Kithkin edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97340698>TQAre Hellions a MtG creation?
>>97340768Yes. The closest non-mtg comparison is the mongolian death worm.
>TQ
>>97340698>TQeither Moonfolk or Vedalken
>>97340846forgot pic
Clussy EditionPrevious thread: >>97241303Battlefleet Gothic, Blood Bowl, Epic, Kill Team,Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.>Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V>TQComment too long. Click here to view the full text.
>>97339983Sweet, Battlefield Gothic and Dropfleet Commander are really picking up near where I'm at.
TOWbros where we at?
I've started learning how to scratchbuild. Very basic so far, but I'm learning by doing.
>>97340841The intention is that whatever I build will be for Mordheim
>>97340842Spam over
Grogmas in the hive streets editionPrevious Thread:>>97019770Check out here for useful links and a catalogue of relevant miniatures retailers:https://pastebin.com/nnNqqFLnThe Rogue Trader magazine article compilation:https://gofile.io/d/yNK9bq
Plaguebrusher
I got my hands on an old chimera recently, so I decided to use one of the two chaos renegade models I found still in a blister pack last year to make a funky looking mounted chaos lord. He's not perfect, I missed a couple mould lines and had to scrape & repair them late in the process and I could probably have painted him better, but I think the end result is pretty cool. I wish I could have given him a chaos backpac too, but seeing as he's going to be used for Fantasy it's probably fine.
>>97339270Nice mini. I wish I had the ram head. I've got lion, snake and boar.
*sound of chalk scratching*
>>97340342It isn't.
>>97340661>low-magic doesn't automatically mean low fantasy.If it makes you feel better, you can substitute 'low fantasy' with 'low-powered low-magic fantasy setting in which there is not contact with gods or god-like entities nor objective cosmic definitions of Good and Evil', but I figured that was a bit of a mouthful, and I assumed the rest of the words in my post would be sufficient clarification about the sort of setting I was referring to.
>>97340677not a single civilization pre-industrialization became powerful without practicing slavery in one form or another. when every field that has to be plowed, seeded, tended to, and harvested, every tree cut down and milled, every chunk of ore mined and smelted, every brick formed, fired, and laid, every ditch dug and foundation laid has to be done by hand with little to no machinery, you either need an absolute shit ton of people, or you're going to need slaves.
So how about them traditional games?
>>97340827Stupid thing to say. The people were there. They didn't need to be slaves.Slaves were just another part of rampant wealth hoarding and abuses of power by the elites. The practice benefitted no one except a few individuals. They were swindlers with heavy hands. Society thrived in spite of those practices, not because of them. You're buying into propaganda and adhoc justification. Use your head.
>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3eComment too long. Click here to view the full text.
>>97339438>>97339538There's also the question "Why do they need to be Exalted" instead of just being a cool race you can be like Dragon King, Jadeborn, etc.
>>97339638The most likely answers are "exalted are the titular characters" or/and "non exalted are unpopular".
>>97338506>Is there a guide for DB crafting? I saw a Solar crafting charm guide once where somebody cracked the whole thing in just a few charms, do DBs have anything like that?Their craft tricks are Excellency, Flawless Facet Realization, Strike the Dragon-Anvil, Eternal Omphalos Forge (Signature), Imago-Hatching Realization (Signature), and Blazing Dragon-Smith Arete (Signature). Of the Signature charms you can only take two. None of them are compatible with each other on the same project. Eternal Omphalos Forge > Imago-Hatching Realization > Blazing Dragon-Smith Arete. To prove that assertion: Eternal Omphalos Forge gives +1 Terminus, Imago-Hatching Realization gives a reroll on all failed dice, and Blazing Dragon-Smith Arete gives -1 Terminus and up to +5 dice plus one die per 10 rolled. Dragonblooded can roll, in Craft, 20 dice (5 Ability + 5 Attribute + 1 Specialty + 6 Excellency + 2 Stunt + 1 Exceptional Equipment) plus an autosuccess from Willpower with re89s, and on average this rolls 14 successes, two 10s, and has 12 failed dice. BDSA on average gives +7 non-charm dice at the cost of one less roll, IHR on average effectively gives +12 non-charm dice, and Eternal Omphalos Forge gives another roll. Rolling against Difficulty 5 with an average of 15 successes means another roll is worth ~10 successes, while IHR is worth ~6 successes, and BDSA subtracts 2.5 successes from your total on average in it's best use case. BDSA's only use case is going for YOLO highrolls and hoping you get an absurd number of 10s.Overall, at your best you have 15 successes per average over seven rolls against Difficulty 5 for a total of 70~77 successes, which is about what it takes to craft Artifact 4s.
>>97339638Honestly I'd have made the Liminals actually just Spooky Ghost Deebs.Basically they're Dragon-Blooded who've been exposed to the Shadowlands for so long that their Exaltations have Speciated away from the standard Dragon-Blooded set of Elemental Castes
>>97340800Like most of the Castes line up to Underworld Elements.Just swap Flesh for Pyre Flame, Breath for Ash, Soil for Void and Marrow for Bone.
This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.>DO:- Post pics of your prints be they fails or triumphs- Keep discussion/photos about tabletop games only- Post your resin/printer/settings for faster advice- Help your fellow anons with advice>TRY TO:- Remember that this general is monitored by GWendolin and her lawyers- Not make a new thread until old one dies- Not encourage namefags, tripfags, fumefags and coomers- Not spoonfeed- Not war over Filament/Resin consoles- Keep your model pics naked (no paint/undercoat only)Comment too long. Click here to view the full text.
>>973360200.5mm has very visible print lines although they go away with some priming. 0.2mm has almost no print lines. The noticeable parts are when you try to stick them together. 0.5mm is significantly harder to put the peg in the hole then 0.2mm which can leave gaps in places where you might not want gaps. If your printing minis whole the issue goes away.
I am brand new to digikit bashing and I'm trying to understand why the hell I'm unable to do this. I know the error of the model being red means it won't connect, but I don't understand as to why. There's no inspection errors either. I had to go into the base model itself and fill a hole from inside too which the program (meshmixer) couldn't get. What am I doing wrong?
hi guys, I've long been interested in 3d printing but I don't have a space I can do it in yet (one day).in the meantime, there is a simple bracket I would like to print as a custom mod for a computer case. I'm wondering, is there a place I can go to pay to get something printed for me? there is a printables link I have. any considerations I need to keep in mind, like requirements or specific materials?
>>97340819Google it.
>>97340826thanks
For discussion of D&D 3.0e, 3.5e and D20 OGL> Toolshttps://srd.dndtools.orghttps://dndtools.one/https://d20srd.orghttps://www.realmshelps.net/> Indices> 3.5https://archive.burne99.com/archive/4/http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php> 3.0http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php> 3e/3.5 Book PDFsComment too long. Click here to view the full text.
>>97338861Prebuilt characters which grant a bonus ability in exchange for the lack of customisation. There were some organised play campaigns where those gave stuff like a free animal companion, or letting you play a Bugbear with no racial HD.
>>97339057A player-targeted template similar to Paragon would also help. Don't want to build a 20-level character? Build a 5-level one that's powered up by 15 levels instead.You can simplify away a lot of the math by formatting their abilities as things like "(Con score x5) bonus HP", "+20 on all d20 rolls", etc. Maybe throw in Divine Rank 0 for a stack of immunities.
>>97299931trithereonhe's the most based of all D&D gods
>>97333856theres wall of force, forcecage, and otilukes resilient sphere, but those dont let you move
>>97338091oozes got little effort from the devsgo with your headcanon RAI
Why the fuck would you play OSR? Every edition is an improvement on the previous--that's why they make new editions, to refine and better their content. Is it just nostalgia? Are they mentally impaired or senile? What the fuck is wrong with OSR "fans"?
>>97333400>>97332998Why the fuck would I sit and talk about my feelings when I could just play the fucking game? Enjoy your group therapy sessions masquerading as rpgs.
>>97339253Comically incorrect
>>97339266A very good question. Why haven't you played in any games? You seem to be operating under multiple erroneous assumptions about the way games are played and run that would be corrected if you actually played anything.
>>97332967It took you 3 hours to make a character in 5e?What learning disability do you have? Or are you diagnosed? If not, you might want to go to a psychologist or neurologist, my dude.
>>97339944Then feel free to enlighten me on why you use session 0 then and when you started using it.>>97340275I don't take three hours. But try as I might newbies don't cotton on as quick when I start them in 5th. Any number of other games I've used though get started in (at most) 30 minutes.
Previous Thread: >>97096644For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)>DON'T post or ask for "Looking For Group" or "Looking for Players".>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.>NO Shota/loli crap. Go to /trash/>What's a Solo RPG?1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)2: Ask in the Solo RPG General: >>970620423: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos">Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)https://infinityweavers.link/re-up/solo-rp-toolkitComment too long. Click here to view the full text.
>>97338512Basically, should combat be limited to a set number of rounds depending on the strength of the enemy, in order to keep gameplay from bogging down, or just have combat be like any other skill check and resolve things with a single roll.
>>97338552A single roll is too boring, but what happens after the rounds are up?
>>97338564Either the Players win because they endured the enemy's best efforts, or it's a scaling result based on total victories from each side.
>>97338677Seems kinda artificial to just end combat and say "ok this side won/lost" - if they weren't slain/knocked out/driven away do they just leave? What's slowing down combat in your system to begin with, can you remove/change that factor instead?
>>97337803You are the anon who rolls high, right? Well have the girl not be in danger and seduce whoever she wants, no? Or play a relly weak character to compensate your luck.>>97339349People who compalin like that Anon are never satisfied. They come up with arguments like "Combat should be turbo fast!" or "Sex should be integrated in the rules not just a skill checkl" and then come up with shitty ideas who are even worse
Obscure conflicts editionPrevious thread:>>97095668>Thread Question:Which obscure conflict would you like to collect miniatures for and get a game going?>Community Summary of Wargames:https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing>List of Historical Tactical, Strategic, and Military Drill treatises:http://pastebin.com/BfMeGd6R>ZunTsu Gameboxes:Comment too long. Click here to view the full text.
>>97339914Maine to Greenland is well beyond the operational range of the F-35. Total stockpiles don't matter because you could never get them there to a 3-12 day scramble for Greenland.
>>97335345nta but current Team Yankee WWIII is a joke, they went to deep into 90s stuff as wunderwaffe but mostly for NATO only while Soviet and Pact stuff are really bad, their "elite" tanks are overcosted and inferior to NATO equivalents which only lead to spamming list being the only viable way to play Pact but guess what? NATO has better spamming list. Balance and game stuff aside, which can be fixed by playing with decent human beings, the game is thematically dry there is no gun teams or field artillery and barely any infantry variety, current FoW V4 Late German has more interesting varieties of rating and motivation than the entirety of Pact forces which are only different flavours of cheap or even cheaper units
>>97340055They launch off of our 11 aircraft carriers , retard
Of course, Europe, not just the EU, is no match for the US militarily.But that's not the main issue.An attack on Greenland would be the most idiotic blunder in the history of humankind.With this single action, Trump would destroy everything the US has tried to build since World War II. America would lose its most loyal allies and make enemies. This would strengthen all anti-American imperialist movements worldwide. It would make the US a rogue state, just like Russia.Do you realize that even Canada is now disgusted with the US? Even their English pets would stay away from them.Whereas, fundamentally, this military conquest would bring nothing more than what the US already possesses.And you know what, France was right from the start: it wasn't a good idea for Europeans to become vassals of the USA.
>>97340610See, I agree in principle, but the post ww2 order was only a thing when we were unchallenged as hegemon. First in the west, then the world. Bush fucked it first. Then Obama with drones. Trump never cared then Biden turned the dollar into a weapon. Second, the post war order seems to contain the caveat of actively dispossessed the citizens of all western countries. It was always fake and gay.
Emotional support elf editionDiscuss elves.Post elves.Love elves.All elf lore, game stories art and any else that's elfy is all appreciated.Thread question: To what extent do elves share their wisdom and experience with other races to help them emotionally and psychologically?previous thread: >>97278632
>>97338983noldorfag is in every thread albeight
After about 8 years since I last DM'ed a game, I've been asked to run a session. Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.>4e books are ~10-15$ now. Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch. Does anyone have suggestions for 1-3lvl adventures or campaign settings? >4e thread I guess
>>973209144e hate was always a meme. Almost all of its most vocal haters never played it, let alone actually read the books. They'll claim they have but then when pushed for what specifically they don't like they never actually had a real reason. They'll lie and squirm and make excuses but they just want to be mad at something and 4e was their obvious scapegoat.
Anyone ever looked this over? What are your thoughts?
>>97329180Going by the previews it seems okay I guess? Outside the flavor and maybe vamps into mid paragon instead of being end of heroic threats I don't really see a need for the book. From the previews it doesn't seem to do anything that can't be done by just refluffing existing monsters. If you don't have to spend money on it then use it I guess but I don't think its probably worth the $8 they are asking for it.I am always super wary of 4e homebrew. Because of the much tighter math of 4e compared to other editions most homebrew stuff is just thrown together and ends up either unusably weak or way too strong. More modern homebrew has gotten better since the system has been flayed open for so long but that book is from like 2011/2012 when 4e was still in print and thus is sketchy on its quality. If you are desperate for more monsters, even though 4e already has like 5.3k, then I'd check out the 4e Discord. They have a few of the premier 4e homebrew writers there who autistically fix people's fucked up homemade ones.
>>97329180One of the best supplements from the 4E era if you actually read it and don't just assume it's dogshit to fit some personal narrative like the previous poster did. My favorite thing is the ritual that turns a spellcaster's corpse into two distinct undead monsters: an invisible flying head only arcane classes can see and the headless body that punishes spellcasting performed around it.
>Ok roll a perception check>*Rolls*>6>*DM squints, adjusts glasses, looks puzzled for a moment.*>okay you think you notice a tiny key sticking out of the bushes nearby that might fit the keyhole to the wizards tower"Why do DMs do this?
>>97334565General perception is dumb. Just have stealth rolls contrast alertness, and let players search for stuff if they want to which can reveal hidden things. If you want to give something to your players, just give it to them. Hidden objects should be extras that maybe make certain tasks easier, rather than be required for progression.
>>97335115This is a ragebait thread for engagement farming, sane posts are not allowed in it.
>>97335115>Take for example 3.5e, reading from the Search skill rules:This isn't 3.5 though, it's 5e, which 90 percent of the modern RPG playerbase is playing (sorry but it's reality).
>>97340742I just used it as an example of clearly defined rules which would make OP story less likely. The main issue is that 5e offer little to no guidance in these cases because just assumes the DM comes with the knowhow necessary for arbitration.
>>97340742>it's 5eWhich uses a Skill Floor for various skills giving the equivalent of a Take 10, perception included.
Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
Magical aptitude is genetic, but not in a way that anyone understands. To increase the likelihood of producing magic capable offspring, mages swing like crazy.
>>97336353To continue on, as TA, a lot what made 40k great was that a little nuance showed that, when you look at things critically, everything, especially the stuff lauded by the Imperium, is a bit shit, and a bit messy.>The Emperor's space marines--are a bunch of insular, unreliable military autists, who are kinda homosexuals, and weirdly fixated on finding the right breed of little boys to put their seed into. And while they're some of the only people with their heads screwed on right, when it comes to fighting, they're far from the combat gods the propaganda claims, they do weird shit on their ships, and they may just decide not to turn up because, to them, a beloved chapter marine is worth more than your entire planet of lesser stock males.>His beautiful, pious and holy Sororitas--are religious misandrist nutters who, despite being better than Astartes in some regards, the Emperor would utterly hate. For all their professed goodness, they're just as likely to burn you to death for forgetting to say grace, and say "it's for your own good".>His wise and inteligent Inquisitors--who only rarely have any idea what they're doing, are frequently just making shit up, and who definitely abuse their powers for all kinds of personal gratification and deviant behavior that would see anyone else thrice-executed for 'heresy'. Which is just a word for wrongthink that can be pinned on anyone.Everything's a bit shit, everything's a bit unimpressive. But also everything's a bit human too. All the motivations are ultimately human enough.It's extreme, to highlight the absurdity and the deviancy. But the core motivations are human enough. Which, through all the grimdark and absurdity, makes it feel kinda cozy.
>>97335894>Calvary is where Christ was crucified.No, that was mount Golgotha.
>>97340717Calvary from Latin, Golgotha from Greek, same place either way.
>>97340732WHATSo how did we go from Calvary to Cavalry
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>97340389>97340491Fuck off fishfag.
>>97340491>You are claiming their is a true way to play OSR gamesYes, within narrow bounds not a straight jacket.>try and avoid the BrOSR label It was one fucking group.>You are trying to split hairs over "single way to play" [followed by a load of nonsense goes here]This was just silly, but I do maintain that being roughly in line with the first few sets of rules, particularly where all of them were united in word, or in spirit, is necessary to qualify as OSR. Adding too much onto that, or removing too much either buries the genre's core qualities, or diminishes it to the point of being a few anemic tools to assist in make believe. It's a matter of quantitative change quickly becoming qualitative, and vice versa, until you get something fundamentally different. >I'm far from the only personI know, there's like a whole two of you. WOWA>you are a BrOSRWho the fuck words an accusation this way?
>>97340640>This was just silly, but I do maintain that being roughly in line with the first few sets of rules, particularly where all of them were united in word, or in spirit, is necessary to qualify as OSR.What is "roughly in line" is subjective, as is the determination of "first few set of rules" and whether that really matters at all alongside huge debates over what is the genre's "core qualities".There's a pretty good reason why your personal definition belongs to a very small minority, and the major reason is that you are insanely close-minded while also being pretty fucking dumb, and that has a way of being quite unappealing to most people.We are talking about a subjective topic open to debate, and yet you imagine that you can try to impose your personal definition, using a fair number of underhanded methods to try and get your way, all in an effort to do what? Brainwash people into accepting your definition in hopes that it will gain traction one day enough to supersede the commonly understood definition? I doubt even someone as dumb as you has that grand of a delusion.If you just want to discuss "your" style, than there's no reason to try and impose it on everyone else, as you can discuss your style and ignore styles that you are not interested in, as regular people do on this website. If you want to have every discussion be done from a position where you can simply insist you are correct and everyone already agrees with you, then you are psychotic beyond even what we've seen from you.Let OSR be OSR, and at least do the minimum research of looking beyond the handful of blogs that agree with you so you can realize just how big the OSR world is and how weird you are trying to make 4chan of all places the space for your personal echo chamber.
>>97340700>roughly in line" is subjective, as is the determination of "first few set of rules"Not in the least. You can analyse where rules and guidelines circle back to, how mechanics interact, what is a tangential system and what is core.>whether that really mattersOf course it damn well matters. The pieces that compose the whole influence the whole to a great degree.>closed minded, and dumbOmg rude>underhandedNope.>impose your definitionI think it's quite nice and broad, personally.>something about brainwashingYes, I literally want to brainwash people.Must I emphasize the sarcasm for you?I also reject your third paragraph entirely because osr is rules + game format. It is a particular thing and not an expansive family of things, nor a bunch of gameplay ideas to be taken in all different directions with different design goals. And saying I am psychotic for simply holding to a narrow definition only reveals your own absurdity.
>>97340807You are psychotic for believing you can eventually reach a point where you can simply insist you are correct, despite being at best open to subjective debate while more commonly just being objectively wrong.Take>Not in the least.Here, you're objectively wrong, because where the lines should be drawn are objectively understood to be subjective and denying that makes you objectively wrong.>You can analyse where rules and guidelines circle back to, how mechanics interact, what is a tangential system and what is core.And that's all subjective in regards to even whether its of any importance at all. Do you... do you not understand what "objective" and "subjective" mean? Are you actually that autistic? Because, we're going dangerously close to going beyond mere autism and you actually being sociopathic.>It is a particular thing and not an expansive family of thingsAnd here you are so fucking wrong no one, not even you, can agree with the statements you're making. The OSR is not a particular system, it is not even a particular set of rules universally shared between all OSR games. It is an incredibly loose concept that people have discussed and debated for decades at this point, and rather than managing to settle on a single unified definition, we've seen a proliferation of definitions as each effort just creates further schisms. Comment too long. Click here to view the full text.