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Wasted Edition

▶Previous thread:
>>97108804

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

▶Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

▶TQ

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>>
>>97223250
He'll be forgotten once the current writer jumped ship and the new one come in with his new fanfic.
>>
Thats it, I am playing Spyre next time.
>>
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>>97220134
I was elated that for christmas last year I was given so much till I realized the problem. As soon as I started taking Gondor knights off the sprue, who I actually play, that once I start taking things off the sprue and painting them I will then have to store them
>rohan
>>
>>97223428
And I'm fine with that. I just want to know if there's any information in the new book or not.
>>
>>97223473
Have you considered magnets, metal sheets and a toolbox?

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
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>>
>>97223375
You actually are and can't get over yourself. If your big deal is not telling other people what to do when it happens to you, stop doing it elsewhere. Simple.
>>
>>97223216
No, it's absolutely authoritative, which you'd know if you knew what that word meant. It's incredibly thorough and well researched and cites all its sources, which is crazy for a series of blog posts.
>>
>>97223415
It's almost entirely bullshit and relies on "sources" that are even more bullshit. It's so fundamentally wrong on so many basic points that it's almost laughable how you think it could trick anyone who even is vaguely aware of the genesis of the OSR. You'd genuinely have to be a complete idiot to think it's even moderately convincing.

I've seen Flat Earthers come up with more believable documents, complete with dozens of official looking citations, and all just because they think it would be really funny to try and dupe gullible people and to demonstrate how easy it is for people to believe what they want to believe. And, here you are, being even worse than them, because you're not doing it for laughs, you're just a dumb cunt.
>>
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>>97223472
>he has now descended into flat reality denial, not even trying to meet any of the many well-attested proofs or cogent arguments
>>
>fallacious appeals are defeated
>switches to pure troll mode

It's hard to interpret forcing you into that as anything other than a pure victory.

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I haven't bought a model since like 2023 maybe early 2024. When I bought Dante he was like $35. What the fuck happened? This is legit robbery.
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>>
>>97220489
I miss Mutant Chronicles...
>>
>>97223157
>paying 400 moneys for a few dozen plastic models made using 30 year old molds
Might as well buy legos
>>
>>97222024
A lot of Corvus Belli's english translations have been atrocious. Whether it's laziness or whatever, they never really said.
>>
>>97223470
Such as?
>>
>>97223483
Warcrow specifically was notoriously bad. Likely machine translated. Also, the launch was priced very poorly.

Go To Church Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97220239
>>97220243

To be honest, in the DW campaign I'm in, I would have totally thought that was cool. I get people saying "bah! 10 corruption points is so punishing!" but the limit is 100 and even in a long deathwatch campaign, it will take forever for it to matter. I slightly agree with WP success punishing you for having high WP but I think it would give away the hallucination to easily for what it is.
>>
>>97223001
>but the limit is 100 and even in a long deathwatch campaign, it will take forever for it to matter
That's a good point actually, Maybe I just don't give them out often enough, but even in the longest 40k campaigns I've ever run or played not a single character ever acculumated enough insanity or corruption points for them to actually become an issue
>>
>>97223001
>WP
Tbf, they were all in the 40s-50s with one 38. Basically, coin flips
>>
>>97222774
>picrel
Man I got no memes from my games, I wonder if I'm too boring of a GM.
>>
>>97223001
You say that, but I went from 0 to 38 in twelve sessions. Granted, some of that was the librarian not keeping a lid on their shit, but still. I'd like to maybe keep a character a little longer rather than feed marines into a fucking grist mill.

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Excess Dragonballs Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits

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>>97221378
Shield trigger draw up to 3 cards.
It hasn't been released in the mobile app and it never got a TCG printing but it was in the first set of the OCG.
>>
>>97220833
Shut the fuck up, retarded nigger.
>>
>>97221262
It did but my lgs sold them for tcgplayer market value instead of msrp citing "higher costs" so I didn't buy one because I don't play stupid fucking games like that. I'll wait for it to show up at target or walmart like I did for riftbound and wan piss
>>
>>97221262
i don't think it's happened yet. none of the online shops i buy from have any restocks, and there's nothing new or cheaper on ebay. UK anon btw.

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Horus and the Gigachads edition

>Previous Thread: >>97202453

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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Was there a way for the traitors to actually win the heresy? If so where was the bad decision that screwed everything up? The more I read the more I think the HH was less of a military rebellion and more like a galaxy wide spergout.
>>
>>97223367
Angron going down to Istvan's surface so the traitors got bogged down for 3 months instead of being able to just crack the planet in half when the virus bomb plan failed.
>>
>>97223302
We play all the missions except Take and Hold, for obvious reasons. You do place the objective markers before rolling for deployment map and to see who gets to pick a table side, right? And in the mission where there isn't a single centre objective marker the objectives have to be at least 12" from the table edges, meaning they can't even be inside the deployment zone when the deployment map ends up being Dawn of War, which is half of the time.
So far the people who tried placing objectives in a deployment zone ended up losing the roll-off to pick first, and ended up losing badly because of it. So now everybody places their objectives somewhere in no mans land, to make sure they can get to it regardless of the deployment map.

Units in rhinos can easily get a charge turn two, turn one if the opponent moves even a little out of their deployment zone (or if they're WS)
If you're playing with the recommended amount of terrain there should be more than enough for units to hide behind as they advance, and especially to be safe in their own deployment zone.
Units that aren't Heavy in an assault vehicle also have an incredible threat range, 10" land raider move 7" unit move and 3" set up is already 20" range, and that's without adding the base size. The only way to stop that is going first, and even then land raiders have become durable enough that killing one is far from guaranteed. Add some rhino rush units besides it, and there are just too many units which can't all be shot at and dealt with.

Then there's also the inherent issue that the shooting phase happens after the movement phase. If somebody has their unit standing on an objective, enemy units can't move in range of it even if the unit ends up being shot off the objective. I've seen legion players who only took shooting lose to SA because of that fact alone.
>>
>>97223367
With the BL slop nu-lore? No. Chaos has become actively debilitating instead of empowering, and all the traitor primarchs were broken incompetent leaders more occupied with fighting each other rather than the loyalist from the very start.

In the old lore the traitors had a genuine chance at winning the heresy, back when Horus was actually a strategic mastermind and charismatic leader, and Chaos made followers serving its cause actually stronger instead of retarded and weak.
>>
>>97223059
Breacher squads that aren't currently using the Shield reaction :C

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Anyone planning to play any Christmas Specials? One-shots or variations on your regular game? Our group often has a Christmas special of some kind, either some unique silly monsters, or the current party portalled to the North Pole, or some villain stole all their magic items for presents, that kind of thing. What does your group do for the holidays?
>>
>>97215516
I have only taken part in one christmas themed game and it was not a good game at all. It seems like it was roughly ripped off from some podcast christmas game the gm sent everyone ahead of time, ended up being a railroad with obviously no mechanical inputs based on dice at the end, didn't really feel like a game. A bit of silly fun being joke animal characters and everyone played along to not hurt his feelings but it was not a thing I would have done if I could have avoided it and holyshit did it take too long.
>>
Here are some holiday-themed monsters for Christmas, Halloween, Easter, etc. that anons can add to their games.

https://dm-paul-weber.tumblr.com/post/145528959652/a-70-page-creation-to-add-madness-and-depth-to
>>
>>

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Work in Progress, Pink Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97222994
>I still haven't solved the best way to attach the clip to the stick though.
Just wrap stick with paper or thread for tight fit. Or squeeze clip with pliers. Or if sticks are too thick, just grind them down a little.

>>97222999
I know, though I was thinking about 3D printing it so it'd weight a bit more.

>>97223018
>>97223065
It's for shit like this
https://www.e2046.com/p/50434
>>
>>97222999
This is true, and I did this (>>97223303 And I would recommend it over 3d printing, there is a reason the actual product for this is also made the same way and not a plastic product). However I would genuinely just buy one if I had to get one again. They're like 10 dollars and it isn't worth the fuss of making one unless you're really trying to penny pinch.
>>
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>>97222999
Yup, stolen from reddit
>>
>>97223303
128 bucks for a chinese recast?!
>>
>>97223408
This one is big, has lot of detail and comes with mirror and stuff. It's outlier. Most aren't that expensive.

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Why did 5.5e drop the ball so hard? Everyone I know who likes 5e is staying with 5.0e. And more than a few of them have moved to 3.5, OSR, or other games entirely.
Is WOTC just stupid?
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>>97204605
>business is selling rulebooks and sourcebooks
>royally fuck it up and kill your game for a quick buck
seems stupid to me anon
>>
>>97223246
And what you're overlooking is that by no metric anyone has been able to produce, was 3.5 a failure.
>>
>>97223312
Long term sales. Design turns too many people off. 3.5 was not capable of holding itself up without MtG money backing it up. That's why we got 4E. The fact that it repeated itself word for word in Pathfinder, with late release experimental material prior to PF2 resembling that game far more than it did PF1 and then a total break from PF1, is proof enough.
>>
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>>97223270
Nta but it's not stupidity but misdirection and maliciousness. 5e was making bank in his own merits... if it wasn't a product of a subsidiary company of a bigass corpo. In that context your product doesn't have to make enough money to sustain itself and make also a cut of it as profit, it has to GROW INDEFINITELY. The inane buzzwords vomited by corpodrones (like "supercharging the brand" and similar shit) translated in human readable language roughly mean "we're going to try and jump over the sharks with this bullshit, if we fail we can still make a fuckload of money by selling the sharks leftovers as chum for fishing", so basically the product success is a bonus that allows for more daring bullshits, it's not expected to necessarily work but to allow for extracting as much profit as possible even from failure.
>>
>>97222929
I blame microplastics in people's balls and brains, my ex-DM was whining about gay puertorrican orcs and I told him "you know you can make up your own stuff right? Even if you're following a module you can tweak whatever you want, nothing is set in stone" and I saw his mind being blown in real time

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>CONCEPT:
Neutral-aligned academic necromancer who views death as merely an optimizable logistical problem. His pragmatic and 'ethical' approach to reanimation (ranging from vineyard-pruning skeletons to city-reconstructing zombies) has earned him both recognition and a camp of Kelemvorites protesting at the gates of his tower. Unwittingly, his obsession with transcending the limits of mortality is slowly leading him toward a transformation into an archlich, a result he would, at most, consider merely a 'methodological breakthrough' in his post-vital research. Pretty much a necro-engineer with very poor social skills and a creative grip to reality and social conventions.

>FUNDAMENTALS:
Race: Standard Human
Class: Wizard (School of Necromancy)
Background: Sage (Researcher)
Faith: Velsharoon (Non-evil academic focus)
Alignment: Neutral (Acts out of academic curiosity and pragmatic efficiency, not malice or kindness).
Languages: Common, Elvish, Infernal, Abyssal, Deep Speech.
Skills & Tools: Arcana, History, Religion, Medicine; Alchemist's Supplies.

Initial Abilities:
STR 10 / DEX 14 / CON 14 / INT 15 / WIS 9 / CHA 11


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>>97223212
smells like a self-insert for a boring nerd
>>
Cont: Always an academic, he treats dungeons and ruins as laboratories, and allies as test subjects, cheerfully oblivious to the discomfort caused by his "travel assistants" (a spectral librarian and a zombie cartographer, for example).

>PUBLISHED RESEARCH SCROLLS
<Reanimating Agricultural Workers: A Cost-Benefit Analysis of Post-Mortem Labor Optimization in Rural Communities
Proves that skeletal workers work 23% more than living workers without complaints about breaks or wages. Includes a case study of a village that rejected his "assistance" and subsequently starved.

<Necrotic Immunity in Reanimated Bodies: Implications for Hazardous Waste Management and Public Health
Concludes that zombies are ideal for cleaning sewers, radioactive sites, and plague-ridden areas. Annexes include testimonies from terrified sanitation workers.

<Skeletal Articulation as a Pedagogical Tool: Improving Anatomical Education Through Animated Corpses
Methodologically used the screams of medical students as a metric of "participation." Argues that scream intensity correlates with knowledge retention.

<Ethical Considerations of Non-Consensual Posthumous Employment: A Framework for Community Consents
His opinion that if 51% of a town approves, reanimating the dead is ethically permissible, was considered controversial. Cites the presumably forced agreement of a village elder as alleged proof.


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>>97223368
No, but AI translated indeed.
>>
>>97223212
>His pragmatic and 'ethical' approach to reanimation
That's it. I'm tired of all these 'reformed' and 'alternate' necromancers. The next game I'm playing I'm embracing all the necromancer stereotypes. Why yes, I enjoy raising the dead back to unlife for my own amusement and free labor! Why do you care? They're DEAD! Hey kid, you want to see a dead body move? It's time to Make Necromancers Great Again.
>>
>>97223418
>Make Necromancers Great Again
kek MANEGA cap as equipment

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I haven't kept up with 40k lore in a long while but I just found out that they brought this guy back for no real reason and I find it really cringe. What I liked about the old lore was that humanity was in decline, the Imperium that once was is a long distant memory, the heroics of the past is shoruded in uncertainty and ambiguity and all that remains is the rot and decay. Now we have a dude from the past that has just come back and he is totally badass and cool and is gonna fix everything and also any ambiguity that makes the past mysterious and interesting is now gone because there are people alive who can backup what happened. It feels less grimdark and more marvel super hero shit. I don't really like it.
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>>97222222
Sixth post
Six digits

Spouting nothing but truth as well. Truly blessed.
>>
>>97222222
HOLY, witnessed
>>
>>97222222
BASED KILL ALL FAGHAMMER FAGS
>>
Ironically, bringing Guilliman and Lion back is the most pro-fascist movement they could take. No longer are the problems of the Imperium due to their totalitarian ways. No longer is the decay caused by their dogma and their superstition. They just needed a Big Man. A true Superhuman Leader chosen by God Himself, that with an Iron Will and a Wise Mind slashes the rotting bureaucracy powered by mere humans. Mankind cannot rule itself without the paternal guide of the Primarchs. Horus was right all along.
>>
>>97222222
Can't argue with those digits

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97222859
FWIW, doing it 24 miles per hex would put it at the size of Italy and Norway and roughly half the size of France. So yeah, arguably too big, but not that big.

I know you were probably being hyperbolic, but I did the maths and wanted to share.
>>
>>97223125
I was being hyperbolic but the main reason was that my autism is just about weak enough that I couldn't justify doing the maths myself, so well done and thanks.
>>
>>97223174
What sort of content is in those overstuffed hexes?
>>
>>97223174
I'm the Anon who's done the map comparison spreadsheets, so it was just a matter of changing one cell. Not much work involved. At this point.

>What sort of content is in those overstuffed hexes?
Lairs, altars, gates, dolmens, inns, and so on.
>>
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sick of generating these
cool tool but they never come out right
i might learn Inkarnate or whatever it's called
but are there any good CLEAR hex maps, that match the hex types in B/X?

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
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>>97221120

I will add that even this has nuance.

For one, while it is true that "go Renegade against the conspiracy that made you" is a recommended starting point, it is far from the only one. You might have Diverged thanks to an entirely different conspiracy, due to a freak accident, or because of your own wacky self-experimentation.

For two, most conspiracies of the Web of Pain are indeed super-duper evil. Thus, Renegades fighting against them are "good guys" by default, while Devoted are positioned as "bad guys." But many Devoted are coerced or outright enslaved into service.

Further complicating matters, some conspiracies are more neutral-ish, and a rare handful are morally and ethically upstanding. The Standing 5 Chinkon Collective and its Devoted are earnestly, genuinely trying to keep all of Japan safe from otherworldly threats. It is theoretically possible to play someone who goes Renegade against the Chinkon Collective, but if so, such a Renegade would absolutely not be fighting the good fight.
>>
>>97221178
Indeed, this degree of nuance is one of the major reasons why DTR is such a resounding success, while aforementioned BTP, which plays at nuance by never really committing to anything (i.e. many beasts say they exist to teach humanity lessons through nightmares, but in practice this is mostly just an excuse to justify their innately harmful existences) as a means of trying to cover up how incredibly shallow it actually is, sucks its own ass so hard it turns inside out.
>>
>>97221178
>>97221242

Yet another point of nuance.

Even in the best-case scenario of Renegades fighting some super-duper evil conspiracy, there are still so many innocent dupes and catspaws in the way. Let us take Standing 3 Corvalis Chemicals, for example, a stereotypically evil chemical company.

Most of the people working there are simply wage slaves. They may be dimly aware that they are working for some "evil" corporation, but then, what huge corporations are not? Do these people really deserve to die when a bunch of Renegades storm a conspiracy Node with grenades, Storm Caller, and other devastating AoE attacks?

This is precisely the point of Deep Dive's Kindly Ones, a Standing 7 conspiracy. They are dedicated to taking down the rest of the Web of Pain. Some are moderates, and some even try to eliminate evil conspiracies peacefully. The rest of the Kindly Ones are extremists who absolutely do not care about collateral damage, and think nothing of blowing up Nodes and everyone inside them.
>>
>>97220998
>>97221065
Interesting write up anons, thank you. I'll probably still play oWoD but I'll be checking out Deviant on the side for some content Since I'm perma ST
>>
>>97221483
Deviant is CofD sadly...

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97223203
OD&D gives a missile attack bonus depending on dex.
>>
>>97223103
This looks like shit.
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>>97223165
He's just samefagging.
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>>97223281
This post is shit.
>>
>>97223165
>its a puckee spam thread why are you replying
Because I have little better to do.

>>97223163
>You don't put more strength into your draw, that's some video games bullshit. Once you hit the strength requirements to reliably draw the bow, all that's left is hitting more precise.
Technically there's complicated strain dynamics where at the lower edge of being able to draw the bow it's difficult to not tremble and surplus leads to growing endurance. And then you get the funkiness of adjustable draw-weight bows, which include the relatively simple Penobscot type in addition to the super-complicated compound designs.

Men who make/roleplay female characters, why do you?
Why do you think it bothers /tg/ so much?

>inb4 I don't because I'm not a faggut, hurr durr
211 replies and 32 images omitted. Click here to view.
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>>97216180
I know almost all of my players' fetishes except one guy's
I suspect evil women because he sounds horny whenever Orin is on screen in BG3
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>>97220297
I want to do this. I don't even care about money, I want to turn my campaigns into an erotic novel. How did you do this? Can you share an example of your notes?
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>>97222587
Most games don't support individual clothing items
CP2020 does and I guess technically GURPS too, if you use splats, but good luck getting most players to care about that
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>>97222660
you can't say that and not tell us what they are, anon
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>>97222949
I meant more as a character design element. Though yes, a lot of non-armor clothing stats just come down to weight, price/quality, and maybe being able to help in warm/cold/humid climates if they're not explicitly items with some sort of power.


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