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Prototype edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97392152
>convince my brother to play
>he's unwilling to spend for a tcg nobody around him plays (fair)
>play online only
>play a few games
>he draws poorly and can't close out games
>I high roll 3 times in a row and completely blow him out on turn 4 multiple games in a row
>all using cards randomly taken from the top of his deck and/or grave
>he gets annoyed and the night ends poorly
I think I might be back on the no-sorcery-games life
>>
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>>97384880
>>
>>97367620
At least he didn't say he would buy gundam cards that would fucking suck because we already have enough scalpers as it is now.

https://www.youtube.com/watch?v=ueB0oNajuEg
>>
>>97392525
Neat. Again, subjective opinions are welcome, you're not required to like it. Know what else is welcome? How about everyone that is here to talk about what they like about the game, posting cards they have or wanting to discuss strategy. No need to constantly let folks prop up hateful rhetoric with fake posts designed to damage the reputation of a game here.

Whatever transgressions they fabricate don't change the fact that the game is on topic for the thread. Reminder, irrational shitposting isn't on topic, so flag anything you see that's obvious, the troll has no shame.
>>
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>TQ
Probably learning the lore of the Ebon Hand through card art and flavor text. But that's not a good /acg/ story, so have the first card in Transformers TCG to get banned

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>gameplay
For Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.
>fantasy settings
They're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions.
>loadouts for fantasy
If you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
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>>97371767
That'd be nice. There was a mobile game in the works that looked like it'd be Sega's version of Fire Emblem Heroes. Sadly, that got scrapped.

There was the Phantasy Star TTG that Skydawn put together, as I'd mentioned before >>97289191
, but from what I've heard, it kinda shit the bed. I'd like to get my hands on a copy of the pdf so I can judge for myself, but all the online reviews were a mixture of "not that great" to "it's good...if you're a hardcore Phantasy Star enjoyer and must own everything PS related". I'd like something like that for Shining Force, but maybe handled by a better publisher.

I'd be fine with either a D&D-style game with Shining Force window dressing or a wargame that focused on individual units and played more like the original Shining Force titles, with maybe a hex board or something like that, where battles could be streamlined, and the story would be secondary to quicker action.
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There's no horsing around in this thread.
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>>97297832
>>97293635
this character has done irreversible damage to my standards back then

related to the thread, anyone can recommend centaur minis? classic greek or generic fantasy themed and preferably physical not stl
>>
>>97385314
You can search for 3-D print models. Centaurs are a little goofy anatomy wise so I wouldn't expect to find them in a regular store that pumps out mass-marketed stuff.
>>
>>97392367
>3-D print models
I know, but I don't have a printer, it would be a last resort. Also I was hoping for recommendations from people who might have found the better ones already

I did just find that apparently northstar will release new models to support Warriors of Athena or something

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>the next BBEG in your campaign is a coomer that goes around kidnapping and mind controlling women for his harem, and literally that’s it.

Does your party even care? Does your setting/game system even care? Assume that the BBEG is an adequate challenge and difficulty for your setting and party (whether it’s Exalted or DND or Rogue Trader or whatever, and the villain is always the right difficulty level for your party whether you’re lvl 1 or lvl 20 or a weenie or a Solar, the scale is perfect).

Basically is this guy a problem you and your crew would want to fix in whatever game you’re playing.

If he isn’t, what would it take to make him be a problem? A bigger bounty or reward? A personal friend that got turned into a harem slave?
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>>97392828
>>97392770
Oh noooo she got captured oh nooooo.... guess you gotta save her. Too bad she'll have been used a couple of times before your party gets to her though.

>>97392705
You clocked me hard, but it didn't matter in the end, anon.
>>
>>97392853
Oh no, damn, wow, the BBEG used his harem of mind controlled slaves to steal all your party's shit, what a tragedy oh nooooo....
>>
>>97392927
>>97392963
Oh no?!

Kek.
>>
Just another AI garbage thread.
>>
>>97393024
Nice sage, anon. Don't forget to pick up the cumin and thyme!

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Is your character the type to hit on barmaids?
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>>
>>97337982
yes
>on
nevermind
>>
Is your PC the type to think the barmaid actually likes them?
>>
>>97337982
No, he'd feel self-conscious if she talks to him.

Being a pretty boy, he's never really had to learn how to gain female attention.
>>
>>97337982
my character's the type to be a barmaid (male)
>>
>>97393058
You troonfaggots always think you're so unique for this response.

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Is there a reason we have so few games with a Gothic or Victorian inspired setting but a trillion rehashes of medieval fantasy, science-fiction or some eastern setting with katanas?
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>>97388146
Too close to real life. It doesn't fuel well enough the need for escapism.
>>
>>97388146
Victorian is modern enough that anything you could do in that setting you could feasibly do in a modern setting
>>
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I personally find that Victorian aesthetics, and even 19th-century firearms, tend to get absorbed into the "generic high fantasy" banner.

Whether it is D&D 5e, Pathfinder 2e, Draw Steel, or Daggerheart, it does not seem to be particularly uncommon for one character to be a knight in full plate while another character is a 19th-century-esque gunslinger or pseudo-steampunk gadgeteer (or both).

I should know, because I have GMed for and played in parties exactly like this in all of the aforementioned systems.

Another oddly specific point where this rings true is that if someone is asked to envision a generic "noblewoman," it is a 50/50 shot on whether they picture something medieval/Renaissance-ish or something more Victorian.

Victorian and other 19th-century aesthetics got gobbled up by the "generic high fantasy" genre.
>>
>>97388146
>Victorian inspired setting
Isn’t that pretty much all of Steampunk ever?
>>
>>97391891
If gothic isnt medevial theres no fucking way the shit WOTC puts out is medevial

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Many of you had a schizophrenic attack approximately 14 weeks ago. This is the place to admit you were wrong, apologize for your lack of discernment and over-confidence, and start to think about how you'll make amends to the community.
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>>97389141
This, watch their sales implode. They would never nuke their flagship faction. SM players (most of which i know) are extremely insecure manchildren who would stop consooming hard lmao.
>>
Over 24 hours and not a peep from someone with the strength to say, "I thought they were female heads, and I thought they were making female Space Marines. I was wrong about that."

But I thought we had good faith rhetoricians here? HUH???
>>
>>97383891
Why did you randomly circle several men's heads?
>>
>>97392616
this much self projection should come with getting a forced therapy session you schizophrenic jew.
>>
>>97392965
Can you expand on what the fuck you're talking about?

When this product was revealed dozens of individual 4chan users posted about how it was confirmation that marines were going female, and it was a done deal. Multiple tearful threads were made.

I'm simply wondering what happened to all those bold thinkers. Were you one?

Silica Mutus Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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I'm so hype. My GM who was running am DH game for ~18 years but took a break due to life stuff has decided to pick it back up again. My other GM who was running RT for ~15 years is taking a brief break while the DH GM picks it up again (same group). We're doing a Deathwatch mini game to get back in the swing of things, and we had our first session today. The energy was really great in a social session while we discussed how the Cohesion system works. We have a Lamenter Apothecary, a Salamander Techmarine, a Space Wolf wolf scout, a Raven Guard successor assault marine, an Ultramarine tactical marine, and a Black Shield librarian
>>
>>97392355
Every few weeks I see something here that makes me glad I only got on this site when I entered college and was decently adjusted to socialization.
I'm sure there's some cool people here too but honestly joining games seems like such a dice roll that it's not worth it.
>>
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Speaking of, are there any places to semi-reliably pick up a group for 40krpg's? IRL circle dissolved through the kung flu, and sites like Roll20 seem to be like sifting for corn in a river of shit.
>>
>>97392491
If there were, we wouldn't all be here complaining about it. We can't even play with each other, because clearly we all have different ideas of how a good game should be run.
>>
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I need some help with the details of a game I'm planning. Tzeentch, got bored and decided to mess with some noble that collects art. After messing with his head through nightmares about his family selling his stuff after he dies the noble gets terrified about what will happen to his collection and decides the best way to keep it safe forever is to find someone who will care about it as much as he does. At a party he over hears someone from a different world talk about how Trazyn the Infinite stole some relics from their estate. Thinking that Trazyn is a collector like himself the noble decides to find him and donate his collection so it will stay safe from his family.

That's a quick summery of what I want to start with. Ignoring the ordeal of getting to him and the shock of finding out that Trazyn is a Necron, what would Trazyn do if the noble actually got to him and showed off his large collection of art? And what would he want to keep? Is there a particular kind of human artifact he would be interested in? Rarity, age, what would he care about?

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Some /tg/-related funny images and comics. YMMV.
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We already don't care about UW edition
Previous: >>97383956

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net


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>>
What's up with all these shitty pictures of the "totally not a marketing move" tmnt cards?
what year we on that people have shit tier phones/cameras? or are these pictures coming from "people" in pakistan/india?
>>
This is what really happened at the lorwyn prerelease and if you think its not then you are a retard:

https://www.youtube.com/watch?v=ZaWu0YPmDJo
>>
>>97393093
not watching
>>
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>>97392552
I will blame this largely on wotc's methods of storytelling. Books and novels didn't get the brand out there by writing novels about Urza and the Weatherlight scant few players read. The comics are bad joke not even the lorefags seem to pay attention to. Now we're stuck with at the bottom of the barrel, web stories written by freelance writers and character lore through fucking web articles. Regardless of any of the material being good this just isn't how you get people to care. They need a movie, a TV show, anything they can watch. That is how you build a brand.

Nobody but hardcore comic geeks gave a shit about Invincible for 15 years until it got a normalfag TV show. Now it's popular. New manga flies under the radar all the time until it gets an anime then it's popular. Old unc novels like Dune are popular but only catch fire as a brand when they get turned into watchable movies. Wotc has not ventured into this space. Fuck, look at Yugioh if you need proof it works for card games. Yugioh would have been washed away by the sands of time without all the anime seasons it's received.
>>
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I will proxy this

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What's the most "modern" a fantasy setting can feel without it feeling forced or weird?
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>>97390879
1891
>>
>>97391388
Shadowrun is literally in the future, OP said modern. As in modernity.
>>
>>97390879
Based Frenchwoman prepared to slaughter nobs with an axe
But seriously, I put matchlocks in my games, so I guess that's the limit for myself
>>
>>97390879
Shadowrun is set in the future, you useless never-game spammer
Warhammer is so much forward in time, it's basically fantasy on the sole principle of year, not to mention content.
>>
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>>97390879
If we take a look over at Final Fantasy? Straight into the future

RIFTS! The science fantasy world of post-apoc cyborgs, wizards, dragons, ninjas, giant mecha, super-nazis, robot ninjas, vampires, underwater kingdoms, remnant human supertech civilizations and everything you can imagine all rolled into one setting where interdimensional RIFTS have pierced Earth's fabric and turned it into a playground for aliens and monsters!

Plus other Palladium Games about superheroes, zombies, classic fantasy, supernaturals investigation and more.

Talk about:
>RIFTS(tm)
>Heroes Unlimited
>Palladium Fantasy
>Beyond the Supernatural
>Dead Reign
>Robotech (lol)
>TMNT & Other Strangeness + After the Bomb
>Splicers
>Nightbane
>Savage Rifts

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>>97392575
A young punk TW. He uses old toys like rollerblades and propeller hats as TW gear.
>>
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>>97392626
Female TW from Lazlo or other Magic Zone areas. Hit the wall, ate the christmas cake, rolled save everytime. Uses a rascal as a TW vehicle. TW hands from getting caught by the CS. (She got to tell Prosek to eat her taint. Everyone thought it was very funny.)
>>
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>>97392633
Mind Melter. Turns out mind melters are big cajone guys who barely use equipment. I would think you'd see some real Ice Man types.
>>
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>>97392950
Angry old MM. He is so powerful he stopped getting dressed and just annihilates people who bother him, which is anyone in line of sight.
>>
>>97392575
Ive playe we a TW. They're my favorite class

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What kind of tampons do you think they have in the Golden Throne palace complex on Terra in Warhammer 40k?
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>>97392871
Heh, nice cope. The boys that are the primary audience for Star Wars aren't interested anymore, the reason is because of all the girl power and woke shit that sequel trilogy was infused with. It takes time for this shit to really settle in and start killing things, but that time has arrived and Star Wars just ain't pulling the kiddos in anymore.
>>
>>97392871
>vague concept of wokeness

but enough about you dilating.
>>
>>97392896
>another troon
>>
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>>97392931
>>97392938
>>
>>97392931
>>97392938
AGP egg

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This is a specification for an exterior ballistics software that can be used to calculate damage at long range in tabletop RPGs like Phoenix Command or GURPS where that sort of question arises with some degree of frequency. It takes in physical characteristics of a projectile (diameter, length, mass, etc.) and uses an ODE method to calculate velocity after a period of time has passed. I'd recommend either C++ or pure C for the programme as, particularly if you are generating tables for many types of projectiles, it can get very computationally intensive.

For the specification, start with the formula for drag force, $F_d = \frac{1}{2}\rho v^{2}C_{D}A$, so $\frac{\rho v^{2}C_{d}A}{2m} = a$. The issue is $C_D$, which must be determined empirically. We have an advantage in that drag curves all look more or less the same in terms of shape and proportionality (multiply the drag coefficient on a G7 drag curve by about 1.9 and you will likely be pretty close to the drag coefficient at that mach number on a G1 drag curve). Thus, we define our generic drag curve as on the below table. When a bullet is between mach numbers you have the option of linearly interpolating between them, which is less realistic but easier to write code for and will run faster, or using a more complex formula such as Lagrangian or Newtonian Interpolation, which are more accurate but slower. The typical air density (rho) at sea level is 1.225kg/m$^3$. A typical speed of sound at sea level is about 340 m/s.
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>>97391876
>>97391899
You don't have the voxels right there in the rulebook. It's tabulated, like the picture I've attached.
>>
>>97391904
Okay, so it looks like if you do 1-3 penetration you do 1 damage, and anything more than that you do massive damage.

1. How many hitpoints does the average person have? Is a 4 penetration hit with 13 damage enough to kill them, or do PCs have more like 100 health?
2. How much damage does a punch to the head do? You can definitely kill someone with a single punch to the forehead even though it doesn't penetrate the skull.
>>
>>97391915
(1) Every wound taken has a chance of killing a character. Divide Lethality by a character's Wound Recovery Potential to find Tissue Damage, then reference Tissue Damage on a table. 3 points of tissue damage is about a 2% chance to kill. 150 is essentially 100%. It's a sigmoidal curve, so the probability of death asymptotically approaches 1.
(2) That's what 'BTBD' (Blunt Trauma Base Damage) is for. A very solid punch to the head fight deal 4 or 5 Impact base, which is then multiplied by 5.4 = 21.6 or 27 points of damage, or about a 53 or 54% chance of death, given that the wound is left entirely untreated. Medical treatment could decrease that to an essentially 0% chance of dying.
>>
I personally feel that tabletop games shouldn't be too simulationist, but congrats
>>
>>97392975
Yeah, if you need a computer to help with the maths then that's real bad. If you have to worry about how computationally heavy the math is so the computer won't take too long doing it...
And the real kicker with highly complex "simulationist" wound systems is that they quickly end up going way beyond what any scientific data can cover for them (going fully quantitative in situations where the science is in many cases barely qualitative), meaning the"realism" is just something the author pulled out of his arse.

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97385984
>1975 solo rules in The Strategic Review by Gygax.
Fair! I was hoping for a long lost solo play report or similar.
>>97388482
These unkind words are entirely unnecessary. Additionally, Gygax way know for running and playing at tables with ten or more players. Rather the opposite of solo gaming in my mind.
>>
>>97392297
>he played big tables so that means he didnt play solo!!!!
absolute drooling retard
solo play is the mark of a true proper creative in the TTRPG space
ANY person who makes TTRPG content worth a damn plays solo
>>
>>97334069
please gib pdf
>>
>>97392382
>ANY person who makes TTRPG content worth a damn plays solo
Probably true, though I don't know I'd call it a hard and fast rule.
>he played big tables so that means he didnt play solo!!!!
I never said that. Just that I'd never heard specifics on if/how he did it.
>>
>>97372980
>>97373098
Marc Miller, too.
First Traveller LBB literally suggests solo play.

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dead before bump limit edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97392859
>But my actual suggestion is to follow ANY instructions very cautiously (or don't even follow them at all) and instead dry fit all the parts first to figure out the best order
My dude if you put shit together without dry fitting it first then you deserve to have such a difficult time building
>>
>>97392867
I dry fit a small amount of parts - e.g 2-3 at the time, here you fucking have to dry fit half if not the entire sphere first
>>
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>>97392877
now I'm not saying the instructions aren't bad, because they are
but a basic glance at the picture you posted shows the pieces are going to be a problem later since the heads all overlay where the next piece goes
>>
>>97392886
I'm not saying this isn't on me for not paying enough attention either but this is the first time (for me) when the official build guide is just absolutely fucking wrong (I've seen small missteps like with killy butcher but nothing completely FUBAR, until now) so I didn't have that many reasons to doubt the instructions in their entirety
Just wanted to warn others to not make the same mistakes as I did
Besides this one no other KDM mini gave me as much trouble tbqh
>>
>>97392918
No biggie, here's the ones I know of
>Lonely Tree skips steps
>Gorm penis should be put on while putting the back half on the front half, not after it's already glued
>Sunstalker tongue should be put on sooner so you don't hate yourself
>Killy butcher base should be done last, not first, due to the centipede blocking his cape
>Ignore gambler's ball entirely, dryfit with stickytack before doing a glue

btw I'm pretty sure with your ball you could have trimmed down the slots that insert into the holes to be able to force the pieces in at an angle instead of having to cut parts off.


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