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Dunk On 'Em Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97180822
You sure she's not a Trench Pilgrim infiltrator in a costume chucking dynamite at people?
>>
>>97180822
Funnily enough, had a game Saturday where my first shot was an AT Communicant using Cartridge Of His Wrath. Downed two enemies and wounded three but no OOA’s, and for the rest of the game I couldn’t fucking take anyone OOA with the exception of one melee guy who charged me unsupported. Very annoying.
>>
>>97127804
Same here.
I just paid out for some mini's because that shit cost money, and I've never been much sold on buying books for things.

But if the chance comes around, I might have to order books for TC. That shit actually looks dope as fuck.
>>
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First batch printed. Saturn 4 Ultra 16k, Sunlu ABS-like in ‘solid grey’, 0.025mm layers @1.6 sec exposure. Very happy with the result. I forgot the machine armor engine and one of the quillions on the shocktrooper’s flamberge didn’t print properly but otherwise excellent.
>>
Can't do any actual model making due to moving this week, but here are some rough mockup mini's for my "Mothers of Saint Mar-Garet" warband (Stigmatic nun (going to get a proper face), War Prophet, Castigator).
They were an idea I had a while ago in these threads, but I actually started quite liking the concept, and how it fit into TC.

Already built the Castigator, and a couple malformed Pilgrims. Does anyone know any good wedding dress and/or pregnant woman type mini's for other Nuns?

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Friend or Foe Edition

>Previous Thread: >>97151459

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS

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>>
>>97181671
*Reapers of Lives u with an army of Kratoses*
now what fag
>>
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>>97181671
Never in my life have I expirianced or seen something that gives you a win, that would not feel good. No matter what the thing giving you the win was.
>>
>>97182090
SOVL
>>
>>97182090
>Filename
Hah
>Rapier's tracks
Hmm
>Rapier's guns
Huh
>Dude's power fist
Heh
>>
>>97182090
>>97182145

The Kataphron kit provides so many good bits, it's incredible. I've been tempted to put together a magos allied to my Alpha Legion that's a Magos extruding a ton of mechadenrites out of a suit of split-apart terminator armour, with the implication that if he seals everything up he just looks like an unusually borged-up Marine, and the hydraulic claw arm might be a good pick for that.

Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>96959074

Question of the Thread:
Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?


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>>
there's no one that hates mecha more than mecha fans
>>
>>97179851
this is true of all things
>>
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>>97179851
I'm a mecha fan, and I love giant robots so much I want to marry one
>>
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>>97180709
Don't we all?
>>
>>97179851
This guy isn't a mecha fan.
Heavy object isn't even a mech show anyway. They're really just big round tanks. They're miniature death stars to be invaded and blown up. The death star isn't a mech.

He's just doing this to keep trying to tie together "heavy and weighted and realistic" with "loses to conventionals" btw. He'll insist it's weightless flippy ninja nonsense if the mechs win anything.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>
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Want to contribute to the thread but don't know where to start? Use this table.

>1. Make a spell
>2. Make a monster
>3. Make a dungeon special
>4. Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8. Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine
>>
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>>97182268
Answering my own question:
Borshak's Lair. I love it so much, it's such a wonderfully deranged place.

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>
Thanks for all the print pics. It was hard to choose a clear winner. If you want a chance to be picked for the next thread here's some things I look for:
>in focus
>nothing in the background
>HD/UHD photo
>no paint (undercoat is ok)
>bonus points if its not warhammer
>>
Also thinking of removing the printer guide and just having entries for FDM/Resin in budget/richfag categories. So would like to see some discussion around which printers to be nominated.
>>
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Whoever this Anon is, I followed your advice after turning UV down in SatelLite from 255 to 200 and ran my first resin print without calibrating, and results were pretty much perfect. Thank you!
>>
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>>97181859
And the result:
>>
>>97181865
Some of the fine details are a little under printed, like the quillion on the greatsword and the belly plates on the big suit of machine armor. Is this overexposure? And if so should I drop the UV further or shorten the exposure time?

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>
>>97178062
>>97177988
Wrong
>>97177927
The answer for little small guy who serves as a basic enemy is mites. Like its obviously mites. They're assholes, theyre tiny, they suck (Literally) and they do weird shit like build sperm houses.
If you want them to be sympathetic and silly its weevils.
>>
>>97167875
The majority of the people in it are just longshanks from 40k.
There's a planet that is Sunsa from VOTOMS
Most of the major faction leader's designs are directly based off gundam characters.
And then names taken from anything and everything. Halo, Mad Max, VtM, the city 2 hours from me, among others.
>>
>>97180987
How does busting rocks all day not make you swole?
>>
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>>97167875
Its just 16-17th century wars of religion in no particular order with a bunch of dark fantasy stuff from warhammer and various cool shit I have found over the last 35 years of reading. Its all stolen. This is fine. Endless material to use at this point.
>>
>>97174461
There's been a mix of
>autists trying to change generals to suit their own bias
and a lot of the pastebins being ancient so
>autists trying to make things more accurate or efficient
getting mixed up.

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Is it already dead?
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>>
>>97180543
No they haven't
Most they did was lampshade the fact with a sam bit
>>
>>97180543
Then explain it to us instead of being hateful
>>
>>97175954
>>97175674
In a group of eight, where three players each bought a core set, and a fourth who bought two

every time they tried to sing the games praises it was "this is so much better than 5e"

and that was it... we played it, went to shit. one player died intentionally and two others dropped out to hang with him.. no joke one player dropped out to sleep.

they still talk about it with each other, but yeah none of them have played it since
>>
>>97182119
that actually sounds like a player issue that'd happen in literally any system with those retards.
>>
>>97182199
first and only time this has happened

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• No furries allowed.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.

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>>
Using "sheets" or whatever is useless, you just need to go by instinct. Look at the request and think, "Is this an actual character someone could use"?

I'd go pointing out examples I don't but then it would look like I'm just trying to falseflag for a response
>>
>>97181277
and even then instinct could be wrong from time to time. given the nature of the internet (and even more so this site) it's practically impossible to be sure.
>>
How about we post our requests and let the artists decide if they find it interesting enough to draw? The rest of us beggars can STFU in the meantime.
>>
>>97181623
Nah, I think I'd like to keep talking about which requests are good (mine) and which are objectively shit and awful (everyone else's) for another 20 or so posts till we start to autosage
>>
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>>97062570
wip bump

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starting a new campaign saturday. what good stuff should we cover at session 0?
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>>97181932
>what good stuff should we cover at session 0?
number one with a bullet is to establish the reason the party should work together, otherwise you'll get an edgy lonewolf tard who will do their damndest to not actually contribute or get himself killed off instantly.
>>
>>97181932
Session 0 should be the GM laying out the general tone for the campaign and the players creating a party that compliments each other more than actually playing shit. You can implement the shit in the middle of a session though by having an event take place in a common communal spot.

The group doesn't know each other and are all in a Waffle House at 3AM for various reasons when shit hits the fan and the exit isn't an option. The players reaction help them settle into what kind of character they will make. Something like that.

Or maybe it's established they all work jobs that require them to be at a crime scene (employee at the place crime happened, cop asking questions, CSI team gathering data, etc) when the dead body suddenly stands up.
>>
>>97181932
1. Establishing the tone of the campaign
2. Identifying any triggers/lines
3. Introducing the world
4. Getting the party together
5. Fixing any issues with any player's character sheet.
>>
>>97181979
Yes, session 0 is typically conducted by email. Who told you otherwise?
>>
>>97181979
>>97181997
>>97182039
>>97182129
thank you anons, that means a lot :D

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Previous thread: >>97011891

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often does Bulk come up in your games? What do you do to make it interesting?
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>>
>>97181105
>Don't forget weapon breakage rules. A 1.5 lbs. weapon risks breaking every time it parries a 5 lbs. mace. Against an 11.25 lbs. super-sized mace, that increases to 3.75 lbs. which included broadswords in the at risk category.
Did anyone come up with a better system for blowing through parries. I don't mean like exploding swords that try to parry you, I mean just a parry being insufficient to fully stop (or even stop any damage) that's incoming. Feels weird it's so binary that you either have an enormously heavy weapon that can explode whatever tries to stop you, or your opponent can parry it no problem.
>>
>>97181147
When you have such enormous strength the cutting modifier is basically irrelevant.
>>
>>97181370
The Broken Blade (Pyramid vol. 3 iss. 87 p. 4) replaces the 1d weapon-breakage roll with a more complicated system based on rolling vs. the parrying weapon's HT.
A beat (Martial Arts p. 100) is a ST-based feint that an attacker can use to knock his enemy's parrying weapon out of position.
>>
>>97181282
>there is a 'sweet spot' of DR which is just enough to stop the axe and not quite enough to handle the mace
about 1 DR, given that's the usual damage bonus maces have over axes, unless the axe is fine quality.
>But this is mostly irrelevant in practice!
except when it does, like fighting a dragon, which is when your high ST should shine, but the lack of wounding multiplier fucks you if you're using a mace.
>If all you care about is being the most effective fighter build at a given points value
I don't mind some weapons being more optimal than others, but 50% difference is far from min-maxing, it's straight up handicap.
>>97181384
Is 50% more injury most of the time irrelevant?
>>
>>97181756
>except when it does, like fighting a dragon, which is when your high ST should shine, but the lack of wounding multiplier fucks you if you're using a mace.
Lets say you're attacking a dungeon fantasy medium dragon (SM +4, 35 HP, DR 6). You're an ST 17 character with an ordinary flanged mace wielded in one hand and weapon master (mace) plus skill level of at least DX+2. Competing with an equivalent character with an ordinary good-quality axe.
You attack the dragon's neck with a normal attack. You do 3d+8 crushing, average of 12.5 past DR, increased to 18.5 with wounding modifier. Axe guy does 3d+7 cutting, average of 11.5 after DR, or 23 after wounding modifier. The axe causes 24% more hit point loss and has a better chance of inflicting a major wound, so it's clearly better, but it isn't 50% better and this is pretty much the worst case scenario. Against goblins, you pretty much just destroy them with one hit each.
If it was a case of merely strong (ST 13) characters without weapon master, then the mace would be relatively better. 2d+2 cr vs DR 6 does an average of 4.4 HP to the neck, while 2d+1 cut does 4.6. That's only about a 2.5% improvement! To the torso, it would be 3.1 HP vs. 3.2, which is again a pretty small difference.
There are a few cases, such as opponents with vulnerability to crushing or mail armour where the mace is actually a bit better.
But yeah, the less you care about flat bonuses to damage and the more you care about multipliers, the worse crushing weapons look. This means that for super-strong characters, they are often sub-optimal.

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Where's the goddamn pdfs, Lebowski?
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>>
>>97160136
Because they're mad that troons aren't a thing 40000 years from now. Also, that women can't be space marines. Much like how women can't be men.
>>
>>97173852
Sir, this is a complaint thread. All reeing should be directed towards jannies, including tranny shit
>>
Bumpkin.
>>
>>97177542
>back on page 5
bumpFAIL
>>
>>97178112
They will remember

Final boss of mtga edition

Previous: >>97074134

>News & Reminders
World Championship 31 currently going on, watch on Twitch or YT
Arena Direct Avatar: The Last Airbender December 12-14; win up to two TLA Play boxes
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-1-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
How are you liking Avatar draft?
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>>
what the fuck is a1 lmao
>>
https://www.efset.org/cefr/a1/
>>
Why is this Indian calling himself "urza"? Why is he your guy, /mtgag/?
>>97181938
>>97181995
>>
esl baby a1 got mad and cried hahaha

you make chris-chan sound intelligible. hell, an intellectual even
>>
Steak sauce UB when?

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LoL(Lucifer our Lord) edition

>Previously in the Mortal Realms:
>>97171940

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>
>>97181994
>The Pustules
I take it that's the separate release of Pust & Co.
>>
>>97181994
Would Bubonic Cell be a solid spearhead if I also want the warcry guys for warcry?
>>
>>97182127
I mean, sure?
>>
>>97181257
Is there a scan of Sand & Bone? I've only got Fire & Jade.
>>
>>97182127
I'm looking at it just as an excuse to finally get some nurglings + bonus.

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Is Chaos wanking a problem in Warhammer?
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>>
>>97175936
>NPC faction
but enough about the Imperium.
>>
>>97175299
Why are nogames nomodels secondaries always so agressive and rude?
>>
>>97175334
>Chaos doesn't get truly beaten
I mean, they failed their objective of corrupting the flame of Ulric and a lot of them died trying to do so. That's pretty beaten.
>>
>>97176099
>Yeah it loses some of that fate of everything gravitas
There was never anything like that in Storm of Chaos.
Middenheim is not even the most important city in the Empire. If Chaos had won Storm of Chaos then nothing would really have changed fundamentally.
The set up narrative was fine. A massive horde is coming barrelling down out of the north, you can't stop them, but you can slow them down and fuck them up.
The big mistakes were more to do with actually running the campaign, like leaving battlegrounds open for too long, and that ending which was just a bit shit.
>>
>>97174255
>Warhammer crystallized is supposed to be a picture of Archaon barreling down towards victory,
Could they at least write it better? Perhaps not having multiple major characters die offscreen (like most of the Dwarves and Brettonians), or having the villians not just throw out some of their major flaws/ features dissapear so they can become a threat (the skaven just forgetting their backstabbing)

What "magical realm" and edgy stuff do you like including in your RPGs?
For me is forceful genderbending spells that can't be undone.
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>>
>>97153880
I have this specific fetish I don't have any idea how to describe in one word: hot villainesses getting humiliated and dispatched in unusual ways (getting turned to stone/dust, shrunken and stepped on, thrown into a volcano, vored, and so on). This shit also synergizes well with another kink of mine, catfights. However, I try not to indulge in it too much.
>>97176519
I wouldn't mind for some of these hot villainesses to be actually femboys or preop MtFs. Does it give you the ick or makes you horny, OP?
>>
>>97180753
That's a weird fetish for sure. But not because of the hot villainesses, is just that to kill them seems unusually cruel and wasteful.
>>
>>97180753
>hot villainesses getting humiliated and dispatched in unusual ways
The tags for this are Domination Loss(powerful woman gets humiliated) + Snuff
>>
>>97153880
>Barefoot ladies
I usually give cultural reasons for wide swathes of people (or even most of the world) to be barefoot all the time.

>Prostitution
Basically always legal and accepted in my settings. It's just a thing people do, and both men and women casually partake in it.

>Pregnancy
Also usually a part of my settings that people don't mind getting knocked up, even by strangers. Of course civilized lands are mostly high trust, tightly knit communities, and the frontiers need more babies to grow the budding towns.
>>
>>97153880
What does that have to do with looting dungeons and fighting monsters?


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