Hope you guys had a merry christmas - edition>Previously in the Mortal Realms:>>97233998 >Official AoS website:https://www.ageofsigmar.com>Downloads, Rules Errata, Sharty on the 'log and FAQs:https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/>Toolshttps://runebrush.pa-sy.com/warscroll/>Anvil of Apotheosis hero creator:Comment too long. Click here to view the full text.
>>97249212I'm the #1 Vashtorr fanboy here and not even I would want thatLeave him in 40k with maybe one singular allusion to a patron of steel and smoke aiding a daemon prince or something in AoS>>97249277It is an ugly kit. I mostly like it for the concept and what it represents more than the looks. I'm giving mine a different head.
>>97249348A cheeky reference would be nice, but it shouldn't go further than that I agree. Besides, does that guy even actually do anything in 40kay? Or is like those death cult elves that were big in 8th and then got promptly thrown in the trash
>>97249525They're still doing stuff with him. He rebuilt Caliban as a mobile daemon world and established a chaos foothold in the Pariah Nexus by tricking the AdMech into using tainted archaeotech.
>>97249536I don't know what half those words mean but I trust you. Any chance 40k might get darkmech in the near future? If done well that's one of the armies that could tempt me to try out 40k. Same with exodites.
>>97249542Maybe. It feels like the most likely new army for 11th edition. The Darkmech and Forge of Souls have been more relevant and prevalent in books than ever.
Grogmas in the hive streets editionPrevious Thread:>>97019770Check out here for useful links and a catalogue of relevant miniatures retailers:https://pastebin.com/nnNqqFLnThe Rogue Trader magazine article compilation:https://gofile.io/d/yNK9bq
>>97248757I got you, mate.aHR0cHM6Ly9tZWdhLm56L2ZpbGUvbEtRM0FScUkjNHppQlFyVEZoWUViNkVHYzRBbS1oOVQ4aWhxb0RObHlONHlZd1lyMElSZw==You know what to do.
>>97248821Legend, thank you! I feel like it was just a year or 2 ago I could search for any codex from any edition on Yandex or whatever and find it no problem. Why does James even care about old codices desu
>>97248871That's like asking why a murderer would hide the body of his victim.Those codices are evidence that Warhammer was once something other than what it is planned to become; generic science-fantasy inclusive noblebright slop.They can't have anybody allowed to remember.
>>97248874It did remind me of Stalinist style history erasure. Old codices are historical archives in this context. Comparisons make people ask questions, questions weaken authority. Counter-narratives to the idea of Warhammer™ that they want to sell you must be brutally crushed.
Finished this guy today
OP's Special Interest Edition>Resources:WFB: https://pastebin.com/qVGrgwwhWM: https://pastebin.com/EsDAgebaWFRP: https://pastebin.com/inbyBsR6Novels: https://pastebin.com/PFqPDr0H>TOW:https://gofile.io/d/fxFgXShttps://www.warhammer-community.com/downloads/warhammer-the-old-world/>Warhammer Chronicles:https://files (dot) catbox (dot) moe/0xt777 (dot) zip>Time of Legends:Comment too long. Click here to view the full text.
>>97249124It's still not a top tier army in terms of winning tournaments, but it is the gold standard for what an army should be like in terms of variety and balance. They have are at the perfect sweet spot where they aren't too strong or too weak. They are also fun to play and, imo very importantly, fun to play against. There isn't a whole lot that they do that will feel like complete bullshit to the opponent, unless you're showing up with 9+ Fanatics in which case you can (and should) kindly tell the person to fuck right off.Orcs & Goblins is imo by far the best army to collect and play in TOW. The only thing the rules writers failed utterly at were Trolls, but if they can bring them in line somehow then the diversity of the range will just go up exponentially.
>>97249124Theyre kind of disgusting bullshit in TOW. You can tell theyre an army a rules writer played, its like bretonnia. Just avoid fanatics and black orcs and you should be fine though. TOW is, with some exceptions, fairly balanced as an edition.
>>97249244O&G haven't been disgusting bullshit since the patch, they have shitty AoI, bad items, shit lores which are now even worse and practically no answer to the strongest combinations of other armies.
>>97249521>bad items>trollhide trousers at very commonuwot
>>97249538Also the choppiest choppa and some really good arcane items.
Aura of Despondency edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97249172Mark Rosewater openly hated Kamigawa.
>>97249226No. I watch Saffron Olive.
>>97249226I don't really watch any of them regularly anymore. I used to be subbed to Aids, but he got so fucking dull after MH2. Half his videos became "NEW DECK WITH BROKEN SPICY METASLAYER CARD" in the same fucking domain zoo shell.
>>97249209Everyone hates powerlevel speedbump sets. That's why they have to be extremely careful with powercreep (which they are not).
>>97249217Brain dead take.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97249007DragonsSeriously, they're great for domain level play as factions and monsters. No one has used them for enough for so long they feel fresh again too.
>>97249007Part of the problem with this request is that a T-Rex already canonically has 20 HD in AD&D (and by implication is probably meant to have the same in OD&D), so there aren't a lot of places to go from there. Them and Purple Worms are pretty much the top of the curve of things you can reasonably expect to fight.
>>97249099>% in Lair: 100% unless encountered randomlyHuh! This single reference seems to imply that the normal understanding of what the % in Lair stat is for is completely wrong. Or did Gygax just forget what he was doing by WG6?
>>97249475>Part of the problem with this request is that a T-Rex already canonically has 20 HD in AD&DHigh-level characters can defeat a T. rex easily. There's definitely room for something bigger. >>97249482That's in a module, in which the location of the lair is already given. In that context, I think it just means that if you go to its lair it will be there 100%. (Not something I'd personally do, but I don't think it has any implication for the MM.)
>>97249475In B/X, dragon turtles have 30 HD, and rocs and whales go up to 36 HD. AD&D rocs and dragon turtles are smaller for some reason, but MM whales can also reach 36 HD, and so does the brachyosaurus. In ACKS, krakens also get 36 HD. I think 36 HD is a good number for monsters that are big and stupid and suitable for domain level play.
>Be me.>Lord General of the Nordican 1225th/ defacto governor of Nordica II.>For the last few years we've been abandoned by the wider Imperium to an ice world that very much resembles our home.>In that time we've constructed the city of New Yur.>A sprawling metropolis surrounded by a network of trenches visible from orbit dug by the kriegers and valhallans.>We've also made more or less peace with the orks we were originally sent here to fight, and even made alliances with the ruinous powers, but those truces only last for one day a year.>A day that is fast approaching.>Candlemass brings peace, but also war to Nordica II every year without fail.>This year however the orks have decided to convert the former colloseum constructed by khorne worshipers in the ruins of a space hulk that crashed here into an arena for a sport they're apparently calling "Blood Bowl.">I will be attending the first of these games on Candlemass day, which is set to pit greenskins against some surviving khorne worshipers they've captured.>Emperor willing this will be the beginning of true peace to our world.>But knowing Candlemass that seams unlikely and I'll be waiting the whole time for some new threat to emerge.
>>97249068Sobek is outside the arena near new yur but damaged Tyranids are kinda not doing anything yetEldar corsair is fighting them maybe with polar express And I think that's everyone
>>97249015>>97249068TY>Be Coach/ Cummissar Dixie Rekt>Most of the hostiles are gone, all thats left are the khornates>I go up to the leader and ask if he still wants to play the game with his surviving players>He agrees>MFW my team will finally get to play Blood Bowl in front of everyone here>I head off to get everyone in position for the second round of Blood Bowl.
Felinid Sgt.Tom again>>97247505Same, I was there for "Damnatum Lutum" back in 2018. I was the Pig Shit Farmer, turned Archbishop, turn Living Saint.>>97247691Fair point... how about a hella polluted Hive/Forge world? A jungle of concrete and steel or sorts? >Picture it: Lakes of toxic waste and hab blocks stacked on top of each other like Kowloon Walled City.How about a vote?>Feral World with a Mega-resortor>Hive/Forge World known for being polluted and over built? >>97247691Comment too long. Click here to view the full text.
>>97241712>>97248998>Be Lieutenant Abdul Abby of the Tallarn 454th.>I managed to get a full crew for my Hellhound, along with a crew for two Leman Russes (a Vanquisher and Executioner respectively) and a couple other trooper that just want to tag along (even managed to rope in a kroot) just in time as the Felinids show up with a Chimera offering to transport the crates.>Their commissar talks with the Repentia Superior for a bit and we decide on the formation:>My Hellhound takes point. >The leman Russes at the flanks.>In the middle we have the Chimera with the hot chocolate being driven by the felinid comissar.>And surrounding that is the human (and one kroot) guardsmen and Repentia.>At the rear we have the felinids.>We make our way through the city without getting attacked so far.>But given we're about to head into a district that was infected by Nurgle last year and may have some plague zombie stragglers left over that may change.
>>97249545I vote Forge World. Had a lot of fun the last time we did one and I've got some new ideas.Also AdMech could use some love in these.
You have to play Monopoly.Which Monopoly do you play?
>>97248543I've seen versions for cities less than 20 miles apart >>97248112>>97248511I'd be genuinely interested in playing both modes, at least once each as "an experience" if nothing elseThe other answer is I'd buy Make-your-own-opoly and have more fun with my board game group making the thing than the game we had afterwards (idk if the make-your-own version lets you change the rules, maybe it does)
>>97248559Everything I've seen anyone do to change the rules makes the game longer, and therefore worse.
>>97247712I choose death before Monopoly.
>>97247712Whichever is fastest is someone has at least made a shortened version of that fuckshow. Failing that whichever is themed around an actually good game I can bring out instead.
>>97247712Star Wars (no sequel content)
Christmas Edition>Previous thread:>>97173638Battlefleet Gothic, Blood Bowl, Epic, Kill Team,Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,Warcry, Warhammer Quest, Warmaster ...... and any other GW system and board game are welcome.>Helpful resources: (feel free to suggest additions!)https://pastebin.com/qq9N8V0V>TQComment too long. Click here to view the full text.
Necromunda question: The Sha'dar Hunters kit is a doubled-up sprue like most Necromunda stuff, right? And does that mean you'd have plenty of weapon bits left over after building them?
>>97249357Yes.The only non-double sprues kits are Orrus Spyrers and Ashwing Helamite. (and this shit suck)
>>97249368Thanks!
>>97249301To actually answer your question, WYSIWYG doesn't really matter for necromunda, your gangers will change weapons throughout each campaign and noone expects you to have 50+ individually modeled loadouts.
>>97242206I remember when I first started wargaming I was pretty excited to build and paint even before I gamed.
>dwarf speaks>scottish accent
>>97236812He literally does it every Christmas break by now
>>97233287yikes
>>97236758Why would they be Jewish? Dwarves are strong warriors and laborers who created massive tunnels and holds and fine artisans. Jews are a culture whose entire history is spend as vagabonds moving from host country to host country. Jews have never been known artisans of skilled tradesman or involved in labor. The only comparison you can make with dwarfs is the "gold" motiff, but this is a weak basis to compare them to Jews, because most cultures love gold. Celts, Aztecs, Vikings, Romans, etc. everyone loves gold. If anything Jews "gold" has never actually been hoarding actual treasure but aquiring wealth is less straightforward means, ie. usury banking, coin clipping, etc.
>>97238927No, anon. However, if I'm having an in-character discussion, I'm obviously playing a roleplaying game, because roleplaying games aren't actually baseball, IC discussions are a part of them, and the only context where I'd ever have such a discussion is that of RPGs. It's fine to try to make your point through an anaolgue, but it'd help if you used something actually analogous with what we're talking about.
>>97233279>loves beer>engineering>lives in cavesShould have always been German
This is a second OSRG, seperate from the main osrg thread, where you CAN talk about 2e, retroclones, and any osr content you want.This is different than the regular osrg as due to rampant trolling from a handful of bad actors, discussion is impossible.PREVIOUS THREAD>>97206318
>>97248044It's pretty great. Might be a top 10 adventure.
>>97248044The above ground section is pretty great if you change some names (like Toaster the wizard), but imo it gets real fuckin linear and boring once you get underground
>>97248044If you play your cards right, you can have some nasty sex with a dirt-caked druid while her wolves watch.
>>97248609A lot of the 2E Dungeon Magazine adventures were apparently OK to good.
>>97247426At my table there's one other guy who DMs sometimes, and everyone else is pure player. Basically that one guy has opinions about things, and so do I, and everyone else just gets mad if they don't understand a rule because whichever one of us was running didn't make it clear enough (a rare occurrence these days).The things we disagree on are just different when I run versus when he runs.What I'm saying is, I have a lot of experience DMing and a bit of experience playing, and I've never seen a table where there's multiple voices on something important like metagame resources or which optional rules are in play, and I'm sorry that a table of players engaged at that level couldn't be smooth.I'm not sold on any of that metagame currency stuff, but in the past I've handed out magic items that can save a character's ass once, or something like that- which is at least an adjacent capability, even if its less reliable. I'm generally of the idea that if a character dies early it's a great reason to roll a new character, but later on its just a cost and at most a quest, with rare exceptions, and that's just going on the fact that essentially every possible elfgame always has a mechanic for a priest to raise an adventurer from the dead.
+++ADMINISTRATUM PASS KEY ACCEPTED+++>Loading message...Welcome to yet another glorious day in your officio station revered clerk of the Administratum.Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of ManA brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.May the God Emperor continue to guide you clerk Anon.Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.Previous thread >>971016821d6 page>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_SectorComment too long. Click here to view the full text.
Rolled 3, 8, 10, 9 + 20 = 50 (4d10 + 20)>>97245456Another one.
>>97245642>Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Imperial worlds are at this level.Roll 2d10, 1d10, 1d5, 1d5, 1d5, 4d10, and 1d5 for adepta presence.
Rolled 8, 9, 3, 9, 9, 5, 1 = 44 (7d10)>>97245724
Rolled 2, 4, 3, 3 = 12 (4d5)>>97245724
>>97247461>>97247550>Administratum: Notable. A powerful force in its own area of the planet.>Arbites: None>Astra Telepathica: None>Astronomica: Token. For administrative purposes only.>Mechanicus: None>Ministorum: Major. A powerful and influential force throughout the planet.>Inquisition: None 1d100 for the size of the planet
Mobile Siege Platform EditionA thread for discussing the Star Wars franchise and its various media and tabletop games.Fantasy Flight Games’ X-Wing, Armada, and Legion>https://pastebin.com/9puqx1zeStar Wars Roleplaying Games (d6/d20/FFG)>https://pastebin.com/iUriRfaAOther FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)>http://pastebin.com/ZE4gn0yNOld links>https://pastebin.com/yUVx32wBComment too long. Click here to view the full text.
>>97248538Sheev could create a Force Storm over Byss, that when he was killed, destroyed his entire fleet over it, after taking down a chunk of Republic's fleet, if i remember right.And he never did a ritual to drain entire planet of life and a 1000 other Sith Lords to achieve such level of power, while Nihilus was less a master of the Dark Side and more a walking Wound in the Force.Sion is someone who should be compared to Vader, Malak, or Malgus - a physically powerful juggernaut that refuses to die.
>>97248306>Sheev never won a thing through strengthwas palpy near instantly killing kit fisto and the others during mace's attempt to arrest him a notable thing, or were they more jobbers than eu would have us believe.
>>97248788>Revan mastered Makashisource? iirc we can only speculate on what forms he used, I don't even think drew mentions one in the novel
>>97247115>StarsectorIf you're running Nexerelin then every faction is going to do that eventually, provided that you didn't change the settings regarding invasions/saturation bombings/etc. Might also be an issue with how the author did up the Nex diplomacy & faction files, they might be overaggresive due to how they were set up.
>Christmas without Shabby Blue picsFeels bad, man
>enters the fieldYour move.
>>97243189Counterspell.You lose your beatstick and the forests you had to sacrifice for it.gg fag
>>97245042Wood Elemental only sacs the forests when it enters, dumbass.
>>97245042based
>>97243481ai is a mistake
*floats towards you*
Who was in the right?
I feel like people put far too much importance on what happens to the “canonical” leaders and ignore all the possible social policies and gameplay states that can occur. (You) decide if Lal leads an ineffectual weak faction or the second coming of Super Earth. (You) decide if Santiago leads a survivalist libertarian paradise or a literally 1984 clone dictatorship. (You) decide if the endpoint of Yang’s Human Hive is an enlightened Eudaoimonic collective or a mind-controlled society of ants. The story of the faction leaders and their societies unfolds throughout (You)r game, not through the quotes.
>>97248725I've noticed that people who like in-game lore too much tend to be cucks and completely remove the player from the equation or consider that anything the player does will end up going wrong.Best example is how people just assume the yes-man ending to new vegas to always end up bad regardless of what kind of player character ends up doing it.
>>97248725People talk about the "canon" story arc because its the only common ground you can talk about.Because the factions can change so much when (you) are in control of them, its borderline pointless to talk about.Also there is a reason that the tech and diplomacy quotes exist. It gives you a default attitude and understanding of what the factions are "supposed" to be about. Yes you can play them in almost any way, you could play Zak as a luddite if you truly wanted, but thats both not efficient and not what was intended.
>>97248725>>97248754>I feel like people read the words too much Okay. You can say >I want to go off script and do a different thing with my game and that's cool. I suspect there would be strong difficulty in a ttrpg context of trying to balance player dynamics and ideological preferences with outcomes unless you went for a single or low variance group. >>97247737There was a Legacy:Generation Ship and Worldfall that are clearly SMAC inspired for generational play. Haven't investigated them much, saw the 2010s pbta cherry nose art and didn't go further.
Do you guys actually play the game or just argue about lore you heard from a youtube video?
Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.>What is NSR?>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.>What is this thread NOT for?Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)>stay on topic>gamesShadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc. >links, resources, more games!, etc:https://pastebin.com/0W8WmbCk (BROKEN we're working on it) Comment too long. Click here to view the full text.
>>97245072What about anything I posted made it seem like I was trying to detract from their point?
>>97245172Good question.
Reposting this hereI made a one-page "dungeon" for DCCIt's more of a side quest, but feel free to tell me what you think.It was originally written as a solo thief adventure, but it should work fine with 2 or 3 people as well.
>>97246253For my own preferences, I think it would be good to make a few additions and removals. Not to be cruel but like why in god's name is "depending on the season, there is an 80% chance for there to be ripe tomatoes," something you need to spell out for anyone running this. Also regarding percentile inclusions I think they should be included in the layout ahead of any box text since they change the narration.You have some time sensitivity here but no real reason for it to matter, maybe add a dog or something? A roving threat of discovery that players can react to and force their hurry.More editorially, it's DCC, go gonzo w/ it. You really only offer up the one end point with the document, maybe there's a ghost of the former land lord that knows the skinny on what belongs to who. Maybe theres discoverable information on why this neighbor might be particularly covetous of the land.Appreciate the detail about the daughter learning to read, though it feels like that detail would be hard to discover unless there is more surrounding this story that could allow players to learn and exploit that. I think all characters could benefit from something like that.Maps look great, layouts good, love the inclusion of the side profile.Just needs some zazz
>>97245800Too bad you got no answer. :)