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Peaceful Edition
Previous Thread: >>97257736
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>>
>>97273676
Russians are so last season.
>>
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>>97273494
Mr. Psmith sends his commandos across the river do hopefully run amok behind enemy lines. His guns are behind his main group of soldiers with the most trustworthy troops (his British envoys) protecting them. Obviously his motorised forces are deployed to scout ahead.
He will leave it up to nest where best to deploy the Indigo Feathers.
>>
>>97273676
>>97273765
Uh-oh.
>>
>>97273765
SO ITS GOING TO BE LIKE THIS. I HAD DIBS ON THAT ROAD BUTTSMITHY.
>>
>>97273783
Bloody foreigners! Piss off back China and take your commie Russian lickspittles with you!

>>97273648
Ms. Nest, I think this gentleman has overstayed his welcome; if you would be so kind as to escort him from this plain of existence.

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>97263928
>Inserts clip from As Good As It Gets
>>
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>>97263928
Could be worse. I can only write
>Trash goblin
>Monster in human skin who delights in the suffering of others (thanks mom for the endless inspiration)
>>
Happy New Year, anons!

May 2026 be the year we all finally get published! Or, you know, for some of us at least be the year we actually finish our novel.
>>
>>97273744
>May 2026 be the year we all finally get published!
I've been writing this into my to-do list for half a year.
Good luck anons. We all gonna make it.

I have pocket money to spend.
Who are the surviving toy soldier manufacturers still in operation on this fair isle?
From Carlton to Broxtowe, Ashfield to Rushcliffe, show me some production houses still limping on.
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>>
>>97270983
Where those swords originally sculpted for an orc kit or something? They seem decidedly out of place amongst all the rest there being well made and in good condition.
>>
>>97270801
What a stupid fucking thread, could figure a heap of it out for yourself if you weren't a complete fuckwit

honestly the list of exceptions is shorter than the ones based elsewhere
>>
>>97271526
The value of asking a hobby community rather than google is to get preferences, recommendations and reviews from interested parties, rather than LLM summaries.
>>
>>97270847
I came here to post Ramshackle and you've already done it.
>>
>>97271611
then if you value that community you should respect it by contributing more to the OP besides one-sided begging

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>
Very goated /osrg/ thread, bx newfag here coming back after a long break of 3 months and just having played session 20 with my group. But that's a story to share for another time. I came with another question and as Gygax willed it, the tq is quite related:
How do you guys track all the player run businesses and NPCs they enconter over the course of the campaign in a convenient and efficient way?
Special retard question: would you allow your players to have them or their retainers use their round to "forcefeed" another player a health potion?
And in a more serious way: how do you let players control/influence the actions of their retainers?
>>
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>>97273084
Welcome back!

>How do you guys track all the player run businesses and NPCs they enconter over the course of the campaign in a convenient and efficient way?
Pen and paper? Not sure what you mean here.

>Special retard question: would you allow your players to have them or their retainers use their round to "forcefeed" another player a health potion?
If the feedee is unconscious, yes. If he is up and fighting, lol no.

>And in a more serious way: how do you let players control/influence the actions of their retainers?
With loyalty checks. I've recently discovered the tables for obeying orders from WRG and they're based, I might start using them some day. Basically roll high = charge in, roll low = run away, and roll average = obey orders. Picrel.
>>
>>97273084
Use ACKS for market checking/turn over.

Also, you control henchmen, they are NPCs
>>
>>97273161
Thanks, very cool table indeed!

>Pen and paper? Not sure what you mean here.
Yeah you're completely right. In my 5e campaigns before (which I kept quite sandboxy) I've used RPG notes for android to track events, NPCs etc. Now running my first bx campaign I just do my daily tracking and strict timekeeping but simply losing the overview of all the NPCs involved and having to flip through all my notes when they pursue some of the NPCs for example. The business part is done separately and updated with the players during downtime. I just wondered what handy ways you guys use but I guess I should keep it simple and have some written NPC records at hand.

>>97273527
Yeah you're absolutely correct, as well.
I was probably too soft after our long break. It was quite ironic though, my ironman player who's been there every session and leads with a level 6 character still is shit scared after their last dungeon fiasco in the ancient red dragon lair found himself and the small group of few players and retainers but no mercs ambushed by a red dragon in the wilderness. The tank was heroically facing the monster while the ironman send his retainer to chug the dwarf down some health potions. I felt it wasn't right but I also didn't want to bumfuck them that hard after our long break...
>>
>>97273084
I like those small A6 papers you buy in bulk, library notes? They have a name but I'm blanking on it.
I find them practical to move around, spread, give to a player, and so on. But my memory depends heavily on taking writen notes.

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JUDGE! JUUUUUDGE!! YUGI'S CHEATING AGAIN!!
>>
Is there a single card game that does not have faked market scarcity?
>>
>>97270478
https://en.wikipedia.org/wiki/Expandable_card_game
>>
>>97270558
>FFG adding a rotation and FOMO limited releases because they can't manage to support 75 SKUs for one series
It's not fair bros I am not fighting some old fat turd over the fucking Devil Dino Deck for Marvel Champs only to be told to wait for a reprint
>>
>>97270423
Damn it, is he attacking the moon again?

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Previous thread: >>97260097
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>>
>>97273617
that's literally one of the goal you can choose
>>97273711
>implying that if you have power an happy life would not be infinitely more easier to achieve
>>
why do retards think that having power automatically makes you unhappy? and why do they think being weak will give them a fulfilling or happy life?
>>
>>97273773
oh, forgot pic
>>
>>97273773
the problem is they seem to think if they have the power or the protagonistship or whatever that theyll automatically be happy and wont have to do anything else, when its actually fairly common for a protagonist to be fuckin miserable for various reasons, and also that the more power you have the more lonely you can end up feeling and whatnot, theres a reason theres so many stories of powerful people pretending to be ordinary people to get a life that makes them happy, is power nice, yes yes it is, can it make your life easier, yes, can it help you to achieve what you want to achieve, yes it can, does power alone make you instantly happy, not really no, unless youre a psychopath or smth who derives pleasure from enslaving and raping people or just generally having power over the lives and wellbeing of others
>>
>>97273827
you are making a lot of assumptions here, all wrong

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There's a board devoted to tabletop games where 99.9% of the users have never played a single session of a game in their lives.
>>
>>97273328
Cool, what board is that?
More importantly, why are you posting here not there?
>>
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>>97273422
>Cool, what board is that?
look behind you
>>
>>97273328
What's truly scary is that when you point this out, these gameless creatures throw a tantrum and accuse you of harming the board in some way.
>>
>>97273328
And yet, their threads are more fun than the whiny pathetic losers who contribute nothing but screeching "WHAT SYSTEM WHAT SETTING AUUUGH" at anything they can't identify as a hyper-specific session.
>>
>>97273328
sounds fun. noobs always got the best ideas

>Everyone points out that "Le demons are not evil" was a huge trend
>Can barely remember any media that doesnt' have not-evil, not-succubus demons
>The first that came to mind was devilman and they are still dicks there

What is with this weird fauxtrarian bullshit
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>>
>>97257546
My apologies. I don't play D&D because I am better than you.
>>
>>97273673
Most of your post was about anime, that's why that anon said that most japanese terminology is rounded down to "demon"
That's why you get stuff like
>He's the greatest magician and thus they called him The Demon Lord
when the original is "Great Mage"
>This town accepts demons like elves and dwarves
when the original is "magical people"
>Odin/Thor/Krishna/angels being called demons in MegaTen
when the original is "mystical beings"
This mistranslation comes from the original Dragon Quest which was very poorly translated but still became the go to reference for people wanting to translate terminology that first popped up there.

Nothing in anime should be considered the same as we understand as demons unless they go to a christian hell, which happens some times.
>>
>>97273799
>your post
Not mine, I'm just correcting your misconceptions
>in anime
Again, Jeet May Cry isn't an anime. It's a western-made bastardization of a Japanese franchise
>>
>>97257474
Zoomer derangement syndrome
>>
>>97273810
90% of the post was anime.
DMC is a japanese franchise
don't bump threads with retarded posts

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This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.
This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.
PREVIOUS THREAD
>>97206318
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>>
>>97270832
I'm still waiting for you to answer the question, how is one role that takes maybe 30 seconds to resolve, somehow a negative aspect for you?
>>
>>97272671
NTA, but it doesn't quite take 30 seconds to resolve, since a chart like that requires it to be looked up because it's so poorly constructed and organized, and then the "unique" (minor variations of the same few) affliction has to be written down and any contradictions (such as from previous afflictions) have to be resolved/ignored/figured out, and all for something as incredibly unwanted as a permanent debilitation that predominantly takes the form of an aesthetic modification and an annoying mechanical nuisance.
You probably have not played enough games with real people to know that things like Crit Charts/Scar Tables/Permanent Wounds/etc. fall into that wonderful category of "Things a bad GM might like but most players hate", but even assuming the entire group actually enjoyed those sort of things, this particular execution is pretty awful because the majority of the rolls are poorly written/conceived dud results.
I understand you're pretty much a hopeless retard and you won't be able to understand anything I've explained to you, but that's kind of why you're stuck trying to promote a game only a hopeless retard would ever think is good.
>>
>>97273237
You're wrong. It takes thirty seconds or less.
>Character goes down
>While waiting to be assessed you tally your bonus, as others take their turns
>On your assessor's turn you roll 1d20+x and 1d6

How is this a hurdle for you?
>>
>>97273237
>You probably have not played enough games with real people to know that things like Crit Charts/Scar Tables/Permanent Wounds/etc. fall into that wonderful category of "Things a bad GM might like but most players hate"
>Character goes down
>Character is dead beyond hope
or
>Character goes down
>Might have a chance of continuing adventuring with an acceptable wound, or even none

Yeah, I'd much rather just outright die at 0hp, you're right :)
>>
>>97273521
>there's only two possible options and they both suck
And this is why no one likes you.

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Forgotten People Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97273369
Nobody is forcing you to cast Smite as a Paladin.
And likewise, it's not hard to homebrew 'Eldritch Knight but with the Cleric spell list'
>>
>>97273570
no, but you do lose access to your second (and third) extra attacks which are infinite and dont consume spell slots, which are for buffies and for healies. as for the homebrew, i dont think it is either, but that requires getting my DM on board with it. (good luck, me)
>>
>>97273049
everyone only gets 1 minute per turn on initiative, DM included.
>>
has bahamut ever been given an official stat block? i was poking around online for a while but couldnt find much
>>
>>97269584
>>97269587
>>97269599
>>97269612
>ethical and inclusion standards
I hate the publicly traded "institutional investors" who control everyone's 401ks.
also isn't the seethe about slavery? I don't understand
>no we can't depict slavery
no one alive today in the US was ever a slave and it was a historical reality and it was a historical reality (that exists even now) that basically every culture ever practiced slavery until the industrial revolution made them slavery less lucrative and the bongs did that massive banking scam over ending slavery where all the slavers got paid way more than their slaves were worth

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Christmas edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>
How many level 3+ monsters do y'all actually hunt? I'm realizing this is the first time I've ever actually hunted a level 3 screaming antelope, and I can't thinking of any others I actually hunted other than sunstalker, dragon king, and DBK.
>>
>>97272594
I usually exclusively start hunting lv.3s at around LY 15+

Until then I baby mode and hunt lvl 1s. I usually find hunting Lv 2s to not be worth the risk/reward
>>
>>97272155
Not an answer people here might like but try the facebook group or the unofficial discord.
>>
>>97269313
Our group loves to mix and match their own survivors to paint with the entirity of core, gce, and almost all the expansion survivor bits. We always start with the founding survivor minis and then move to our 'actual' survivors once we gear up a bit (currently all using 10 uear survivors, but i got the 15 year box im waiting to give out as Xmas gifts our next game). Though if I do black knight, I should probably do the squiers.
Speaking of: is the 5 year campaign as difficult as they say? I kind of want to do all the knights for lore purposes but ny group is still pretty new to the game (only a couple core campaigns with expansions sprinkled in).
>>
>>97272992
How do you know you're ready? I usually replace hunting level 1s with twos once I have dash and surge, and have at least one survivor with 5 armor all around and a shield, but I don't know the right metric for the level 3s other than "ran out of stuff to make"

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New Year's Eve Samba edition

Previous >>97216789

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>97271135
>TQ
My cute wife!
>>
>>97272186
>>97272320
I like how most machinedramon arts are just ENTER moments for a boss
>>
>TQ
Beelze got some excellent art this year.

>>97271706
Love this too.

>>97272186
>>97272320
I like the DW1 Machinedramon design a lot. Glad they brought it back for the DM set.
>>
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>>97272978
>average machinedramon 5 seconds after appearance
>>
>>97273654
The worst part about next order is that I got bored of fighting machinedramon

SCP edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>
I’m working on a horror scenario, care to help out with suggestions?

The Premise: the player characters are all "test subjects" (probably former military, ex-cops, criminals, lone drifters and such) that were kidnapped or otherwise imprisoned by a sinister conspiracy of unknown nature or goals. They participate in "experiments" to "stress test" the conspiracy's "projects." Present day real world setting, on the surface.

Any ideas for monsters, unnatural tech, twists, set pieces, testing grounds and scares?
>>
>>97269260
What movies/tv series are these from?
>>
>>97271158
The Newton Boys (1998)
Sahara (2005)
True Detective S1 (2014)
>>
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>>97268747
It has a few recognizable names in it so I'm somewhat surprised I hadn't heard of it before.

>>97268836
So Singh's more of a style over substance type? I should ask, who is everyone here's favorite horror director?

>>97270325
Never looked too much into Unknown Armies but it looks like a good vehicle for adapting certain stories. Definitely something to look into more.
>>
>>97270329
The experiments are to test the limits of how much the "reality" of the world can be fucked with before people notice too hard.

It starts as a slow creep before the overt stuff happens and everything is thematic to the situation.

butt fuck nowhere USA with perfect white bread american ideal townsfolk? They are all secretly monsters pretending and the uncanny valley ramps up until they mask off.

Random inner city USA? The faceless masses of people will randomly become monsters that hunt you down but non one else notices what's going on or your own presence even as they are attacked in the process.

Typical desert village except you have to hide from some super giant monster that randomly spits out smaller monsters.

Basically, boxed in experiences where the situation decays and forces the PCs to survive as long as possible fore they move on to the next box.

Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
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>>97272483
MMR
>>
>>97272222
checking quads
>>
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botrans rights

sisters we MUST reach bump limit before 2026 or op will kys as xyr spends another end of year alone and rejected
>>
>>97273474
yup
monowhite was disgustingly effective
>>
>>97273607
i have a bf

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The /btg/ is dead! Long live the /btg/!

Scratch one Cameron boat edition

Previous Thread: >>97249401

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97270222
Battletech is lagging behind multiple mech combat system because it languished while others embraced Armored Core-style alternate mobility options.
>>
>>97273256
C3 only impacts the effects of being at medium or long range. Minimum range and altered damage based on range are calculated as being from the shooter.
>>
>>97273373
impacts the default effects, that is.
>>
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>>97273308
We must retvrn
>>
>>97273256
No, C3 only affects the default to-hit numbers based on range. Damage falloff like the snub is unaffected, as is the variable pulse mod from Variable Speed Pulse Lasers


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