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File: King.jpg (6.34 MB, 5273x7000)
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Are all realms in your fantasy setting traditional kingdoms or do you like including other types of governments as well?
>>
>>97285981
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1ipl8a9/artcomm_king_edward_vi_of_eredan_by_tomasz_ryger/
https://desuarchive.org/_/search/image/HYBKW4xLP1-cLSr0iyVT4Q/
>18 times since February 2025
>>
>>97285981
Most are kindgoms or principalities. I do have a Venice-inspired republic and one small area with pseudo-democracy, but nothing too weird.
>>
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>>97285981
My kingdoms are ruled by royal and wise kings descended from high men, greater than their lesser ilk
>>
Theocracies, Empires, Merchant Republics, Principalities

Previous Thread: >>97278407


>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Former Commander website, where you can learn the basics, and read the format philosophy laid down by the rules committee
https://mtgcommander.net


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>local pod has started calling me "scoopie poopie" because of how much I scoop.
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>>97286194
i love seeing the birds fly around the garden center
Bird tribal 3 color when ?
which wedge viable would happen first ?
>>
>>97286194
My IQ is too low to understand this meme
>>
>>97286194
And how much do you poop?
>>
>>97286194
scoopie poopie! scoopie poopie! anon is a little scoopie poopie!

Trench Raiding With The Lads Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97275133
>You’re not allowed to point out a company doing shitty things
>look I got fucked and I dont even care!
>>
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>>97256201
It's only edgy because the main focus of the game is humans fighting against demons.
Imagine if 40k focused solely on Imperium fighting against Chaos, at the exclusion of every other faction.
>>
>>97283685
You know what you must do then anon, get more basic troops
>>
>>97284800
I’m so WYSIWYG that I learned basic 3D modelling so I could properly ‘digital kitbash’ models.
>>
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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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Looking for issues of Mythic Magazine compilations
>>
>>97285601
Thanks bud
>>
Anyone have the more recent Shadowrun novels? More particularly, the Blackbird trilogy by Zimmerman?
>>
>>97285159
Thank you so much! Happy new year!
>>
>>97284910


go
/d/ggOyvF

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>no display names
>no player cards
>large group

How do I keep track of the characters? It’s such a weird thing to ignore. Just throw a name and picture onto the screen like every other Channel does
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>>97285954
These are my only posts here today
>>97284034
>>97284401
>>97285889
You've been here all day picking fights with anyone who jokes about Liam. Touch some grass bro. Seriously
>>
>>97286057
no one is falling for it, liamposter.
>>
>>97286073
Don't worry, I have no doubt that you'll pursue this schizoid delusion in the face of overwhelming evidence for the rest of your existence lol
>>
>>97286140
I accept your concession.
btw, rewording 'no u' is also a tell.
>>
>>97286147
???
Seriously take your meds. You don't even make sense

Holiday Special Edition

Previous Thread: >>96962908

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>>97271185
Elemenrs of public safety in MY SETTING mean fire depaetments and policing and public/private security, you dipshit.

"I liked MHA enough to start working on the idea of a super setting like it. Though currently I have is:"
>>
>>97268450
>unless they are an actual government entity
What, like the anti-mutant government groups in X-Men?
>>
>>97272538
Incorrect. Public Safety Commission. No other. Do NOT argue.
>>
>>97265446
Why is the Illuminati basically the default secret society, anyway?
>>
>>97282902
Because they are a stable trope in almost all modern fiction with secret societies so much so that alternatives are basically called the not!Illuminati. Also the name is cool.

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Is it a good advice for game masters who want to run campaign in the "exotic" place instead of generic "coast of swords" clone?
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Savages exist to be exploited by their betters.
>>
>>97284794
>what kind of adventures can you have
What kind of retarded mother-may-I bullshit is this?
>>
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I WILL have sex with the fantasy savage tribal women
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>>97270237
What are the consequences if I reject this advice and play it like some racist 1930s Sword and Sorcery yarn straight out of Conan? Would I get cancelled from the Pathfinder community? Would I get a cease and desist from Paizo? Would I get banned on Bluesky?
>>
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>>97270429
>>97284794
>>97282969
>>97285991
Just face the facts that Paizo doesn't want your chud-asses playing their games. If you want to play racist colonizers then go play some stupid and lame OSR game with the rest of the grognards. Welcome to the dustbin of history, motherfucker.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97283686
>what is the most streamlined way to prepare a hexmap for my group of Pathfinder players to get a few sessions of play out of
Anon gave you a great answer, but as an alternative suggestion, consider not prepping your own map at all and using one of the Wilderlands of High Fantasy maps. They're a little bit harder to read than the colorful Basic-style maps, but the playability is unmatched, and if you want to expand the area of play there are lots more maps ready to hand. You can just plonk your dungeon down in any hex that seems reasonable. Alternatively there are also various remakes of the original Outdoor Survival map that was recommended for use in the original D&D box set from 1974; pic related is one. I hope you enjoy it, Anon!

>>97284203
Yeah, I'm pretty sure he made them as supplementary material for an ASE game he was running. It looks like all his stuff for it is on the All Dead Generations blog now, together with some of his embarrassing political rambling.

>>97284550
>How is labyrinth lord?
It's B/X, so it's good. Personally I like the way he implemented addon AD&D material (in the Advanced Edition Companion) better than the way Norman did it for OSE, but that's a matter of taste.
>>
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>>97283686
>>97283851
Welcome, friend. You seem to have a good measure of "the spirit of the game" and I'm sure you'll have a great campaign going forward. Others gave you fantastic advice. GFC is an absolute treasure as is Melan (the Beyond Fomalhaut fellow linked above). I'd also recommend Prince of Nothing's Age of Dusk blog, though he primarily does module reviews. His musings are good stuff, though, and his No Artpunk module contest collections are rock solid. I would also urge you to poke around old articles from magazines like Fight On! and Dragon. Lots of stuff to shamelessly steal for your games in there.
As someone who converted his group from PF and 5E to AD&D, I feel it's crucial to set the hook early. I don't mean in a storygame way, mind you, but give them something they want to get done. A solid dungeon that they can't reasonably finish in a handful of sessions, but with the promise of more treasure if they push on. Something like that. Obviously you have a better measure of your players than we do, but if you are enjoying the OSR style then you'll have to convince your group, through gameplay, that it should be your primary game after the first few sessions. You could run one of the established classics like Keep on the Borderlands or what have you. Or you could mess around with Appendix A from the DMG and roll your own dungeon. If you go that route, I recommend being a bit malleable with some of the interpretations of the results. It's a great way to start getting a dungeon hammered out, but don't be beholden to what it creates. Use the results for inspiration and guidance, but get creative with it! GFC has a great video regarding traps that shows a great method for making your own.
>>
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>>97285258
(Cont.)
As far as making a setting goes, I recommend not fleshing out everything before you start. Give yourself an aesthetic you're aiming for (mine is "somewhere between Tolkien and Conan by way of Frazetta"), decide what sort of biome you want to start the players in (frozen north, deep woods, coastal region etc.) and hammer out the rough shape. At least one major city if appropriate, maybe some hamlets and villages, key landmarks. Then establish some basic stuff regarding political things like rulership and antagonizing forces. I feel that things move much more smoothly if you just let things develop organically though you may prefer a more rigid method. Beyond that, just go for it! Sit down and start putting stuff to paper. I'm sure you'll have something great shaping up before you know it.

Also, I second Wilderlands of High Fantasy. The booklet can be a bit difficult to parse but it's fantastic for stocking hexmaps.
>>97284550
I really like LL. I would like to pick up a copy but don't really have the need at the moment as I don't play B/X. I may pick up 2E when the physical book releases.
>>
>>97283513
If you don't know how to compile c++ code then maybe you shouldn't be in the hobby.

Also, hello!
>>
>>97285291
>2e labyrinth lord.
I didn't even know this was coming out. I thought the main creator retired from making stuff. Looksl ike he is moving away from b/x and ogl in general for 2e.

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I am looking for a game that is a mix between HeroQuest and Battletech. In that it is a duel type game rather than a dungeon crawler, movement is hex based, there are items and objects you can pick up and interact with, and there are fixed action points per character deployed, and each action a character takes costs action points. Is there anything you would personally recommend that sounds like this, or do I have to homebrew such a system myself?

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Is Age of Sigmar good yet?
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Today I will remind them
>>
>> 97283757 #

Warhammer Army Project (one of the many Community based edition of WHFB)
>>
>>97283757 #

Warhammer Army Project (one of the many Community based edition of WHFB)
>>
>>97257003
Destroyer of wombs seems pretty based
>>
>>97283778
Giant statues. To be h I thought of buying cathay shit, but the more shit I accumulate the less time I have to finish it and then I'm just burning money.

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Let's say your party plays as human colonists on another world. Everything outside your settlement is hostile and wants to kill you, including the indigenous population of humanoid aliens. But there's also potential to win great wealth by discovering new resources to be exploited. What would you do in such a setting? What system would you use to run such a game?

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Impromptu Flying Lesson edition

>Previous Thread: >>97266080

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8

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>>97285847
Can you please tell me your plan, so that I can understand your list? Most specifically how you'll decide which side the Praetor goes. What makes him go left instead of right.
Regular power swords, in this economy?
>>
>>97286025
The plan is to have a solid gunline shoot the hell out if the enemy while the Assault squads and terminstors get up close and smash the enemy to bits
>>
>>97285847
I personally don't think bayonets are worth the points investment. Consider redistributing those points into something else.
>>
>>97285847
>assault veterans with power swords
You're using sanguinary guard models aren't you
>>
>>97286207
No, swords just feel the most blood angels

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97284144
Ok, but why does it have to be Humanoid anyway? Why can't I be a weirdo like some monsters?
>>
>>97284652
Take it up with Wing Gaster
>>
>>97284663
Gaster only gives gray human bodies, dumbo.
>>
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I remade Monster Musume. I could barely save anything in my attempt to make it more accurate to the setting.

https://drive.google.com/drive/folders/1ngwQVwtJKWdUlGvmjZKBpbJd97P6DZ43
>>
Has your jumper ever founded a religion anons?

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Redneck Edition
Discuss and post elves. Elf lore, gameplay, and art are all appreciated.
QOTT: Which artists do you think drew the best elves?
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>>97281141
>puckee spamming his commissions again
https://www.reddit.com/r/DnD/comments/1ipl8a9/artcomm_king_edward_vi_of_eredan_by_tomasz_ryger/
https://desuarchive.org/_/search/image/HYBKW4xLP1-cLSr0iyVT4Q/
>18 times since February 2025
>>97284816
>puckee spamming his commission again
https://www.reddit.com/r/DnD/comments/1aewxu2/art_comm_remy_avinvale_halfelf_ranger_by_dennis/
https://desuarchive.org/_/search/image/vq9S5hcS2M3CN1u__iPslg/
>33 times
>>
>>97286086
mindbroken and mentally dominated
>>
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>>97285848
Post the original one too, fanboy.
>>
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>>97286035
of course KING
>>
>>97286188
thanks brah

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Here is a thread to discuss trading card games other than the big three.
>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece

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>>97285674
First off, happy birthday. Hell of a date. I'm years off from turning 40, but it's nearer than I want to admit.
>The real issue is finding time.
That's the biggest game killer of all, making schedules and locations line up perfectly so game jams can commence. I pine for the days of having a whole weekend just for gaming, but with how busy things can get, especially during the holidays, it's easy to have that game jam get pushed back months at a time. What's important is keeping at it, and not letting the dust settle so hard it just kills your drive to try new things.
>>
>>97285733
>First off, happy birthday. Hell of a date.
Thank you. And yeah, the date certainly made for some interesting birthday parties in my youth.
It's definitely a challenge sometimes to get together, but if we plan well enough in advance it usually works. We just have to put in a bit of effort and enjoy it when the opportunities arise. It's nice that we have the internet to connect us, but nothing beats getting together in person, even when it's not as often as we'd like.
>>
Serious Question: How do you justify spending on a game like Sorcery when your local scene is made of 4-5 people?I got myself interested in it, but I'm afraid of there having nobody to play with
>>
>>97286093
I buy it for the art, i dont play, simple as
>>
Didn't realize Yu Yu Hakusho had a tcg but based anon for voting for it.


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