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Threat Null edition
aaah I'm being re-conditiooooned sub-edition
>Previous
>>97250318
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders

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I had an idea once for an NPC that was constantly chucking TVs out windows and needed to go tard rage in the woods because he was raised to be a fan of the New York Jets
>>
>>97266795
I've changed my mind. No, I would not.
Fucking bone gnawers
>>
>>97266872
Would be funny if this NPC wasn't even a Werewolf, just a very angry dude and it baits the PCs into assuming werewolf.
>>
>>97266832
that makes it so much better anon, I love being a second class citizen in a destructive war against the tidal forces of capitalism now. Clearly I should just stop eating delicious O'Tolley's Supersloppy Joe's because the word of my wife/master is supreme.
On an unrelated note, how dangerous is it for kinfolk to escape their tribe and be an independent sorcerer or whatever?
>>
>>97265435
Tbf, it’s his fault for letting a Shadow Lord become pack alpha instead of him in first place
>>97266259
Listen, it’s not gay if we’re both too drunk to remember doing it

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Previous thread: >>97111514

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: How often do you use an official GURPS setting? Which are your favorites?
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>>
>>97265915
Oh ok thanks
>>
>>97265874
Spraying Fire, B409

>>97265915
Rapid Attack isn't one attack, dumbass
>>
>>97266204
I misread the question.
>>
>>97266204
Thanks!
>>
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What makes us, GURPS users, superior to other TTRPG users?

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Previously on /slop/: >>97241519

▶ Thread Task: Moody and gloomy winter pictures.
And maybe characters trying to find a comfy warm corner.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:

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>>
>>
>>97266463
Good shit. Best one so far
>>
>>97266371
Is that a thing
>>
>>97266838
At least since Sako yes
>>
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Thread #02 Lean Winter on the Tundra
Previous Thread: >>97090196

Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97224887

Rules:
>We are acephale. There is no storyteller, we are not a quest.
>This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra.
>Namefagging is encouraged but by no means mandatory.
>Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.
>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter.
>Spoiler any OOC discussion.

Happy hunting.
Unless this thread somehow takes off like a rocket, this will be the last un0 thread for the foreseeable future. Towards the end of the thread, please give your feedback in regard to these shorter, limited run RP threads.
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>>
Speaking of vampires. I'm glad I live out in the boonies and only hunt weird ugly stuff, half of which is the equivalent of a very dangerous animal.

Because I know I'd fold immediately to a sexy she-vampire.
>>
>>97262697
Truly. Sexy vampires are such a danger. I'm not sure how other hunters resist. The one time I came face to face with one, she was working against a mutual enemy so there was no need to kill her. It was like she read my mind with how sensual she was.
>>
>>97263714
>>97262697
Helps to have a wife thats hotter than they are & to remind yourself that they sweat blood, & have blood spit, so anything down south is also lubricated by blood. Only freaks are willing to entertain the idea of sticking their dick in bloody cold corpse pussy, just because its a vampire chick that winked at them
>>
>>97260777
We always called them that. Guess there are some differences around the globe when it comes to terminology.

I'm still wondering as to how I should go about it. She's gonna have to go throught her fist solo assignment sooner or later. Losing her would be a huge loss considering all the time it took (including the vetting process) to get here to where she is. Honestly, mentoring is a challenge in and of itself.

>>97262314
That thought has crossed my mind. I'm still thinking about a good place to hide nearby, close enough to respond but far enough not to be seen.
>>
>>97265161
Sounds like this is her first solo anything. If so might I suggest she does a solo investigation and then you both take down the vamp? Impart the knowledge and habit that it's better to tackle the actual monster with numbers

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>97266273
https://www.khanacademy.org/math/statistics-probability/probability-library
>>
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I really liked this game, but it made me sad because I have no imagination. :(
>>
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>>97264454
It can be. In my experience it's been a lot of reading which is enjoyable but there's a lot of GURPS books you might want, so be prepared to dive in.
>>
>>97264454
I recommend checking out The Collaborative Gamer blog. It is all about using GURPS for GMless fantasy games, but the resources and pro tips can be useful for other kinds of GURPS games too.

https://thecollaborativegamer.wordpress.com/
>>
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>>97266273
MOTHERFUCKER

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97262723
More early 20th century so there could be artdecoish but not as specifically aimed there.
Operation Whitebox is WWII but might work.
>>
I've always been perma-DM for friends, and haven't DM'd a game in a few years of any sort. If I started to have time again, my friends would jump at the chance to play online (we all live states apart).

I've never played OSR games on either side of the table. I've run a lot of WFRP, some GURPS, some PF1e. I've dabbled in the rules of AD&D1e before, but even after skimming Old School Essentials and reading Principia Apocrypha and the other PDF recommended, I'm not sure I *get* OSR, but I'm very interested in running it.

More than even running my first game though, I feel like I don't understand it well enough to run. It's so foreign. I haven't read B/X and maybe that plus finishing the OSE rules will be enough, or maybe reading an adventure, but are there any streams of people playing an OSR game that I could follow? If I had a bit more free time, I'd almost be willing to pay to participate in an online one-shot (I've done once before just to 'freshen up' some of my skills and figure some things out when I felt out of my depth with online DMing in general)
>>
>>97266427
>even after skimming Old School Essentials and reading Principia Apocrypha and the other PDF recommended, I'm not sure I *get* OSR, but I'm very interested in running it.
We have two n00b guides linked in the OP that are much more concrete than those (highly overrated) primers. I recommend reading them and coming back with any questions you might have.
>>
>>97266813
Sorry, should've mentioned I've read those too.

I feel like after 2-3 sessions, I'd be getting the feel for it, but it feels more alien to me on session 1 than not, and if I were actually gonna run this with some friends, even preparing them for all the 'differences' from what they're used to and getting them on board conceptually, it'd really throw a wrench in if I was actually running it with that bad of a feel.

That's why I'm really interested in just seeing some play examples.
>>
>>97266862
I've looked. There really isn't anything that shows you the process from behind the screen. Bandit's Keep on YouTube is probably your best shot.
However I would advise just writing out in your own way a flowchart or procedure notes after reading the Moldvay Basic rules. Strictly following the procedure should be all you need as an experienced DM to find yourself playing in the OSR style. My own procedure notes in picrel may be of use, at least as an illustrative tool of what I'm talking about. Start the game as close to dungeon crawling as possible when you begin play.

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>gain traction from GW losing community goodwill
>immediately start killing your own community goodwill before you even have a product fully out
What is this business strategy called?
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>>97266874
So post the video and shut me right up.

Or... wait... they're saying he CAN'T do that? :o
>>
>>97266372
>What is this business strategy called?
Beating the chuds!
>>
>>97266621
>40K chaos
>nuanced
>NO, YOU DON'T UNDERSTAND! POOPGENOCIDE McBABYRAPE IS AN EDGY ANTIHERO WITH A VERY NUANCED PHILOSOPHY!
Lol
Lmao
>>
>>97266727
Whenever 40k isn't throwing RELIGION BAD punches at you it's throwing MEN BAD or BLOOD DEATH SKULLFUCK punches at you.
>>
>>97266880
Oh, I mean like, very specific things rather than the general ruleset, this tends to be swingy, but is rather alright in my book and the only major issue I had with it was how absolutely game changing armour is, and by extension how overpowered it makes armour ignoring attacks.
For example some scenarios just plain don't work very well, like dragon hunt. Some units are blatantly overpowered unless you have specific things countering them (death commando or left hand path hunter for example), while others are ridiculously trash (ecclesiastic prisoners especially come to mind).

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Have you ever roleplayed a female character?
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>>
>>97234966
I’ve only ever played with one, and he was a good, creative, agreeable player, although a bit shy and prone to cancelling last minute. Solid gamesense, good balance between serious/lighthearted roleplay, total pushover when the party was split on a decision. But that’s literally the only one I’ve ever played with.
>>
>>97234702
Have you ever played traditional games? That is the real question.
>>
>>97234702

I hate what this board has become.
>>
>>97263825
the board loves what YOU have become anon.
its only been a few years and you got so big and lonely
>>
>>97234702
>list character as female
>continue playing as usual
What is the issue here?

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Forgotten People Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97266618
>balanced it against the new Elemental Monk
Which is also undertuned.
>>
>>97266697
I would but the issue there is that's a Level 17 feature on Elemental Monk. It wouldn't be broken to get earlier though, given you get other things too at that level on Elemental Monk. The whole concept of the class is to reinact the teashop scene in CTHD, so its all mobility and beating back large numbers of enemies, with weapons and unarmed together. So I might take your advice, and just consider how to work in Level 17 as a buff to that.
>>
>>97266825
>The whole concept of the class is to reinact the teashop scene in CTHD
Okay, but most of that scene is people being pushed through railings or out of windows, not just taking force damage from standing near someone.
Because as it stands tossing the enemies around would require the Monk to use a Warhammer or Battleaxe in order to push or topple, rather than a sword.

Making it so Deflect Attack could push back melee attackers could be a way to do it. Or if you want to lean into the Ashardalon's Stride effect, it could be that the level 6 feature could push enemies as a way to avoid opportunity attacks, and then the higher level feature would add the damage to it.
>>
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>>97266916
How about this?

Level 6: Uncoiling the Hidden Dragon: When you use your Step of the Wind, your Speed increases by 20 feet until the end of the turn. For that duration, any creature of your choice takes damage equal to one roll of your Martial Arts die when you enter a space within 5 feet of it. The damage type is your choice of Force, Slashing, Bludgeoning, or Piercing. A creature can take this damage only once per turn.

Level 6: Qi Blade: Whenever the Monk attacks with a Monk Weapon she may choose to have any attack with it deal Force damage instead of its normal type.

Level 11: Soaring Phoenix Step: The Monk may move or stand upon the open air, essentially flying. If she ends her Turn and isn't on stable ground, she falls. Her Slow Fall no longer requires a Reaction and completely negates all Falling damage. When the Monk spends a Focus Point to use Step of the Wind, her Speed is doubled for the Turn. This is applied after the +20 from Uncoiling the Hidden Dragon.

Level 17: Invincible Sword Princess: The damage of Uncoiling the Hidden Dragon increases by your Dexterity Modifier and any character struck by it must make a Strength Saving Throw. On a failure they are pushed 10 feet in a direction of the Monk's choosing or they are Disarmed.

Level 17: Kicking Over Wudan Mountain: Once on each of your turns, you can deal extra damage to a target equal to one roll of your Martial Arts die when you hit it with a Monk Weapon. The extra damage is the same type dealt by that strike. Moreover, you cannot be disarmed nor your Monk Weapons damaged or destroyed while you are wielding them.
>>
>Agonizing Blast: Choose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell's damage rolls.
>True Strike is a Warlock cantrip that deals damage.
Should I allow my Warlock player to choose True Strike?
Choosing True Strike would mean it double-dips on charisma.
But it falls behind Eldritch Blast from level 5 onwards.

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Grogmas in the hive streets edition

Previous Thread:
>>97019770

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://gofile.io/d/yNK9bq
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>>97266352
timestamp and sharpie in pooper or didn't happen
>>
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>>97266179
Sorry, i should have written that they are well connected and developed a wide selection of minis.
>>
>>97266231
I know, i shouldnt encourage AI user. But i was just interested if it was made with AI.
>>
Anybody get a pool table for gaming? I was considering it as it's already green and has cupholders.
>>
>>97266728
You gonna cover the top or not? """Gaming""" tables with edges raised high are terrible to play on and their one advantage is that you can put something on top to "save" your adventure/campaign so pets/kids/dinner don't ruin the setup.

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I've been working on a game for about five years and wanted to share it, but I can't seem to upload pdfs anymore. Why is this? I thought /tg/ was the hub for sharing rules systems. A lot of the stuff I played while designing was downloaded from the sharethread, are they also suffering from this?
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>>
>>97265860
forget feeding the fag
a couple anons here ARE posting their custom stuff because humanity is important when a fren has been trolled
give em a look
>>
>>97258328
I don't like scifi but you're cool as fuck for subverting OP's troll thread. Hope your playtest goes well anon
>>
>>97266853
thanks so much :) i'll make a thread about it maybe
>>
Ok it's uploaded now.
https://creations.mtdv.me/PulpDragooons
>>
>>97266923
great pdf! sorry i doubted you. this is very well crafted

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Sheev I'm NJO edition

Previous: >>97217145

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97266300
When and where were the events of the movie stated to happen in a few weeks? Just curious
Also Anakin being extremely insecure about Padme cheating on him from the offset makes no sense and is clearly something Lucas cut because it made Anakin look irrational from the get-go. In the actual movie, while it was cut for time, the Delegation of 2000 scene shows Palpatine slowly manipulating Anakin into believing someone may be seducing Padme into behaving against Republic interests, and he clearly knew Anakin would eventually implicate Obi-Wan. It's far more logical and it plays into Anakin falling to paranoia once the Dark Side has fully taken over him at Mustafar rather than just randomly when he was still a Jedi.
>>
Lads, tell me. I am looking for a new game.

It boils down to these three:

Konflikt 47
Marvel Crisis Protocol
Star Wars Legion

K47 has some appeal in the weird war 2 setting. Seems like the easiest game to get into. But the Bolt Action base feels... super lame? Like a very generic wargame, you know, few special rules, few abilities, everyone is basically the same...

MCP might be neat, I like the low model count and special abilities and narrative+game combo, but it feels like a very competitive, tryhard game that will make my brain explode. Also super expensive.

SWL seems cool in that it does things differently to other games, but I am sort of worried it is very... "schematic" or "abstracted" for a lack of a better word? Like I am not playing on a proper battlefield, but basically sort of exchanging activations in a vacuum, like playing a card game, not moving soldier dudes to cover etc.

Are my assumptions wrong? I am fairly experienced in other small-to-large skirmish level wargames though not the usual 40k "2000 points and 100 dudes" games.
>>
From my point of view Dark Icky would be a cool name
>>
>>97259329
So, the "mertalizer". Did they just make that one up for Legion?
>>
>>97266587
Yep. Same with the Shore Trooper Mortar. And the upcoming Guerilla Troopers for rebels.

Game companies coming up with new things to suit their needs is not a new thing.
>>97266466
That's kind of a vague critique, anon, but I think I know what you mean. I suggest taking a look at a few battle reports on youtube.

>abstracted/schematic
Not really, imo. You could say it about the command card effects, but this is the only obvious aspect. In my experience, almost all units just feel right to their portrayal in Star wars, especially the characters.

As someone with 100+ Legion games under the belt, the game does feel like a proper war game. It is a game that rewards good movement and positioning, looking at the battlefield holistically, and setting up blocks and traps.

The nice thing about Legion is that its listbuilding system discourages extreme skews, making sure that almost all lists look like proper armies.

Are there any mechanics in particular that you want to ask about?

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Gun to your head, you can only put 5 humanoid/demihuman races in your setting. After those five, you’re done. You chose humans, elves, dwarves, halflings, and ents? No gobbos and orcs for you.

What are you choosing?
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>>97266700
I know
I was just pretending to be retarded
>>
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>>97265480
Not counting Humans


Elves
Dragonborn
Dwarves
Tielfings
Owlfolk
>>
Cat girls
Dragon girls
Mecha girls
Wolf girls
Greenskin girls
>>
>>97265480
My four autistic homebrew races and a shapeshifter race.
>>
>>97266783
only based if the PCs are the last males in the world

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97264536
My Jumper landed in New York in 1994 in their first jump. I am rewriting that but yes they full intend to stop 9/11. Though not exactly sue what the fallout would be from that. I mean that brought Terrorism center stage to global geopolitics. Preventing it may lead to something far worse because before 9/11 many nations approaches to anti-terror were pretty lax.
>>
>>97266156
Just strengthen up the WTC so it won't collapse and maybe try to get it evacuated just before. The attack still happens and the course of history should remain mostly the same but the damage is minimized.
>>
>>97266156
It will mean America won't have an excuse to go all psychotic in the global war on terror, so that's good at least.
>>
>>97264342
Yeah, but in this hypothetical scenario he'd still be on Earth. His Attack Pod is broken after you-know-who's outburst, so he can't exactly leave.

>>97264361
He has like 4 different reported power levels, it's kind of ridiculous how inconsistent they are. Ignoring that PL were a stupid thing to begin with.
>>
>>97266156
At minimum you save the world from the TSA and America from the insane overreach of the Patriot Act and all the bullshit that caused so honestly things would probably be a lot better off. Of course it's unlikely the financial backers in Saudi Arabia will ever be punished for their involvement but that's a separate issue.

The funny thing you're going to have to deal with is why exactly Tower 7 fell down when you stopped the planes hitting the Twin Towers.

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97261797
Doesn't look too bad, pretty nice camo for your first minis. Remember the camera sees a lot more than anyone would in real life.
I wouldn't bother with the individual fingers like you did on the 2nd guy, looks kinda weird, just make it all skintone. You can do a highlight on the knuckles if you really want to. The 2nd guy's gun could do with a bit more brown maybe, it blends in with the uniform a lot.
Don't forget to paint the figure bases. You got some splotches on there which is normal. Put a thin coat of some dark colour, green or grey, over to cover this and tie the squad together.
>>
>>97261797
I agree with the other anon, not too shabby for your first miniatures at all! You could also consider a quick wash with a brown tone over the top, this can really bring more definition to a mini quickly.

>>97262713
Might not be what you're after, but I made this set earlier this year: https://cults3d.com/en/3d-model/game/17th-century-soldiers . I intend to add more miniatures going forward.
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>>97263441
>Did you notice that he was able to solve the captcha to post?
Oh wow, I'm just learning this now for the first time
>>
>>97264073
>>97264340
Thanks for the feedback. I will try to apply you guys' advice. Washes sound scary but I will give it a try
>>
>>97266709
>Washes sound scary
Anon, washes are the best thing for tabletop-level painting. Just block your colors neatly a bit lighter than you need, then paint some wash all over, magic happens.


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