Welcome to /qtg/, a place to talk about quests.Previous thread>>6365137>What is a quest?An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.Questionably Useful links:>QTG discord: https://discord.gg/dZavHuK>Skirmish discord: https://discord.com/invite/DZCVvVU>Evo Game discord: https://discord.gg/xGZAX9tAvx>Old pastebin containing advice for QMs:https://pastebin.com/Z78p8gXfBadly in need of renovation.>Archiving guide:Go to http://suptg.thisisnotatrueending.com/requestqstinterface.htmlFill out the request form to archive a thread.Threads are also automatically archived by other websites, such as archived.moe.>Formatting guide:Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.Remove the spaces between the [] brackets and the letters:Bold: [ b ] text [ /b ]Italics: [ i ] text [ /i ]Red: [ red ] text [ /red ]Blue: [ blue ] text [ /blue ]Green: [ green] text [ /green ]>Formatting guide for everyone:Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP)>QM Question:How much time do you spend on your quest besides writing/drawing for it? This includes notes, behind-the-scenes crunch, drawings that don't go with updates, side content, etc. >Player Question:Have you ever had a write-in that actually won a vote? What was it? Did you have to argue for it? Did the QM prefer it to their preset options?>General Question:How do you feel about multiplayer games/quests/skirmishes? Which type, if any, do you prefer, and why?>Lurker Question:There is no question. Vote. Unless you don't want to buy a pass, that's understandable.
>>6407330>Player QuestionA few times. I don't know how the QM felt. It didn't require much arguing. You just need to be first to vote or near the top and not be obviously wrong usually.>GeneralI used to like the god games and evo games but as a lurker. Multiplayer quests flake too often for me to get very invested. Skirmishes attract the same few anons every time, I think.
>>6407330>QM questionI'm always thinking about it, but I rarely spend much actual time on it beyond the update (and updating the pastebins every once in a while). It's very much a hobby for me, not something that consumes every waking hour of mine.>Player questionA decent amount of times. Usually, it's because the QM found it funny if nothing else. It's not really hard to convince people to go for a write in as long as the write in makes sense, and isn't just an outright meme.>General questionI play in a few of them. They're really fun but they are a different beast from quests. I tend to lean towards the simpler ones, because I don't want to feel I have to spend 4 hours crunching numbers before deciding what I should do for my turn.
I miss The Little Dungeon that Could.
>>6407330>Player Question:Yes. Many. Some were the seed of a great deal of fun for the future. Others... to my shame haunt QMs and still cause them to seethe years later. I've become more picky about doing write-ins over the years and am nothing but grateful for QM feedback and patience.>General Question:Something simple and well explained, like the series Bananas did. That was perfection.
>>6407357>>6407357>>6407357Oliver is caught in a lie by his secret lover, who happens to be married to the mayor, who Oliver thinks may have hired a P.I. to investigate him, a P.I. that may be dangerously mentally ill, plus... Who was whistling at the end of the hall?
>>6407330>QM Question:Depends on the week, but a single update can take a few hours to handle on the long end. I have a lot of notes already prepared for the quest I am running, even drafts from old versions of this story I can reference - there were a couple of conversations about turning it into a novel at one point. But if I take a leap I may spend 3-4 hours working on outlines, scrap dialogue, etc. I try to read or watch something every week that will help inspire me, and that can be a twenty minute bit of media or even a full movie, so that's variable.>>Player Question:Often, actually. I think my first really popular one was for a goofy Libertarian mayoral candidate in a quest about an election. The QM burned out quick and I don't think really liked my idea, even though the other players seemed to get a kick out of him. At least once I have been able to use my checkered criminal past to inform a write-in for Gotham City Beat Cop, and the QM was impressed enough to give us some advantages without rolling because it was thorough! I like write-ins that come from people's life experiences the best, they always tend to add the most color to a story from a vote imo. Don't wanna crank my hog or anything but I have had a bunch get backed up since then. >General Question:They kind of intimidate me! I want to take the plunge though. Will soon.
>>6407330>Have you ever had a write-in that actually won a vote? What was it? Did you have to argue for it? Did the QM prefer it to their preset options?Yes with multiple levels of success. Sometimes it's great fun, sometimes QM only takes certain aspects of the write in, sometimes it's a disaster.>General Question:How do you feel about multiplayer games/quests/skirmishes? Which type, if any, do you prefer, and why?Anything as long as I get to take my own bad decisions. Skirmishes look easier to manage.I think they might be the future of this board. A single QM wasting hours to get three votes and two +1 doesn't sound very sustainable. A format where the players and QM's both put a great deal of work to entertain each other has more sense to me.
>>6407330>General Question:I like skirms, but some are hard for me to understand when my favorite thing is the alternative, which is to read updates with a single MC and roll a 1d100.Tbh I like anything so long as the plot/characters are well-written.
>QM questionFor my current one, quite a bit! Workshopping encounters, planning out items and upgrades, tracking player movements, conditions, hp, resolving attacks, checking over spells and loadouts, and occasionally drawing bonus illustrations for my players. The upside is that it's very expedient to actually write the updates, since most of the effort IS in that crunch.>Player questionIt happens every now and then, and it's quite satisfying. No particular pushback or anything like that from the qm, as I recall.>General question Most of this question's contents can be answered by checking out my thread, SPELLDIVERS: Skirmish and Sorcery, so I won't belabor my ideas on skirm design philosophy too much. Instead, I'd like to highly recommend VANGUARD. Awesome art, really accessible mechanics, cool playerbase, tons of activity, the works. If imitation is the sincerest form of flattery, I have given Vanguard surpassing praise in my own work. If you're looking for a good entry point into skirmish in general, I'd recommend starting there.
Where did Lannister quest go right where other Asoiaf quests did not?
>>6407441The specific premise of this AU seems especially fertile for lore-beards eager to pontificate about what will come to pass and how it may be averted or accelerated. The QM has a very steady pace, and the board is currently very hospitable for slower quest running. The QM is highly responsive towards the input and desires of all the lore-beards that are ranting back and forth, they feel listened to and valued, and the story is genuinely more collaborative as a result in the strictest sense. No big focus on eroticism or scandal. Measured and successful attempt to explore one of the more mysterious parts of the setting. The most impressive thing is that even when the players disagree strongly, they are ultimately still respectful towards one another. No one is being mean or unsportsmanlike even when they debate a possibility, or argue the facts of a certain canonical incident. I am really proud of everyone in the thread for that.
>>6407330>PQMany a time. I love write-ins, both entirely new options and addenda to existing options. QMs who freely incorporate player chatter and caveats into actions are the best.>GQI pass on them. I find them overwhelming with many more moving parts to keep track of, enough crunch to break my teeth on and/or a fast pace I can't keep up with especially considering the other two points. I'm here the the storytelling, skirms especially feel like a completely different genre.
>>6407330>Player QuestionA couple of times. The one that stuck out most to me was using a board game to lure out someone. QM seemed to like it.>General QuestionI find them interesting, I'm surprised to see some are still going. I've played in some multiplayers but I dislike not just being an anon. Then the QM got hit by life and did spinoffs without finishing the original.
>>6407330>QM QuestionA lot of the spare time in-between goes to my quests. Driving to work, from work, while I eat, or do other 'autopilot' activities I usually come up with broad strokes as far as ideas or scenes go. If I am interested enough with an idea that I cement it on my story board that's when I'll make sure to research parts I don't understand fully (like Norwegian sailors or how the pimp trade works) and that can be anything from a couple articles or a video into full on hours long deep dives depending on how much the subject interests me.>Player QuestionI try not to do too many write-ins in other people's quests which is ironic considering how much I love them from my own players.>General QuestionMultiplayer quests and skirmishes all look like a ton of fun but sadly I am not available frequently enough to run/play in one consistently. Though I still like reading through them when I have time. (Read Spelldivers)>Lurker QuestionI said it once in my own quest but I think I'd rather burn myself alive on national television in front of my friends and family before I'd buy a Chan PassIf you read my answers maybe you read my quest, GOTHAM CITY BEAT COP, if you do then there's an update available here:>>6407536>>6407536>>6407536If not then you can check out the whole catalog here:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gotham%20City%20Beat%20Cop%20Quest
>>6407343Me too, anon, me too...
>>6407343Wasn't this QM going to make a /qst/ alternative?
>>6407330>QM:Not as much as I should, probably. Dark Quest's 'artistic style' allows me to chug out drawings faster than I did in my last two and I like to plot out plot nodes and such long before I start a quest, so really my time is spent writing updates and coming up with new crap that might read better. There's no, like, 'READY' status for a quest, really... you can plan and plan til' the cows come home, but sometimes the best thing to do is come up with some vague ideas and fill them in with your players. Plans change so it never hurts to be flexible.>Player:Hotdog Mobile for Digital Goddess Quest. Shame how that all ended up.>General:I'll admit I was intimidated by them in the past, but honestly some of my favorite quests are multiplayer ones now. If the past few months have proven anything they're a good way for players to get what they want out of a quest while also fostering creativity and fun! Wish there were more on /qst/ honestly--they aren't as easy to run as they look, but not every multiplayer quest has to be a skirmish/loot-gacha gatherer! Sometimes you can just have a quest with multiple player-controlled protagonists! Neat stuff!Totally unrelated, but Dark Quest #9 just started up! Not a bad time to get caught up with things! Can our stalwart hero and frycook ANTON PEAS save a fantasy world shrouded in perpetual darkness? Maybe, but only if you--yes, YOU--join in!>>6405694>>6405694>>6405694
>>6407581It was going to be called the /qst/ that could...
>>6407626>>6407626>>6407626Four waves to Oblivion is live
VALENBROS
>>6407330>QM QuestionNot as much as I would like to, but I do always keep some notebook where I keep the ideas and sketches for scenarios that I actually do consider worth to pursuit, if that counts.>Player QuestionThere was this one write-in I dropped into a Bleach quest that was just me trying to say that the costs of Hybridization would bite us in the ass, which it most certainly did as the other character we had at the time damn near went insane, the quest died shortly from that vote, so I always wondered if me doing that just killed its momentum altogether. Still maintain the opinion, the Vizard needed a century to chill out and Ichigo's is such a special case that He's Him>General QuestionI like the concept but keeping up as a player seems daunting and nevertheless running one seems a bit too much IMO, I do remember the recent Avengers quest wherein multiple players played between pre-made characters and that seems like a pretty nice way to equalize the issues of a crunchy, stopgapful system.
>>6407430That aside, Errant Comet Quest is back on its sixth Phase, jeeding the disappearance of Lacus Clyne at the Junius Seven Colony Ruins, Frieden Moon embarks ahead to location, uncertainty and doubt beginning to bear fruit as they arrive from a week in the homeland.>>6407733>>6407733>>6407733
>>6407330>1 post by this ID until whatever vote winsSometimes I forget how much I hate this place, and then I am shortly reminded.
I shouldn't have dropped running With Great Power and I regret it every day.
>>6407853It's not too late. I'd still participate and I've been playing since thread 1.
>>6407857I'll be honest, even though there's a big part of me that regrets dropping it and wants to get back to it, the way it dropped down to just one or two votes a post really demoralized me. I was already struggling with keeping my energy up too. Now it looks like the board has only become slower.
For QMs who consistently turn out daily updates: How do you keep up and keep moving the plot or game-scenario forward?Sometimes I have trouble thinking of "what happens next", especially with a quality prompt (something that is player facing, has stakes or an interesting decision, and fits the scenario) I've considered using various randomization methods like random tables or even consulting an SRPG oracle from time to time but most of the time I just try to think of what logically follows or look over my notes for the next event or choice that follows a previous. But this is easier to do in a Civ quest when you can just pop up a brand new advisor or situation somewhere and advance the timeline forward. For a more linear, traditional quest with a single MC, how do you keep the ball rolling with unique events?
>>6408050>>6408050>>6408050Four waves to oblivion is live.
>>6407330>QM QuestionI guess it's always in my mind, even down to when I post the update I go "Hmm, what will I write on the next one." The process of writing it doesn't take more than a few hours since it's a stream of thought for me, but I guess I could proofread more often since after I write I just go "Finally, glad that's over.">>6408062I guess my case is an exception since it's not action heavy and more talking, but sometimes you gotta accept that some updates will be more important than others. One day you'll have some very revealing plot point you wanted to write for a while, and others will just be building the steps to get to that.
https://chaosgachaweb.onrender.com/Seems a popular story on other sites to roll the dice and use what comes up.
>>6407972It's hard to keep replacing players that dropoff over years of running the quest and multiple lengthy hiatuses. The price of entry at this point is reading a whole lot of archived threads. Maybe you should try a reboot or spiritual successor to the original quest if you're really regretting dropping it daily. Or a new character and story in another part of the setting.
>>6408199Bro this is deadass slop, I can't go five seconds on Akun, Space Battles or literally any other questing site without seeing like Seven of this shit.It's not even like conceptually fun even, most people write it as wish fulfillment wank
Is it pathetic/faggy to commission quests? I've been wanting to see another Deep Journey, and don't think my writing could do the quests justice.Is this within /qst/ culture?
>>6408217Idunno if I'm an authority on culture or anything, but commissioning writers to write stuff is cool. I think a fair bit different from paying for a D&D game, which I wouldn't do but feel neutral about.
>>6407853Take it from someone who rebooted their quest: It's worth it if you really got the itch. Since the board is so slow, you can take your time updating and there's no real pressure from anyone to update.You can expect few votes but that's basically the norm now here unless you're a brand new (or really big) quest. Having 3-4 votes would mean you're attracting a lot of attention. Expect a pace of 1 vote every 24 hours until you gather more posts in your thread, if you can deal with that you'll eventually attract more anons as they see it didn't flake instantly. Weekends are a little more active so it might be a good moment to reboot.Try to up the pace and make sure the prompt choices are meaningful. Pace is so important in quests and more so now that things are slow and you'll be providing them with content only once every day or two days. No need to decide what color your shoes will be today or what to answer to every single thing the MC is asked, your anons won't mind as long as you don't fuck them over because of stuff they can't control.Make sure the OP has enough information for someone to just jump in and interact with the quest, give a summary of what happened so far in the quest, define the main character, talk about other relevant characters, anything you think might be relevant. It's better to read a fat meaty OP than having to get through a backlog of 18 threads just to understand what's going on. Explain things that seem obvious to you (and you think would be obvious to your players) just to give the newbies a way to catch up.Something else that worked for me: I purposefully made the first scene just a fight between the MC and an enemy. Keeping the first few scenes and prompts simple and making sure there's no big choices that depend on extensive background knowledge of the quest is a good way to restart, it attracts players who may otherwise get confused and spooked off the thread. Your MC is here, guy in front of him is bad, beat them up. Good way to show off your MC's personality so the players get a vibe for it.Last tip: Publicize your quest here and in the discord. You'll attract some clicks on your quest and maybe a few votes to get shit going, because sometimes it's just what you need.
Where do we go now>>6408092>>6408092>>6408092
>>6408217I.... don't think that's ever been done, no? People have namedropped old quests before and have brought some back from the brink--hell, some folks have even taken over old quests or ran spinoffs, so it's not entirely unheard of. I guess it'd depend on who would actually run it.>>6407972It has, but it'll only become slower if less people run quests--some charitable anons have bought ads in the past and site-wide event participation might help a bit. The site soccer tourney's a good example--mentioned it last qtg and while it'd take some doing to get set up it'd be fun in the long run. Even without dwindling numbers it's only natural for quests to run 'dry' at times. It's not always fun having just a few voters, but sometimes if you keep going you'll gather up new regulars! You never know!
>>6408217Do you mean you are offering monetary compensation for it or just requesting a quest to be made. The former sounds like a really bad idea the latter possible but not very likely I think. What did you have in mind?
>>6408217Shit like that is done on Akun, but I always find it weird, something about the creative spirit or whatever.
>>6408217>>6408244>>6408412>JUST PROSTITUTE YOURSELF FOR MONEYEveryone who is even in possession of merely cursory familiarity with commonplace 19th century Verdi or Puccini operas like La Traviata or La Boheme knows, in the end prostitutes die tragically of consumption
>>6408478 >>6408478 >>6408478 Another update. Taking a kid to a space expedition may not be a good idea, but I'm just Saiyan.
>>64082174chan and /qst/ culture is to get rich with stocks and crypto (e.g. thread #5992502). That's like NEET 101 after living in your mama's basement. So yeah, you should have a lot of spare money to spend on anything you find entertaining.
>>6408579>>6408579>>6408579Four waves to Oblivion is live.
>>6408559>>6408467>"get rich with stocks...?"Not mentioned much in these days of speculative mania, but the original function of capital markets was to serve a social purpose, to identify value-added enterprise and efficiently allocate resources to the highest throughcycle returns above cost of capital. Investment managers fulfilled fiduciary obligations, as prudent stewards of portfolio holdings, conserving capital on behalf of society; in a well-functioning capital market, investment managers act with discipline / vigilance, performing a strategic surveillance role pressuring against corporate mis-management, malinvestment over-exuberance and cyclical risk-taking excess, including unmerited executive remunerationWidespread indexation and passive investing has attenuated this societal function, to the extent that the median income person (who likely does not own significant financial assets as a proportion of their individual net worth) can sense the significant divergence between SPX, MXWO or other benchmark outperformance against their own sense of economic wellbeing, disposable income, spending power; institutional investors detect it as a narrowing of market breadth, as a disproportionate driver of returns remains concentrated in a handful of stratospheric valuation / momentum and sentiment-driven names. The original pursuit of asset-light financial engineering returns is responsible for Western deindustrialisation and trade deficits, the underlying source of multiple societal grievances in terms of income stagnation, declining wage share of earnings and over-reliance upon foreign immigration to further suppress domestic wage cost. But corporations can now grow earnings into a "declining" economy; corporations pursue "valuation maximisation" and equity returns over even traditional profit maximisation, cashflow and revenue growth. Firms no longer embrace competition to excel, but retrench into abuse of monopolistic dominance and intellectual property. Some corporations manufacture investor press releases and nothing else. Others manufacture debt and warThe inability of any system of societal and political organisation to improve real-world economic circumstances for the greater majority of its citizens is of paramount concern to the governing strata of society, regardless of the satisfaction and self-accumulation of net worth. Thus the endogenisation of asset value considerations and short-term market fluctuations within policymaking exacerbates dangerous destabilising tendencies towards procyclical amplification of market irrationality and speculative mania. Wealth cannot purchase contentment. In the end, you have to know when is enough
>>6407330 (OP)>QM Question:I just plan what I will write by thinking about it really hard during the day. Writing doesn't come easy for me, making events flow into each other, that sort of thing. My update times are slow, and most of that is just me struggling to write 4000-6000 characters of anime fights and matter-of-factly dialogue.>Player Question:Probably not actually. Despite playing a bunch, I think I never won with a write-in. I'm a terminal contrarian and rarely win votes in general.>>6407542Love your work, Detect.
>>6408711>>6408711>>6408711Important update for Fog of War - you are about to choose the amount of money you'll take.
Votes! I need more votes!>>6408091
>>6408217The ones who do it on akun are grifters, they charge $15-25 for a single "session", which usually consists of 3-7 updates, typically under 1200 words total, always under 3000 words total. Really they just throw on live, run two votes, then leave until someone ponies up again. It also happens on forums, I'll skip how it works on the NSFW ones because it's fucked up and you couldn't replicate it here; I only know of a couple of examples on SFW forums, and they're sort of grifty because most of them are from a serial flaker, but he flakes when he stops getting paid so it's at least more honest than what happens on akun. Basically you work out how much content you're willing to pay for at a time, and then that's what gets ran. It adds up though.
>>6377720>>6377720>>6377720The tales of the traveller and his feline companion resumes.
>>6408888>>6408888>>6408888Four waves to oblivion (quads edition) is live.
BIG Vegeta Quest update where you decide WHICH training numbers go UP! And we also head off for a new adventure or whatever.>>6408971>>6408971
I've been thinking about starting a new quest for forever, writing updates when I'm idle.I think I might start the generation today, if I can get my OP image done today.At any rate I've returned to /qst/.sup?
>>6409033Welcome back, though I don't even know who you are, fellow 1 post id.
>>6409033>GenerationIf you want to write a quest why not just write a quest? And if you DON'T want to write a quest, why not just not post one?
>>6409033>generationYou are either retarded or ragebaiting, and I'm inclined to think it's some of both.You don't even have to be a pro artist to rip an image from Google and doctor it up, you know?
>>6409045Thank you!I ran a few quests a while back but nothing particularly successful.
>>6409056>>6409071>GenerationAh. My bad.That is a perfectly direct interpretation of what posted but not what I meant at all.I apologize for being clear as mud. I really needed a nap.I have an idea for a different spin on the whole "players create the world the qm runs the quest until they lose interest" kind of quest. So it the quest itself that we'll start generating.I'll be writing it, because that's the whole point.>You don't even have to be a pro artist to rip an image from Google and doctor it up, you know?Definitely.I'm not against using an AI image for my quest to save time but definitely not for the OP.
>>6409364>>6409364>>6409364Four waves to oblivion is live.
>>6408957>>6408957>>6408957Looking for a couple more rolls in Pokemon Trainer Quest.
>>6409380>>6409380>>6409380I'd like some feedback on how Vegeta Quest is going, feel free to drop in your opinions!
Is it unheard of to resume a stalled quest after 3 years? It only had a couple of threads but there were a few dozen players and it was reasonably well liked but I flaked out due to INSERT_REAL_LIFE_EXCUSE.It was a narrative heavy quest and I feel bad for not letting it play out to the end.The alternative is to wipe the slate clean and start a fresh quest, with less baggage.
>>6409424I resumed mine after 4 years and it's going well. Read my tips up there >>6408226.Either option works really
>>6409424Not unheard of at all! The way you're proposing sounds like a good way to go about it, too--you could pick up where you left off, sure, but sometimes it's best to just try again with what you've learned from before.
>>6409381>>6409534>>6409534 Two last updates for tonight on Vegeta Quest!
>>6409726>>6409726>>6409726Four waves to oblivion is live
>>6408957>>6408957>>6408957Still looking for a couple of rolls in pokemon trainer quest, if anyone's interested.
>>6410039>>6410039>>6410039Spooky update for After-Bloom. More questions in search of answers. Chaos and despair.
>>6410047>>6410047>>6410047Important update for Fog of War - your abdication happens at last! It's also time to choose your company name and your coat of arms.
hi all, I'm still alive. If I'm lucky I'll have a lot of free time from here on out, so I should be able to run my quest smoothly again. Assuming I didn't just invoke the wrath of god by saying that.>>6407330>How much time do you spend on your quest besides writing/drawing for it? This includes notes, behind-the-scenes crunch, drawings that don't go with updates, side content, etc.Not as much as I used to. I was in super deep at one point, especially with Pokepocalypse's first arc, where if I wasn't writing the quest I was writing something FOR the quest. Nowadays I still spend a lot of time on it, but I've taken to ignoring it while really bad shit is going down because it just reminds me of what I can't do and makes me feel worse lol. Given how much bad shit has gone down lately... I might end up having to reread my old stuff to get back on track. :/Skipping the player question because I'm pretty sure like 1/3 Pokepocalypse choices are write-ins that won a vote and I can't list them all out.>How do you feel about multiplayer games/quests/skirmishes? Which type, if any, do you prefer, and why?I wish I could play them more often. Even with an empty schedule, they're rather demanding. They feel like an awkward in-between of MMOs and play-by-post, where they'll flip-flop between normal pbp games (which I prefer) and "active hours" that see tens of replies in quick succession before periods of silence. I used to play some evogames here, if I recall, and ended up having to drop out of most of them for reasons I can't remember. I'm 50/50 on whether it was my wonderful luck getting in the way or if I ended up being butthurt on losing. I used to be a real ass about competition. Sorry if you had to deal with it.
Do any QMs struggle with the image limit being reached before the thread is over?
>>6410239I'm starting to get there. In all likelihood, I'll be starting a new thread this week to avoid having to switch threads mid-mission despite only being on page 3
>>6410239File that under problems I wish I had.
>>6410239Just make a new thread
>>6410282>>6410282>>6410282Four waves to oblivion is live
>>6410301>>6410301>>6410301Our duel with Goku begins! I think it's the third or fourth one already!
>>6410239As someone who draws multiple pictures for every update and gets decent amounts of fanart or image reposts in threads I can honestly say it's never been a problem for me, and that's even for month long threads. Only a very active skirmish like >>6410242 with many active players and tactical maps per each update WITH additional fanart or other pieces would even be at a risk I think.
>>6410431>>6410431>>6410431Oh fuck! Oh shit! Oh fart! Your neighbors (nomadic hunter-bandits) have come to borrow a cup of sugar (kill people and steal shit) just as you realize that... That whatever the fuck you saw? That... Knife... Is in the mansion. Something is in the mansion. So, naturally, you gotta find your cat and your girlfriend NOW!
>>6410492>>6410492
>>6410494We arrive at the planet that supposedly has more Saiyans in it, but it's oddly quiet! How will Vegeta and his crew approach this?Posted too early by accident
>>6410495Premature epostication happens to 30% of all QMs, if you didn't know.
>>6410495>>6410508>PREMATURE EJACULATION??There is a cure for this - your plight is not absent hope for remediation. You must tantrically tease your audience, performing sinuous upper body strength and loin gyration exercises, whilst retaining and delaying the imminent gratification of release for LONGER AND LONGER, exponentially increasing the anticipated waiting interval between every text update...You will know you have achieved the nirvana of transcendental fulfilment, when you completely withold any emission altogether, like some sort of perverted daoist semen retention enthusiast, and simply enjoy the fantastical escapism of imaginative worldbuilding within your own mind, hidden from all others. Meditate upon this and all the delectations of blissful pleasure that await you
If there is anyone still here, the (possibly) last update for The Caretaker Quest of this thread is finally out!it took a while but we are back to it!After making a huge obstacle to buy some time, you have no option but to jump into the unknown! Where will you go from there? Vote now to find out!>>6358384>>6358384>>6358384Didnt even realized there was a new thread...
>>6407330>QM Question:At the beginning, it took me around 2 to 3 days, then it became 3 to 5 days, now a days it takes me around a week, sometimes more if i get a writers block or have to deal with irl stuff.>Player Question:a few times actually, i cant remember what it was, but i´ve had several in "Disappearing Hogwarts" and "Hatch that egg!">General Question:Never had the opportunity to play one, maybe one day...>Lurker Question:i try to do as often as possible in the quests i play!
>>6407330>How much time do you spend on your quest besides writing/drawing for it? This includes notes, behind-the-scenes crunch, drawings that don't go with updates, side content, etc.Not much. Mechanically, I just update character sheets and haphazardly prepare stuff for incoming longer arcs. It's very similar to preparing as a TTRPG dungeon master, actually. Most of my notes is just important sections of the quest lore copypasted into a doc.I've also prepared a roll20 "campaign" that is just going to be for the purpose of taking screenshots of tokens of characters that are present in a scene. Might be helpful to know who's with you without having to list them every single time in the posts.>How do you feel about multiplayer games/quests/skirmishes? Which type, if any, do you prefer, and why?They're very fun as long as the people involved keep it fun, it's also A LOT of work for the QM to produce any meaningful amount of content. Thankfully slow /qst/ helps in this regard. My favorite type will always be civs, building a country along with other players is very fun.
>>6408062>>6410699>The Time Machine?There was this quaint and whimsical film in 2002 with Guy Pearce that bloke from Memento in it, based on the familiar HG Wells scifi story about the British Victorian dilettante whose wife dies and whilst trying to bring her back he accidentally travels into the far future and discovers predatory cannibalistic Morlocks have forced all the peaceful primitive-reverting human remnants to cower in hiding dwelling in subterranean caverns or something, in hindsight watching this film it is actually about how eventually Hollywood cinema would persuade white men they needed to abandon their white wives and romantically embrace fetchingly indigenous racially ethnic cavemen women or something. So in that sense this 2002 Time Machine film did indeed predict the future
>>6410709>>6410709>>6410709It's quiet, too quiet in Vegeta Quest.
>>6410719>>6410719>>6410719Four Waves to Oblivion (Tournament arc) is live
>>6408062I will give a serious dungeonmaster reply to BananasQM topic hehe, in terms of how to "predict what happens next". In my experience, random tables are better for the initialisation phase (ie the tabula rasa blank slate start) eg character creation / random table roll generate lifepath, virtue / flaw / fate background relationships etc, or if it is a city or biome setting worldbuilding etc. I find the random table can be too ad hoc or distracting and divergent for stories "in progress" unless you self curate and constrain the possibilities in a narratively plausible manner (ie you have made the random table yourself, specific to the immediate imminient situation at hand)So in my games I have used 1d6 die of fate type outcomes, and I typically do 1... atrocity / failure ~ 6 heroic conquest success, with a comedy and a bizarre outcome thrown in there as well. But usually what I want with the table is less success / fail outcomes, instead to generate a TONE or MOODI tend to heavily draw upon dramaturgical and genre plausible outcomes, from films literature videogames in terms of scenarios that might emerge. In fact an encouraging sign of PLAYER DUNGEONMASTER PLAY COLLABORATION (this almost never happens in real life) is when your players can "sense the unspoken" narrative rhythm of what might be occurring and respond accordingly, to the extent you don't even need to forcibly shape the narrative at all. But an even more advanced version of this roleplaying is when you discard the theatrical masquerade of games and just take the scenario from REAL LIFE, eg actual journalism articles. I often read news reports academic research or financial analysis and imagine how I would reframe them in a roleplaying game, what moral quandaries and dilemmas might emerge. In fact this works even in a very shallow sense (ie just CRIME or MURDER or WAR, but with elves or spaceships and robots) And in films I like to take the "nonobvious scenes" ie not the explosions or gunfights or cgi fx spectacles, but the quiet or introspective tension scenes (often where no speech is exchanged at all) and try and imagine how it would be handled in a roleplaying game. (Often this introduces some very interesting mechanics, for instance you might rethink the attributes the STR DEX CON WIS INT CHA versus many subtle wordless motiveless situations of embarassment hierarchial status display / condescension) You can give this a try right now. Think of any news event, and predict how it might arise in a roleplaying game>Five Nights at Epstein: The Roleplaying Game
Another one to the pile I suppose
Wayward Cosmos is back! Hopefully for good this time. I'll let you know if anything else happens, of course, but for now we're doing bi-daily updates and seeing how it goes. Hoping to switch over to daily before the thread croaks. :)Come greet the mysterious visitor who's interrupted your magic-learning session!>>6410568>>6410568>>6410568
>>6410242>>6410259>>6410265>>6410309I appreciate the feedback.I was thinking about doing an art-heavy quest, but I understand threads tend to linger on this board a while, and I wanted to know if that was a problem.I still need to get the motivation to come up with the writing itself, figure out how exactly updates will work (I want to move past the voting process to make things move somewhat quicker and increase engagement), and do quite a bit of character and worldbuilding, though.
>>6408062The conjunction between plot points should never be "and then". As in "This happens and then this happens."It should always be either "but" or "therefore". As in "This happens but this happens" as new obstacle. Or as in "This happens therefore this happens." as a following consequence.Ideas should flow from the consequences of the actions players take to further towards the goal. Or obstacles that would logically pop up and impede the progress.Having multiple subplots helps as you can shift towards doing this with them as well.
>>6410762>player-centric consequences, world reacts to every decision / contingent choice, obstacle, branching outcomesVERSUS>world-centric consequences. Player action evaluated with regards to logic / consistency with the imaginary world. Despite your most heroic efforts, whatever you try and do - you change nothing...ApocQM your response is very eloquent, I commend it and I think it is also what all game designers including videogame and ttrpg designers tend to instruct and promote for a good player experience maximise the engagement and entertainment hero power-responsibility narrative etc. But this all revolves around an illusory contrived architecture surrounding players, making them feel super powerful relevant and responsible, and I even mentioned previously on the last qtg the Alexis Kennedy "good game" evaluation criteria, of how a game should exhibit PLAYER RESPONSIVENESS But because this is 4chan and not really a platform for harvesting audience engagement reach metrics or revenue lol, I think we can do something more...Don't make your players feel like heroes make them feel a sense of foreboding WORLD DOOM yes the scenarios should reflect their choices but unless they genuinely contribute transform and alter the imaginative landscape, and push out the boundaries of the worldbuilding macro, the course is set. You think you can change the world? The fantasy world CHANGES YOU muahaha As the Hemingway quote has it:>"The world breaks everyone and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry. (...)"The moral purpose of the world is more important than delivering yet another dull 10,000th repetition of the cadences of Hollywood Hero's Journey. And if you read the old sagas and myths, they knew and did exactly the same (many are tragic, or end with the chronicle of the hero's death). A game needs to convey wisdom, moral purpose. Wisdom is delivered through an ordeal, and the ordeal needs WORLD DOOM
>>6410762Hell yea. I think Trey Parker and Matt Stone discussed this at length during a lecture at NYU. Great stuff when it comes to quests--keeps things interesting and also gives QMs some extra tools to use when things become stale! Hell, The Odyssey's basically 'Yes, But...' The Story.
>>6409033>>6409093I did end up starting my new quest.>>6410496>>6410496>>6410496100 Rule Quest has officially begun!So far we have Wild Weird West setting with life draining magic, cowboys riding dinosaurs, an anime girl class president mc, a vast encroaching ocean of dangerous wonder, and a nearby desert rabbit kingdom founded after a civil war between them and figs destroyed their home, the third moon of Earth.I couldn't be happier with how it's going so far.
>>6410779>>6410779Well, we're discussing different things here.My point stands whether the consequences are player centric or world centric. If the world relentless crushes the player then that's fine if it's a series of "but then". The player striving towards a goals and constantly encountering obstacle after obstacle, dealing with each with varying degrees of failure can be great. If it ultimately ends in failure or changing the player, or at least mc, rather than changing the world, that can be great.What isn't great is "the world hits you with this, and then this, and then this, and then this."One plot point should flow into the next. That's simply how good storytelling is.And I'll note that you didn't suggest otherwise.I also am tired of seeing the same "determination will prevail" hero stories. But they can better than most Message Fantasy. I had a conversation with a coworker forever ago about how I wish there were more stories that conveyed the message that sometimes you can put forth tremendous passion, effort, and knowledge towards something and still fail due to a lack of talent. Taran Wanderer has a wonderful story about this. Also I talked about how sometimes you can be talented in your role, a good person, and still fail simply because the world moves on and your talent isn't useful anymore. I had only ever seen that with William H. Macy in Pleasantville.My coworker rolled with laughter and informed me that both films that followed Monsters Inc. told those lessons exactly.Sometimes the world crushing your dreams isn't the bad end you think it is.
>>6408584Souv, in layman's terms, what could be done to remedy this situation, & are you familiar with Gotfried Feder's economics?Now that a new Mortal Kombat 2 film is out & a Street Fighter movie has been announced, is anyone inclined to run a Martial Arts Qst?
>>6410930>asking Souvarine to explain things in layman's termslollmao
>>6410957Better luck getting milk from a stone.
>>6410974>>6410974>>6410974A mysterious game has found its way into your Steam library, so of course, you have to play it immediately. Try it out yourself over at Fantasy Quest 7!And please excuse the lack of image quality; the last time I drew anything, I was in middle school.
>>6410930He doesn't like to explain things in layman's terms, and also doesn't like to answer simple, direct questions. He gravitates more towards lasering in on a specific word and then writing multiple inscrutable posts about the ADHD destinations his mind was brought to by the neuron activation of that specific word. I will say that as much as Souv's commentary can irritate me, his contributions as a player to that Candy Quest made me crack the fuck up, I didn't realize he could be such a cool, creative, clever player! Wish he spent less time ranting here in the /qtg/ and more time voting and doing write-ins, that shit with the Kenshi inventory menu had me fucking rolling.
>>6407330>>QM Question:>How much time do you spend on your quest besides writing/drawing for it?With previous quests I devoted hours to it. Developing a system, charting possible plot point progression, crafting assets, finding and modifying art.Now the idea is to replace my idle internet moments and 4chan lack of productivity shit posting into short bursts of writing something I find engaging.So it's very difficult to quantify but minimal. I might get sucked down a rabbit hole again eventually though.
>>6410997Whenever Souvarine is a player, it's genuinely kind of fun. Sometimes still insane and off topic, but secret vampire squid economic knowledge was one f the best running gags in Wastleand Royale with Cheese's Mutant King arc.
>>6411064>>6411064>>6411064I have conceived of an extremely novel, goofy, meta way to prompt feedback from players between story updates, and create space for me to foreshadow or explain narrative/plot elements without spoilers. Even if you are just lurking and reading rather than voting on updates, consider checking out the After-Room interlude for a chance to ask some questions. Either way, the next 'episode' of After-Bloom will kick off later this week!
>>6407330>QM QuestionI'd wager it's about two to three hours a day? Writing takes significantly longer, but I'm somewhat dependent on planning as a crutch for framing my prose.>General QuestionThey seem neat but they're not my speed. I like to watch what people are up to in them sometimes, but I've never been interested in playing in them.
>>6410872>Taran Wanderer / Chronicles Of Prydain?I know of this Lloyd Alexander series, but have not read it. Recently I watched Disney Corporation The Black Cauldron 1985 for the first time, it was okay I was very perplexed by the narrative impetus of their adaptation (the main hero doesn't actually do anything??), but I learnt a cool Welsh word for a wyvern or winged serpent from this film GWYTHAINT I guess the French might call it a guivre or vouivre too, but unusual bestiary names are always useful. >>6410930>how to remedy the economic situation??My apologies anon I am not very well versed in German history and that particular era of economics. In my opinion, if existing laws surrounding markets, monopoly / antitrust were only adequately enforced, equilibrium would be restored without resorting to violent restitution and societal upheaval, but regulatory capture and the lack of Political Will and alignment, make this somewhat unlikely. Far easier to sow the Dragon's Teeth, missile Keynesianism, call it what you willSo my proposed economic solution is illustrated by pic related, it depicts DIS naively doing their best to summon the WORLD DOOM ominous sense of foreboding, within the context of a children's cartoon. The evil skeleton necromancer in this has really amazing voiceover delivery, it is an excellent performance
>>6411188>>6411188>>6411188Four waves to Oblivion is live
>>6411175>>6411175>>6411175We keep fighting weird raptors!
>>6410982looks good
hello all, I'd like to apologize for disappearing in the middle of a quest. Life got busy and I spaced on giving updates, that isn't really an excuse but I thought I would give an explanation as to why I stopped updating. I am interested in starting that quest back up again but id understand if it's also been too long, I'd also understand if it'd be poor etiquette to start a new quest with an unfinished one still on the board which is why I'm going to ask you guys what I should do rather than doing something on my own and getting shit for it.Would you rather I continue Jinx quest, or start the next Swordboy quest? I think I'm going to do one in game quest per thread so the next thread would start with the succubus take-down quest and end with the next quest being issued.I would also understand if you wanted me to finish Jinx quest and wait for Swordboy until later.Again, I apologize for disappearing. I hope giving you guys this choice makes up for it(also, have some art so you REALLY know it's me)
>>6411317It isn't too long - a bunch of people were commenting in the quest like a week ago. You should pick it back up if you have the juice. If you got a new Sword boy idea that's burning though, I think the fresh energy might get you farther.
>>6411317Do what you think you'll enjoy more doing. It's important for an QM to enjoy the quest for him to not drop it.
>>6411317I like both, but am more invested in Swordboy Adventures. Welcome back regardless.
>>6411322>if ur thirsty then drink sumting !!No shit.Engagement is also very important, which is why anyone asks those sorts of questions here; they want to know what people would be interested in.
>>6411319>>6411323I'll admit I'm leaning a little more towards swordboy, but if more people want Jinx ill gladly do it. And I have an idea of how the quest will start and end, so it won't be as directionless as last time>>6411322>>6411329while I'd put it a little more politely that IS kinda what I'm getting at when I asked that question, I don't mind either (even if I have a preference for which one I wanna do) I do still want to know what you guys would rather play
>>6411333My advise would definitely be Swordboy in that case - I bet all the people that were just in the Jinx thread the other day, were originally in SB.
>>6411333If you have a preference, then go with that. If you ever feel motivated to do Jinx you can do it then, it didn't go for that long anyways.
>>6411333>I'd put it a little more politelyI would too, if it hasn't been like this for the past decade (or close enough anyway).Ask for advice? Vague or useless bullshit. Ask if anyone is interested in a pitch? Obvious Captain Obvious useless ass bullshit.Oh, write what you want to write? That's the bare fucking minimum. That is exactly like telling someone "drink something when you're thirsty" when they ask what sorts of drinks everyone wants. Do these faggots really think someone is going to pitch something they DON'T want to write, that they would actually be miserable writing the idea they're asking for input on? Give me a fucking break.It's like telling someone "oh just breathe once in a while" when asking for survival skills. That's the level of bare-fucking-minimum, to the point of being literally INVOLUNTARY, to running a quest.Yeah. Write what you want, and no shit you need to have fun with it. WHO THE FUCK IS GOING TO PITCH WHAT THEY DON'T WANT TO DO, WHAT THEY'D BE BORED OR MISERABLE WRITING?Faggot ass useless motherfucking retards.
>>6411344>WHO THE FUCK IS GOING TO PITCH WHAT THEY DON'T WANT TO DOSchizophrenics.
>>6411317Yea, what >>6411322 said. Think about what you have more drive/excitement to run and go with that--players will come and go, so if you're gonna run a quest it should be one you're prepared for in the long run. If you really need us to choose then I'd pick Swordboy, though I doubt anyone will get pissed off if you restart it now that you have a better idea of how stuff works! Both kinda started and ended relatively prematurely and it wouldn't be the first time a QM just gave it another shot from the beginning.>>6411340Yea, this. Ignore the angry schizo
>>6411354Continuing Swordboy from where it left off would be much better than starting fresh for me.
>>6411355That's fine, just saying it's not unheard of.
>>6411344>WHO THE FUCK IS GOING TO PITCH WHAT THEY DON'T WANT TO DO, WHAT THEY'D BE BORED OR MISERABLE WRITING?Someone who feels like they need to finish what they started? Now SwordQM says he's fine with both, so that's good for him, but I can tell you as a QM myself that 50% of what motivates me is a duty to finishing what i started.
>>6411356Worth noting my preference though since he asked and all.
>>6411358Yea, I know, anon. You responded to me...
>>6411317My honest advice is to not waste your time on /qst/. You are 7 years too late to get even 10 eyes on your quest and make any friends with like minded people. I know it can feel addicting to get attention and maybe you think you have no where else to go. But the attention you get here will be from, on average, low value people. You should look for a larger, less bitter/autistic community or work on improving yourself. You are a young person, just join an art discord or something and make some art friends. If you like I can give you some other sites to tell your story on.
>>6411384Oh brother here we go again
>>6411384This shit just isn't true lmao, we have multiple quests on here with 10+ voters, some even hit 20+. Obviously it's not all of them, and obviously there are sites with more (you)s, but we like the community here and would just BE on those sites if we thought they were better
>>6411390Honestly the fact he said "ten eyes" means at least five people. Like shit's demonstrably untrue that quests get less than five different posters. He's such a silly billy ain't he?
>>6411384There's nothing gayer than someone doing Psych-Evals over what is essentially a fan fiction and CYOA community. Assumption soup with some buzzword bread on the side for dipping.
>>6411390Which quests are routinely getting 10 to 20 voters these days?
>>6411317I would rather see Swordboy continue than me restarted. I am invested in the party dynamicm
>>6411398Off the top of my head? Low Rung Researcher, Last of the Pride, Vanguard, Dusklight Aurora, and Spelldivers. There may be a few more I don't know
>>6411384You will never be a real woman.
>>6407330>QM Question:It kind of depends, I had a general route, planned encounters, a bunch of notes, event/drop tables and some other stuff prepared but things happened and I thought it would be fun to throw the book away, now I'm just running on a very vague outline and a dream. Player choices and write-ins do often send me down research rabbit holes if I really get into it, so it can be either a few minutes or a couple hours, not everything makes it in either. I wish I wish I were confident in my ability to doodle/shop some visual complements to the updates, but due to the ramping scale of things it may be an issue and undermine the mental image people have in the long run.>Player Question:I tend to not write in, which is funny since I almost always take write-ins on my own quest, but I will support others if they're good.
>>6411403To be fair, Vanguard, Dusklight, and Spelldivers are all multiplayer Skirmishes, but yea, those other two do get some good numbers! Low Rung's radical so it makes sense--haven't looked at Last of the Pride yet, but I'm sure it's enjoyable
>>6407330>Player Question:I was the anon that suggested shivers for Gotham City Beat Cop.
>>6411408Last of the Pride is ASOIAF, which always gets big numbers. But to be fair, it is good.
>>6411408>>6411423If you can get past the ten metric tons of random shit in between the posts.
>>6411384I like this community actually. Sure, we have less players, but the few we do have tend to be pretty loyal, if anything. Isn't it wonderful that despite the fact I don't really have an account to follow people still wonder where I'm gone when I or other QM don't upload for a while? I've written stuff with like, 500 readers before, and I burnt out on it. Bigger numbers are cool and all, but I think seeing people discuss what I make on a lower scale makes it easier to process, and I can do without the stress and pressure of more 'professional' platforms.As for numbers, while I don't get that many voters, according to my rentry's I do get around 30 viewers, maybe less if VPN's trigger the view count extra time, but I assume there are many more lurkers than people first assume based on vote count alone.In this era of everything being algorithm and number based, a website with a such a simple and straightforward board system is refreshing. It *actually* feels like a community.
>>6411422Pic Rel. I can't imagine what the quest would look like without that element. The Disco Elysium shit feels right at home in Gotham for some reason.
>>6411150>I know of this Lloyd Alexander series, but have not read it.Unsurprisingly, the books are better. At the risk of spoiling the ending, the sacrifice in the book hits less hard but feels much more real. There's a reoccurring element of not really understanding who people really are.There's a moment where they defeat the general that defected to the evil side to raise an army of the undead. And the leader has them bring back his body to be buried with honors. Taran is like "sweet fuck, why? He's a traitor and tried to kill us all!" And the king pointed out that before that he had be a good and noble general for thirty years and that the last year of his life doesn't undo a lifetime of greatness.>I was very perplexed by the narrative impetus of their adaptation (the main hero doesn't actually do anything??),As I recall, that's fairly accurate to the book. He starts off as literally just a kid who takes care of a pig, gets mixed up in this save the world mission, and is mostly just a viewpoint character.I think he was trying to steel himself to sacrifice himself in the end but ultimately was beaten to it by someone braver and more noble. Taran doesn't start off very "heroic". He's just involved. He's reacting. The entire plot of Taran Wanderer is that he has a year off in between actions they can take against their enemies. So he goes out and learns.The whole series was pretty top notch.
>>6411452
we could use an extra vote in The Caretaker Quest.I came back rested and ready to write, i just need a decision so i can continue.>>6358384>>6358384>>6358384
>>6411384>If you like I can give you some other sites to tell your story on.AAAAAKUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUN
>>6411539>but a foolish questing board wielding a tiny community stepped forth to oppose me.>before the final blow was struck I tore open a portal in internet legislation and flung it into the future where my slop is law>now the faggots seek to return to the past and undo the shitfics that is AKUNWhacha
>>6411384>some other sitesThere aren't any.
>>6411430Doesn't matter, he's writing what he wants so he's guaranteed to succeed.Such good advice. :^)
>>6411558There are, but for some strange reason all of the biggest fans of these superior sites just can't help coming back to /qst/ every other day to talk about how they're all so much better. You'd think if they were so incredible their fans would just stay on those websites, but...
Wayward Cosmos update! Now that you've chased off a pretty girl, you can get back to what really matters: WIZARD STUDIES.>>6411569>>6411569>>6411569
quests are fun :)
>>6411576i do like quest
>>6411561How do you know it's what he wants to write? >>6411576Jannies, pat his back and tell him it's all sunshine and rainbows.
>>6411355Don't worry it's what I planned on doing! as aimless as the quest was, I think it set a good foundation. And being entirely honest I caught lighting in a bottle with Khyber and Xiphos, I don't think I could create a dynamic like that (that people would like) again even if I tried>>6411336yeah, I'm already drawing/planning for the next SB quest, but im not gonna not feel a little bad about leaving the other quest, even if people seem to be pretty ok with it>>6411344you glad you got that off your chest? sounds like you've been letting that fester for a while...>>6411384I dunno I think this place is pretty fun but that's just me>>6411576qest! :D
>>6411580Holy shit you are back! In my opinion I would preffer swordboy but I think a good deal of that comes from us having the characters be more developed than Jinx (who is a qt too). Regardless I look forward to what you bring.
>>6411505Look at this punk rocker.
>>6411590>>6411590>>6411590We're traveling back into the memory of our yakuza girl.
>>6411580Jinx was cool but it's good that people didn't have time to get as attached as they were to SB, yaknow?
>>6411609Posting this link on behalf of the QM. Looks promising. Hybrid management/Civil & Standard MC-Pov quest, where we play the champion pf cyrodil after becoming sheogorath, who has decided to pull an daedric invasionb2: the electric boogalooOn the first choice, which is too choose which quest line Our Sheo completed
>>6411580ok, you will just A: learn the hard way or B: you will just abandon your quest again after a week
>>6411643You're a bad poster..... I want you to go back to wherever you came from, please.
>>6411645Can I wager he's from Nebraska or has someone else already claimed that docket?
>>6411665>>6411665>>6411665the second Swordboy Quest is up, have fun everyone!
>>6411643except this guy, I guess>>6411585yeah, i think it'd be hard getting people to care about new characters anyways. Not that it's impossible but I don't think it's anything I could do. And also thank you very much!>>6411614yeah, I suppose that's a plus!
>>6411643Don't be a dick.
What are some CUTE fantasy quests?
>>6411758Has there ever been a Warrior Cats quest? Or is that too far outside the 4chan users wheelhouse?
>>6411758Gnoll Quest was kinda cute.
>>6411384I commonly get 10+ votes on my quest, sounds like you just suck.
Hey guys, QM of No Gods, No Masters here. My break was a little longer than I thought, personal stuff and other QM-curses. Anyway, is there anyone here that still has an appetite to resume? Reflected a little on the previous writing and have a few changes to make to avoid getting bogged down, but it’s still been months.
>>6411774I would definitely at least check it out!
>>6411774Make it happen, my man>>6411764Be the change you wanna see in the world, anon>>6411643Okay Eeyore>>6411684Aw hell ye time to SWORD our life out!>>6411758Dark Quest has some cute things, maybe... but it's not for the faint of heart and only true doom murderheads can really fully appreciate it
>>6411384Yeah the board's gotten smaller and cliquier but the quality floor is still genuinely high. No reason to shit on the people who still like it here.
>>6411758i say Egg Quest fits that roll
>>6411839>>6411839>>6411839Four Waves to Oblivion is live.
We're fighting weird fleshy raptors and defending our buddies in Vegeta Quest>>6411745>>6411745>>6411745
>>6411785S OM O T EI TB E
>>6411384>My honest advice is to not waste your time on /qst/.Yet you do? At least I consider your post to be a waste of time.>friends with like minded people>attention>art friendsI would agree that running quests is not the best method to achieve these goals.I find the idea a bit silly.It's an adequate method for working on one's writing, art, or collaborative skills.The primary reason to run a quest, in my opinion, would be to create interactive fiction.I run quests because I want to run quests.>You should look for a larger, less bitter/autistic communityDoYouKnowWhereWeAreRightNow?.jpgI can't imagine there are many fostering delusions about the 4chan community. They're a lovely collection of anonymous faggots. I like 'em.>or work on improving yourselfThat's not mutually exclusive tho?>You are a young personDo tell.>just join an art discord or something and make some art friends.Interesting advice for the writers >low value peopleBitch please.I mean, this read like copypasta so I can't imagine it's the first time it's been posted.But pic related.I understand advising individuals that what they're seeking probably won't be found here. I've done it before. But as blanket advice it's pure comedy.
>>6411906And worth noting that Swordboy has raked in more votes in a day than many do in a week, full of anons welcoming the QM back warmly.
We're close to fucked in Vegeta Quest because we can't roll over 60!>>6411960>>6411960
>>6411774>Anyway, is there anyone here that still has an appetite to resume? Hell yeah!
>>6411774I don't have much time to read old threads but I love fallout new vegas. If you give it a nice OP to get newbies like me up to speed, I'll get my votes in.
THE FINAL THREAD FOR "THE CARETAKER QUEST" IS UP!!!its been a bit over 2 years now but we are finally at the end of my very first quest!its been a wild ride, filled with adventure, excitement, a couple of blunders and a few delays, it was tough but it has been worth it so far, i havemt had this much fun with text in a looooooooong time.But for now, stay tunned, the next update wi´ll be coming soon!I would like to thank all of my players, the few that remained all the way through with it, you guys are the best!Now, lets see what´ll happen next!>>6412304>>6412304>>6412304
>>6412326>>6412326>>6412326Pokemon Trainer Quest has updated.If this winds up going to a battle, I'm going to see if I can't get 404 involved to play and roll for whoever gets challenged.
>>6407330>Have you ever had a write-in that actually won a vote? What was it? Did you have to argue for it? Did the QM prefer it to their preset options?I did, it was my very first write-in as a matter of fact (pic related), a year ago we were exploring an abandoned temple and we had to vote on which place to take a peek, but then I checked the qm's pastebin that had the mc and stats, and realized we could roll for a sanction (this one basically just raised perception), it allowed us to skip the first ambush qm had planned too kek.qm was delighted since it showed anons were READING the pastebin he made so it was embeded with the scene
ah right the quest in question was skq
>>6412397>qm was delighted since it showed anons were READING the pastebin he made so it was embeded with the sceneKnowing anons actually read your shit and don't just surmise and gun for the prompts is peak QM dopamine.
>>6411960>>6411960>>6411960Part of the greater threat is revealed and we're about to try and be a hero in Vegeta Quest!
>>6412474It can't beat people having actual discussions and arguments about the setting.
>>6412480This also implies they read your stuff because they have to be arguing over some quest plot point or another.
>>6412484Yes, but the fact that they're arguing means they're actually invested in the setting.
>>6412474Compiling lore and character profiles for reference and have people cite your work later is great player dopamine as well.
>>6412588>>6412588>>6412588Very meaty update for Four waves to oblivion.
>>6412475Almost 18k character update in VEGETA QUEST, things are dire and I'm having ridiculous amounts of fun writing it!>>6412713>>6412713>>6412713
>>QM Question:A fair bit. My Notes app on my phone is filled with pages of stuff I've brainstormed while doing my commute. Working on worldbuilding/mechanics crunch is better than mindlessly doomscrolling.>>Player Question:I'll answer this from the QM's perspective, but I love write-ins and try to incorporate them as much as I can into the follow-up post to the vote. My players in "Star Wars: Interregnum" are really good at that.Fuck, it's been a hot second. I know I promised Interregnum and there's the "Knights of Nothing" I started last year. But God help me, I've got two quest ideas burning holes in my pocket.>>Historical naval action inspired by the "Aubrey-Maturin" and "Horatio Hornblower" novels>You are James Barton, a young 13-yeard old lad having just been rated Midshipman at the start of the Seven Years' War.>This one has an autistic amount of research done into it to make it as historically accurate as possible.>>BattleTech/MechWarrior with some lite kingdom management>It was one thing for Kamea Arano to wrest the Aurigan Reach from the rule of a tyrant. It is another thing to restore a realm of ruined worlds.>An idea of gap-filling what happened to the Aurigan Coalition from after HBSTech all the way up to the ilClan Era.
>>6412794...please, kaz, i'll play anything......just please come back and run......i miss my eyeless imouto fencing daughter nun and my pet rabid uwu streamer catgrrl rawr xd...
I miss MSG Quest. I wish there were more quests that were inserting a character into a "canon" narrative and allowing the players to break from what happened. Even better when there's an inverse and the opposing side gets a new character. All that said I get why they don't happen much because the weight of writing the characters to fit their personality can be pretty heavy.
>>6412827Last of The Pride, Vegeta, and Madhouse Crusade all seem to be doing that exact thing in their respective settings! I am sure I am forgetting some from my last catalog browse. Gundam isn't really my favorite flavor of mecha content most of the time but I'ma gonna take a peek at MSG on the archive.
>>6407330>>Player Question:>Have you ever had a write-in that actually won a vote?As best that I can recall, I don't think so. Maybe there was one puzzle solution in ...Lego Fungeon? I can't remember the name of it exactly. Usually the closest I ever got was thinking up a write in and seeing that someone had already posted the same thing or better.From the QM perspective, write-ins were the best. One of my favorite memories was when the players just completely fucked up my plans by opting to ignore either entrance and just cut through the wall.Or didn't just save or kill the secretly magical creature but ate it instead, transforming the quest.And one of my most memorable comments in one of my quests was when someone made a joke in response to the scenario and it was Renegade-Shepard-Tier but funny line so I listed it as one of the choices for the vote and the player was tickled over it.Lots of fuzzy memories of that sort of thing.
>>6412827It's not as hard as it may seem, anons are pretty forgiving regarding the characters being true to their canon selves. The entire point of a fanfic quest is to do something different with the given characters after all.Be the change you want to be in the world anon, start a fanfic quest. The worldbuilding/character creation part is already done for you, all you gotta do is pick a moment in the world's timeline to start your quest, pick the character you want to control, then you just start writing. I'd actually recommend doing a fanfic quest to any first time QMs.
>>6412836Vegeta and Madhouse really aren't what I'm looking for. Taking full control of a character isn't that big of a draw. Last of The Pride seems neat but I runs into what I'd assume is the biggest double edged sword for these quests: The player having to know the franchise. I'm not interested in ASOIAF so even just taking a cursory glance leaves me with little knowledge in the quest beyond what's immediately described.>>6412909I've ran quests off other franchises but I've avoided any canon characters because personally it creates a "would they REALLY say/do that?" whenever I write something down for them. There's a lot of leniency from players which I appreciate but I know I'm a bit too self-critical because even just getting a few less votes makes me worried I fouled up writing.
>>6412827Bloodline Survivor Quest is just this type of quest.I also miss MSG quest, although I think everything went to hell as soon as anons started to commit to that filthy Earthnoid woman.
"write what you want""do what you enjoy""be the change you want to see in the world""just do it"
>>6412982Tell me who you were gunning for so I know what insult to use
>>6412988Tryphosa of course :)
>>6412985Not directed at this comment, but more at /qst/ in general: All memes aside I genuinely believe these are some of the most important parts of running a quest. Quests are a timesink, there's really no beating around the bush there, and even some of the shortest 'one-shots' take ages to conclude on this board even with a healthy voter/playerbase. Point is, when you start a quest you're stuck with it for a while. You can run something based on what you think is popular--hell, lots of healthy quests on the board are based on preexisting IPs--but at the end of the day what motivates you to keep writing? Is it an obligation? Is it votes? Writing something you actually give a shit about is a great way to stave off burnout, gives more life to your dialogue and characters, and it's loads easier to motivate yourself to continue and brainstorm and experiment when you're invested in a project. Not everything has to be crowd-sourced.For example: let's say you have a great idea for a quest set in a magical world dominated by vast oceans and pirates and explorers. Maybe, during your brainstorming sesh, you think you'd have more fun writing the protagonist as some half-shark guy. You've got all these cool ideas for said half-shark guy--his abilities, his gruff, but inwardly-soft demeanor, his rival and family...This is /qst/ so you're totally within your right to leave character creation to your players... but you're also totally within your right to just start the quest with 'you're a half-shark pirate. what do'. When I say 'write what you want, do what you enjoy', this is the crap I'm talking about--write something you're amped about writing! Make your quest a product of yourself! Your players can definitely surprise you--which is why I always recommend offering a lot of write-in options--but don't forget to treat yourself as well! Again, quests stick around for ages these days, so you might as well enjoy writing them. They're supposed to be fun, not a second job!Also damn this kid is dynamic
>>6412985I would agree with the sentiment that this kind of advice if I hadn't seen so many people here start quests to capitalize on popular IPs or archetypes for votes and engagement, and then finding they aren't attached to the premise. Or, similarly, seen QMs list vote options they don't actually want to write that much, or know how to write, even (I have made both of these mistakes more than once), and then getting trapped by a vote going for that option. Then you gotta buck up and just write it, and I think more than a few quests have died because of this particular pitfall. I consider it a green flag when a QM just says clearly they want to take a story in a particular direction, even when more of the players are gravitating elsewhere. After-Bloom has kept momentum for me even through some really intense IRL issues getting in the way because so much of the setting, premise, and characters were drummed up without player input.
>>6413008Excuse me, I would agree with the sentiment this kind of advice IS ANNOYINGLY BANAL OR REDUNDANT, I meant to say. But it really isn't. Because QMs often do make the mistake of chasing engagement over investing in their own interest firstly. I think this advice actually becomes more relevant as the share of player engagement grows thinner across the board as a whole.
I'm at an impasse. I’m wanting to run a quest set in Warhammer Fantasy, where players will decide the fate and composition of their minor Faction. I'm thinking of setting it in the Border Princes, Araby/Southlands or maybe the southern coast of the Darklands - the more "wild west" areas without a central authority. I was initially trying to decide between a veteran of the Vampire Wars (a Blood Dragon or von Carstein) or a Norscan Warlord trying to become Everchosen. What do you think? What other ideas come to mind?
>>6412998You didn't say anything incorrect, in fact, I agree with everything.But my point is that there is more to running a quest, very important aspects that get glossed over, than just how the QM feels about it.Qualitative and, dare I say, OBJECTIVE aspects.I want there to be more help for the new blood or for people looking to run quests than just Squim-tier positivity.There are reasons people say one quest is good and another is bad. There are observable reasons. And with the board being so slow it makes cold molasses look like a jack rabbit on crack, it is getting harder and harder for aspiring QMs to observe reliable trends. Flaking and disappearing make collecting data even harder.What would help is establishing a colloquial standard of quality, explaining why you like things, explaining why things are good, and spreading awareness on the difference between [good] and [I like it].When you tell someone to drink something if they're thirsty, this ignores the nuances of subjective things like taste, but also objective things like sodium/sugar contents (which can range between fucking up a diet and killing someone), allergies, spiraling back into addiction, etc. And this advice is treated as genius, when the only genius in it is the giver's ability to cover his own ass when something goes wrong. The sage giving the advice has no onus in his misdirection or vagueness.This is exactly why I used that splash image as an example. The faggot who ran that quest did what he wanted and failed miserably. He ran four boring threads of his retarded idea before he got the hint and gave up.There shouldn't be hinting; successful QMs should be giving serviceable and constructive advice if they want newbies to thrive and succeed. If they want to set people up for failure and frustration, sure, keep up the good work giving obvious comments.>b-but the QM of your example was a shitty retard!!100% true.Didn't stop the likes of Cosmic, Soma, and other shitdicks who ran successful quests. You can't call into question one's character when the worst of the worst have had their works unaffected.
>>6413011In that case this sounds like the prospective QM needs more targeted feedback. The issue is that the 'Write What You Like' responses are usually in response to 'Hmmm I dunno what to write, questies. Here's three completely random options that I won't imply any preference for.' The /qtg/ does give good advice at times, but in order to actually get said advice the people running or planning to run said quest need to ask actual questions, not 'what would you guys like'. We've had reviews in the past, Rep had his little tier list that always made everyone pissy for no reason, and when the qtg isn't just Souv's bullshit dump and/or a Kindergarten-tier pissfest people DO provide feedback.As for taste and the like, I think you're going to run into issues when some people on quest like things that others don't. Again, I think this handles itself when people actively review quests rather than just barf out a 'THIS IS A GOOD QUEST', but that would require someone to spur that discussion in the first place.In short: people say 'write what you enjoy' usually ask 'I dunno what to write'. More targeted feedback comes from more targeted questioning. I like to do a lil' questionnaire at the end of all my threads to get a feel for what I did well and what I can improve on, but that's just me.In fact, fuck it, let's be proactive! Homework assignment for all the /qtg/ers:Pick a current quest and answer the following however you want:>What is the name of the quest?>What are 1-2 things you like about this quest?>What are 1-2 things you think could be improved?>If you were to change ONE thing about the quest, what would you change and why?>What is something this QM does that you think more QMs should do?>What is something this QM does that you think more QMs should NOT do?And of course if people want to write a quick review of a quest they're reading, I say go for it. Let's get some feedback and reasoning behind the 'IT'S GOOD's and 'IT'S TRASH's!
>>6413009Having an audience is almost the most important part of running a quest.Unless we endorse blatant samefagging of one's own quest without any voters now.A quest with no voters gets to be hell to sit and wait. It's miserable. Which is why it's important for new QMs to not ONLY focus on what they enjoy, but to see if what they enjoy LINES UP with some kind of BOARD STANDARD.But hey, I'm just a 1p/ID schizo, so don't worry about it. ;-D
>>6413016Damn, I was one of the few people who liked Reptoid's little tier lists, and I do remember ReviewAnon, who kept getting heckled because QMs wanted him to review them.
>>6413017You're asking for a 'standard' when /qst/ and 4chan as a whole is the equivalent of a beach on the South Jersey shore--all kinds of shit rolls in and out with the tide. Some sticks, some just drifts through. You yourself admitted to being a 4-post anon--your perspective has merit, but what about all the others? How do we workshop some kind of all-encompassing BOARD STANDARD when no other board does the same? Is there a standard for what makes a good game on /v/? A standard for a good cartoon or show on /co/ or /tv/? What about good art on /i/ or /ic/? I'm not trying to shoot you down--if you have an idea for some kind of rubric that caters to the bizarre and ever-changing playerbase on /qst/ or something like it I'd be happy to contribute. I just think it's a Sisyphean Task when /qst/ can't even agree on consistent rules for, say, a Waifu/Husband Tourney.From my perspective (and in the spirit of actually considering this idea), here's some things that I think make a good quest:>Well-formatted. The quest isn't too dense. Formatting tools are used effectively to highlight important details, changes in dialogue and other things.>Clear mechanics. The quest's mechanics are clearly outlined and are simple to follow without needing to consistently ask the QM for clarification.>Player power. The quest allows players frequent opportunities to have a sway over actions and storyline. The player's actions aren't limited to the point where the quest feels like more of a story than an interactive quest.Those are just off the top of my head, but I think they're all good jumping-off points. Ultimately I also think would-be QMs should spend time lurking through threads to get a feel for how other QMs format and run, but I give that advice pretty much every other day.
>>6413010write what u want! : DDDNah seriously I'm not much of a Warhammer guy, but from my outside perspective I like the idea of a Norscan Warlord--sounds a bit more grounded to me compared to the Vampire War Veteran? Gives me King of Dragon Pass vibes.
>>6412990Imagine kvetching about the Earthnoid while going for the Jovian bait
>>6412827Although, it may sound a bit shillful, I can count in Errant Comet Quest doing a few of those same things to the Gundam SEED plotline in order to keep its run fresh.Stuff players voted along intently like trying to keep Miguel alive thru Heliopolis and beyond and the Archangel having new crewmates to compensate the fact it's in a worse situation than in canon.It's pretty rad, Not going to lie. And I'm awaiting to reach the Battle of Orbit and the subsequent earth arc to shake things up nicely.
>>6413016I fuckin' miss RQM's energy around here, and I miss the tier lists. It isn't like he was the arbiter of what quests are best or not, I didn't like everything he included, but I still felt really proud the first time something I was running made it up there. I am gonna do this homework a good few times. I agree there is never going to be one standard, but I will concede there are some traits that are broadly (but not universally) appreciated. Still, I think a QM writing a quest they are passionate about that doesn't hit those in numbers is still better for the board than a bad one that has a popular premise or franchise attached. >>6413011What quests are you playing right now?
>>6413016>Fog of War by TercioQM>The diction and character-writing are fantastic and immersive. The QM also does a fantastic job of integrating randomized rolls and challenge into the quest without compromising the experiences of progress and success that players long for.>The QM does most of the bookkeeping on the backend. Nevertheless, my eyes glaze over when we're managing the budget of the viscounty or the army. Haggling over interest rates was a notable recent example of this phenomenon.>Setting aside my personal desire to eliminate the "will-they-won't-they" subplot with the fucking maid, I would love more PoV shifts. TercioQM does them very well akin to NewbQM back when he was writing quests I wanted to read.>In the world of Fog of War we play a mid-level noble of some competence who has noted strengths and weaknesses. TercioQM does a great job of channeling his players into using their strengths and knowing their social role. Many other QMs would benefit from following his example and avoiding the Mary Stu powerfantasy.>TercioQM handles the random event rolls well, but in general I would caution other QMs when using rolls that benefit/fuckover the players with zero input on their part.>>6413029Lmao
>>6413036She isn't a fucking maidYet
>>6413035I mean... anyone can make their own tier list. I think he just got a lot of flack/attention because he was the only person regularly posting one. I liked the spirit behind it, but putting certain quests in different 'tiers' just stirred people to whine and him to have to explain his criteria all the time.It's why I prefer reviews like what >>6413036 just posted. There's no Letter Grade here--just reasoning that other people (like me) can look at and think 'gee, I really like quests with good character-writing! I'll go check it out!'Thanks for leading the charge, anon--this is the shit we need
>>6413035>What quests are you playing right now?None at the moment, but I've been checking the catalog off and on for anything that both catches my interest and doesn't seem dead.It's really hard to tell the difference between a dead/abandoned quest and one that's still just in a voting period these days.
Here's a question about quests in general. What's your stance on players voting for what they personally want to see happen in the quest versus making choices while trying to occupy the headspace of the main character? Is there much of a difference?
>>6413047I believe that in a well-written quest EVERY option should be feasible from the perspective of the character. If you allow your players to do something deeply OOC, then that's a failure of character writing. Players will sometimes have different character arcs they vote in line with. With respect to that a QM ought to be agnostic until it's reasonably set in stone.
>>6413047Generally the QM should provide options that fit the latter. Write-ins will likely skew towards disembodied player desires but I think there's a hurdle of needing additional player support to happen that helps create a filter against choices that aren't as aligned to character thought.
>>6413047I strike a balance between both, but lean towards doing what is in-character for the MC. Even if it's an objectively BAD decision, it makes the quest more fun :)
>>6413047I agree with >>6413050 but with the caveat that doing something extremely out of character should be coupled with roll penalties (say, for example, you play a warrior and you try to cast a spell off of an old scroll or something) and some pushback from the story--nothing too mean or whatever, but like a 'why are you doing that'?An example that comes to mind is A Herald's Journey--awesome quest and good QM, by the by, I hope wherever Herald is he's doing well. In the quest we played a Herald of Conquest, if I recall correctly. From the beginning we basically decided that part of the Herald's oaths and such meant that all monsters were considered inferior and as-such we had bonuses to beating them up and stuff. Over time, however, players started to vote to be more lenient with monsters--it's unclear if it was because of new players dropping in or just a change in people's overall opinion of monsters, but what ended up happening was that the Herald ended up having this moment of indecision--a crisis of faith, almost--and there was a few decisions we had to make about what Herald believed in and what it would all look like going forward. The change in choices didn't just slip in--it drastically changed some of the mechanics we'd gotten used to since the beginning.Anywho, I thought that was a cool way of doing it. There's always going to be people trying to pick the 'optimal' choice, but yea, I think the QM should incentivize staying true to the character players helped craft.You can even integrate these choices into your quest to make things more interesting! If your character, for example, has a habit of relying solely on magic, you can have villains start to pick up on that--have them invest in traps and goons that suppress or outright nullify magic! Makes things a little more interesting and gets players out of their comfort zone.That said, if your players create a character and you don't offer opportunities to use those skills/choices, don't be surprised if your players shift a bit. Like for example if your characters make a character focused on Speech over direct conflict, definitely give them options to exercise those abilities.
>>6413058>>6413058Four waves to oblivion is live.Got a pressing question for others: in your opinion, what is the bare minimum number of players for a quest to remain sustainable?
>>6413060One. When I finally took the plunge and started my first quest back in 2020, there were stretches of time where I had boatloads of players--maybe not above ten or whatever, but I wasn't starved for replies. There were also stretches, however, where I had maybe one or two voters on average. Same thing happened during Slice Quest, same thing has happened in Dark Quest.Some quests are going to get a lot of players all the time, some ebb and flow. It's easy to get discouraged, by lapses in votes, but ultimately the longer you run the more likely you are to acquire some regulars. If you're really concerned it has to do with performance you can always survey your readers, but I've found that the healthy thing to do is understand that 4chan is full of people from all over the world with their own lives outside of /qst/--players come and go, even regulars, but even if you lose your base you can still attract more. Bones Quest is getting old now, but I still have people reading it long after it's done. Hell, I grabbed a player literally in my final thread!Anyways, bare minimum is one. If you aim for higher quotas or whatever you're just gonna depress yourself if it dips below that. You can always run a quest with 1-2 players!
>>6413060Personally, if I duck under 3 for too long, I lose my steam. I had to close a quest I liked running/writing because of that. I can hang for 3 so long as I still feel there's decent engagement/discussion from time to time. I have had the most fun when my quests have hovered around 5-9 players, it genuinely does make it easier to write.
>>6413060>Got a pressing question for others: in your opinion, what is the bare minimum number of players for a quest to remain sustainable?The bare minimum is of course 1, but an average of 3 is the fun minimum. I say average because you could spend a few days, say Monday-Thursday, getting 1-2 votes because people are busy with life, then have a fun writing weekend because all 3-4 people interested in your quest show up and take some time to comment on what's going on.Another key factor is player dedication. I'd rather have 2 players that are really dedicated, comment on the quest, give fun write-ins, etc. than 4 players that just pick prompts and roll (all players are precious though, even proompters)
>>6412998>>6413011I think the concept of "write what you enjoy" is a bit of a misnomer. If you were truly writing for yourself, then you could do that, but /qst/ is a collaborative medium akin to a TTRPG, which means you can't write just for yourself. You'll enjoy it more if you write in such a way that facilitates the "game" aspect of the quest, as the player response and encouragement is also a motivating factor.Moreso I think the elements of a good quest have been discussed a lot, but are hard to pin down. The general consensus is something along the lines of this >>6413026 post though; with the basics of formatting and grammar to make it legible, good mechanical fit for what you're trying to accomplish, and finally and most importantly a GOOD premise, which is core to good writing in general and is the hardest to pin down given it varies per community and changes over time.>>6413035I also liked RQMs tier lists, even though I started tweaking whenever he didn't put one of my threads in S tier. (or when he conveniently always did the tier list when I was inbetween threads)
>>6413207'Write what you enjoy' means write something that you have fun writing. As apparently the official spokesperson of the 'Write What You Enjoy' Movement, I want to reiterate that this means write something that you, the QM, enjoy writing. The reason, as I and other anons have mentioned before, why this response comes up so much is because oftentimes in the /qtg/ a prospective QM asks something along the lines of:"Hey I have some ideas what would everyone like" and then offers a few possibilities. As mentioned above, 'Write What You Enjoy' means think about something you would potentially enjoy writing for months--maybe even years. Popularity comes and goes, so do voters. If you're not invested in what you're doing outside of other people's opinions, you're more likely to throw in the towel.I can't speak for everyone, but when I say 'Write What You Enjoy' I don't mean 'to hell with everyone else! I shall write a story I enjoy!' I mean write something you'll have fun writing. Of course you're writing with player response and encouragement in mind--it's /qst/. Hell, pretty much every medium is like that. Painters paint to express themselves, but they also paint for their viewers. So do musicians, actors, and so on and so forth. Again, the cold, hard, truth is that unless you flake, you're going to be working on a quest for a long, long time. It might become a slog. You might hit hitches where writing gets difficult. I'm saying (and again I can't speak for everyone) that if you're going to commit to running a quest you might as well write it about something that gets you amped--something you want to see to the end. Otherwise it's going to be a long, bumpy road.When I wrote my last two quests I started them because I had a fun concept in my head and I thought they'd be fun. That's what I'm talking about here, not literally ONLY writing for myself. The board and its players handle this well enough already--if they don't wanna play, they don't play. If they do, great. As for the 'game' aspect of the quest, I've seen plenty of quests that aren't wholly gamelike that have done just fine and others that might as well be ripped straight from a TTRPG Handbook. Almost anything goes here on /qst/, which is why whatever you do you should be committed to it--hence why I again say: 'write what you enjoy'. Don't think too hard. Everything's a learning experience and this board's a great teacher if you don't act like a dick when someone gives valid feedback.
>>6413260Bethesda fans are starving for good writing
Bethesda fans are so fucking back on this board rn with TWO post-game takeover quests going at the same time for FNV and Oblivion. Is Todd cutting checks? Will they finally release the long awaited /qst/ port of Skyrim????
>>6413261what did sloucho mean with this
>>6413261Reworded my post bc of autocorrect AnywaysTbf I haven't read much of the TES one but I always felt the FNV quest had really well written updates, it was just the player base and some roll results that put me off. What about the writing in these quests seems subpar to you so far?
Unrelated, but I hear tell that some people on this board are STARVING for good writing. If that's YOU, then I highly recommend you check out: >Vegeta>Dark>Last of The Pride >Gotham City Beat Cop >Low Rung Researcher >Great Therapist Evangelion >Silver Knight (even though it's over, I've been reading the whole thing, it's dope) >After-Bloom
>>6413263>slandering me as a Todd shillFor shameSpeaking of, my check from Amazon Prime just cleared in so Fallout: No Gods No Masters is BACK!>>6413254
>>6413286Give me a prompt! To vote on!
>>6413263What 15 years of no game does to an MF
>>641329415 years? What are you talking about, they just released a game last year! Skyrim! For the Canon OMNERA® 400TSelectable Tracking Digital Radiographic System, Remastered Deluxe Addition.
>>6413289Sorry, there's about 6 posts of text to go through before the prompt. I kinda ended in a weird spot last time. Really setting myself up for success here, folks.
>>6413301It's ok bub, I'm really just ball-busting because I am hype to play. I'm not starting on another update for my quest until tomorrow night and have been reading up on threads and wanting fun stuff to vote on.
>>6413286Welcome back, dude! Glad to see your shit back on the catalog!
>>6413294What was that game? Hadn't had an entry for like 18 years. Then they dropped a sequel and it was ass? If that a worse fate than no new game?
I've been considering a more mechanics-focused quest with a primary combat system. Basically having turn based combat with players choosing actions for the MC and trying overcome various enemies who have their own moves and actions set up in advance using a turn-order system similar to my NWS threads.https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Night+withoutI quite liked this gameified quest mechanic since it was fun to design for but I don't know how popular it'd actually be given /qst/ relative dislike of crunch outside of skirmishes. I'm still very much trying to experiment with unique mechanics given I feel my other quests run together too much I feel, and it'd allow a fun kind of player-made narrative story where you use the best weapons and armors for the situation thus cresting the narrative in a more freeform way. Does this appeal to you? Or would you prefer a more standard narrative quest or one with more abstracted mechanics?
>>6413391https://suptg.thisisnotatrueending.com/qstarchive/2018/2894319/I miss Court of swords.Get ready for the salt.
>>6412326>>6412326>>6412326Pokemon Trainer Quest updated.This one's a bit more informational, but there's still the option for a battle there, if people are feeling ballsy.
>>6413391I'm not really a big fan of that system to be honest, because it's pretty much just "be the first to post", it requires you to be there when the stuff happens and anyone can fuck it up if they want to. It's really easy to sabotage.
>>6413438Lamplighter was better
>>6413462I mean, you could sabotage a narrative based quest decision just the same but the turn-order and importance of strategy could impact a "game" a lot more, that's fair. I'm not totally set on the idea but I really enjoyed it, since it felt more involved and strategic then a traditional die roll and also kept the players busy for several hours sometimes even after I finished the update, which was kind of a fun bonus. It felt like the whole thread was active figuring out the "puzzle".
BOOM>>6413494>>6413494>>6413494
>>6413493>I mean, you could sabotage a narrative based quest decision just the sameTrue, but you'd have to actually win the vote. You can't do it entirely by yourself.Also, NWS isn't a good comparison because people rolled for their own characters. If they screwed up that was on them.
>>6413261Anon come back here, what's so bad about these quests, their first updates are up, I want answers @__@
>>6413016>>What is the name of the quest?Vegeta>>What are 1-2 things you like about this quest?QM does a good characterization of canon characters, good balance of chatting/character drama, and is skilled at describing dynamic, exciting action sequences, and makes the violence suitably more graphic than some of the source material. Also really consistent updates, and responsive to player's ideas. Not to glaze, but it's also very legibly formatted, it isn't difficult to read.>>What are 1-2 things you think could be improved?>>If you were to change ONE thing about the quest, what would you change and why?I would like to see more use of formatting tools like [red] and [blue] because I just find them pleasant and engaging.If I could wave a wand I would choose more occasional POV shifts, and maybe another story beat here and there that just generate character drama/conflict that is more personal and separate from all the space war stuff. But those are personal taste things, not proper complaints; I am very satisfied with this quest.>>What is something this QM does that you think more QMs should do?Listens to what players are vibing on and integrates it into the flow of the story he wants to tell - most QM's tend to fall on one side of that line for most of their quests.>>What is something this QM does that you think more QMs should NOT do?Whatever nitpicks I have, they aren't significant enough to be highlighted as something that must be actively considered and avoided, in this way. If you like Dragon Ball, this is an awesome quest for you to read, simple as that.
>>6413547Thanks for the glazing. I'll be taking your criticism to heart because writing POV shifts, both second person in control of another character (Nappa's little ship genocide) and third person description of events (the extra posts inserted all around the thread), has been extremely fun and a breath of fresh air from the Vegeta POV. It's also far easier to describe events in third person past tense than in second person present tense, might just be because it's what I'm used to in other writing projects.As for formatting tools, I've been dabbling a bit more lately and they'll probably get incorporated as I get ideas for them during writing. I already got some moments where I thought "This word should 100% be in italics" so it's starting to get into my writing mindset.>Listens to what players are vibing on and integrates it into the flow of the story he wants to tell - most QM's tend to fall on one side of that line for most of their quests.Extremely important. If other QMs are gonna get anything out of this post it should be this. Create a mood in your thread where people feel free to talk, give their ideas, and never get explicitly shut down. Incorporate their shit if you notice a real effort from their part to contribute while keeping up with the vibes of the quest. Eventually, you're gonna find that anons start giving ideas that are actually better than what you came up with, and the contents of your writing will only improve because of that. It's really worth the effort.This is a lesson I learned while playing TTRPGs with some buddies of mine, I recommend applying it there too. A lot of what you learn playing TTRPGs can be reapplied to quests.
>>6413547One thing I'd add to this because you're spot-on and Vegeta Quest rocks:>What is somethign this QM does that you think more QMs should do?Nappa. More Nappa
>>6413572Right, to elaborate briefly - I think there are QMs that do a great job of including player input and decisions, and ultimately allow the players to build most of the story, while others have a pretty specific idea of what they want to tell and give options (or wrangle them) in order to adhere to that core narrative. Neither is innately wrong, even, if you have the right set of skills you can run a quest in either manner and produce a fun time, and a good read. But there is something very nice about quests that manage to balance those two halves closer to the middle, it's specific and it's noticeable.
>>6413581Yep Nappa time rules and kicks ass, a character I specifically wanna see more of.
>>6413498New Vegeta quest update, we're golden!
>>6413646>>6413646>>6413646Four waves to oblivion is live.>>6413064>>6413068>>6413156well, gonna keep trucking for now. Quest is nearly one month old.
>>6413648Please do, man, I can't say I am playing actively but consider me a cheerleader for you - your quest has real vision and fresh ideas, and you are putting in significant, noticeable effort. I don't have to be a player to know that that's good for the health of this board/community. It's good to have writers like you here.
>>6407330>>QM Question:>How much time do you spend on your quest besides writing/drawing for it? This includes notes, behind-the-scenes crunch, drawings that don't go with updates, side content, etc. It depends. I can't draw for shit so, zero time drawing. But omakes and such? It varies. I come from SV where that stuff is common, though.>>Player Question:>Have you ever had a write-in that actually won a vote? What was it? Did you have to argue for it? Did the QM prefer it to their preset options?Have I? Not recently. Wait--low key, I did in the one quest Somnius did last time. But it was before it all crumbled so I don't count that as a victory.>>General Question:>How do you feel about multiplayer games/quests/skirmishes? Which type, if any, do you prefer, and why?I don't give a FUH about them hoes. Play what you want. We're all grown here. I don't usually play multiplayer or skirmishes because they simply don't interest me. And it's a lot of information to keep track of, playing or QM-ing.>>Lurker Question:>There is no question. Vote. Unless you don't want to buy a pass, that's understandable.Buy a pass? A /qst/ pass? What are you smoking on, OP?
>>6413677i feel like the quest is getting a bit mechanically complex (still have plenty of mechanics and narrative tie-ins to be implemented later on), we still in building up phase + haven't unlocked all Fluxxers.Should I dumb some things down to make it more accessible though?
>>6413705I think yes, desu - if you have any more than one person attempt to make a vote but fail to understand how to format it in order to be valid (and I remember noticing at least two or three when I was checking it out), it's probably a safe bet that the system or parameters or what have you are a little too clunky to bring in new blood easily, and you may lose people trying to get into it. Having your mechanics be too complex for some players due to the high effort and investment on your part as a designer/QM is one of the better 'problems' to have around here, though.
>>6413016Eh, I used to review quests here, but given the amount of bad actors on /qst/ and the constant harping on past famous/infamous QMs (see: the quoted post mentioning Souv AGAIN), I've set sail for greener pastures. This board is dying anyway. But I digress.>What is the name of the quest?Deep Journey>What are 1-2 things you like about this quest?1) The setting itself. Dimension hopping stories are almost always a good time. Think of any medium--they're usually popcorn tier enjoyable at minimum. I guess the proper term is "portal fantasy", but that's retarded, so I'm not using it. I'm big on adventure in fiction (which is why all my quests are steeped in adventuring), and it doesn't get any more adventure-y than portals.2) The characters. I mean, duh, but the characters. Specifically, meeting new ones, adding new ones to our party, exploring the dynamics between MC and each party member. I think in the first Deep Journey we had Solid Snake as a teammate. Ended up discovering some eldritch MFs in the background and partied with one of them (Ur Nurgoth?). It was chill.>What are 1-2 things you think could be improved?1) QM's writing. I don't mean that it's bad. Quite the contrary. Lord knows I can't write to save my life so this a bit of a pot meeting kettle situation. Their writing was rough at times and in some areas. Abrupt scene changes. Clunky sentence structure (again, AT TIMES).2) The action. More fights and such. Also, a bit more focus on party building. I know more characters means more problems for QM management, but with portal fiction we have, well, ALL of fiction to work with. I want to see that sewn in to a quest.>If you were to change ONE thing about the quest, what would you change and why?I'd like to see formatting tools be used. Make the quest more pleasant to look at and engaging for the voters, ya know? You feel me?>What is something this QM does that you think more QMs should do?I'm not skilled enough as a writer to tell QMs what they should do beyond "get good/better at writing.">What is something this QM does that you think more QMs should NOT do?Bit of a personal/meta comment, but not be so sensitive. QM for this is way too easily butthurt. It's odd to me. Nothing is ever that deep when it comes to questing, and this community has a number of bad actors who blame their bad reputation on lolcows rather than their own actions. We don't need that mindset to take hold in the QM-ing side of this hobby. You dig?
>>6413284Always warms my heart to see people recommending my quest here! The quest is going to be a long one given all I'm setting up but and how complex it is to write Evangelion in the POV of a regular person, but I'm having lots of fun and it's really cool to have an active community of players to keep me challenged! I'm still thinking of putting a sanity system on either the player character or the pilots, but I'm not sure how to implement that yet, maybe after I take a break since we're nearly at the end of what I wanna write on that thread
Wayward Cosmos updated last night! I forgot to post about it here. Oops.>>6413290>>6413290>>6413290
>>6413757In nWoD, the baseline sanity system has levels that will be challenged if you take a kind of action that is below your current level, and the lower on the chain the action is, the fewer dice you have to resist degenerating/lowering your rank on the levels of 1-10, with the average human hovering around 7. Failure to maintain your sanity level also incurs a die roll to resist taking on cumulative mental illnesses, which operate like specific stat debuffs. I never liked this system because of how it conflates moral character and mental illness, and when running supernatural games used a version where lowering your sanity/humanity/etc would incur cumulative supernatural bans or banes instead - like being repelled by crosses or not being able to cross running water, etc. This was also good because the more evil, unpredictable, and dangerous NPC's would naturally have multiple secret weaknesses that could be discovered and exploited. That's not super relevant to NGE or how it explore themes of sanity, surrealism, identity, and the like. Maybe when they experience trauma they roll a 1d100 with cumulative -1 and -2 penalties as they get worn down, and on rolls under 10 they take long term debuffs in combat that can be ameliorated with Therapy or exacerbated by Triggers?
>>6413850>>6413850>>6413850After-Bloom is back! I've decided to lead Episode 5 with a cold open featuring a brand new character a couple of states away from our main story and several years prior - so, a perfect time for curious readers to dip in a toe while stakes are low and rereading previous updates isn't really necessary. Though, consistent readers will probably quickly have an idea of where things are going... A survivalist father and his son find something gruesome while checking their traps for game, and have to make a decision about where to go next...
I daresay After-Bloom is one of the more unique settings/concepts I've seen on this board. We'll have to keep it up to see how it develops, and if I can review it when it concludes.
Trying something new with Gutter Quest. You're a fever dream version of The Thing, escaping your pursuers in a poorly drawn sewer. We have just become a cat.>>6413612>>6413612>>6413612
>>6413899Hey, thanks man! I will say, at the current pace it will probably be going for years, idunno if 4chan even has more than one or two in it at this rate ;__; C'est la vie! All the same, glad it scratches an itch.
Beeg Vegeta Quest loredump!>>6413616>>6413616>>6413616
>>6414257>>6414257>>6414257Time to roll for dear Jed. I wonder why they call them dynamite trees?
After our big fight, we visit the medbay to see how our people are doing.>>6414309>>6414309>>6414309
I hate the word "equivalent" like you wouldn't believeWhere is Valen. I can't believe how old I'm getting. Holy fucking shit.
>>6413712...Feeling slightly at unease from the last exchange of my 2-3 players. I can't say they are wrong. My autism in both gameplay and narrative part of the quest feels like it is way off putting and confusing with so many threads to tackle. I tried to present it in a more visual form but even that is turning into spaghetti. My writing stamina is OK, i have been writing on daily basis for almost a month now but I don't know, I feel this is a me problem from adding too many things at the same time for my players to engage at and ponder over. Just to be clear, I don't want to stop writing but I feel like my autism is running the quest to the ground despite of its somewhat of a novel idea.I am asking what to do here. Keep writing what is most likely a trainwreck or go a Redux maybe? I can gut all of mechanical aspects of the quest to fully focus on a purely narrative experience...or vice versa. I don't know, I feel very distraught and defeated from watching this death spiral in real time.Sorry for this long blogpost by the way.
>>6414340I just looked it over and I mean it in the nicest way possible when I say I think you're overreacting. No one seems upset or anything--they just said it's difficult to track routes which is important when you're running a looping timeline quest.I say keep going, but start putting together something to track the decisions people have made. Doesn't even need to be an image--a lot of QMs use Rentry and stuff for shared docs and the like. Just give them something or they're going to keep making the same choices, especially if the OG voters leave and new ones come in.
Enterprising anon here...How many people would like to see another /qag/ in the near-future?
>>6414340>>6414349Bones has the right idea, do a rentry or pastebin to try and clarify. Maybe pause the quest for a day or two while you iron it out, and consider ways you could simplify or pare down mechanics that you have noticed are tripping people up more than once. Timeline shit is ambitious and complex as hell, if it's tripping up players but not you, maybe just figure out how to create a prompt/vote that doesn't allow for an answer that is invalid, or confusing. Early on that was what I noticed caused friction - players making votes using the prompt you provided, but selecting things from the list that were ultimately not valid. I don't think you need to feel too uneasy or panicked, you are genuinely doing fine, I wouldn't mind telling you if it looked like a trainwreck. It isn't like that. You just got big ideas.
>>6414356Whassa /qag/??
>>6414371Quest art general.It does depend on people interested in posting in it regularly though, or it's pretty lonely. Not a whole lot of active drawfags to go around.
>>6414371Quest Art General
>>6414356I'd be happy to see one back on the catalog! Could be a good way to get art tips, share quest art, etc. Was really bummed when they stopped getting posted...That said, it might not be super busy. Still, neither is the board. I say go fer it
>>6414371>>6414373>>6414384Alright, I have made another /qag/ against my better judgement. Have at it!!!https://boards.4chan.org/qst/thread/6414435/https://boards.4chan.org/qst/thread/6414435/https://boards.4chan.org/qst/thread/6414435/
>>6414602>>6414602>>6414602Let's get ready to RUUUUMBLE!In the blue corner, Alex. In the red corner James\005 from 404TormentedCache's excellent Spartan-II War Reports.This is going to be a fun one, so if you've ever felt like jumping in, now is a hundred percent the time to do so, even if you don't feel like sticking around.
Another day of updating at Vegeta Quest>>6396484>>6396484>>6396484
>>6414718>>6414718>>6414718Four waves to oblivion (two days without an update edish) is live.>>6414349>>6414368I will see what i can do. For now, i will abandon the crazy urge for a restart with much more refined system. Please let me know when the quest will be a trainwreck/too confusing to follow.Another question for some discussion, any good quest with FemMC this isn't goon/yuri focused? How did the QM handle it and how am I doing with Aoi or Yoi . Any general pitfalls i should avoid? I honestly thought a male MC would be more appealing to players.
>>6414721Silver Knight recently wrapped and I think has an excellent female MC with a lot of depth, I think only fucks a few times across the entire quest? Maybe even just once? I've read a bunch but not all, and played in the last thread when I had time. Shattered Phylactery is on hiatus but has been popular these past few months, and the MC is definitely sexualized in terms of concept/design, but she doesn't play that way - I didn't read everything, but she seemed to be all business, focused on her goals. One of the MC's in After-Bloom is a lady, and I've avoided her being sexualized or appealing to those impulses by: 1) Giving her an abrasive personality, she was raised in a militant, radical ideology, so she uses a lot of slurs, keeps people at arms length because she's ashamed and afraid of her past, and has a short temper. 2) While someone could do a write-in if they wanted, the vote options I include in my prompts never suggest her being overly sexual or flirtatious, or being motivated by those kinds of things. To take her in that direction would require multiple anons doing so, and they would all have to be in agreement that they'd want her to suddenly defy the way she has been characterized from the start. So idunno, you just gotta be mindful of how much latitude you are even allowing players to have with regards to how the character can behave, and make sure you've got a firm hand on the wheel. If you are writing a compelling enough narrative, people will rather stick to that story than derail it for something pornographic, imo.
>>6414721I see this question come up a lot. I'm no expert (Bones Quest's Stanley Parble was definitely not a perfect representation of the fairer sex), but what I've found in both the quest and other settings is that people get bogged down by what is considered a 'fathful representation' of one sex or the other all the time. The truth is that women and men come in all shapes and sizes and there's a cornucopia of ways to portray them. They can be goofy, serious, tough, weak, smart, stupid... I would personally focus less on your character's biological sex and more on their aspirations and personality traits. Makes them feel like less of a caricature.For example: Anton, Dark Quest's protagonist, is much different from Diesel, Slice Quest's protagonist. They're both males, sure, but their personalities, interests, and skills are pretty distinct. Stanley (Bones Quest) is also pretty distinct from the other two... and even the female cast in Dark Quest is pretty mixed in their mannerisms and personalities.In short, don't get too hung up on the male/female dichotomy--focus instead on what they want, how they interact with others, etc and you'll have some much more interesting characters. You wouldn't focus solely on a male character being a male, so why do it for women?
>>6414739>so why do it for women?Because boobs
>>6414751It is true. If you do not unleash the SEX MAGICk you have imaginatively gelded yourself. Author as eunuch. How can you create with such constraint?
>>6414739>"male/female dichotomy focus...">>6414751>SEX MAGIC, creativity and portrayal of women>>6414758>>6410930>German economics?>OH MY GOD JACK THE RIPPER BIRTHED HITLERI read all 10 volumes of Alan Moore's graphic novel, From Hell, previously I knew only the superficial Johnny Depp Heather Graham film, I can now attest the graphic novel is a monumental Great Work (completely tonally different), meticulously researched, each illustrationl accompanied by numerous footnotes into history personnages and analytical citations Alan Moore used to construct his knowing alternative / fictional guerilla ontology of the Jack The Ripper murders. I wish I read this before I did my ODALISQUE game setting, too late now. There are intriguing societal observations buried in his footnotes concerning architecture (heavy Iain Sinclair influence, with whose psychogeography I already had familiarity), the old Nietzschean Dionysian / Apollonian dichotomy in society and culture (one interesting observation Alan Moore asserts is that Communication is only possible between equals - think about this whilst typing on an anonymous forum hehe) but the most outrageous footnote he makes is the fantastically sinister suggestion that the Jack The Ripper murders as an occult event that precipitated the conception and birth of Hitler (it approximately lines up - Adolf born April 1889, the Ripper murders began around April or Aug 1888 depending on which victims are considered). The idea is not to take this literally (Jack the Ripper sacrificed women to birth Hitler!!) but instead he articulates a somewhat marxist theory of "holistic murder" in that to truly solve a murder, you need to solve the circumstances of the entirety of society that led to its occurrence. His graphic novel worldbuilding achieves this depicting a Victorian conspiracy that entangles an emergent microcosm of modernity (as the perpetrator is enticed by fleeting transcendent glimpses of London's future after each gruesome murder ritual ceremony) There are many self contradictions (eg Alan Moore launches into insane Illuminati pagan conspiracy rant about how it is a MASCULINE freemason police conspiracy to CHAIN THE POWER OF WOMANHOOD and preserve the British Empire through ancient Apollonian / Dionysian prostitute sacrifice rites, he cites Boudicca killed by the Romans in London etc... yet somehow he fails to address, the FEMALE MONARCH ruler Queen Victoria? who sets all events in motion?? lol) Anyway I was very impressed by the Alan Moore graphic novel, it is incredibly deep and insane (I was shocked by all the mutilation gore and unabashed Victorian breasts prostitution vaginas and penises) yet his SEX MAGICK vision I think is a comprehensive and compelling oneThe Alan Moore comic is too naughty hehe pic related is just a random cameo panel from the graphic novel, one of the completely unsourced invented scenes. Here Detective Abberline encounters a young child. It is Aleister Crowley
>>6414739>>6414751>>6414758>>6414774Another relevant series of panels on male / female dichotomy in the Alan Moore graphic novel From Hell, where he juxtaposes the Apollonian / Dionysian (male solar cult of order rationality versus chaos) Nietzschean dichotomy with Hawksmoor architecture borrowings of pagan temples in London churches, suggesting that Empire attempts to ritualistically chain and subdue the female war goddess (as the Romans did with Boudicca). In London I looked at this thing every working day for 13 years
Our buddies woke up! Wait, hold on a sec...>>6414785>>6414785>>6414785
>>6414721I try to ignore romance and yuri by making the goals and problems of the character more a focus.For my old Mahou Shoujo Villainess quest, the fact Avalon is a deadly place and will get you killed (as it did for one powerful character unexpectedly) decidedly puts a damper to the idea of romance. Hard to feel romantic if at any given point in time you can die. Add that with myriad of competing powers (ie other afflicted children, kingdoms) make it not a priority.
>>6414721Most female protags on here aren't goon bait. It's a blue board, so quests in that vein are rare, and most of them die anyway. People who say otherwise are usually just being puritans or upset about people having different fetishes than them.>>6414733>>6414739>>6414799Good examples already posted so I'll piggyback.Silver Knight's got a sapphic polycule main cast in a faith that basically mandates exhibitionism and temple prostitution. It comes up constantly. Multiple important and heartfelt character moments happen in the wake of lesbian orgies. The quest is still good because they're actual characters with individual personalities who happen to express sexuality through their culture. The story is about belief and connection, not the sex.DemBones does something similar from another angle. Dark Quest has male MC who basically lives in an isekai harem anime setup. Everyone's naked in aphrodisiac bathhouses half the time, the main girl is a shortstack catgirl ex-hooker, but none of it reads as juvenile pornslop because the cast wants things and does things outside of each other. Nobody feels like a prop, and actual sex scenes are rare.Shattered Phylactery had a MC so sexless people weren't even sure if she was born a man or a woman for a while (appropriate for a lich lol). Giri and Jingi has an MC who just has other priorities and seems to have lingering issues from being brainwashed into yuri adjacent behavior in the past by a villain. After-Bloom has Magda, who is widowed and a recovering psycho. None of them are interested in romance.The formula isn't complicated. Women are people. They can be horny people or sexy people, but you have to write them as people first. That's the whole secret.>>6414774>>6414775Or you can make the whole thing "about" sex in a really weird esoteric way too. lol
>>6414802>>6414758>>6414774>>6414775>male female dichotomyPreviously I mentioned how from antiquity until at least Shakespeare, rape was venerated and sacred to civilisation. The Rape Of Lucrece, Lavinia in Titus Andronicus, the Rape Of The Sabines and interestingly also the reverse of male-female protestations against Love / violation from aggressive females on chaste males eg Venus and Adonis, the Euripides play Hippolytus etc. Rape was even a governing ceremony upon which civilisation was founded, as most indications of the Eleusinian mysteries, the Cult of Demeter at the Telesterion hint at the worship enactment and veneration of the abduction of Persephone by Hades - the fundamental katabatic myth of harvest the seasons and the descent into the underworld. Consequently I believe (at least within the context of Hellenistic influence derived western civilisation) this male-female dichotomy of abduction and ravishment is intrinsic as a governing principle in the establishment of civilisation and myth, >all worldbuilding should include rapelest your imaginative magical realm become as sterile and barren as the puritanical dead lands of the underworld. Perhaps to submit to society, to subjugate (literally the Roman custom of conquered peoples passing "under the yoke") the individual to the many, so that the many can become One, e pluribus unum, perhaps this subjugation to civilisation requires the rape of the Self?For the musical accompaniment upon this theme, here is some exceptionally florid and melismatically mordent Purcellhttps://m.youtube.com/watch?v=xtCezblvPskNot all my torments can your pity move -Your scorn increases with my love.Yet to the grave I will my sorrow bear;I love, tho' I despair.
>>6414862>>6414862>>6414862Update for Fog of War! It's time for a hunting party with the Duke of Silenia.
>>6414857Month 13, the first turn of the new year, is up. Thankfully, there's no disaster to address. For now.
>>6414721>any good quest with FemMC this isn't goon/yuri focused?The only one I ever read was ... Yakuza Therapist Quest? Fuck. I can't remember the name. One second...Oh, gee, no wonder I forgot the name:"My Life As A Yakuza Therapist Of These Fine Boys Who Do No Wrong"Here was my review of her: "The main character, Five, is a lovely amalgam of archetypes that is singular in my personal, subjective experience. This means that she lives in my head now, forever sharing cigarettes with John Constantine in the smoking section of my brain. That alone is probably the highest compliment I can give."She's still in there six years later, btw....and only just now am I remembering the mildly engaged yuri subplot.Oops.>How did the QM handle itThe mc leaned hard against the Idea of the romance because their situation was tenuous and she was obviously a bad decision. Eventually the players doubled down on making bad decisions to relieve stress, with natural consequences.I think the best approach is to have a main character that has more important things to do than sexy times.Or bake it into the character. A woman on a mad campaign to murder the bastards that just killed her husband and child isn't going to stop to cuddlehump. Like the Bride in Kill Bill.Or a paladin like Samara from Mass Effect.
>>6414739I personally enjoyed the way Stanley Parble was written-- I think Charlotte Fawkins is *also* a great example of a well-written female /qst/ character. Conversely, I think it is a hallmark of poor writing when a male or female character has a stock-character personality... a lot of coom quests do this desu because, well, OP can't help but to write them with one hand, and, of course, the majority of these quests happen to have a female protag, which is what it is given the nature of the board.Also quests where the OP's fetish is apparent are trash. I'm not talking about stuff an OP might *prefer,* like certain settings, etc.>inb4 blah blah blah puritanYes.
>>6414901>>6414807>>6414758>PURITANISM?>"cannot help but TO WRITE THEM WITH ONE HAND..."So if you know Dungeons and Dragons, or have watched Critical Role, you probably possess some familiarity with Vecna, an archetypal evil undead lich / skeletal necromancer corpse sorceror, he is commonly portrayed with a maimed amputated hand / mutilated face blinded in one eye, and I think his severed hand and eye may also be magical artifacts and player acquired / useable relics with stats in some editions. This imagery is very common in myth, from the ordeal of Odin (hanging inverted from the tree of life sacrificing his eye for wisdom) to say modern incarnations of this archetype eg the Voldemort arm severing / sacrifice resurrection ritual. What I suddenly realised about the Vecna corpse sorceror maimed eye / severed hand thing, look at this from the Sermon On The Mount: (I use Wycliffe medieval Vulgate translation version)Matthew 5 27-3027 Ye have heard that it was said to old men, Thou shalt not do lechery.28 But I say to you, that every man that seeth a woman [for] to covet her, hath now done lechery by her in his heart [now he hath done lechery with her in his heart].29 That if thy right eye cause thee to stumble [That if thy right eye offend thee], pull it out, and cast it from thee; for it speedeth to thee, that one of thy members perish, than that all thy body go into hell.30 And if thy right hand cause thee to stumble [And if thy right hand offend thee], cut it away, and cast [it] from thee; for it speedeth to thee that one of thy members perish, than that all thy body go into hell. >The culmination of Christian moralistic teaching, encapsulated by the Sermon On The Mount, advocates for people to transform themselves into an amputated hand / mutilated eye skeleton necromancer corpse sorceror>Vecna is the ultimate moral example
>>6414901>>6414993>>6414775>>6414758>>6414807>puritanism>SEX MAGICk and symbolsMost people are easily manipulated by symbols, they do not see and understand them. They are too afraid to talk openly about or examine and discuss them, and have deeply repressed or buried them into the recesses of their consciousness due to societal shame, allowing their impulses to wither or simply fall under artificial technological or commercially contrived sway of external influences. Some might also dismiss the symbols as trivial or frivolous or moralistically contaminating, hehe. Here is another more eloquent / lyrical passage, it is notable in that is a warning or admonishment against "incorrect thought" and being led astray by incorrect thinking (note the eunuch mind-gelding imagery)Jude 1 12-13 (or is it Aleister Crowley??)Clouds they are without water; carried about of winds; trees whose fruit withereth, without fruit, twice dead, plucked up by the roots; raging waves of the sea, foaming out their own shame; wandering stars, to whom is reserved the blackness of darkness forever (...)pic related is another manipulation of symbols, from the recent Met Gala fashion show, this is by a different atelier and couture house hehe. I just thought it was an interesting comparison to the openly occult Dilara Findikoglu, hehe
The Caretaker Quest contines with its final thread!We are heading deeper into the end of reality, and unknown place to anyone. Now, after deciding which of the strange cities to visit, you gotta figure out what your next step is going to be.Will you deal with the dangerous black creatures now? or will you ninja your way through the city?Vote now to find out!>>6412304>>6412304>>6412304
I have managed to stop spewing from both ends long enough to put out the update for Gotham City Beat Cop!>>6415019>>6415019>>6415019>>6413016This is a very good template for quality feedback to QMs, Bones. Hope to see it used in the future by more players.
Regarding the yuri discussion:FemMCs are interesting when it comes to romances because since most players are male, they're going to gun for the type of people they're mostly interested in which is girls, leading to almost constant girl on girl action if the opportunity is offered.If the QM wants to write romance into their quest with an FemMC, they're actually going to have to make the players understand the attraction the FemMC feels for guys and DOESN'T feel for girls. That's the tough part of it really, you have to sit down and look at how your written character perceives things and adapt to it accordingly. Maybe a male MC sees a flutter of eyelashes and a FemMC just sees someone blinking weird, or on the contrary a male MC just sees a guy getting up a ledge but a FemMC is watching his every muscle flex in a manly display of strength.Goonslop and yuri doesn't exist, it's all in how you write!!t. yuri enthusiast
>>6415039There are great quests with FeMC that are capable of balancing serious with sexy but you won't like where it's from (akun).
>>6415068
>>6415068>Balancing serious with sexy>AkunLmao
>>6415083>>6415085>t. anons who don't use akun except to riff on shitty porn quests on discord
>>6415068>>6415127Can't say it enough: for people who supposedly ADORE this Akun site, they sure do tend to loiter around /qst/ a lot. Doesn't paint a pretty picture when you guys spend so much time shilling it here. >>6414802H-hey, we're not ALWAYS in aphrodisiac bathhouses! Sometimes we do other things! Seriously though, thanks for the endorsement.>>6414901Yea, this. At the end of the day a 1-Dimensional Character is a 1-Dimensional character whether they're male, female, or whatever.>>6415030Thanks! I've got some free time coming up so I'll see if I can contribute some of my recs too. Ultimately I'd love to see more people on the /qtg/ to share some good quests and get some constructive reviews going, if only because everyone has different preferences!
>>6415068AKUUUUUUUUUUUN
>>6415130>thanks me for the endorsement of quest>accuses me of being bad faith actor about akunI'm not shitting on qst, just saying akun has some good quests too. People saying otherwise haven't checked. They have civquests, and stuff by QMs like Spinejuice who also ran here. It's not all low effort pornslop.
Writing is too hard and may have been an invention of satan himself
>>6415134Apologies, then--hard to tell when everyone swaps IDs on this darn site more than a hooker swaps spit
>>6415068The one thing I don't like about akun is the layout of the quests themselves. qst's 4chan threads have a vibe to them.But do link the good quests anyway.
>>6415134I keep on hearing about akun but never been there. Is there a quest that I should read up on over there?
>>6415144I'm newer there and have been busy but March of Civilization seems good so far, and if you don't mind porn with plot and liked Kobolt Klan back in the day, Spinejuice is still good and has a lot of stuff there. A few other QMs have recommendations they could make, I'm sure. There are some I won't because the QMs have asked me not to do that here, and a few I haven't started yet but have on my list to check out later.They seem to have a high flake rate like here but stuff doesn't just fall off over time, which leaves a glut of low effort stuff you need to filter. Just filtering out NSFW and Unrated and selecting live/new or recent activity goes a long way.Many of the best high effort quests there seem to be years-long projects that are daunting to get into. It's an oversimplification to call it all shitty porn though.The mobile experience also sucks. Desktop is really needed imo.
>>6415150Holy shit, did someone finally give a recommendation for akun? On the /qtg/?Someone please fan my face before I pass out from shock!Seriously though, anon, thank you for actually giving recs. I got a few a little while back and it's always great when people actually come in with examples
>>6414739I think a lot of women's fetish also overlaps with pre-existing men's fetish. There's a meme where someone hears the blurb for the twilight book where the genders are reversed going 'I get it now'. I honestly believe that a lot of what guys find attractive in girls works the other way around. Not for everyone of course, maybe not even on average, but enough that it'd be believable.As for writing the female MC, it's more a matter of culture than innate traits. I tend to write more tomboyish girls, but to me the most important part is they need to be a bit selfish, a bit self-centered, a bit of 'it's about me now' in them. This should also be true for guys of course, but too often do I see people too scared of writing female characters that have flaws *on purpose*. I don't mean accidentally make them annoying because they speak in a cringe way, make them genuinely selfish or inconsiderate in some fashion, but reasonable in others, you'd be surprised how memorable it makes some characters when they're actually willing to disagree and argue with the MC for once.
>>6415156>Holy shit, did someone finally give a recommendation for akun? On the /qtg/?I believe I reccomended "Oligarch Quest" in the last thread. It's unfinished, and there is some "romance" between the protagonist and his wife but it's pretty squirrelled away in a separate place.I just like the story about post-soviet eastern europe and the economy thereof. Very interesting stuff.
>>6415156I think we all get why some people would rather not reply to qtg posts about how akun is a bunch of garbage and anyone who runs or plays there is a loser by sharing their akun recs.
>>6415176Sure, it's a chicken-and-the-egg deal, but recommendations like >>6415174 just gave go a lot longer way towards promoting good faith than people constantly namedropping Akun. People would be asking me for names and recs too if I went onto Akun's social board and kept singing /qst/'s praises with nothing to back it up.
>>6415182You said you had some akun recs, right? What quests have you been checking out there?
>>6415188I started reading some of pally's stuff based on a rec I got. Not incredible, but I'm also not a huge Star Wars fan. Wyld Word's alright, but I haven't gotten too deep into it yet.
>>6415198I'll add Wyld World to the list. Thanks.
>>6415144I can vouch personally for a few good ones on akun while we're on a subject of FEMChttps://fiction.live/stories/Lord-of-Mayne-The-Crown-of-the-White-Mountains/cR9WDambWoAyPx3ziLord of Mayne series, civ quest set in a post apocalypse USA. Very long and has three parts already, each with 400k+ words. https://fiction.live/stories/Lords-of-the-Sky/aSKcZXQ8aneGoHmC8/homeDiselpunk pirate airships combat quest. Pretty mechanics heavy but has plenty of SoL too.https://fiction.live/stories/Path-of-the-Wolf-A-Ronin-Story/QqxFK3b9hFibekBneL5R ronin quest. This one's more smut heavy than previous recommendations but I feel that the story is strong enough to be worth checking out.https://fiction.live/stories/Mecha-Pilot-Quest/CxcnwtnCR2mhZjL9c/What it says on the title.
I just want to write a cute shounen-battle quest but with a female MC who is doted on and admired by other girls and older women alike.But /qst/ still hates yuri.
>>6415213Do it.
>>6415213/qst/ doesn't hate yuri enough
>>6415221This
>>6415213Just run it. You'll get at least 2-3 voters.
>>6415208Thanks for the recs, anon! I'll add a few to my reading list.>>6415213I think it'll work if you do what >>6415225 said and just run it. If the characters are endearing and the story's enjoyable it should be fine. If you just focus on the yuri aspect and little else then yea you might get badgered a bit.Being a fun-hating bitch, however, I feel obligated to remind you that /qst/ is a blue board, so careful with how much risque stuff you add in. A lot of folks post that stuff on Rentry or other separate docs to avoid getting pics and posts nuked.
>>6415213As a fellow yuri hater, I promise not to enter your thread to shit it up, make the quest.
>>6415213It's not my kind of thing, but you should make the quest you want to make. Go for it.
>>6415213If you want to be porny or want more than a handful of voters may be the safer bet. Silver Knight did fine here though. If your yuri is characterful and well written, you can find an audience here.
>>6415215I might just do that.Maybe not soon, but it's tempting.>>6415225I'd be fine with this, just as long as they don't just silently roll and greentext a prompt. Or don't go on the complete opposite side of the spectrum and just shitfling.>>6415227>If the characters are endearing and the story's enjoyable it should be fine.I feel like it will suit my tendency towards writing light-hearted, heroic stories, and I'll try to avoid the one-note syndrome a lot of indulgent works tend to be guilty of.>careful with how much risque stuff you add inI guess I'll just have to avoid gratuitous hand holding then.>>6415229I'll accept your declaration in good faith, then. Thanks in advance.
>>6415254>>6415254>>6415254Jed and Beau navigate the Devil's Salad Bowl and make it finally to the edge of Fort Furnace! They need to warn their friends about the dangerous people in the area before it's... Wait... I am really having a lot of fun with this part of the quest, I feel like I'm really jamming and the months of writing here have re-sharpened my old skills a lot. This is still mostly low effort writing without much editing, but I would say that the quality for this section has me feeling pretty proud and even a little nostalgic.
>>6415246>pornyNot the goal at all. Even if the MC was of age, I have neither the ability nor inclination to write smut. T-Rated cheesecake is still a go, though, given the basis off "shounen battle anime".
>>6415276Then I really don't think qst will hassle you if you are up front about it. At worst you'll get some people bitching about degeneracy in the first thread before leaving. The general and discord may tee off on you a bit. Maybe some tourist will say something rude in thread every few months. If that doesn't bother you then go for it.
>>6414373Can players post their fan art of quests ?
>>6415297Yup, looks like it!
>>6415302I will consider it then. I never posted on QAG. I always thought it was a space for QMs.
>>6415304Don't think anyone is going to get more angry at there being more art in the art general. Go for it! I am really curious what you got.
>>6415309>Don't think anyone is going to get more angry at there being more art in the art general.I always thought it worked like that in qag. Maybe I misread something in the past there and got spooked. Thank you and Bones for the clarification.>Go for it! I am really curious what you got.I have some stuff from a few days ago. But I already placed it where it belonged, this being a quest I really like. Would it make sense to have it on QAG? I also have a lot more made in the past for different quests. Maybe I could place what I made there tomorrow. It would elevate further that quest and QM.I will probably post more there in the future, too. I have a plan in the making, more ambitious and harder than what I usually do—a sudden art post in each of the quests for the QMs I love, which are many. None of them will expect it.
It's a daunting and probably long task that I have always wanted to do. But never truly did. I think I am ready to try it now.
Just in case my ID changed, I'm >>6415213, with another dumb question.The board has changed a lot over the years, with slower pace becoming more and more acceptable; this is not a complaint, but I'm wondering what a respectable voting/update windows length is.Should I just wait a day before closing votes, or are we not quite that far gone yet?
>>6415412The typical update rate has always been, and still is, once per day with activity permitting. Nobody will look at you funny for updating at a different pace though, so long as it's consistent(-ish).
>>6415412Sometimes it can take two days to get enough votes, but generally you can expect 3-5 votes a day for most quests.
>>6415417>>6415421Oof, well, I guess I'd better make it good if I want activity.
>>6415412Largely depends on your schedule/bandwidth as long as you communicate with your players. Lots of folks put out daily updates, some can even manage multiple a day, and others update once/twice/three times a week or so.I wouldn't recommend once a week if you want consistent engagement. Like >>6415421 said you can usually expect 3-5 votes once you get going--sometimes more--but don't despair if it's slow-going especially after the honeymoon period wears off. 2 Voters is still better than 1, and if you have one after a day or a few hours, well... 1 is better than 0!But yea, it's always a good idea to give some time between votes and calling them. If you call votes too quickly you might shut out players who are at work/in another timezone. /qst/ moves really slowly so it's totally fine to do other stuff (play games, life your life, etc) and come back to check later on.Again, communication is key. Going outta town for the weekend? Think you can spend a whole day ONLY QUESTING and can manage multiple updates? Not feeling the quest anymore and you want to call it? Always let players know--they're usually pretty understanding.
>>6377720>>6377720I would love to have more votes to see which path I should take. Pretty please?
>>6415644>>6415644>>6415644Looking for rolls in PTQ. Prefer not to let battles sit.
...oh, right. I forgot to announce in qtg. I'm really out of practice.>>6414957>>6414957>>6414957100 Rule Quest: Starting From Zero has begun!100 Rule Quest has officially begun with over sixty rules already!We're running a typical Wild Weird West fantasy quest with dinosaurs, moon rabbits warring with figs, Deep Eldritch Oceanic exploration amidst ancient undead conspiracies, and a story centered on a genius anime girl with no social game whatsoever.Classic quest stuff.I'm excited to see where we go.
An update today? What are you, insayan?>>6415732>>6415732>>6415732
>>6415430That makes a lot of sense.I guess I should practice patience above all.Thank you, Bones.
>>6415757>>6415412>>6415213If you do make the quest do let us know, I actually enjoy yuri and I would vote on it at the very least
>>6415168>I honestly believe that a lot of what guys find attractive in girls works the other way aroundDo explain.>>6415174I've given plenty, but then tards like Bones and such came out to distract from that discussion.
>>6415880Do take what I say with a grain of salt, it's more or less a byproduct of consuming otomes on occasion along with what I tend to see online. One particular attractive archetype to girls seems to be the loser with no friends that's still decently attractive and that they can 'save', which is a trope guys are also into when gender swapped. Of course, this is an idealized version of what they find attractive, the real thing is messier, and plenty of girls find the fake fictional version of that man easier to handle. The yandere trope is, or at least was very popular for a time, and to nobody's surprise that's also a trope very common in girl's romance, the guy that will assert himself and force his love in a way that you don't even need to think about it. The appeal of yandere seems to be less the crazy part as much as the unyielding love part, someone who you know is incapable of doing anything but loving you, unhealthy as it may be.As for physical features, a staggering amount of women thirst after the type of guys that have the right amount of fat. I've seen split reactions to body hair, 'happy trail' both excites some women and absolutely disgust others. There is a similar split between liking older, mature men vs 'pretty boys' with more androgynous features, unfortunately I can't think of an analog for prince charming when gender bent, manic pixie dream girl maybe? It's not really the same though.It's hard to make my point because every women has their own taste, but apart from male specific things like facial hair, never have I heard a single fetish of theirs that I couldn't understand from the other side.Well, maybe not the weird amount of NTR that seems to be coming from them, maybe because it's the highest taboo a woman can do in a relationship? I don't really like thinking about THAT part of relationships and sexuality, makes me a bit sad.Still, I find it all fascinating, straight women's sexuality are often under-explored in a lot of writing (middle aged women's being an exception), and it is something I'd like to explore one day when I get the chance.
>>6415904Actually, to add on to this, 'gap moe' is also really popular. The idea of a tough guy having a really soft and cute interior, and seemingly the shy nerdy guy having a very confident strong interior. I'm also not going to get into what gay men are into, but it seems to vary just as much.
>>6415309It's there if you are still curious.
>>6415904>an analog for prince charming when gender bentJust a peppy popular competent girl I guess? Like Makoto Tsukauchi.
>>6415971>>6415971>>6415971It's a pretty hopeless situation. No telling how many of these marauders and killers are out in the woods now. But Jed can hear them coming, and if they aren't on his tail yet, they need only close the distance just enough to catch his trail. Nothing to do but make a break for a part of the woods that might kill him on its own, and hope they can't catch up before he gets there, and won't enter when he does, and that none of the scarier plants in there kill him, and that he doesn't run out of food before it's safe to get home, and that... Oh man. A pretty hopeless situation!
>>6415904I think just "I like him because he makes me laugh" is the sentiment I hear most from who are into men.
>>6413016>What is the name of the quest?Last of The Pride>What are 1-2 things you like about this quest?When the QM updates, they are substantial, well written, somehow frequently take into account elements of the EXHAUSTIVE player chatter, and most of all, very strong narratively. This guy writes stuff that makes me smile, chuckle, and feel warm feelings or sometimes dark and lonesome ones. He is good at underscoring theme, he is good at illustrating characters in ways that are very evocative and compelling. It's a real pleasure to read. >What are 1-2 things you think could be improved?I think at this point the inconsistency is getting to be a bit of a bummer, not that I am too impatient for the pace - especially with the quality of the updates - but I wish the guy would just say outright "Hey you can permanently expect one update a week, roughly". It could stay as slow as it is but with some framework it would improve the experience, he could just save the draft for a certain day every week, or if he gets it done early he just has extra time before the next week's update day. A big part of this is the now incessant discussion between players, which frequently produces really long text dumps that I frequently mistake as official quest updates (the QM uses a name but no trip) and so sometimes I am skimming irrelevant info before I realize I am still waiting for more content. >If you were to change ONE thing about the quest, what would you change and why?I am gonna say two things, and one is in the QM's control and the other isn't, really. The QM should use formatting effects more. More greens and blues and reds and bolds. That would ALSO make it easier for me to recognize his updates at a glance, in addition to what I said about a more deliberate update schedule, however slow it is. >Cont'd
The other thing I would change about this quest is the amount of discussion that really is off topic. I am not the same anon that's been actually griping about it in the thread recently, but I considered backing him up (though in a bit more measured of a way). I think the engagement and interest from the players is awesome, and I did even ask the players what other quests they were in and if they engaged like this elsewhere, and encouraged them to try and do so. But more and more the bulk of it is either repeating things that have been said before, repeatedly. Or it is truly irrelevant and a waste of bumps (contributing to longer load times, and more of me mistakenly thinking the quest has been updated), like recently when I saw people just choosing theme songs for different ASOIAF characters. The worst though is where some of the anons will just make things up. This is, I think, actively detrimental to the quest. Many times now I have read posts from anons where they talk about the story and characters, and they state things flatly as matters of obvious fact which are *not established anywhere*. Asserting casually that certain characters have specific feelings about this or that subject, or remarking that a certain thing is going to happen as though it's a foregone conclusion. Because of how infrequent the updates from the QM are, and how long the story has been going, if new players were to wade in I would absolutely anticipate them being genuinely misled by these parts of the player discussion. At best it's really quite rude for people to come in as players and just offhandedly insist certain ideas are canon without any material suggesting they are, and at worst it actually risks confusing players and muddling the story. >What is something this QM does that you think more QMs should do?This QM puts a ton of effort into weaving a narrative that is informed by the perspectives and desires of multiple long-winded anons, even outside of what is explicitly voted for. That's awesome and so in the spirit of collaborative storytelling.>What is something this QM does that you think more QMs should NOT do?If this QM is making any real mistakes it's that he is 1) permitting too much discourse that is only barely relevant, especially commentary that is just emphatically untethered from what is factually established in the canon of the quest itself... And 2) infrequent without laying out a basic expectation for how often updates may come through.
>>6413016>>What is the name of the quest?Gotham City Beat Cop>>What are 1-2 things you like about this quest?Oh man... Fantastic prose. I fucking hate cops, but in the same way Batman is a fantasy about a rich guy with power selflessly giving it away and risking his life to stop truly dangerous madmen (the whole 'Batman is a rich guy that beats up poor people' take is so juvenile and only applies to the most boring versions of the character that don't truly represent him IMHO), Mark and his cohorts (Hawthorne, Kimball, Gordon, etc) are a fantasy about police officers that are genuinely excellent civil servants, improving lives and protecting the innocent as best as they can instead of simply being foot soldiers for a fucked up depressingly sick society. The visions and dream sequences are imaginative and compelling. The engagement and investment from the players is invigorating. The well written mystery elements generate interesting discussion. The QM's knowledge of the source material and appreciation for it is very evident, and the way he has reinvented some of these characters is exceptional - Zsasz in particular becoming Mark's dark mirror, tallying kills with scars because of real guilt for his having to be the one to 'save them' from a hazily foreseen impending doom is just... so fucking kino, man. >>What are 1-2 things you think could be improved?I have to dig and get nitpicky to say anything here, but in the interest of being a sport, I will - and I guess I might say that I'd like it if we were able to hone in on a single thread a bit more instead of bouncing between things. When I started playing, Mark was hot on the trail of Mad Hatter, as part of a larger case against Calculator. Since then, he bagged Scarecrow during a separate investigation into a different part of the same larger operation. For a bit we've been lasered in on Zsasz, which has been great, but even that has taken us in a few different directions. This isn't really a huge complaint though. I trust the QM and he is cooking and I know good mysteries/conspiracies are often like this. But I can't lie, for a little while I have had this feeling of, 'ok when are we gonna finally punch the Hatter... What is he up to lately, anyways...'>>If you were to change ONE thing about the quest, what would you change and why?Uhh, I suppose if I could I would add one more update per week!!!! >>What is something this QM does that you think more QMs should do?Maybe dumb to say but: DetectQM writes really well. It's fun and stimulating to read. A lot of QM's write really well, especially the ones that write very often. But I wish more QM's did, than currently do, because a lot of them have fucking awesome ideas, or fucking awesome energy, or make awesome art, and elevating the prose and dialogue would only galvanize those talents.>>What is something this QM does that you think more QMs should NOT do?I actually don't have any particular answer for this, honestly, and won't try.
>>6413016>>What is the name of the quest?Since it's back... Fallout: No Gods, No Masters>>What are 1-2 things you like about this quest?Love the premise, love the unique style of civ/asset management mixed with regular quest RP, love the QM's attention to detail and familiarity with the source material, the quality of the writing and formatting for the updates is very high and frequently a great read. >>What are 1-2 things you think could be improved? In the past, players have caused some frustration for me in this quest but it isn't like Last of The Pride where I think the QM could step in and fix it - it's just been bad votes, stuff that is out of character or self-sabotaging. Since the quest is hinged on really broad possibilities with votes, which also drives good discussion often, this can't be helped by offering a limited slate of prompts that doesn't include uncharacteristic/illogical options. So that's a gripe but it truly is not against the QM. The ONE thing the QM has done that makes me groan and grumble is that he tempers successes too much. In the time since I joined I have seen two rolls that really, I think, deserved better pay off. One was a nat 100 that resulted in a huge, swaggy weapons cache that is super badass... But it's behind 'enemy' lines, not readily accessible, and has sat there untouched for many in-game months now. That 100 did not/has not benefitted the Courier in any way, as a result, which I just gotta say, feels bad. The other was a roll in the high 90's if I remember right, which I know was over 100 with bonuses applied. To put together a science team by repairing Doctor Mobius (an old super genius brain) with the help of Doctor Henry (an expert in brain preservation/transplants in game), and recruiting the Think Tank (more genius brains) to work with him. The end result made a point of saying that, while significant improvements were made, Mobius' condition would ultimately continue to deteriorate, and while the Think Tank would work for the Courier, they would be fully allowed to continue their own independent research as well. Felt underwhelming, I was expecting not just success in those two goals but some kind of small extra edge. It felt more like someone rolled an 80 or 75. But that's my only real issue, and it's only been relevant the two times the dice have been that favorable. >>If you were to change ONE thing about the quest, what would you change and why?Just the thing above, making big wins feel more substantial. >Cont'd
>>6416018>>What is something this QM does that you think more QMs should do?This QM has great organizational skills, which are challenging!!! I personally struggle with keeping track of so much granular asset stuff, I am really impressed by that. Also, bonus, the guy is nice and great as a participant in player discussion, and again, he WRITES WELL! >>What is something this QM does that you think more QMs should NOT do?I think aside from what I said about big successful rolls feeling underwhelming sometimes, I might also say that QM's should be wary of proposing so broad a slate of voting options which are all open-ended, it can really bog things down. Survivalist handles this pretty well though, honestly, so other QM's COULD do this if they also have that skill.
>>6413016>>What is the name of the quest?DARK!>>What are 1-2 things you like about this quest?Bones writes very often, and it shows. He is always at the punching bag and now he packs one nasty haymaker and a dangerous right cross. His formatting is very legible, his dialogue is very snappy, and very funny - frequently makes me crack up IRL. His descriptions are vivid but also so succinct. Like Sunseeker with Silver Knight, all of the practice has produced something distinct and desirable about Bones' writing: style. His text oozes style. I know when I am reading his stuff, and it's fun, and kinetic to read, like bouncing between the panels of a comic book. That's very hard to dial in. Also! The art is sooo charming, sooo SOVL, and also frequently very funny. The running gag of a blank black square labeled 'concept art: blah blah' gets me every fucking time!!!>>What are 1-2 things you think could be improved?I think the supporting cast is just on the edge of too wide, but that's not something I feel strongly about, maybe it's more that I think certain characters are a lot of fun to bounce off of and others feel only a little fun. I think I'd like to see the circle tighten a bit so the characters I'm most drawn to have more space to breathe and develop.>>If you were to change ONE thing about the quest, what would you change and why?Mmm I think I would toss certain plot points, like the Star-Cloaks or these goobers that just tried to bust into the vault recently by hiring dumb dorks to do the deed - they were fun and cool scenes that I enjoyed but at points I did feel like I wanted to get back to the A plot. Might end up feeling different though, when those parts of the story expand in the future in ways I don't expect.>>What is something this QM does that you think more QMs should do?This motherfucker (you) makes me laugh. Even serious quests should be willing to try and make someone laugh once or twice. >>What is something this QM does that you think more QMs should NOT do?This QM has a WAIFU in his QUEST and she is a CAT (THINGE), I mean WHAT THE HELL??!?!?! WOMAN REEEEEE lol jk Idunno man I think Bones has most of this shit down to a science! Dark is bursting at the seams with pure imagination, excellent humor, and fun characters. The mechanics are simple and combat feels rewarding. The dialogue has sparks and great comedic rhythm. It's different from a lot of other quests, and it's worth a read!!
>>6416002>it's really quite rude for people to come in as players and just offhandedly insist certain ideas are canon without any material suggesting they areAre they talking about the actual canon of the source material without specifying? Lots of fanfic quest players do that. Which can become confusing when they start bouncing between /qst/ and source canons.>>6416010>I fucking hate copsKind of extraneous detail but pop off, king.
>>6416029>Are they talking about the actual canon of the source material without specifying?No, it will be like >"[Canon Character] is eager to form an alliance with Jason (the MC) because of [Reason]" Meanwhile, we have never met that character and do not know whether they will or will not. >"We will definitely need to be prepared for the consequences of [character] being [something they may or may not be which was not directly indicated or confirmed in any way]"Just very much simply deciding how certain things are and what different characters feel or want, even including ones that have never shown up in a scene, and pontificating about it as though it's well established fact. I actually have, three separate times now, found myself confused and gone hunting for confirmation in the QM's updates, which are far and few between. It's pretty vexing! I think bad etiquette, personally!
Based Sloucho textwallgo off King
>>6414802>Multiple important and heartfelt character moments happen in the wake of lesbian orgies.Kek, I agree about the holy prostitutes anon but the lesbian orgy in the quest one threesome and it only happened after 7 whole threads at that sure there was some kissing here and there, ogling, but I find it funny so many anons here refer to silver knight as the YURI quest, when I feel a big differential to it is that not all relationships that stand out in the quest were purely Yuri, one of the strongest couples in the quest is very much a straight monogamous one to the bone, and said couple has a LOT of screentime as well in the quest, and that's not counting Argia's master being known for basically banging any women on sight, oyakodon, and an angel on top of it, and our dear homophobic teacher that hates dykes, mind you Argia as a FMC is purely on the Yuri side of things but I feel a disclaimer on the quest on the *Yuri part is warranted, the sapphic bits are fairly paced.Not that it weaknesses it, the fact the Yuri is only a part of it is one of it's charms, come for the cute sun fanatics girls slaying cultists, stay for the theological questions.
>>6416032I decided to go skim through and you're right they yap like a motherfucker in there. Holy shit. Well at least it's pushing board traffic metrics for that one doomer who's obsessed with it.
>>6416029>Kind of extraneous detail but pop off, king.I started to write a response to this but just deleted because this isn't /pol/, and I don't wanna debate about it or harsh the vibe talking about real world politics too much. I will keep it brief, and simple. I have worked with cops a lot through my job. Most media about cops is irritating to me as a result of that, but Gotham Beat Cop feels uniquely relieving in how it allows me to imagine a world with a better kind of civil servant, without lionizing and glazing the entire cop profession. Mark and his mentors are good cops, but they don't exist in a world where all cops are good or even in a world where policing is a de facto good thing. Just part of a larger whole, and Mark is a part of what keeps that part from falling fully into the bleak darkness that permeates Gotham as a setting.
>>6416037Thanks for confirming my impression, anon. I didn't read it top to bottom so didn't wanna dispute the other anon and get BTFO with receipts, but the notion that it was as sexualized as he was suggesting did really feel peculiar to me, and unfamiliar from what I did read. I wouldn't call it chaste, but Argia wasn't boning down thaaaaat often. >>6416033I will probably review some more quests soon but wanted to knock out ones that I tend to be more active in as a participant first.
testing
>>6416043Hey we all have experiences man I ain't gonna shame you. It just came out of nowhere.
>>6416023This is an extremely generous review, big dog. Glad you're enjoying it enough to actually recommend it! Valid points too about the cast--I have some ideas in the ole' memory bank but we'll see.Also major props for taking the 'Review/Questions' Ball and running with it, holy shit! I'm gonna try to add some of my own later when work calms down a little more, but thanks for all the recs, everyone--nice to get some context!
>>6416049The way you use alliteration and punctuation to propel the reader forward through your diction is genuinely very sophisticated, Bones, and the flavor of your text is really distinguishable at this point because you are CONSTANTLY flexing that writing muscle. You should be proud of that, it feels very noticeable to me as a reader, and also as a writer that's neglected the whole practice for a long while. And yeah, I think it's a good prompt for offering reccs to potential voters and feedback to QM's that is hopefully easy to integrate - appreciate you dropping it as a way to drive more discussion here.
>>6416044>I will probably review some more quests soon but wanted to knock out ones that I tend to be more active in as a participant first.I'm not involved with any of the quests you reviewed, but I find the reviews really helpful in learning about running quests, too. Thanks for writing them.
>>6416044I read the quest religiously so I felt compelled to set the record straight here, in fairness silver knight isn't shy about sexuality, so that's probably where the misconception originates, the "orgy" part is a thing, yes, but it's not purely lesbian at all, it's the opposite actually, one character in particular when asked if her attention to Argia will affect her duties towards Madua, she replies word to word that while her heart belongs to Argia, her WOMB belongs to the holy land.but that's mainly in regards to the world building itself when addressing Madua, and that's mainly a madua thing.
>>6415982It's common, but I think 'they're fun to be around' is something that's kind of the basis of love in general. How that fun manifests depends, but comedy IS one of the easiest way to care about something or someone. That applies to writing too, you can make someone care about a show with a nonsensical plot if it's funny enough, but it's much, much harder to get people to care about something that takes itself seriously 100% of the time unless it's like, literally academic research. This isn't saying everything should be funny, but some of it should be.That's a bit of a tangent, but I have often thought of how to approach comedy in a way that feels natural when writing. The paradox of humor is that if you try too hard it becomes cringe, but you also need to think a lot about the pacing of the joke and the delivery to make it effective.There's also more subtle kind of humor, the kind that never really dwells on the joke, instead the absurdity of the situation speaking for itself as the writing moves on from it like nothing ever happened. One of my favorite types of jokes are those born out of slightly awkward conversation and misunderstandings, which is also good for developing a character if you're smart about it.I believe good comedy is one of the hardest thing to write, since a joke cannot be repeated or overused as if the reader sees the punchline coming it loses a lot of its impact (unless the point of the joke is how predictable it is). Not every joke's gonna land with everyone either, but that's true of anything, really.
>>6415998>>6416002>>6416010>>6416018>>6416019>>6416023Absolutely based review. You should get reviews of your reviewing because of how good it is, go off King.>>6416043>Gotham Beat Cop feels uniquely relieving in how it allows me to imagine a world with a better kind of civil servant, without lionizing and glazing the entire cop profession. Mark and his mentors are good cops, but they don't exist in a world where all cops are good or even in a world where policing is a de facto good thing.This is a very good take too. Most if not all institutions end up having big flaws in them, and it's the people who actually get shit done or try to change how things work that should get praised, not the groups or institution as a whole. I hate when people wear group glaze like a medal when they haven't done shit to earn it.I haven't read Gotham Beat Cop because it's at such low levels in the DC meta and I'm more into the higher stakes of that universe, but I'll try it again after your review.
>>6416153>Absolutely based review. You should get reviews of your reviewing because of how good it is, go off King.The first money I made writing was as a blogger, then a contributor to a magazine, then a journalist, and then creative writing/short stories/ghost writing. I am rusty but I think I still have the fundamentals. Thanks bub (^: >I'm more into the higher stakes of that universeDarkseid is coming...
>>6414802>>6413284>>6414733all this support for my silly quest... anons, I kneel>>6415213write the quest you want to see. SKQ was born precisely because I was fed up with writing simply for an audience/for a living and I wanted to write something I enjoyed first.Much yuri and discussions about the nature of trust and faith ensued. SKQ at times goes /very/ cerebral and philosophic, but readers stayed with it until the end. I wouldn't worry.You must be your own audience first, in order for others to engage with your quest. your concept sounds dope BTW# # # # # # ALSO # # # # # #Today is the 2nd anniversary to Silver Knight Quest. I started the first thread right where I am right now (at work, kek), knowing very well it would be a guilty pleasure. And it was!It consumed my creative existence for 23 months, and I wanted to once more say thank you to every anon who read, commented, voted, memed and had fun.And ON THIS VERY DAY, we reach 8 golden threads on suptg.May the will of Ansàrra shine.We truly are all dancing in gilded thread.I feel humbled.# # # # # # I have taken a break from /qst/ for now, but I plan to revise the whole quest and put it online over the next few months. Still busy with the tradpub novel, but all things considered things are going great.Hope I can come back for another quest sooner or later. Glad to see Argia left a mark.(I certainly don't miss 4chan's asinine captcha tho...)
>>6416018While I have agree with most of what you said even if not in full, i believe Hawthorne is the exception.Hawthorne is a difficult situation, and one that i think its entirely fair to be difficult. Its an old storage arsenal with a lot of equipment, and arriving there is not the only problem. Taking away the equipment is also another one. And the NCR had considered it a strategical place to hold and dig day1 (we had seen their own attempts at opening the underground storages sealed ).All of this problems have been seen if you remember in the first raid we did there, (collaborating with BoS and Legion) and the challenge likely is harder now. Since the NCR would have returned shortly after the explosion and learn from their loss.I dont think we could have gotten away with what we found next there, when we briefly returned. Not only we had another can of worms to deal with, we would have need to come up with a quick enough plan for get what we wanted from there. Which takes time.That loot will need more effort to take it. Its a genuine large and rich prize (very much above what we took in the first raid) that would allow us to cut some considerable costs for create multiple military units.Hawthorne has also the problem that we always need to avoid when talking about it that we want whats there without having a conflict. Its why we did a quick raid the first time. We will likely need to do another raid even the second time really.
>>6416161I won't dismiss all of your points out of hand, I can wrap my head around this stuff, but it still grates me a little as a player. If I were the QM, a nat 100 would have either meant at least one piece of the loot of significant valuable was able to be taken directly - like a cartridge with a highly advanced pre-war military software, or a cryogenically preserved mutagen or medical substance that might be reverse engineered to produce more effective medicine or something - or ALTERNATIVELY would have meant some kind of happening that gave an opportunity to actually claim the loot directly with something of a bonus to doing so. Maybe a sudden, random terrorist attack or evacuation due to an incoming natural disaster. That's just off the dome though, and I appreciate your graciousness even if I can't bring myself to feel the same about that call. I hope I'm not coming off as a bad sport, but so much of NGNM is a bit of a slog because it SHOULD be, so when the dice potentially give us a big leg up, I especially crave it.
>>6416163Forgot to put my hat back on^^ still me
>>6416037>>6416044Not to argue, but there are at least two lesbian orgies preceding those kinds of talks, because one happens before reuniting with Willow and one after. Argia gets topless a couple times and people comment on her huge bazongers every time as well. But you're right that it's not all Yuri because Stilly and her slimboy bf are a huge role, and Argia is tunnel buddies with Iabardo. Still a great quest either way, but fairly horny.>>6416159To be clear I'm not complaining, and I get what you were going for and look forward to reading more by you.>>6416043>>6416029I also think a guy's opinion on cops is pretty important to how he receives a cop quest, in the same way you wouldn't take a guy's opinion on an anime quest the same if he hated anime..goes to show how fucking based GCBC is though.>>6416164Based review bro. It's this spirit that makes me think about running again on qst someday maybe.
Gotham City Beat Cop has a late update this morning but it comes with good news. You have earned a re-roll...>>6416176>>6416176>>6416176>>6416010Wow this is incredibly flattering. Thank you, Sloucho. You'll be happy to know that I am also not the biggest fan of cops though I've worked with (and based one character loosely off) a couple good ones and I can only hope they go on to train future officers in how to do their jobs without being a dickhead. It helps if you truly love your city. I also totally get what you mean by the bouncing plot but I am also happy to see you have some faith in me to bundle up these strings nicely for you. I hope I can live up to that expectation.I also agree that more people should write frequently. I love seeing long winded explanations to votes or discussions on actions between votes and I hope GCBC ends up getting someone who hasn't yet tried to just run something. Do it just to do it and maybe you'll fall in love with it. You never know.
I'm here for the day!>>6416146>>6416146>>6416146
>>6416064>>6416064>>6416064Trying to learn magic from first principles has led to many crash-outs throughout history, especially by those who don't quite understand it. If you feel like taking a shot at trying to solve one of those– or simply want to do something else with the time allotted to you, then take a tumble into Fantasy Quest 7!...Please...
>>6416323>>6416323>>6416323[Enter Stage Left, Hangmen of Eden] And, time to see what Magda was really like back in the early days of the 'Age of Revelation' as she used to call it.
>>6416189Dude don't mention it, your shit rocks. I am catching up now, honestly sad I got so sucked into the zone writing my own update that I missed the last vote, but you got a bunch of smart players so I'm sure it went well!
Is it a bird? Is it a plane? No! It's a big ass Vegeta Quest update and the last one for today!>>6416238>>6416238
>>6416338>>6416338>>6416338Four Waves to Oblivion ( Midnight version because I feel somehow guilty for not updating in +1 day ) is live
rentry.co/questfortheamulet
>>6416393You sonnovabitch. Glad you're still alive, even if it doesn't mean you're back and questing! We miss @mulet, damn it! And Meepis!Haven't played DCSS in a while, but that's a devious challenge right there. Might try it, but I can also barely get past the Swamps/Shoals on my best runs so don't expect any miracles from me!In any case, glad you're still kickin'! Would love you to come back one day, but totally understand if you don't. Just know we miss and love your stuff and your murderous lil' plant thing.
>>6416393Hey glad to see you're still kicking, man. That's a fucking whopper of a challenge lol. I'll give it a college try on this crackerjack korean fork, for Meepis of course. Xom says, "PARTY!!!"
>>6416393Holy fuck man, I'm one of your first voters, the guy who chose to call her Blooming Dandelion, you know the one. I was sad when you just vanished suddenly with zero trace, hope you're doing well! This challenge might finally get me to play DCSS lol
qms would rather force players to beat crawl then run they quests it's rough out here
>>>6416407Loooong update to the other other Lannister-based quest, starring a 30-something year old accountant that woke up as Joffrey Baratheon. The first bout of the impromptu tourney Joff is holding to recruit some swords of his own so that he can start swinging his dick around without fear of a knife in his back- or probably just keep being measured and subtle like my readers are leaning towards.
>>6416394Heyo, don't worry one bit about it! Kimchi's a whole lotta fun trouble, but real fun takes number 1 priority over anything really. I do think any attempt at all is excellent. Also I like being covert so I might be talking to you before you know it!>>6416402If I could do a run to justify seeing Fortuna's fat dices I would do it in a heartbeat. Good luck! Hope you've been doing well. >>6416404This whole thing really wouldn't have been what it is without your input lol, thanks for sticking around and as I said before I'll probablly be there before you even realize :P good luck with your runs!>>6416410Come on. It's a GOOD game. If they told me I had to play Crawl to get another Moaning Mountain thread I would've at least tried it! You're even making me consider lowering it to 10 runes, surely then...?
>>6416427>If they told me I had to play Crawl to get another Moaning Mountain thread I would've at least tried it!Aww, don't make me feel bad about not continuing my threads I think are the worst...Crawl and Roguelikes in general are a huge source of inspiration for me one way or another. Your @mulet quest was also very inspiring, mostly in that you did char-gen in a way that I liked and ended up with a simple concept that worked well in a questing format. Even the artstyle I think stuck with me even though I think I was already doing my "signature" "art" "style" at the time. I was impressed by the animations. I like crawl but I don't think I've ever gotten one rune much less 10 or all of them so don't ask me lol
>>6416157Ah, that's a neat factoid. The experience must have helped your own writing quite a bit.As for myself, the only review I got is from a relative who went 'maybe you should just write a light novel or fanfiction instead, because you don't actually have time to quickly write for a quest.'Ouch.
>>6416435Yeah, no one in my real life gives a shit about my quest stuff, it's a bummer. I was surprised by my successes as a writer when I was young, and am even more surprised in retrospect because I was YOUNG! But I'm glad that isn't my life anymore. I will read your quest and give it a review, H&H bro. It's been going strong for a while and seems well liked. I don't think it's the kind of story I gravitate to as a reader on first blush, but I will check it out.
>>6416435honestly dude that isn't even a slight against your skills as an author, it might have just been a remark on your circumstances
>>6416446To be fair, quest is a hard medium to get into if you don't have that veeerryyyyyy slight brand of autism. I tried to get one of my relatives into questing, and it held his attention for what? 30 seconds and nothing else.In retrospect, it was probably for the best. I couldn't imagine sharing a post ID with someone unless I reaaaaaaalllyyyyyyyy trusted them.
wuts people opinion on quests about magical girls?
>>6416456sex
>>6416456Like tears in rain
>>6416456I love them because I grew up with them and the concept is a favorite of mine. Most people don't put a lot of effort in them because... it's magical girls.
>>6416446I actually think that based on otehr quests you have enjoyed, that you would really like Giri & Jingi.
>>6416427The same to you as well, @non. Already splatted one Meepis and rocking with a short sword of electrocution +2 on the second. It's like slipping into a pair of old, comfy shoes. I'm very glad we've a little reunion here and that I've left a good impression after all this time. Cheibriados says, "Take it easy."
>>6416410Could you repeat that, but in English this time?
>>6416532I found it a bit confusing as well.
>>6416456>quests about magical girlsGenuinely, it sounds like half of a good idea. I like them slightly but the idea by itself wore out for me before Sailor Moon's run ended. They need to be paired with another concept that I find interesting.Otherwise, they're like oatmeal raisin cookies or carrot cake. I'm sure someone else will love it, but not me.
>>6416567Put one in Gotham City.
>>6416157>creative writing/short stories/ghost writing."The" Snooki autobiographer ghostwriter?
>>6416571>NYT bestselling authors>looks inside>they paid twenty bucks to get a stamp
>>6416163Your not coming off as a bad sport to me, hardly. I understand your position since I had some frustations as well. Seeing plans go up in smoke or another issue crawl in. It does make feel things realistic, but also like a punch in the face. The quest is not an easy one and any help we earn should well ...not resolve things probably but at least make it easier. The Mojave is a shithole and it will need a lot of work for undone the shit and also the hole part. But it would be fair for good rolls to help slightly more at least.But for me Hawthorne is Hawthorne : problems, tied with other problems, more problems and then a big prize under. I do hope we can get it one day. Preferably before its cracked by the NCR. Maybe i will ask Ulysses some questions next turn for cook some plans on how to go about it beside doing a second raid. I feel like we will find more steel in the NCR this time around there.
>>6416571I unironically wish, dude. Huge paycheck, zero effort. Like being the person that pumps air into a bag of doritos before it's sealed. >>6416581I guess what I would say to that is that a crit success - a literal 1% chance maximum victory - isn't supposed to be 'realistic', it's actually supposed to relevant those moments where things just inexplicably work out astonishingly well. Just like the crit FAILS are supposed to be shockingly fucked, beyond what even seemed possible. Which, I will say I have never seen a crit fail in that quest where I thought 'huh, that could've been worse'. It's also worth pointing out, NGNM has notoriously cursed dice all around. That isn't on the QM at all, but I guess I would say that if the dice were THAT chronically uncooperative for my players in a story I was telling, I would make a real point to capitalize on the few instances where the dice justify big progress to be made. The Courier has had to suffer SO much fumbling, I think that makes it sting more when a crit success doesn't really move the needle.
>>6413035Just to weigh I assume the reason people hated on the tier list was because people constantly pushed the exaggerated bad faith interpretations of my quests for months as a gag to the point of doing voice chat readings and sharing snippets like a meme, refused to accept any sort of clarification of intent. A monster protagonist torturing animal to death in a fugue state (which I cut away from for discretion's sake because I didn't want to describe that in detail) got perhaps understandably msiinterpreted as rape; someone then added cumflation to that in their imagination, and I became the "squirrel rape cumflation" guy for them. Two adult monster characters have largely unelaborated-upon but otherwise vanilla sex with a fade to black (because I didn't really want to get into the mechanics) and it got turned into "lizard man slices open his bug stepdaughter who is of subhuman intelligence and sticks his dick in there," and this got shared around for months until it made it's way to a general thread and back to me.After all that bullshit, people then were humiliated to be associated with me and expressed embarrassment to be seen on the tier list or have their commissioned artwork featured in my quest. Then when I went to Akun like people suggested I do, I got heckled for that as well. Weirdest was when people started getting upset about my (admittedly pissy) final message in my quest thread, and complained to each other about it the public Discord that's in every QTG and that we are encouraged to join, and I heard about it because I was discussing my plans with someone else from here on this site where we've all been interesting with each other for years, I was accused of "spying" on people. It was all very weird, and while I don't actually have a huge problem with most of the people in the Discord, I don't feel great about running here.I still enjoy the board as a player sometimes, even if I'm not here as often, and wish the best for it, but I don't really like this weird "we miss RQM" energy from some folks who I know actually semi-publicly shit on me as a recurring topic of conversation in a public forum of sorts linked to this place. Not you obviously, but I'm not trying to drag people or feud. Just providing context for people who might not get why I fucked off and will largely stay fucked off, and might be disappointed.
The final battle at Lagat begins!>>6416637>>6416637>>6416637
>>6416631Sad to hear you left, as I did not play your quests consistently but saw you as the most hard-working and creative QM from what I did read (mostly because you wrote so much it was hard for me to keep up kek!), but I understand being tired of dealing with annoying people arguing in bad faith, making it their personality to make a cult around badmouthing you. Because of the anonymous nature, even in the hole called Discord, best you can do is just ignore them. It's funny because on Discord they have a live tracker of current Akun quests, no such tracker for /qst/ quests. How are you finding Akun? (is /qst/ really that much slower than it was a year ago?)
This nigga really thinks he's the smartest guy on the planet lmao
>>6416631It's a drag you feel like this stuff even needs to be clarified, it's all so trite and goofy. Natural cycle for roleplay hubs to become cliqueish and tribal as the mediums become 'obsolete' and young people gravitate to new platforms. Hope the bs on Akun has cooled off and it becomes a better home for the stories you are trying to tell, dude, whether some oldheads think you're a lolcow or whatever else, the fact is this board is worse off for having lost a prolific writer, an even more prolific voter, and a guy that put real energy and even money into engaging with other people's quests.
>>6416654>/qst/ discord doesnt have a tracker on /qst/ quests>they do for akunHoly fuck what a miserable pile
>>6416672I mean that's a little disingenuous lol, there's no discord api that can track 4chan posts to my knowledge, whereas akun has one integrated into a lot of server bots. Also, there's no particular need for a discord machine to track qst threads since the site is so much smaller in comparison. One can literally just check the catalog
>>6416631THE DISCORD CABAL STRIKES AGAINOk I actually can't pass judgement of how much of this is true and how much is you justifying the past and/or blowing stuff out of proportion, but this sounds nuts, I am once again convinced my decision to change handles with every little quest of mine is right. Hope you're doing alright on akun, didn't read your quests a lot but I remember you as a good participant in the /qtg/ at least, helped me and others with a few quest ideas, and your contribution to general discussion was welcome as well. Godspeed.
>>6416654>>6416668>>6416686I appreciate the kind words. I don't really like hanging out here in the general and only commented at all because I am easily baited, which is why I've been avoiding this place. I'm sure my return has led to the usual suspects getting a real giggle and/or raging, so I encourage anyone who wants to make up their own mind to go check out the Discord. It's not a cabal IMO, and most of the people there are generally quite pleasant by 4chan standards, but there's obviously else incentive for me, personally, to run in a place where the most active users and people most likely to get in on discussion and events all hate my guts or think I'm a deranged loser pervert who's just trigger led by the chuds or whatever. Likewise when any new users who pop into the Discord for recs or to ask about me will get the full meme experience, plus ever-shifting and sometimes retroactive reasons for why I had it coming and am a huge retarded fag. Your mileage may vary.As for Akun, it's a mixed bag, but I really really like the interface and edit function, since I'm so shitty at proofreading my own stuff in the moment. The vote counter is cool. The chat is a bit novel, with how you can get gluts of responses rapid fire from one or several users, but I'm adapting. I will say that I get about 8-14 votes per update, and have at least 5 or 6 anons who comment, do write ins, etc. Even when I occasionally engage in some bawdy commentary, people don't force weird sex, and prioritize higher order in-character goals, engaged with the setting and the lore, etc. Some of that is probably that players followed me from here, but the experience there is not as bad as people here had led me to believe it might be./qst/ is still over all the better collective of writers adjusted for volume, especially since now that we're 4x slower here than when I started, we get way fewer flakes and bait threads. I'm not here to shill for Akun, and some people may legit really hate it there. If you do enjoy running here, there's no reason to stop, but I am personally happier now.
>>6416697You found no issue with updating once per day? That's my biggest fear.
>>6416702Not personally, no.
>>6416768>>6416768>>6416768Update for Fog of War. You reveal your ambitions to this woman you just met.
>>6416769Forgot the name...
At the part of writing my quest where I wish I could skip fifty updates to get right to a big payoff. Really there are like three or four scenes I am excited to get to eventually but I know it's just going to take a long time. How do you guys cope? Sunseeker, after playing through some of the critical junctures at the end of your story, in particular, I bet your ass was vibrating hard enough to clip through a wall by like thread 3. Detect... How the hell do you handle the anticipation of Darkseid on the horizon...?
>>6416771Phew I thought it was an impostor for a moment
>>6416800Especially with more narrative based quests, it can be tough for sure. I just try to enjoy the process, which was maybe easier for me than it was for a lot of people since I actually really like intrigue, setup, and downtime. Still, I think it's good to put some smaller, less centralizing payoffs into your work to keep yourself and your audience interested. It's how I got to the end of my first real quest, anyway.
>>6416800I improvise and things tend to go off on fun tangents, so things never get boring.At least, in my view.
>>6416820The smaller payoffs just aren't cutting it chief, I don't want to hold the crack I want to snORt IT!!!!!!
>>6416824I like to write and rewrite portions to assemble, modify or do a final pass on when the moment comes. Sometimes things change enough that i throw out the whole thing, which can be sad. Usually it becomes a living document of all my best lines and keeps getting richer as we get closer.
>>6416800I like to write down whatever notes I can leading up to the 'big part', but try not to rush to get there. If you develop tunnel vision you'll miss out on opportunities for other, smaller good parts, so that's what motivates me at least to try not to get led by the nose by the smell of excitement.Remember: once you finish a part in a quest, it's DONE. The past! Can't really rewind, so you might as well enjoy the right while you're on it.>>6416456I think they can be fun, but it also depends on what the 'rules' are for whatever source you use. Madoka, for example, is pretty popular. If you run your own, however, you're gonna have to do the legwork to make it unique. Deculture did a good job with Magical Girl Noir, for example, but that was also still Madoka? Kind of? And Warhammer and a bunch of other stuff. I dunno, just get creative with it and you'll have fun. Those Madoka Multiplayer games seem pretty fun and they don't seem to get too grand in scale, which is great for players to expand on their characters.>>6416427I... I'll do my best, @-sama...
>>6416002>At best it's really quite rude for people to come in as players and just offhandedly insist certain ideas are canon without any material suggesting they areI'm sorry. I just popped in and read this and while your point is obviously valid and undoubtedly correct regarding that quest, what you're describing is literally almost the entirety of my quest so far.And reading that was very amusing to me.Carry on.
>>6416599>>6416825Looking for one more roll in PTQ.Looking forward to writing *this* with a level 6 Riolu vs a level 46 Wartortle.
And so an arc ends!>>6416979 >>6416979 >>6416979
>>6417047>>6417047>>6417047Four waves to oblivion is live.
I am a drunk, miserable man, and I came here to gloat that I wrote the original OP for /qtg/! In its modern form. I removed all discord links and it took like 3 months for someone to notice. Haha!
I'm getting fucked in the ass, not literally though, at least I could derive pleasure from sodomy if that were the case.Haven't been able to get in a quest mood, so reborn grandmaster will return when I stop being a little bitch.
Wayward Cosmos returns with a grand revelation...>>6417312>>6417312>>6417312
>>6417283Have you tried going to the top of a mountain and fistfighting an unusually wise looking goat?
>>6416402I still remember and miss S.N.E.E.D.Are you aware one of the drawfags in LOW RUNG RESEARCHER actually drew what little characters F.E.E.D. had back then? As well as many many other characters and abnos from the quests born from that since then
I've been working on a mechanically-minimalist system for Quests. Stealing the base from Drowned Quest Redux's final thread(s), your character has a number of attributes or aspects (which I've been calling FEATS for the heroic fantasy vibe) which are directly used to contest and overcome the QM's CHALLENGES. These feats also have ranks to indicate their strength, but are a smaller and incremental form of advancement.For example, you come across an armored warrior and the QM lists the challenges as>IMPENETRABLE ARMOR (Rank III)>REAVING SWORD (Rank II)>UNWAVERING CONFIDENCE (Rank I)You can now assign your feats to overcome the challenges. If your character is a master swordsman as well, you can assign your Sword feat to overcome his armor, which makes sense in the fiction if your sword is like a rapier or magic and can cut thru metal. This is where ranks come in, as you can combine feats to overcome a challenge, but you can't split feats up to handle multiple challenges. So you could combine your magic whip (Rank I) with your meager sword skills (Rank II) which also creates the narrative story of what happened- you tie him up and find a gap in his armor. As long as it fits the fiction, you can use it. For instance, I would let players use a "Swordmaster" feat on any challenge of this example, but you couldn't use it on say fighting a ghost or something like that. Each "encounter" you can use each feat once, so multiple scenes could have a resource management element. Since it's based on broad concepts, it could be easily be adjusted to fit any fiction, like changing it to items for a dungeon crawling gear focused quest or spells for a Wizard tournament type quest. I feel this concept is more of a "game" then standard skill rolls, which are more of a "randomizer" with a pass/fail outcome. Its closer to the cooperative ARG-like collaboration of /qst/ I think is more interesting.The main issue I have with it thus far is the possible arguements and disparity between players/QM on what feats could overcome what challenges, and that it's relatively math heavy with little randomization, meaning it's relatively easy to create winnable or unwinnable encounters- leading to situations where players can only choose what challenge to fail on, or the QM creating encounters to make it easier for the players to succeed. I think you need to do an "on my honor" here, where you stat things according to an internal logic similar to statting up a TTRPG game world as to make character choices meaningful and not arbitrary.
EXTRA SOUV POSTAlso to elaborate on the above idea: the entire concept is also meant to be mechanically represented in the Quest. If you don't take away the Supervillians giant magnet, and he uses it on you, any traits you have relying on a metal thing won't work, or will be downgraded in Rank, since Rank is somewhat abstracted as a form of progression. (Ie; You'd increase your swordsmen skill by training but also by getting a better sword as a permanent equipment piece, both could be a +1 Rank improvement)As a mechanical point, I'd still like to include dice rolls somewhere in the system. One simple solution is to do something like letting players take multiple challenges with one feat, which smooths over the problem of numerical balance between feat numbers/challenges, but would have a chance to fail based on the exact math and ranks involved. Something like an Xd6 + Rank bonus where X equals number of challenges taken with one feat always using the lowest two dice and needing a 10 to succeed. This means you can pretty reliably accomplish two challenges with one feat with a Rank of +3 or better (2d6 dice curve) or guarantee a success with a Rank of +8, but that's probably only something that would happen near the end of a campaign with a highly progressed character. Players may not go for risk at all unless forced, so this may be a pointless addition.
>>6417416>possible arguements and disparity between players/QM on what feats could overcome what challengesThis is actually the reason I dislike narrative-only quests. Almost always winds up feeling like "me" vs the QM at some point. I don't like having to "find" the "correct" choice. Especially when a QM is feeling fiesty and intentionally does not include what is in their mind the "best" option with the standard set. In which case it can be downright impossible sometimes to actually be optimal. And you have to be because picking the "wrong" option means you have no recourse and you just have to eat it on the chin. Which isn't strictly a problem, players should be punished for poor decision making, however if it's entirely fluff with no crunch it's potentially a QM making poor decisions or just flubbing the writing every now and again when presenting their ideas which leads players astray and causes friction. Obviously having a quest that is based entirely around dice or mechanics can get fucked by random chance and piss people off, but generally speaking people will be less incensed with bad luck since everyone expects it going into such a thing. As opposed to directly having the QM to point to and say they specifically are fucking everything up. It can be toxic. Even if you're mostly good-natured it'll probably slip in every now and again that "This is THEIR fault, that bastard." and really kill the vibe.
>>6417416>>6417427>>6417430>feat system...>IMPENETRABLE ARMOR (Rank III)>REAVING SWORD (Rank II)>UNWAVERING CONFIDENCE (Rank I)It is a very clever idea, but do you stipulate that each feat must be overcome separately for the encounter to succeed, or can some feats negate multiple challenges?For example, say I have this feat>EVADE (III)It seems like this feat just narratively negates both the armour (III) and sword (II) feats of your opponent obstacle? In that it does not even manage to obstruct the player at all, as I completely bypass two of his attributes? Similarly, my feat might be >STEALTH (III)or >INTIMIDATE (III) etc, these feats just cause me to completely ignore multiple equipment challenge attributes??I guess you could obviate the overpowered STEALTH or EVADE skill ranks by giving all enemies another high-ranked attribute like>VIGILANCE (VIII) but then that might discourage the stealth evasion playstyle etc
>>6417416>>6417427>>6417437Also, what is the difference between FEATS and EQUIPMENT? Is the feat the skill, or just the pure intrinsic narrative capability to bypass an obstacle conveyed by the item? Eg what if I have a LOCKPICK (VII) but am useless at lockpicking, or perhaps I am good at lockpicking, but a prior combat injury has grievously weakened my sword-arm? And also the reverse etc (ie someone skilled at lockpicking - but they do not actually have a lockpick on their person because say they have been imprisoned and lost all their gear and equipment. Does the feat alone permit them to narratively improvise a lockpick?)I feel BananasQM that at some stage you should just embrace diceless FKR (free Kriegspiel) instead of any mechanistic rules, if it feels like it can plausibly happen, perhaps accompanied by a well-intentioned narrative write-in, let it happen. I mentioned it before but some people on the OSR blogs call ttrpgs "tactical infinity minus x" in that you can permit anything "tactical infinity" except for the "x" which is determined by the dungeonmaster worldbuilding genre considerations (eg no cowboys in dnd... oh wait...lol, or the "I punch the moon into the sun etc" in a low-powered nongodlike absent superhero deities game setting etc) It may be easier to just embrace diceless FKR pure dungeonmaster arbitrated judgements and rulings
>>6417416>>6417427>>6417437>>6417443I like the basic idea of your FEAT / item? / attribute system, the way I would do it whilst combining it with some VISUAL ART reference might be like this: (see pic related)So say you have some obstacle enemy like this pic rel, it is a FLAMING DECAPITATED ARMOURED DEATH KNIGHT SKELETON and you delineate explicitly some of its attributes to players as follows, Armour (III), Reaving Sword (II) Unshakeable / Morale (I) etcBut then the player might look at the art and say, well this skeleton has no head! It must be blind! (Maybe it is something really advanced, like the skeleton only sees or detects a player if his shadow crosses the arcane sorcerous illumination of his burning severed head torch pyre flame etc or whatever) So the players visually inspect the art illustration for some omitted trait / attribute, and they roll a step dice (d4 d6 d8 d10 d12 etc) and if they exceed the highest attribute they do it. So let us say that in the beginning the players are only on step dice d4 so they must roll a 3,4 on 1d4 (highest enemy attribute Armour III) to overcome the invented obstacle. If they fail maybe what happens is they accidentally bump into the skeleton or they trip and clatter a rock against its Armour which alerts the vengeful revenant etc. And the step dice system also allows a progression (d4 to d6 to d8 ... etc) over time accompanying the increased difficulty of trait ranks etc (I, II, III, IV...)I think this method combines some narrative freedom Free Kriegspiel style flexibility with the feat / trait idea. The Feat attributes serve more as an anchor or prompt of the ground truth to provoke some player contributions ideas and suggestions etc
>>6417443>I feel BananasQM that at some stage you should just embrace diceless FKR (free Kriegspiel) instead of any mechanistic rules, if it feels like it can plausibly happen, perhaps accompanied by a well-intentioned narrative write-in, let it happen.This is standard questing, which is fine for what it is, but not really a "game" in the same way. Adding in loose gamified mechanics would take some pressure off the QM as sole arbiter and blame-taker if the "game" is meant to be challenging, hence the idea.
>>6417416>>6417427>>6417437>>6417443>>6417451>using arithmetic linear combinations of player traits to sum towards overcoming a challenge etcI see what you are going for BananasQM, I think the intention of your feat system is to try to encourage players to combine / manipulate their skills items traits FEATs attributes in original ways to surmount the obstacle, but I have a feeling this is not how the "creativity" in rpgs typically emerges. I think mechanically this system might turn into players just in desperation trying to engineer some unbelievable combination of skills / items / feats etc just to maximise their power to overcome the difficulty threshold, I think this is what the system might produce (because there doesn't seem to be any means of penalising or detracting from "just throw all my feats at it, no matter how unbelievable, because bigger monotonically increasing number better") My feeling in rpgs is that the imaginative and creative EMERGENT GAMEPLAY arises from OMISSION, ie something the dungeonmaster has NOT REVEALED about the surroundings, opponent, setting, culture / behavioural conventions, (either deliberately omitted or more often than not because it is impossible to delineate everything present within the make believe world) whereupon the players can plausibly supply themselves with some imaginative catalyst based upon the (unspoken, unmentioned) genre agreed circumstances (ie the "minus x" of the "tactical infinity minus x". So what an experienced rpg player does (I rarely encounter this in real life lol) they literally invent things into existence to extricate themselves from impossible situtations, eg "oh the INESCAPABLE PIT TRAP of DEATH SPIKES is closing fast... but then how did the original dwarven architects of this contraption exit from their own ensnarement once activated... there must be some backup construction ESCAPE PASSAGE...?" and I think in a diceless context as a dungeonmaster if it is plausible and satisfies the "minus x" worldbuilding conventions you just allow it with the momentum of the story pic related depicts Carol Vorderman doing the countdown conundrum, for those of you unfamiliar with this ancient British gameshow, the puzzle involves arriving at a randomly generated 3 digit number through arithmetic combinations of randomly chosen 1, 2-digit and a 3-digit numbers drawn from a deck (these numbers can only be used once). I generally enjoy reading about mathematics but I hated this gameshow with great vehemence, this is not fantasy roleplaying
>>6414758>>6414807>>6414997A work-in-progress in my virtual tabletop of a concept I had for a game setting; you are tasked with launching some haute couture fashion collection, SS or AW or some pre- or interseason cruise collection but what if the rival fashion atelier is LITERALLY SATAN lol or maybe there is some occult Faustian pact occurring?? (the runway show occurs during THE END OF THE WORLD lol, or the fashion collection is LITERALLY A PORTAL INTO HELL gaah arrggh) You need to pick models and the venue, generate hype and publicity invent collection themes music and promotion etc Maybe the aim of the fashion show is to SUMMON DEMONs or perhaps it is to lure and entrap some hideous demon that is stalking you?I was inspired reading about John Galliano at Dior but also I saw a recent article in British Vogue about some black model they are promoting from South Sudan, probably haute couture is a good place to redirect the spoils of war plunder yay. All my games are absolutely grimdark serious in tone, I was reading a lot of academic translations of the Papyri Graecae Magicae, the compilations by Hans Dieter Betz, I like magic to be historically accurate hehe. But I don't know if this setting can actually work, maybe it is too frivolous lacking THE MORAL PURPOSE lol or if it might farcically resemble the Zoolander film lol, just something I was thinking aboutWhen I played Cultist Simulator the videogame (which appears highly informed by literary academic historiographic magical sources) I was extremely enthused about "The Exile" setting in that game, you play a magician who has stolen "The Years" of immortal magical life from an unnatural nemesis, you are constantly fleeing this enemy as he hunts you whilst you desperately spend the currency of "the Years" of your magical life to track down clues and resources regarding your adversary's weakness, you are criss-crossing Europe and the continent evading pursuit, trying to uncover the artefacts and relics to defeat him etc. I thought this idea of "stolen years" might make a lot of sense in terms of a haute fashion setting (against ageing, or becoming outmoded / irrelevant etc) so I kept wondering if there was some means to combine the ideas, hmmm If you think about it, a fashion show is literally a ritual about transporting the audience for a few moments into another worldAnyway, here is a quote from an old John Galliano interview (2003)>"IT's FANTASY TIME...!"“This day is going to be hard,” Galliano said. “But I can deal with that later. Right now, I need to focus on the show. I want people to forget about their electricity bills, their jobs, everything. It’s fantasy time. My goal is really very simple: when a man looks at a woman wearing one of my dresses, I would like him basically to be saying to himself, ‘I have to fuck her.’ ” He shrugged his shoulders. “I just think every woman deserves to be desired. Is that really asking too much?”
>>6417416>>6417427The ultimate truth is that you're never gonna be able to tell whether it'll work out until you test itI had a whole ass system ready for my quest with a bunch of rules that appeared mostly good. But then it turned out actually doing it was an absolute pain in the ass that didn't even work out well.
>>6417486>>6417416>>6417437>>6417443Yes I agree, I did not mean to be too critical of BananasQM feat system (I hope my suggestions did not discourage you from trying it etc) overall I quite like the skill ranks idea and that was just me in ultra-critical dungeonmaster / power gaming exploit mode trying to imagine how I might break it, but I would say just give it a try anyway, probably the players already know how to adapt to the spirit / intent of things and not deliberately abuse it, so it could work well
I think the biggest problem with /qst/ is how slow it is. Back on /tg/ you’d get an hour max before your thread dropped if there were no new posts. That meant you’d have players discussing to keep the thread alive, QMs couldn’t make outrageously long updates because they had an intensely ticking clock, and also if your quest failed it failed quickly rather than enduring an agonizingly slow sometimes months-long death. That meant new people were free to hop in, iterate, and dip or improve with a low barrier to entry. On /qst/ meanwhile it’s all so slow. The barrier to entry is so much higher when every story chunk is multiple (expanded character count) posts long. There’s little mystery that the audience is so much smaller, even aside from things being quarantined into a niche rather than being a sub-phenomenon on a popular board.
>>6417638>The barrier to entry is so much higher when every story chunk is multiple (expanded character count) posts long.You can still just make small quick updates, why not?. HERO's PARTY MEMBER is kind of like this from what I've participated in. I don't even know how it was on /tg/ though.
>>6417643Because readers that would engage with small quick updates bounce off the entire board when every test click reveals novel chapters for every story post, which kills population numbers interested in small and quick posts, and the people that prefer those novels don’t vote on (or perhaps even have time to read) the small and quick updates.
Black Company 2230AD will return this 31st May 2026 at 8pm AEST.
>>6417638In the era of short form content this is probably even more of the case. Quests today are by an large a different medium more like interactive novel serials (sometimes with illustrations) than games or forum RP. Those are what I'd say old quests were like. Or maybe webcomics. None of those are good or bad and in 2020 or 2021 we still had lots more activity even with the current popular format being dominant already. There are other factors.
>>6417666Sure there are other factors, chief among which being the increasing distance from when /qst/ was calved from /tg/ and quests’ main way of being discovered as a medium at all (on 4chan) along with it. The barrier to entry only growing higher as the board becomes more insular prevents the low level drip of random discoverers from being converted to consistent readers/participants/QMs at anything more than truly pitiful rates though.
>>6417647Bet.
New Monster Girl Facility Quest thread is out! Oreas is awake! Andrei has a secret project! Time to go back into the depths and find out more!>>6417677>>6417677>>6417677
>>6417701>>6417701>>6417701Update for Fog of War - it is time to choose how much artillery you want.
>>6417669I think we would get more audience with smaller, faster content formats. People going out of their way to produce "content" faster and shorter and simpler would also make qst suck to most current QM and players. Is it worth preserving a thing that changes so much you hate it?
>>6417829No. The tiktok format can die screaming upon a pyre.
>>6417829I mean we've already seen this happen with web fiction and web novels. In a way Questing is already bite-sized and short form compared to their contemporaries (TTRPG campaigns & Novels). While trying to attract a younger/newer audience by lowering the barrier to entry is good its important to remember the limitations of the medium. No matter how much ease you give to get people into your quest it's never going to be as easy as consuming youtube shorts, for example. We've seen the same phenomena with video games moving onto phones and gacha over traditional linear AAA as one of the (many) factors influencing its downfall in recent years.Importantly we see a parallel. There's been a huge rise in indie games and cult classics with unique mechanics or storytelling that is not easy or conveniant, and in fact often offensive or difficult, like horror or ARGs. I think this is because the only people willing to play these are people already "filtered" as people who are dedicated enough to actually download a game on steam instead of just using their phone. In the same way, /qst/ may retain a more niche population with a more niche set of interests because of the problem with ease of access.
>>6417829Web novels seem to be all about large and numerous chapters. Advice is you should have a years worth of a backlog to upload. Discoverability is a big problem, still get people who think this is re/quest/.
>>6417829What an overblown concern. Time pressure isn’t a bad thing and the quests of yesteryear had as many or more bangers (by number, not necessarily word count since /qst/ bloats that, as mentioned) than we get now. The cream floated to the top and the chaff got thrown out. You’re right though, it would definitely displace/be entirely incompatible with the slow as molasses, overly wordy of the current status quo. The current status quo that struggles to consistently get three votes when they’re left open for a full day, for the vast majority of quests that aren’t well established or in their honeymoons.
>>6417839hello again BananasQM I do not know anything about the Space Monkeys quest setting, but I tried my very best to synthesise a high definition recreation of what I perceive to be the core aesthetic, have I captured it correctly in your opinion...? thank you for your time and kind attention to this matter
>>6418086>>6418086>>6418086YUGE update for After-Bloom, our cold open has come to a close! Deep lore! Chaos and despair!
>>6417829This is horrendously retarded ragebait, but we don't need to market content towards people who can't and don't read. You would produce a swathe of /qst/ "readers" that would not only skim but demand an ever-constant stream of updates.
>>6417921>>6417921>>6417921A nice conversation with Bulma and now TRAINING. Choose which number go up harder!
>>6418178>>6418178>>6418178Update for Fog of War - it is time to vote what you make of Lady Joanne.