dead before bump limit edition▶What is Kingdom Death?Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.▶What is Kingdom Death: Monster?Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0AcThe Game is broken up into 3 phases:1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.Comment too long. Click here to view the full text.
>>97371378>But it's actually like 20-30% of the events that result in "you die" scenarios.And this is where the problem is. Once you start making one change, now the gate is wide open to change everything. And before you know it you aren't playing Kingdom Death any more but something else completely different.Your problem is that you want the game to be something other than what it is. If you want a tight, balanced game system there are much much better options than Kingdom Death. Kingdom Death is a story generator, that's its strength. It's not the game you want to play.
>>97372128Maybe this would come as a shocker to you, but just because you paid for it, and it came in a sealed box, doesn't mean the game is a good complete gameDoesn't mean it's good, perfectly balanced as intended and working speckless.This also happens in many AAA digital games equivalent of this AAA tabletop, massive in scope and with many many variables.The only difference being, in digital format, you get something called a "patch" that fix little things that makes the game better/less broken.But you have to pay for that benefit on cardboard version, piggyBecause you have to pay for it, you OVERLOOK the flaws it may have on it's complexity/scope, and call it "perfectly good in all accounts as intended it's like that it's supposed to be bad in this section it's supposed to be trash on this part"
>>97372128And while I agree with you that the game does have a large amount of those "You die" scenario in the hunt phase, the vast vast majority of them actually have some type of "counter-play" associated with them. Many of them are involved in some capacity with rolling on hunt events, but typically will typically have some type of bonus if you have a whip, sickle, pickaxe, etc. The whip I think is a perfect example here, with traditionally lower damage during the showdown, but with a good specialization and mastery, it's a support tool that excels when brought in addition to another weapon for the hunt phase.Harvester is the outlier precisely because it is not really generating an interesting story. You simply decided to bring (in core) one or two early game items that can fill out some slots, and you were punished for it by having that character be killed, your hunt will probably end in failure because it's early on, and now you're down 4 characters and 8 additional resources. If it's before the butcher, your settlement is basically over and now you're going through the motions of watching the rest of your settlement get clubbed to death like a bunch of baby seals.I get that your argument is all about flavor and story-telling, but I personally don't find the story "rocks fall, everyone dies" to be interesting.
>>97372240I think you're vastly overstating the effect of one survivor dying in the hunt phase. I've had plenty of hunts with a dead hunt phase survivor or 1-2 round showdown phase death come back just fine. And even if it doesn't a wipe is not the end of the world in this game. Maybe a wipe plus a bunch of other bad luck on top of it, but just a wipe by itself is basically nothing you're going to have 1-2 of those a campaign anyways. The game is way more forgiving than you think it is, and survivors (especially early) matter a lot less than you make it out to be.
>>97372293It's actually more the loss of 8 resources if things go south that I would find back breaking than losing the survivors in the early game. But my own biases of being historically unlucky in my own campaigns is bleeding in here, I am certainly an outlier for early game wipes.
I'm looking for duelist / flintlock-wielding girls who'd fit into a Warhammer Fantasy RPG. Sadly, it's really hard to any that don't look too anime.
Clussy EditionPrevious thread: >>97241303Battlefleet Gothic, Blood Bowl, Epic, Kill Team,Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.>Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V>TQComment too long. Click here to view the full text.
>>97369622The best way to start necromunda is always just buy the gangs from GW and find a group that already had the rest.If not then Hive Wars is an okay start to the game, based on the facts that it's the only available option from GW, and finding things like dice can potentially be more expensive, and some people don't want to DIY/3d print.You still need to buy the upgrade kits, at least for Delaque, they suck without it.>Hive SecundusIt's a self-contained game using Necromunda rule, kinda like a dungeon crawling + roguelite. You can use the gangs to play a normal Necromunda game, but it would feel like driving a car with 2 flat tires.
>>97367949There was a kickstarter that did a bunch of these but I didn't have the money to spend on it at the time
>>97369889This reminds me of some guy in a Necromunda group I played with who tried to play it competitively, it was just bizarre.
Someone toss me a scan of the Spitewood rulebook, plz and thank you. Will suck toes in return.
I'm getting back into Kill Team after a few years and found a box of all the terrain they sold in 1st edition including the original starters massive 40k terrain and all the shit like trenches given away with kill teams to clear stock.My question is how much of that is actually worth it with nu kill team? seems like most teams are going to be five models on average and sure those L shapes of mechanicus terrain can have a place along the typhon stuff but a lot of this feels way too big for modern Kill Team.Would it be better to stick with my necromunda stuff considering the model count?
So I tend to run high-powered games with lots of homebrew and shenanigans going on in PF1e/D&D3.5e/d20 systems/etc. and I've used plenty of optional rulesets and such and tend to allow copious (some would even say insane) amounts of 3pp and alt content as long as I have a chance to review it first and it seems like it'd fit. Among other things I have used the Mythic rules for some of my games and overall I do find some of the content rather overboard even for my games. I have also granted players customized extras (that occasionally scale) before, once I called them "atavisms".I am trying to design an "add-on" system that's a bit more regular for my games instead of the random campaign specific stuff I've done for people. I'm just not entirely sure what to call this though and I was hoping you lot might have some interesting suggestions (barring making up my own word ofc).Thus far some name ideas include> atavisms> blessings> boons> awakenings (there is a 3pp system for these)> gifts> modifications/mods> templates> splats (WoD reference)> sides (eating lol)Comment too long. Click here to view the full text.
>>97372311Well, one thing you should probably explain to the thread is exactly what these 'add-ons' are. I understand that they are some benefit given to the character outside of standard character creation material, but what exactly comprises one of these benefits. Your previously-chosen terminology seems to imply it is some internal benefit to the character (ala feats/class/race etc.), but your image implies something like Dark Souls starting trinkets, a decidedly external factor.For the former:'Deviation' might be an idea, but carries more negative implications than positive. 'Augmentation' is purely positive, but has some more cybernetic connotations, probably not appropriate to D&D and friends.'Accelerations' is generally positive leaning with less outside-context baggage (unless you're playing with /pol/acks I guess), but is a bit odd to use for this sort of nature.'Laws' might give some divine commandment feels and seem extra special when compared to 'rules', but since you're playing D&Derivatives, the related alignment might make that a confusing term.'Crown' is somewhat similar, a point of authority and majesty, that might not appeal to more rebellious characters; could also have problems depending on the coinage terms used in your games.'Jewel's tend to represent some supernatural potency in fantasy settings, but might be seen as frilly and effeminate, depending on your players.
Out on Patrol Edition>What is this?/TG/ DEVELOPED A GAMEIT IS PLAYABLE. IT HAS BEEN PLAYED.EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRulesas with maps, tokens and lore resources.>TL;DR Dochttps://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." sectionComment too long. Click here to view the full text.
I hate painting webbing but my Colonials are almost done. Then I can go to the land of New Mu and play there with fun (painful) things like magnetization and veils.Since I want my whole Mu force to be wearing face coverings of some sort this does mean that if I do a priestess she'll have to be veiled like picrel. Those glazes look painful and I'm not great at faces to begin with.
>>97366917Forgot picrel.
>>97366920>painting traslucent surfacesGood luck with that. I struggle with realistic beards as it is, I cannot imagine trying something like pic related.
>>97360094>or work in something HyperboreanSpeaking of which, what was left from hyperborian remains after the Paraguay War? Was it all horrific mutated monstruosities, or did they actually use some tech?
First-time Proctor Edition>Previous>>97354664>Pastebinhttps://pastebin.com/WiCHizn0>Mediafirehttps://mediafire.com/folder/s9esc6u7ke8k5/CofD>Mega Ihttps://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw>Mega II (also containing fanmade games)https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ>WoD5 Megahttps://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA>STV content foldersComment too long. Click here to view the full text.
>>97372019Well, there were a lot of things that went into WW's decline to be perfectly honest. Most gamelines weren't profitable was the ugly truth of it. There was the big three which usually made money, but "big three" was something of a misnomer. Vampire was always in its own weight class. But even vampire was beginning to lose steam, yet none of their other lines had struck the same gold that vampire did. It's worth noting that they were in many ways a publishing house first and an RPG company second. The reliance on physical sales made the profit margins razor thin and incentivized constantly pumping out new books. This is what ultimately lead to the bloated metaplot. Constant little updates about what was happening "in-setting" created a way to reliably get sales from a print run. But it also created a problem. It encouraged more and more pandering to metaplot whales, which creates an environment that isn't very conducive to the sort of creativity RPGs thrive on, which long term means the metaplot would choke the setting out. And that's if they didn't accidentally misread the room and deliver an update that pissed the metaplotfags off. It's why you have the Camarilla and Sabbat effectively breaking even during their big late revised metaplot war. They didn't wanna lose the fans of one by having the other lose in a serious way. Ending WoD in an apocalypse and launching a kinda-reboot immediately after was their attempt at a Hail Mary because they could see the writing on the walls that they were in a slow death-spiral.
>>97372145>Ending WoD in an apocalypse and launching a kinda-reboot immediately after was their attempt at a Hail Mary because they could see the writing on the walls that they were in a slow death-spiral.Thing is, the people handling that hail-mary were the retards driving them into a corner, not the geniuses that built up whitewolf as a company in the first place.The fact one of the bastards nearly drove them into bankrupcy just from how badly they mishandled the original WTA videogame should have told them they needed to fire those idiots Loooong before then.
What powers exist in oWoD that might grant me the ability to keep a melee weapon in "hammer space"?Gaki Rift is super cool but outdated, I'm surprised that it never got remade. I don't care which splat has access to it either as long as the power exists
>>97372284Rite of Talisman Dedication for werewolves, though it comes with the caveat that the item is only stored in hammer space if you're in a form that makes carrying that item otherwise impossible. So you can be prancing around as a wolf, shift into your homid form and surprise bitch, you're holding an AK.
>>97368015Typical mortwight, right down to the ticking clock whenever he leaves the Tempest.
Prototype editionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate RulerComment too long. Click here to view the full text.
>>97371180It's rude to request something so demanding from people. I regularly play only 4 games and it'd take multiple hours to gather a list like that with just that limited knowledge. Also, with the context of the broader ruleset of each game taken into consideration those effects can mean very much different things in each game.In retrospect I take back my comment about a bot doing it for you. It'd do a very poor job at it. It won't get the intricacies of the rulebook of each game.
>"Just look up card game effect terms online">"NOOO I JUST WANT ANSWERS GIVE THEM TO ME"Bigger ass than Renamon's to be honest with you
>>97371339>>97371338thanks...it's just, I know, you guys, played a lot of card games and are more knowledgeable than me on this subject so I thought it would be better asking people who knows a lot about card games, so I decided to ask you. sorry guys>In retrospect I take back my comment about a bot doing it for you. I forgive you
>>97371338If it's that easy then you do it you lazy fucking ESL.
>>97371045>>97371456Why not just go through the rule book pdf's and skip to the keywords section? Not to mention most effects are meaningless without the context they're in
Jabbering Jabberwock EditionDiscussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!Everyone is welcome.FAQhttps://pastebin.com/vv4xQuwDCharts:Main Gens: https://e-hentai.org/g/2556775/f1669e072b/Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8dhttps://imgchest.com/p/pg73rmbv7rnLegacy Charts: https://imgur.com/a/IRtoHXhSide Quests: https://imgur.com/a/7euVXRTComment too long. Click here to view the full text.
>>97354444Well, she's a very cute and sexy boy, so it's not much of a conflict. At least for me.
>>97359447>>97366787>Green Dinosaur>Blue FishWhat's next, a Red Cat?
A horny time.https://files.catbox.moe/u31e53.png
>>97366787Seahorse? Nice! You did it, again!>>97370524>double horn team-upI didnt believe i would see that. Well done.
What’s the edgiest tabletop game of all time
>>97369597"What if zombies raped" is hardly enough of a nail to hang an entire franchise on, and yet there it is.>>97369662That's what a good chunk of the zombie genre has always been. Ennis really has made a whole career for himself by just recycling old stories and taking the Rape from the spice rack and just dumping it into the dish.
>>97369548>who isn't IndianIronic, given the series is basically daily life in India. Methinks the Sukhdeep doth protest too much.
>>97369880>That's what a good chunk of the zombie genre has always been. Ennis really has made a whole career for himself by just recycling old stories and taking the Rape from the spice rack and just dumping it into the dish.Many of the zombie flicks I have watched have had some slight semblance of hope, even in the bleakest moments. Romero films are considered bad ends, but most have something good about them or someone survives. Crossed is just an arduous read where everyone will die in the most horrible way possible. Often after being turned and doing terrible stuff to the people who loved/knew them.
>>97368657Samefag
>>97370040You would be wrong!
I need some inspiration for an upcoming dnd 3.5 game I’m going to run next month. I watched the outpost on Tubi and I’m making a fun janzo npc. I might make a promethean the created character I’ll never get to play. Also /lit/ only helped me get gene wolfe novels. Lost tech in a medieval setting is appreciated! (Wizards in on rn)
>referee makes big 3D dungeon model>players therefore already know the entire layout>completely destroys the fun of exploring and mapping a dungeon
>>97367606This. And you add the hidden features if/when the players discover them. I do this all the time and use custom-painted miniatures (including the furniture, pillars, etc). Most recent was a layout for The Wreck, a pirate base (Savage Tide campaign)If you don't have time or don't want to do this kind of thing, then don't do it, no harm no foul. In our case, it enhances our game and my players love it
>>97369132>first pic could be straight up bare FDM for the most partRidiculous. That whole layout in OP is weathered rock faces or rounded cobbles which are all very matt surfaces. The only thing that could be shiny are the floors. The sheen and albedo on unpainted FDM would completely ruin the look.
>>97367598>wanting to have a great aesthetic experience>don't have time to do it>scrawling outlines on a wipable matt is so rinky-dink it takes me out of itCan't win
>>97367598This is such a non-issue if you're an adult.Put some black cardstock over the top and remove them as you enter a new room. Put the cardstock everywhere even if there's nothing underneath. Don't fill the entire table with shit for no reason. And to be extra safe, you goHey, i know i can't stop you from seeing the existence of the cardstock, and the dungeon obviously can't go off the table we're using, but just play along, okay? I tried really hard on this.Anyone who isn't a complete knuckle dragging autistic faggot will be agreeable to this. Be fucking normal, anon, its not that hard.
>>97367598>No LED lights>no motorized traps7/10 would play
Is your character the type to hit on barmaids?
>>97369818I'm straight
>>97337982This looks like shit.
>>97372073lmao, wow, this dude's a faggot!
>>97372251You look like shit
>>97370715Why is British food so awful?
The original Dark Erufu EditionDiscuss elves.Post elves.Love elves.All elf lore, game stories art and any else that's elfy is all appreciated.Thread question: Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world? previous thread: >>97318413
>>97370377>Thread question: Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world?boring answer, but both can be cool in a variety of ways. What I'd like to se more of still big elves powers in the process of rapid decline or more outright collapse. I feel that hasn't been represented much.Also nice Piro OP
>>97371263>puckee spamming his commission againhttps://www.reddit.com/r/DnD/comments/1qbz73q/artcommcelevor_arazumin_high_elf_wizard/https://desuarchive.org/tg/search/image/7f6C4j3cB_L66wWXBcgrAw/https://desuarchive.org/tg/search/image/9t2voyAG5jw6KFBdbaiBNw/>combined 3 times since January 2026
>>97370377>Do you prefer your elves as fallen empire from the past or as dominant and hegemonic entity in your world?I can understand the appeal of the fallen elven empire, as this perfectly embodies the melancholy of past glory and romanticism of ruins that you often find in high fantasy. It gives a great adventuring hook, to explore these ruins and find elfen artifacts and grand magic of the past.However, I also really tire of it, especially as some pro-elf supremacist that wants to see them win and do cool stuff. Not just in the past. Feel like this trope is sometimes just an excuse for the writer to lash out at elves or use them as a punching bag for whatever else race. Or they need to write elves like stupid assholes that shot themselves into the foot because that's what elves do, right.One setting, there was this big apocalypse some thousand years ago, and I made my elves the first to establish stable kingdoms. Other powers managed to catch up, but this way, they are still an "old civilization" in a way.However, one anon once said something like "fallen kingdoms and empires is such a human thing", and it resonated with me. Really like the idea that elves are neither falling or rising, since that's something very ordinary and human. But instead, they may just be something outside of these concepts. Or maybe they are just visiting, and then leaving again. I really just like the idea of elves being just visitors.
>>97370377>>97372006
Silica Mutus Edition>RPG Rulebookshttps://rentry.org/40kRPGLinks>Homebrew Collection (Feb 2025)https://rentry.org/40RPGHB>WANG/Imperium Maledictum Newshttps://cubicle7games.com/blog/warhammer-40k>Bestiary, armoury, weapon quality and NPC databasehttp://www.40krpgtools.com/>Dark Heresy 2e Character Creator:https://apps.ajott.io/dh2chargen/>General 40kRPG Encyclopediahttps://www.scholaprogenium.com/>Offline Combined Armory (v6.48.161023)Comment too long. Click here to view the full text.
>>97366886How exactly are new SM librarians recruited? Does a chapter only get a new librarian if they hit a one in the billion chance of one of their aspirants (i.e. literally the top dozen or few of most physically capable teenagers on the whole recruitment planet) also happening to be a psyker and then surviving the trials as well? Or are the psychically gifted kids who are also decently fit given more lenience when it comes to the physical requirements so that the chapter can still use them?
>>97370551Psychically gifted individuals are more likely to have passed the recruitment and initiation rituals in the first place.
>>97370591Pretty sure they also have an alternate track, don't they? Once they get in, at least. I don't think they have to be Scouts.
>>97369751Yeah. They're more blase about doing wild shit because their bodies are invincible, like the cryptek who remembered she could spacewalk across the surface of a sun because her body would last (180 seconds) longer than the spacewalk (100 seconds) in that instance, or when Obryon went super saiyan at the cost of his memories, because Zandrekh would just re-tell him the stories. They also have hangups over biological waste, it's their worst curse word (khertt). They also think humans are weird for having one biological component that combines excretion and reproduction.>>97370317Brazil is great, and it gets wild.
>>97370551>Does a chapter only get a new librarian if they hit a one in the billion chance of one of their aspirants (i.e. literally the top dozen or few of most physically capable teenagers on the whole recruitment planet) also happening to be a psyker and then surviving the trials as well?There's probably also a decent chance of Marine conversion gene treatments enhancing or awakening psychic potential because they're basically injecting some Primarch genes into the aspirants.
What's your theory for why all the talent is leaving Leder Games?What’s your worst/best board game break up story?
>>97371682i use Phantom Sleeves from capstoneI also like MTL sleeves, but they are tough to locate nowadays with tariffs
>>97371024>Be cats>Be almost wiped out of the map>Your entire kingdom, gone, with just a couple warriors holding on in a remote part of the forest>oh but you just built a workshop and because of it three 3 other warring factions forfeit and call you the ultimate ruler of the Woodlands
>>97371024>whine about the points in root >when it's very obvious that the points are merely an abstraction of "how well you're doing with your factions point generator"We've been over this many times. "How well you're doing with your factions point generator" is:A) Not correct, because it is actually "how well you did at some point(-s) in the game even though you might now be in the shitter"2) It doesn't represent any thematic endpoint or board state and is thus entirely meaningless.We could go into examples of other games to compare and contrast, but as someone who references this kind of whining you've certainly been part of these threads enough to be able to respond and didn't.I will once again use the Vagabond as an example though, because it is the peak of this issue. Not only do specific aspects make no sense - such as why doing quests repeatedly inflates their VP value - when you zoom out, the entire character makes no sense. A) The Vagabond is one guy against 3 other factions. B) A vagabond victory doesn't come from any coherent thematic concept. You could try to cope that it represents an equilibrium between other factions where "nobody wins", but you'll be hard pressed to explain what that has to do with building sheds and making speeches for 3VP a pop.C) While the Vagabond's VP gain scales up, his relative power in thematic terms is actually DECREASING since other factions are growing more powerful and actually changing the board state in a way that represents their "might", per the game's subtitle.So no, it's a critical flaw in the game design, and other issues, such as the at this point accepted fact that the game is just a kingmaking simulator, stem directly from it.
>>97371951>>97371024>>97371906Not him but I do wonder what about Root creates so much dialogue around game design, is it just because its popular therefore it gets brought up a lot? Or is it because there's something good there, but it just is ruined in a final revision?
>>97372336There's something good there, that's undeniable.