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File: not too exotic.jpg (85 KB, 514x570)
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Is it a good advice for game masters who want to run campaign in the "exotic" place instead of generic "coast of swords" clone?
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>>97287309
There is nothing good.
>>
It's extra fucked up because early explorers really did encounter some of the most ridiculous culture shock and some peoples are genuinely completely alien and bizarre to us and they basically just don't want you to admit that.

If they wear a suit and a tie and get on a boat to your country, they become you, so they have to be very very normal. Even if they speak in clicks, don't comprehend personal property, mutilate their women and eat their elderly, it's all tabula rasa and their kids can go to your school and become just like you immediately. They need to believe this.
>>
>>97286254
Lemme rephrase

"I don't want a lecture from an able-bodied, mentally sound, unmarginalized person on subjects they don't have experience with. They aren't amplifying like a good ally, they're talking over and interrupting."
>>
>>97288487
cry harder lol
>>
>>97286390
>Make your own homebrew world. It's not hard
It is, especially if you want zone to have any sort of history. This is why it's best to just use randomizers from nethir vale for historic ruins and monster army remains if you want to add fluff.

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97287008
I think that's a fair point. Though I guess you'd want to qualify what sort of retroclone it is as >>97286631did.
>>
>>97287008
Hyperborea is not a retroclone.
>>
>>97287212
For sure, I agree.
>>
>>97287008
>>97287212
>>97287973
Nice samefagging to boost a dead thread.
>>
>>97286698
what kind of village manufactures tiny thongs?

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Recently I was thinking about alternative combat systems.

I remember someone talking about instead of HP the payer has a Jenga tower and he needs to remove peaces once hit, the skill is to remove peaces without the tower collapsing


So I started thinking.
For example what if the combat somehow involves cups and balls?

Instead of a D20+modifier nonsense why not change it up? Why not give a player 10 balls or legos or whatever and to win an encounter the player needs to land 2 balls in 1 cup?

There can be variants of this like a super hard encounter demands the player lands all 10 balls or what about reducing the size of the cup with the difficulty of combat?

What if we implement a fate system from Talisman for the players? What if legendary bosses have something like that for themselves? And can negate the players victory?

What if different monsters use different "balls" like for example some bone golems will be you throwing legos into cups and zombies are aluminum balls while naga can be gummy bears? That actually makes the monster feel different and not a copy pasted set of numbers. Also the different aerodynamics of these "balls" are part of the fun.

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>>97276666
Well? Why would I want to use it?
>>
>>97284254
>>97285104
Ironic shitposting is still shitposting, and schizoposting triggered by another anon's schizoposting is still shizoposting. Be better than this, anon.
>>
in my games one player acts as the monsters and we see who beats the shit out of the other to resolve fights
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>>97285146
No. You will answer my question immediately.
>>
>>97276666
Well? Why would I want to use it?

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The /btg/ is dead! Long live the /btg/!

Tex Talks edition
https://www.youtube.com/watch?v=38cHV-lZCXI

Previous Thread: >>97267187

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

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>>97288404
Infinitely better in AS than it is in CBT.
>>
>>97288403
By being after Helm so they only had to handle the possibility of small time raiders. Also their company was focused on rebuilding and refurbishing wrecked mechs with the Cronus being a side project that they worked on one at a time out of their workshop. It wasn't really a "factory", at least at the start.
>>
Anyone got any advice for painting Battle Armor units? Other than the obvious having a steady hand due to how small they are.
>>
>>97288549
Simple schemes
>>
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Comstar doesn't care about mech production, they care about balance of power. Steiner getting more mechs doesn't matter because that isn't their problem. The Capellans and Combine getting more mechs is very useful. The Cataphract, Raven, Hatchetman and Hatamoto all get started on heavily defended worlds without any apparent difficulty beyond the technical and financial.

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Sharing useful wisdom that has helped me run more satisfying games. Trying to share some less common advice. These are my opinions and techniques that have helped me. I’d love to hear what has worked for other /tg/ DMs.

1. Time pressure- adding time pressure through use of "clocks" including real life clocks is incredibly helpful to add pressure and tension to a scenario. Giving players choices but not enough time to make every choice adds meaning to those choices. Time pressure in combat is a contentious, but powerful tool to discuss with your players. Forcing a decision in seconds makes combat stressful and - when players are on board- fun (in anticipation of the common objection: if the players don’t make a choice in combat, I usually come back to them before round end, I never have them “just stand there”. Remember to assume character competency).

2- The GM-ing engine- It's okay to front load content and prepare a few different rail-roady hooks in the first few sessions. Being a GM is like starting one of those old prop engines with a winch. It takes a while for the pistons (players) to kick into gear. Once they do, after a few sessions, all you need to do is apply gas. Solve the tavern problem by figuring out how characters know each other prior to the first session.

3- Immersion means impact- After a session, reflect on how the player choices affected the world (for good or ill), try to let the ripple of that effect emerge in the next session. Players that feel like they change the world around them invest in it.
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>>97278784
Okay my weigh in.
1) Only useful in situations and scenarios where time is a factor. In combat yes it works, also in race against the clock scenarios but ineffective in say a meeting with an NPC.
2) Sorry no rail roading. Players will feel forced and can lead to outright rebellion resulting in destruction of your game, especially if you have experienced players. This does not mean no simple linear missions, just no forced path missions.
3) Immersion is great as is impact but it isn't everyone's cup of tea. A GM reflecting on impact of players actions and including something later in the campaign is very satisfying for both groups.
4) Calendars are great, and yes events should happen whether the PCs get involved or not.
5) This can be tricky. Today's gaming social environment is different than it was decades ago. If running a older scenario there may be elements that newer gamers find cringey.
6) Assume competency? Absolutely. However remember that the opposite doesn't hold true. A player may be good at something that their character may have no clue about. As an example in a fantasy game I was in another player wanted to build a flame thrower like device, Theoretically it could have been built but her barbarian wouldn't know how to go about it.
7) "Insight" rolls are only a problem if exploited. Not everyone is great at puzzles or mysteries and can become genuinely stuck. An insight roll to help move the story forward is good. A player requesting one because they can't be bothered isn't a failure on the GMs part it is laziness on theirs.
8) Notes can be useful on many levels. They can help with distracted players. Had a table once where 2 guys would have side conversations when their characters weren't in the spotlight at the moment. I sent a note to a different player and they started to pay closer attention. To this day they don't know the note said. "Hope everything is well. Just wanted to say hi."
>>
>>97288058
Damn, you'd be a terrible GM.
>>
>>97288058
9) This will be very difficult based on the age, maturity level and experience of the player. The concept of "moose ears" (1 or both hands open palmed touching the side of one's head) to distinguish out of character talk was introduced. Worked out great.
10) Not always an option. It is always better to have more than one way for the party to accomplish goals. I do not see how being blunt helps.
11) Sorry first part violates "boxed text" rule. The second part I agree with.
12) Not sure what you mean by this.
13) Obstacles in a game should always have solutions. The trick is not to discourage "alternate" solutions and reward creative ones.
14) This not necessarily a good idea. Introducing conflict because there is a potential for it can be counter-productive. It is better to allow players to direct the course in these situation. Helps with immersion.
15) This is essentially my counter to 14 above. It is usually unnecessary for me to ask as players tend to approach me with their plans.

Now for my additions

16) The GM is not the adversary, they just control the adversaries. The GMs job is not to kill PCs and GMs who brag about TPKs are bad GMs. If the players beat a kick ass encounter easily, move on and make a better one (more challenging one) next time.
17) GMs remember it is YOUR table so maintain control of it. This is a corollary to 16. I do this every time I start a new group in session zero BEFORE characters are rolled up. I give a speech introducing the "peanut" rule. It goes like this..."As the GM it is easy for me to kill off a character. " pick a player "roll a d20" regardless say "I'm sorry your character just died by chocking on a peanut in the bar" (why you do it before char gen). "See how easy that was. Easy sure, but not fun and we're here to have fun."
18) This one I can't stress enough. BE FLEXIBLE. The rules are written on paper not set in stone. To paraphrase Captain Barbosa "They're more like guidelines really".
>>
>>97278784
I'm gonna be deadass with you, anons. There isn't anything wrong with railroading. There. I said it.
Oh, you want me to elaborate? It's because I'm not here to fucking simulate your princess dating hentai game, you fucking assholes. I am a person, and my fun matters, too. I'm here to tell a story that I find interesting, and the format and medium I'm choosing to tell that story in happens to be a flexible narrative structure with choices for the perspective to make. That doesn't mean it's a simulation, and I'm not gonna run a simulation, because I'm here for a specific story. There is a point to the stuff that happens. It isn't just random or passively waiting for the players to observe it or popping into existence when pulled from my quantum ass. No. I'm telling a story. And that means specific stuff has to happen when it needs to happen.
And you argue with me about that, if you don't want to actually participate in the game I'm running, then fucking leave. Go ask some AI to simulate a world for you so you can masturbate your little mini all by yourself. Good luck with that.

In other news, stop using the term "railroading". It's a toxic concept. It poisons your ability to meaningfully engage with the experience at the table. It's also a fundamentally invalid notion to apply to RPGs because virtual worlds are not RPGs. They just fucking aren't. So stop conflating the two things and then getting mad about your ignorance.
You come to my table and ask me to do work for you, you're gonna put work in and do the correct thing or you're not welcome at my table anymore, and I don't fucking care if you call it railroading. There's a line out the door of people waiting to have your chair. Get the fuck out.
>>
>>97278784
>clocks
Seconded.. but I’ll usually set the context, give a visual cue, and let players panic while I mentally track the threat. I only tell them about changes when they ask or if it becomes incredibly imminent and I don’t stop until somebody actually acts to simulate real life urgency and less-than-perfect planning. They love it; the sluts.

Cohesion: getting players in the same context is vital to me. People showing up with meme characters and pet builds for whatever we’re playing chips away at the group experience. So I set a year and a fictional place and explain 1v1 session zero what your “knight” or “thief” or “billionaire” would realistically be doing with themselves. Experienced players require little direction and newer ones get filtered by the idea that we all need to be on the same page. It also sets a solid base of expectations for what is to be encountered and lets them more freely improvise in context.
Motivation: I basically don’t let players enter session 1 without a secret item, task, or enemy to accompany them. It simulates the suspicion of working with strangers great and provides individual purpose to move forward with a difficult task without distilling everyone’s character down to murderhobo incentives. I like to write them on cards with unique simple symbols on the back and put shit like “you have spent years planning your revenge on # for his past betrayal and finally you have lured him to this remote locale with promises of gold. Make sure nobody sees you.”

and # will have something like “you overheard a rumor of great plunder at this that would clear your debts, you just hope they haven’t already decided to permanently settle it.”

And a third guy gets “You’ve been assigned to collect # to answer for his debt to your employer. Preferably alive. It is vital that if he can’t be collected alive you’ll need a head to prove the job is done.”
Great for in-group tension.

If you told me a few years ago that I'd be primarily using fucking Army Painter warpaints I would've called you a retard. Genuinely what a gargantuan upgrade from the old crap, can't recommend it enough
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>>97277498
>gets trashed in /wip/
>makes own thread to shill in
Wow.
Wooooow.
>>97277745
If you use fluid acrylics in dropper bottles you can easily write down the exact ratio for any color you mix. It's a good idea with mini paints too if you don't want to buy 100 different colors made from the same 10 pigments.
There's a guy on youtube who made a mix chart with only 3 inks, but that's a bit far.
>>
>>97288176
What's funny is that it's literally the only non-toxic lightfast green pigment, almost all green paints are based on it but it's a rare color among mini paints apparently.
>>97288069
Phthalo green is translucent on its own (it's dark so some grading systems consider it opaque but it's not) so if it's covering power you want, adding some opaque pigments might help.
If you want it pre-mixed, Liquitex Soft Body Hooker's Green Deep Permanent or Viridian Hue Permanent might be what you're looking for. If you buy a basic paint set you can also mix it yourself using the pigments they list if you look those up.
>Soft Body Hooker
Yeah I know.
>>
>>97288231
Do you really keep a duotang with dozens and dozens of recipes in it? Or are you perhaps nomodelriffing?

Beyond the ridiculous spellbook, mixing everything forces you to use more paint per session which risks more waste overall. If I have the exact green I want in a premixed bottle I can dispense a single tiny droplet should I wish to. A mixer needs to use two or more drops every time.
>>
>>97288318
>duotang
>nomodelriffing
>spellbook
I have an explanation but I feel like your post disproves itself.
>>
>>97288141
>>97288176
>>97288179
Thank you! Will let you know.
I'm not bothered by it not being "miniature" paint. And yours a great suggestion to start searching.

>>97288275
Yeah. I've been looking for a replacement for about 3 years now and never found a satisfactory match I'm surprised it's not more common.
Thank you for the specifics. I will now buy it just because of its name.

Out of curiosity, would this also work in an airbrush if I decide to prime with it?

Jfc this captcha is bullshit

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How would adding a female only paladin order improve your setting?
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>>97285712
It doesn't
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>>97288169
/tg/ = Traditional Gooning.
>>
>>97286999
>>97287003
>>97288169
You lost
>>
>>97285712
If it's for killing foreign invaders, absolutely.
https://en.wikipedia.org/wiki/Order_of_the_Hatchet
>>
Adding any faction would help my setting, its pretty bare bones atm
Ima workshop all female pallys thanks

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Do you include seasonal changes in your campaigns when time goes by?

If so, what do you implement int the world to showcase the changing seasons?

I personally include sea raiders who begin assaults on the kingdom's shores in spring and through summer, who then return to their homeland in fall to winter it out. So essentially a raiding season for my world's vikings, like in real history.
https://www.youtube.com/watch?v=FWc0DvoY6qw
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>>97277967
Judging by the answers in this thread, its more common than you'd think for people to not include seasons
>>
>>97281166
What seems to be happening is that the retard that spends his time complaining about everyone else being a nogames turns out to be a nogames himself, and so has never dealt with seasons before and it's confused him.
>>
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>>97276413
>It's like you have never played an rpg before.
Projecting again, Wilbur?
>>
>>97276332
I'd like to, but my games rarely take place in a long enough timescale for the seasons to matter.
>>
>>97276332
Traveling to lands with different climates supplants the narrative need for any one place having seasons.

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like Santa's Magic Sack!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>97288239
thanks for the spelljammer
>>
>>97288239
>/d/5gAoz1
You are an absolute Wizard! Much Thanx!
>>
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Any Earthdawn troves out there?
>>
>>97283865
>>97288239
97283270 here; thanks, you guys!
>>
new Pendragon KS
i only got base tier
d/77sjkT

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Kharadron edition

>Previously in the Mortal Realms:
>>97261720

>Official AoS website:
https://www.ageofsigmar.com

>Downloads, Rules Errata, Sharty on the 'log and FAQs:
https://www.warhammer-community.com/warhammer-age-of-sigmar-downloads/

>Tools
https://runebrush.pa-sy.com/warscroll/

>Anvil of Apotheosis hero creator:

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>>97288060
That's okay, anon. You are excused. With some luck, a greater, more magnanimous and more handsome anon will rise to the occasion.

>>97288098
And look, there he is. My sincere thanks!
>>
How about uhhh belladama volga vs droggz the sunchaser
>>
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Hoping to have my 2k of Ogors ready for when the new stuff comes out.

But painting 20 Gnoblars sounds kinda awful when the Ogor side of my army is about the same size for 9x the pts.
>>
So guys for the new Dwarven faction what do you want to see apparently they'll have golems/automonons. Fyreslayers will be just an aspect of them
>>
>>97288446
>they'll have golems/automatons
I don't want them to exist because mechanical constructs feels very much like KO's domain and I want them to remain a separate faction, not join some awful dwarf soup faction. If they do soup the armies, I hope they make the automata steampunk. If they don't, I hope the golems are rock golems and the dwarves are all wearing pants.
>>97287412
link to the STL's? I've been looking for terrain that I can print on my FDM printer.

SCP edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>97270325
UA is a name I haven't heard in a damn long time, so consider my interest piqued at least slightly even if I've written Peele off as someone with no real matter behind the persona he's built for himself and I particularly dread whatever shit he's cooking up with Kojima next.

>>97273139
>Never looked too much into Unknown Armies but it looks like a good vehicle for adapting certain stories. Definitely something to look into more.
Can't speak for 3rd edition but yes, it makes an extremely effective system with the five traumas and three passions be very effective baked in levers for character play. Pretty much how I got into playing horror games in the first place.
>>
>>97268321
I feel like for X-Files to qualify as Delta Green I would need to see Scully on days of no sleep, packed to her fucking gills with uppers cut with powdered alien piss, strapped with a bazooka and shaking violently in a symbol-marked trench coat and nothing else on as she tries to order seven big macs at 1am
Mulder is waiting in the car and looking fresh as a daisy because he spent the entire day at a cat show petting cats and establishing a contact with Ulthar
>>
>>97288171
Kino.
>>
>>97288171
>Mulder is waiting in the car and looking fresh as a daisy because he spent the entire day at a cat show petting cats and establishing a contact with Ulthar

This is how I imagine Mulder from now on.
>>
>>97288171
Mulder's sanity score is already as low as it can go that allows him to be playable while Scully looses massive chunks of sanity

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GET FUCKED I WON
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>>97275889
Very nice called shot, anon.
>>
>>97284078
Stop being so islamiphobic
>>
>>97275889
That's great, OP! What did you win?
>>
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>>97285950
>>97275889
>>
>>97275889
How do you remember your own post from a decade ago

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This is a general for everything 3D printed relating to /tg/ from sci-fi, fantasy, historicals, fantasy football, and more! Share your printed minis, terrain, print fails, 3d modelling, printing advice, works in progress, or anything else /tg/-related to 3D printing.

>DO:
- Post pics of your prints be they fails or triumphs
- Keep discussion/photos about tabletop games only
- Post your resin/printer/settings for faster advice
- Help your fellow anons with advice

>TRY TO:
- Remember that this general is monitored by GWendolin and her lawyers
- Not make a new thread until old one dies
- Not encourage namefags, tripfags, fumefags and coomers
- Not spoonfeed
- Not war over Filament/Resin consoles
- Keep your model pics naked (no paint/undercoat only)

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>>97283898
https://makerworld.com/en/models/1614814-large-kumiko-frame-generator#profileId-1733448

Here is the project.
>inb4 this is a big project, you're retarded
Yeah, I know.
>>
>>97286918
I FUCKING HELD MY TONGUE
FUCK
I KNEW IT
YOU DUMB MOTHERFUCKER YOU DROOLING FUCKING RETARD
WHICH FUCKING WEBSITE IS THAT?! HUH ?! WHAT MANUFACTURER IS THAT HOSTING THE FUCKING WEBSIT
GOLLY GEE JACOB I FUCKING WONDER WHICH PRINTERS ARE AN OPTION FOR YOU
FUCK
I HOPE YOUR FUCKING SHIT BREAKS
>>
>>97286918
So the frame pieces is at least 18x18 cm, so FDM is the better choice. It looks simple enough that a bambu machine is not necessary, cheaper machines will print something like that just fine.

Any newish printer from a reliable company like elegoos neptune 4 will do fine, or if you want to choose bambu a a1 would be enough.

Bambu is like apple,good quality, pricey for what it is but they put in extra work to have an easy to use closed eco system.

>>97286960
...
>>
I don't have a printer and have limited options in terms of sellers for what I want. Will mr. surfacer hide resin print lines? I don't want to sand, but I also don't want to paint up a figure and have it look like a Star Wars hologram.
>>
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>>97288515
>resin print lines
complete non-issue, believe me.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97286635
Not as bad and unfinished as Gohan's character arc.
>>
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>>97278849
Inflicts UNIMAGINABLE AGONY on Gohan.
>>
Aside from DnD 5e is there any other jumps that give you the ability to mock someone to death? Just mean words turn them in to minced meat literally.
>>
>>97288324
My Hero Academia
>>
>>97288324
Is there a jump specifically for 5e? 3.5 also has a prestige class (Divine Prankster) that can kill people by telling a joke.

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This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

Fail Forward Edition.

>Last Thread: >>97062042

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/


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>>
Go download the Juice oracle, print it out on a sheet of paper, and just start asking random questions about ANYTHING, and then roll to see the answers. Let it entice your creative juices, and turn off your brain. Don't intellectualize it or judge yourself or what you say/do. This is also the key to all relationships in life
>>
I'm here to shill new dice oracles because they're all Creative Commons but not ShareAlike (to ease my autism regarding session recordings). Whether they're actually good though is up to you.

>d10 Roll Under One Page Solo
http://epicempires.org/d10-Roll-Under-One-Page-Solo.pdf
Fits on a single page with a lot of extra tables. The upload on DTRPG also comes with an odt file you can edit in case it's too fantasy-leaning for you.

>Open Game Master Emulator
https://hmslima.itch.io/ogme
Supports both fantasy and scifi. The actual oracle is around 1 page long, the rest of the document is a bajillion different supplementary tables so you don't have to open different files to generate almost anything.

>Recluse
https://gravenutterance.itch.io/recluse
An oracle involving dice of the same color. For some reason I remember not liking it. Maybe because I thought it's hard to simulate different dice colors digitally? In hindsight I could designate the leftmost dice as "Yes" when I use my offline roller.

>>97288112

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>>97288326
>repeated a sentence
My year is off to a great start.
>>
>>97288326
These are sweet, thanks!
>>
>>97288326
I liked d10-RUOPS, it feels like something in between OPSE and old 2000s Mythic, I loved the tables.


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