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Time to talk about weird monsters again.

As usual, any rants about Bog will be treated as bait unless you have actual proof.
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>>97356624
Retros will see this and say "Wife"
>>
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>>97353291
LEPIDOPTERAN CATERCLOPS - Enormous Arthopoid (Abomination)
Brains 16/Brawn 2/Scan 36
Endurance 20
Caterdeck - Eyesocket - (2): [ENGULF Ally][COMPOUND 2][INSULATE][ASSIST 1d10 bombing]
Float Like a Butterfly - Mantle - (4): [MOVE hover]
Cyclopean Judgement - Eye - (4) :[PERCEIVE 1d10 farsight][INFLICT 2d10 kinetic/brain][PIERCE 1]
Wriggling Caterkillers - Larval Tendrils - (6): [SPAWN 9][REACH +1]

SPAWN: CATERKILLER - Average Arthopoid (Abomination)
Brains 3/Brawn 6
3 endurance
[MOVE land]
[DAMAGE +2d10 physical/brawn][DRAIN] [REACH +1]
[RESIST +1d10 kinetic]

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>>97353251
None of them, jesus christ anon. It would be difficult to find a setting with LESS fuckable creatures than this.
>>
>>97360597
Coward
>>
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I've always liked this freak. Since the description doesn't mention anything about its personality, I went with something punny.

Enormous Bioconstruct, Brawn 7/Brain 4, Scan 22
Fangs: Flaying Venom [1d10 toxic/brawn] [COMPOUND 1] [FORBID abilities based in skin or similar coatings] [SUSTAIN 2] E2
Mouth: Ssslurp: [ENGULF 1d10/brawn] [APPEND eroding:chemical] E3
Skin(s): Extra Coating: [SHIELD] [ENDURE 2] E5*
Body: Ssslither: [MOVE land] E3
Weakness: Formaldehyde Scent [MUFFLE => 2d10]
Quirk: “Skin-Deep Fashionista”

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don't care about impracticability
don't care about realism
don't care about feasibility
don't care about highly autistic internally consistent character motivations

Is it cool?
yes = i include it

Is it uncool?
no = who cares
>>
define cool
>>
>>97361131
Okay. I agree, but I also find lack of internal consistency uncool.
>>
>>97361137
cool = i like it; it provokes something. if not thought then emotion
>>
>>97361131
I care a bit about those things because understanding the world and how things in it interact helps players make informed decisions. Those things are useful so far as they aid understandability.
>>
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>>97361131
>yes = i include it
Yeah okay, but how will you include it?
Because it's actually even more boring and lame if you just state that female characters dress in skimpy armor, while on their sheet it says full plate, with all the bonuses to defenses associated with it.

At least to me, the proper creative and mechanically interesting way is to have skimpy armor and "proper" armor existing in the world AND system side-by-side, both with their own advantages and disadvantages. Things inside the world become more tangible once they are also mechanically represented.

>w-well their armor is e-enchanted and...
BORING ASS ASSPULL BULLSHIT

Enlightenment achieved only through overprinting your value Edition

Here is a thread to discuss trading card games other than the big three.

>Build Divide
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler

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>>97360305
Okay so in a nutshell
>Original Kickstarter smashed it out of the park 7 million dollars for a 60,000 dollar goal
>Releases 4 more sets afterwards
>boxes of first set only need 1 or 2 boxes for a complete set of lower rarity cards and only need to buy singles of higher rarity so most don't bother buying boxes
>LGSes asked to host events for the card game but the main distributor for the cards are the online shop so the physical stores can't make any profit selling the boxes for markup because no one will buy it there when they can just buy it online
>newest kickstarter set seeds of unity originally has a set goal of 50k, easily hit
>whoa whoa WHOA hold on a minute, we actually meant the goal was 2.5 MILLION dollars for our crowdfund! We can't print the set unless we get our 2 mill!
>people cancel preorders and spread the word that the game is dying
>crowdfund falls short, damage control by creators, "we didn't meet our goal but we will still ship the set, in the future we will have to readjust our production line"
All in all, their booster box prices are crashing HARD and it's in meltdown mode. People want to sell out before all interest dies. Not sure if they can recover honestly.
It might be fun to buy if they end up being like $5-10 in the future just to crack packs
>>
>>97360568
Damn, sounds like they got greedy. To be fair, it kinda felt like they were greedy to begin with, what with the whole NFT-adjacent nonsense about an online database for "ownership" of the cards.
If it all collapses, I'd definitely pick up a few boxes to try if it was dirt cheap.
>>
can riftbound kill one piece already and absorb the scalperbase so i can get cheap product again
>>
>>97354638
It's a yugioh term
>Ignition Monster Effects (Japanese: 起き動どう効こう果か Kidō Kōka, "Startup effect") are Spell Speed 1 effects that require a manual activation by the card's controller during their own Main Phase 1 or 2. This type of effect used to be called a Cost Effect in the early days of Yu-Gi-Oh!, which was slightly confusing because not all of those monsters had a cost.
in Magic you'd call these "activated abilities"
>>
>>97361172
fuck hit post before i could finish
in magic they'd be activated abilities with Sorcery Speed conditions, as in only in main phase, only when nothing else is happening on the Stack/Chain/whatever

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>1e
Gonna be playing strange aeons with my friends. The party is a barbarian, mesmerist, and a witch. I was looking at the oracle. The thematic suggestions are dark tapestry, lore, and time. As a first time oracle I was curious which of these I would have the least amount of trouble with.
>>
>>97352679
>not even one minute in and a sassy gay NPC flirts with the PC
Dunno if the devs know their audience but they definitely know the IP holder.
>>
>>97359680
Eh, difficulty-wise they are all about the same. Without spoiling anything big I will mention that Lore would see the most roleplay benefits in the early books, whereas dark tapestry and time in the later books.
>>
>>97360570
Could you elaborate a bit without spoilers if possible?
>>
>>97361062
In the early books there are multiple opportunities for the more nerdy aligned character to shine, and it does not completely fall off even in the later books either.
Dark Tapestry related stuff is more of a background theme for the early books unless you consider things like undead related to that.
For the Time related stuff it it hard to say anything without spoiling, but it comes up very late fully.

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Besides Shadowdark, are there any other TTRPGs that have playable goblins?
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>>97290486
Gork, maybe mork
>>
>>97360342
Gobbos are traditionally More Morky than Gorky
>>
>>97323247
Gods don't care about that shit, if a goblin is faithful enough, why NOT make them a cleric?
Now, whether society at large would accept them as some sort of authority on their god is another matter. But a goblin having divine favour and powers? Why the hell not?
>>
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>>97360003
Unique designs would be good.
Right now I'm thinking of making more "simian" looking goblins, basically weird monkey-like creatures.

mondays edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97359747
>>
>>97355372
>>97355390
>>97355406
yawn

>>97356673
>>97356677
Fucking again?? Not that these look bad or anything. The Kuang shi are far better posed and the kazak doc is a fucking qt and I'll have to pick her up. But These resculpts aren't really replacing old models.

>>97356670
>>97357425
GW uses curved flying stands too, but they're absolutely trash. How are CB's? Are they holding up metal models?
>>
>>97360878
Yeah I actually like those KS better than the previous resculpts, my only gripe is the two shotguns. Do people even run BS zombies at all, let alone two? I hope at least one of them has a chain rifle variant like the OG box.
Also, do I spy a return to 4-model unified boxes instead of mixed soup repacks?
>>
>>97360878
>Are they holding up metal models?
Nothing bigger than S3 has been metal for years. First they switched over to Siocast, and then the S6 and S7 models switched to Unicool.
>>
>>97360977
Could probably be doable to replace with a resin-printed chain rifle if needed.

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What's your theory for why all the talent is leaving Leder Games?

What’s your worst/best board game break up story?
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>>97360696
>Worst game breakup
I thought Pandemic was pretty solid and then I realized that a couple of games I lost were 100% unwinnable given the deck and have had zero desire to ever touch it again.

Make no mistake, I love bullshit games (the kind of game where strategies are pointless and you are fate's bitch like Betrayal and DungeonQuest), however, when a game is decidedly NOT a bullshit game from a design philosophy and mechanics perspective but has a major bullshit element it can fuck off. Note that I don't consider dice based resolution mechanics as bullshit, it has to be some kind of element where "You Lose" is basically a determined outcome from something that was predetermined at a much earlier state and you are just fucking off waiting for the game to tell you that you wasted an hour for no fucking reason because the deck said "fuck you" a long time ago.
>>
>>97358155
>If theres so much combat and it sounds like you can build so many ships, is combat ever dramatic though, since you'll just replenish quickly?
I didn't mean to imply that it's just non-stop combat. Some people here refer to Eclipse as a euro for some reason. My understanding is that this is because it's mostly NOT combat, but exploring, managing your empire's resources, unlocking technologies and juicing up your ship designs.

What I meant is that everything about the game is in service of the combat though. The reason you're exploring, colonising, and unlocking technologies is primarily to make a fuck off fleet and genocide your neighbours.

Generally, my games tend to be mostly passive, with people keeping to themselves for more than half of the game and building up their fleets, followed by a couple of explosive turns at the end where massive fights start happening. However, the last couple were really something else, with the galactic core thing being taken and immediately contested by turn 3, skirmishes and backdoor shenanigans every turn.

>dramatic
It's almost always dramatic regardless of the phase of the game and it's precisely because ships are expensive. Early on it's because all you have are two weak-ass ships shooting waterguns at NPCs that you hope will eventually hit and you can expand, and later on it's because you spent 3 hours building up your armada and if your enemy punches through, everyone you know and love (represented by VPs) will burn with the help of hydrogen bombs.

>replenish quickly?
Over the course of a game, you will feasibly get enough resources to make one big fleet. You can replenish a couple of individual ships that you lost earlier, but if you go balls to the wall and lose an end-game fleet, your best hope is to hunker down behind starbases and hope that nobody finishes you off.

Fuck I want to play Eclipse so bad.
>>
>>97361001
Not that anon, but I think something that made the game a bit more passive for my group was the realization that the most powerful fleet is the potential one. Sure you need to blast some ancients to get to the juicy hexes and maybe 2e changed some things, but being able to build in hexes with enemies present meant keeping your resources high while aggressively exploring is a very good strategy for almost every faction because your ships can, for the cost of a few actions, instantly be where you want them to be. It is, of course, passive by design but still needs a coordinated effort to break. Naturally there are a lot of counters to that, lotsa fighters with neutron bombs, cloaking device and so on. But it made our games significantly less bloodthristy. Now, that sounds very gay and boring but I assure anons reading this it isn't. Just wanted to throw in my experience and learning curve from haha fuck you pew pew in space to calculated economic and military strikes. It's interesting.
>>
>>97360696
>What’s your worst/best board game break up story?
Worst game breakup was Gloomhaven because I love most of the game except that it's an absolutely massive unplayable timesink, at least in my situation.

Best game breakup was my ex whose behavior during the game and dragging drama both ways between game and real life proved very reliable warning signs. Thanks, forgotten boardgame!
>>
>>97361001
>Some people here refer to Eclipse as a euro for some reason.
because it's a game of maximizing your actions and action economy and resources. you don't upgrade ships until you have "using the upgraded ships for fighting" in your immediate plans, because if you just upgrade then you're wasting an action that you could've spent as a research, or explore, or even an extra point of control to get more materials/science to be even more efficient with your builds
not saying that that's bad, btw, i love optimizationmaxxing, but i just prefer to call a spade a spade and not an "enlongated tool that can be used for digging" because then some fool will compare a spade to a spoon.

>>97361056
To play the devil's advocate, a potential fleet is only a defence tool. To win you need to be aggressive, taking combats and stealing enemy land at least in the last round, so potential fleets don't help you win the game, they just defend a theoretical win you might not actually have. Also systems guarded by neutrals are usually better than unguarded ones, so not having an active fleet early means you're not taking those hexes as early (unless you play the one faction that ignores neutrals) and that means missing out on big money that could accelerate you beyond what your opponents have. It is an economics war game, and that's why being active can be good.

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The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.

>Why should I homebrew?
/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.

>What you should post
Ideas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.
Had to remake the thread

>Resources for the aspiring developer
>https://anydice.com/ (A fantastic resource for checking probabilities)
>https://miro.com/ (A online whiteboard with tools to help organize yourself)
>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)
>https://rolz.org/ (Impromptu playtesting at its finest)
>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
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>>97354386
I thought about it, but I'd like for it to also apply when getting a read on places and objects. Not sure Empathy makes sense as a word for that.

Feeling, sensation... Something, something...
>>
>>97354386
>>97354402

Oh, how does Insight sound? A bit close to intellect letter wise, but I think it's identifiable enough.
>>
>>97354416
Insight sounds fine to me. Intuition is good as well if you wanna go with something in the same vain.
I would have personally gone with Wits
>>
>>97354371
Intuition is fine, honestly. It's pretty spot on what you are trying to convey.
>>
bump

Work in Progress, Hawken Invictor Edition
https://www.youtube.com/watch?v=tFQ7Pg07edc

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s


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>>97360702
Hey Legolas, why the long face?
>>
>>97359489
The hole's for a gun on the top canopy but I'm not keen on how it looks, so at some point I'm going to paint up a small gem thing to put on the gap.
>>
>>97360495
I had something like that on some cloth, base black, then a couple of thin layers of neron abyss (it's old as fuck, discontinued since a lifetime ago and about to die, but that's what I used), then highlights. If you want to stick to your image, I'd add some teal and maybe light green, in order not to use pure white into the mix, or maybe bone white.
>>
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And that's a dreadnought. Quick little refresher in between larger projects
>>
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>>97360233
>>97360611
Nice stuff... for freebirths that is.

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https://www.youtube.com/watch?v=ekU3T9M3E9I

Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one.

Tabletop Simulator Demo Implementation:

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>>
bump
>>
>>97320732
>This thread is like if Chris Chan made a card game instead of a comic.
You're making it sound based.
>>
>>97355943
there is a live demo in the OP.

here is an unboxing:
https://www.youtube.com/shorts/j0Dhm_Vk_Q0
>>
>>97357899
>So OP, how long HAVE you been iterating this card game?
around 5 years. i started it shortly after my exposure to the culture war, which was around 2019. the game at this point shares very little with the first iteration. the main thing it still shares is that it uses memes for pictures, but that's about it. that's also another reason the name has changed, because it's a different game. i have also changed a lot over those 5 years, unrecognizably in some areas. i'd hope that most people who been on this ride since normie season ended 2015ish (w/ trump) have also changed a lot.
>>
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>>97354182
>You are mad somebody is making something
I've made my stance pretty clear, I'm here to observe the insanity of OP, and to make him prove his game is getting the traction it has according to the posts of people getting boxes.
>I showed you the screenshot, Wilbur.
Who? You're not trying to imply I'm some hater you know irl, are you? That'd be so sad and hilarious at the same time.
>Ugly boy.
Man, calling out OP's bullshit really is making you mad. Now in addition to my belief that literally no one wants this game (you included according to later posts lol), he also got his mom to come defend him on the Finnish ice fishing forum.
Stay seething, I'll keep dropping in when I'm bored and need a chuckle.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97359464
well, dragon kings where the first target of the primordials at the start of the war and after it the unconquered sun DID abandon them to the point of trading his draconic shape for a humanlike one.
>>
>>97358651
This. Nudevs can only write vagueposts, which works great for a being that can only express themselves in interpretive dance but shit for actual people. That doesn't make Yozi cool, it just makes the devs shit at writing.
>>
>>97358634
>Like, if you ask me who’s COOLER between the fallen titans and the Twilight who cursed an entire kingdom because Low Key stole his ho, or Raksi, I’m going to vote for the Yozi 9 times out of 10
>Low Key
You did this last thread too >>97290118
READ THE BOOKS
Osmosisposting and fanfic-only cretins are the greatest cancer Exalted has ever had, and the line's been dealing with it so long the tumors have started speaking engrish and applying to work as developers.
>>
Can Mind-Hand Manipulation distribute Touch effects?
>>
>>97360673
While osmosisposting is a problem, getting a name wrong might well just be a case of remembering it wrong. At some point in these threads I remember getting unreasonably annoyed by someone repeatedly calling Salina something like Serina, but that anon appeared to still kmow the substance of the lore while getting the name wrong. Bigger problem than mistakes with names are people coming in with assumptions and expectations not based on anything in the books and then acting like the game's in the wrong for not matching those assumptions and expectations.

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But only the bad ones.
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>>97360272
Smaug-likes are cooler than this.
>>
>>97340570
no
>>
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>George raised the sword and his hand shook, and he dropped his hand to the ground again.
>“Go on,” said Lennie. “How’s it gonna be? We gonna get a little place.”
>“We’ll have a cow,” said George. “An’ we’ll have maybe a pig an’ chickens . . . an’ down the flat we’ll have a . . . little piece alfalfa——”
>“For the rabbits,” Lennie shouted.
>“For the rabbits,” George repeated.
>“And I get to tend the rabbits.”
>“An’ you get to tend the rabbits.”
>Lennie giggled with happiness. “An’ live on the fatta the lan’.”
>“Yes.”
>Lennie turned his head.
>“No, Lennie. Look down there acrost the river, like you can almost see the place.”
>Lennie obeyed him. George looked down at the sword.
>There were crashing footsteps in the brush now. George turned and looked toward them.
>“Go on, George. When we gonna do it?”
>“Gonna do it soon.”

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>>97333768
Its not and that roll table still results in chimeras.
>>97333838
>>97360272
>Wolf-head, lion-head, and a bat-head, with bird wings and covered in fur
>a dragon
Ssssssssssssuuuuuuuuurrrreee
>>
>>97361000
kekaroo

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Emotional support elf edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: To what extent do elves share their wisdom and experience with other races to help them emotionally and psychologically?

previous thread: >>97278632
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>>
There's a reason I started to filter threads like these
>>
>>97357893
Put more effort into your gens, it's as simple as that. Experiment with different LoRa and checkpoints for example. Obviously some hate the AI period, but it's also all so... samey. Mix it up.
>>
>>97360410
yet here you are, seething
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>>97358649
at least he's one of like three people in these threads posting about actually playing
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>>97358494
So you are ignoring the words of a 'Vocal minority' in favor of 'literally nobody'?

If your campaign were a tv show, how charming would people find your character?
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>>97354289
Lmao
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>>97355034
He sounds fun!
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He's kind of a loser in-universe but would probably be really popular with a specific demographic since he's basically a Kamen Rider complete with overwrought transformation sequences and the power of love and justice, in-universe most people find that shit lame or cringe since they're being 90's edgelords but on a show he'd probably be liked by the audience for playing it straight and being unapologetically heroic
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>>97354289
>>Discriminates against those afflicted with a incurable disease he also has and as such resents himself
women love this shit, cast Timothee Chalamet and they'll be flooding their panties.
Unfortunately you will also be immediately branded as "queer-coded" and people will think your magical leprosy or whatever is a metaphor for loving cock and your character is the equivalent of a self hating religious homo
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>>97359193
Gonna be honest Tim ain't pulling off being a 6"6' muscular barbarian.

As for the gay coded shit. Not going to lie didn't put them into the equation of twisting what is essentially cancer of the entire body into being about faggotry

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Dark Heresy is for Manly Men Edition

>RPG Rulebooks
https://rentry.org/40kRPGLinks
>Homebrew Collection (Feb 2025)
https://rentry.org/40RPGHB
>WANG/Imperium Maledictum News
https://cubicle7games.com/blog/warhammer-40k
>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
https://apps.ajott.io/dh2chargen/
>General 40kRPG Encyclopedia
https://www.scholaprogenium.com/
>Offline Combined Armory (v6.48.161023)

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>>97355569
Fuckin forgot to post before I went to bed. Sorry for leaving you hanging.

My personal experience boils down to a single utter shitshow of a game which didn't even last a session, because the GM quite literally opened with "Okay so you're all on a spaceship and you want to go do some heresy, there's three planets nearby, a forgeworld, an agriworld, and a hiveworld, pick one and then go kill some people." The situation devolved from there. Note the distinct lack of "who are your guys and what are their motives, why are you all working together, what's your objective" in there. An hour in and nobody's mentioned my name once, the GM clearly doesn't care to go into enough detail to make tech-use applicable, so I mentally check out, lower the volume to something less distracting, and go finish a video lecture. Get up for a bathroom break, come back, the server's fucking gone. I ask my buddy, another player, what the fuck happened, and he just says "Sometimes you gotta rip it out root and stem, man."

Now that's just a shit GM being a shit GM, but it's representative of a subset of people who are only there to do lolrandom dumbfuckery. Black Crusade attracts those like flies, because they see "this game is about being horrible evil chaos bastards" and they think "oh, finally, a game for me!" They don't want to engage with the game as it's meant to be played, they want to use it as an excuse to act in ways that are unacceptable at a table, and they think the subject matter gives them that excuse. Y'know, like FATAL.

This is not exclusive to the lolrandoms, either, but I'm fresh out of brain juice so I'm just gonna tell you to imagine That Guy, think about what makes him That Guy, and think about whether he thinks he could use Black Crusade as an excuse for being That Guy. I'm telling you, man, it's like flies. And it's fucking shameful, because the careful political aspects of balancing a chaos warband are actually a compelling premise.
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I've seen different artistic renditions of the Emperor but what is cannon? Have the last 10,000 years on the Golden Thrown mummified him or is He still soft flesh and blood?
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>>97359179
I really enjoyed starting Iconoclast in the game because it was giving me the options, and then watching myself slowly becoming more Dogmatic over time as the reality set in. That was a really cool bit to have.
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>>97360440
Why would anyone care? Pointlessly clarifying vague setting details has been the undoing of everything good about 40k.
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>>97359670
Yeah, fair enough, and I generally agree.


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