[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: FlamekinDancer.jpg (176 KB, 1920x1080)
176 KB
176 KB JPG
Flaming edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

Comment too long. Click here to view the full text.
213 replies and 60 images omitted. Click here to view.
>>
File: greasetits.png (1.28 MB, 744x1039)
1.28 MB
1.28 MB PNG
>>97278887
>hurr durr I drew an animal it's furry rite guise?
no tits, no ass, not even feet, not sexy enough to count as catering to furries
>>
>Initiative died in Legacy so Delver crybabies could keep their containment format forever
The narcissism of blue-kikes is never matched
>>
File: IMG_4686.jpg (1.08 MB, 1017x1399)
1.08 MB
1.08 MB JPG
Reminder you have been getting rekt against only izzet decks this year and they've been handicapped the entire time.
Tick.
Tock.
>>
>>97278959
initiative is actually back a little bit because people stopped playing reanimate
>>
>>97278827
But it does?

File: Eve, Stellar Blade.png (406 KB, 456x628)
406 KB
406 KB PNG
ive never made a custom card before, how did I do?
9 replies and 2 images omitted. Click here to view.
>>
>>97275012
Deathtouch is neither white nor blue, even with the randomness. It should be Esper which coincidently has artifact creatures so more of a reason for it to be Esper.
>>97278824
a)Write a novel
b)frame should be gold
c)also boring

Can someone post something non-legendary?
>>
>>97278880
>>97278917
Good points, will trim it down, correct it and adjust it
>>
File: Courier Six take 2.jpg (95 KB, 400x560)
95 KB
95 KB JPG
>>
File: CCGPrimer.png (1.71 MB, 1401x1659)
1.71 MB
1.71 MB PNG
>>
>>97279023
Make it Vigilance, first strike, and you save some words, then the quest counters (unless there is another reason) could be plain +1/+1 counters.

File: IMG_7177.jpg (101 KB, 1024x861)
101 KB
101 KB JPG
Is this really what 40k fags consider fun?
43 replies and 3 images omitted. Click here to view.
>>
>>97276860
Sometimes I feel like I should roll up to a table with my paint-only ass so good guys like you can get a win.
>>
>>97268994
>flashgitz
Only the most autistic redditors find it funny. So yes, 40k fans think it's hilarious.
>>
blblblbl
>>
File: jew.jpg (76 KB, 897x397)
76 KB
76 KB JPG
>>97268994
This is what redit thinks of the concept
>>
>>97278940
“Humanity, Fuck Yeah!” has always been cringe and retarded and that’s why it’s so fun to make fun of.

File: disembelle.png (349 KB, 1200x1200)
349 KB
349 KB PNG
Time to talk about weird monsters again.

As usual, any rants about Bog will be treated as bait unless you have actual proof.
>>
File: thermalunk.jpg (203 KB, 714x833)
203 KB
203 KB JPG
Anyways, I finally got this guy's stats done.

Enormous Bioconstruct, Brawn 12/Brain 3, Scan 30
Head: Temp-Resistant: [RESIST 2d10 thermal, cyronic] [COMBINE] E3
Claw: Heat Walls: [DAMAGE 1d10 thermal/brawn] [CLEAVE burst] [RANGE 3] E2
Vents: Fireball: [DAMAGE 2d10 thermal/brawn] E2
Body: [RECOIL fettered] [SQUEEZE 2] E4
Valve: Emergency Explosion: [RECOIL forbid thermal attacks] [DAMAGE 4d10 thermal/brawn] [CLEAVE burst] E3
Legs: Toddle: [MOVE land] E3
Weakness: Slow Mover: [DASH -1]
Quirk: “Nyctophobe”

Valakut edition

Previous: >>97129473

>News & Reminders
World Championship 31 won by Seth Manfield (Izzet Lessons, United States, he/him)
Complete winter achievements for rewards December 16-January 6
From November 18, 2025–January 19, 2026 Golden Packs will temporary contain cards differently than before due to "various pieces of internal nonsense"
https://magic.wizards.com/en/news/mtg-arena/announcements-december-15-2025

>Useful Links
https://pastebin.com/QFA0hqaA

>TQ
Have you played the brawl challenge, and if so, which commander?
292 replies and 73 images omitted. Click here to view.
>>
stupid ass 2025 niggas in this thread
>>
I picked backed up magic (due to irl friends) and new to arena, which lands should I invest in to first? Based on current standard and spoilers
>>
>>97275847
Why do you act like such a fag all the time?
>>
>>97278882
bigly mad over being
>brown
>poor
>bad at mtg
>unable to edit card names
>>
>First 3 games of the New Year
>3 land draws TOTAL across those 3 games
NEW RIGGED YEAR
SAME RIGGED GAME

File: display_Hobo_Warlord3.jpg (68 KB, 566x800)
68 KB
68 KB JPG
What's so bad about murderhobo games?
28 replies and 3 images omitted. Click here to view.
>>
>>97261303
>What's so bad about murderhobo games?
Nothing. They are the norm, which was always the joke.
>>
>>97273412
All right, then I'll play a TTRPG to slaughter and loot, because those things are not exclusive to video games.
>>
>>97274183
This.
It's a term that's spouted because "everyone knows it", but then when someone is NO TRVE MVRDERHOBO the worthless shit-flinging starts.
It's inconsistent, and is barely worth more than a buzzword in a conversation.

So it would be nice if OP could use his own words to explain what he means by "murderhobo games" so such worthless shit-flinging can be avoided and we can have an actual conversation about the thread he absolutely needed to start; seeing how this is a board for tabletop games after all.
>>
>>97277168
>pilpul
>>
>>97273892
Who are you quoting?

File: 1762993102912760.png (405 KB, 1000x1500)
405 KB
405 KB PNG
Jabbering Jabberwock Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

FAQ
https://pastebin.com/vv4xQuwD

Charts:
Main Gens: https://e-hentai.org/g/2556775/f1669e072b/
Imgchest backups(not sorted): https://imgchest.com/p/na7ko9dky8d
https://imgchest.com/p/pg73rmbv7rn
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

Comment too long. Click here to view the full text.
222 replies and 77 images omitted. Click here to view.
>>
>>97262213
Would love to hear whatever ideas you have, we've got plenty of spaces to fill in plenty of kingdoms after all.
>>
File: IMG_1296.jpg (38 KB, 510x680)
38 KB
38 KB JPG
>>
Happy New Year, everyone!
>>
File: IMG_1295.png (5 KB, 434x461)
5 KB
5 KB PNG
Happy New Eldritch Year!
>>
>>97276685
Would

File: 103929210_p0.jpg (644 KB, 2140x3195)
644 KB
644 KB JPG
Yu-Gi-Oh! General #591

"All i want for Christmas is for Dark Magician Girl to materialize in my bedroom so i can summon her in face down ass up position, have sex with her, and end my turn" Edition

Previous thread: >>97191908

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

Comment too long. Click here to view the full text.
230 replies and 17 images omitted. Click here to view.
>>
Going through my old decks, is there any chance Super Quant ever makes a comback?
Maybe Genesys? My autism compels me
>>
>>97278142
it's entire gameplan is to ftk you with burn damage
it's pretty much the least fun concept for a deck imaginable
>>
File: DUAD Super Quant Cards.jpg (754 KB, 3240x756)
754 KB
754 KB JPG
>>97278198
Super Quant got some good legacy support recently, you should give it a try
>>
>>97278142
I'm going to explain this without talking about the elephant in the room that is their field spell
>Every single one of their monsters searches oneanother by their pendulum effect, and they have built-in methods to get their scales off of the field to ensure that you basically fill up your entire field
>Applies lingering effects IMMEDIATELY after they are flipped that either burn your opponent or protects your cards, which is something that some people seem to overlook
>One of the above lingering effects (Asta.PIXEA) is a floodgate that prevents your opponent from targeting anything on the field or GYs. For some reason, people overlook the fact that this also prevents them from targeting their own cards. For some reason, it also has a handrip effect when it's flipped by its own effect too.
>Half of their monsters have a statline of 3000:2500

So, it's a Beatdown/Stun/Control/Burn deck where the only way to reliably out them is non-targeting, non-destructive effects.

>uhh... DURRRRR..... but your opponent needs to activate effects in specific locations before you can flip your monsters!!!
I've also seen retards say this as though empty jar wasn't a thing in 2005 and its entire strategy didn't revolve around flipping a flip monster, and that we didn't get more cards that flip flip monsters since then.
>>
>>97278088
>Jokul
It says "both" when summoning the monsters so both targets need to be in hand at resolution to work.
>Mirrorjade
Any monster effect that happens when it leaves the field/is destroyed/whatever can activate in its new zone (except banished facedown/returned to deck) as well as reference the state it was in on the field (in the case of Mirrorjade: fusion summoned + under its owner's control + removed by opponent's card). A negated monster on the field is only negated in the GY on resolution if the effect itself activated on the field while the monster was negated and the negation didn't specify the monster must remain on the field to stay negated.

File: 1752496255002582.jpg (474 KB, 1024x768)
474 KB
474 KB JPG
Post your favourite Warhammer Terrain kek
53 replies and 19 images omitted. Click here to view.
>>
>>97274611
Go stick your gay spase marine toy up your ass faggot
>>
>>97274533
>40k has way better examples of all out spectacle convention tables btw
How many times have you posted this and still not provided a single example? Kek GW simps are so pathetic how butthurt they get when you don't praise their precious slop
>>
>>97273245
Not to address every point here but battletech mats actually look way better than the right. They're simple and don't try to do too much, but they aren't ugly. Saying a battletech map is ugly terrain is like saying a chessboard is ugly terrain. But the right image is in fact ugly in a way they aren't.
>>
>>97272480
I would rather spend thousands on official GW terrain than ever see a single MDF cut-out building again. I think it's the fact that nobody even bothers spraying them grey or something. The raw, laser cut crap just sits there.
>>
File: 1756768502838624.png (618 KB, 1080x607)
618 KB
618 KB PNG
Nothing is better than BALANCED and COMPETITIVE tournament play!

File: trench_crusade.png (1.63 MB, 1552x873)
1.63 MB
1.63 MB PNG
>gain traction from GW losing community goodwill
>immediately start killing your own community goodwill before you even have a product fully out
What is this business strategy called?
266 replies and 26 images omitted. Click here to view.
>>
>>97277117
They did, but that was ages ago, back when the setting existed only as posts on social media. Trench Crusade doesn’t follow our historical timeline, and several key figures were born completely out of sync with real-world history. For example, Gregor Mendel is said to have been born hundreds of years early, which allowed the Church to make use of his genetic insights far earlier than in our world.So even before the gate to hell opened the game was not following our timeline.I have no idea if this is still canon though.
>>
Do people have any actual thoughts about the mechanics or gameplay or is it just retarded /pol/ bullshit?
>>
>>97278866
>Templars waiting hundreds of years for something called a "Crusade" to be invented.
>>97278890
Discord bullshit actually.
>>
>>97278897
Do you think I give two halves of a shit about the difference?
>>
>>97278890
I like them. The rolls tend to be kinda swingy, but it's more of a beer&pretzels game, so it's not that big of an issue. The blood marker mechanic speeds things up and adds a neat tactical layer. Playing a campaign has been plenty of fun.
When it comes to things I dislike, armour (and by extension armour ignoring attacks) feels a bit too important at the moment and some units are blatantly over/underpowered

File: Half-Elf Ranger.jpg (1.38 MB, 2594x3500)
1.38 MB
1.38 MB JPG
In your game, do you treat bows as strength- or dexterity-based weapons?
166 replies and 18 images omitted. Click here to view.
>>
>>97277623
>I'm in multiple games
Name three.
>>
>>97223103
this looks like shit
>verification: not required.
>>
>>97277787
Ventangle
Nechronica
Sword World
>>
>>97277961
post player birth certificates and state IDs.
>>
>>97240302
/thread.

Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


Comment too long. Click here to view the full text.
140 replies and 16 images omitted. Click here to view.
>>
>>97276717
>can't imagine why people would play more than one game
>literally incapable of imagining someone using different things for different moments
>calls others retarded
Don't do this. I know you're trying to bait to get a bump. You can do that once or twice a thread, but if you do it a dozen times the thread is just shit and no one wants to be part of it.
This general doesn't need constant posting, it needs new people checking and getting into it.
Go learn from the horror or mecha generals.
>>
>>97278104
While I undersatand your suspicions, I'm sorry to have to inform you that i am 100% sincere and not bumpfagging. Mork Borg (as much as it gets memed on), Mythic Bastionland, Vaults of Vaarn, Black Sword Hack etc. are all games with a sound justification for existing, games that provide something unique of their own. You don't have to value them but the people who do have good reasons for it.

Cairn is like Knave: it's just a half-finished shitbox for people who can't tolerate B/X's roughly thirty pages of rules and that's brainless and contemptible. (And Cairn 2e is like Knave 2e is that it's still just as unfinished but tries to mask that with a profusion of trash tables)
>>
>>97278340
B/X printed version when
>>
>>97278728
you can order it, it's POD in dtrpg or whatever
>>
>>97278092
how do you run an osr-adjacent game without magical healing?

you might want to check out Cartel (the pbta Narcos game) or the 100 Bullets comic for inspiration, it's like a modernized digestible take on the era without the kids on bikes trope.

File: IMG_7680.jpg (141 KB, 1000x1000)
141 KB
141 KB JPG
Thoughts on moths?
17 replies and 4 images omitted. Click here to view.
>>
>>97278675
It had better be a fully operational deathssecory.
>>
File: 1647042039723.png (298 KB, 1810x1604)
298 KB
298 KB PNG
>>97276734
They're pretty cool. I've only had them show up in a game once though, and she was just an NPC friend of my character.
>>
File: 1682104935123627.jpg (816 KB, 1650x2410)
816 KB
816 KB JPG
>>97276734
Haven't used them much, they were a more frequent meme monster in the earl 2020s. They're sort of creepy looking if you've never been outside and don't have any specifically innate power or horror to them so there's not much to work with other than making them quiet weirdos.
>>
File: 969.jpg (377 KB, 1823x1063)
377 KB
377 KB JPG
>>97276734
Judgmental.
>>
One of our games has them as an antagonist of sorts.
Since the setting has fate spiders wielding threads of fate, there's an opposing (dragon)moth entities that eat the threads of fate. Very much a Creation vs Destruction theming.
Them being an enemy of creation hasn't stopped the party from managing to snag one as a companion, because of course (to the frustration of the fate spider character, but not their player).
Also easy enough to do a Law vs Chaos aspect, and have them represent breaking free from the shackles of fate, or a hero burning brightly before being consumed.

Why were so many of the "OG" game designers insufferable faggots? It seems like the vast majority of game designers from the 70s and 80s were self-obsessed dickheads who openly hated and looked down on their customer base. There were obviously exceptions, and some like Gygax would go on to regret and apologize for it, but still, what made so many "professionals" back then such fags?

Pic related: WFRP author James Wallis's response to a letter criticizing how railroaded The Enemy Within campaign was.
285 replies and 28 images omitted. Click here to view.
>>
>>97267830
Oh that was way before my time. I worked with him in the late 2000s, and L5R was... what, late 80s, early 90s? I only played 4E.
>>
>>97252354
I get what your saying but I don't know of a single instance or read of one online, of an entire table agreeing to walk away from a game.
>>
>>97250997
Why do you lie? The critique wasn't regarding how "railroaded" The Enemy Within was. Also, "Yes, I sank your barge" is fantastic treatise on the intended tone of WFRP.

It's not "adversarial GMing" nor faggotry as faggot zoomers in the thread insists.

Autists that cannot understand subtext and tone really need to be genocided.
>>
>>97276477
I would say that anyone who likes Warhammer Fantasy should be put down for the good of the gene pool, but really there's 0 chance of them breeding.
>>
>>97274331
sugonmanutz

File: 1718226419356668.jpg (181 KB, 672x418)
181 KB
181 KB JPG
Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
>>
File: 1705538663220652.jpg (537 KB, 900x1226)
537 KB
537 KB JPG
>>97278784
4. Calendar- Those who go full “one-to-one” time are fine in their own right. I’m a fan of an in-game clock. Pre-ordain some of the events. Give players clues to these events. Fire the events if the players don’t intervene. Force the world to move if the players don’t move it.

5. Bad guys can be understandable in their motivations and unsympathetic at the same time- however RPGs are exercises in solipsism. If you want players to hate an enemy, make the enemy ruin their stuff, kill their friends, etc. They will not care- necessarily about “the big bad” unless they know the big bad makes their life worse.

6. Assume competency- Not player competency. Character competency. Their character, when expert, should be given insight and information without gating it behind waiting for the player to ask the right question or roll the right dice.

7. I hate “Insight” rolls- I feel like whenever a player asks, “can I roll insight/investigation?” to get an answer, I’ve failed to immerse them in the experience. Clues aren’t gated behind rolls. They are discovered. The cost of discovering these clues is: time (you can discover clues but it’ll take time to do so and something will happen as a result), risk of interruption (the guards arrive, a monster arrives, a rival arrives), and red herring (false clue, misunderstood clue). As a general rule, if I give red herrings I give one red herring for every FIVE clues at a minimum. Give clues. Make them more obvious than you think. I promise players will feel so fucking clever.
>>
File: 1701396121809234.jpg (2.02 MB, 2500x3024)
2.02 MB
2.02 MB JPG
>>97278789
8. Notes and whispers- One trick that has gotten great results is if there’s a piece of very complex or detailed information I tell the players in private or hand them the information so that their player (and by extension, character) can share with the group.

9. Minimize out of character- try to minimize OOC talk if possible. Allow some degree of narrative control. This won’t come naturally, so feel free to prompt this with, “tell me what X does as he’s getting ready to leave the inn”. Prompt roleplaying. Prompt in-character behavior. If you can, encourage as much first person as possible. Getting an entire table to interact in first person is really unique and interesting. Discourage “mother may I” play or asking for rolls. Instead have the players describe what the character tries to do and let the GM ask for a roll. “Can I roll history?” should turn into, “I search my memory for whether I’ve heard this legend or not”. Honestly? I hate “knowledge rolls”, they should be scarce, in my opinion. A character should, generally, know something (what they “know” might not be the full truth) and I like preparing ahead of time what characters know.

10. How to Fail Forward- A lot of people talk about fail forward and say things like “failure should not stop the flow of the game” which is good advice, but they don’t necessarily say how. Here’s my advice, when the players fail to accomplish an action (one that would otherwise halt the flow of the game), do not be afraid to say bluntly

11. GM Descriptions are 3 sentences maximum. Every description should include at least two pieces of sense information.

12. Pauses in description allow me to introduce complications or move the timeline forward. Prepare new complications to introduce when there is a pause in flow. If your complications or experience are direct consequences of previous character activity- that’s top tier GMing.
>>
File: Gatekeeping.png (438 KB, 454x653)
438 KB
438 KB PNG
>>97278798
13. Prepare obstacles but not the solutions to those obstacles when possible. When characters come up with solutions, it’s okay to say “no”. Try for “no, but..” but it’s okay to simply say it doesn’t work and to think of something else. Use this sparingly, though. Saying “yes” too easily can dissolve tension/difficulty/problem solving. Not saying “yes” or “yes, but..” enough will discourage creativity.

14. If the potential for conflict is visible, then it will never be passed over (this doesn’t just mean combat). When in doubt, introduce conflict.

15. Your characters can write your session- When the engine is firing on all cylinders and your players are fully immersed make sure to ask them what they plan to do next session. This will help you prepare your setpieces and encounters. Random tables are very helpful. I encourage you to pre-roll MOST of them prior to session. Rolling also helps me prep for sessions and brainstorm. You MUST keep idea documents to help organize these.

Bonus tip: whether you like it or not, you save yourself an incredible headache by playing with like-minded people in the same season of life as you. Be careful with the more socially extreme/loud personalities. Quiet, overtly “boring”, politically milquetoast nerds are the lifeblood of any stable group.

I'm very open to any new tips /tg/. I've learned a lot from this board (including most of this info). I'm open to hearing disagreements as well.
>>
>>97278798
>do not be afraid to say bluntly
Say what?


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.