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Previous Thread: >>97278407


>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net


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>>
>>97284207
>Yeah quit playing with UBcards faggot
*unapproved UB
Sonic unapproved UB
>>
>>97285802
Sometimes you need drastic measures to make a game wholesome and slow.
>>
>>97285829
Needs more SECRET TUNNNEEEELLLS
>>
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>sneak it from my hand onto the battlefield while you're busy checking your phone
>>
>>97285819
>do thing
>draw card
This isnt simic

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The /btg/ is dead! Long live the /btg/!

Tex Talks edition
https://www.youtube.com/watch?v=38cHV-lZCXI

Previous Thread: >>97267187

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

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>>97285677
Worse, it has more typos and errors than a CGL publication.
>>
>>97285752
I wouldn't say that exclusively, but there was definitely a strong moral taboo against it due to the cultural trauma of the First and Second wars
>>
>>97285547
Did their women and children killed themselves not to live in occupation?
>>
If you survive a nuclear strike in a mech does it protect you sufficiently to not die from radiation exposure? Are nukes dirty enough for that to be a concern to start with? Could a mech operate around a melted down fission reactor like at Chernobyl?
>>
>>97285825
They can survive in space with all the cosmic radiation, so I would think the pilot would be protected.

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Redneck Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: Which artists do you think drew the best elves?
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>>97285384
That virgin chad picture still have the point.
Dark Elves looks metal as fuck. Dark Eldar looks like edgy punks, not even menacing because their visual design is plain obvious.
>>
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>>97281442
Nah.
>>
>>97284816
I think they're pretty good.
>>
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>>97284816
They can be pretty whiny
>>
Posting the logo so others can easily use it

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Impromptu Flying Lesson edition

>Previous Thread: >>97266080

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97285399
I'd have more respect for all the WAACfags infesting HH if they were at least honest about it. Instead they bitch and whine about the rules being wrong when it doesn't support their "narrative"
>>
So, the most resilient Astartes are Salamanders because of their trait, Iron Hands because of their trait and units, and Death Guard because of their units. Is that right?
Every Iron Hand is hard to kill, and their special terminators even more so. But for the Death Guard, it's just a specific unit and their characters, innit? They are great, but I sometimes wonder how it relates back at to the spirit of the fluff and rules we were presented since HH1.
The Death Guard is a great legion, to be sure. But they seem better at jogging that at being hardy idk. Like, Phraetus also are EW and Gal Vorbak are 3W but we don't call the Word Bearers a resilience legion
>>
>>97285451
The death guard reputation wasn't for being extraordinarily tough in the HH, it was for being enduring, IE, they were the better iron warriors not the better iron hands. Grinding assaults and all that.
>>
>>97285459
Hmm. They used to resist Pinning's and Crew Stunned's immobilizing effect before. Unstoppable u.u
>>
Blood angels Siege force

HQ
>Praetor- Blade of Pedition, Bolt Pistol Jump Pack.
>Cataphractii Centurion-Thunder Hammer, Volkite charger.

Crusade Detacchment
>Ten man Breacher Squad- 2 grav guns
>Ten Man Breacher Squad-2 Grav guns
>Twenty man Tactical Squad- Chai Beyonets, Seargant with Power Fist and bolt piston
>Spartan Assault tank-Logistcs Benefit

Shock Assault
>Ten Man Cataphractii terminator Squad- Power Fists and combi Bolters
>3 man saturnine terminator Squad- Two Plasma bombards Each

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Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>97285559
If yummy isnt dead this month because konami wants to keep it around, expect everything around it to die for it. Arc light already went from 3 to 1 because of it.
>>
>>97285651
Arc Light going from 3 to 1 is not a bad thing. It does not do good things when it hits the field, and miraculously it took until Yummy's release to get an archetype that puts out multiple consistently. Konami could just print another extra deck monster with a functionally identical dump effect (search ritual stuff) and nothing would be lost.
>>
I fucking love Dueling Nexus
I'm sad Master Duel doesn't support Edison since I like the polish more
>>
>>97285651
The blame realistically falls harder on Habakiri than Yummy or Arclight, but Arclight is likely going to be the sacrificial banlist offering until Konami gets tired of Habakiri.
>>
What is the gameplay benefit to having monsters that can't be destroyed by attacks? What problem does this solve?

>In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
>From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.

Main Rulebooks:
>Werewolf: The Apocalypse Rulebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Rulebook
>Werewolf: The Apocalypse Second Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Second_Edition
>Werewolf: The Apocalypse Revised Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_Revised_Edition
>Werewolf: The Apocalypse 20th Anniversary Edition
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_20th_Anniversary_Edition
>Werewolf: The Apocalypse 5th Edition Corebook
https://whitewolf.fandom.com/wiki/Werewolf:_The_Apocalypse_5th_Edition_Corebook


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>>97282237
It didnt, Its just one guy who keeps bumping
>>
>>97283693
retard
>>
>>97284037
Nigger faggot.
>>
>>97284396
No need to sign your posts, anon.
>>
>>97283693
This is some genuine nu-White Wolf cope. The Get are strength fetishists sure but they aren't so ignorant as to think only physical strength and SMASH THE WYRM NOW is the only thing that matters. The books regularly talk about how they appreciate intellect and mental fortitude as well, and that strength is more than one's ability to throw a rock real well. All the Garou tribes have their ups and downs, CoG for example are much better natured and more likely to resolve things amicably and peacefully, but they lack a strong familial focus and their method of treating kinfolk in a laissez-faire manner without actually treating them like a proper family, because of "muh commune", is directly what led to shit like Samuel Haight.

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Why do "modern" and modern people go insane when they see some eldritch blorblo, but Conan could just kill it without going "aaaaaahhh save me niggerman!!!!!"
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>>
>>97282469
Reading The Challenge from Beyon,d which was a weird tales Round robin story that both Lovecraft and Howard contributed, is a very funny read to compare their styles since REH section comes straight after Lovecraft's, leading to the biggest whiplash in tanystory i can't think of
>>
>>97283170
Solomon Kane fights a Shoggoth in The Footfalls Within, and I'm pretty sure conan fights a Lovecraft-esque old one in The Slithering Shadow
>>
>>97285734
>how fucking dare you reply to my shitpost with a shitpost!
you're so precious. also thanks for proving my point.
>>
>>97281870
because people in the old times actually believed in the stories about monsters and demons so when they inevitably appear they weren't taken aback by the existence of such creatures.
meanwhile, us modern folk have been brought up with the notion that science and logic disallows the supernatural. As a result, when the supernatural happens our very worldview shatters to pieces along with our sanity.
>>
>>97285715
People legitimately don't get Lovecraft. It isn't being afraid of a fish or that you don't matter, it's the fear of finding out you're on a ticking time bomb, you don't know how long's left on the timer, and you cannot get away, ever.

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97283421
>The few people I've gotten to playtest it so far at least enjoyed the fact that it's not warhammer, so that's nice.
That's a good start anon. Good luck with your game. Post a rules document some time if you get it sorted out.
>>
>>97283421
Very good, I always love to see people making their own games.
I don't understand why you used 40k terrain layout and objectives, though, considering that's the absolute worst aspect of current 40k
>>
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Anons, I've just released my free as in freedom (and as in free beer) scifi supplement to my game Sahipkıran.

I'd appreciate any feedback.
>>
>>97284398
sh*t forgot the link https://hexhunt.itch.io/psychonics
>>
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>>97284317
It's still very rough, and I'm absolutely not a digital artist, so it's filled with my shitty MS paint art for you to enjoy.
https://docs.google.com/document/d/1IGB0SbqCdHPEbSp09o46UFvAMfZDvrBPzwBH0e0UhM0/edit?usp=drivesdk

>>97284355
To each their own, I guess. Its close enough to what I was envisioning for my own terrain plates, and the terrain rules are slightly different than 40k anyways. And more importantly, its what the store had on hand. The objectives were player placed, and the hexes are almost exactly 40mm round bases, so it is an easy substitute.

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Do you include seasonal changes in your campaigns when time goes by?

If so, what do you implement int the world to showcase the changing seasons?

I personally include sea raiders who begin assaults on the kingdom's shores in spring and through summer, who then return to their homeland in fall to winter it out. So essentially a raiding season for my world's vikings, like in real history.
https://www.youtube.com/watch?v=FWc0DvoY6qw
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>>
>>97276586
I actually had no fucking clue what you were talking about with T2K until I thought about it for five minutes and realized it takes place mostly in the summer after the war. I would kind of like to play that game in the winter of 2001, though you'd have to do a lot of homebrew lore the cover six months of very dense history. Second edition revision sucks by the way
>>
>>97278019
>I actually had no fucking clue what you were talking about with T2K
I suspect you still don't, there's much more beyond what you've apparently barely read in the time between me mentioning it and you posting that. I'll give you more time to research, my nogames friend.
>>
>>97277967
Judging by the answers in this thread, its more common than you'd think for people to not include seasons
>>
>>97281166
What seems to be happening is that the retard that spends his time complaining about everyone else being a nogames turns out to be a nogames himself, and so has never dealt with seasons before and it's confused him.
>>
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>>97276413
>It's like you have never played an rpg before.
Projecting again, Wilbur?

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with all the AI there is on the internet, google only give me is the same oni mask done a million times

the internet is dead (or at least google image search)
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>>97270575
Still looks pretty rad, Anon!
>>
>>97271261
Thanks anon, I appreciate it
>>
>>97270575
Thanks anyway!
>>
>>97270575
this is cool
>>
>>97258411
Thanks for the links!

why are many creators so afraid of making a setting with napoleonic wars era technology?
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>>97285707
yes
>>
>>97285005
I can think of a couple of examples, like Powder Mage or the Shadow Campaign book series, Powder Mage even has a TTRPG supplement in Savage Worlds.
>>
>>97285716
That was the end of Line Warfare.
>>
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>>97285050
>the period is not hitting you with the "individual heroes and deeds" vibes like the medieval period for example
Retard take, the Napoleonic wars are defined by individual heroics and deeds and there are more fanous lion hearted heros in just France alone than basically the entire medieval era

>>97285424
40kg is down the hall, piggy
>>
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>>97285792
no, it wasn't

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97283769
He said he was tired of western european factions thobeight
>>
>>97283797
He said he was tired of the West althoughbeit
>>
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>>97281124
Poland lost
>>
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Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>
For us kitbashers and crazy printers, how much do you try to abide by WSYWIG?
I make an honest attempt, because the base models I use a relatively cheap, so I can afford to use bits to glam them up and make what I want for different scenarios.
>>
>>97284800
Its hard to do it with campaign games as youll likely be upgrading or swapping equipment on units as the campaign progresses, so I just stick to something that can be approximated. Like ill make a model with a 1 handed sword, but in the profile I can just say its a 2 handed sword when I pay to swap the weapon out,, or a bolt action rifle is a semi auto rifle if I swap it out.

Its why its good to have a theme or intended upgrade path for units so you have something to model around. Remember, you really need about 20 models in reality for this, youll be adding and upgrading units over time.
>>
>>97275133
>You’re not allowed to point out a company doing shitty things
>look I got fucked and I dont even care!
>>
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>>97256201
It's only edgy because the main focus of the game is humans fighting against demons.
Imagine if 40k focused solely on Imperium fighting against Chaos, at the exclusion of every other faction.
>>
>>97283685
You know what you must do then anon, get more basic troops

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Anyone play it yet? I like the "rustic fantasy" setting. The core rules seem interesting, it has more mechanics and gameplay than most other narrative games. I enjoy that it doesn't have moves or whatever to confine you, you can actually play your character and do whatever you want. It's got enough knobs and options in terms of resolution I feel like it's actually a real game despite having that more story focus vs simulation focus. And I like that the DM has all the traditional power of the DM and there's not like "Fate Points" or something else that gives players control to change stuff.
Thinking I might try a short game for my table, just a few lower powered sessions. It also has good tools for a solo stuff which is interesting.
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>>97285626
Blinkered if I know, anon. Blinkered if I know.
>>
>>97276085
Never heard of it, post the pdf.
>>
>>97285135
buy an ad
>>
>>97285626
>>97285535
You roll skill checks if there's a chance for failure you numbnuts. Just like every fuckin game. In DND for example.
OSR games: if you're a thief you get a chance to disable the trap, if you don't disable the trap you have to find a way to engage with the trap.
For 3.5 if you have a disabled device check of +20, you only roll for really difficult traps. Otherwise you have to deal with the trap with resources or saves
4e :skill challenges.
5e: everyone has a chance to disable the trap, but the guy with thieves tools has a better shot.
Legend of the mist: if there is a lock that does nothing if you fail the skill check, you just bypass it if you have the skill. If failing the skill check would activate a trap or summon guards, it becomes a whole ordeal that's not too different from a 4e skill challenge

Osr: if there's combat, you treat it like war and get unfair advantages.
3.5/5e it's a whole new game you have to play
LitM: combat has the same rules as challenges. Fighting some roadside bandits should put the same amount of stress as a cliff side rock slide. Combat is like a 4e skill challenge
>>
>>97285776
>4e skill challenge
oh
ew

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
Looking for the Motif Story Engine solo roleplaying toolkit pdf if possible...
>>
>>97285245
to start with 4AD you just need the corebook. none more. the Expanded Edition was released recently, just get it and go play: GF /d/6lJmMp

The supplements from Erick can be easily found out there. And he's very active on the 4AD Facebook group. But IDK (and I don't care) anything about he sexuality.
>>
>>97284886
g f /d/alyh9P
>>
Looking for issues of Mythic Magazine compilations
>>
>>97285601
Thanks bud


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