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Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6365137

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ] text [ /b ]
Italics: [ i ] text [ /i ]
Red: [ red ] text [ /red ]
Blue: [ blue ] text [ /blue ]
Green: [ green] text [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
How much time do you spend on your quest besides writing/drawing for it? This includes notes, behind-the-scenes crunch, drawings that don't go with updates, side content, etc.

>Player Question:
Have you ever had a write-in that actually won a vote? What was it? Did you have to argue for it? Did the QM prefer it to their preset options?

>General Question:
How do you feel about multiplayer games/quests/skirmishes? Which type, if any, do you prefer, and why?

>Lurker Question:
There is no question. Vote. Unless you don't want to buy a pass, that's understandable.
>>
>>6407330
>Player Question
A few times. I don't know how the QM felt. It didn't require much arguing. You just need to be first to vote or near the top and not be obviously wrong usually.

>General
I used to like the god games and evo games but as a lurker. Multiplayer quests flake too often for me to get very invested. Skirmishes attract the same few anons every time, I think.
>>
>>6407330
>QM question
I'm always thinking about it, but I rarely spend much actual time on it beyond the update (and updating the pastebins every once in a while). It's very much a hobby for me, not something that consumes every waking hour of mine.
>Player question
A decent amount of times. Usually, it's because the QM found it funny if nothing else. It's not really hard to convince people to go for a write in as long as the write in makes sense, and isn't just an outright meme.
>General question
I play in a few of them. They're really fun but they are a different beast from quests. I tend to lean towards the simpler ones, because I don't want to feel I have to spend 4 hours crunching numbers before deciding what I should do for my turn.
>>
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I miss The Little Dungeon that Could.
>>
>>6407330

>Player Question:
Yes. Many. Some were the seed of a great deal of fun for the future. Others... to my shame haunt QMs and still cause them to seethe years later. I've become more picky about doing write-ins over the years and am nothing but grateful for QM feedback and patience.

>General Question:
Something simple and well explained, like the series Bananas did. That was perfection.
>>
>>6407357
>>6407357
>>6407357

Oliver is caught in a lie by his secret lover, who happens to be married to the mayor, who Oliver thinks may have hired a P.I. to investigate him, a P.I. that may be dangerously mentally ill, plus... Who was whistling at the end of the hall?
>>
>>6407330
>QM Question:
Depends on the week, but a single update can take a few hours to handle on the long end. I have a lot of notes already prepared for the quest I am running, even drafts from old versions of this story I can reference - there were a couple of conversations about turning it into a novel at one point. But if I take a leap I may spend 3-4 hours working on outlines, scrap dialogue, etc. I try to read or watch something every week that will help inspire me, and that can be a twenty minute bit of media or even a full movie, so that's variable.

>>Player Question:
Often, actually. I think my first really popular one was for a goofy Libertarian mayoral candidate in a quest about an election. The QM burned out quick and I don't think really liked my idea, even though the other players seemed to get a kick out of him. At least once I have been able to use my checkered criminal past to inform a write-in for Gotham City Beat Cop, and the QM was impressed enough to give us some advantages without rolling because it was thorough! I like write-ins that come from people's life experiences the best, they always tend to add the most color to a story from a vote imo. Don't wanna crank my hog or anything but I have had a bunch get backed up since then.

>General Question:
They kind of intimidate me! I want to take the plunge though. Will soon.
>>
>>6407330

>Have you ever had a write-in that actually won a vote? What was it? Did you have to argue for it? Did the QM prefer it to their preset options?
Yes with multiple levels of success. Sometimes it's great fun, sometimes QM only takes certain aspects of the write in, sometimes it's a disaster.

>General Question:
How do you feel about multiplayer games/quests/skirmishes? Which type, if any, do you prefer, and why?
Anything as long as I get to take my own bad decisions. Skirmishes look easier to manage.
I think they might be the future of this board. A single QM wasting hours to get three votes and two +1 doesn't sound very sustainable. A format where the players and QM's both put a great deal of work to entertain each other has more sense to me.
>>
>>6407330
>General Question:
I like skirms, but some are hard for me to understand when my favorite thing is the alternative, which is to read updates with a single MC and roll a 1d100.

Tbh I like anything so long as the plot/characters are well-written.
>>
>QM question
For my current one, quite a bit! Workshopping encounters, planning out items and upgrades, tracking player movements, conditions, hp, resolving attacks, checking over spells and loadouts, and occasionally drawing bonus illustrations for my players. The upside is that it's very expedient to actually write the updates, since most of the effort IS in that crunch.

>Player question
It happens every now and then, and it's quite satisfying. No particular pushback or anything like that from the qm, as I recall.

>General question
Most of this question's contents can be answered by checking out my thread, SPELLDIVERS: Skirmish and Sorcery, so I won't belabor my ideas on skirm design philosophy too much. Instead, I'd like to highly recommend VANGUARD. Awesome art, really accessible mechanics, cool playerbase, tons of activity, the works. If imitation is the sincerest form of flattery, I have given Vanguard surpassing praise in my own work. If you're looking for a good entry point into skirmish in general, I'd recommend starting there.
>>
Where did Lannister quest go right where other Asoiaf quests did not?
>>
>>6407441
The specific premise of this AU seems especially fertile for lore-beards eager to pontificate about what will come to pass and how it may be averted or accelerated. The QM has a very steady pace, and the board is currently very hospitable for slower quest running. The QM is highly responsive towards the input and desires of all the lore-beards that are ranting back and forth, they feel listened to and valued, and the story is genuinely more collaborative as a result in the strictest sense. No big focus on eroticism or scandal. Measured and successful attempt to explore one of the more mysterious parts of the setting.

The most impressive thing is that even when the players disagree strongly, they are ultimately still respectful towards one another. No one is being mean or unsportsmanlike even when they debate a possibility, or argue the facts of a certain canonical incident. I am really proud of everyone in the thread for that.
>>
>>6407330
>PQ
Many a time. I love write-ins, both entirely new options and addenda to existing options. QMs who freely incorporate player chatter and caveats into actions are the best.
>GQ
I pass on them. I find them overwhelming with many more moving parts to keep track of, enough crunch to break my teeth on and/or a fast pace I can't keep up with especially considering the other two points. I'm here the the storytelling, skirms especially feel like a completely different genre.
>>
>>6407330
>Player Question
A couple of times. The one that stuck out most to me was using a board game to lure out someone. QM seemed to like it.
>General Question
I find them interesting, I'm surprised to see some are still going. I've played in some multiplayers but I dislike not just being an anon. Then the QM got hit by life and did spinoffs without finishing the original.
>>
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>>6407330

>QM Question
A lot of the spare time in-between goes to my quests. Driving to work, from work, while I eat, or do other 'autopilot' activities I usually come up with broad strokes as far as ideas or scenes go. If I am interested enough with an idea that I cement it on my story board that's when I'll make sure to research parts I don't understand fully (like Norwegian sailors or how the pimp trade works) and that can be anything from a couple articles or a video into full on hours long deep dives depending on how much the subject interests me.

>Player Question
I try not to do too many write-ins in other people's quests which is ironic considering how much I love them from my own players.

>General Question
Multiplayer quests and skirmishes all look like a ton of fun but sadly I am not available frequently enough to run/play in one consistently. Though I still like reading through them when I have time. (Read Spelldivers)

>Lurker Question
I said it once in my own quest but I think I'd rather burn myself alive on national television in front of my friends and family before I'd buy a Chan Pass

If you read my answers maybe you read my quest, GOTHAM CITY BEAT COP, if you do then there's an update available here:
>>6407536
>>6407536
>>6407536

If not then you can check out the whole catalog here:
https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gotham%20City%20Beat%20Cop%20Quest
>>
>>6407343
Me too, anon, me too...
>>
>>6407343
Wasn't this QM going to make a /qst/ alternative?
>>
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>>6407330
>QM:
Not as much as I should, probably. Dark Quest's 'artistic style' allows me to chug out drawings faster than I did in my last two and I like to plot out plot nodes and such long before I start a quest, so really my time is spent writing updates and coming up with new crap that might read better. There's no, like, 'READY' status for a quest, really... you can plan and plan til' the cows come home, but sometimes the best thing to do is come up with some vague ideas and fill them in with your players. Plans change so it never hurts to be flexible.
>Player:
Hotdog Mobile for Digital Goddess Quest. Shame how that all ended up.
>General:
I'll admit I was intimidated by them in the past, but honestly some of my favorite quests are multiplayer ones now. If the past few months have proven anything they're a good way for players to get what they want out of a quest while also fostering creativity and fun! Wish there were more on /qst/ honestly--they aren't as easy to run as they look, but not every multiplayer quest has to be a skirmish/loot-gacha gatherer! Sometimes you can just have a quest with multiple player-controlled protagonists! Neat stuff!

Totally unrelated, but Dark Quest #9 just started up! Not a bad time to get caught up with things! Can our stalwart hero and frycook ANTON PEAS save a fantasy world shrouded in perpetual darkness? Maybe, but only if you--yes, YOU--join in!
>>6405694
>>6405694
>>6405694
>>
>>6407581
It was going to be called the /qst/ that could...
>>
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>>6407626
>>6407626
>>6407626
Four waves to Oblivion is live
>>
VALENBROS
>>
>>6407330

>QM Question
Not as much as I would like to, but I do always keep some notebook where I keep the ideas and sketches for scenarios that I actually do consider worth to pursuit, if that counts.

>Player Question
There was this one write-in I dropped into a Bleach quest that was just me trying to say that the costs of Hybridization would bite us in the ass, which it most certainly did as the other character we had at the time damn near went insane, the quest died shortly from that vote, so I always wondered if me doing that just killed its momentum altogether. Still maintain the opinion, the Vizard needed a century to chill out and Ichigo's is such a special case that He's Him

>General Question
I like the concept but keeping up as a player seems daunting and nevertheless running one seems a bit too much IMO, I do remember the recent Avengers quest wherein multiple players played between pre-made characters and that seems like a pretty nice way to equalize the issues of a crunchy, stopgapful system.
>>
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>>6407430


That aside, Errant Comet Quest is back on its sixth Phase, jeeding the disappearance of Lacus Clyne at the Junius Seven Colony Ruins, Frieden Moon embarks ahead to location, uncertainty and doubt beginning to bear fruit as they arrive from a week in the homeland.

>>6407733
>>6407733
>>6407733
>>
>>6407330
>1 post by this ID until whatever vote wins

Sometimes I forget how much I hate this place, and then I am shortly reminded.
>>
I shouldn't have dropped running With Great Power and I regret it every day.
>>
>>6407853
It's not too late. I'd still participate and I've been playing since thread 1.
>>
>>6407857
I'll be honest, even though there's a big part of me that regrets dropping it and wants to get back to it, the way it dropped down to just one or two votes a post really demoralized me. I was already struggling with keeping my energy up too. Now it looks like the board has only become slower.
>>
For QMs who consistently turn out daily updates: How do you keep up and keep moving the plot or game-scenario forward?

Sometimes I have trouble thinking of "what happens next", especially with a quality prompt (something that is player facing, has stakes or an interesting decision, and fits the scenario) I've considered using various randomization methods like random tables or even consulting an SRPG oracle from time to time but most of the time I just try to think of what logically follows or look over my notes for the next event or choice that follows a previous. But this is easier to do in a Civ quest when you can just pop up a brand new advisor or situation somewhere and advance the timeline forward. For a more linear, traditional quest with a single MC, how do you keep the ball rolling with unique events?
>>
>>6408050
>>6408050
>>6408050

Four waves to oblivion is live.



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