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File: backgammon.png (2.95 MB, 1183x929)
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any love for the game? I got into it maybe a few months ago but am really enjoying it. any books and videos you all like? I have been watching some Marc Olsen / Backgammon Galaxy YouTube videos for tips.
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>>96468212
Your rules are not how the majority of English speakers play. I don't know anyone who has played like that. They're not even a match for the Middle Eastern or Eastern European table family games I know.

>If you move your piece into a triangle space containing 1 of your opponent's pieces that piece is sent to your finish line.
In English standard rules, we say "bar". Hit pieces get sent to the bar, not your opponent's finish line. In the old days they were just moved off the board.

>You cannot overshoot the finish line. If all of your pieces are too close to the finish line to move your turn ends early.
In English standard rules exact count is not required.
When bearing off, first, you must try to make an exact move with your roll which can be either bearing off or moving to a lower point as you please. E.g., you roll 5 with pieces on points 6 and 5, and with point 1 open, you must either move the 6 to 1 or bear off the 5, your choice.
Second, if you can't do that but your roll is higher than the highest point you have a piece on you have to bear it off. E.g., if your highest piece is on point 4 and you roll 5, you have to bear off that piece on point 4.
Third, if you can't make an exact move, and you pieces are all higher than your roll, you lose the roll and you turn ends as normal.

To educate me and everyone else, where exactly do your rules come from and what is the name of the game?
>>
>>96469457
>In English standard rules exact count is not required.
>where exactly do your rules come from and what is the name of the game?
The movement rules are how my brother taught me to play.

>In English standard rules, we say "bar".
I know the middle is called 'the bar' I was explaining it that way because the board really is a straight line.
>Hit pieces get sent to the bar, not your opponent's finish line.
Topologically those are the same thing. If you have a piece on the bar it's 25 moves away from your finish line. If your opponent has a piece on the bar it's 25 moves away from their finish line.
>>
>>96469508
If he's still alive, can you ask him where he learnt that?
>>
>>96469508
>Topologically those are the same thing. If you have a piece on the bar it's 25 moves away from your finish line. If your opponent has a piece on the bar it's 25 moves away from their finish line.
There's no standardized term "finish line". Could also be understood as point 1. It's an overly confusing way of explaining it.

>>96463707
If you want to learn, you can find a good explanation of the correct rules here: https://www.bkgm.com/rules.html
>>
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Technically I did shit the bed.
But hey, it worked.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>96462194
Jump #1: Fate/Legends: Empire of Antiquity
>Time Period: Latter Years (19th Century)
>Young Hercules +200 (1,200)
>Roman Holiday +0 (1,200)
>Divine Ancestry Free Tier +0 (1,200)
>Origin: Demigod
>Let's Go Hero +0 (1,200)
>Amazon +0 (1,200)
>Crossing Acadia -200 (1,000)
>Herculean Skill -300 (700)
>Andreias Amarantos -300 (400)
>Companion: Trojan Reinforce -300 (100)
>Power Metal +0 (100)
>Harpe Sword -100 (0)

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>>96470540
Ah so that's what an Irish Spring is.
>>
>>96470820
>you must fill that slot with a canon character or premade OC companion
How is this so hard for people? The entire point here is clearly to choose a single character created by someone else, not a blank for you to fill in. Almost everyone replying to that chainbutt is either an idiot or acting in bad faith.
>>
>>96471084
It's HARD for me because whenever I start thinking about ORT I get HARD and have to take care of it with BOTH hands, please be patient.
>>
Silksong is officially out and Steam is fucking dying from all the purchasers.
JUMP WHEN?

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The most irrelevant faction in 40K.
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>>96445785
Eldar and Votan having some sort of rivalry doesn't even make any sense within 40k, to the Eldar the leagues would be just another upstart offshoot of mankind, not some ancient rival.
>>
>>96453204
My only issue with the new incubi has always been the horned helmet. Looks too chaos like to me. A helmet like this would have been cooler imo.
>>
>>96453204
Those swords have always looked awful.
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>>96445785
no one cares about eldar either
>>
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>>96445868
>we want squats!
>>ok here are votroons
>dont care, we want squats!
i dont know why they dont just give us what we want.

Dragons are one of the archetypal things you expect to see in fantasy, arguably even more than other mainstays of the genre like Elves, Dwarves, Gandalf-style wizards, etc. Be they monsters, incarnations of pure Good, Evil, or some other force or being, actual gods or other divine beings, shapeshifters who can take on human form as needed, or what, Dragons seem to capture our imaginations like no other, with cultures all over the world having legends of dragons and similar creatures. So, I figure it couldn’t hurt to talk about how you handle dragons on your own settings, and what your favorite depictions are. Art of dragons is fine too!
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>>96461281
Oh yeah. She's taking part in the xorvintaal, so she's plotting something big regardless, probably taking control of the whole island-country, but we haven't confirmed that exactly.
Apparently, there was another dragon in the island that controlled the mountains (where we stole half her hoard), but it either fled or she killed it.
>>
>>96005629
Problem I've had with dragons is that the main thing you do with them is slay them. Seems kinda silly for them to be extremely rare, even the young ones, and for it to take centuries to get a big one when it only takes 1 strong party to kill one and that same party can just go around killing more and more dragons. Then there's the times dragon might get defeated by normal people like what happened to Smaug. There's just no sensible way for dragons in most settings to exist if you have thousands of years of history and adventuring.

It has never been relevant to a game but dragons are just very successful kobolds. Still rare, still powerful and sometimes smart but the pool they have the potential to grow from is large.
>>
>>96463236
the only problem is the lack of writer restraint
every setting has gobs of leveled adventurers/heroes with at least semi-optimized builds and party compositions, most of the time they have really high ability scores, and of course plot armor

I don't think you should be limited to E6, but I try to stay in that mindset.
https://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2
>>
Remember to keep on page 10 bumping and I'll see you bumpfag thread.
>>
>>96468945
That’s supposed to be a dragon? I thought that Christianity views dragons as a symbol of the Devil? There’s a reason there’s tales of sacred knights killing then, after all.

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The /btg/ is dead! Long live the /btg/!

"Invalidates your existing rulebooks and replaces everything you like about the game" Edition!

NEW EDITION CONFIRMED IN TESTING, RUINED GAME IMMINENT

Last Thread: >>96442171
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

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>>96471541
Yeah plus I'm into the earlier lore and that one is full of clan mechs. It's interesting how the game doesn't have a huge buy in, I have to check myself realising I could have a great game with just two boxes. But I definutely want some tanks. It just works way better with support in my mind
>>
>>96471559
You could also check out iron wind metals for vehicles, they make a load of different battletech tanks, apcs, aircraft and artillery pieces. Although they do end up more expensive then the Catalyst stuff.
>>
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>>96471490
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>>96471507
The lore is not tied specifically to one system or the other, the choice of system should be yours and only because you like it more to play. See if you can't find people at your LFGS to give you an introductory game of each and see how it goes. Also there's nothing stopping you from playing only tanks and infantry if you really want to but you'll be expected to learn Total Warfare thoroughly.
>>
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Buddy finished painting my original quadmech design.
He's really using his Lit paint a lot. The jets are painted with it and they just glow in any kind of light, it's really cool.

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what causes this mentality? is it retardation?
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>>96470730
dont worry it wont last
grimdark is too ironic for it to ever become truly mainstream like star wars did
>>
>>96465400
>indoctrinated, kidnapped child soldier with the personality of a servitor
yes, that sounds like a marine
>>
>>96465400
There are bits of 40k lore I like and bits I don't. I don't see the point in getting worked up over people's takes OR lore changes given that like the rules and the models, the setting changes a lot.

Broadly speaking there has always been a disconnect with the setting and the way it is presented. While I play other stuff and like the old bright stuff of the 1990s it was a strange contrast with the lore.

Paradoxically the emphasis on fun made a lot of really disparate elements work.
>>
>>96465400
>kidnapped
They generally volunteer through various violent means.
>>
>>96471369
There's nothing bad at speaking out against something you dislike. If you say it loud enough, there's a chance for it to change in the original.
It can be both good or bad, depending on what it was.

The zoyman's outrage is somewhat understandable, given it's ultrafaggot we're talking about. Everything edgy seems like flashing red lights when they do it.

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Missing Links Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>96366675

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What 3PP content do you regularly use? Which one is your favourite?
Should there be better links in the OP next time?
Should someone bother making new and better pastebins?
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>>96468179
I question the choice to pick up both Vicious and Bloody Debilitation but otherwise yeah that's bog-standard rogue. Bloody Debilitation's really good but I dunno if it's level-12-class-feat-good when you already have Vicious, which is kickass enough on its own. I guess it depends on what else you'd be looking to get instead.
>>
There any decent third party material for SF1e? Thinking specifically in terms of feats and equipment. Mindboggling that Sonic weapons have ten times the support of any other damage type.
>>
>>96465571
>tyrant's grasp
That was the you have to kill yourselves to beat the final boss one, right?
>>
>>96471239
I think that twist would work fine in a shorter AP like we have now but calling back to
>Well, you were technically already dead at the start of the adventure so the whole thing is borrowed time
5 books and probably like a year+ of real time play later is fucked up.
>>
>>96471266
I learned a long time ago never to pick up the AP until it was done for reasons like this, dead book 1 connections and NPCs that went nowhere or extremely late final boss reveals.

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Tomb King edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:

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>>96471606
>>
>>96471622
>dubs
WHAT HAVE YO DONE
>>
>>96469266
It depends on the author, in ET you even have elf vampire.
>>
>>96457431
>>96457540
>Prefer OPR for simplicity and easier newfag engagement and smaller unit sizes and more ability to customize your list and more opportunity to proxy and kitbash and be creative
>Too autistic to even countenance the "OC" factions, even though they're cool, and get mad whenever someone refers to units by their OPR name/lore instead of the TRVE Warhammer name/lore
I hit the sweet spot, huh?
>>
>>96471622
Did he punched Goku in the balls?

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Thoughts on the upcoming Starcraft wargame?
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>>96465572
I'm excited as all hell for it.

>>96465578
The Starcraft community is alive and well. World championship was less than a month ago. The player base is certainly smaller, but we're just as dedicated as ever and eh. More excited to play it with friends than to see it be massively popular.
>>
>>96471480
And which of the remaining 15 starcraft players wants to build and paint models instead of just playing the vidya they've been playing for the past 10 years or whatever?
>>
>>96471396
>I am so /awg/ and /hwg/ that any "property game" seems sus to me
>the current /awg/ OP is Halo franchiseslop
Lawl
>>
>>96471538
On average, it's up 100k players since 2020. Starcraft is plenty popular.

Dunno why you think "it's not popular!" is an insult towards something.
>>
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>>96466687
>I hate primaris but they looks good.
Oh I am laffing.

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>no warhammer RPG thread
Then I'll make one, and what the fuck, the ONLY INTERESTING career for these pole-proportioned prostitute is the white lion because they have fucking big axes, and they don't have a white lion career or even profile for fighting in this book?
>>
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And before you go "just make a knight", not. Knights only work to represent Silver Helms.
>>
Kuba?
>>
>>96468004
I guess the idea was that White Lions are elite bodyguards, so making an entire career out of them doesn't make any sense. They start as hunters and woodsmen anyway and then make a switch to bodyguard.
Anyway, here is a fanmade supplement, it should have White Lions.
https://anonfile.co/34LOM8kWCe3xgC5/file
>>
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>>96468037
>Knights only work to represent Silver Helms.
>read the passage
>The most common High Elf Knights are Silver Helms
So it doesn't only represent Silver Helms, they're just the most common. Plenty of actual shit to be mad about that exists out there, and you're here just making shit up.
>>
>>96470498
If GURPS managed to make a career out of the Heron Guard (who are immortal dual-wielding samurai/cossacks), Warhammer can make a career out of the White Lions.

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Clerics can no longer cast spells while using a shield apparently. This is from the new starter set. WotC REALLY wants to destroy that class fantasy for some reason.
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>>96465823
>more of a board game than an RPG
I don't think there's anything inherently wrong with adding board game elements to RPGs.
>>
>>96471488
Yes, but it would be out of place in the equipment section of the character sheet. Or character cardboard, I guess.
>>
>>96471671
Wouldn't be any more out of place than the current text.
>>
Casting with 2-handed big bonk is a go?
>>
>>96471504
>"HEY EVERYONE GET MAD ABOUT THING!!!"
>"We don't care, we don't play that game."
>"REEEE YOU DONT PLAY ANYTHING THEN!!!"

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>What attributes do your game use?
Vitality
Constitution
Strength
Agility
Dexterity
Charisma
Awareness
Intelligence
Wisdom
...
>How do you use them?
Myself, I'm brewing something where I want them used by pair, using Charisma+Intelligence for persuasion or using Constitution+Charisma to intimidate, so you aren't totally doomed if you didn't put points in one skill.

>How many before it become too many?

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>>96469915
kek
>>
>>96471427
Do AoE magic/abilities count as fuck around or just fight?
>>
>>96465923
This thread already exists.
>>96469069
>>
>>96471608
Shit wrong thread.
>>96467611
>>
>>96471446
Does it cause damage? Fight.
Does it cause effects? Fuck around.

Let's break it down.
Cause or prevent damage? Fight.
Have a direct effect not related to damage (open a lock, put enemies to sleep, create an object, etc)? Fuck around.
An attempt to gather information (check for trap, search a room, interrogation)? Find out.

Hacking a computer? Fuck around. Search the hacked computer for data? Find out. Prevent ICE from blasting your brain? Fight.

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Trying to hammer out a solid setting/headcanon for a unified Alien/Predator universe. Here's my take on what to keep , what to shitcan and what to add:

>Things to KEEP:
The Queen and the hive from Aliens. Gives the bugs a purpose beyond just being murder-insects.
Diverse Alein lifeforms (e.g., the T. Ocellus from the Alein Earth).
Gritty corporate dystopia. Weyland-Yutani is the real villain. "Truckers in space" aesthetic is mandatory.
The Engineer/Forerunner concept, but ONLY as a way to explain panspermia. It elegantly explains why so many species are biologically compatible (e.g., Facehuggers working on humans and Yautja). It also supports my favorite fan theory: the Yautja didn't invent their advanced technology; they inherited or reverse-engineered it. This explains how a tribal, honor-based society can also have plasma casters and FTL ships.

>Things to discard:
The AvP movie lore. Predators did not build pyramids on Earth.
The Human/Xenomorph Hybrid (looking at you, Newborn): This completely demystifies the Xenomorph for me. The horror of the Alien is its otherness. It's already the ultimate killer because it takes traits from its host—it's already optimized to hunt us. Making it more human just makes it less scary.
The "Magic" Black Goo: As it stands in the prequel films, the goo is a narrative crutch. It can create, it can destroy, it can mutate... it can do whatever the plot needs. I'd either discard it entirely or give it hard, consistent rules.

>Things to ADD:
More alien life in general. The galaxy feels way too empty with just humans, Xenos, and Preds.

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>>96471612
He definitely had help from a lot of people
>>
>>96471475
>>96471542
>>96471577
>>96471612
>>96471624
His rich ass dad died when he was like 5 and he inherited all his fortunes and all of his teams. Probably.
>>
>>96471612
Eh, it happened before already.
>>
>>96471657
What? Zuckerberg? Hardly comparable to starting a megacorp at the age of six.
>>
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>>96417281
I think you should mash together as many other franchises and hammer out the inconsistencies later
jurassic park, independence day, terminator, planet of the apes, war of the worlds, starship troopers, avatar, the thing
shit like that

>Be me.
>Skitarii Vanguard Alpha Psi-77, IIIrd legion forge world Frevexia.
>After sufferings heavy losses in the Pariah Nexus campaign.
>The somewhat eccentric new arch magos of our fleet (the old having been killed during the war) has decided we need a vacation for some reason.
>Marshal Juronious has told me they think they're mad, but orders are orders.
>So that's why my squad on some paradise world somewhere in the eastern fringe guarding our arch magos as they suck down oil margaritas.
>A couple troops not on guard duty have taken to enjoying themselves here, but my hunter clade are on guard duty, honestly on oil margarita doesn't sound too bad right now.

Previous Thread: https://suptg.thisisnotatrueending.com/archive/2025/95328135/
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>>96469879
>Be Lord Morvi
>Continuing to fight back the forces of the pale swarm lord
>With each dead nid we get closer but more take their place
>Zson charges in dreadnought frame still damaged from earlier but that doesn't deter him from burning and ripping
>I can tell he wants to fight the swarm lord
>Xuul joins him in the melee the khornate sword devouring the blood of slain kids
>My chain glaive and combi bolter rip and tear
>I fight with confidence and a sense of clarity
>I am fighting for my warband
>Leading them rather then containing myself to the dark mausoleum
>The swarm lord starts to attack properly going right for Zson and Xuul
>Xuul being a winged demon prince uses the air to his advantage tag teaming with Zson
>Smile at watching the two former leaders of the 13th engage in a fight of giants
>Overhead Heartseeker has finally arrived in a cacophony of Raptor vox shrieks and murder

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>>96471229
>the swarmlord strikes at me again all swords aiming for me
>I attempt to dodge but the pain of my lost right arm slowed my reflexes
>I am impaled twice in the sarcophagus, once in my right shoulder and once in my left side hip
>Pierced my sarcophagus and is in my flesh
>My aged decrepit form writhes in pain as do I
>Even through the pain I stab my claw into his head and pull down ripping most of its face off
>But its still alive
>It roars out and then shoulder slams me away
>Pain, actual pain
>....
>I'm tired Curze
>I'll be with you soon
>Can hear Morvi screaming in grief
>Sorry brother, guess this old man finally met his match

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>>96455836
>>96466393
>>96471060
>>96471229
>Be Skitarii Vanguard Alpha Psi-77.
>The pilot doesn't seam interested in the knight, likely because we can't carry it anywhere if he lands, he then changes course and heads to another island where I see the Night Lords fighting a swarm lord and taking heavy losses.
>He informs me the Deathwatch informed him of it's presents but they haven't arrived yet.
>I still haven't managed to reestablish communication with assets of my own forge world but Ryzan reinforcements are coming.
>I see more archaeopters and Ryza painted skorpius disintigrators and duneriders gliding over the waves to take down the swarm lord.
>I take up the cognis heavy stubber on the door and start firing down at the chaos below as we circle the island, several waves of gaunts fall but the swarmlord survives the first strafing run honestly wish I was in a Fusilave instead so we could just bomb the traitors and xenos alike down there and be done with this.
>>
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MFW this was supposed to be a AdMech focused thread, but got totally taken over by the Night Lord/ Alpha Legion plot lines.
>>
>>96471478
Yeah, it kinda has I just saw the opportunity to get slaves for the 13th to be perfectly frank

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Creepy Creatures Edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-june-30-2025

>News
The 2025 MagicCon and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

CONSTRUCTED RESOURCES
>Current meta, complete with deck lists

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This is probably something that'll kill you in limited.
>>
File: ruuoghkei5nf1.jpg (114 KB, 646x902)
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And a Red self-bite.
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>>96471532
holy shit
>>
>>96470660
Eh. 3 mana answers don't cut it in pauper.
>>
>>96470660
Anon, Counterspell is legal.


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