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Douchemachine used to be the largest competition to GW.

Now look at it and laugh
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>>97354183
>They invalidated all my models I bought prior to Mk4. I have thousands worth of them with thousands of hours of painting.
This. It sucks that the cryx army I loved playing back in the day is completely invalidated
>"dude, it's got a legacy list"
Ah yes. Legacy lists, those notoriously weak begrudgingly written lists to make it look like SF is actually on the side of older fans.

>>97331983
>CMON
Found the problem. Remember that these retards bought some of the best wargaming IP's and ran them into the ground, including Darkage, my beloved.
>>
>>97331983
>>97354521
> and now their big plan for ASOIAF is to fucking gut the best rules of the game so that players will better adhere to the original "vision" the lead developer has for the game, instead of playing the game as it emerged over years of active gaming
quick rundown? or rather, a longer retelling with more details
>>
>>97354548
It's CMON. That alone should tell you everything you need to know.
they have a history of pump and dump kickstarters and buying really good games only to run them into the ground and drop them. Hence my decade+ of salt over Darkage and how they didn't even finish the new sculpts before ditching it fir the next big shiny. Those new Harpies looked so good
>>
GW started doing shit with their IP outside of tabletops, which honestly gave them an edge that very few others have (Battletech does, although it doesn't have the same reach)
>>
>>97354183
>Invalidated models
Literally false, as legacy armies are allowed both to compete in Prime tournaments and are increasingly getting 3D print support

>"B-but balance" and >>97354521
Infernals fucked around so hard at the WTC that they got hit with light nerfs. They are competitive armies, and even in cases of super old shit like no-rules basic infantry Trollkin units, you can proxy those at your FLGS no problem.

>Chonky prints
Fair. Personally I like then, but to each their own. Also some of the newer models like Old Umbrey are quite detailed.

>mk3 ptsd
Good thing that the people running the show at SFG are actual WTC fans and not PP monkeys.

>Menoth
Already teased, probably releasing early 2027 or late 2026.

5 person Level 5 party.
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>>
Why is the ghost a generic combatant? Ghosts used to be something special, you encountered one and maybe it knew it was a ghost, maybe it didn't. We encountered one once that was a looping messenger whom died before he delivered his message centuries ago, and putting him to rest was a fun challenge. Make it something interesting, the ghost of a long dead adventurer seeking his missing party, a noble bound to a family heirloon worn by one of the zombies or dropped in the dungeon at some point, the ghost of a priestess unable to find rest as her corpse lies on cursed ground...
Don't make it a combat encounter, use your brain.
>>
>>97353633
The mímic ruins the theme unless he's the one that killed the rest
>>
>>97353633
>Modern DnD
It's shit and the only way to make it not shit is to play an older edition or a different game.

>>97354589
Also this. This summarizes everything wrong with modern consoomer slop DnD.
>>
>>97354589
PArt of what ruined it is the idea of a "balanced encounter"

Back in the day, the encounter is just what existed there. Whether or not you could fight it was a choice you had to make.
>>
>>97353633
Challenge rating is completely meaningless.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>97344545
I don't even remember where exactly the specifics of the design came from. They're obviously bugs and their queens are based on termite queens, but stuff like the head-crests and the long cerci on the males just came about at some point while I was working on the design. Tbh the head-crest is a pain in the ass to draw consistently at different angles and I kind of regret it.
They're probably my favorite species in the setting because the design came about a bit more organically, while a lot of the other species have a pretty obvious theme with the design. And also because I think it's fun to draw a bunch of completely non-humanoid bugs in fancy clothing.
>>
Let's see if this rooster works for the 16th century.

## HUMANS

## CELESTIAL-TOUCHED or FALLEN ONES (Aasimar)
1. Angel-Touched (Standard)
2. Lamassu-Descended (Ancient Guardians)
3. Sphinx-Born (Riddlers)

## INFERNAL-TOUCHED or MARKED ONES (Tieflings)
1. Cambion-Blooded (Standard)
2. Gorgon-Cursed (Serpent-Touched)
3. Lilitu-Born (Night-Children)

## ELEMENTAL-TOUCHED (Genasi)

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>>97311994
>Do you have any interesting alchemical ingredients or magical components for spells?
I would love to include more of these, but all of my players have grown up playing 3e, 4e and 5e and refuse to use spell ingredients for the games since "we're only playing a few levels anyway, it's not like we're going 1-20".
>>
>>97351178

Consider adding Blemmyae, Mermaids, Selkies, Rakshasa / Oni, Bastet-Kin/Leopard-people.
>>
>>97348579
No, like commercial drug names. Shit like Tramadyl or Melakonin.

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>>97317329
You are like little baby.
>>
>>97354545
Anyone who claims 2nd is the peak of 40K is genuinely delusional.
t. Loves 2nd.
>>
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>>97354607
For me it was the sheer bulk of the codex compared to later offerings. The first 25 pages were lore, each unit had paragraphs of background, short stories scattered throughout, the art...
It was fucking incredible to my teenage nerd self. Really activated my neurons.
>>
>>97354654
Not saying the edition was bad, just that it wasn't as good as 4th. Would still give it the silver medal.
And yes, codexes were indeed great, certainly more fun to read than the early 3rd ones and anything from 5th and onwards.
>>
>>97354487
>but I miss clan options
Fair enough, my orks have always been evil sunz/kult of speed so that book covered just about everything I could ever want

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97353246
>symmetric or assymetric.
whats this?
>2nd big question is VPs or HPs.
whats this?
>>
>>97354195
Symmetric: all players play with the same rules
Asymmetric: players have different rules they must follow
VP: reach a certain amount of points to win
HP: send your opponents points to zero to win
I spoonfed you, now make an effort and go play more card games before thinking of making one
>>
>>97354207
my game is a symmetric VP
>>
>>97338653
>Ignition / Main-phase effects
what does it mean?
>>
>>97353093
It's called "Mushi Jingi" (蟲神器)

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What’s the edgiest tabletop game of all time
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97343362
You have not read, played, gm'ed nor played the game and it shows by a huge margin.
If you stoped at the first page I would understand how much of a clueless throatless fucker full of oil you are
>>
>>97343420
A Modest Proposal
>>
>>97347908
>I don't want to alarm you, but when you were a baby you shat and pissed yourself all the time...don't be so high and mighty with me because I wear diapers and get horny when it overflows with my own feces...
>>
>>97351612
Hi newfriend, I noticed your post has some errors and wanted to give you a welcoming tip to help you with future posts on 4chan.org. To properly reply to posts, make sure to click on the long string of numbers at the top of the post. If you hover your mouse over it, it should say "Reply to post" after a second. If you click on it, you'll create a direct link to the post you're replying to.
Hope this helps. Enjoy your stay!
>>
>>97343357
monopoly or battleship.

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>finally get to play Enemy Within
>it's just endless fightslop
Why do people like this shit again?
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>>97327331
lol
>>
>>97327331
i heard of it three times this week. never knew it before that. someone is astroturfing
>>
>>97327331
i've heard of it because several posters (i'm sure) in the past few weeks have brought up the exact same magazine article about it.

in over 15 years of /tg/ prior to that, i'd never heard of it. must be one of those Mandela thingies.
>>
>>97327306
WH usually is fight oriented, what were you expecting
competent and willing GM might skew this a little into more plot oriented
>>
>>97342877
>Watch the GM roll dice with himself for 4 hours
Retarded nogames.

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How do I get my players to stop calling everything dwarf related "digslop"?
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this is very funny to me
>>
>>97354605
You do not play games and you do not belong here. Please fuck off back to plebbit or twatter or whatever gay fuckpit you spawned from.
>>
>>97354630
Of course the dorfslopper would know about gay pits lmao
>>
>>97354435
First you have to get actial players instead of making up fake stories on the internet. And to do that you need real friends. So the first step you're looking at to solve your problem is putting some effort into making yourself less of an unlikable shitposting jackass.
>>
>>97354655
Sorry that happened but you should probably stop crying about groodgeslop with a bad scotish accent being mocked.

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Any good RPGs for doorkicking combat? Something kinda slick but hyper lethal, letting the PCs take down most mooks pretty quickly but always having the chance to lose it all with poor tactics. I've been running RED and it feels a bit pillow fisted but my group is afraid of RPGs from before the turn of the millennium
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>>97348532
>*I'm a thief and a rat bastard
ftfy
>>
>>97349799
Funny how the venn diagram of scummy thieves and "people" with a stick up their ass about piracy is just a circle within a circle. It's ALWAYS the case, like every fucking time.
>>
>>97349714
Retro Sci-fi isn't a supplement
>>
>>97347315
>Any good RPGs for doorkicking combat?
PCCS has for intro scenario SWAT team entering meth lab
it checks all your boxes if by "quickly" you mean with one good bullet hit, not in seconds of gameplay
unironically post, I did GMd this twice actually
>>
>>97354519
OP Here
Post a link for a free pirated copy of this right now or you're a shill bot.

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New year new me edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97353981
Kids these days with their Invention and their Upgrading and their i don't know what. Back in my day we got 1d6 turns of bodge-job repairs or alterations, and we damn well liked it. Mostly because it wasn't CP2013's Scrounge, which is largely used for grubbing up more parts to flog for cash.
>>
>>97348031
>There are bad games that don't deliver on the genre premises.
Woah... Dude, no way...
>>
>>97354053
Yeah Medtech is even worse with Surgery being useless and Cyro/Pharmaceuticals capping out in usefulness pretty early.

They should be streamlined similar to Techs getting all their specializations for free and Surgery and Medical Tech becoming normal skills they get a Bonus for along with the other medical skills like Paramedic, First Aid and Cybertech
>>
>>97353910
It seems like the general EMP effect is set at Cyberware DV15 and disables 2 pieces of the ref's choosing. Now I used to scoff at this low DV but only recently did I realize nobody puts points into Cyberware outside of the tech/medtech and maybe put 4-5 points in TECH (gotta max out REF, DEX, and COOL for combat optimization baybey) so suddenly EMP can be insanely dangerous and only nat 10's can save you.

The Rostic Kleaver has the on fire effect, ignores armor effect, and bonus 1d6 damage effect so I wonder if there is one more bonus ability that could be squeezed in, especially since this is a 5,000eb tier weapon?

Also you could make your own brand, become the next Eren Malour.
>>
Why do some of you want Cyberpunk to play like an MMO? We already have Elflines.

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>97354262
>I've heard very good things about it
But aren't the creators gay and YouTubeslop posters?
>>
>>97354421
I judge things on their quality not the identity politics of their creators. From what I’ve briefly read it looked fine. There are plenty of other books out there if that sort of thing bothers you.

The undying war campaign has a 5e version on drive thru rpg made by Troll Lord Games for example.
>>
I am making a more OSR Survival type rule set for 5e
>Just play another game
I know others, this is just for the stubborn "I only play 5e" types.

The overall goal is to make it play with more of a focus on resource management, day to day survival, and making threats actually a threat.

Change so far
Short Rest takes 8 hours. This can be sleep, relaxing, or a downtime activity. At the end of the 8 hours you can spend HD to recover HP as normal, and recover your other SR abilities.

Sleep still needs to happen every 24 hours.
Depending on the conditions of sleep you can get bonuses like rolling a free HD to recover HP or get back a single HD.

Long Rest for HD recovery takes a full 24 hours off. You can do this during a Downtime day and be active but not adventuring during the day.

Rations and living costs are actually used, not an extra rule just something that should be enforced.

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>>97353760
so if a party member ends a fight with 2hp, he will ask someone to knock him out, so he can regain 1d6

sounds a bit silly
>>
>>97354669
You misread it

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Keep going edition

>Previous Heresy: >>97332279

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97352929
take off the rose glasses. look at lists back then, play a game against 7th heldrake spam.
you can go die on that hill with actual reasons and not "muh angel of death"
>>
>>97354221
Valdor isn't autistic, he's a psychopath
>>
>>97354299
Yes, and that is why to be fully realistic, Lobo has his space dolphins, Hitler had his animals and Valdor needs a Sangi to feel like a proper psycho.
>>
>>97349049
The good shit got deleted, anon.
The trick with the purple site is to click 'download' on all the good shit you see, so that it registers as "purchased" and this way you are able to download the file even if it got deleted. The purple site remembers.

I still have nuscale MkIV on my list this way. Same for a lot of other stuff that got purged by James. Were we not on an anonymous and publicly viewable imageboard, I would have sent some over. But alas.
>>
>>97354628
I wish, that before I die, 3d printing without using resin becomes good enough for at least stuff like tanks. I want to play a 100% vehicles company. Predators, Kratos, Vindicators and maybe speeders as scouts/recon.

Thread dedicated to Sci-Fi based discussion. 40k need not apply. [\spoiler]

How goes your sci-fi setting, anon? I am currently running a Traveller game in a homebrew setting, and am getting lost in the sauce of stellar physics.
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>>97352667
Here are my rules

1. FTL travel is only possible with a real sentient person controlling the ship. Don't try brain in a jar, it backfires.

2. FTL communication inside of a solar system is possible, but only through some fairly expensive infrastructure.

3. The vast, vast majority of information is carried by courier ships who must make the FTL travel by themselves.

4. There is instant FTL galaxy-wide communications available, but only the big giant ancient asshole alien empire knows how to do it, and only those people extremely, extremely high up get to use it. This typically takes the form of pre-recorded video messages. A live holo-link with a member of the Imperial Court means someone on the other side of the call really fucked up. Humans (aka players) have access to this tech, but can only send very simple text messages, like telegrams, can be vulnerable to distortion, it's not reliable.

I like the feeling of Traveller "Age of Sail" communication, but I also want to leave myself open to other stuff.
>>
>>97352643
>I've never been able to find a system with space combat I like

Sounds like you haven't looked very hard. Or have extremely autistic needs.
>>
>>97354109
I basically want something fast and abstract. Give everyone one or two actions to do something and get back to the game. Delta V can suck my balls.
>>
>>97350282
it's growing on itself
new PCs gets mission to find older PCs missing (duke with important princess NPC) in same sector, still plenty of exploration left; best thing it is probably easier to fit new PCs in setting as it grows, I get that feel anyway
>>97351748
>Traveller isn't hard sci-fi in the slightest so there's no need to worry about it.
has this feel for most players; have yet to try 2300AD
>>
working on a sci-fa system for my friends :) this is the latest draft
>https://files.catbox.moe/drgabx.pdf
they've made a robot esper and an arborian smuggler. i'm gonna throw them in to a space station in the neutral zone where they have to try and stop a terrorist threat, and have that lead into a planet-hopping story similar to KOTOR, where every couple of sessions they'll collect a macguffin on one planet and fly to the next. we were supposed to play this weekend, but rescheduled to this week.
i wanna test the leveling curve from level 1 to 10, some ground combat, space combat, social stuff, a couple of dungeon crawls, get them aligned with/hunted by different factions, go from zero to hero, maybe experience a death or two.

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97351627
The diplomacy is the interesting part (to me). Livius writes some very entertaining speeches for the various Greek factions as the Romans and Macedonians vie for their support. Then there's the naval battles, naval siege, concerns for winter quarters and all that. The actual battles are very short, the maneuvering and planning is where it's most interesting. Suits itself to a campaign game more than single battles I'll admit.
Alexander and the successors have some good battles. A great one is the siege of Tyre where they built a dam to the (then) island fortress, still visible today.

>>97351443
> Germans defeat the soviets by... surrounding them
> Canadians defeat germans by...shooting at them as they walked forward
> Hitler was defeated because...their lines were bigger
WW2 warfare is just endless hordes of Shootmen smashing into each other. Boring!
>>
>>97353957
I took a shitty welding education and got a decent job that pays my bills and allows me to support my mother, can't live fancy but comfortably.
>>
>>97352674
What are these radical ‘fixes’ then? I’m genuinely curious. Worst-case scenario you give us all some pointless well-worn platitudes, at best you save some lives from waste.

I think referring to depression as ‘mental weakness’ is pretty reductionist too - Lincoln, Churchill, Newton, Grant all suffered from awful depression and achieved great things - and that’s before we even get into all the great contributions to the arts made by people exhibiting this ‘mental weakness’.
>>
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>>97353733
Lovely stuff.
>>
>>97354566
>mental weakness
NTA, but calling it weakness is entirely accurate. A man who can't pick up his infant son is just objectively physically weak (ie. less strong than expected for his species). A man who can't get arsed to get out of bed and provide for himself and his family is mentally weak (ie. less motivated or disciplined than expected for his species).
And I'm saying this as someone who still "deals with depression" or whatever we're gonna call being a weak cunt.
Acknowledging your weaknesses as weaknesses and flaws is a necessary step in overcoming them. People achieving things despite their weaknesses does not mean that they didn't have those weaknesses or that those things weren't weak, just that they overcame them or compensated.
A deaf nigga that paints a nice painting is still deaf (ie. having extremely weak hearing).

The cure for weakness is strength.

"Crusader, crusader, please take me with you" Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/downloads/warhammer-the-old-world/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>97354229
I think that depends very much on the context of both the army and how you're dividing your points. I'm also still a newguy, but I think in the case of cavalry you might want to field it in a single unit? I haven't looked that deep into the rules for cavalry, but I'd imagine for a powerful cavalry charge and staying power you might want to keep them together. A champion, musician and banner could in that case help out, especially if you're going to be using these dudes as your main offensive capability.

To give an example of when I decided not to use a command set:
With my Empire force I get to work with detachment rules, so I gave my main regiment of buffed up halbs two blocks of 10 missile troops as support. I don't expect them to get into melee (although that might still happen), and as two detachments for a buffed up regiment I opted for maximising firepower over giving those small blocks some very minor bonuses in the grand scheme of things.
>>
>>97354229
For me I ask myself "is it important this unit wins its combats, and especially the combats that might be close?"

If the answer is yes I build command models.

Example: I want my block of 15 gors in combats and I want them winning so I build command for the extra combat resolution.

I dont care if my ungors with bows with a melee and dont ever expect them to, so I skip command for them
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>>97354229
Champion and musician are usually good to have on almost every unit. Champ especially is very valuable because of the challenge mechanic.

Banners are not worth putting on units units whose role is to slow down and/or harass the enemy. Your enemy gets 50pts for every banner he/she captures so having a banner on a unit of 5 marauder horsemen almost doubles the point you give when they eventually die.
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>>97354229
Modelwise yes, because I like the look of it. But in terms of rules I wouldn't take banners for chaff or horsemen. The extra CR isn't going to help them in any meaningful way (unless I'm specifically going for some kind of magic banner) and when they inevitably do get killed they won't give out free points like candy. The musician is good on everyone imo.
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File: Leitdorf.png (191 KB, 820x424)
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>>97352318
WFRP seems to have some of Prince of Aldorf as canon since Marius Leitdorf was the elctor count during that period and was a supporter of Karl Franz during the election for Emperor which lines up with Prince of Altdorf


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