technologically advanced aliens
Hey, I did that one, too!

>Goblin lifecycle include becoming a tree at the end of their natural lifespan
Reminds me of Speaker for the Dead by Orson Scott Card. I like it!

>>6304832
>adventurers overthrow the government for unpaid wages
Hmmm... Genuinely a pretty neat idea. Keeping that in my back pocket. Thanks! Also, did you read/play "To survive the collapse of a Galactic Federation", Souv? I feel like it would be up your alley. Thread 1 just ended, but we literally play a miner's union representative (essentially) in a far-flung future space colony: >>6300519
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>>6305631
Souverine is back.

Better drink my own piss.
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>>6306063
Thanks to you, he will now post a five thousand word essay about piss-drinking and how it relates to a dozen different science fiction franchises, spread across twenty posts.
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>>6306064
You fool. He'll actually talk about the socioeconomic impact that poverty has on stricken third world countries and post an obscure film screenshot of some African tribesman showing in cow piss, and somehow, he'll claim that it was the fault of -insert political figure here-.
>>
>>6306004
Never have I ever seen a board full of more autistic faggots that I've had the immense displeasure of interacting with, but, if you can get them to run quests instead of lusting over cartoons, get cracking then.
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>>6306067
>Never have I ever seen a board full of more autistic faggots that I've had the immense displeasure of interacting with,
/r9k/ is right there, pal.
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>>6306025
>sinister conspiracy, subvert / overthrow / manipulate the government etc
I have not read that quest you mentioned, but the setting which I was very impressed by is AdleQM sword and sorcery cultist simulator game The Shadow Rises Anew, I admired the design of it
>>6299881
The narration is very atmospheric and evocative, the world feels very deep in constructed factions, realms, geography and history, and even for the last choice I notice AdleQM offered
>>6305875
>"...try to tie the cult into the merchant networks..."
>"The fanatic shall seek to wage unending war upon the foreign invaders with the usage of suicide attacks and guerrilla tactics..."
>"The priest shall try to hide the cult's intentions behind alms and charitable acts, using the guise of charity to buy the sympathy of the populace..."
Very impressive feat for a character, Obdel, who is merely a vinegar salesman (?!) hehe but the detail in his fictional fantasy game setting resembles NGOs / charities, foreign infiltration and subversion / Gene Sharp style antigovernment protest / violent destabilisation, agitation disruption / hybrid warfare (ohhh look the gamers are using Discord to organise freedom and democracy in Nepal!!! really?!) are far more believable than what most mainstream news organisations or "fact verification" disinformation journalism contaminating campaigns ever report or admit, as these are international geopolitical agendas that probably most who visit 4chan will instinctively recognise. In contrast to the literary background of the character named Souvarine in Zola's Germinal (a fugitive anarchist who sabotages a mine) I do not believe in overthrowing government (it makes fund management difficult lol) I am actually mostly in favour of government, that is to say, accountable, effective, intelligent, honest, pragmatic, nonideological and mostly noninterventionist noninterfering non-overreaching modest government, primarily seeking the betterment, prosperity and economic wellbeing of its own citizens within the bounds of its own borders, keeping them safe and not killing them or starting wars. The problem with the world today is this idealistic form of government no longer exists, and increasingly cannot even be imagined in any incarnation, even in the most utopian of fantasy roleplaying games.

For a brief period under Pax Americana / Washington Consensus it felt like economic utopia had been achieved in the West, what Fukuyama presumptuously called The End Of History and ideological conflict, or maybe it was always like that Brothers Karamazov tale or Ursula LeGuin Omelas fantasy story, even in the utopia someone somewhere is always being tortured, unseen and unheard. Hence we learn that the foundation of all forms of government and moral governance is sadomasochism, bdsm
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>>6306063
>>6306064
>>6306066
>obscure film screenshot?
>YOU HAVE FOUND ME AGAIN
>maybe our perversions simply aren't compatible?
I like lesbians. >>6293303
This film however, was very bad. Not erotic
>>
Souv, you got in my head.
Thoughts about that?
>>6305822
>>
>>6306063
>>6306064
>>6306066
>>6305026
>drink urine
>adventurers foraging in the wilderness?
>"African tribesman"...
This is a misrepresentation, everyone knows that drinking urine squeezed from animal dung is the exclusive privilege of MASCULINE WHITE MEN including former tier one special forces military operators like survival expert Bear Grylls??

I was trying to find a complete HD video link to the documentary he made that I remembered this from, I couldn't find it the best I could get was some youtube one which appeared to be very popular on Discovery Channel India for some reason.

There is also a very good scene where Bear Grylls does the thing from Star Wars Empire Strikes Back and crawls inside an actual disembowelled camel carcass with wriggling bloated and distended purple intestines for warmth comfort and shelter, I enjoyed watching that real life reenactment

Bear Grylls Discovery Channel India
https://www.youtube.com/watch?v=jEVXQQu2JA0&t=1m1s
(hope this timestamp works, the Star Wars intestines bit is at 1min 01seconds)

As another reference, there are also those urban survival / SERE demonstrations you can find by that gun youtuber GarandThumb, he mentions they perform extensive dehydration training exercises etc.

It does seem that in the true spirit of "adventurers as special forces", >>6304837
foraging and exploring and surviving in the untamed wilderness etc, the first step is to drink your own urine
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>>6306112
Here is a side-by-side visual comparison of the Star Wars vs Bear Grylls intestines wilderness survival scenes; I use this as a demonstrative example of my thesis, that all fantasy sci fi imaginary game genre worldbuilding ultimately converges upon reality, all fiction approaches the asymptote of the real >>6305153
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>>6306110
>"classic adventuring fellowship"
I read your analysis, it was very intriguing! That German animation is unfamilar to me, but I see the elements transposed and reinterpreted in your allegorical formula, the narrative patterns and substituted roles in your description make sense!

The "classic adventuring fellowship" is Tolkienesque, I think of Barbarian Wizard Dwarf Elf (1989 Milton Bradley HeroQuest) but the dnd division of labour/role specialisation fighter/wizard/thief/cleric, echoed in MOBAs/tactics rpgs damage dealer/tank/utility/healer, this is obvious pure gameplay mechanic damage optimisation design, but it also possesses an enduring appeal to American rpgs: essentially a moral myth of "different cultures, races coming together on a mission / adventure" to "fight the DARKNESS EVIL" (who is this external enemy Other?)

Some historical tales echo this, some do not (maybe Enkidu / Gilgamesh is a tale of different cultures coming together in a superhero manner, Beowulf which inspired Tolkien is more discriminating about which races lineages and clans are blood feud enemies vs friends)

A recent polemic described a phenomena of America as driven by "epistemic crisis" ie, people can no longer agree as to what facts, cultural values, archetypes, stories and beliefs the country is anchored upon.

The author of the essay argued that from the beginning of its establishment, in the Age of Enlightenment, the American order was about different people and cultures uprooting themselves from their birthplace countries, all living together in colonised lands of the New World with nothing else in common other than the freedom and democracy (also slaves). This was different to say the French revolutionaries who supported US independence, because whilst they overthrew their monarchy, the French remained one people with a shared heritage and common ethnic history.

After two centuries, this fellowship of people who have nothing culturally in common other than the "mission" , quest or adventure, is perhaps why the United States became more and more agitated and interventionist, ideologically driven, becoming China to fight China etc because if the freedom and democracy the mission/quest competing for growth, economic domination world geopolitical supremacy ever ends, you find you no longer have anything in common with each other, just a lot of immigrants. In Britain (which as a technological vassal of transAtlanticism, US social media, is becoming more rhetorically American each day) there was once a political tradition of modest pragmatic conservatism, just do whatever makes people's lives slightly better, it doesn't really receive much of a hearing these days hehe

Classic adventuring fellowship:
>transgender purple tiefling
>hairy homosexual bear druid
>battle wheelchair multiclass feminist
>pervert gnome
>muscular ethnic androgyne barbarian (extra tattoos)
The villain should be Hugh Grant. I howl and weep tears of cringe-death agony
>>
>>6306132
Can't ever unread this lineup
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>>6306132
>with nothing else in common other than the freedom and democracy (also slaves)

Meh. America is not supposed to be a well-balanced party, as it were. America was fought for and won by a single race who subscribed to a certain set of Western ideas. Toss 20 million browns into it, and no; we do not have the same mission/quest. Yeah, a Swed and a Brit have different cultural IDs, different priorities, diets, ect. But at the end of the day, we kind of all get to the same ideas. Safe public areas. It being quite at night. Getting to work on time. Taking care of stuff. I can go on, but when you toss a culture of people removed from those ideas in the mix? Vinegar and oil. You can attempt to emulsify them, but they will always separate.

Last I will say on this since we are not /pol/.


In other news? We got punched really hard, told off a doctor, and started heading for chow! Time to pick some things to do next week while we will wait for our dad to check out an artifact belonging to a Dark witch and maybe our dick-face racist ancestor! Ilvermorny Quest has choices for you, young Wizard!

>>6306147
>>6306147
>>6306147
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>>6306067
>instead of lusting over cartoons
It's over.
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>>6306156
>the spoiler take
>the quest about defeating the dickhead racist ancestor
The Duality of Man
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>>6306174
>THE DUALITY OF MAN
This is actually the key to distinguished literary fiction versus monodimensional genre fiction, it is essentially the distinction between Dostoyevsky / Virginia Woolf versus JK Rowling lol, whether you can create characters that encompass a greater moral timbre of beliefs and desires beyond a videogame bossfight. It is very very difficult!

In ttrpgs I suppose Burning Wheel with its artha obsessive belief-driven goal xp system strives for something like it, but I think what is instead needed is a system that resists gamification the impulse to powerbuild max STR DEX CON optimise win, you need some narrative space to explore tragedy and suffering (it's bdsm) the player character has to meander a bit and not get what they want (and not in that Hero's Journey artificial "black moment of danger despair" superhero cadence either)

Essentially the characters have to always be a bit purposeless and CONFUSED, it is a bit existentialist etc

I mentioned this before on the qtg but this idea of human desires and second order volition / higher order desires, desires about desires etc which is what differentiates human consciousness from machine learning or goal-seeking game-theoretic reward/punishment Nash equilibria etc. So you desire food, want sex - but also might feel ashamed of becoming fat, or seen as promiscuous/easy or a virgin etc, these higher order conflicting desires about desires (often also reflexively based upon internal social perceptions and hierarchies of value, what is esteemed by others of perceived as higher status / earning belonging etc) So what do you really want? Are you purposely self-sabotaging your own happiness? Do you even know? etc This is how you construct deep and complex fictional characters

This idea of a character sheet based upon conflicting desires, I was actually brainstorming something about this (I don't think any rpg has ever done it) but I had this crude idea approach like this: say you generate the standard dnd character, but you simultaneously also generate another, and then blank out and intermingle some aspects of the two archetypes, so that THE FINAL CHARACTER SHEET IS INCOMPLETE deliberately contradictory etc. (You could use some amnesia or magic whatever to explain this "forgetfulness") Then you play this character, but you don't know why you are like this... I don't know if this idea could work but it was the best starting point I could think of to random table automate the "realistic conflicting desire complex literary fiction" setup

See pic related, from Full Metal Jacket on The Duality Of Man. His character sheet explains why you do not multiclass fighter and bard
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>>6306193
Also: note I did not use the approach where you just create a random table of character motivations (eg 01 wants gold 02 wants magic spells 03 wants to restore kingdom... ) etc and then roll 2d6 or whatever because by explicitly stating the motivations you have fallen into the genre trap of flat one dimensional obvious genre characterisation again.

What you want to do instead is mix and match a set of arbitrary conflicting lifepaths and hard sociocultural economic demographic attributes, a bit like if you were observing someone in real life (eg expensive clothes... but lower class accent?) and then reverse engineer / deduce the complex conflicting motivations that led them there. I think this is one approach literary authors might use to create their fiction

pic related continues the theme proposed here
>>6305026
>>6306112
>>
>>6306193
>based upon conflicting desires

I kind of lean on this idea hard. But I am writing a 16-year-old girl. I still remember when I was that age. I knew Jack and his brother Shit about the world, and the MC and her back-up had very sheltered childhoods. They are intended to be figuring stuff out. Same for most of the rest of the cast. It is where the players come in; what do you want the cute witch to do? Become?

>>6306174

We likely will never really meet Sally but yeah. One of the girls is casually racist but has said if she ever hears another student be called 'Mud-Blood', she would have words for them. Same girl who asked another character to show her Green Card but has a Vietnamese bestie as well as a werewolf one.

The Duality of Man, indead.
>>
The Stargraver here! STARGRAVING Quest will officially begin on September 17th, at 1:40PM EST! That’s this Wednesday, people!

I plan to hold sessions for the session every Monday-Thursday from 1:40 PM to 6:40 PM EST! I hope you look forward to what I have to offer for this quest!!
>>
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>>6306210
Sorcerer Kingdom is back, just in time for new Fire Emblem news.
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>>6306234
Also keep in mind that I’m new to making Quests, so I hope I do it right this Wednesday!
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>>6306197
You are a man of fascinating contradictions and a strange belief system, but this is 4chan and you don't fuck with my quest, so fair play to you.
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>>6306234
I'm unfamiliar with the setting, but gather it involves space pirates, so I may well check this out!
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Hey Alola Quest is up. If any of my old players are seeing this. I really wanna continue.
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>>6306241
It’s not implausible, anon. ; ) You just have to stay tuned for STARGRAVING Quest!
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>>6306253
Do you have a summary of the Quest so far?
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>>6306253
Worst Pokémon region
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>>6306270
Gay
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>>6306270
>Topical island
>Ultraterrestrials
>A woman driven mad by a cosmic jellyfish
>Lovable low-class hoodlums
>Regional variants
>Giant mystical totem monsters
>A professor who is also a luchadore
>Alien civilizations with a weird poison-dragon starter

Nah. The games were a little easymode, but the settign itself is pretty neat.
>>
>>6306277
You forgot the best part:
>Sexy alien roach pokemon
>Leggy tsun-tsun plant pokemon
>>
almost time.

the joyous work continues.
>>
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>>6306404
>SKQ back this month
Praise Ansàrra! Stilladìa!
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>>6306405
>partially armored half-gloves
What in the goddamn.
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>>6306289
The real out-there furries with a thing for being stepped on by ladies in heels were surely eating good. And Bogleech. Good for them, I s'pose!

>>6306446
~*~Fashion~*~

>>6306405
Glad to see you back!
>>
Would some kind soul archive my thread before it falls off the board?
https://boards.4chan.org/qst/thread/6260881#top
Thanks in advance
>>
>>6306555
What tags do you want on it?
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>>6306552
Look I'll give the shitty plate corset a pass despite the fact it would make fighting an absolute pain in the ass, it can still deflect some shit. Useless hand protection though? Unacceptable.
>>
>>6306446
>>6306405
>>6306609
Maybe the gauntlets are used for parkour and gripping / sliding along stone cliffs, like Prince of Persia 2008?
>>
>>6306625
In long-heeled, capped, leather boots? No shot. Damn things probably aren't even comfortable as riding boots, let alone something more podiatrically active. No one is climbing with that get up.
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>>6306257
I do.

>Amon G. Sus, a homeless boy from Unova who's only 13 and has a family of 6 loyal Pokemon has won an all expenses paid trip to Alola! 2 months of sun! But it seems there is a bit of mystery to the whole thing. Who is the mysterious Aether Foundation who is seemingly funding the whole thing? Why is the Alola League Champion taking such an interest in him? Why is Amon Meowthnip for the local girls? He will have to battle and grow and of course, hang out at the beach, explore, and maybe even deal with the local deities.

>Thus far they are at the Battle Carnival, Stars(the Champion) and his rental Comfey are the only Pokemon on the field. Stars wants Amon to command his Comfey(whom do to a technical error on my part has Fairy Wind) to try and win the battle against a Kadabra and a Stunfisk. Can Amon do it?
>>
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>>6306609
I see it like those times when I'm picking my character's inventory, I pick style over stats/functionality.
Also fanarts of knights with blue eyes/silver hair/knight tags left me with limited choices that aren't ai gens kek
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>>6306197
Teenagers are interesting to write. They tend to make a bigger deal about things adults might consider non-issues. It's due to the fact kids don't have as much freedom as adults, they can't get a proper job nor are they taken seriously enough to be given the rights that an adult would have. This means they focus on things that they have more direct control over, like social standing and grades, and can make it look like a life or death issue, because as far as they know, that's all there is to life. The very idea of an adult life where you have to worry about taxes and 'real' responsibilities feels as foreign as it is distant.

Ultimately, a lot of teenage book fantasies are about giving that power back to children, along with the responsibilities it entails, and seeing how they deal with it. Unfortunately, that kind of fantasy requires making the adults impotent to work, but you can always find a way to make it make sense.

Rambling aside, what I'm trying to say is that when writing a kid, you need to re-evaluate what would matter most to them at that age, which requires separating your own adult bias from the equation. A kid only knows what they've experienced and what they're told, which, as you said, is often jack and shit.
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>>6306669
>re-evaluate what would matter most to them at that age

Yeah. Big thing for the girl is sisterhood/brotherhood. Not a terribly adult idea, but they basically adopt people they latch onto. The always wanted a larger family but couldn't get it. They also squabble a lot over very petty thing despite truly loving one another since they were there together for their entire lives. Learned to share the things they love, even if they get annoyed if one or another does better in one subject or something. Figured out how to deal with one being great at one thing while the other sucks at it. Spar frequently and have an almost 50/50 win rate that makes them a bit happy since it is something they share.

The MC and her twin have had a very good childhood and understanding parents. Can be fairly mature but that doesn't stop from being a hormone addled 16-year-old. They might know what is right to do, but they don't always do it.
>>
>>6306679
That does sound accurate. Even though I'm not particularly close to my sister now, sibling relationship is a really weird thing where you get annoyed at the smallest thing they do, while still caring about them a whole lot. Not saying you have to stop caring about family as you grow up, but the bond grows more distant as you don't need to live with them anymore.
>>
>>6306661
I put a hex on ye. Henceforth you shall accidentally don the left sock on your right foot. Let this be a lesson in something and or other.
>>
>>6306405
Oh man, I know this character. There's actually a lot of art of her floating around out there, though I'm fond of this one just because of the cloth physics.

>>6306446
>>6306609
The guy who created her has something of a bad fashion sense, since he's just sorta copy and pasting random FF14 stuff and whatever will make this week's instant loss thing work. Typical big name commissioner bullshit.
>>
>>6306714
>protect yourself from curse magic with the power of benevolent chastity!
From what I know of averting such terrible hexes, an apotropaic counterspell to this fiendish beguilement is to carve a pattern that resembles a knotted VV or A V M upon your hearth, doorway or fireplace, this is because the intricate intertwined pattern will trap any demon bedevilment holding them helpless in rapturous fascination.

Apparently the meaning of the VV is Virgo Virginum, literally Virgin Of Virgins, it invokes the protection of the SUPER INCEL deity so it may only work if you have remained devoutly chaste or are a secret recusant Catholic in hiding; no masturbating allowed

picture from this historian's photo reference here
https://sites.google.com/site/charlesfaireyhistorian/publications/apotropaic-identification
>>
>>6306720
>just sorta copy and pasting random FF14 stuff and whatever will make this week's instant loss thing work.
>he doesn't autistically research things before doing his bidness
What scum. Couldn't be us.

>>6306722
Christian symbology is wild, man. Literally just making shit up regardless of rational convention.
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>>6306722
>>6306730
So glad we live in a intelligent era.
Anyone got anything to help with the qm curse? I don't want my parents to spontaneously combust from writing a Dragon ball civ.
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>>6306737
kek
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>>6306405
>>6306446
>>6306625
>>6306627
>>6306609
>IRON CORSET
>METAL GAUNTLET or half-glove
So I researched a lot of haute couture images and searched Vogue anon, there is a high fashion precedent for this look, it was pioneered by the Thierry Mugler 1995 A/W collection, which was overall known as "Robot Couture" the design inspiration was of course anime (Hajime Sorayama, I have seen his work gah argh nooo) as well as the Metropolis 1927 film robot Maschinenmensch lady, Maria.

In that collection there is one metal corset / glove piece attached pic related

https://www.vogue.com/fashion-shows/fall-1995-couture/mugler/slideshow/details#113

which is a bit more Amazonian / warrior gladiatrix armour to me
slides 112-115 but you cannot really see the metal gauntlets very well though

I am not too fond of Thierry Mugler I prefer Galliano and early McQueen, but as you can see from the wiki article the looks from this collection were apparently massively influential

https://en.m.wikipedia.org/wiki/Robot_couture

Foe instance apparently Zendaya lol wore one of those same ancient decades-old Mugler metallic robot outfits to the 2024 Dune 2 premiere lol, complete with gloves
https://www.vogue.co.uk/article/zendaya-fembot-suit-dune-premiere

So in conclusion, there is style corroboration from haute couture, metal corsets metal half-gloves are approved by Vogue

Maybe you are permitted to dress like armoured breastplate Victorian Lady Freddie Krueger if you have supermodel breasts waist and face (not Zendaya)
>>
>>6306404

one week left, oh my.
Time to polish my Sumerian.

>>6306405
Praise, praise! All three of them. Thanks anon

>>6306552
>glad to see you back!

I’m also very happy to be (almost) back. There will be a new graphic every day leading to the new thread, so buckle up
>>
>>6303510
Oooh thanks
>>
>>6306683

I feel you I had 2 brothers, one passed away, but they were like 12 years older than me. I hung out with them a ton as a kid but now my remaining brother and I barely talk and tiny things he does annoy me for no reason. I still care about him, but we aren't best friends like when I was young. He still picked me up and got me to a couch a while back when I had a seizure and hit the ground however, and I have come and helped out when he was sick as crap from covid, ect.
>>
>>6306948
>annoyed at siblings etc
This is the Westermarck ? hypothesis, or reverse sexual imprinting, which states that siblings who are reared together are conditioned to develop rivalries and annoyances, essentially to become irritated at each other in order to prevent INCEST.

It is why those Shakespearean stories of Cymbeline's long lost sons Guiderius and Arvirargus being ATTRACTED TO THEIR SISTER Imogen only works if they have been SEPARATED / STOLEN AWAY FROM BIRTH due to their vassalage under the Roman Empire.

Also when they first encounter Imogen, she is dressed as a boy under a disguised name Fidele, revealing that Shakespeare is enamoured by GAY INCEST. Shakespeare portrays one dramatic tale about the origins of ancient Britain, and it is gay incest

So if you are irritated by your siblings, this is healthy and good, you are a psychologically well-adjusted human being. pic related depicts this correct form of behaviour
>>
>>6306555
>>6306560
Postapoc, Fallout, Waterworld, Pirates, Post-Apocalyptic, etc. Hopefully it's not too late.
>>
I would really appreciate someone archiving that bread before it disappears entirely.
>>
Is the Archive down right now? I was going to try to read some older threads I was trying to catch up on but all I see is php errors
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>>6306997
Looks like a DB error. Just message LL on discord and he'll have it fixed.
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>>6306999
Had to make a discord for that since I don't really use it, but got it!
>>
>>6306999
LL is working on it.
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>>6306755

take care of your bees anon, or they'll take care of you. Ansàrra's graphic was particularly fun to work on

>>6306999
well that's a shame. hope the archive comes back up soon...
>>
>>6307097
Very cool!

>>6304832
>>6306025
Souvarine, please don't spam the quest with textblocks.
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>>6307101
>souv might start spamming in your game's thread
Hadn't considered this, but I'm definitely never posting a link to my quest in the /qtg/ now. RIP to the quest that caught his attention.
>>
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>>6306967
>>6306967
>>6306967

The almost certainly FINAL THREAD of Drowned Quest Redux is up!
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>>6307105
Funnily enough I've never seen him sperg out in quests themselves. Though maybe that's just fortune on my part. I've seen plenty of schizoposting and spastic rants in quests, but none of Souv's ascended mental illness condensation posting.
>>
>>6307117
>>6307105
It was only two, mostly on-topic things he noticed and suggestions for setting elements, but I felt personally responsible since I tried to get him engaged with a cool quest in an effort to get him on-topic. I thought it best to nip it in the bud.

>>6306993
Done! https://suptg.thisisnotatrueending.com/qstarchive/2025/6260881/
>>
I am likely closing the vote in Ilvermorny Quest this evening, sometime after food and such. Toss a vote in if you wish.

>>6306147
>>6306147
>>6306147
>>
>>6307097
So let's ask the real question.
Beekeeper shitpost Quest concept time!
You are located in the middle of France. Which Bee do you pick?
>European Dark Bee
>Italian Honey Bee
>Buckfast Bee
>Himalayan Giant-Cliff Honey Bee
>Africanized Bee
>Hornet
Which Hive?
>Dadan
>Langstroth
>Warre
>Dead Tree Trunk
>Kenyan Hive
>Willow-Weaved



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