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Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6407330

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: [ b ] text [ /b ]
Italics: [ i ] text [ /i ]
Red: [ red ] text [ /red ]
Blue: [ blue ] text [ /blue ]
Green: [ green] text [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
What is the longest you ever hope to reach for in terms of running your quest? Could you see yourself continually running something for years on end and still being as committed then as day one? Has there ever been an ideal number in your head you envisioned your quest reaching before it caps off at that point?

>Player Question:
How buddy buddy do you prefer to get with your QM?

>General Question:
What are your feelings about spending time and money on commissions for quests given the reality that at most you'd be doing it for five people at max?

>Lurker Question:
There is no question. Vote.
>>
>>6434447
>QM question
Well, life slowed me down but i want to :
>Keep running Normal Cultivator Quest
until "completion" or anon killed Quiet Word Dead
>Finish my Under Hunter quest/skirmish thing
Good ending impossible with how bad the roll of "age of savant society" went. So one thread or two remaining. Won't run that next though.

>Player Question:
Really chumy buddy.

>General Question:
I'm doing it for myself and the captive audience. So I'm quite okay with that - with a preference to make people of the board work though.
>>
>>6434447
>What is the longest you ever hope to reach for in terms of running your quest? Could you see yourself continually running something for years on end and still being as committed then as day one? Has there ever been an ideal number in your head you envisioned your quest reaching before it caps off at that point?
I've been going pretty strong for 2 months and don't feel particularly tired of writing it which is a nice surprise.

I actually think I could run it for years if I have the playerbase to back it up. Got a bunch of loyal anons right now which I'm eternally grateful for. I've got and end point I'd like to reach, and from there on decide if I stop, continue or pause and eventually make a sequel.

>What are your feelings about spending time and money on commissions for quests given the reality that at most you'd be doing it for five people at max?
A lot of people spend time and money on commissions to have something just for themselves. Most commissions you'll pay for will probably be for yourself and a very small cadre of people. If you wanna do it and have the money, then do it, enjoy it. Print it out and hang it on your wall with pride.
>>
>>6434447
>QM Question
I'm going on five years of continuous running.

>Player question
It depends on the QM. I've been burned before.

>General
The smaller number of people makes the time or money spent here more appreciated. Usually.
>>
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Bandits have infiltrated the village of Glynton to ruin the Midsummer Festival!

>>6434479
>>6434479
>>
>>6434480
you have fingers of gold, i love your writing.
>>
>>6434447
>QM Question:
I don't think I could wrap up the main story beats I have in mind for After-Bloom in less than 6 threads, but I could see myself running it for longer. I think it took some feeling out of the format and trying ideas before I found one I can hang my hat on, which AB definitely is.
I could see myself doing 10 or even 15 threads, but it mostly depends on the community here - if it keeps dwindling the way it has since I showed up, there may simply not be enough readers/voters after a few years. I will definitely need to take breaks and try other stuff, too. Writing about the same subject every week, every day even, for half of a year? That can get tedious, I need to explore different ideas and worlds regularly so they keep fresh even as I continue to map them out. I am prone to a lot of ideas, and lots of different kinds of ideas, too. If I don't express them with my stories, it's like they burn up energy inside me when they should be externalized, almost.
>Player Question:
It's a small neighborhood, and this kind of storytelling benefits from familiarity. The more I know about a QM's tastes, temperament, and goals with a story, the better I am able to participate in building the meaningful narrative they are hoping to create. So, I like to ask questions, I like to prod a little, and it's nice to feel like in and out of character we are on the same page.
>General Question:
I'm not loaded, but commission prices are in my budget and worth it for the personal sense of actualization. I only have one piece of fan art that a reader commissioned, and I have it copied to two thumb drives and I have a copy I physically printed, with plans to frame it. I have poured so much time and energy into writing this story, if I were getting a wage for it comparable to what I'm paid at my actual job, it'd be thousands and thousands of dollars by now, surely. If I really wanted to I could go back to ghost writing or look for a side hustle as a copy editor or something, and all the time I spend on AB could just go into that. Similar craft, but for at least $15ish an hour, likely closer to $25 or $30 if I really looked? When I view it that way, like, the value of the labor I already put in and how that could be 'capitalized' upon if I spent the energy differently... Yeah, I'd spend $100 or $200 to breathe more life into this world I have cultivated and that I want to share with people.
>>
Making quests is harder than I thought it would be. A busy month and my updates have been sparsed and few in between, to the point my quest has been archived with no resolution.

Even though I have finished written my next planned update, I am cutting my loses here. Maybe I will make a new quest again here one these days, when I'm better prepared and have less baggage.

For those who have participated, I thank you. Main reason I made the quest is to get some ideas for me to write my novella featuring my Spider and Cat, which I I think I got enough base materials to work with through this quest.
>>
>>6434447
>QM Question
I feel like commitment comes in waves, there are scenes were you're really hyped to write and see the players reacting, but until you get there you'll have to pave the way step by step, and that's the tiring part since you don't know how long it'll take to get there. My quest is kinda long given the scope of it, but I hope I can get to the halfway point at least in a year from now.
>Player Question
I like them to be friendly, but I don't really need to know all that much, really.
>General Question
I'd do it if I had money to spend on it, really. I've gotten plenty of funny meme images on the first thread and it really gives life to the threads for me. I haven't really though about how the MC looks on mine so that's something I'd have to work on, but yeah, fanart is always cool.
>>
>>6434447
>QMQ
For Gaol Quest, I aimed for it to finish within 10 threads, while it did achieve that goal it felt a bit rushed.
For Jail Quest I aim to have it finish within 20 threads, and I've paced myself better this time, so I'm sure I can finish Jail to everyone's satisfaction.
One thing I noticed is that the longer a quest goes, the higher the chance of it flaking. I still miss Lamplighter, bros.

>PQ
A nice comfortable distance of 'chill with it'.

>GQ
More fanarts are always nice! But since I'm in forever hustle mode over here, I'm content being the one that's taking commissions :B
>>
>>6434447
Cursed OP image.

>QM Question:
>longest you're hoping for
When I first began, I was hoping for something that might last through my Bachelor's.

...I have since taken on a second Bachelor's, and I don't think I'd *let myself* run any quests that take longer than 5 years to finish.

>Continually running something for years
Yes, given that I have technically kind of done that with Pokepocalypse.

>Still be committed as day one
No, not 100%, but a good 70-80%-- apparently, yes. I know the only reason I burnt out on Pokepocalypse near the (current) end was because my life was just spiraling out of control, not so much because of the quest itself... but I know I wouldn't be able to muster the same enthusiasm as I once had for it just due to the franchise it was based off of.

>Ideal number for the quest to reach
I honestly don't think I've ever thought about this, it's such a tiny thing. I think I wanted to reach double digits within the first year and a half of Pokepocalypse, but due to the 4chan hack and /qst/ taking huge hits in activity between its start and current hiatus... that obviously did not happen. Still, six threads isn't bad... right?

All I know is that I don't think I want any of my quests to ever go beyond 25 or 30 threads. Any more just seems like way too much. At that point, my effort would be much better spent writing something more polished, and I highly doubt most people would care to read that far if they weren't actively following along from the beginning.

>Player Question:
I talk a lot and my favorite thing to do is make mountains out of molehills so that I can decorate the mountains and show them off to other people.

It does not matter how buddy buddy the QM wants me to get with him. I WILL theorize a bunch of shit about his quest, whether it has any basis in reality or not, and he WILL like it.

>General Question:
>commissions
lol, y commission when can draw?

Joking aside, I generally do not commission anything if I can help it. I much prefer to draw it myself (even if it inevitably comes out looking like shit). I'm sure this'll change when I get more of an income, but for now I'm extremely stingy and won't make anyone else do what I can do myself.

That "five people max" thing is half the reason I usually don't draw for my own quests. The other half is that I'm a lazy bastard with self-esteem issues who doesn't want to.
>>
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I miss The Little Dungeon that Could.
>>
>>6434677
Whatever happened to that QM? Weren't they making a new questing site?
>>
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>>6434677
Me to, buddy.
>>
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>>6434447
how much writing experience do i need to attain before i make a quest? Can i just use big words to distract people from my lack of writing skills?
>>
>>6434694
None
>>
Sith ascendent when?
>>
>>6434694
>Can i just use big words to distract people from my lack of writing skills?
https://www.youtube.com/watch?v=S6oAQHROtzs
>>
>>6434684
Abducted by Aliens, used as their personal sperm bank.
>>6434694
Very little but your sword will never be as "sword" as it can be.
>>
>>6434694
don't use big words. Just write your story.
>>
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>>6434684
Don't know, but I know he used to lurk here so if I keep posting that I miss his quest maybe he'll see it and pick it up again.
>>
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>>6434694
I'm not sure exactly. I've been complimented on my writing a few times on this board, but "good writing" could mean good character development or dialogue or plots or foreshadowing/narrative devices or good pacing and none of those necessarily include GOOD prose which is what most people think they need for good writing.

With that said, my current quest "Heart of Sorcery" is my attempt to use slightly more descriptive language and rely less on images. I'm not sure how well it is working, but it is certainly fun to chew the fat and undress the scenery. So to speak. Like and as.
>>
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In the previous /qtg/, Bones dropped a prompt for reviewing quests, and it was pretty good so I am going to repost it here:

>What is the name of the quest?
>What are 1-2 things you like about this quest?
>What are 1-2 things you think could be improved?
>If you were to change ONE thing about the quest, what would you change and why?
>What is something this QM does that you think more QMs should do?
>What is something this QM does that you think more QMs should NOT do?

For now you can still see the original post, and a dozen quest reviews replying to it from various anons, including myself:

>>6413016
>>6413016

If you are running a game and waiting for votes to roll in, consider reviewing a quest you enjoy playing in. If you are a player and waiting for an update to be posted, consider reviewing a quest you enjoy playing in.
>>
>>6434694
A bad storyteller needs to be a great writer to execute a compelling vision, usually, but a great storyteller allows for just fine writing to compete with great writing.
>>
Any strategy quests currently running? I'm getting an itch to attempt running one. What's the catch, why do they all seem to perish? Lack of plot/end goal? Overabundance of things to keep track of for QM?

>>6434694
>big words
If you mean literally caps, then yes, it worked out for me. Mine was a draw quest though.
>>
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>QM Question:
On Vanguard, I was originally hoping to run for years, but things low key got dicey. Ended up literally failing a pretty important exam which apparently means transferring back home for several semester of remedial training. It is what it is though - I'll probably have to buckle down and spend some less time here so I don't flunk entirely, which really fucking sucks since this has been a hobby for me for years and I really want to keep running.

Will still try my best though to keep running as long as I can. I don't necessarily feel less committed, but real life can get to you.

>Player Question:
Depends on the QM lol. I feel like every quest is a bit different.

>General Question:
I haven't thought much about commissions since I usually render my own artwork. But IMO there's nothing in principle stopping me - I feel like the amount of effort/care I put into matters a lot more than raw player count.
>>
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>What is the name of the quest?
After-Bloom

>What are 1-2 things you like about this quest?
The setting itself is extremely eerie and original, and the characters all have extremely distinct voices and vibes.

>What are 1-2 things you think could be improved?
The update speed (more of a good thing is always better!) and pacing a little bit (it's only been a day in universe over a period of many months IRL, and the main characters haven't yet become aware of how their stories are intertwined).

>If you were to change ONE thing about the quest, what would you change and why?
Pretty much just the update schedule.

>What is something this QM does that you think more QMs should do?
Experiments with a variety of different viewpoints and perspectives, as well as unreliable narration and even a metanarrative for "casting" and craft discussion. Very cool stuff, very distinct vibe.

>What is something this QM does that you think more QMs should NOT do?
I honestly don't think every QM has it in them to write such an intricate and involved narrative, and figure many of them would find oajcing in so many elements and characters and asides taxing enough to drag the update schedule out even longer... If they could keep it straight at all. I definitely don't think most people should even attempt what Sloucho did with two or three quests this ambitious all at once. That was bonkers (non-derogatory).
>>
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>What is the name of the quest?
Devil & Instructress / Monarch of Rape

>What are 1-2 things you like about this quest?
The dedication to a sort of especially unpleasant form of vigilantism, seen from ground-level and without editoriaalizing, can be alienating but is still very unique and visceral. The exploration of Thai Buddhist folklore, culture, history, and religion through that lens is pretty interesting, too.

>What are 1-2 things you think could be improved?
Sometimes the attributions are tough to follow, though that's been improving. More punctuation would sometimes help with the sentence structure, especially since it's already using deliberately archaic words and phrases. The fights are sometimes a bit tough to visualize for someone who has never fenced or doing HEMA or wrestling, but I'm not sure that's a flaw. Others are obviously engaged.

>If you were to change ONE thing about the quest, what would you change and why?
Update schedule could be sped up, and maybe a pass by a someone non ESL (or a basic robot) for punctuation. Not a dealbreaker, but still.

>What is something this QM does that you think more QMs should do?
Sticking to his guns on themes, cultural motifs, and issues that he wants to explore even in the face of rather concerted opposition.

>What is something this QM does that you think more QMs should NOT do?
The advertising (aka trolling, at times) in the QTG and some of the memes generated for this quest create a much more flippant and lurid impression than the actual content of the quest reflects, and I think has gone a long way to poison the well for people who might otherwise find it grimly interesting, if not exactly "pleasant" (grimdark isn't supposed to be).
>>
>>6434447
>Player Question:
>How buddy buddy do you prefer to get with your QM?
I need to understand what kind of QM it is. But I can get somewhat buddy.

>General Question:
I do not need commissions. If I like a quest enough, I make something for them.
>>
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>What is the name of the quest?
The Forest Calls Deeper

>What are 1-2 things you like about this quest?
The extremely soulful physical artwork, and the surreal and spooky /x/ vibe. Also, very tight pacing.

>What are 1-2 things you think could be improved?
Sometimes the formating is tough to follow. It's very non-standard. I'm not sure why everything is in quotes, and even with the script-styke attributions, sometimes it can be disorienting. The lack of clear "rules" or direction may be intentionally disorienting, but sometimes make it a bit tough to tell what can or should be done, or to anticipate what will matter and why or how.

>If you were to change ONE thing about the quest, what would you change and why?
I'd love to see a sequel, ideally with the formatting rendered a little more familiar. Apparently it's being adapted into a visual novel or the like, which could be cool!

>What is something this QM does that you think more QMs should do?
Keep things tight in terms of pacing, and explore the supernatural horror end of things with an emphasis on the horror part. I find quests that do this and stick with it are rare. Also: incorporating audience feedback in unconventional ways, ie Game of Distortion. It's one of my favourite conceits.

>What is something this QM does that you think more QMs should NOT do?
Not to harp on it, but the formatting does take me out of it a bit sometimes. Also, doing a vignette where we see how much differently things could have gone if a tie had broken the other way can be very bittersweet... Not sure how I feel about that. It's always nice to get bonus content, but it did demoralize me a little at the end, to feel like we doomed a character or two unnecessarily.
>>
>>6434447
>QM Question:
I'm not sure about a number of threads, we haven't reached the part of the quest where the final pacing will be decided, so at that point it will be player choice.

>Player Question:
It kind of depends, but I'm a serial lurker/voter unfortunately.

>General Question:
What are your feelings about spending time and money on commissions for quests given the reality that at most you'd be doing it for five people at max?
If I still had the money for it I'd do it, I have already spent on commissions I will only see anyways.
>>
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>>6434447
>QM question
I have a clear story arc for the quest and while players will have an impact on it, it will be resolved eventually. I’d say if I haven’t finished this quest in a year, there’s an issue somewhere. Having that clear end and the storyline being drawn out helps keep me engaged and motivated.

>Player Question
I don’t want to be friends with the QM just as I don’t want my players to be friends with me, it just causes issues with it comes to making hard choices and punishing players for their bad decisions. Contrary to popular belief, I don’t hate my players, but I don’t think any of them see me as a “buddy”

>General
I actually want to commission someone to create a few flags and seals for the quest. While it may seem silly to spend real money on something fake, I have spent so much of my time on this not to see it to my own personal completion. Unfortunately, the world of commissions is real rough and tumble.
>>
>>6434819
>>6434824
>>6434828
Anon, thanks so much for writing these! I can admit that some of the posts from Schiz in the /qtg/ kept me from looking into D&I/Monarch, moreso than other anons talking about its content - the memes felt like they confirmed some of the criticisms but moreso had a cavalier attitude about the darker material in the story, and that made me feel dubious about his ability to handle it as an author. Writing about sexual violence is a big responsibility, in my view, and while I wouldn't say a story is bad simply because of it being in the plot (or even a major part of it), I guess I just don't want to risk wasting time reading something disturbing/challenging in that way if I don't fully trust the writer. When Schiz talks about Buddhism, history, and swords? That shit is fascinating and shows a lot of knowledge, and a lot of care. When he talks about the importance of theme and cohesiveness to a well told story, I am one hundred percent with him. It really makes me want to play in a game he runs. But then I see a meme about forced pregnancy/abortion, lusting after minors... Just puts me off!

I especially appreciate you reviewing After-Bloom, and am glad you get a kick out of it. I can't make any promises about the update schedule getting much better, but I can say that we'll be able to get to the end of this thread without me dipping under an update a week again, after that bad depressive spell in Winter. The routine of writing it has been helpful, even if I only get part of an update done in one sitting.
I can make a promise about pacing - at least with regards to our main characters getting together. The current episode (which, I admit, is shaping up to be a longer one) should finally manage to tie our protags together!

Anyways, thanks again for your feedback to me directly and for what you had to share about those other quests. I hope some more people check out both Monarch and Forest Calls, and that some of the people that do so end up sticking around for the ride. Maybe not my flavor but I can still tell those QM's are putting in a lot of effort.
>>
>>6434931
>>6434931
>>6434931

Also, speaking of updates for AB! I got one!

Time to get down to business, just a matter of how openly and how directly. Roundabout questions for roundabout answers? Or ones that really give away the game but will probably really elucidate things?
>>
>>6434977
>>6434977
>>6434977
100 Rule Quest has updated!

I've heard of a female student falling for her professor, but this is ridiculous...
>>
>>6434447
>>QM Question:
>What is the longest you ever hope to reach for in terms of running your quest?
I try to run with specific deadlines or goals to reach because the idea of "just keeping going" has never been appealing to me. I could probably go as long as two years but I hope things go quicker than that.
I like reaching a significant stopping point more than any number.
I have tried hard to finish certain updates before a thread ended before.
>>
>>6434447
>>Player Question:
>How buddy buddy do you prefer to get with your QM?
At least a little. But I'm terminally aware of para social limitations. Love to chat but don't delude myself to imagine it means anything.

>>General Question:
>What are your feelings about spending time and money on commissions for quests given the reality that at most you'd be doing it for five people at max?
People spend time and money on friends or family that number less than that. If it brings joy to people, that's cool.
And true connections through moments in fiction are wonderful when they happen.
>>
>>6434824
From the Sira Brothel quest, I will say that I like how the QM blends unexpected stuff together like that one unstoppable lobster-armored knight guy that also has elements of Walton Simons from Deus Ex of all people? Thai mythology and lore as well as monstergirls is also a clear unique attribute of his quests. I also remember him posting about German sword style autism once
>>
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>QM Question:
I don't really hope for length, but I do have ideas beforehand, Beat Cop has gone on longer than I thought it would honestly mainly just due to a series of chaotic things popping up in real life. But I am far from displeased with how long I've ran. The only thing I fear is that an inflated thread count makes people hesitant to jump in. As far as my commitment to the quest, I've obviously had days I didn't feel like writing, but on the whole I feel like I am just as determined and excited to finish this story as I was when I started it.

>Player Question:
I like to get a feel for the QMs who run games I actively play in but I don't need any personal attention or chatter between them and I. It's more so that I enjoy getting little droplets of people's personalities or a writer's taste in music or an interesting quirk in their writing. I enjoy speculating.

>General Question:
I think it's fine and I'm open to it myself even. Paying five bucks for some candy bars or a burger which will be gone when I have enjoyed them is more unappealing to me than spending a similar or a bit more for something like artwork that I will be able to look at. General rule for me is that if it made you happy for the price you paid then you didn't waste your money.

==New Update for Gotham City Beat Cop==
>>6435048
>>6435048
>>6435048

Also included is a sneakpeek at what I am currently editing and passing around to my art friends for the next threads header.
>>
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OK! The Caretaker Quest is back in business after life got in the way for a bit, but now we are back and at full force and we are not stopping until this quest is completed in this last thread!
Its a bit of a bigger update than usual, but it should help move things along.
Now, after one of your party members died a tragic death, you must now continue your mission in stopping the end of reality!
However, perhaps that death was a blessing in disguise! its up to you to use it at the best of your abilities, but would that be the correct choice?
Vote now to find out!

This time in particular, and because its the last thread and we are reaching the end of the quest, the update contains an extremely summarised and fast recap of the story so far, its nowhere near perfect of an explanation of the entire story, but it might help anyone who might want to participate and understand whats going on and help influence the final chapter! So if you have seen me post about the updates for this quest and you are somewhat curious about it, now is probably the best time to do so!
(and if the recap doesnt explain much, im also open to any questions if anyone is interested)
>>6412304
>>6412304
>>6412304
>>
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>Sloucho: Race mixing and cuckold QM

I'm blowing the whistle on Sloucho. Here are the full Sloucho Files with screenshots from his quests.
>>
>>6435077
Sloucho has a Turkish character? Fucking disgusting, might be a Donmeh himself.
Loved his WoDpocalypse Qst nonetheless.
>>
>>6435077
Ur a gatekeeping faggot
>>
>>6435077
>Race mixing
I don't even see the point of clipping that pic I didn't read. I'll assume it is a humorous joke.
Anyone else remember when quests were criticized for indirectly generating human lust for underage geometric shapes?
>>
>>6435077
Oh, look, it's Souv's personal cock-vacuum.
>>
can you fags just talk about quests
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>>6435111
You'd like that, wouldn't you 'banana-boy'?
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>>6435077
Why are you clipping RQM posts from 2023 as "ammunition" against a QM who only arrived here in 2025? Why are you harassing Sloucho at all? What did he ever do to you? He seems like an extremely positive presence. Between this an the OP, this drama-hungry mean girls bullshit is getting out of hand. At least the OP was funny.
>>
>>6435114
The demons attack from all around, every angle. They spit, poke, bite, and prod. Their hatred is immense. But I must endure them. I must go and stand strong, for the Lord will deliver the faithful into the Kingdom of the GOOD Fantasy Quest.
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>>6435110
>"VAMPIRE COCK VACUUM??"
this is one correct method for disposing of vampires. However, the vampires are never slain - they merely remain frozen in the abyssal darkness of space, engulfed and enshrouded in the asphyxiated chilling dread hung between helpless stars, watching and patiently waiting for the chance to bleed their next passing victim
>>
>>6435077
Why are you so porn-brained that you can only ingest story elements by categorizing them as fetishes? Just like Souv constantly shoving in Freud dynamics and BDSM into anything he glances at.
I mean I know this is just trolling, but the way you're going about it is kind of telling.
>>6435078
Worry not, Ponty, I am caucasoid Though as I said in the thread, I have some great Turkish friends IRL, the real scandal?
Miss you bud, come check out After-Bloom!
>>
Spelldivers is once again accepting new additions! Feel free to ask any questions about the system, rules, or world and I or one of the other players will happily answer.

>>6434839
>>
>>6434447
>>QM Question:
>What is the longest you ever hope to reach for in terms of running your quest? Could you see yourself continually running something for years on end and still being as committed then as day one? Has there ever been an ideal number in your head you envisioned your quest reaching before it caps off at that point?
It's probably not good to try and go for too long. I've been running my stuff a long time, but if I were to say an ideal, I'd just point to Moloch's stuff and say that's about the length you should shoot for, and he only rarely had stuff run for more than a year or two.

>>Player Question:
>How buddy buddy do you prefer to get with your QM?
Parasocial relationships with a group of people known for arbitrarily vanishing without a trace is a dangerous game.

>>General Question:
>What are your feelings about spending time and money on commissions for quests given the reality that at most you'd be doing it for five people at max?
As has been said I don't think the size of audience matters compared to personal fulfillment. People have commissioned stuff of my work despite me not knowing who they are at all. Though I don't commission, I make my own stuff.
>>
>>6435131
Sorry Sloucho, no clue why someone is dragging you into whatever weird one-sided beef they have with me. I only hope they stop.
>>
>>6435140
Oh, hi RQM!
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Anyway.
>Patapon Quest When?
There will be a Patapon Event in next thread of Normal Cultivator Quest
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>>6435140
I'm not sweating it, this is what I get coming back to 4chan. Anons, it has been said, do a little trolling. And don't steal my thunder! He's dragging YOU into his beef with ME, obviously!
>>
>>6435077
Actually, those are not the full files. Sloucho wrote a few erotic roleplay scenes that I didn't include because we are on a blue board.
>>
>>6435145
Kek, not sure why anyone would have beef with you. While I will point out for the benefit of any weird trolls that we aren't friends or anything, you seem like an extremely pleasant presence and the quests you run don't even seem very lewd or controversial.

>>6435142
Hi, bye, lol.
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>>6435143
>quiet quiet wordquiet
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>>6435146
Pam Bondi you must release the full files. All you have shown with your heavy redactions is that I allowed my players to vote for a Turkish MC and for his wife to be Russian, and that in my other quest (about three people that lie to themselves and others while trying to cope/survive) one of the MC's is participating in a marital affair. There's nothing here with which to prosecute. The citizens want the ERP. They want the flight logs.
>>
>>6435151
You're admitting to all the accusations. I don't need to post anything else.

Also, it's false that the players voted for a Turkish MC. The other votes were for Mila Jovovich, Brandon Jonathan Clark, and John Schmidt. You picked the Turkish MC on your own. Not that blaming your players would excuse anything.
>>
>>6435153
Well, what else is there to say? Got me dead to rights, Bondi-anon. I have been successfully cancelled.
>>6435143
Tell me more about Normal Cultivator? I like these patapons...
>>
You ever wonder if we're some god's quest and that's why random bullshit like "man throws bucket of excrement on random woman" happens sometimes? Some shitters thought it'd be funny to vote it in and our QM was bored so he did it? Does this explain why so many people are so incapable of critical thinking and actually utilizing their brains, because they are background characters? What if every genius was actually just a really good write-in by a really involved voter? Like when a random physicist pops into a quest about space and drops mad knowledge only to vanish into the ether? Which one of us is the DONUT that must not be STOLEN?
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>>6435180
>Which one of us is the DONUT that must not be STOLEN?
It could be any of us, really.
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>>6435180
https://www.youtube.com/watch?v=wpv2aghwQr4
>>
Nevermind my hiatus talk, I wrote.
>>6435189
>>6435189
>>6435189
>>
>>6435150
LienWen LienWen Quiet Word!
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>>6435156
Normal Cultivator is my long running, currently hiatused quest about a "normal" kiddo in chinese wuxia power fantasy. My initial goal was for him to fall behind and be more spectator than actor and survive the cruel world and its events while eventually becoming "good enough" : Think wise master that is overshoted by young talents, the guy that don't find the OP treasures...
However powergaming being a natural state of /qst/ ...
Well, I have a review!
https://pastebin.com/Es9KmW3C
>>
>>6435180
>>6435183
>donut
>NO
it's very unhealthy
>>
>>6435195
Sounds awesome, will definitely peep when you kick it back up! Nice idea tucking that review in a pastebin. I think I will write a few today for some of the new stuff I've been playing.
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>>6435200
Archivebro if you're around, this review is dear to me.
And I might have fucked up with the archival of the last thread.
>>
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>>6434760
I did one or two of these in the last thread, but here's another that I think is overdue!

>>What is the name of the quest?
JAIL QUEST
>>What are 1-2 things you like about this quest?
IG's been running quests for a while and it shows. He manages to blend his drawing talent really well with what's going on in his quest, turning it into an interactive comic almost! Aside from that, he manages to do a really decent job of worldbuilding even when a lot of it is, at first glance, pretty esoteric. It's hard to get lost when reading his stuff and he even manages to make everyone strangely endearing, even the baddies! Not an easy task when questing, so kudos to you, bub.
>>What are 1-2 things you think could be improved?
My only real complaint is with how often he updates. It's hard to stay engaged when new posts can take a while to churn out. Granted, IG draws a full-on 4koma for each update and I understand he's been busy with commissions and whatnot so I can't really ding him too hard on this front. Still, would be pleased as punch if he had more time to update!
>>If you were to change ONE thing about the quest, what would you change and why? I wouldn't really know what to do, to be honest. IG's got the whole thing on-lock and manages to keep choices interesting... I guess I'd like it if JAIL relied a little less on past characters? I get how this one ties into GAOL, but I also think the newer characters would shine more on their own. Not much of a complaint so much as me finding things to bring up.
>>What is something this QM does that you think more QMs should do?
I ain't gonna say 'draw all updates' because let's face it: we're not IG. If anything I'd say IG's commitment to really going crazy with the settings and lore is admirable--I never really know what to expect next in his quests (yes I'm still waiting on the triumphant return of Fall of the Regime), but he always manages to rope me in somehow. It's refreshing to see a QM who will take a really 'out-there' concept settingwise and 100% lean into it.
>>What is something this QM does that you think more QMs should NOT do?
Update as sparsely as he does. Again, love ya IG, I really do, but at least he has the excuse of drawing every update AND working on projects on the side. That said, for everyone else--current QMs or prospective--it's good to hit a 'rhythm' for how often you update, especially if you want to gather regular voters. Anywho, really hope his schedule opens up a bit more soon! Dude's also great for commissions as I mentioned in the /qag/--works fast and does a damn fine job of it! Highly recommend!
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>>6435111
Sorry, I just wanted to bait him out early so I could filter his ID.
>>
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>>6434447
>QM:
Nah, I don't have an exact number in my head when I run, but I always start a quest with a definite end in mind. Bones Quest was only about 20 Threads (but they stayed on the catalogue a little shorter back then) and it still felt pretty long. That said, Slice was short since I admittedly rushed through some parts, so I don't mind taking my time. In the end I think it's just decent practice to have an end in mind unless you don't mind running your stuff til' the heat death of the universe. Keeps the story focused among other things.
>Player:
No thanks. I try to be friendly with QMs I like, but I like to keep my /qst/ and personal life separate.
>General:
I've commissioned people in the past, but never for an actual quest update. I think it's fun if you've got the cash and whatnot, but I wouldn't do it regularly. Generally speaking if I commission someone it's because I like 'em and want to support them while getting something cool out of it--if I need update art I'm fine with whipping it up myself.

On a slightly-related note, DARK QUEST THREAD 9 is still going strong! Come check it out if you like fantasy mixed with a lil' humor and easy mechanics to follow! It's never a bad time to catch up, y'know...

>>6435210
>>6435210
>>6435210
>>
>>6435212
Beat me to the punch! I just jumped in on the new thread and was gonna do a write up today! Still will, anyways, I think it deserves multiple reccs.
>>6435214
Slick move, bub, I thank you for it.
>>
>>6434758
>>6434758
>boar tusk vs...
>"Order Of The Tusk", BananasQM new quest
I don't know if this was intentional BananasQM or if you have read or are familiar with R Scott Bakker sword and sorcery Prince Of Nothing series, but that name is somewhat taken, the Tusk is an anti-sorceror religious movement and also a colossal artifact / tract in his series (I think the equivalent of the bible is carved on it, and the Tusk is also the calendar and dating system in world lore). I believe I read somewhere that there is a Hindu myth about the elephant headed god Ganesha / Ekadanta holding his broken tusk, it may be the inspiration source of that worldbuilding background. I have a vague memory that if you read the Prince Of Nothing series carefully, it is implied that the Holy Tusk is actually a forgery (or has at least had its text significantly altered / manipulated) to urge its followers to condemn sorcerors and slaughter the Nonmen / False Men in R Scott Bakker's fantasy setting

https://secondapocalypse.fandom.com/wiki/The_Chronicle_of_the_Tusk

In the R Scott Bakker books, most of the history is presented diegetically / nonchronologically, someone recompiled all the lore in correct order from the assorted glossaries appendices and cryptic quotations, there is a full reorganised pdf of the setting here "A History Of Earwa"

https://thewertzone.blogspot.com/2018/04/a-history-of-earwa-updated-through.html

I suppose it doesn't matter too much if you don't mind coinciding / clashing names, I don't know if "Order Of The Tusk" for a priesthood / anti-sorceror order is generic enough, just like how "witch-king" on its own is completely fine, but "Witch-King Of Angmar" evokes specific settings lol
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>>6435232
I immediately thought of Bakker too, but honestly "Order of the Tusk" feels generic enough that I wouldn't assume it was a reference. "The Tusk" by itself has a strong mythic quality—ivory, beasts, relics, kingship, sacrifice, hunting, memory, all sorts of symbolic baggage. It's the sort of name multiple fantasy authors could plausibly arrive at independently. "Witch-King of Angmar" is specific because the surrounding terminology pins it to Tolkien; "Order of the Tusk" isn't quite there.

The more interesting question is whether the function overlaps. Bakker's Tusk is powerful because it isn't just a relic, it's an epistemological weapon. Entire civilizations derive legitimacy from a text whose authenticity is itself suspect. That's a very Bakker move: history is less important than who successfully monopolizes its interpretation. If BananasQM's Tusk ends up being "holy artifact therefore good church," it'll feel coincidental. If it becomes a contested source of authority whose meaning has been rewritten a dozen times over centuries, then I'd start raising an eyebrow.

Fantasy writers obsess over avoiding duplicated nouns when they should worry more about duplicated ideas. You can call your empire Rome, Gondor, or Dave's Big Kingdom if the underlying social logic is fresh. Conversely you can invent twenty-seven apostrophes and an unpronounceable conlang and still just be photocopying somebody else's metaphysics. Names are cheap. Worldviews are expensive.
>>
>>6435232
>>6435235
I think it is ok, BananasQM implied it was just a Boar's Tusk type talisman, >>6434582
so they might just be an Order of hunters poachers or woodland foragers etc (I also think it would be a bit more suspicious if the Tusk were to be revealed as an immense mammoth relic artifact carved with religious text lol, that was one of the many many memorable images for me from the R Scott Bakker setting)

The reason I mentioned the Ganesha / hindu elephant god broken tusk myth, is because I think he threw his Tusk at the moon, denting it and making a crater.

https://www.thehindu.com/features/kids/whats-with-the-broken-tusk/article7684870.ece

and in the very first passage of the intro, with the scribe monk BananasQM wrote this:

>>6433604
>"As she so favored by the Gods (...) held in her hands the missing piece of the yellow moon (...)"

so maybe that was a clue, or some foreshadowing hehe
>>
>>6435244
The more common Ganesha tusk myth is that he was helping a Vedic scribe write the Mahabharata down, and his own broke. Not wanting to break the holyman's flow, he snapped off his tusk to use as a writing implement. This, in turn, probably informs Bakker's use of a tusk as a sacred text.

Bananas' quest seems to imply more of a cult which is associated with sacred hogs. Note how all scraps go to the pigs waiting outside the tavern, who may not be eaten.
>>
>>6435244
That would actually be a neat bit of mythic layering if it were intentional, although I'd be careful about reading too much into early flavor text. QMs have a habit of throwing out evocative imagery because it sounds cool, then only later deciding whether it becomes cosmology or just atmosphere. Sometimes the broken moon is a foundational myth. Sometimes it is just a broken moon.

What I do think is worth stealing from myths like Ganesha is the principle that artifacts acquire meaning through stories, not the other way around. A tusk is just a chunk of ivory until a culture collectively decides "this is the tusk that wounded the moon" or "this is the tusk carried by our first king." Suddenly people kill each other over what was previously an unusually shaped bone. That is how religions and states manufacture legitimacy. They fossilize narrative into an object.

Ironically the strongest worldbuilding is usually when nobody can quite agree what the object even is. Half the priesthood insists it came from the moon. The hunters insist it came from an ancient beast. The scholars claim it is a forgery. The peasants just wear little carved replicas because grandma did. Once every faction has its own explanation, the relic starts feeling like it existed before the story rather than being invented for it. That is the difference between lore and mythology.
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>What is the name of the quest?
Margave’s Woe #1
>What are 1-2 things you like about this quest?
This is one of those quests that just kinda scratches a brain itch for me. It has aesthetics I like and a classic premise of inheriting an estate and being forced to manage it. Both of these make me smile.
>What are 1-2 things you think could be improved?
The QM has used meme images in a few updates that seem only tangibly related to the contents within. I think it’s fine to use images like these when calling for a vote, or just talking in the thread, but they get immersion breaking quickly when on an actual update in the place of an image that fits the update or no image at all.
>If you were to change ONE thing about the quest, what would you change and why?
Probably add more mechanics or make them more visible instead of behind the scenes. Personally, I’m not a big number cruncher myself but I think any quest following the structure Margrave's Woe is following would benefit from them. Like say if we have a quantifiable amount of supplies we can allocate to our parts of our fortress or different types of units do different things in battle. We’re just now approaching our first battle so this may actually change but we shall see.
>What is something this QM does that you think more QMs should do?
Start, really. It’s the QM’s first quest and I love seeing the passion go into making these and I love watching QM’s dip their toes in the /qst/ing water for the first time to see what appeals to their souls and the soulful kino they’ll write.
>What is something this QM does that you think more QMs should NOT do?
Don’t break my immersion! I’m usually pretty lax about most things while reading quests but this is a real pet peeve of mine! Don’t do it!!!
>>
>>6435195
>My initial goal was for him to fall behind and be more spectator than actor and survive the cruel world and its events while eventually becoming "good enough" : Think wise master that is overshoted by young talents, the guy that don't find the OP treasures.

That just sounds like someone didn't WORK HARD ENOUGH!
They didn't DEDICATE THEMSELVES ENOUGH.
THEY DIDN'T TAKE THEIR FATE IN THEIR OWN HANDS! DEATH OR VICTORY!

as a minor aside, the notion of hard work overcoming any limitation is very chinese.
>>
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>>6435264
>>6435264
>>6435264
Fantasy Quest 7: Rebirth just updated! Though the name of the game makes a lot less sense when you sit down and think about it. There are a lot more trains and robots than usual for this genre. So many, in fact, that Otto has just found some downtime on one after a robot democratically hijacked the POV from him. Maybe you could help raise his spirits by thinking of something fun to do? Before the cyberzombies come back, that is.
>>
>>6435235
>>6435247
You flatter me with this kind of speculation. I have read Bakker but didn't continue it for long since I didn't like it, for one reason or another, so maybe the name slipped loose from the unconscious. Very kind of you to assume such deep worldbuilding and storytelling prowess when the real creation is so much simpler.
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>>6435275
Can confirm this quest kicks ass. I reviewed it last qtg but it's got a LOT of room for magical shenanigans if you're creative with its magic system!
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The fate of the bandits is in your hands, and everyone in Glynton is waiting for your decision!

>>6435299
>>6435299
>>
>>6435290
You have my deepest gratitude and thanks. Your rec (and enjoyment) means a lot, since your quests have been a big inspiration for my own.

And to everyone else, please read my quest! Now!! Or at your earliest convenience!!! Either or!!!!
>>
>>6434447
QM Question: Well, I hope to at least reach the end of the Original Trilogy if Sven-033 doesn't go out in a blaze of glory before then.

Player Question: Depends. I do like to chat with and compliment QMs of Quests I like, but never with my trip on. I do really, really like how SuperBusy gave Sven and Co a cameo in their Pokemon trainer quest & need to remember to lurk less and vote more in their quest

General: I don't care. Its fun, running or playing in it, so why worry bout the little things?
___

Anyways

Thread 8 of Spartan II War Reports, [Diversionary Actions] has started!

>>6435323
>>6435323

Sven-033, having freshly had a "Friendly Chat" with a jackal sniper, rethinks the current goal/ priority of his team while sabotaging the Covenant forces stationed in the ruins of Jamshid
>>
>>6435329

It really was my pleasure, 404.

>>6435388
>>6435388
>>6435388

Pokemon Trainer Quest has updated again, Martha gave Alex an earful for starting Piker on a move that he's probably not ready for, but it turned out okay this time. The Berry Soup is paying dividends early with the +2 degrees of success resulting in the training going better than expected.

QM question:

I hope to make it all the way to the Champion battle with Jacky, but I acknowledge that the heat death of the universe will probably happen first. I'm a slut for agonisingly slow progress.

Player Question:

I look it from the perspective of I hope they're having as much fun as I am, which means I like to get fairly buddy buddy, but at the same time, I fully acknowledge that they're the ones driving the boat. If they've got to lay down the law, then that's all there is to it.

General Question:
I'll do it, since it's for me as much as my audience and I like my quest. However, that's predicated on me having surplus money. Which doesn't happen often. Which is why I've only gotten two commissions done so far.

My ideal, would be having my core cast with pieces and the important NPCs, like the Gym Leaders, E4, Champion, etc.

However that's absolutely an 'if I win the lottery' fantasy.
>>
>>6435300
Love the art, absolutely hate the content. A miss use of your power level
>>
>>6435235
>"epistemological weapon??"
>>6435214
>SIXTH DOMAIN WARFARE
everyone knows that whilst previous generations of warfare contested physical territory, doctrine, institutions, political legitimacy and allegiance, the new battlespace no longer dwells in the physical world it is the neuroinformational interface of belief, emotion, decision and perception encoding architectures shaped by algorithm that preconfigure how populations sense prioritise and internalise reality. The New Power Does Not Persuade it seeks instead to reshape the behavioural and perceptual environment to render persuasion unnecessary

To create a paranoia so strong and intense, a Hate so desperate to UnSee and UnRead the unspeakable words crawling into the twitching veins of the eyes, that the victim will pre-emptively volunteer to craft and then crave the shuddering release of shunned words to read then paradoxically Un-Read that which they have learned to so helplessly despise, the entirety of this elaborately contrived behaviour completely unprompted and untaught, to nurture the feverish desire of such unbearable futility and sanctuary in weakness would be a Triumph indeed. But hopefully if all works as intended, no-one ever even witnessed it
>>
>>6435460
I think you're accidentally describing something much older than "sixth domain warfare." Every durable religion, empire, legal code, and ideology eventually discovers that controlling the interpretation of reality is cheaper than controlling bodies. If I can persuade you that a relic is sacred, I no longer need to station soldiers around it. You'll guard it yourself.

That is why I called it an epistemological weapon. The weapon is not misinformation or censorship in the narrow sense. The weapon is a framework which determines what counts as evidence in the first place. Once people inherit incompatible reality filters, they can look at the same event and emerge with opposite conclusions while each believes they are simply "seeing the facts." The battle was won before the argument even began. The argument is just the visible symptom.

The funny thing is that the most effective systems become invisible. Nobody wakes up thinking "today I shall obey an epistemic architecture." They just call it common sense, tradition, objectivity, or lived experience depending on which tribe they belong to. The truly dangerous propaganda is not the slogan that demands belief. It is the substrate that quietly decides which slogans even feel believable. By the time someone notices that layer exists, they are already standing inside it.
>>
I made a quest about this actually
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>>6434760
>>What is the name of the quest?
JAIL QUEST
>>What are 1-2 things you like about this quest?
I really love the comic format - I read the update and the image, and they both get me to the same place and capable of voting, but with a fuller context of both visually what's happening and exactly what's happening in content. IG is a fantastic artist with character designs that are able to be loaded with outside inspiration and still distinguish themselves.
>>What are 1-2 things you think could be improved?
This is my first time playing, and so my only complaint would echo Bones in that I'd love more frequent updates - though of course, drafting the comic itself is more work than writing what happens in the update, and I wouldn't want the guy to feel rushed. I'd like longer updates, like two or even three posts (and that doesn't necessarily require additional art), but that's a personal preference - I read quick and like more material to ingest. It'd also make the longer waits go down easier. Small gripes though, really.
>>If you were to change ONE thing about the quest, what would you change and why?
Just updates from like once every week or so to like, two.
>>What is something this QM does that you think more QMs should do?
It's not just the art, which is great, but the real embrace of his own imagination. This is an out there premise with out there characters, and I think that can be intimidating for QMs when the voting pool has narrowed and you want to strike a balance between writing what you want and writing something others will be interested to read, it can feel risky I think.
>>What is something this QM does that you think more QMs should NOT do?
Make me wait for updates from a GOOD fantasy quest, obviously
>>
>>6434760
>>What is the name of the quest?
Heart of Sorcery
>>What are 1-2 things you like about this quest?
I've always been really fond of Nanner's art, I think specifically his eye for a pleasing color palette. I played a bit of the last Space Monke thread but was too distracted by IRL stuff to make all the votes, and I am excited to be at the ground floor of a new quest he is rolling out even though I really want more Black Ocean now that I know about it. He is a very practiced writer with this specific format. The prose is good, but what is standing out to me is his timing, the way he conducts the story up to a voting prompt in order to accent what's happening next and to reveal more about the world/character. He's able to get away with some exposition that might otherwise be challenging to a reader because he is able to carefully establish interest. The same skill is evident in how votes feel consequential, he is able to give them a satisfying heft.
>>What are 1-2 things you think could be improved?
Hard to say exactly, maybe that I would like it to be more clear whether votes - at this juncture in the story - are meant to be defining who the character is, or adhering to an already established personality. We still don't know very much about our MC, so when given the opportunity to elaborate on parts of her interior world, I feel torn between trying to add new dimensions or analyzing what we already have to work with and sticking to that trajectory.
>>If you were to change ONE thing about the quest, what would you change and why?
I would've gone with the pale cave gecko lizardman design instead of the goblin, because I think he looked cooler
>>What is something this QM does that you think more QMs should do?
While we are still learning about how our MC ticks, Nanners does an excellent job of walking us through WHAT the character is thinking and feeling - it's very vivid, almost meditative, how he guides the reader through sensory input and emotions and thoughts as they wash over our MC. This isn't the right move if you want players to have ultimate authority on the character, but if you have a defined story you want to tell in this medium, and a strong idea of the character you want to tell it with (which is the method I prefer personally, and the kind of quest I prefer to play in generally), then this is the best way to do it. But it's extra effort. You could easily get away without it, choosing to be this illustrative of a character's thoughts can double or triple the amount of writing you do because you have to convey the world AND how it is internalized in real time. It's worth the effort though, for how immersive and grounding it can be.

>Cont'd
>>
>>6435504
>>What is something this QM does that you think more QMs should NOT do?
Idunno, nitpicky and maybe even hypocritical because I am sure I have done it once or twice, and idk if it's even a common thing for him, BUT the only thing that stands out at all (and it's negligible), is making a comment on the nature of a vote before it's called. No matter how innocuous I think it can disrupt some small, innate part of how this works. But he's only made the one, and it WAS very innocuous, I am really grasping at straws so this isn't a total glaze to be honest. It's a GOOD fantasy quest.
>>
>>6434760
>>What is the name of the quest?
Great Therapist Evangelion
>>What are 1-2 things you like about this quest?
First off, the premise alone grabs me - it's like GCBC in that you are playing someone ground level, low on the hierarchy of power and importance, but in a role so imminently relevant to everything going on. A regular ass detective in Gotham is so suited to interfacing with all of its most interesting elements from a different vantage than we are used to. Same thing here, a high school counselor for the EVA pilots and their peers. It's obvious and it's genius. I really like how real and believable Date is as a character, too. Finally, the conceit of him being a therapist to these kids means the game is very much about analyzing the other characters and traversing the minefield of their feelings to guide them towards growth and stability. This format is so, so suited to this kind of play, which engages the players strongly to be studying everything said and infer the best way to proceed in order to generate positive results, and avoid escalating distress.
>>What are 1-2 things you think could be improved?
My only big complaint is really just that I think the QM should be more stringent about how many vote options are allowed to be chosen simultaneously. I think there absolutely are places in a quest where it makes sense and is helpful to let players choose more than one course of action, even often, and I am a bit biased here because for my own quests I only allow that very sparingly. But if it's a regularity, it kind of undermines the opportunity cost of a vote, if that makes sense, where you have to give up one fruitful path in order to go down another, and it's more of a gamble that you're making the best choice. I think that with the subject matter of this quest specifically, there would be a real benefit to narrowing down how many different approaches Date is allowed to lean into at a time. It has felt a couple of times that we made progress because we took a kitchen sink approach instead of a risk that we might miss the 'right' way to get through to the other person. That said, there's obviously the benefit of more choices being applied leading to more action and dialogue in the update instead of the QM having to stretch one or fill the gaps.
>>If you were to change ONE thing about the quest, what would you change and why?
I think it would just be that every so often, when confronted with a challenging patient or dilemma, we are limited to a single means of approaching it.

>Cont'd
>>
>>6435519
>>What is something this QM does that you think more QMs should do?
I like 'franchiseslop', I love getting to explore well-trodden worlds from fresh angles. GTE takes an especially inspired approach to that, and I think more QM''s should move farther out of their comfort zone in that way. Love the Lannister quest (when it gets updated), but where is the ASOIAF quest about a crabber's wife. Where's the HALO quest about an irregular/guerrilla fighter praying for ODST to show up while they try to defend their neighborhood in Morocco like Hamas or Viet Cong? That kinda thing. The QM is a good writer and a great storyteller, and he leverages that to make a character with a slice of life feel to him stand out in a setting with cosmically high stakes. That's awesome.
>>What is something this QM does that you think more QMs should NOT do?
He makes me read about Rei being pushed to her absolute fucking limit by those NERV psychos and it breaks my heart every tiem ;____;
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There should be 20 less threads for the board.
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I will kick BananasQM's butt.
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>>6435544
https://www.youtube.com/watch?v=MVMyxJiA9Cg
>>
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Against my better judgement (but to my inner child's great delight), I have begun SKRULL QUEST:

>>6435566
>>6435566
>>6435566

It's a one-shot drawquest with a cool system I made myself and enjoyed messing with. It is my attempt at being "low-effort." That's why I drew like four things for the first post and I'm updating it twice today.

The banner is somewhat misleading-- as most comic covers are, I suppose-- most of the quest will be monochrome (with one color and its various shades for ~character~) and not nearly this detailed. I am really hoping it stays a one-shot and/or does not kill me in my sleep. Wish me luck.
>>
Devious Necro-anon making it marginally more difficult for me to check the quests I vote in by drowning them out with dead threads... I curse you... Just vote in active quests...
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>>6435638
Yea imagine if all the effort to be obnoxious on this board was actually directed towards running a quest
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>>6435638
He's been doing this every month or a few for the 6 years I've been here. The dedication is kinda impressive. He's not as malevolent as some other schizos we have, the active threads will get pushed up eventually with new posts. Though it is kinda disappointing to see an old quest pop up with a new post and think "oh is this back?" and then it's just a necropost lol.

Also somewhat related is my advice to use the thread watcher to keep track of quests you're following and sort by creation date to look up new ones in the catalog. Makes it a lot easier to manage them and keep up with the updates without getting lost in a wall of images that you have to look through manually. These are anti-Souvarine "filter posts by this ID" tier features in terms of board ease of use for me personally.
>>
>>6435658
Yeah I don't think it's malicious - actually nice for QMs to maybe see a late thank you and know there are long term lurks. I'm just bitching a little because it does make it harder, temporarily, for anons to keep track of the quests they play in. I know most of use use Last Updated to sort.
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>>6435544
>battle the SPACE MONKEY
here, I can lend you my African laser
>>
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>What is the name of the quest?
Return to Nevermore

>What are 1-2 things you like about this quest?
Not enough quests explore lower stakes personal scenarios like a guy just learning to make friends, forgive himself, and embrace his hobbies. This one does that, with the full-size VR MMO not being in any way tied to a personal or global high-stakes tragedy, yet still providing action and adventure aplenty.

>What are 1-2 things you think could be improved?
Sometimes I do find my suspension of disbelief strained by things like nobody except the main character and one known rival being able to work out how the Hero class works, or recognizing it as just a Kamen Rider tribute when it seems to be such even in universe. I also occasionally wonder at how exactly it makes money as a game. These are nitpicks, though.

>If you were to change ONE thing about the quest, what would you change and why?
More examples of people just not role-playing, taking the game less seriously, different playstyles clashing, stuff like that.

>What is something this QM does that you think more QMs should do?
The QM is very responsive in answering questions and explaining things.

>What is something this QM does that you think more QMs should NOT do?
I don't really care for votes being closed many hours or days before an update, as it creates these long lull periods where new people or laggards can't participate, without any new material to engage with. I get that some QMs have to do this to accomodate schedules and writing speed though.
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>What is the name of the quest?
Hatch That Egg

>What are 1-2 things you like about this quest?
Amazing and adorable art in a light-hearted world that feels right out of the better sort of strip-of-the-day adventure-sitcim webcomic or gag manga I grew up with.

>What are 1-2 things you think could be improved?
Sometimes we're really flying by the seat of our pants from moment to moment and scenario to scenario, whereas sometimes things slow right down and it can be unclear what we should (or even can) do.

>If you were to change ONE thing about the quest, what would you change and why?
I think I'd have the QM provide a few examples prompts rather than just pure write-ins, especially in votes where we are already on our way somewhere and the only obvious write-in is just "continue"

>What is something this QM does that you think more QMs should do?
Making sure a cast of characters who could easily be reduced to "waifu" options all feel realized and like they have their own goals and feelings.

>What is something this QM does that you think more QMs should NOT do?
I think it's sometimes a good idea to give a bit more direction, or to start to lock in a MC personality and priorities over time so things feel less loosey goosey in terms of priorities and personality moment to moment.
>>
>>6435575
Awesome art! Looking forward to the quest.
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>>6435749
>>6435749
>>6435749

Worst kind of criminal to deal with? The really stupid kind. Second worst? The really smart kind. We're down to brass tacks, and it's time for Roy to do some wheeling and dealing with a queenpin of the local underbelly.
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>>6435504
>>6435507
Thank you for the kind words, Sloucho.

The reason I went with Biawak as the MC is because of a bunch of autistic reasons. Sometimes quests appear fully formed in my mind, perfectly developed, but this one was very work in progress. During its development I decided to switch from a male MC to a female one, because I don't have many of those, and someone physically weak to contrast the Conan-ish nature of the setting. Originally I was going to have a small cave olm or lizardman creature from the underworld, who would be physically small, weak, and unable to stand sunlight. But with this, the magic, the female MC, and a bunch of other factors I simply decided it was too much going on for one character. The final kicker? I really wanted an MC whose main color was green for a very autistic reason. I already have a blue and red theme'd MC for the two other color text options on /qst/, so I went with the goblin instead.
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>>6435819
There was also no goblincentric quest in the catalog. Nature abhors a vaccuum.
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I'm back for now: >>6435860

Very, very rusty. Decided to continue this old quest rather than reboot it or start something new.
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SKRULL QUEST has UPDATED:

>>6435870
>>6435870

Updates will slow to daily/bi-daily/whatever I feel like from now on. Enjoy a portrait of this goober. You'll be seeing a lot of him (in disguise).
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I'm not usually someone to take from generalized content, but pic related alongside some other posts echoing the sentiment as well as some anons talking about mecha in the last qtg has given me some inspiration to trying my hand at a mech commander quest. In the broad strokes I have super robot island west and super robot island east are supporting real robot north and real robot south respectively in their forever war.

However I'm at a lost as to what sort of game mechanism to use beyond simple narrative best/worst of hundreds. d20s with various bonuses are nice but I worry there would be a lot of bookkeeping for a squad management quest and I'd like something that eases replacement of characters,
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Why is bananas obsessed with soj? Just stick to supreme ruler quest bro
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>>6435906
Instead of having specific characters you can have "archetype slots", wherein every character that goes into the slot will largely act the same way, but the little details are added the longer they survive and become "real people" in the eyes of the players/MC. Then you don't need to fuss about having a well thought-out character or two-hundred prepared. And you can have the bonii be tied to the archetype rather than the character. This would reflect either reputation getting around and attracting better people, an escalation in general skill from prolonged societal conflict, or simply fine-tuning and advancement of technology. This way you don't need to stat sheet every character, just the specific archetypes of any given faction. You'd probably go from having several dozen sets of numbers to pay attention to at any given time down to ten ish. Depending on how diverse you want it to be.

Minor modifiers can pop up and disappear as per discretion to differentiate characters within archetypes or their loadouts.
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>>6435939
>>6435939
>>6435939

New post of our girl Azami....
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>>6435819
Would've been fun to play Gobbos in the wild.
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>>6435968
>NOTT The GOBLIN
didn't Sam Riegel and Critical Role already exhaustively explore this archetype?
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>>6436008
Don't know don't watch Critical role.
>>6434366
>Dicaprio points
I like new mechanics over roll x, best of 3. You'd need to keep in mind how much of them you give out and how many will spot them. Everyone knows Jurassic park, Dead talent's society not so much. If every post has one and they all get seen won't that make the game easier?
What if someone spots a reference that you didn't make?
>>
I genuinely did not think he could get any fucking worse man
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>>6436015
Really good questions, though I think I have been more or lessed talked out of gamifying this part of the story. I may, at the end of a section, prompt players to list any that they notice and give some kind of small bonus somewhere in the next section if they caught enough? But I am gravitating more towards 'Angel Points' and 'Devil Points'. I like that Kojima has a tendency to work in little gimmick mechanics that make things stand out - in Snake Eater it's eating stuff, in Metal Gear Rising it's Blade Mode, in Death Stranding it's the Chiral Network/Strand Gameplay and also it's 'oh shit I actually have to deliver the fucking mail on foot wtf'.

So in this format, it's a game that revolves around choices, and I am thinking of ways to make that more engaging and mechanically propellant, even while I think the classic, cinematic, convoluted Kojima style requires a narrative-focused game.
Earning cumulative bonus points based on which decisions you make, and then rolling to see how many are able to be used at a time, both seem to underline the two main parts of a conventional quest, voting and rolling dice. You vote for Devil-aligned options, you accumulate Devil Points, then when you decide to use them it's a matter of chance to see how big the benefit is. The more you save them up, the higher the average bonus becomes, too, and I find that interesting.

I want the MC to have always had these two little psychopomps, basically, advising him and guiding him, as a manifestation of this intense intuition about the world. The power I want him to get from the Nazi experiments is what I am calling 'Escher Intuition', whereby he is able to become perfectly attuned to his environment by intuiting it's dimensions to a granular level, and he'll use this to fight as well, having a deep sense of where his opponent's body will move next, giving him his own version of CQC. Something subtle but powerful. I guess I want the WWII version of Scape to feel and play more like Solid Snake, and the cyberpunk future version to have implants and stuff that cause him to play more like Raiden.
Really open to other ideas about how I could simulate any of this with dice mechanics, still tinkering a bunch.
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>>6436008
Critical role didnt make this archetype in a forum cooperative play setting so no.
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>>6435819
Thanks for the BTS lore! I am charmed by the color coordination compulsion. Idunno how skilled Biawak will be when it comes to making friends, but I hope we encounter the olm/lizard/salamander person in due time.
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CURSE CARRIER QM PLEASE LIVE AND COME BACK
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>>6436070
Atlas and Table are dearly missed.
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>What is the name of the quest?
Blue Oni Quest

>What are 1-2 things you like about this quest?
The nice crisp, cute art style and the simple, whimsical adventure with understated worldbuilding. Perfect one shot material with room to expand.

>What are 1-2 things you think could be improved?
I genuinely can't think of much. It's a basic quest in some ways, but that is part of the charm. No need to overcomplicate it. Maybe a few more named/relevant NPCs?

>If you were to change ONE thing about the quest, what would you change and why?
A clearer idea what stats are useful when, and why, maybe? It hasn't impacted my enjoyment.

>What is something this QM does that you think more QMs should do?
Sojourner provides a very clear direction and thruline and keeps things moving at a brisk enough pace that I really believe this could be executed as a one shot even when threads only lasted a month or so.

>What is something this QM does that you think more QMs should NOT do?
Trolling players or other QMs can have mixed results and affect how people engage with the quest moving forward.
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Update for Vegeta Quest!!!
>>6436104
>>6436104
>>6436104
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In idleness I hijacked the horse QM quest it was an unsolicited hostile takeover muahaha yay so of course I immediately adapted / stole another FIENDISH PUZZLE

I reproduce the puzzle here slightly abridged, but if you want to see it in the complete game context (with some insane bizarre improvised gameplay rantings) it is here >>6436172

However the information below should be all you need

(...)
In the middle of the fortress courtyard there is a SWORDSELLER; surrounding this Swordseller is a circle of twelve pristine and identical looking swords.

The SWORDSELLER explains to you very quickly his difficulty:
-Well I suppose you are not very interested in swords. That is my problem too! I really don't know anything about swords at all! You see I bought this merchandise for resale from a very devious looking sword MERCHANT. I don't know what it was but he kept turning sideways and rubbing his hands together and cackling in this sinister hunched beardy pose. It was very suspicious. I suspect he sold me one defective sword. But you see these swords all look completely identical! And I am not a blacksmith! I don't know anything about forging or swordplay and balance and all that, nothing at all! So there is one defective sword amongst the twelve, but it may be heavier or lighter, I don't know, the impure dross metal blended in could be of any weight! They are supposed to all be entirely identical in size, shape, dimensions, weight. Now all I have are these weighing scales. Maybe I should just weigh them one by one against each other? But I am so impatient! I don't have any time for this! What should I do? Help me solve this, and maybe I can help exchange your goods in trade too...

>weigh 1 sword against 1 sword in the balance, either side
>weigh 2 swords at a time each side
>weigh 3 swords etc
>weigh 4 swords each side...
>weigh 5 swords either side against each other
>weigh 6 swords? on both sides of the scale, isn't that all twelve at once?
>draw a pair of swords and hack off the arms of the dungeonmaster who invented this puzzle

***
Unlike the puzzles in my other games I did not invent this one, I merely stole / re-adapted it, so it may be the case that AI or search engines can easily solve it, I have not tried or tested this argh
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SKRULL QUEST updates once again:

>>6436146
>>6436146
>>6436146
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I thought for sure all the players would immediately sidestep the love triangle and pick the old woman. It was a fun update to write.
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>>6434824
>The advertising (aka trolling, at times) in the QTG and some of the memes generated for this quest create a much more flippant and lurid impression than the actual content of the quest reflects, and I think has gone a long way to poison the well for people who might otherwise find it grimly interesting, if not exactly "pleasant" (grimdark isn't supposed to be).
>>6434936
Anon, thanks so much for writing these! I can admit that some of the posts from Schiz in the /qtg/ kept me from looking into D&I/Monarch, moreso than other anons talking about its content

Thanks for the crit. I hadn't realized it was that severe.

>>6435023
Now that's a throwback. Johannes was a supersoldier with bio augs and a big suit of armor. A government enforcer.

We never did see him and Sira fight again in the quest (mostly because he'd win). The cavalry pistol would have played a big role in giving Sira an edge had that option was chosen and he was detected when infilitrating that University. One thing I really liked from Sira quest was the one-off NPCs; Sira's fan who handed him a garter in the fencing tournament, his junior at the library, Sohm, Johannes. I tried to implement it in my latest work.

In some regards, Monarch of Rape's Vanida is pretty close to him. Invincible skin, strong, and being one of the most dangerous antagonists in the quest.
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>>6436176
>Souv hijacked the horse quest
>Final Fantasy QM accused of being Souv

I think the virus outbreak is out of control.

>>6436122
>>6436122
>>6436122
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>>6436398
Just peeked and yk, I kinda see what anon meant, but Souv deserves more credit than that; he wouldn't use AI, he'd make the images by hand and some of them would probably be funny.

I clicked on the Bayesian Paradox quest waiting for my coffee and
>He introduced himself simply as "Mr. Souvarine." He’s tall, with sharp, aristocratic features that look carved from marble. He’s dressed in a bespoke suit, a Rolex Datejust catching the dim light of your single overhead bulb, and a pair of limited-edition Greggyrocks. He radiates an aura of absolute, unshakeable authority.
My sides went into orbit.
Guy seems to really be on people's minds, even though he hasn't been spamming that hard, really. This has actually been the best /qtg/ of my short tenure, never seen so many anons reviewing and discussing quests in earnest.
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>>6436432
>Guy seems to really be on people's minds, even though he hasn't been spamming that hard
The thread is young.
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>>6436432
>TALL VAMPIRE WITH SHARP ARISTOCRATIC FEATURES
yes that is definitely me
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>>6436432
>Guy seems to really be on people's minds
So are you
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>>6435540
>>6435540
>>6435540

Errant Comet requests votes to keep moving forth, as the Strike's pilot in some sort of combat trance and high, effortlessly made their way to you and the Aegis, as the Aegis struggles not kust with it having taken a full-on blast from a battleship's cannons but from having a very important passenger aboard it...

What will be prioritized as there's a single breath away for dire consequence?
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>>6436432
>best qtg
We're on page 1
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>>6436444
>>6436432
Certain elements grow bored whenever there isn't a designated pinata to whack at.
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>>6436444
I guess, but I think I am a ways off from people writing me into their quests as an NPC, or name-dropping me in random threads, right?
>>6436450
And there are already as many (or close to, couldn't have been more than five including myself) different, individual anons reviewing quests as there were for the entirety of the last /qtg/, that's a crazy improvement!
>>6436459
Seems like, but I suppose that's the norm for this kind of hobby.
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>>6436472
I don't know. I would argue this post >>6435077 shows the highest level of obsession / hate
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>>6436500
Eh, feel like if that anon really hated me he'd have tried harder. Not looking to discuss it further though, nobody comes here for that stuff, myself included.
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>>6436503
It is quite a boring attempt at cancelling someone, especially in /qst/ of all places.
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>>6435077
If the mayor's wife is cheating on the mayor with this guy, then the mayor is the cuckold.
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>>6436511
Definitionally yes. People trying to spark arguments and smear people don't care though. Race mixing also describes the romance in pretty much every single fantasy quest on the board and any quest with monstergirls. It's not a real argument, it's just a bored loser who doesn't know what else to do with their free time.
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Vegeta Update!!
>>6436504
>>6436504
>>6436504
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>>6436527
>Kafe: "Son of Bardock... THE Bardock?!"
>Goku: "I guess."
Fucking kek man, whenever you write Goku I get a laugh.
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Do any anons here know anything about the niche tabletop RPG 'KURO'?

I played it once a long, long time ago with some buddies I made on /tg/, and I was just recently reminded of it while leading through my folder of PDFs. Cyberpunk+J-Horror in a Japan cut off from the rest of the world by an international naval blockade/embargo. Earthquake causes China's national defense AI to launch a nuke at the island, but a crazy storm sweeps by and the missile vanishes. All the other world powers take this to mean Japan has some crazy anti-nuke defense technology, and that they are keeping it secret because they want a monopoly on WMD power. When challenged to explain, Japanese face culture nonsense leads the government to refuse admitting they don't know what happened. Cue everybody blocking all traffic in and out of the country by force. Would be plenty interesting on its own... But ever since the incident, which some claim was a manifestation of the 'kamikaze' Divine Wind that protected Japan in the past, there have been eerie happenings, and strange sightings. Most deny the reports, or explain them away with holograms, androids, or gene-splicing. Others know the Yokai have returned. Some even believe the nuke actually dropped, and all of Japan now rests in the spirit world.

I was so struck by the setting/concept. Curious if anyone else ever played it? Closest quest that comes to mind is a real throwback, the Ghostbusters Japan threads from back on /tg/. Is there even any appetite here for a fusion of cyberpunk and supernatural horror/urban fantasy/etc? I didn't get much traction with a cyberpunk Changeling: The Lost quest, but I also think I fumbled it a bit as a newbie - bad name, bad/generic image for the OP, etc.
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>>6436551
I think the name was fine but the cover was admittedly not very good, especially because it blended in with others in the catalog at the same time. This setting sounds very cool, though! I am really not sure why cyberpunk seems to rarely gain traction these days, but I don't think anyone is going to say that cyborg samurai fighting digi-yokai is a bad idea.
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>>6436571
I think a major self-criticism I have with Cyberpunk Fairytale is also that it was mainly accessible to fans and players of World of Darkness - it was originally going to be a MU pitched to the semi-active community of WoD players that still use those old clients. If you don't know anything about Changeling - or Vampire, Werewolf, or the other gamelines I had roped into things - you were already relying on me to explain lore and terminology as things went, right? Well even if you did, you were also relying on me to explain the specific contours of my cyberpunk world, the exact parameters of different dystopian technologies. It ended up feeling like a lot of exposition and explaining, and while I don't think I did a terrible job of trying to balance that with interesting dialogue/social encounters, even the most gifted storyteller in the world (which I don't think I am by any means) would still have to do a lot of lore-dumping.

Now, if there was a Kuro quest, and the players are regular mortals, it just seems a lot more manageable to fold in some Shinto mythology while fleshing out Shin-Edo and the rest of the setting.

Something I might use as a comparison is the current Mage quest that's up, Fool Ascendent - amazing quest so far btw, highly recommend! - where the QM is doing a good job of explaining the way being mage works, and the different factions, while padding things out with a pretty impressive understanding of Taoism and alchemy. But this is all in the modern day, 'normal' world. If he ALSO had to explain how the mundane parts of the setting are different from our world, like how androids, augmented reality, or nanotechnology are integrated into society, welllll, I think it could get to be too much for some readers.
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>>6435422
What kind of stuff are you into anon
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>>6436620
NTA but now I am into MOLL
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>>6436620
Holy fucking based.... What are you cooking up over there, Woodberry???
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>>6436446
where are all the gundam fans at
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>>6436624
try /m/
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Cryptid Kid Quest QM here. I feel like a dumbass for not posting an update yesterday. Should I do something to compensate?
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>>6436647
I tend to put a little more stuff if I can't update when I said I would and the update allows for it, but I think it's up to you.
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>>6436647
Yeah you could slip me a tenner and I'll pretend everything was on the up n up.
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>>6436647
Pretty slow board these days. If you have more space to write now, maybe through in some extra interesting stuff to read, idk if I would advise setting a precedent of any mechanical benefits/rewards for lapses in updating. Some of the best quests on the board only update once or twice a week.
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>>6436647
It's fine if you miss a day, don't beat yourself up or push yourself to pay it off like a debt. The only thing is that players do like to be kept notified for stuff like that, especially if it's a new quest where people are jittery about QMs flaking.
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>>6436647
big fuck up kid, posting every day is very important for the first month. You probably lost a reader that wont ever come back. The idea is to become a part of someones routine
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>>6436624
we all about fantasy mecs now
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>>6436690
like what
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>>6436692
You ever watch Aura Battler Dunbine?
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>>6436696
nope
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>>6436696
>AURA
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>>6436696
>>6436712
>AURA BATTLER
I watched the first episode (English dubbed version). lol the bloke named "Shott Weapon" from SILICON VALLEY lol this was an excellent recommendation anon, thank you very much! this 1980s anime feels highly relevant today. It combines Top Gun with Tinkerbell, so it truly has a moral purpose
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>>6436624
>>6436696
>>6436730
>GUNDAM
>AURA BATTLER
Usually when I rant about the MORAL PURPOSE in games and storytelling, I use Shakespeare or obscure literature / poetry lol so maybe now I do it with the animes (I am now a leading world authority on the japanese animes, I watched an entire single episode)

So this Aura Battler episode, it begins: a Japanese motorbike boy gets teleported into medieval war mecha land, they have all these secret semiconductor wafer fabrication facilities??? and assembly lines and stuff, the medieval castle lord instructs the boy to use his SPECIAL AURA to train himself into piloting advanced technomagical flying war machines, but then a Tinkerbell faery flies in and screams at him CAN YOU NOT DISTINGUISH BETWEEN RIGHT AND WRONG??? (literally this quote) and later on just in case you did not get the message, it is basically repeated again by a HOT GIRL in a rival opponent war mecha but then near the end of the episode Japanese motorbike boy has one of those echo mental flashbacks he hears a voice saying this again lol a third time just for good measure, The technofeudal medieval lord has become drunk with power!!... literally this moral message repeated x3 times.

https://www.fastcompany.com/91527326/anduril-redesigning-future-of-warfare
Inside the Anduril design lab
>The scene opens with an idyllic cloudy blue sky reminiscent of a Studio Ghibli film. Even as the drones fly past, it’s almost pastoral. That is until the synths come in and the camera is submerged underwater. We see hands typing at a red-hued military workstation, a shot straight out of 1990s war anime. Then the cartoon segues into a diametric explainer, as Anduril’s submerged ship comes into view, deploying its Seabed Sentry mesh network and Copperhead missiles that swirl like sharks feeding.

>While perhaps a strange scene for a defense contractor, this anime ad on YouTube has successfully educated me on the intricacies of Anduril’s complex weapons systems, and the commenters on the internet love it.

>“We kind of view fiction as being a window into the future. Science fiction, anime, manga,” Bucci says, noting that references to Gundam are commonplace with founder Palmer Luckey when ideating future products. “A lot of the things that will become critical to the future of war have already been described and explored in great detail in fiction. And so capturing that aesthetic, I think, is part of inspiring humanity.” (...)

Anduril anime
https://www.youtube.com/watch?v=fzVD4vb5ZxU

https://blog.alltheanime.com/yoshiyuki-tomino-the-interview/
>I ask whether the first Gundam is an anti-war work. Tomino is unequivocal: “Yes, definitely so.”

So maybe you grow up watching these Yoshiyuki Tomino animes, these war mechs and things, they are repeating this postwar pacifism vassalage Pax Americana moral message... and then the outcome you take away from this is... I MUST BUILD THE WAR MECH IT LOOKs COOL

this is why I hate the animes
>>
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WHEN VALEN WHEN (SOON) (TM) (TM) VALEN SOON(TM) VALEN (TM) SOON WHEN ME (TM) WHEN VALEN =SOON
1 RHINNIELLION DOLLERS
MANIFEST VALEN INTO SOON (TM) EXISTENCE VALEN WHEN ME WHEN MANIFESTING (WHEN) VALEN INTO (SOON) (TM)
>>
>>6436794
Let us schizo out together bro
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HOLY FUCKING SHIT
#VALENSWEEP
>>
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There appears to be a TIE in SKRULL QUEST:

>>6436146
>>6436146
>>6436146

Be a true patriot and come help us break it!
>>
>>6436843

>Vote between Rapting Teenagers and "pretending" to be pathetic.
>>
>>6434694

'good' writing is overrated. write your story the way you would like to read it.

>>6434480

amazing art QM


new thread, so let's check the questions too...

>>6434447

>QM Question: What is the longest you ever hope to reach for in terms of running your quest? Could you see yourself continually running something for years on end and still being as committed then as day one? Has there ever been an ideal number in your head you envisioned your quest reaching before it caps off at that point?

If I ever go back to making another quest I'll likely only run a oneshot, but I'd also like to make it more experimental in a way.

I must admit my commitment grew with the story. I forced myself not to flake or skip an update and it worked.

As for an ideal number: I didn't start with one because part of the initial idea was just to write when I wanted and run with it; but after Thread 4 I knew that it would end at thread #8, which was also thematically fitting (8 is the symbolical number of the quest's deuteragonist).


>General Question: What are your feelings about spending time and money on commissions for quests given the reality that at most you'd be doing it for five people at max?

I was the lucky recipient of one and I had it printed and framed. I suppose it's a matter of the size of the fight in the dog.

also also also

It's the Fourth of July so happy 250th birthday Burgerland! Argia and the Stilladìa enjoy the fireworks.
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>>6436859
>If I ever go back to making another quest I'll likely only run a oneshot, but I'd also like to make it more experimental in a way.
interesting, would it be experimental in the way the voting works? The rolls? or the plot itself? If you are comfortable sharing it that is
>I was the lucky recipient of one and I had it printed and framed
that commission is fantastic sunseeker, wish I had saved the exact original before my pc got that infostealer and I had to wipe my drive (malware makers should all die)
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>>6436862
There you go, anon.
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>>6436863
OH, thank you so much anon!
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>>6436623
Sometimes it's just fun to feed trolls

>>6434481
>>6436859
Thank you!
>>
>>6436862

>would be experimental in the way

I have a few ideas mostly about art and whatnot, but given my local judges emitted a restraining order regarding my use of pencils, I'd have to find something else.

It'll most likely still be set in Argia's world.

it's all mixed up with lot of life changes and creative work underway. if I can make heads or tails of it I'll announce it in the general

thanks for asking!

>>6436863

I had saved it once, I'll save it again
>>
>>6436866
>>6436907
No worries, thank Indonesian Gentlemen. I just shelled out some money. I'm glad you liked it, though!
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>>6434447
Re-posting for the @mulet quest quest. There is another project in the works but this is still a funny improbable proposal

Check rentry.co/questfortheamulet for more info

Audio version of the gif: files.catbox.moe/ijo6hn.mp4
>>
>>6437008
Meepis a cute, CUTE
Also Meepis marketable plushie :B
>>
There is a new update for The Caretaker Quest!
You are getting closer to your destination, but now you are trapped and surrounded from literally everywhere, there is only one thing you can do now!
Will you make it? roll to find out!
>>6412304
>>6412304
>>6412304
>>
>>6435977
>>6435977
>>6435977

Looking for one more roll in Pokemon Trainer Quest.
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>>6434231
And so it begins. The Bayesian quest is officially open. I’m really hoping we can tap into the anons' Remote Viewing abilities to solve this real-life mystery.

>>6436432
Appreciate the click, Sloucho. Hope you join the investigation. Mr. Souvarine's tarot exercise is quick, it should take less than two minutes to complete.

>>6437270
>>6437270
>>6437270
>>
...You ever really regret a adding single innocuous setting detail?
>>
a shame the QM of this never returned
https://archived.moe/qst/thread/6230940
>>
>>6437307
Sorry, anon, not my flavor. I find math to be more of a chore than a stimulating exercise, really only bother with it if I am doing something like framing or home improvement related. Also find the references to the /qtg/ and /qst/ regulars to be weird and disengaging, it almost feels catty or facetious, and makes me think you aren't trying to tell a story so much as you are trying to make a statement about the board.
>>6437274
And I am not nearly egotistical enough to read this as a genuine compliment; no one thinks I am the 'best' QM here, myself included. So idunno, did you respond just so I'd give your quest a second glance and see this? I have my strengths and weaknesses like anyone else, and a small group of readers that like the kind of storytelling I do. Hopefully you find a small group of readers that are interested in what you're doing with Bayesian, but it's not for me, and I'd appreciate it if you left me out of it going forward.
>>6437315
Yes, definitely. Cracking up at the torch autism in HoS, I figure that's maybe what you're referring to. I know I bitched a bit about you putting a thumb on the scale, but it's warranted when everyone's getting hung up on a detail like that kek
>>
I see that Forgotten is still running Black Company, but damn am I jonesing for some more SWORN TO VALOUR.
>>6436794
>>6436805
Not a Valen reader myself, but I wish you luck in your schiz-ifestations.
On the same topic, I play Pot of Greed & draw two cards, then I tap my lands, & summon:
STOKER QST QM
JOAN OF ARC QST / ENTOMBED QM
DAMASHI / NAIVE THE DM
KAZ
WARDEN QM
DRUNK QM
LESCHES
& then end my turn.
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>>6435658
>He's not as malevolent as some other schizos we have
>>
>>6437489
There are the troll QMs who make quests about other QMs, or to spite specific QMs, and the ones who vote-stuff suptg to try to force quests down into the low negatives to reduce discoverability, among others.
>>
>>6435638
You can pin the quests you're voting in, anon, so they appear first regardless
>>6437509
>and the ones who vote-stuff suptg to try to force quests down into the low negatives to reduce discoverability, among others.
Those are a bitch
>>
>>6437588
>You can pin the quests you're voting in
How TF did I miss this? Right there under settings, just never really fucked around with them except to filter dunderheads, but damn, I'm feeling like a dunderhead. Thanks, anon.
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>>6437595
You can also do it by clicking the little triangle by on top of the post's name
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>>6437739
>>6437739
>>6437739

Pokemon Trainer Quest has updated.

Just making distance, but you made a lot of it and you're set to make a lot more.

You've just hit the point where you're asking the age old question: What're you doing over lunch?
>>
If I had a nickel for every time I wrote a quest around an original concept, and then later an anon started a thread using almost the exact same concept with a few marginal adjustments while also making a the plot/tone significantly more edgy, sexual, and racist, I would have two nickels. Which isn't a lot but it's weird that it's happened twice. I have only run four separate quests and one was franchiseslop. I suppose it's kind of flattering, but it feels unusual, I can't say I have seen anyone run a Space Chimp Ultimate Monarch quest, or a WHITE COMPANY, or a Metropolis Beat Cop.

Any other QM's have other QM's imitate your stuff?
>>
>>6437808
Someone actually did for Monke but it was more of a shitpost IMO

Mostly I worry about accidentally imitating other QMs because I have some weird, autistic desire to keep the catalog "balanced" and not having too much of the same ideas going at once. Like not continuing my Beastars Quest with a hyena MC while Gnoll Quest was running for example. Like before running a thread I'll check to see if the latest offerings are all sci-fi or fantasy and not want to post a new thread in the same "genre' as if it matters in the slightest.
>>
>>6437812
>as if it matters in the slightest
It really doesn't, given that "sci-fi" is just a reinvention of fantasy's wheel.
Fantasy is the faculty or activity of imagining things, especially things that are impossible or improbable, and "sci-fi" authors have never made the effort to make their works plausible, always succumbing to some "rule of cool" or other contrivance made for the sake of the narrative/theme.
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>6437814
cringe
>>
>>6437812
Huh, go figure. Awakened Quest is definitely not a shitpost, even if it seems like it at a glance. I don't care for the drama that's cropped up in those threads or the main themes, but the QM is a good writer and an able storyteller - he just wants to write about political/sexual stuff I don't find fun, personally. Gaia's Apocalypse is so on the nose it feels like it might be? But it's thoroughly formatted, seems like a solid amount of effort went into it. It's significantly less original than Awakened, though, even some of the characters are just altered versions of my MC's. If it's a shitpost it's high effort, at least. If people are having fun I'm not exactly complaining, but I just don't think I have seen this kind of thing happen to other quests since I got here.

I wouldn't say I feel as compelled by that balance thing as you, but I DO get it. Most of the stories I run are pretty distinctive though, and post-apocalypse/survival-horror is less common overall. Right now I find myself thinking a lot about cyberpunk stories, which the board lacks even more severely. Maybe if I start one, another anon will follow in my footsteps kek
>>
>>6437818
Like no offense man but I'm way too deep in the mines of unending "I already ruined my quest in the first ten posts" despair to care about what some randos are posting on the catty imho
>>
>>6437832
...But Heart of Sorcery seems cool. What's up? This can't seriously be because of the very short and civil back and forth about torches vs darkvision, can it?
>>
>>6437808
The first Awakened Rape quest also literally stole the most controversial scene almost word for word from Devil & Instructress, but transplanted in a nonsensical context. The second attempt has ObserverQM as an NPC out of spite. The closest analogue besides what Bananas posted is probably the weird quest that someone ran where (you) literally played as Reptoid, an Indo-Canadian lesbian occultist with an extraordinarily hairy crotch. Schiz and Bananas appeared as NPCs. It was deranged, but didn't last long because Reptoid just started playing it with his trip on while making fun of it. It really took the steam out. You could try that?
>>
>>6437832
Idk why that might offend me, but none taken - I am really happy with AB but I play in a bunch of the games here, if a title is half interesting I'll generally give it a peek. I think it's interesting that I am inspiring readers to run quests that develop on my ideas, though strange to me that they tend to include political commentary or sexual content I avoid in my own work.

What has you dissatisfied with Heart of Sorcery, if you don't mind my asking? It's been great so far, and having played some of the last Space Monke, I would say the writing is even a bit stronger.
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>>6437837
>The second attempt has ObserverQM as an NPC out of spite.
*out of retribution
>>6431713
>>
>>6437837
>You could try that?
Nah I don't want to troll anyone, it doesn't seem like a quest I would enjoy playing very much, personally, but I don't want to disrupt anyone else having the kind of fun they want - the quest doesn't even feel like it's meant to be a dig or insult to me, like what you're describing with that Reptoid thing, it's just kind of a ripoff. But, yaknow, some people might call After-Bloom a ripoff of Summerland, I took some big liberties but a lot of major elements are there from the start.
>>
>>6437846
>"A lot of anti-Korean memes"
>Look inside
>Emoji of the "small" finger gesture
Like clockwork
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>>6437835
>>6437839
I have an extreme pickiness when it comes to "vibes" (fantasy especially) which I feel uniquely unable to capture or pin down or decide upon, and that I've already failed to maintain a specific illusion or spoiled it by some innocuous detail. It's not important, just the typical inner-chud talking.
>>
>>6437853
Yeah don't listen to the inner-chud, I think your perfectionist compulsions maybe contribute to the quality of your games, but at a certain point you just gotta relax and accept the stuff you don't love. Serious writing is kinda like having a kid or making a great friend, where you pour all this energy in and invest pieces of yourself, but the work will always end up having a life of its own and take on qualities (even extremely miniscule ones) you couldn't have anticipated up front.
>>
>>6437855
Especially true for interactive fiction like quests.

>>6437853
I think you have kept the folkloric late bronze/early iron age vibe pretty consistent so far for whatever it's worth. I hope you keep it up.
>>
>>6437846
schiz catching strays >>6437233
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>>6437888
>>6437846
The drama is all very tiresome.
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>>6437846
Has the QM considered ignoring votes from the raider's (if he can be called that) ID and/or requiring backlinks to prevent tampering and/or simply vetoing votes and running his fetish quest in peace once the trolls grow tired? The discord cabal are faggots for fucking with a quest, even if it seems like a fetish shitpost, but making a """""retribution""""" like that is just retarded.
>>6437595
I've mentioned this in my post >>6435658 but it seems you didn't notice it - there's also a thread watcher that can be enabled under settings in the top right corner of the page. I don't know how it works with the native extension, but with 4chanX it's basically a sticky list of threads that notifies you when there's new posts, and lights up red when someone links to one of yours in a thread you're watching. pic related
>>
>>6437896
Very cool anon, thanks a ton for the info. Idunno if any of this was around back when I was on here in like 2010, might've just missed it all then, but if not I gotta say these are some nice quality of life fixes.
>>
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>>6437808
I shamelessly ripped off the structure and gameplay loop of Vanguard Quest while using its skeleton as a vector to funnel in my fantasy mechanics tism and desire to draw big glowing lines on a hexagonal map.
>>
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>>6437818
>Right now I find myself thinking a lot about cyberpunk stories, which the board lacks even more severely. Maybe if I start one, another anon will follow in my footsteps kek
You sure got a lot of ideas. How long do you think After bloom will run for?
>>6437851
>the quest doesn't even feel like it's meant to be a dig or insult to me,
The muslim character sounds like that shitpost in here accusing you of a fetish. You seem to get targeted because you take the bait Slouch potatoe.
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>>6437388
>LESCHES
I want that one back too
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>>6437933
>How long do you think After bloom will run for?
I'd like 8-10 threads, honestly, or as far as I can get.
>The muslim character sounds like that shitpost in here
Nah, Thomas Fisek was from my first quest, he was really different - contractor/handyman and former burglar that broke into a vampire's den in his 20's and ended up recruited into a local cell of The Union from Hunter: The Vigil, and it was a player (I think my first voter ever) that pitched him being a Turk. Maybe that player was trolling, even, but he seemed really genuine to me at the time. The Egyptian in Gaia cleaves way more to a stereotype, so much so I didn't even consider a connection between the two.
>>
>>6437950
Yes, but that's the thing: it's mockery by someone who is doing a shallow parody to get your goat. Beibg imprecise about the ethnicity and conflating unrelated characters is part of the bit, to bait you. Like making the character Roy (not Oliver) have a cuckold plot (as the cuck rather than the homewrecker). The inaccuracies are likely intentional, or just the result of only glancing at character names and projecting the mischaracterizations they feel are most likely to annoy you. You're just too good-natured and made such kind assumptions that it isn't working, which... like, right on, Sloucho.
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>>6437957
Well, if you're right I guess that's kinda sad - I hardly feel worth the effort. But it still doesn't damage my story for somebody to tell it a different way. Might even have some voters find me through it!
>Topical image I discovered while brushing back up on Yokai for Kuro
>>
>>6436398
>>6436398
>>6436398
lel idk who that even is (newfig lurker) but thank you for posting my first quest, ive been having a lot of fun
>>
>>6437957
Would someone actually do something like that? It's a waste of effort to not use other words.
Then I remembered where we are.
>>
>>6437896
>(297)
dropping blue oni quest? thats a paddling
>>
Would doing a refresher thread or some kind of pastebin recap help get new players into my old quest? its not as long as it looks but the hiatuses might be off putting. its ben a while since I was active here so I don't really know the current etiquette.
>>
>>6438067
I’m kind of lost in the story of what’s been happening
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>>6438070
That's my bad. I really need to hone in and focus on a current threat. After the players dealt with Flesh Smith and had that run in with the Humanity First guys, it got a bit sideways. The hiatus probably doesn't help.
>>
>>6438074
It’s not too bad in that I remember broad strokes, but fine details like the microprocessor, druji?, and tertiary characters like remix or ironclad dynamics/relationship I don’t remember.
>>
>>6438067
You can do a recap if you want. If there’s a big gap between the past thread and the current one, a recap can help jolt the memory of your usual voters and maybe bring in someone new. This could really help your voters out if there’s a mystery or a clue or a character in that previous thread that becomes prominent in the new one.

Don’t count on reeling in new voters after the first few updates, though. It’s far more likely for someone to join in the beginning of a thread than halfway through.

One thing about pastebin, though, it’s not very accepting of NSFW these days.
>>
>>6438081
it needs a relationship tree at this point, I'll admit.

>>6438082
noted. not that its ever been nsfw though, I don't think.
>>
>>6438107
>>6438107
>>6438107

After-Bloom's back after the holiday with a major breakthrough in the case: motherfucker lied
Finish up your evening with Daisy before the show begins...
>>
Test
>>
Sweet, I'm not randomly range banned at the moment.
I'm close to finished preparing a Lords of the Fallen Qst, if there's any interest in that. I've got 16 possible endings outside of perma-death/failure, most of the map progression routes planned out, about half of the NPCs I need, an original Attribute/Resistance/Derived Stat system mostly ironed out, the premise & factions, etc. Mostly just need Dark Fantasy artwork now.
Sloucho, I will checkout After-Bloom eventually.
PS: shoutout to Souv for actually running a Qst, & a very entertaining one at that.
>>
>>6438160
One of the better soulslikes, count me in!
>>
>>6437781
>>6437781
>>6437781
MASS EFFECT UPDATE!!!
>>
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Gotham City Beat Cop returns as we put the finishing touches on our plan to ensnare a serial killer. Swing by and share your unsolicited opinions on state action against parents, or vote.

>>6438202
>>6438202
>>6438202
>>
>>6437909
The bright effects look really nice. I can't stop staring at it.

>>6437808
Are you sure they have stolen your original concepts? Maybe you're being delusional?
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>>6438219
You can't steal what's freely donated to the public commons, so I wouldn't say that. But yes it's really obvious there's a direct inspiration kek
There's another one now, so maybe the guys are right and it's a weird new kind of trolling, but the effort is high and I am never gonna complain about more active quests around here, catalog is always bloated with abandoned threads.
>>
>>6438290
Another one? Yes, that sounds really weird. That's why I thought you're being delusional. Ah well, it doesn't matter I guess, I find your posts entertaining.
>>
I'm irritated over this string of bad luck, and am Inviting others to roll with it.

We are breaking a chain, don't worry about why, and out of 6 attempts to roll on a d100, 2 are above 10.
What gives Dice?

Thus I defer to the power of numbers, just don't roll a 1.
>>6438223
>>
>>6438386
>>6438386
>>6438386

Let's see who's who in the zoo... Movies about to start, anyone or anything interesting in the crowd?
>>
>>6438290
>never gonna complain about more active quests around here,
Can't imagine a quest made to troll sticking around. It'd be funny to see a guy who has to keep writing to troll you though.
>>
>>6438388
Has any troll/parody quest ever reached a natural and satisfying resolution? Has one ever even lasted longer than a month?
>>
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Another elemental mule has appeared to match the new river biome background!

>>6420481
>>6420481
>>
>>6437808
I vaguely recall someone tried a Jail Quest parody with a be-burqa'd not!Rosa. As per usual, it died as quick as it went.
>>
>>6438503
>>6438503
>>6438503

Sharp pair of eyes on you, managed to spot a lot of the people that might be able to help your two investigations, and even some other idle curiosities you've developed over the course of the day. But who to chat up while you wait for Leonora to turn up?

>>6438491
LMFAO
>>
>>6438491
notnot?
>>
>>6434447
>QM Question
I'll keep going until I reach a satisfactory ending. Wherever that is, I don't know. I don't intend to drag it out any longer than, ideally, 15 threads.

>Player Question
I like to joke around and engage in the thread but I don't really need to know them that well to enjoy the quest.

>General Question
Frankly, all that matters is your own personal enjoyment here. That's really all you can get out of running a quest. I don't spend money on comms because I just haven't had a reason to, but if I did? All I'd care about is getting good art.

Oh, and in other news, LOW RUNG RESEARCHER QUEST IS BACK BABBY

>>6438628
>>6438628
>>6438628

HOT OFF THE PRESSES. I apologize for my month long hiatus, but we're BACK!
>>
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>>6437812
Thanks for saving my fan art.

>>6438504
>LMFAO
Here's the fan art.
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>>6438863
>>6438863
>>6438863

Unique opportunity to learn some juicy secrets, or make some enemies, or maybe just create some chaos. Knowing these goons will go along with whatever you say, how far do you take this?
>>
Vegeta quest update... The last one for the next week and a half! Nothing to vote on though, just some nice ol' reading... maybe I should write a book or some such.
>>6437395
>>6437395
>>6437395
>>
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>Can make sprites.
>Not sure how to make sprite sheets.
>Need to use it on an outdated tablet but fuck it we ball.

DeltaRune type quest is coming along slowly. Seeing how the fox made stats kinda a joke in chapter 5 I’m not sure how to go about stating dudes but ol’ dnd rules will apply I guess. With HP and one type of DEF. Wanna explore other characters mainly since It seems like they are getting the glup shitto treatment.
Also Susie getting over her problems in like 3 days is kinda insane to me but eh, Toby ain’t gonna make the game for 50 years. It’ll be an AU where players soul inhabits a monster instead of Kris, and can do shit where their choices do matter. It’s going along well got most of the story done with branching paths and optional bosses whose sprites are almost done.

Not sure if it will be worth it though since I dont know how active this site is but eh. I’ll try. Should be coming out kinda soonish. Wanna test run some stuff if it don’t work out well like if 1D100 is good, got a crit wheel which will make an event happen when it is hit.
So if 1 is rolled I’ll make Siri pick a number between 1 and 10 and that will be the thing that’ll happen like another town member falling into the dark world and such. No bullshit you explode things cause that’s boring. I may sound schizo and I apologize just got a a lot on my mind the delta rot consumes. Will post sprites for critique later.
>>
>>6435906
>Picrel
Man i miss Beta. Not as much as Sophie does whenever she's out of high sync though.
>>
>>6439216
>>6439216
>>6439216
>>6439216
looking forward to it!!!
>>
After a little under a year and a half, I've finally finished writing Digimon Quest- The Tower. It's been a big commitment, and the first time I've been able to conclusively end a narrative focused quest, start to finish, with a daily (for the first year at least) schedule. Would love if you guys could give it a read too.

>>6427442

https://suptg.thisisnotatrueending.com/qstarchive/2025/6216903/

Man. I don't know how to feel now. I've built up this whole world, established so much, wrote fuck knows how many words, and now it's at its end. Both freeing, and saddening.
>>
>>6439284
Congrats! Will absolutely check it out on the archive. Only read a small bit while it was rolling, but it seemed pretty cool (^:
Do you plan on starting another quest soon, or just playing for a bit and recharging? And with how much worldbuilding you ended up doing, would you ever tell another story in this setting?
>>
>>6439286
Thank you!! Would love to have more lads reading it.

I'm not too sure, really. I definitely need to recharge. I want to start reading some Quests now that I'm free again. Been Spelldiving, that's always fun and casual. It'll be weird having 2-3 hours of my day freed up for anything I want again, instead of having to stick to the discipline of writing.

I did have some silly drawquest and skirm ideas, but I'm tuckered out for now, so it'll be a bit. And I'm supposed to run Pokemon Fork and Spoon but I don't know if I ever can again, because in the same vein as this Quest, it was a product of consistent manic inspiration and energy, which existed in the moment.

I'm going to do an Epilogue and write up the possible Bad Ending, but I'm not too sure if I'll use a continuation of the same setting again, despite all the work that went into it. I think one major theme I had in mind, since it was about Digimon, was about childhood and growing up. The MC's departure is supposed to be about leaving her childhood home behind, leaving plenty of things unanswered, and never getting full 100% closure, but having to move on with life and grow up anyway. So I'm not super keen on showing a world after the Quest. Maybe something with side characters if I get inspired again one day!
>>
>>6439284
Congrats on completing the quest, man. How's it feel?
>>6439216
Definitely post it when you do, man! Art on /qst/ doesn't need to be perfect. You can also check out the /qag/ on the catalog if you wanna workshop some spritework--quite a few questies dabble in that stuff here.
>>6438639
Fucking FINALLY
>>6438390
The issue is that quests last a long-ass time on the catalog now, so even April Fools Quests can dip into May. I can't really recall any troll/parody quests lasting that long, but I also think it's because once the initial laugh wears off they tend to be pretty shallow and get abandoned relatively quickly.
>>
>>6439289
Yeah that makes perfect sense, sometimes all the work is so that you CAN tie a bow on it and close the book, but sometimes I find myself creating enough space that I want to revisit a project from a different angle to keep fleshing it out in new ways, yaknow? You've definitely earned a rest. Always feels like a win for the board when someone finishes a story.
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>>6439297
It definitely feels surreal to type up 'The End' after so long, yeah. It was a huge learning experience. I'm sad it's over, but glad I got to embark on it in the first place.

>>6439296
It feels very very weird, both a relief and sad. Hey, at least I can delete 1 year of random images from my downloads folder and clear space!

>April Fools quests
Last year I tried to do one I thought was funny. A week before April Fools, I ran 'Fishing Quest'. There was supposed to be a punchline exactly on the date, but then the whole site went down during that insanely retarded and unfunny 'prank', ruining my chance to do it.

https://archived.moe/qst/thread/6218279/#6218279
>>
>>6439379
>>6439379
>>6439379

Roy starts to push the bounds of his secret ability, now that it's less of a secret to himself, and finds that he really CAN lie convincingly about anything. So, on the level, just how much information does he plan to gather here?

>>6439320
Damn, shame to see you put in that kind of effort and get short-changed by haxxor dweebs trashing the site. Very cool plan though.
>>
QM's of /qtg/ if you care to answer any or all of them, I have the following questions which are all products of listless curiosity:

>What is the first quest you ran?
>What is the first quest you played, if you remember?
>Of the quests you have run, which was the most satisfying for you? Why?

For me it would be

>Very short-lived adventure in a homebrew fantasy world probably in 2013 I wanna say, maybe 2012, no archive
>I am not sure which was first, but three I remember from around that time, most clearly, were: Ghostbusters Japan, Ogre Civ Quest, and a 40k Hive city quest where we played a character that ended up finding ancient Squat armor that was made out of nanomachines or something? Don't remember what it was called, just dramatic moments and the visual impression in my head
>After-Bloom because I have had some of these ideas for a long time, and it's fun when I mess around with the common conventions of this format, or can set things up that genuinely surprise the players and characters at the same time like Roy being the only MC that never had to roll any dice whenever he chose to lie - only to reveal later on that he has an innate ability whereby any lie he tells is believed unquestioningly at first blush. He'd forgot about it, because he's insane, and the players didn't notice the inconsistency, but looking back they can see this was in play mechanically the entire time. Anyways, this story has just been a lot of fun to tinker with and tell.
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>>6439406
Shit, the first one I played? That's a stumper...

>First Quest: Bones Quest
Was reading and lurking for ages, even back when we were still on /tg/--weekend plans got canceled so I drank a few too many screwdrivers and just started writing a quest about a Janitor in a Dog Bone Factory. The rest, they say, is history.
>First Played: Katawa Yandere (Lilly Route) I think?
I read a LOT of quests back in the day, but wasn't really actively voting in 'em for a long time. I think one that I actually VOTED in was Katawa Yandere--managed to help clinch the Rin Route as the next one once we finished Lilly's. Did some Magical Girl Noir too if I recall correctly. That one was a trip.
>Most Satisfying: Bones Quest
I'm having a great time with Dark Quest after Slice came to a close a bit too quickly for my liking (and by my actions, of course)--having to focus mainly on expressions and stuff rather than full art has been a fun constraint.

That said, Bones Quest is still my favorite so far. I loved writing Stan and really just going gonzo with the setting--didn't have much in the way of plans back then (not that I ever do), but it was great to run from beginning to end. Haven't done much in the way of Bones Quest stuff since then, but I always find myself coming back to it now and again and reminiscing on the dumb art I made and such. It wasn't easy at times, the art was shitty, and there are a few stretches I'd redo if given the chance today, but I had some really fun and creative players and I'm glad it's still in the archive. Just fun as Hell to write overall.
>>
>>6439406
>What is the first quest you ran?
Lego Quest (2010)

>What is the first quest you played, if you remember?
Ruby Quest

>Of the quests you have run, which was the most satisfying for you? Why?
That's a tough one. I don't know if this was the most satisfying, but one of my favorites was Mutant Quest (2011). I was a big marvel nerd as a kid so pulling all my memories of Bullpen-era comics and dumping it onto the board was a lot of fun.

Sometimes I entertain thoughts of relaunching it with a What If...? Mutant Quest Had Never Been Cancelled? but the frantic energy of /tg/-era quests was a big part of the fun.
>>
>>6439406
>What is the first quest you ran?
Something I flaked on after a single thread around 2018-2019 because I thought it'd be a good idea to not start at the beginning, I don't even recall the name I gave it. I still have notes about the setting and may end up giving a try once I'm done with Reborn Grandmaster and have more experience.

>What is the first quest you played, if you remember?
I don't remember much but I vividly recall it had a couple characters from girls frontline and it was a cop story, I think.
>>
>>6439406
>>What is the first quest you ran?
Precursor to the second on /tg/. It didn't go very well, I didn't really know what I was doing and things petered out because I couldn't grab interest and figured that was a good sign to better plan out things next time. Of course, you can't get the same thing here these days.
>>What is the first quest you played, if you remember?
Probably Lamplighter. At least, that's the one I stuck with first.
>>Of the quests you have run, which was the most satisfying for you? Why?
Probably the fourth and my most recent one to be honest. There's parts I wish were different like how timespans needing to be longer means it's hard to spend as much time on detail and characterization as I'd like, but having to keep moving and not getting stuck in one place or situation too long keeps things feeling fresher than usual. I've found it's more decisive, even if the characters aren't as depthful as stuff I've done before, or at least it doesn't feel like such.
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Seriously exhausted, but will try my best to update Skrull tomorrow. Another stupid emergency caught me off-guard and required getting up very early, which, when added to an entire week (or more? honestly can't remember at this point) of really poor sleep, has left me basically nonfunctional today. Definitely not enough to write and draw. Still though, hoping to get things back on track soon enough. Will not let this become another Wayward Cosmos

>>6439284
Congratulations! I remember the first two threads fondly. I'll have to finish the rest when I'm a bit more lucid. Great job, man.

>>6439406
>What is the first quest you ran?
It will remain a mystery, but it was within the decade. Can't remember exactly when. I think I started it within a year of finding the board-- I was impatient, lol.

>What is the first quest you played, if you remember?
Zero fucking recollection. The first quest I REMEMBER playing, which I'm still looking for to this day, had something to do with an academy and maybe a superhero setting (more like MHA than anything western). I distinctly remember there being a heavy emphasis on a "Thule race" in it, though my perception might've been skewed since it was the first I'd heard of Thule in general and I found the name fascinating. I think there was some Thulean girl we were trying to protect from racism or something. Don't remember. Pretty sure the QM flaked by thread 2.

>Of the quests you have run, which was the most satisfying for you? Why?
A question that elicits naught but pain. I'll have to answer this later, when I've actually finished something I've written (and/or hopefully grown a bit less perfectionist)...
>>
>>6439406
>First quest I ran
June 2022. Goblin assassin. That’s what kicked off everything. I got in touch with RQM because we played in each other’s quest. I joined the quest discord. I had good friends there. I had fun in those days, being in VC watching dumb vids and shooting the shit. And while I don’t intend to re-join them today (if that even is an option, I never bothered) they did help me out a number of times; posting threads and updates when I couldn’t and reporting those retarded troll quests - like those tranny and black king and other bullshit ‘quests’ which were clogging the board.

If you want a time capsule of 2022: https://youtu.be/-W_rCvROOnM?si=eL8vL1u0qQM8J2BQ

As for the quest itself, Gob assassin was a low-effort quest that the original QM abandoned after a few updates. I stepped in and wrote two threads but the thing fizzled out before I could properly conclude the story, until later that year, at least.

It had its highs and lows. I wasn’t very good at writing romance then or writing in general, so the writing flip-flopped between first and second and third perspective. I didn’t really hit my stride until late 2023.

With that being said, my second ever arc was my favorite; it involved the titular goblin investigating university students’ sleep potions which was in the possession of the previous arc’s antagonist. After a fight it is revealed the two students used them to drug one of their close friends because she got knocked up and she didn’t agree to the abortion. D&I and MR borrows heavily from these elements.

Technically, there’s also Return to Highschool, another quest I adopted. I didn’t like it very much because I’m not really good at this sort of ‘regression’ quest. There were moments I liked but honestly it was 90% improv and improv isn’t what I like doing.

>First quest I played
Dragonborn Antipaladin. It’s been some time but the most memorable part would be Ekaterine romance arc, which would be thread 9-12 iirc.

DA is a high fantasy quest about a supersoldier paladin subverting the human kingdom and re-instating the serpentkind to society again. They’re evil and their actions don’t always align with one another. The gist of the Ekaterine arc is Theral got a child fucked into him by a goddess and now wants to push to burden onto the Hawksong princess. Two for one deal; push away the burden of carrying a child and subverting Hawksong by seducing the princess.

Over the course of the quest he broke away from the oldhead serpents’ ideas of serpent-ruling-goyim society (and his gods’) by trying to create a more equal world. He doesn’t fully succeed and his failings contributed much to the plotpoints of the sequel quest, Seekers of the esoteric. That was pretty good as well.
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While not the ‘first’ these are also quite memorable.

Greenhorn quest. Greenhorn 2 in particular. I really liked the antagonist being an assassin. The tone is much darker here right until we defeat him. I loved how simple yet vivid artstyle and how effortlessly SS shifts the tone around from horror to comedy.

Tyrant Queen quest. A multiplayer quest which involved us the players helping Isabella retake her kingdom through violence and underhanded tactics. I enjoyed the write-in and the camaraderie between the voters.

Elf Maiden quest. On the surface it’s about a temple prostitute elf loli(baba) trying to unite the different races and countries through getting fucked, which, yeah, it is, there’s a surprising amount of SOVL put in there. Thread 3’s opening is about a chunni baron getting knocked out by Lagneia after he tried to propose to her. To save him she makes him a new heart from gold and learns how transient human life can be.

>Most satisfying quest I ran
Devil and Instructress and its second thread, Monarch of Rape.

In many of my quests I backloaded the main plot and was unable to follow through for one reason or another; burnout, lack of freetime, writer's block, etc. This time, I wanted to return to my earlier, adventure quests. One main antagonist. One main arc. One adventure. One story fully concluded without needing a timeskip thread. A send-off to this early modern era setting. A send-off to the characters I felt like I didn’t do justice.

True Grit was a movie that encapsulates the feeling I was going for. The journey. The cost. The separate ways the heroes went after it all. Waroon’s hair was specifically modeled after Mattie’s.

Jujutsu Kaisen was a decent reference for the magic system. Nin’s forehead scars were a reference to Kenjaku’s. The worms were originally more prominent visually and would have peeled off skin and flesh if overclocked.
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>>6439406
powerful
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>>6439470
powerful
>>
What a raped mindset to have on a basket weaving forum.
>>
I thought it was funny
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>>6439466
>After a fight it is revealed the two students used them to drug one of their close friends because she got knocked up and she didn’t agree to the abortion.
Look, I wanna preface this by saying I don't wanna instigate a discussion that might get you, or anyone, banned. I don't wanna talk /pol/ slop. But I have to ask, man, what's the fixation? Have you had any real life experiences around abortion that influence you to include it so heavily in your stories? I don't have any desire to dog you over it or troll your threads or anything, and honestly I don't think abortion is so taboo that it cannot even be a part of a good story if framed the right way - but I have to be honest, the way you engage with it as a writer weirds me out, feels impossible for me to engage with earnestly. So what's the deal? I promise I am being genuine here in my curiosity. I do NOT want to derail /qtg/ or stir shit, I just... I gotta know what's up, man.
>>
>>6439470
I have an overdeveloped sense of wonder (^:
>>
>>6439485
Don’t worry about it. You’re not the first. The discord asked me the same question many times. I have a feeling you’re a better listener.

First thing, Abortion isn’t what most of my arcs are about.

Goblin Assassin:
Arc 1 - Scam merchant selling fake healing potions
Arc 2 - aforementioned
Arc 3 - exploring a cave with healing potions contaminated water and its cancerous abominations

Sira
Sira is interesting. While most of the his missions are about infiltrating a location and whatnot, he does kill infants born from prostitutes (because that was ‘birth control’ back then)

https://youtu.be/eKBNLBZWquc?si=iLKMAAbKffw3KOkk

Prinzessin
Slice of life about an idol.
Also her troupe got stalked later on.

Loveless Gal
In his backstory, Gal got sued by the victim and defamed after stopping a domestic violence situation.
Later on he and his friends investigate a theft.

D&I
MR
Aforementioned story.

Point is, I put this into the story not because of some fetish, but because it was needed. Rape, abortion, pregnancy, I could write a story without any these things - and I have - but the story I wanted to tell needed these elements. The story wouldn’t pan out the way it did without these.
>>
>>6439406
>FIRST QUEST
HELP WANTED! Yet Another Facility Management Quest. Ran it from October 2021 to February 2023. It was the first piece of long form fiction I ever wrote for a meaningful amount of time, and it showed. I mostly ran it out of spite because I really wanted to run a quest like MANAGER HELP (which inspired it to begin with, and the QM stopped running that ages ago).

It was rough, it was amateur, and I flaked on it because it grew too complex for my brain to really keep track of. But the sheer amount of autism my players were willing to throw my way was encouraging enough for me to try again, and again, and again. So I'm still here.
>FIRST QUEST PLAYED
Shit, I can't really tell you. I think I probably first voted on a Kirby quest or something? Back around early 2017? I'll be honest I don't remember more than that.
>MOST SATISFYING: LOW RUNG RESEARCHER
HELP WANTED was amateur shlock that, while fun in the moment, I don't really like looking back on. It had little to no restraint on what I added and it was kinda self-congratulatory and masturbatory. Didn't really had a plan when running it in the slightest either so it was sorta inevitable it petered out.

CLEANER QUEST was the first quest I finished, but it had an issue of me not really knowing where I wanted to take the MC's arc until pretty far into the thread, and I overcomplicated it with unnecessary mechanics and other bloat. I liked being able to say 'I finished a quest', but that's all I can say about it.

LOW RUNG RESEARCHER? I feel like I actually know what I'm doing, or at the very least, running two previous quests has taught me my limits and what I can and can't do. I also did the rational thing of 'planning arcs ahead of time', so there's more general cohesion than the previous quests. It's also a far more restrained version of HELP WANTED, and using the lessons I learnt from that, I think I'm doing a good enough job to keep my players entertained. It's been a satisfying thing to run compared to the other two.
>>
And while we’re on the topic, Bones Quest, PCQN revolutionary man, Seekers of the esoteric. All of these quests at some point handled the topic of unintentional pregnancy.

They took a route. I took another.
>>
>>6439487
my liege
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>>6439515
That was at the very end of Bones Quest in the smutbin and largely because the 20 Year Old protagonist was stupid as fuck and genuinely believed babies came from The Stork. It was not a 'theme', 'topic', or whatever you're comparing abortion in your quests to. I don't know why you seem to only bring up the smutbin when talking about Bones Quest, but I'll politely ask you to find better examples, thanks
>>
>>6439519
I didn’t need to read the smutbin when a character literally asked stanley whether she got knocked up or not. Same goes for the rest of aforementioned examples. It’s there in the quests, smutbin or not.

This half-assed deflection doesn’t mean shit. The fact it exists at all meant you chose to write it. You didn’t shy away from it when you wrote #20 and wrote epilogue for the quest. Tanq didn’t, either. We wrote our stories the way we did because we wanted it a certain way.

And I’m quite tired of abortion being seen as leagues worse than the myriads of knocked up plotlines in quests.
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>>6439495
>First thing, Abortion isn’t what most of my arcs are about.
Right, I didn't actually say that. But you noted that this second arc was your favorite? And I have seen you meme about it regarding D&I/MoR. It does seem prominent in a way that's notable, right? Hence my curiosity, and I am listening, but I don't feel you've answered my question: what about it do you find compelling? What DOES it mean for these stories, if not just to be shocking and taboo for its own sake? Which maybe it is, man, there are creators like Garth Ennis and Eli Roth who include graphic, taboo, and disturbing stuff and, yaknow, I don't love their work personally but it's got an audience and it has its popularity. I won't press further after this, though, because I seriously am NOT
>>6439515
>>6439519
>>6439524
Trying to instigate an argument and stir up old conflicts about fics scribbled on 4chan.
>>
I'm enjoying being back to running a quest, and have already snuck a Ligotti inspired line in based on that recommendation.
>>
>>6439514
>I feel like I actually know what I'm doing, or at the very least, running two previous quests has taught me my limits and what I can and can't do.
Yeah I feel the longer I run threads the more of a command I have over the medium, the more creative risks I can take, even. Definitely scrubbed off the rust and while the prose/dialogue is down and dirty first draft quality, it's still got very good bones - I am proud of it, that is, and I wasn't always when I launched my first one.
My impression of Low Rung as an outsider is that it was distilled from a lot of little lessons, and having run something like it, earlier, so it's interesting to have that confirmed. The dice stuff you do, and the way you weigh out wide arrays if options with semi-transparent benefits and negatives is really distinct. In my quests, I tend to play it a lot closer to chest regarding which choices will be the most or least beneficial based on the player's goals, and I like to limit choice in order to underline opportunity cost.
Of the many quest ideas on my mind, the one at the very front right now is also kind of facility management. I want it to revolve around a secret hotel/safehouse for criminals in cyberpunk Tokyo, and the story will revolve around the staff and a couple of the guests... As they try to survive hauntings from angry Yokai...
Since you have more of a notion of how you want to handle (pun intended) your narrative arcs, and you're on thread 6, did you have an idea of how many threads there might be, you said earlier you don't wanna push past 15 - do you feel like you're on track to be done by then, or are new ideas cropping up and lengthening things?
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>>6439543
>Ligotti inspired line
BASED! Idunno if you mean my yapping with RQM in the previous /qtg/ about it when you say recommendation, but that guys ideas really are some fertile fucking soil. I'm gonna peep what you're running.
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>>6439524
It's a false equivalence that only occurred in Bones Quest--none of my others--and was played, like most things in my written crap, as a joke The guy who knocks her up literally tries to use a candy wrapper because he doesn't have any rubbers. It goes poorly because they're both morons. This is not a major theme in Bones Quest. 'Unintentional Pregnancy' is not a recurring theme in my quests and isn't even one in Bones Quest. I get you've got this whole vendetta against the Discord and all, but I asked you politely to stop using my quest as an example. It doesn't support or fit your argument.
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>>6439524
Killing babies is bad. Are you retarded?
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>>6439562
Yo hold the phone let's not lump everyone into the retard category buddy. I like my mental illness untouched.
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>>6439544
>The dice stuff you do, and the way you weigh out wide arrays if options with semi-transparent benefits and negatives is really distinct. In my quests, I tend to play it a lot closer to chest regarding which choices will be the most or least beneficial based on the player's goals, and I like to limit choice in order to underline opportunity cost.
Most of the 'opportunity' cost in my quests comes more from the fact the players are on a time crunch. They can only do so much during a day, so I don't really need to hold my cards to my chest when they have to factor how much time something takes or what kind of resources it might take.

I usually only keeps my cards close to my chest if the MC realistically could not judge how risky something is, or it involves an anomaly/person that's intentionally hard to read [or is actively messing with the MC's mind]. This obviously doesn't port over to normal quests super easily, but that's why I do it the way I do.

> did you have an idea of how many threads there might be, you said earlier you don't wanna push past 15 - do you feel like you're on track to be done by then, or are new ideas cropping up and lengthening things?
It's more of a personal thing: I don't want my quest to last ages and to end up spinning in circles, repeating twenty threads worth of "the MC is a sad sack of shit" without it actually going anywhere. I respect those who can run a story long enough for 40+ threads but I do not have the creative energy, nor desire, to run that long. I can't exactly devote five years to one quest, you know?
I get new ideas all the time, and I usually have to change my plans based on what my players do, but that's why I want to limit the run of my quest.
>>
>>6439542
>>6439495
I don't think a productive conversation on the subject can be had in public, with hecklers, and in conjunction with settling grudges.
>>
>>6439547
How the fuck did you manage to misunderstand everything I said. I didn’t say it was a theme or a recurring topic. I’m saying it exists in a bunch of quests. I have my grievances with the discord but this isn’t what its about. I never mentioned it here at all, matter of fact.

>>6439562
What’s with this pussification.
>>
>>6439567
>time crunch.
Mmm yes, that too. I think you balance all of that well, though again, I have skimmed and spot read rather than waded all the way in.
>that's why I want to limit the run of my quest.
Makes perfect sense!
>>6439569
I think you're right, probably shouldn't have bothered, but I have been itching to know more about it for a long while now - especially because several anons that hold my quests in high regard also seem to enjoy Schiz's, so it feels like there is like, a pang of sympathy there, almost? Even though I still don't see the commonality. Character-driven stories, horror elements, generally darker tones, but after that? Anyhow, not even getting a straight answer from him, so is what it is, I'm dropping it.
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>>6439583

The final thread of Forgotten Realms Adventures arrives. It's been a long journey, but the conclusion is close.

Ravenloft is in the works. I've been going over the existing material from the older books and have a pretty good vision for the three potential protagonist options.
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>>6439596
CURSE OF STRAHD WHEN??? I have ALWAYS wanted to play CoS....
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>>6439596
tell me about ravenloft
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I'll try to answer any questions while still keeping the specifics of the quest under wraps.

>>6439597
I'm glad that the 5e module is still attracting interest. While there will be an option for one of the potential protagonists to travel to Barovia, we'll not be heroically storming Castle Ravenloft to confront Strahd von Zarovich this time. The main focus will be on other lands of the Core. It will be less about the darklords, and more about the adventures and personal tragedies of people in a Gothic setting.

>>6439604
Essentially, the first vote will be to choose one of three protagonists, each of whom has a pre-established backstory, different class, long-term objective, and different country of origin. From there, voters will be able to guide the chosen protagonist through the perils of the setting and develop their outlook and personality. While these adventures can potentially intersect on occasion, really they are options for three different quests.

The aim is to get as close to simulating the tabletop experience in a quest as possible. If it matters, I'm mostly pulling from the 3e and 2e material. I know almost nothing about the contents of the recently released books aside from playing the CoS module with some friends. You, the voter, will have the choice to explore locales such as Levkarest in Borca and Martira Bay in Darkon, and interact with the world and original characters as one would when playing D&D in the Ravenloft campaign setting.

Of course, I'll be filling in gaps, changing things to suit my vision, and creating original content wherever I can as well, as a DM should.
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>>6439542

You have to understand that Schiz is from Thailand, a third world country whose economy has historically relied on prostitution and sex tourism.

It's not uncommon for old white tourists to impregnate young Thai sex workers and then abandon them.

Writers often base their stories on what they observe in real life.

Topics such as abortion, brothels, prostitution, and unwanted pregnancy might seem strange to someone from a first world country, but a writer from a country like Thailand views them differently.
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I pray to god that one day people will stop shitting up the qtg with shit like this.

Look if anyone is curious about schiz's stuff you're free to read it yourself and form an opinion. All his writing is literally in suptg so I don't really see the point of discussing what other people think of it here when it's literally available for anyone to read.
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>>6439406
>What is the first quest you ran?
I ran a really shitty 40k fanfic quest lol. It was poorly planned but it was a lot of fun.
>What is the first quest you played, if you remember?
I think body horror - was a super high quality quest and I still fucking miss it to this day
>Of the quests you have run, which was the most satisfying for you? Why?
Finishing retaliation quest was a ton of fun, as was getting out solstice. Both were pretty effort intensive since I had animations for most updates lol, but it was great.

These are cool questions BTW that are actually quest-relevant.
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>>6439632
Looking forward to it, Greenwood! Even with the slowdown, Jezyrene's adventures have been a delight to follow.
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>>6439579
>>6439633
>>6439654
There is too much bad blood and bad faith to have a measured public discussion here about certain QMs.
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>>6439562
Are you so vehemently against murder when it is presented in other quests?
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>>6439654
>>6439725
Yeah I don't think I fully understood that bad blood, so apologies - I did know it was a risk it could flare up.
>>6439656
Thanks, yeah I mean, I'm being nostalgic but this scenes been around for a little over a decade. Was curious if anyone else might have been in each other's early games, or along side them. Finding some neat stuff to check in the archive.

Observer, what got you started using animations/graphics for your quests? I am guessing you graphic design IRL at least as a hobby (you don't need to give details about your job/life I'm just appraising), but it's already so much effort writing one - making an ANIMATED graphic is intense. I just use pictures or paintings of trees/forests, bit of text on the cover image so anons know I am at least a little bit serious lol, but I have never taken the time to develop art skills. There's a concept artist I met at a gallery recently that I think I may contact about doing Biltmore City, though, and that might be my new cover for as long as I can make AB happen.
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SKRULL UPDATE:

>>6439764
>>6439764
>>6439764

Thanks to a perfect roll, you have IMMEDIATELY ENTRAPPED the YOUTH. How shall you reconfigure him to your liking?
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>>6439729
There are a few main factions of the anti-Schiz camp on /qst/: those who find him repulsive because he's Thai and constantly call him a SEAmonkey; those who hate him for being openly into lolicon hentai; and those who hate him for being vocally pro-abortion and including it in his work as readily as others include any other subject. There's also a group that just finds him annoying and cringe.

They'd been hounding him and anyone who associates with him for a few years, but when he released Devil & Instructress -- which stars villain protagonists based on militant antinatalist feminists who use rape as retribution against rapists and those who shelter them, and who try to force others to abide by their ideals around unplanned pregnancies -- that really opened the floodgates. It didn't help that by then he'd already been kicked from the Discord.

They'll give lots of reasons for the ban, but many are lies. It isn't that he's into loli (there are actual open lolicon hentai artists still in the Discord, making cover art for his detractors' quests). It isn't because he's some confirmed pedophile or abortion fetishist -- those are inferences people make and can't back up. It seems to mainly be that he was annoying, and they suspected him of reporting people for ToS violations in retaliation for being trolled. Gleaning a real motive is further complicated by the various factions borrowing each other's arguments opportunistically.

Schiz then advertised his quest with deliberately provocative memes -- likely partly to upset people he felt had treated him unfairly -- which was retroactively used as evidence that his quests had no craft or purpose beyond base sexual titillation. Any reference to sexual violence or abortion in prior works, whether brief or detailed, approving or condemning, became ammunition thereafter with no differentiation made. Even asking him or anyone else about it, rather than just joining the pile-on, was grounds for condemning anyone associated with him.

Schiz and his readers are also extremely defensive as a result.
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>>6439773
I mean this very respectfully, anon, but I do not care at all about the drama and beefs between various QMs, I'd rather stay out of that entirely. I was only curious about this one aspect of Schiz's writing, from his perspective. He opted to talk about it in response to my question, and so I couldn't help but ask directly.
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>>6439776
I think that's very reasonable and smart. Since there seems to be a risk of you becoming embroiled in it by association, I thought context could be useful.
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>>6439778
I appreciate that, thank you - I confess, I have even wondered sometimes if it has hurt my quests to have several anons compliment my stories and Schiz's in the same breath. Do anons see that we have some mutual fans and then make assumptions about the content or quality of my work? Suppose it doesn't matter too much, I am doing this for myself before anyone else, and I have enough voters to feel propelled as I go.
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>>6439781
I think that there are certain cliques that have formed which socially pressure readership or non-readership of certain QMs, so it's possible. I hope not. It's very juvenile, you are a positive contributor to the community, and your work is very good.
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>>6439579
>Anyhow, not even getting a straight answer from him, so is what it is, I'm dropping it.
There's a huge cultural barrier. You are speaking a language of reason, and Schiz is responding in a language of feeling and poetry. Schiz always speaks like that and it may take several attempts for him to understand what sort of answer you want. His mindset is extremely foreign.

>Even though I still don't see the commonality.
The commonality is the very developed narratives and the alien mindset.

As an ESL, I find both of you are the most alien / difficult authors to read. From Schiz I learn SEA culture, and from you, I learn Deep South English. (An example is this >>6430163, "mañana", I had to open the dictionary to understand. Whereas I never open the dictionary for other QMs.)

>>6439773
I don't think the factions are capable of finding anyone repulsive. They think as a group and hate on whoever the current queen bee has told them to hate. Generally, the queen bee is a mediocre artist and their hate is based off jealousy. (I'm not sure if DemBones is the queen bee because I'm not familiar with the factions.)
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>>6439800
Yes, it is I: the Queen Bee and the fiendish leader of the wicked Discord Cabal... scourge of the board and enemy to all things questy. Spreader of mischief, sower of chaos... and the most stalwart foe of /qst/, quests, and questing.

Out of all my mortal foes, anon, YOU were the first to crack the case... impressive indeed, if not laughably overdue..!
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>>6439800
>I find both of you are the most alien / difficult authors to read.
"Right, right, I also find Sloucho's quests difficult to read, but EASY TO IGNORE!"
"HOHOHOHO"
"HEEHEEHEEHEE"
Couldn't help myself
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>>6439800
Bones isn't a bad guy IMO. Touchy, defensive, and quick to assume that vagueposts about the Discord are directed at him (possibly because some people legit think he is Queen Bee?) but not bad. I think he and Sloucho are actually both very good QMs to keep around for community health. They encourage some of the most positive and productive discussions and foster a lot of the feeling that makes a place like this function. Just because someone has a bone (lol) to pick with me or certain other QMs I've followed, doesn't mean I hold I'll will towards them personally, or towards their work. I don't hang out on the Discord, but I doubt Bones is the instigator based on what I saw there or here. I actually think he's a pretty cool guy for the most part.
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>>6439815
Probably a dumb question tbf.
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>>6439629
Dude I'm so happy you're still around - loved false woman it was absolute peak.

>>6439729
Totally cool dude. The drama with some stuff here is insane and don't blame you for not knowing the 1000 hours of insane "lore" behind it it's a kind of a waste of time anyways.

Ironically I make most of my 3d stuff for my quests and I don't do much non-questing graphic stuff. Questing is actually a fantastic way to get better at art, since it forces you to follow a regular schedule and scope your drawings/renders appropriately.
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>>6439815
Kek!

>>6439825
Nah, I've been there myself. A lot of this weird politicking is invisible to non-Discord peeps. You only realize what a hornet's nest it is belatedly, hence the context and warning.

I would also consider not namedropping RQM so much, even if it is flattering
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>>6439815
We need more guns.
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>>6439841
>MORE GUNS
you may have this DShka on a motorbike for maximum African warlord post apocalyptic mechanised infantry firepower
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why
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>>6439632
I was sure your quest was going to be dropped so I never picked it up but it ended up being a regret of mine since I was so wrong. I plan to be there for the next one.
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>>6439910
I strongly recommend reading it, if you enjoy reading quests rather than playing them (for me it doesn't always scratch the same itch). Because updates slowed, it's a lot less daunting than the thread number suggests.
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>>6437963
I haven't been involved in any of this drama (or been in the QTG much at all) so forgive me hopping in here way late, but making mean specific "parody" quests to get people's goat is kind of a Wuxian-coded thing. Who was a troll who terrorized the board back in 2020? Or 2021? The upshot of it is that it's baiting a reaction and publicly discussing the thread in the QTG will only encourage whoever's doing it (Wuxian or otherwise) to keep doing it. Same goes for reacting to the QTG trollpost earlier. Even if you're not mad, you're still feeding the guy! I encourage you and everybody who likes a civil board to ignore it completely (or if you are, please continue indefinitely). I will be doing the same after this post.

>>6439406
>What is the first quest you ran?
A two-thread quest on /qst/ in 2018 that I won't name. I flaked. The first real quest I ran was the original Drowned Quest in 2019, which went on for 8 threads before I killed it, took a 3-month break, and ran Drowned Quest Redux for 6 more years.

>What is the first quest you played, if you remember?
The first quest I "voted" on was probably a /tg/ evo game. The first quest I remember clicking on was Pandora Quest back on /tg/ in 2015, but I purely lurked and read the archive. (Same for a dozen more quests I read back then.)

>Of the quests you have run, which was the most satisfying for you? Why?
Drowned Quest Redux ran for 6 years and 50 threads + 2 bonus threads and came to a complete, pre-planned, no-loose-ends, 100,000-word ending. Hard to beat that. (But it's not like the competition was very stiff.)

>>6438067
Late response but I mulled this over a couple year ago and concluded that written recaps were the best method. Threads lasted too long back then and now they really last too long, but you can stick recaps in a Google Doc and make them optional for people who need them. Maybe have one big cliff-notes recap covering the whole quest in your comeback thread and then recaps for each thread in a bin (if you're willing to go to all the trouble)
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>Too neurotypical for true lolcow status
>Don't come from a charming 3rd world nation & culture
>Life too uneventful and non-traumatic to even produce true sufferingcore art
You mean my work can only stand out based on the quality or ideas presented? Sigh... It was over for me before it even began...
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>>6439962
>he didn't savescum at birth
Deserved.
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>>6439962
They stand out based on how many horned helmets are depicted.
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>>6439985
>>6439985
>>6439985

After spending months showing what these other characters were up to earlier in the day and even in their lives, we have looped back in the chronology and are back at this thread's opening scene... But from the perspective of the other MC that was present. Took a little longer than I thought!
Leading up to that, Roy learns a bunch of inside info that connects some of the different things he's been learning about while snooping around the estate.
Now he needs a button.
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>>6439962
the principal deep philosophical concept and recurring theme explored by BananasQM is that of Regressus ad Uterum, or the RETURN TO THE WOMB.

Essentially, BananasQM wishes to crawl back into the motherly embrace of the womb (don't we all?) and this imagery manifests in notions such as sea, ocean and thalassic / aminotic fluid / intrauterine safety imagery, recurrent interior Inside Place / harsh exterior childlike outsider narrative dichotomies, or metaphors like crawling into a dark passage or tomb like WOMB barrow. pic related is how BananasQM might depict horror, it is truly horrifying
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>>6439604
>RAVENLOFT
it is unacceptable to stigmatise gypsies or Romani / wandering traveller people as drunken layabout tarot card reading fortune teller tambourine bellydancer thieves, nor are they naturally inclined towards falling under vampiric mesmerism as servile minions. Gypsies are not inherently evil unlike illegal immigrants, but under 5e Dungeons and Dragons you are permitted to use Palestinians instead
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Get the fuck out souv
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>>6440049
nowhere is safe, there are vampires everywhere, yay
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>>6439832
>Dude I'm so happy you're still around - loved false woman it was absolute peak.
Now that's high praise I didn't expect, but thank you! It's good to be back. No idea when I'm actually gonna put the new thread up, but I'm finally free of a particularly groady obligation and I have a year of backwriting, updated mechanics and even some art I got made.
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>>6439910
That's okay, oftentimes I felt like I would never get to the end. I do hope that I'll be seeing you in the future.
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>>6440164
>>6440164
>>6440164

Pokemon Trainer Quest has updated.
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>>6439654
A small thing, with such sharp teeth. You're like a ferret.

>>6439809
kek'd
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The Cozy Kenshi Thred is up now.
>>6439829
>>6439770
>>6439788

>>6434447
>>QM Question:
>What is the longest you ever hope to reach for in terms of running your quest?
>Could you see yourself continually running something for years on end and still being as committed then as day one?
I'd love to get into any of the endgame content, like bringing in Mad Cat Lon, or defeating major factions like The Holy Nation or the United Cities. But at the very least I'm hoping to finish out the tech tree and build a truly modern town. Dream come true would be building that town in crabber land and facing the crab gauntlet.

>What are your feelings about spending time and money on commissions for quests given the reality that at most you'd be doing it for five people at max?
Not a problem for me currently, as all images are in-engine screenshots of my game, but I have no problem with actually putting money in working artists pockets. Especially now that AI is on the table. A small audience shouldn't be a problem as long as they're really invested.

>Picrelaed
Beep has taken control of the tribe's fogmen and their raptors, now they head off into the Northwest. An errant Slavemonger patrol has already crossed their path and been put down like the dogs they are. They pause just long enough for the ever-hungry raptors to reduce one of them to nothing but his metal plated boots and a puddle of blood seeping into the sand.
>>6438855
Come choose what happens next!
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>>6440314
>>6440314
>>6440314

Ahhh, what a nice, productive day of narrowly surviving a massacre, having graphic hallucinations, parlaying with otherworldly entities and druglords, getting high, telling lies, and doing a LOT of investigative legwork for your two 'cases' and then some!

I sure hope nothing catastrophic happens to the community!
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There is a new update for The Caretaker Quest!
We are reaching the end! you managed to escape the horde of black creatures but took some heavy damage from it.
Now, with the coast clear, you make your way to the main plaza and encounter an unusual sight, Harry Potter fighting against an army of Hogwarts students!
Why are they fighting? Who will you help? and whats that weird machine in the center of it all?
Vote and roll now to find out!
>>6412304
>>6412304
>>6412304
>>
Slightly-belated update for SKRULL QUEST! Seizure-havers beware, a GIANT RAY has been activated!

>>6440402
>>6440402
>>6440402
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>>6439406
>First quest I ran
I don't remember anymore, it was during the /tg/ split. I remember doing a fishman quest that went unarchived, I think? But that was like my third or so quest. There was also one based on The Wall, but it's not my first one either. Neither was finished. There's the Primordial Evogame which I started during the evogame craze of the 2010s, and at least three (unfinished) drawquests over on tgchan: Legends of Tharsia, Ouroboros Parable, and Bord Quest.

>First quest I participated in
Even more lost in time and memories. Ogre Quest maybe? Or something even earlier.

>Satisfying quest I've ran
Probably Gaol Quest because it's the first quest I actually completed, but not quite satisfied in how rushed it felt. Primordial evogame was wild and unfinished, but satisfying in its comradery. Maybe Jail Quest, if things are going swell.
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>>6440511
*before the /tg/ split
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>>6439959
>Bathic, Drowned Quest Redux

You're cold, unfriendly, judgmental, self-righteous, prone to gossip, and extremely normie-normative. Your psyche sits somewhere between "Ice Queen" and "Witch-Crone." 4chan is a hangout for autists, schizos, trolls, and the like, but it seems your only purpose in coming here is to find people to judge. It's that exact holier-than-thou r/TwoXChromosomes mindset brought to 4chan.

It's reflected in your art, too. Your drawing skills are excellent and admirable, but you choose to draw the ugliest characters possible. Like, Aloy from Horizon is controversial for being "ugly," but she's gorgeous compared to Charlotte. I understand Charlotte is meant to have a "funny" facial expression, but I'm still waiting for the punchline.

I don't get why every subject you draw has to be so ugly. And it's not even the cool kind of ugly, like horror or aliens. Just plain, banal, everyday-life ugly.

Drowned Quest Redux is very well-written and it does flow nicely. (Have to add "Redux" or you don't understand what people talk about, somehow.) Your writing consists mostly of tongue-in-cheek, ironic dialogue with way too many exclamation marks. It seems like an expression of your repressed "cute" side, but it just feels off and completely uncute. It hasn't drawn a single smile from me. It's well-written, but... ugly.
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>>6440556
>>6440556
>>6440556

Well, it only took six years, but finally, people have knowingly voted for doing something really stupid.

I'm here for it. Let's go. This is either going to be epic, mid or bad. Let's see how it goes.
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>>6440533
>the BANAL
>"it's not even the cool kind of ugly..."
“It is very true,” said Marianne, “that admiration of landscape scenery is become a mere jargon. Every body pretends to feel and tries to describe with the taste and elegance of him who first defined what picturesque beauty was. I detest jargon of every kind, and sometimes I have kept my feelings to myself, because I could find no language to describe them in but what was worn and hackneyed out of all sense and meaning.”

“I am convinced,” said Edward, “that you really feel all the delight in a fine prospect which you profess to feel. But, in return, your sister must allow me to feel no more than I profess. I like a fine prospect, but not on picturesque principles. I do not like crooked, twisted, blasted trees. I admire them much more if they are tall, straight, and flourishing. I do not like ruined, tattered cottages. I am not fond of nettles or thistles, or heath blossoms. I have more pleasure in a snug farm-house than a watch-tower—and a troop of tidy, happy villagers please me better than the finest banditti in the world.”

Marianne looked with amazement at Edward, with compassion at her sister. Elinor only laughed. (...)
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>>6439800
>>6439806
>>6440278
>>6440030
>the QUEEN BEE
All know the cyclical theory of corruptible governance and decay attributed to Polybius when he was held hostage in Rome, that of ANACYLOSIS, whereby monarchy deteriorates to tyranny, aristocracy descends to oligarchy, democracy degenerates into ochlocracy / mob rule, from which new kings/monarchs then once again emerge. Polybius did not live however in the age of machine-automated, market-intermediated stochastic algorithmic governance, therefore I advise the best means to safeguard and extend your rule as Queen Bee, is to become like one of those robotic sexless cyborg Hiver clones in Kenshi. Just graft biomechanical umbilicals and a bioreactor tank to your pelvis for ectogenesis and improvise a cyberplacenta, to ensure ultimate dynastic continuity. It is imperative to ROBOTICISE THE WOMB, in order to preserve your eternally enduring rule
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>>6440583
lmfao fantastic
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>>6439406

>First Quest ran
This! I didn’t manage to extend it, but I think this checkpoint is enough to call it a success. I had no clue how to structure votes though, so it was super Freeform.
https://suptg.thisisnotatrueending.com/qstarchive/2020/4521624/

>First Quest played
It must have been an evogame of sorts. Definitely something that involved drawing and non narrative participation. I loved those.

>Most satisfying
Definitely the Digimon Quest I just completed. The first full one tastes the sweetest. It was an exercise in discipline, mostly. I had to beat myself into shape to update every day, because I wanted to commit to a full narrative.

In second place is probably ‘evolution tabletop’ in the archives. This was a multiplayer PvP evogame ran by another QM. I fell in love with the system, and found it super fun, especially for my own niche interests. But he was busy with life and could no longer run. So I learnt it and I did like 3 successful ones start to finish, as well as 2 private games with friends. It’s one of my favorite homebrew systems, and I picked it up just because I liked it so much and wanted to play. I think there’s something deeply melancholic about quests, though. You can do all this work and the reach is so small. One of my favorite game systems is buried in the depths of a Mongolian basket weaving forum. Those extra sessions would not exist if I didn’t step up and run them. But there’s nobody else as inspired or obsessed with it, and it’s too obtuse and insane looking for most people to get into or appreciate, so nobody will ever run it for ME, and I’m cursed with foreverQM syndrome for this particular game.

https://suptg.thisisnotatrueending.com/qstarchive.html?tags=evogame
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>>6440754
>>6440754
>>6440754

We know how Oliver and Magda fared with the assault on the estate. Time to finally see how it plays out for Roy.
>>
CURSE CARRIER QM PLEASE COME BACK
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Spooky eyes in the dark making ostensibly helpful remarks? No, it's not Dark Quest, it's Dungeon Farmer:

>>6440817
>>6440817
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>>6440772
Pretty please with sugar on top?
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>>6440830
OF COURSE
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>>6440865
We are back and we're in the thick of it with the NVD's first war, all on home soil.
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>>6440533
>Your drawing skills are excellent and admirable
>Drowned Quest Redux is very well-written and it does flow nicely
Aw! Thank you for reading, anon! Always happy to hear from my audience.
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>>6440891
Thank you for the (You), m'lady
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>>6440902
Where is your trip?
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Gotham City Beat Cop Sunday Update!
>>6440924
>>6440924
>>6440924

I've gone through a very mildly annoying process to even post this update so I hope you like mom's with bad vibes.

Also, here's a little "Dad hanging it on the fridge" moment. Picrel is an awesome piece of fanart for the quest that I think deserves to be shown off a bit. Many thanks to every Drawfren on this site.
>>
>>6440940
>>6440940
>>6440940

Pokemon Trainer Quest has updated.

The chase is on!
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>>6440533
>>6440562
>On the UGLY in fantasy
I have a better literary quote on this, I have been reading Tolkien's essay On Faery Stories. Look at this excerpt, where Tolkien embraces full prelapsarian Catholic Fall Of Man worldbuilding:

"The incarnate mind, the tongue, and the tale are in our world coeval (...) The mind that thought of light, heavy, grey, yellow, still, swift, also conceived of magic that would make heavy things light and able to fly, turn grey lead into yellow gold, and the still rock into a swift water. It does not follow that we shall use that power well (...)

We may put a deadly green upon a man's face and produce a horror; (...)"

***
I thought this phrase was interesting, was Tolkien thinking about green-skinned Orcs? or Maybe World War 1 battlefields of gangrene and poison gas? Tolkien continues his meditation on the Ugly:
***

But in such “fantasy,” as it is called, new form is made; Faerie begins; Man becomes a sub-creator. An essential power of Faerie is thus the power of making immediately effective by the will the visions of “fantasy.” Not all are beautiful or even wholesome, not at any rate the fantasies of fallen Man. And he has stained the elves who have this power (in verity or fable) with his own stain. (...)

***

>on the BANAL
This Tolkien essay is also notable, as he discusses a theory of worldbuilding later known as Primary Secondary and Tertiary worlds.

Tolkien refers to the Primary world as our real world history and myth etc. The Secondary World is the fantasy realm, but it is the ordinary banal mundane make-believe realm experienced by everyday fantasy inhabitants.

Other authors then extended this to a Tertiary World, which is the fantasy land within the fantasy land, this could be an exotic faraway foreign destination, or even say myths and folklore or the ancient forgotten empire or ancestral legacy folklore etc of the inhabitants, it is like the fantasy land within the minds of these ordinary imagined fictional people. It is also interesting to examine who wields the ideology of the Tertiary fantasy world within world in the setting, ie is it the hero protagonist (restoring his princely inheritance etc) or is it some skeletal sorceror conqueror (attempting to resurrect his ancient dominion etc) This is an interesting analytical framework

Elsewhere in the essay, Tolkien also castigates the FURRY lol, he calls this the BEAST FABLE he dismisses three categories of narrative from fantasy, namely the traveller's tale, (eg Lilliput, Gulliver) the dream story (Lewis Carroll Alice in Wonderland) and Beast-Fable (Aesop, Beatrix Potter, CS Lewis Narnia rivalry??)

Tolkien's point is that fantasy should present itself as a serious truth not dream allegory, not animal wearing human face etc

>basically TOLKIEN HATES FURRYS

If you have any animal people in your setting, you should feel very ashamed of yourself, Tolkien is frowning at you from beyond his grave
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>>6440967
The only reasons I would include anthropomorphic creatures in a setting is for the angle of body horror &/or to show that something is having a corrupting, mutating effect upon the environment & people/animals are not immune from the consequences.
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>>6440989
While I didn't care for the way the book ended, Forests of The Night is a cyberpunk noir novel from back in the day revolving around anthropomorphism that I thought was really fucking cool. The premise is that several world powers used gene splicing for their special forces, colloquially known as moreaus. The protagonist's parents were tiger-people engineered by India, but his parents ended up defecting and helping to lead an insurrection in an attempt to get more rights for their kind (which was badly crushed, our protag is an orphaned P.I. in Cleveland). There are also 'frankensteins', which are humans that aren't spliced with animals, but just mutated and genetically edited, and they're like third class citizens to the moreau's second class. The descriptions of how he experiences and conducts violence during action sequences and the way the moreaus fit into the world, the history, it's really fantastic imo. Mids plot, though, piss poor mystery really. It's interesting for how it predates modern furry culture, and I don't think had any influence on it because it wasn't a popular book/trilogy. Worth a quick read on the train, though.
Don't know if I'd be confident lifting any ideas from it for a story or quest, for how anthro stuff has gathered up such an unsavory, low-brow reputation.
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>>6440989
>>6440967
Tolkien On Faery Stories essays is very opinionated. What sort of fantasy was Tolkien himself into...? In his own words:

>"I had no desire to have either dreams or adventures like Alice, ... I had very little desire to look for buried treasure or fight pirates, and Treasure Island left me cool. Red Indians were better: there were bows and arrows (I had and have a wholly unsatisfied desire to shoot well with a bow), and strange languages, and glimpses of an archaic mode of life, and, above all, forests in such stories. But the land of Merlin and Arthur was better than these, and best of all the nameless North of Sigurd of the Völsungs, and the prince of all dragons. Such lands were pre-eminently desirable (...) The dragon had the trade-mark Of Faerie written plain upon him. In whatever world he had his being it was an Other-world. Fantasy, the making or glimpsing of Other-worlds, was the heart of the desire of Faërie. I desired dragons with a profound desire ..."

Tolkien devotes most of the essay to ranting against technology,modernity, the internal combustion engine, he describes all science fiction as wanting to transform the world into a "glass-roofed railway station", it is just building the exact same towns but on another planet, where people will still be "as lustful, vengeful, and greedy as ever" (Is this the Tolkien variant of: The Emotions Do Not Progress?) Throughout the essay Tolkien cites a lot of myths I knew this one already, but I liked his mention of Thrymskvitha, basically Norse THOR IS A TRANSVESTITE

Tolkien is very dismissive of surrealism, he dislikes "it was all a dream" worldbuilding, he likens it to mental illness lol. Tolkien gives a strict definiton of imagination as
>"the power of giving to ideal creations the inner consistency of reality."

Elsewhere, Tolkien embeds sly barbs against CS Lewis talking animals and LAMP-POSTS if you include a mass-manufactured ELECTRIC STREET LIGHT in your setting Tolkien will seethe uncontrollably. Interestingly Tolkien asserts that the pinnacle of Drama is Tragedy, but that fantasy should always have a happy ending, he astutely notes that many literary critics actually want to be drama critics and they are more interested in characters, whereas it is difficult to convey for instance much about trees in a play.

Tolkien loves TREES. Fantasy should have trees

Tolkien: (Furries?, - NO!!)
>"Men dressed up as talking animals may achieve buffoonery or mimicry, but they do not achieve Fantasy."

>"(Drama critics are....) likely to prefer characters, even the basest and dullest, to things. Very little about trees as trees can be got into a play"

>"We find it difficult to conceive of evil and beauty together. (.) an ogre who possesses a castle hideous as a nightmare ... but one cannot conceive of a house built with a good purpose (.) that is yet sickeningly ugly."

I don't agree with all of it, but I recommend everyone read his essay
>>
I disagree.
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>>6440967
Ironic since I bet he would have loved Redwall. Also ironic because of the talking eagles, and the werebear.
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>>6440583
>Polybius, ANACYCLOSIS worldbuilding political theory of King-Tyrant overthrown by resentful aristocracy etc
I was reading randomly the 250page Homeworld Mobile art / lorebook (I think this live service game now lost, offline) which had some separate Aztec inspired spaceship lore, the original Homeworld setting very much Orient / Silk Road Islam or Mongolian Steppe riders influenced, Turanic raiders, Kushan, Hiigara etc all very evocative names plucked from history, the HW Mobile setting went SPACE AZTEC and there are some cool names like SUN DOMINATORS lol Cangacian Fleet Of Rams (space pirates, perhaps derived from cangaceiro, outlaws / mercenaries in Portuguese) Temple Fleet, Iyatequa (either tobacco trader, or tequani dangerous animal jaguar), Yaot (think yaotl means Enemy or warrior in Nahuatl), Tanoch etc reminded me of Tenochtitlan etc Aztecs and Moctezuma etc. yay

In a way the Aztec history is almost that Polybius theory of ANACYCLOSIS in action, whereby the resentful subjugated collective government, city-confederation of Tlaxcallan aristocracy (republic?) allies with the foreign Conquistadors, their steel armour, horses and cannons, and together they overthrow the decadent theocratic hereditary king ruler of the Aztecs etc. (Does the name of those Tleilaxu genetic axolotl tank manipulators in Dune come from the Tlaxcallan betrayal??)

Importantly also, the theory of RAPE AS FOUNDATION OF CIVILISATION is once again vindicated, because the conquistadors are of course gifted in tribute and assisted by a SEX SLAVE the treacherous native slave woman interpreter Malinche, she is impregnated by Cortes and then willingly assists the foreign invaders with the ravaging and conquest of the Americas.

We can say America was thus founded by rape, this is why the modern American focus on military lethality C4ISR capability, the AI kill chains targeting, the space satellite and autononous drones is completely wrong. Cortes, his seductive female interpreter Malinche and the conquistadors apparently conquered all of Tenochtitlan with just 500 soldiers, 14 cannons, persuading the resentful Tlaxcallans to do a lot of the fighting for them. So Pete Hegseth should instead try resolving the situation in Iran or the Strait Of Hormuz with forward-deployed SEX SLAVES, see pic related
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>>6440905
Here
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>>6441007
>ON NATURE (what is "natural"??)
>PIGS
>>6440840
>"Everything has a natural order and time and place, and you cannot make one thing one way without making another thing go against it. Too many wolves mean the deer hide away and the grass grows too tall without grazing, but too many deer and the fields get too short and barren. But there is a cycle; too many deer means the wolves have plenty to eat for a time, but they get lazy and weak in the tooth and the deer can escape them. Once too few wolves are left and the deer get slow and dumb and the wolves that are left must become fast and sharp until their numbers return. This is the order of things. The lands cannot always be fertile and giving full yields without time for the fields to lie fallow, without barrenness and famine. Why do you think the bog has expanded so far? And great pits of quicksand and tar from the churned up earth can swallow a man now? It is because the Pig is in charge. The God of Pigs. (...)"
BananasQM I see you are doing the Lotka-Volterra Predator-Prey equations now, Pig God probably in a George Orwell avaricious Animal Farm Napoleon pig moral sense, hmmm

I detect that despite the pagan embellishments, the weltanshauung of the setting is one of Christendom

Perhaps in primitive heathen cultures, pigs would not possess any sinister associations, they would be genuinely venerated for animal husbandry. Pigs are Happy, hungry appetite pigs are healthy and praiseworthy, Greed is GOOD. The gluttony condemnation / moralistic Fall From Garden of Eden surrogate environmentalism religion of polluted corrupted mankind etc comes only with Christendom, maybe there is a famine but pagans probably never associated it with environmental degradation lol (what are the CO2 emissions of my viking longship monastery burning killing plunder murder raid??); Malthusian survival, the necessity of subsistence probably more important

The thing I like about pigs (sows) is SAVAGING, the genetic / mathematical game theoretic explanations of it. The pigs, they kill their own children. Like Jesus? Or Medea Perhaps it is rooted in the resources invested into childbirth; it is optimal for males to desire a higher mating rate than females, where gestation child rearing causes anatomical strain - this leads to various game-theoretic adversarial evolutionary strategies ranging from the male phallus RAPE HOOKs cat penile spines?? to the female mantis devouring the male for nutrients after sex etc all to converge upon the optimal mating rate. Greater mating frequency, higher sexual differentiation and the greater the sexual conflict; in a theoretical random uniformly distributed sex panmictic population, this rape selection adaptation would not arise (are incels or androgyny symptomatic of a need for sex egalitarianism?) In this tradeoff context of optimising mother mating rate vs prolonging offspring rearing health etc pig infanticide is probably natural, understandable, mathematically explainable
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>>6441048
>Trip doesn't start with "wux"
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>>6441081
>RQM
It's an honor that such a highly regarded author would memorize my tripcode. It touches me as much as Lady Bathic recognizing my posts from a mere description.

Unfortunately, all tripcodes changed after the Great Hacking of 2025, so mine doesn't start with "wux" anymore. Let's remember, GJK stands for Great Jokester Wuxian.
>>
>>6441114
>not saying it ending in NEuW stands for "New Wuxian"
People don't even try any more.
>>
>>6440639
Forgot to say this previously but huge congrats on finishing the quest! I'm not super familiar with digimon but I enjoyed the first two threads despite my own lack of knowledge lol.

Looking forward to see what you run next!
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>>6441033
>>6441057
Sounds like you'd enjoy the Fear and hunger games.
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>>6440380
We need some votes in The Caretaker Quest so we can continue, we are almost at the end of the entire quest and every vote counts! if you could and want to help, now is the time!
>>6412304
>>6412304
>>6412304
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>>6441114
>the hack
Oh, right.

>remembering you
Earlier an anon brought up your quest where you fixated on my pubic hair. It leaves an impression.
>>
Yack
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>Necro II
:^)
>>
>>6441711
>>6441711
>>6441711

The gang's all together at last (^:
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>>6441712
>pic
The hell is Lara Croft doing out there?
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>>6441720
KEK
I thought that was a tree xD
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>>6441720
To this day, I shudder at the name of Rhianna Pratchett because I recall my stupefaction after playing the utter videogame atrocity of Tomb Raider (2013). I had played and completed all the Uncharted games in all their repetitive quicktime event hammering ludonarrative slaughter dissonance so I thought, surely Tomb Raider with its female protagonist could do no harm?? Afterwards, I could not beliieve this game, whatever was wrong with the people who made it. Who was it made for?? I couldn't even enjoy the gore deaths I was so bored
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>>6441728
Hard to miss an ass like that. Or perhaps across heaven and earth I alone am the gooning one.
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>>6441737
I was staring at the vines like an autist LOL
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>>6441720
>>6441734
>>6441737
>TOMB RAIDER
I don't have a good screenshot of this quicktime event, but at one stage on screen during this game, there is literally subtitle text that says something like (rapist)(speaking Russian) PRESS TRIANGLE TO DEFEND. This is the actual quicktime event. I think Tomb Raider 2013 marked the beginning of a decade of DEI girlboss videogames it was so terrible and horrible. No-one who played Tomb Raider 2013 managed to complete this quicktime event button-press minigame in time and hence the videogame industry was collectively raped
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>>6441720
>Tomb Raider 2013
>"what the hell is Lara Croft doing...??"
>>6441742
>>6441734
>"speaking Russian"
>PRESS TRIANGLE TO DEFEND
ok I found a youtube video playthrough of it, this is from some PC version? so it is press F1 to defend lol, but you get the idea. Are there any videogames that do this with other antagonists, black people or other ethnic groups, Israel? Who says videogames do not embed political messages, hehe It is very subtle and imperceptible
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Reborn Grandmaster just updated if any of my guys frequent this place, mucho texto/10

>>6441816
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>>6441185
Thanks man!! Glad to hear you liked it. Definitely need to take a long break after I finish up the epilogue stuff, but got vague plans for the future.

>>6441114
Hi Wuxian. Assuming that’s really you, could I get your feedback on something? I’ve played in quite a few of your Mythic RPG quests, and I’ve enjoyed them greatly. So some time after the library one, I took inspiration and ran a multiplayer Kaiju PvP quest with a homebrew system, based on the same principles of:
>Global event simulation
>Grades instead of numbers representing competence in a stat
>Heavy write-in use and character customization
>Resource system based on those god games that were around in 2020

It was a success in the end and I finished it happy. But I’ve been hoping to catch you in a thread and ask for opinions on the way I ran things and processed updates, since it’s your work that I was trying to capture the spirit of.

https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Kaiju
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>>6441842
>"it’s your work that I was trying to capture the spirit of..."
>ENDING A SENTENCE WITH A PREPOSITION
Did the grammaticians not teach you about
What the world will come to
When we no longer know what to do with
The language you are trying to capture the spirit of?
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>>6441748
>>6441742
>On Russia, Ukraine and The Jews
After World War II the West became gripped by the collective guilt of Nuremberg Christianity, the Vatican Nostra Aetate 1965 Edict promulgated Catholic-Jewish interfaith dialogue, condemned antisemitism, the historical persecution of Jews, repudiating medieval warnings of judaification from Early Christianity and the Lutheran protestant Reformation. The Vatican edict was issued during the height of Arab-Israeli tension across Egypt, Syria, Jordan and Palestine culminating in the Six Day war, 1967. The West indoctrinates a new religion, it is the Anne Frank museum, creates annual memorial holidays and monuments to commemorate these new Marytrs, these Universal Beings, innocent children slaughtered tragically in industrial war. Through the memory of these martyrs the West sought to create a myth of civilisational redemption, abstracted away from the uncomfortable historical causes and political allegiances of war. Think of the children

Back then, the constant slogan or refrain concerning War was: "Never Again"

My personal belief is Live And Let Live, I believe generally in tolerance. You can make fun of people, but don't kill them. On 4chan everyone knows the antisemitic memes but in the real world there are antisemitic laws. People are very afraid, they could lose their earnings or employment! Like John Galliano

On 4chan there are counternarratives, maybe Ukraine and Victoria Nuland or Palestine, Iran, Epstein 9/11, Zelensky and Putin are all Chabad Lubavitch, I don't know. The events are driven by centuries of grievance. The Russian Empire in the 1770s creates the Pale Of Settlement, a swathe of bleak impoverished territory comprising portions of Poland, Lithuania, Crimea Bessarabia / Moldova and Dniepr Ukraine and restricts the movement and residence of the Jews exclusively to these boundaries

Was the lingering resentment of this centuries later enough to cataclyse the Ukraine war?

Previously I discussed how the Soviet era Russian catastrophes were self-inflicted, worse beyond anything the US or CIA ever did, eg the Brezhnev doctrine of military intervention by Moscow in Czechoslovakia etc.

Examining the origins of Jewish emancipation and the creation of Israel, many of the most radical ideological members came from Russia or Eastern Europe

The peaceful side was American, eg Hannah Arendt and Judah Magnes, a reform rabbi who advocated for a joint Arab-Jewish Israel (Was Judah Magnes the reason why Albert Einstein never became Presdient of Israel? lol)

On the radical and violent terrorist extremist side: Vladimir Jabotinsky, born in Odessa Ukraine, founder of the Zionist paramilitary Irgun, advocating bombing and assassinating Arabs to ensure no Jewish-Arab reconciliation trust or cooperation could ever occur, denied burial in Israel because Ben Gurion named him "Vladimir Hitler" Jabotinsky's personal secretary was Benjamin Netanyahu's father, and so this side of the debate prevailed
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>>6441855
Souv shut the fuck up and kill yourself, go run a quest or rope already.
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>>6441867
>>6441737
>ROPE
ok, but no staring or leering at the chest area
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>>6441908
Legitimately, why not have your discussion about if Lara Croft is a DEI hire over on /v/, a board which is both more active and more appropriate?
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>>6441945
/v/tards dont enable his narcicism enough
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>>6441867
>>6441945
Just filter and/or ignore
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>>6441945
He is afraid of leaving the kiddie pool.
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Against unfortunate odds, SKRULL QUEST HAS UPDATED:

>>6441980
>>6441980
>>6441980

You may or may not have killed a child. Congratulations!
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How much demand there is for a grounded fantasy quest? I have been thinking about a flotilla of catamarans operating in archipelago, doing land expeditions to hunt for food, evading bigger threats, flotilla itself being a settlement you contribute to, limited build/expansion space etc. Would there be any interest in a quest where lots of time is spent doing things like tracking encumberance or caring about how much meat can you process off a fresh carcass before it starts rotting etc.?
>pic unrelated
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>>6441945
lol there is no discussion about that, it's clear as day she's been appropriated by the söy movement.
That's the bottom line. Cut your losses and make the feMC you want instead.
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>>6441995
>CATAMARAN
It sounds like a cool idea! You get this Micronesian Pacific ocean sea swell mattang map chart made out of sticks and cowrie shells
https://en.wikipedia.org/wiki/Marshall_Islands_stick_chart
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>>6441945
>>6441976
SAM
I mean, I've just been thinking,
why do we assume that all of this
infrastructure and entertainment and
open information beaming all over the
place into every home on the planet
is exactly what people tell us it is?
Maybe there are people more important,
more powerful or wealthier than us
that communicate things or see things
in the world that are meant for them
and not for us.
I think it's fucking ridiculous
to assume that media only
has one purpose... right?

(The actress stares at Sam)

SAM
You think that's weird?

ACTRESS
A little.

SAM
It's not weird.
Don't you ever feel
like rich people know something that
you and I don't?

ACTRESS
Like good restaurants, maybe.

Frustrated, Sam exhales deeply.

ACTRESS
Don't take this the wrong way,
but you smell so bad.
I think I'm gonna get going.
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>>6441995
>>6442046
>ONE PIECE anime imagery
as you know, I am horrified by animes they are very very frightening. I do not know anything about this One Piece japanese animation, but I know a One Piece pirate skull flag was used fairly recently last year to co-ordinate Gene Sharp styled civil unrest in various countries, such as Indonesia and Nepal (where the government was overthrown). Gene Sharp, who was the founder of the Albert Einstein Institution NGO, had an interesting background and if I remember correctly, was affiliated with not only Thomas Schelling but also the former investment bank Drexel Burnham Lambert, Peter Ackerman and Mike Milken (I met him once, I kept at a very safe distance)

The textbook on "nonviolent" protest as an instrument of government de-legitimisation, fomenting dissent against the social contract between governmental institutions and citizens was essentially formulated and codified methodologically by Gene Sharp, who listed several organisational techniques and methods, including the way to select popular iconography and imagery to maximise media appeal and coordinate protest outreach. Anime is truly very frightening and evil
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>>6441865
LET ME TELL YOU ABOUT THE JEWS.

They're Jewish.
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>>6441995
Exploring a new land sounds cool. I've seen quests fail because of micromanagement. Doing too much will scare of people due to choice paralysis and qm getting bogged down to the paperwork.
Having 50 spaces to fill and 100 items they can take will slow votes down.
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>>6441995
>Would there be any interest in a quest where lots of time is spent doing things like tracking encumberance or caring about how much meat can you process off a fresh carcass before it starts rotting etc.?
Based on my (limited) experience, there is an audience for that here, but the kinds of players that really enjoy that kind of micro-managing are in the minority. Also, once they have found a quest like that to glom onto and focus their autism, they don't tend to want more quests that are similarly detail oriented, if that makes sense?
Outside of those that really like asset management stuff (and I sometimes do myself, to be clear, it really can be fun to strategize and work through things like that), the average questoid will probably see your opening posts and think one of two things:
>"This is too much work, I don't have the time or bandwidth to really engage."
>"This seems really cool but this is a QM I don't know and a premise that requires a lot of effort on his part. It is extremely likely he will burn out in under a hundred posts so I don't want to waste my time getting invested."
9/10 quest threads die before reaching a natural conclusion, and I'd say 7 or 8 of those 9 are low on the scale of effort expended QMing. A lot of anons are wary of any quests by unknown quantities, but moreso when the material is particularly granular, or high concept, or requires a lot of documentation to manage.

I'm not saying you shouldn't try, it sounds baller as hell, but definitely temper your expectations.
>>
Heyo, quick question.
I remember someone from a few threads ago mentioning that the King/Queen of QST tournament might happen again this year.
Is that true? If so, do we have any rough idea when?
I ask because I might be leaving to a place without internet for the next few months and I don't want to completely miss it.


>QM Question:
I have never run before, but I have a bit of prep work already done if I ever get around to properly running one.
The first one or two would be practice ones that only go for around 4 threads. The big one that the first attempts were practice for would last... idk, 15 threads?

>Player Question:
As buddy-buddy as possible, without going too much into their pricvacy irl life.

>General Question:
Can't say as a QM, but as a player I've done that before. Spent 100$ on art for a quest with only 8 players + the QM. Don't regret it at all. The quest was fun, and it's a cool memento from the coop component.
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>>6442117
>the King/Queen of QST tournament might happen again this year.
When it was brought up I was kinda interested in maybe running, but I never bothered - I don't think it's worth the headaches, personally. I still am interested in trying a quest where the QM changes as the quest goes, but I am waiting for a bit before I kick that off (though I'll jump in if someone else tries it sooner).
>>
>>6441995
I've seen all kinds of weird, detailed shit work out here on /qst/, so if I had to answer I'd say 'probably'. The one bit of constant advice I've seen on the subject is when tracking resources in a quest it doesn't hurt to generalize them: instead of going with, say:
>5 barrels of salted pork
>12 packs of hardtack
>1 big, big, BIG jar of pickles
It might not be a bad idea to instead just go with:
>20 Food Rations
And leave the actual food descriptions as story fluff or something that might come up during the voyage (oh no, these cans weren't sealed properly, a whole crate fell overboard, a giant eel ate all our lemons, etc.) That keeps things from turning into too much of a spreadsheet simulator... but again, some people might actually dig that. Nothing stopping you from swapping from detailed to vague or vague to detailed mid-quest as long as you workshop it with your players.
If you ARE going to go detailed, though, it doesn't hurt to have an idea of how to keep things organized. Rentry is a good place to make a doc you can keep updated with stocks--I wouldn't recommend posting it in each update since that'll probably get cluttered and old really quick.

But yea, I think you'd have an audience. Seems like a fun subject for a quest if nothing else!

>>6442067
Sloucho has a point though--it also depends on how much work you're willing to put into it. Granted that's how most quests go, but if you want to make it about managing inventory between expeditions then you should probably ensure that's what you wanna do, y'know?

>>6442117
As someone who was planning on running a Tourney-like called '/qst/io Kart' once Dark Quest calmed down, I don't think there are any upcoming plans to run one any time soon. The last few have been decent, but it's a big undertaking for just one anon and deciding on rules that everyone's amenable to (Nomination Requirements, Eligibility, Etc.) has been a headache in the past. I don't blame folks for not wanting to run it.

Honestly I think it'd be easier if one or two anons quarterbacked it, but that's just speculation on my part. Might try that out if I ever get to running /qst/io, though
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>>6442206
>>6442206
>>6442206
100 Rule Quest has finally updated, and it's a big one.
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Nothing's more fun than a water fight in the hot summer sun!

At this resolution, it's practically already censored, right?
>>6420481
>>6420481
>>
>>6434447
Honored QMs, how do you plan your quests?
>>
>>6442478
Bullet points, which may or may not change, get delayed, added or removed altogether depending on player action. The rest is just kinda doing the boring part of inching towards the cooler parts you want to write.
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>>6442219
Those are some deeply unsettling rabbits.

>>6442117
>King/Queen of QST tournament
In my experience, a good first step is to start taking suggestions for who people would nominate. That tends to build excitement with the fanbases.
>>
>>6442489
>taking suggestions for who people would nominate
Me. I'm quite the character, don't you know? What? A character in a quest? Mannnnnnnnn fuck.
>>
>>6442489
Rosa - jail quest
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>>6442478
My current flow is built on top of a bunch of old word documents from when this was gonna be a different kind of story, which are organized into lists of characters, locations, and factions. There's a document that has a master timeline, and important characters get their own timelines, as do locations and factions.
I use that legwork as a basis but make adjustments as needed in creating a new set of condensed flowcharts for major characters. With those as a rough guide, I will then just improvise to fill the gaps. Important story beats, scenes, bits of imagery, choice prose, or especially good dialogue that come to me as I go about my day or focus on drafting all get put in their own document too, which I cross reference as I go, and lift from when the time is right.

For my next quest I am gonna laser in on the flowchart thing and see about refining it as a way to prepare for future stories. I am imagining a branching tree of decisions that I let grow until I have a decent anticipation of how the first 5-10 updates might look (with room to improvise), then shear off all the extraneous stuff and use wherever we are as the seed of another tree. It's kind of a fun exercise in storyboarding and outlining, but time will tell if it stays fun or becomes tedious.

For images I tend to scour pinterest. I don't use images for inspiration too much, I tend to like coming up with things in my mind and then search for what fits closest, and if it's close enough to have fidelity I will use it.

I listen to a LOT of music as I write, I still have a habit of curating even though I'm not adjacent to any music business at this point, and I find a lot of inspiration in listening to songs and letting scenes or montages materialize around them. Sometimes a song will help me generate an entire character or narrative arc, and I will make playlists or bookmark songs to include in a diegetic way or to tack on as intro/outro music.
>>
>>6442679
>>6442679
>>6442679

Pokemon Trainer Quest has updated after a brief hiatus due to illness.

You've gotten within literal arm's reach of Landorus without him noticing.

What do, /qst/?
>>
>>6442501
nyuck nyuck nyuck
>>
>>6442501
Quick someone make anon quest! He is quite the character! we all know this.
>>
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>>6442489
I am going to host the King/Queen of QST Tournament. Please post your nominations as replies to this post.
>>
>>6442777
What are eligibility requirements?
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>>6442777
i nominate bananas QM himself as prom queen
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>>6442777
>making nominations in qtg
That's retarded, do a thread dumbass
>>
>>6442782
There are no requirements.
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>>6442788
Sorry, but just to get to know you a lil' better: what quest(s) have you run again? I ask because running a tourney isn't exactly stress-free
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>>6442777
It's a fair bit of work to host something like that, but GL if so.

>>6442478
I usually try to make the art first and then plan out the plot later, though it probably isn't the best idea.


Also, since I've been kind of dead for the past few weeks: Turns out I got matched to FM residency for the next few years, which low key sucks and isn't really what I wanted lol. I'm done moving though and we have a lot of outpatient blocks, so on the bright side at least I should be able to maintain a semi-regular update schedule.
>>
What do you guys think about a quest that's
>>
>>6442842
they got him
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>>6442842
This anon was about to pitch a GOOD fantasy quest.
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>>6442842
A Sopranos quest? Goated.
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>>6442842
He must've said 'Candlejack' out loud before he
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>>6442848
There's no such thing as a GOOD
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>>6442862
I know that feel. My current quest missed the mark even though I gave it my all and even took the cheap out with a fem MC. Its so over. There's no recovering from this.
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>>6442965
There's still time to include horned helmets.
Or to run Black Ocean
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Just leave it to me
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>>6442787
>That's retarded, do a thread dumbass
Duly noted.

Join The Monarch of /QST/ (2026)

>>6443071
>>6443071
>>6443071
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>>6443077
>The nominee must be a humanoid, with a height between 3 and 8 feet.
fuckkkkk
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>>6443094
there's no way that bitch is that tall/short
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>>6443103
10.83 ft
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>>6443077
kind of stupid to block characters just because the quest they're in takes place in worlds from existing franchises, would make more sense to just ban pre-existing characters in those franchises from being nominated
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>>6443165
It's bait.
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>>6443181
guy's dedicated to the bit then
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>>6443182
He is, yes. It's still bait.
>>
>>6443182
I just think hes retarded. A shame, tournaments are always fun.
>>
>>6443165
I added a few requirements because it seemed to be expected (>>6442782). However, the rules are meant to be a collective effort. You are welcome to discuss this in the thread, and I am open to adjusting or removing them based on the Judges' consensus.
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>>6443198
In the last few months the board has seen some major cultural shifts and a slowdown that I think have reduced the appetite for, and viability of, such a tournament. Good luck though!
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>QM Question
If my brain and schedule would allow it I may quest for a million hours straight without stopping. I am, however, not immortal, nor is my brain all that good, really.

>General Question
Microsoft Paint.
>>
>>6443348
Miss you, king. Hope all is well in your world, and if not I hope it gets better! /qst/ needs NELSON again!
>>6443198
I took a quick looksee and I think your idea could use a few changes, anon. Your idea for the tourney is novel for sure, but the mechanics and rules seem a bit arbitrary at best and limiting at worst. You didn't answer me earlier about whether or not you've actually ran a quest before--I don't mean to sound patronizing, but if you're going to run a Tourney then you should probably have a better--or at least a basic--understanding of what /qst/ is.

>>6443191
This anon in the thread gave you some archived links to the past few tourneys--none of them were perfect, but they should give you a better idea of what's been done in the past and how to avoid some of the hurdles you're encountering. I would also not dodge questions from people because they aren't 'judges' yet. It's a lot easier to edit and change things before you start than in the thick of things.
>>
>>6442965
>fem MC
That's precisely the reason why it's not a good fantasy quest.
>>
>>6443369
Faggot.
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>>6443421
female characters should be seen, not played
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>>6443425
I disagree. I love playing with female characters
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>>6443427
I'm sorry but girls have cooties and that's gross. Couldn't we just put a wig on a guy so it isn't so unhygienic?
>>
Could you not
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>>6443430
You WILL have cooties and YOU WILL LIKE IT
>>
>a year and a half of no Valen
I'm getting concerned.
>>
Is there a podcast for QMs? I'd like to listen to experienced QMs talking about how to write and run quests.
>>
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>>6441842
>Hi Wuxian. Assuming that’s really you, could I get your feedback on something?
>it’s your work that I was trying to capture the spirit of.

Yes, it's really me. I registered this tripcode after the Great Hacking.

Running a multiplayer quest is notoriously difficult, so the only important part has always been to run the quest to the end and finish it. Everything else is secondary. I see you ran the multiplayer kaiju quest to the finale on turn 30, so I would consider it a perfect success. Even more important is your personal satisfaction.

Our differences are not in mechanics but in tone. Your work is well-written and polished, whereas my work is a troll's abortion. Here is an example. ObserverQM/Cup-Cup congratulated you on the Digimon quest, whereas my current quest (The Fall of Chicago) sent xer into a state of maddened rage. The effect you had was the opposite of mine.

If you want to emulate my work, here's my advice. Include edgy, sexual and racist content. Mock the players. Mock everything dumb they say. Ban them. Kill their characters. Antagonize autists and puritans. Antagonize other QMs. If you do this, then you will harvest the energies of chaos. When you obtain your own version of The Last Defender or Cup-Cup, you will know you're on the path to success.

Let me know if I should make a podcast.
>>
Is there any general etiquette in taking over dead quest (OP has been radio silent for about a month?)
>>
>>6443625
Generally speaking you could ask in the thread if it's cool to take over, but if it's pretty clear the QM isn't coming back then I doubt they'd mind. Which quest are you looking at?
>>
>>6443625
Typically it's polite to ask first after a couple weeks, and if there isn't a prompt response you oughta go for it. A month? I say go for it.
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>>6443625
Gotta track down the flaker and eat their heart, I think
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>>6443627
>Which quest are you looking at?
The super robot wars one. Just checked and we're actually at ~3 weeks with no OP update or reply to the dead quest posts, so gonna ask officially and probably do something next week if radio silence carries on. Thanks
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>>6443629
>>6443625
it is crunchy om nom nom nom nom
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Hey all, gather round and take a knee! Totally unrelated, I know, but some of you might know about the Chan Cup--some of you might ALSO know that it's going on right now!

I'm not very well-versed in Soccer/Football, but I've watched the Chan Cup on and off for a few years now and have wanted to get /qst/ involved both for fun and for spreading positive board engagement! Recently I got in contact with the organizers on how to get the ball rolling... and if we can get our shit together by early September we might even get a chance to get into the September Friendlies Games!

I'm posting this because I wanted to gauge some interest. I'll probably post a separate thread for roster recommendations and other logistics today or tomorrow, but please let me know what you think! Roster reps can be from new quests, old quests, and everything in between, but ultimately this is a collaborative board effort. Here's a link to some Boorus if you want to get a feel for what it's all about:
https://isthisliv.com/booru/posts/query=video

Sorry about the website names--had to reformat since the post thought it was spam. Go figure.
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https://pastebin.com/nRnDU8H8

AMULET QUEST IS OVER
AMULET QUEST IS OVER
AMULET QUEST IS OVER

MEEPIS'S BLOOD IS ON MY HANDS
15 RUNES TO DIE TO A QUICKSILVER DRAGON AND HIS GANK SQUAD
>>
>>6443708
Holy shit, did you actually DO it!?
>>
>>6443709
READ PUSSY!!!!!!!!!!!!
I DIED!!!
BUT I WON ACCORDING TO THE CHALLENGE.
"If you were to die whilst holding all those orbs that counts too! But it would come with its consequences... as for what that entails, who knows!"
IT'S OVER, TOTALLY FUCKING OVER FOR MEEPIS. THIS IS THE END. THE BITTER, BITTER END.
>>
>>6443704
I used to watch it every year, but now I work weekends so I miss out! But I would be down to clown.
A lot of characters come to mind for me, the 'classics' like Argia, Mark Delucia, Rosa, Stanley, Karn. But there are some newer characters from my time here that I think deserve a chance, like Date from Great Therapist Evangelion, and some low-hanging meme fruit like Civ Quest where we could just stick That jpeg (you all know the civ quest jpeg I'm thinking of) on a player's face. Flake QM, Writer's Block, Souvarine Screed, Franchiseslop, QM Curse, and GOOD Fantasy Quest all come to mind as tropes/memes that would be suitable for the roster.
>>
>>6443714
>the curse
>all he does is take out other player's ankles and knees
>that's it
>he never touches the ball
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>>6443719
>Flake QM
>Scores once in the first three minutes
>Bench for the rest of the match
>Check the bench
>He's gone?
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>>6443704
This sounds like a ton of fun! I don't think I'll have enough free time to help with management (I'm pretty terrible at games anyways) but I'm happy to help out with some of the custom models once things are off the ground- excited to see where this goes.

>>6443714
Yeah absolutely. It would also get the board some exposure which is never really a bad thing.

>>6443708
OH SHOOT you did it! I was thinking about doing the challenge too lol even though my chances were pretty slim. How hard was it???
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>>6443708
Well. I'm flabbergasted. Quite frankly. Amazing work XOM. Fitting really heh.

Give me a bit to get things settled and I'll make an announcement when things are ready. I thought if anyone would be doing it they would be taking their time with it, so this came seriously as a surprise to me. I'm flattered about the interest and try to make up for it, Meepis will be back soonish! The rentry (rentry.co/questfortheamulet) doesn't really have a purpose anymore so it has been made into an fanart gallery! Or.. at least it will be whenever catbox gets fixed or I find another hosting site.
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>>6442478
Think up of a good beginning, and a possible ending. Maybe even some beats/scenes/things in the middle that you want to include. Then look for music that fuels your imagination, even better if they fit the quest's aesthetics. Then wing it*.

*with regards to in-setting consistency that you set up early in the quest.

Be like the wizard who keeps leaving around Schrodinger's Chekov's guns - you never know if they'll be used later in the story, but you do know they'll be used later in the story. Just not when.
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>>6442842
I think it's. Very, even.

>>6442965
Give it time o Tapir wordsmith

>>6443708
YOOOOO
>>6443712
Farewell, She-who-Stabs...
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>>6435519
>>6435520
Hey, how did I miss out on this? Thanks for the shoutout, the feedback is very much appreciated. I was wondering if I had a few extra posters recently, that must have been it.

The funny thing is I've been following the advice on being occasionally more restrictive with binary choices depending on the context before reading this, so hopefully that's been working out! I've been trying to make my dialogue sound natural and not have as many typos/formatting errors when posting, since that's what made me the most self conscious about my writing, so I'm glad everything's improving slowly over time!

>He makes me read about Rei being pushed to her absolute fucking limit by those NERV psychos and it breaks my heart every tiem
Well just your luck, it's only going to get worse! >:D

>>6443714
>>6443704
I'd be down with the idea! I was planning on sketching how Date looked like since we were talking over on the thread about his potential appearance, and it's always an honor to be immortalized through high effort shitposting, isn't that what /qst/ing is all about?
>>
What are some good combat system for quests?
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>>6443985
For every action a player votes to do, they must send a video of them performing said action. The quality of their performance determines the effectiveness of the action.
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>>6443996
This is a good combat system. I am very fond of the Schwarzenegger contract signing pen backstab move
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>>6443996
Reminds me of: https://www.youtube.com/watch?v=iecNFP9jiZM
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>>6443895
I have noticed that with the votes; I figured you read my review and took it to heart LOL! But you're very welcome, I'm glad to have become one of your regular voters.
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>>6444006
>video link, DnD but real youtube show
3d6 down the line what is the charisma modifier of this character (pic related) argh noooo I cast Blind spell on myself, cannot unsee argh the pain nooo noooo
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>>6443614
>Running the quest to the end is the only important part
Yep, definitely what I set my eyes on from day 1
>Speckle in edgy racist stuff for fun
I had fun doing an over the top gimmick yeah. I had one of the NPCs be an Eldritch alien who came to judge humanity, and then landed in India and scanned all of their brains and genetic memory first. After being psi-molested, it flattened the whole country with a gravity wave, and then moved on to China to give humans a second chance.

After scanning China, it could no longer be reasoned with. Putting that in for my own amusement really entertained me.

>Antagonize and mock all your players l
Huh. That’s quite surprising to hear. That wasn’t the takeaway I got from your Quests at all. I’ve been playing your stuff for 6 years. The Mythic RPG Eldritch horror ones with Kek and The Last Defender showing up, the sequel to that, the island survival multiplayer one, the incel quest, the goblin, the multiplayer Civ about the library, where I played the Silverfish. Not once did I feel mocked or maligned.

What I did like was the impartiality brought by the Mythic system, and how you’d consult it for questions if things were disputed. I still can’t fucking wrap my head around that. I liked the daily updates and sheer speed, while still maintaining full engagement with everyone’s turns, the insane ability for improv with random characters and world event simulation. Plus all the esoteric hyperborean myth and lovecraft adventure elements. The ‘polish’ in mine is adapted from things I can directly credit you with, not from some troll mess. I think you’re not giving yourself enough acknowledgement of the sincerity that’s present in your quest tone. It sure has that 4chan edge that enticed a younger me, but it was full of substance and learning points.

Thanks for replying and sharing your thoughts though o7 I do think I’ll still be looking forward to your next quest, when you’re not making it just to fuck with my buddy Observer.

>Podcast
Kek that would be kino.
>>
>>6443985
There are a few novel ones that come to mind like BANE'S Horsequest's Deck Combat System, Blorp's Ogre Civ's 'Stupid Lucky' System, and the Targeted Action System Sloucho used in Legend of Zuzo, not to mention the systems used in Observer's Vanguard and Hierophant's Spelldivers, but the big question is: how much crunch do you want to pound out in each battle?

Personally, I'm not a fan of crunch. I like to keep things more narrative if anything--most battles (with some exceptions) work like games of Tug-O-War. The enemy doesn't really have HP or anything so much as their own skills according to the story AND how well Anton and his pals do against them. It keeps things loose, but also allows for players and I to get creative. Been doing it for three quests now and haven't felt the need to switch. I try to keep things simple because as both a QM and a Player I prefer not to have to open up and scour a PDF or a giant Rentry to figure out my moves.

That said, it's not completely up to the story! When making skill/combat checks I stick with having players roll a 1d100 (or a few more if there's other characters chipping in) and add bonuses and maluses depending on the situation and the protagonist's related skills and weaknesses.

For example: Anton is a LIMBO CHAMP, meaning he's pretty good at ducking attacks. That said, let's say he's fighting someone armed with a Holy Blade--this stuff tends to mess with him due to the jerkass devil sharing his subconscious. As the QM, I might put together something like this:

>Roll me 1d100-2 (+3 LIMBOOO, -5 Holy Energy, Yeouch!) to dodge this dingus. Best of 3!

Some folks aren't a fan of 1d100--if it seems to forgiving I've found d20's or even a pair of d6's to be much more brutal. Good stuff if you're looking to make combat and skill checks more daunting and tense. Again, there's plenty of ways to run combat, but the one you should choose is the one you're comfortable with AND can envision yourself crunching out multiple times in a thread.
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>>6444006
>>6444038
you know but a mere moment ago I was lost in blissful erotic reveries and internet imaginings wandering amidst the pleasant company of a delightful young exquisite from Vogue. In a momentary lapse of vigilance, unguarded ardour and emboldened curiosity I clicked your recommended youtube link and was consequently stricken aghast at the sight of the misshapen creature before me, gesticulating and grunting with its lumpen limbs in a grotesque parody of human comportement; confronted by the unnatural delirium of what I had witnessed, I cried out desperately for succour from the desecration of mine own eyes, yet no relief or consolation was forthcoming, and I was submerged beneath the hideous sagging neck-folds of its flabby and fleshy protuberances even as its companions laughed in spite and obliviousness to my agony and inescapable plight. Let this be a warning to remain ever vigilant, lest the unnatural tides of Ugly claim you all
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>>6443985
Freestyle will always be superior, in my opinion. The issue with having mechanics is that it usually requires forethought and ability to navigate the mechanic system. Most players do not.
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>>6442965
>the secret to good fantasy rpgs
BananasQM, have you tried wearing spectacles becoming bald / losing hair whilst simultaneously growing a beard. Once your face achieves an approximation of clone-like resemblance to Gygax only then will you be capable of GOOD FANTASY QUESTS
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>>6444065
>UNIVERSAL GYGAX FACE
I missed adding him on my roster but you can verify yourself that Luke Crane (formerly head of community at Kickstarter, and rpg designer of Burning Wheel rule system) also conforms to Universal GygaxFace Standard Template Construct.

As with all rigorous empirical studies I decided to perform an out-of-sample robustness test, is it really true you can only succeed at rpgs if you conform to GygaxFace?? Maybe it is some exclusively American midwest game / hobby convention thing? So I naturally thought of Ian Livingstone, British founder of Games Workshop warhammer and before that Fighting Fantasy gamebooks (incidentally, also Eidos plc executive chairman and therefore also Lara Croft and Tomb Raider >>6441734 >>6441742 ) he looks somewhat different nowadays perhaps he is trying to disguise his secret GygaxFace origins, but here is a picture of him from the 80s?? in hardcore fantasy roleplaying gamebook mode, when he was very much trying to impersonate GygaxFace. I therefore conclude with the highest degree of unshakeable empirical certitude, absent any shadow of refutation or doubt, only those adherents who conform to GygaxFace should be permitted to design play and promote roleplaying games
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>>6443985
Something I notice with combat, and would even say I fumbled with when trying to navigate it the first time (and I was overly ambitious but it helped me learn the shape of the problem), is the issue of pace.

If you want to introduce more crunch to simulate your action, you will be forced to take one of two main paths. The first is to let the granular aspects be voted on just like with anything else, but this means more votes, and at the board's pace, that may add days (or cumulatively even a week or two) to combat encounters. The other path is minimizing votes and allowing more executive decisions from players on a first come first serve basis. This keeps the flow quick, which I think is important for the tone of action sequences... But it comes at some expense. For one thing, it makes your story vulnerable to trolling, because anons can take that executive privilege to sabotage your protagonist, maybe not even by doing something as on the nose as 'I roll to shoot myself in the head', but by being subtle and choosing options that are somewhat justifiable but ultimately tactically awful. Voting is good partially for how it insulates the story from individual bad actors steering things into a ditch, by putting more hands on the wheel. Secondly, it can just lead to inadvertent self-sabotage or players feeling frustrated.

An example that isn't EXACTLY combat might be The Fool Ascendent, a Mage quest that everyone should check out because it fucking RULES!!! But recently there was a little static around this kind of executive action, see, in Mage you have points of energy, basically mana, called Quintessence. You can spend it to cast certain spells, while others don't need any necessarily, but /any/ time you do magic you can through quint at it to improve results. In TFA, the QM's rule is that when anons roll on the BO3 to cast a spell, they can declare that they want to spend quintessence to lower the DC by 2. Bear in mind, the most we have ever had is 5, and it isn't easy to come by. Cue us making a roll for a pretty mild spell that didn't require we use any quint, ahead of what was sure to become a dangerous confrontation in the near future (whereupon we would surely need as much quint as possible). First anon declares he is spending quint and rolls like a 90 something. If he hadn't spent it, we still would have passed the check, but I can appreciate wanting to maybe boost it given the circumstances. The next two anons both spend a point each though, and so really three, if not two, points were burned without any real need. A lack of consensus on that kinda bites, and we have ended up now with 0 Quintessence in a pretty dangerous situation, and only 1 out of the 5 spent was actually necessary/beneficial. I don't think any of the anons spending quint had bad intentions, one of them even clarified that he misunderstood.

>Cont'd
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>>6444095
Something I tried with LoZ was to use dice to give weight to votes, so that choices in combat wouldn't require a full vote but couldn't be decided by single players. An attempt to get the best of both worlds, basically, and my biggest regret with that quest is that I didn't spend enough time figuring this out before I started running it.

In combat players would be voting on two or three things - which weapon/item/spell to use, which attack technique if it's not a spell, and which part of the enemy to attack. I wanted badly to simulate the Zelda standard of combat kind of being a puzzle that requires the player identify weaknesses and exploit them with the correct tool. If your enemy has a huge shield made of ice, you might vote to use a fire spell on the shield to melt it. If you don't have one, vote to use your sword and a technique that lets you get behind him to attack the undefended rear. Voters would roll a 1d3, and the first compatible set of options to reach a value of 3 would be the path Zuzo would take in the fight. If you got lucky and were the first one to roll a 3, then your choice is the one that goes forward, and combat keeps rolling. But probability being what it is, it'd be really difficult for a combat turn to require more than 2-4 votes unless all of the players had wildly different ideas about how best to proceed. If someone chose a troll option as mentioned in the previous post, the dice could still thwart them, making it a less desirable way to be disruptive. I think with some tinkering this combat system could have really worked out, and maybe one day I will have the time to really do that and give it another go, I would certainly like to.

So maybe that's an idea to have in mind, having voters make a roll on their vote to give it more (or less) weight so you don't necessarily have to put things on hold for 24 hours to see what everyone chooses, maybe just 3 or 5 hours for a couple of anons to cast votes with die sums that make it happen, if that makes any sense.

At this point I tend to prefer 1d100 BO3 but with pretty severe bonuses or penalties to demonstrate proficiency and danger, and this feels right narratively for me, where if I know a fight is extremely dangerous and likely to go bad, a -10 or -15 almost ensures it will go bad, though not with certainty. That's helpful for me as I navigate the story, and I am used to WoD combat which is usually very quick and very brutal, with complicated and long recoveries for most characters, so it's something you want to avoid as much as possible unless you're really built for it. Even then, it's expensive and scary, and usually over in just a few rolls and in-game, a few minutes.
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>>6444050
Multiplayer civs are fun. They feel like an improved board game and they really run well with the play-by-post format. It's surprising they are not more popular.

>>6444058
Flabby, but amusing.

QM: "If you get poisoned [in-game], I'm going to poison you [IRL]."
Flabby: "That's why you wanted our allergy information."
>>
>>6443722
OKAY, LET ME BREAK IT DOWN FOR YOU SOUL BROTHER.
The foremost danger to Vine Stalker is BURST DAMAGE. Things like Orc Priests, Ogres while you have low melee skill, then later on, Tormentors, Fiends, and Hellions are fucking scary because you have a shit health pool of -20% than normal.

>early game had the most deaths due to tabbing into enemies (like ogres because I'm GREEDY)
>won't die to poison from adders but I did die to killer bees
>orc priests will fuck you up
>most dangerous lairs are spider (SUPER poison and a shit ton of melee brutes) and shoals (100 BILLION DAMAGE from javelineers and those aquamancers)
>after the Lair hump/in the midgame, I had a really solid defenses and melee skill (the runs really picked up once I started training like a generic melee chud, fighting + extra * weapon training to get to mindelay) then I specced into summonings for extra confusion stab damage with allies as meatshields
>late game was a fucking stomp once I got summon horrible things and malign gateway up and running at spammable levels, so many pan lords and hell lords got TENTACLE SLAPPED
>the most dangerous extendeds were Gehenna (BRIMSTONE FIENDS and TORMENTORS and HELLIONS out the ass)
>in Kimchi, they have a bag you can put your potions and scrolls in so you can read directly from there AND have more inventory space (tedious, but optimal) AND they still have the almighty HASTE spell (FREE DOUBLE TURNS once you get that trained up easily)
>ZOT fucked me up because the quicksilver dragon stripped away my buffs, so I couldn't teleport or abjure away the evil as fuck Hell Sentinel summon which took my life
>melee brutes are bad early then damnation/smite casting monsters are your worst enemies
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>>6443985
>What are some good combat system for quests?
I had a really retarded idea the other day to present three choices to the players, and have the players rank the three choices in order of importance.

For example:
>Punch
>Kick
>Bite

And then the players would rank the three choices based on which one they felt was most important.
>>
>>6444118
>The UGLY???
Well I mentioned before, I am fond of the Eminence Grise / kuromaku archetype hehe, the disfigured or hideous deformed puppeteer or clandestine power broker who secretly enthrones kings from the shadows etc. I think when Tolkien was rhetorically questioning the faery tale morality of fantasy worldbuilding, how it was mostly inconceivable for him to imagine a faery tale where good people or admirable qualities were united with ugliness and vice versa etc,
>>6441004
>>6440967
this did expose a somewhat revealing literary myopia or perhaps deliberate? deficiency / unacknowledged facet of life experience? hehe (had Tolkien never even heard of the Picture Of Dorian Gray, a faery tale about virtue / ugliness, corruption and beauty? lol) anyway on this Tolkien is completely wrong lol it is tragically all too easy to find examples of virtue united with ugliness or beauty united with ridiculous monstrous evil.

Pic related was once the most famous and influential fashion designer in the world. I had never heard of this man, but his name is Steven Robinson and he is widely acknowledged as the collaborator and creative partner of John Galliano, accompanying him first hand during the creation and presentation of all of his most visionary and luxurious haute couture fashion collections for Dior at LVMH. I believe Steven Robinson died at 38 of cocaine unfortunately, after which Galliano became completely unanchored, spiralling nto a mental breakdown. After watching the John Galliano High And Low documentary (this was an excellent film it made me cry) I became fascinated by this Jekyll and Hyde dualism, the flamboyant fashion face versus the flabby corpulent shadow lurking just out of sight in the periphery or hesitantly loitering in and out of focus in the foreground, what was psychologically going on there? lol I mentioned before how GRR Martin loves his Shakespearean Falstaff style dual characterisation paired contrasts lol he overuses it repetitively again and again and again, beggar and king, giant and dwarf, giant and cripple/mystic, eunuch and sex dwarf, killer and little girl etc etc but here was an actual grotesquely exaggerated dual-contrast shadow character pairing in real life lol

Just imagine, maybe every supermodel secretly needs a repulsive malformed obese SLOB MUSE to enable them to re-learn the true meaning of beauty and sex and desire. Without this secret disgusting slobbering paragon of perverse passion, they can no longer distinguish between what is ugly or exalted and unreal, and their understanding of meaning and Self-worth is thereby extinguished. Now where could one find and furnish a willing and inexhaustible insatiable fount of such applicants for a Cult Of The Ugly, I wonder, hmmm
>>6436443
>>6444058
>>6444038
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>>6443708
Let's try this again, shall we?
https://rentry.org/questfortheamuletbside
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>>6444172
500 years in Asesprite. (None of this is official, of course, I just want to play more BCrawl and see how others fare in the same challenge, mwahahaha.)
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>>6444156
There are different types of ugliness, so they should be distinguished.

First, there is the reversible ugliness of flabbiness, born out of gluttonous perversion. This one shows an incontestable evil character (a chubby fat person sins against themselves as well as against their spouse, current or future).

Then there's racial ugliness. In the European gene pool, we have three major races (Aryans, Cro-Magnons, Semites).

Semitic traits (monobrow, big nose) are foreign and perceived as ugly, and associated with the evil of a racial enemy. You see this ugliness in beautiful Olympians vs deformed Titans. This is probably related to the ugly fae.

There's also the ugliness of Cro-Magnon (in the picture, left is Cro-Magnon, right is Aryan). The Cro-Magnon and Aryan genes are mixed so much that Cro-Magnon traits don't determine intelligence or character anymore, even though we have a racial memory and perceive them as brutish.

Last, there's the ugliness that is common in all human cultures. Those traits are probably indicators of mutations or low genetic health, not evil, e.g. the ugly leper.

>this was an excellent film it made me cry
GET OUT
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>>6444212
>>6444212
>>6444212

AB's back with a flashback to wind down the thread. This little episode will revolve around the day of the Bloom, and is the earliest glimpse of the story so far. If you're curious about After-Bloom but don't feel like reading a thread to catch up, this is an ideal time to dip a toe in and try it out.
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I feel really ready, and excited even, to launch thread #3 and continue the AB story forward.

But I also really want to write a GOOD cyberpunk quest.

I don't want my current voters/readers to lose interest in the quest because of a three month hiatus to run something different.

Any advice? Is it better to stay the course and get more of a reputation as being a QM that can hold a plot down for 2+ threads (seemingly a real rarity)? Better for voter retention? Or does it tend to be better in the long run to break up your primary project here and there to keep it feeling fresh?

But also I don't want to get burnt out on this story - which I'm not, now, but I think I would after three-four more consecutive months of it. Whereas with a break I might go for another six-seven months on. This'll be my first time fully finishing two threads of a quest to my own satisfaction, which is exciting but also instructive about pace and energy investment.
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>>6444219
Accidentally managed to flip the last two paragraphs of this post.
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>>6444219
I guess the real question is what you're gonna do when the GOOD cyberpunk quest thread is done. You'll inevitably lose a bit of momentum with AB if you swap to another quest, but I hardly think that'll lose you all of your voters... ordinarily I'd suggest staying the course, but honestly I don't think it'd be a huge deal if you gave AB a lil' break to refresh a bit in favor of something you're currently excited about.

Worst case scenario you just switch back to AB--I'll bet your current readers'll still be around for it.
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>>6444219
Agree with bones. Some of the most successful QMs on this board (looking at Bananas here sadly) cycle between different quest ideas pretty frequently and I don't think players have a problem with it even though they may gripe on occasion. Ultimately questing is about running something you enjoy, so if you feel like starting a 1-2 shot I feel like it's totally reasonable to do so especially if you're between threads.

One thing though is that scoping quests for 1-2 threads is actually really hard, and even a small/simple idea can scope creep pretty aggressively.
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>>6444248
This other story I have in mind is meant to be a lot tighter, where each haunting/arc lasts 1-2 threads max, and there are 5 (maybe 6) hauntings total to resolve. So by the end of the thread it should just be hanging in the wings for the next time I feel like I want a breather. These last two threads have been really informative, and I think I have the confidence with the medium now to plan and execute full projects in a way that I really wasn't when I first started out on the board.
AB is tying up nicely right now with our three MC's finally together, stories fully intersecting, which is a great place to launch the next thread. There's as a feeling of being at the juncture where I step out of the kiddie pool and into the 'deep end', though maybe that's an overly dramatic perception.
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>>6444219
>Any advice?
Yes. I would give the same advice for every life decision. Don't worry about your reputation and run whatever you like. If you get burned out, no one will thank you for it. Whether breaking up your project here and there helps is different from person to person.
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>>6444219
I'm more interested in seeing AB through. Cyberpunk Fairytale was very cool thoguh. I'm sure I'll play whatever you run, most likely.
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>>6444219
Get some people from a rainbow gathering and kill them, claim their crippled and get carer compensation from them. You won't have to work and can work on two quests at a time.
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>>6444271
If I end up with just two voters again, I will end up jumping back on AB anyways, but I think this will be up your alley, I have a lot of practice with scifi and ghost stories.
>>6444342
The few people I know from Rainbow that I really think the world would be better without don't actually have social security numbers, man, I'm pretty sure the worst of them was born in an inflatable pool next to a fire at seed camp, complete with a fire troll acting as postpartum doula. No money!
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>>6444176
>>6440967
>>6441004
>AFRICAN PHYSIOGNOMY
Previously I discussed forgotten influences upon Tolkien, eg Sir Walter Scott the Victorian medieval revival, another popular author rarely mentioned any more: H RIDER HAGGARD. Tolkien (born in South Africa) acknowledged the works of Haggard as inspiration; THE MOST SWORDS AND SORCERY fiction you could read before the genre had been conceived, eg "She" a novel: a Cambridge scholar accompanies his youthful ward on an adventure to Africa in search of a mysterious ancestor, a white woman queen ruling over native cannibal black tribespeople; "She" dwells in the ruins of an ancient city and is alleged to possess the secret of immortality. Haggard quotes extensively from Latin Greek Egyptian, medieval sources with archaeological facsimiles, potsherd relics (entire chapter of translations) maybe where Tolkien got his linguistic worldbuilding hehe

Haggard depicts a weird DUALITY the narrator / Cambridge scholar, named Holly, is exceedingly ugly, whilst his young male ward heir to the necromantic ancestral legacy, Leo, is youthful and handsome. The Virgin and Chad 4chan meme as Haggard describes it (homosexual undertones) Beauty And The Beast, Charon and Apollo - the significance of male characters "Holly and Leo" also incorporates biographical meaning given Haggard's romantic past - he sought work in Africa as his father forbade a romance with a lady named Lilly lol

Haggard wrote many African gothic romances celebrating British Imperialism, yet the "She" novel was not rooted in his nonfictional experiences of the Zulus, it is almost pure fantasy. He describes the adventurers, shipwrecked before African cliffs resembling a negro Head:

>I sat there in the boat listening to the gentle lapping of the water (.) till presently the slight drift of the boat brought the odd-shaped rock, or peak, at the end of the promontory which we had weathered with so much peril, between me and the majestic sight, and blotted it from my view. I still continued, however, to stare at the rock, absently enough, till presently it became edged with the fire of the growing light behind it, and then I started, as well I might, for I perceived that the top of the peak, which was about eighty feet high by one hundred and fifty feet thick at its base, was shaped like a negro’s head and face, whereon was stamped a most fiendish and terrifying expression. There was no doubt about it; there were the thick lips, the fat cheeks, and the squat nose standing out with startling clearness against the flaming background. There, too, was the round skull, washed into shape perhaps by thousands of years of wind and weather, and, to complete the resemblance, there was a scrubby growth of weeds or lichen upon it, which against the sun looked for all the world like the wool on a colossal negro’s head (.)

Imagine what sort of uncouth, barbaric tribal nation would carve the faces of its savage chieftains upon mountain cliffs and rocks
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>>6444457
In case you have never heard of H Rider Haggard, well here is Sean Connery in the Hollywood incarnation of his creation, from The League Of Extraordinary Gentlemen. Perhaps the entire Haggard genre of Victorian / Edwardian British imperial gothic romances is just too problematic for the modern international audiences hehe.

Whilst this depiction of a comic book Victorian superhero secret society appears ludicrous, historians might cite the role of the Boer Wars and the eventual pyrrhic victory over the Transvaal in South Africa (an event that marked the reputational and beginning economic decline of the British Empire internationally) as the source of numerous real life secret societies, such as Milner's Kindergarten and The Round Table Movement, both informal groupings of intellectuals, industrialists investors and colonial Africa administrators who sought a federated union of British colonial territories after the perceived retreat and abandonment of Africa by the formal government (begun under Gladstone after the 1st Boer War defeat etc, also Irish Home Rule etc).

These South African / British Commonwealth secret societies and gatherings were perhaps the forerunners of the Bilderberg or Trilateral Commission or Peter Thiel Dialog conferences lol of their day hehe. This stance towards reactionary conservation of what was lost / imperial monarchial restoration pervades the work of Tolkien perhaps through the influence of H Rider Haggard, and the legacy of the British Empire

Incidentally, H Rider Haggard is perhaps also the best fantasy author who was also an ostrich farmer. I feel this is very significant, somehow
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>>6443704
>>6443714
I'd love a 4chan Cup team but I have no clue what kind of memes you'd make, I'd caution against individual QMs or Quests making character appearances since it would be like free advertising and not indicitive of the "board culture" given its more about individual quests and micro communities.

>>6443985
I've thought about this a lot. When it's not narrative or free-from driven it becomes much more about optimizing a math game for a smaller number of players. I've done a lot of experimentation and still have not found the exact system which does all of the following
>Encourage multiple players to participate without also encouraging samefagging or one guy controlling everything to their desired outcome
>Gives mechanical choice (ie; not just random skill resolution roll)
>Allows for failure
I experimented with a turn-by-post system in Night Without Stars a few years ago now, where each player's roll/action was a turn that enemies could exploit, meaning a certain amount of timing was necessary for player choices. https://suptg.thisisnotatrueending.com/qstarchive/2023/5642742/ I think this system was decently successful but not perfect. I'm working on a successor for a future quest project (originally going to be in Heart of Sorcery before it changed its main theme). So hopefully that one will be more successful.

>>6444126
Sorry for the indulgent souv-post, but this post right here gives me that exact feeling I am so fond of when it comes to fantasy/MMOs/that game your friend plays. Very similarly to when I was a kid and couldn't play WoW (since my Mom thought paying a monthly fee for a game was retarded), I would watch and listen to my friend talk about it for hours on end, talking about raids and PvP with all this sort of complexity yet just barely being out of reach. Or peeking in thru the door a crack to an older siblings room and seeing a Diablo 2 stash open as he played a Necromancer, inspecting a rare bone shield; I thought he had made it himself. The concepts are just familiar enough you may know some of them, and I've even played Crawl, but not to the depth of skill/progress in the game the have experienced them. It's a very special type of feeling like you're about to uncover a mystery, but in this sort of shared fantasy/game space where you can almost picture what is being talked about without imagining it. But once you actually play it or understand it, it loses this special quality. Like the game world could be anything and feels infinite in its scope and possibility, but equally as constructed and "real" and fleshed out as every other mechanic that are actually in the game. Like a fake game you see on a TV show. You want to experience them, but once you actually find a Bone Shield and realize it's only different from the stats and the sprite. It's something I'd like to capture in quest format someway.
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>>6444457
>>6444459
'She' sounds fun. I will listen to the audiobook while I'm studying my Chinese vocabulary.

>Horace Holly
I see that his description is not just "exceedingly ugly", but an "ape-like appearance". At the same time, he studies ancient Semitic languages which are the languages of evil and ugliness. I will see what the character is like in the book but it's interesting that his mind is attracted to what is ugly.
This is a contrast to me, who is a handsome French gentleman, and the languages I chose to study, English and Chinese, which are beautiful and soft.

>forerunners of the Bilderberg or [...] Dialog >>6430225
The modern secret societies are a continuation of the cult of Mithras and Semitic cabals, which have spread throughout Europe since the Roman Empire. It's always been the same enemy.

>Sean Connery in the Hollywood incarnation of his creation
Excellent post. That's the third LXG character you were able to name in a row.

>H Rider Haggard was [...] an ostrich farmer
That's an expression of the monster (or Cro-Magnon) inside him. Farming is the work of slaves, directly opposite to the concept of a gentleman adventurer.

https://en.wikipedia.org/wiki/Trifunctional_hypothesis

According to Georges Dumézil's studies, the Aryan societies are divided into three castes (priests, warriors, peasants). The castes are at war, in the physical world and inside the mind. The Rape of the Sabine, which we discussed in the previous thread >>6414807, is an example of such conflict, with the Sabines representing the peasant caste.
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>>6444464
tee hee hee thank you for this art BananasQM, as expected it is very accurate, I shall treasure and cherish it always

>"my Mom thought paying a monthly fee for a game was retarded..."
Your mother was entirely correct, I wish your mother ran the videogame industry instead of Games-as-a-Service LTV/CAC models. Sadly, everyone involved in making videogames is now unemployed, it probably began because of this >>6441742

You know a while back I posted that ancient 1981 Issue 49 Dragon Magazine Ed Greenwood dungeonmaster advice,

Players Don't Need To Know All The Rules
https://archived.moe/qst/thread/6365137/#6403778

about how players should not know the rules to fantasy roleplaying games, they should just imagine themselves as the character, inhabit the character, say what they would do, and trust the dungeonmaster judgement and dice adjudication etc (bear in mind, this was still in the Gygax era
>>6444065
>>6444078
of Dungeons And Dragons competitive tournaments) I don't know am I the only one who still thinks like this? When you played rpgs at the table as a child did anyone know the rules? Or did you just pick and mix from the rulebook as you went along, and improvise made up rules ad hoc as the situation demanded? (The greater challenge with rpgs I always found was to get everyone to commit in advance to even regularly turn up, this was near impossible) Maybe the Critical Role and the live plays have codified an expectation of strict adherence to the 5e rulebook, hmmm

And I think what you mentioned, that elusive gossamer ephemeral world of nascent imagination that dissipates when you grasp it, that fragile fleeting world of fascination and wonderment is most easily bruised under the tyranny of rpg rulesets and dice mechanics hehe, the rulesets are hard adjudicative constraints that act contrary to the unfathomable span of the creative firmament. The constraint on player imagined possibilities isn't dice, but the disposition of the dungeonmaster, what the dungeonmaster will permit and imaginatively allow. You will generally find that if you imagine something the dungeonmaster likes it will happen regardless of dice lol, and if you try and imagine something the dungeonmaster dislikes it will never happen no matter how clever or plausible or narratively enriching / dramatically compelling it may seem. I call this the MORAL PURPOSE but I think everyone who plays rpgs already instinctively knows it, by this name or any other
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>>6444054
>>6444064
>>6444464
>>6444095
Thanks for the advice
I do like the idea of a freestyle system, but I also want to have some structure which both me and the players build combat encounters around.
Should've given idea of what my quest will be like instead of bluntly asking.
Classic individual Player Character adventure, small number of companions (if any at all), who will be semi-independent in combat.
Fights won't be based around HP, damage is done to an enemy's body.
The main focus will be exploration, and combat will be mostly avoidable, or at least escapable.

The system I'm thinking is this:
The PC gets X amount of varied COMBAT TOKENS in several categories at the beginning of combat.
These categories are:
MOVEMENT (BLUE) - Speed, Agility, Positioning
ATTACK (RED) - Self explanatory
DEFENSE (BOLD) - Resistance and Recovery
SENSE (ITALICS) - Sight, Hearing, General Awareness, might change this one to be more about dexterity and finesse
CONTROL (GREEN) - Communication, Coordination, Command
SPECIAL (SPOILERS) - weird shit
Each turn players can spend up to 3 of these Tokens to perform corresponding actions.
Using multiple of the same token will simply increase the effectiveness of that action (damage of a punch, chance of dodge etc)
Using different tokens allows for combination move (RED+BOLD = Parry, SENSE+BLUE+RED= Weakpoint attack where PC ends up in favourable positions)
I'll provide several basic options, but I'm hoping the system will help players create write-ins.

There's a bunch of issues with it, (like how rolls are integrated) but I've run out of time for this post..........................................
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>>6444459
>Perhaps the entire Haggard genre of Victorian / Edwardian British imperial gothic romances is just too problematic for the modern international audiences hehe.
Only if framed uncritically. There is an appetite in certain sectors for such tales, but viewed from a native, anti-colonial, or subordinate perspective. It brings to mind the most recent live action Tarzan, where Lord Greystoke is positioned not as a man whose British aristocratic blood makes him a natural ruler of any lesser organism, but as a man deeply enmeshed physically (he still moves more comfortably in a hunched knuckle-walking position like the apes who raised him) and psychically (he can essentially summon and command animals like a D&D druid) in the African wilderness, and who teams up with a woman and a Black American to confront and defeat the horrors of King Leopold's Congo. It's still a tale of a British nobleman who is incredible at everything, his woman, and his ethnic sidekick "solving Africa," but the nature of Africa's problems is changed, as is the source of the White Savior's power (it's that he lives nature and the continent so dang much), and more sympathy and interiority is given to people who aren't blueblooded white men.

Another way to do it is to displace the "problematic" aspect through allegory. The animated movie "Green Lantern: Beware My Power" is essentially the Parallax descent into madness story told as a riff on Heart of Darkness/Apocalypse Now, with black Lantern Corp member John Stewart retracing the steps of lost Caucasian hero Hal Jordan through war-torn space. Less a romance, but certainly a problematic Dark Continent kind of tale. The comics meanwhile have been lately elevating another Lantern, Sojourner "Jo" Mullein, literally named for a slave lady who went on to become a great abolitionist/feminist orator and toured the USA. In Far Sector, though, Jo is cast in the role of colonial administrator of a fragmented and in some ways backwards alien commonwealth, complete with exotic romantic entanglements and a certain level of cultural condescension.

Bringing the subject back to quests, I have often found that there is a lot more mileage in presenting and using classic tropes of "problematic" authors and genres neither as retro-regressive endorsements of a better time before social justice movements ruined everything, nor as a subversion to show that ackshully the past was bad and progressivism is good; rather, you just embody the role of the characters participating in the colonial adventure or other chauvinistic, racist, sexist, etc enterprise and just write everyone involved as realistic people who all have the full suite of emotions, anxieties, desires. Interestingly, even on a site like this, even with players in a quest who express unabashed antipathy to certain groups who are being presented, players often hesitate to cause too much harm to any character from that group which has been shown to have emotional depth.
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>>6444485
>C4ISR combat system, heavily inspired by SITUATIONAL AWARENESS command control communication unit cohesion
I approve greatly of this framework, I wonder how would you handle terrain? Hard cover or being inside buildings etc. It sounds like the combat system is for a modern warfare style game? Something I mentioned after playing ArmA (I feel tabletop games distort and underemphasise this) combat should be heavily driven by target acquisition (ISR detection vs stealth / avoidance SERE evasion etc) instead of simulating combat damage, battles should focus around trying to detect observe avoid or ambush enemies, locate and position and manoeuvre around them / terrain etc.

This is the most important aspect of the fight, finding and positioning and locating the enemy, not "simulating the damage" etc.

For added realism, you don't even know how much damage you even did or if you actually hit them lol, that should be a separate Battle Damage Assessment intel or recon event

An idea I thought about in the past is some sort of inventory slot "dice roll banking" system. What happens is each attribute holds a number of "slots" where you pre-roll say a 1d100, for example in your system maybe you roll 36, 74 etc and you allocate assign where you want to "store" these results eg maybe I allocate 74 to situational awareness, and 36 to command etc (characters upgrade and improve by getting more slots etc to store more useable roll results over time).

Importantly, you cannot "clear" bad rolls until ALL assigned stored dice results are "used", ie if you get a bad roll, you have to store and "use" it somewhere you cannot replenish etc until all the rolls of a challenge encounter / battle sequence are deployed.

The idea is to force players to confront bad rolls poor outcomes, but with the tradeoff that they can choose / allocate where to take the hit or weakness beforehand etc.The resolution mechanic could be as simple as a location threshold difficulty (ie this area is a 1d100 enemy chance of detection etc) originally I envisaged this system as a step dice system d4 d6 d8 d10 d12 etc with the step dice being the unknown threshold area / encounter challenge roll, against the a priori known player attribute allocated stored rolls etc. 4chan is not amenable to multiple dice types pools and sizes but I reckon this stored roll result allocation system it could still be adapted to say a 1d10 or 1d100 system
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>>6444485
Kinda reminds me of the system they use in the game DICE GAMBIT. I think it could work with a lil' tweaking... do these tokens get replenished every 'round', or do we only get some at the beginning of the fight? How does one get more? Is there a way to reroll them? What happens if we run out? How will you determine which tokens the players get?

These are just a few questions that come to mind. Again, crunch isn't unheard of here, but you definitely want to stick with something you'll be comfortable with running for a while since quests last for ages on the board these days!

>>6444464
We're discussing some ideas in the thread I made for it--I agree that we shouldn't focus as much on characters. There were a few good suggestions on how to mitigate that so I'm pleased to see what folks have come up with so far.
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>>6444219
Staying the course is the best in my experience. A lot of times you'll want to run one idea, then another, then another, and boom you've got 5 unfinished quests and the last thread of the first one was a year ago.

If you want a break, it's not necessary to continue questing with a different quest. Play some vidya, watch something, go somewhere if you're an outdoors type person, spend some time on other creative hobbies like drawing (this also contributes to questing because you'll eventually be able to draw btw, and don't give me the no talent shit). Let the ideas rest and marinate in your head during this break. Once you start getting excited to run again, start making notes and eventually post a new thread.

If you really want to quest with another idea for a while, remember that although threads last 3 months now, it's not necessary to commit for the entirety of their stay on the catalog or make it the opening thread of some massive story. Something short, like 20 posts in total, will last you a month at a medium pace. Once you're finished with the "chapter", just leave the thread behind and restart After Bloom. Announce at the start that it'll be a short one. I think there's 5 threads allowed per IP so as long as you don't spam them it'll be fine.
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Sorry for the prolonged absence from SKRULL QUEST-- it's still ongoing, I've just got a final that's taking more effort than I expected and it's eating my time like nothing else. Another birthday tomorrow, too, which I am ashamed to mention that I forgot about until this morning... sorry. Will get on an entry as soon as I'm available.

Here's a doodle I made a few days ago as compensation. I think Z'rim's brow is entertainingly defined here.



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