Hitching a ride edition >Previous Thread: >>97172787>HH 3.0 - Complete gofile - All Books:https://gofile.io/d/cnJk0N>New Edition, to a great wailing and gnashing of teeth:https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/>Official FAQ/Errata/Downloads:https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/>Thread FAQ (very old, remembers Age of Terra)https://pastebin.com/iUqNrrA8https://pastebin.com/8riDmnhS>30k TACTICA & TIPSComment too long. Click here to view the full text.
>>97197119just figure out what part of a hobby makes you happiest. If it's building and painting, then definitely don't waste $300-400 every 3 years on worthless book churn from GW's 3 year cycle of intentionally shit rules and DLCs.Also, if hobbying, collecting and painting is your jam. Recasts and 3d printing are the two ways to make it cost 10-25% as much as GW while scratching 100% of the same dopamine itch. I was able to get recast primarchs as cheap as $27 that GW wants $150 for. I've purchased both actual the actual FW resin and the china resin and it's all the GW ones I regret.I've gotten kits from GW for $140 and made a tiny mistake in order of assembling them and fucked it all up, I wouldn't have been mad at all if it had been a $30 identical clone from china. (Like my $30 rogal dorn had his eagle backpack flair fly 30 feet away and get lost forever, I just shrug and say no biggie)
>>97197119Yeah basically.
Started work on painting my bots. I was orginally going to paint all the armour pannels, but I like this look bore, more brural
>>97197187>Blackshields stole my rims again!
>>97197229Lol, I'm painting the seprate
Moloch's Fun Park Edition>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/Comment too long. Click here to view the full text.
Anyone got scans from the new art book?
Why the official books are so thin in lore and art?
>>97195717There is only one official book and 50% of it is lore, I don't know how you could expect more.
>>97196351NTA. Its easy to forget that, since its lore that we already know. With some changes. I kind of expected lot of new stuff, which there is in the book, but lot of stuff I've already read.
>>97194054Isnt white wolf more "Count number of successes" on x # of dice rather than "Get above an x" dropping the highest/lowest of x number of dice? I personally find that "number of successes" style to feel a good deal different.
>Previous thread:>>97105453>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
>>97196228Well sorry I dont know too much about that historical niche.Converting Guerillas might be still your best bet.
>>97196134I wonder if war has always been this retarded or something broke during WW1 that made wars just stupid.
Can I get some recs on some silly little guys minis ala the Quar?
>>97195480I think most rules writers would find it much easier to write clearly in bullet points than paragraphs.
>>97196995Every war gets worse.
So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?Yeah? You dumb shit.>Thread Question:What conspiracy trope do you use the most and how mythos-adjacent do you make it?>Unofficial Resources:https://delta-green.neocities.org
>>97189488the norte korea one? that was barely even a>wouldnt it be cool iffrom this yearthe website one if bretty gud but not very gameablethe grug one is funny and goodthe armor truck heist is cool but the daemon mechanis are just>tell your player to be an asshole
>>97177774Feels like about a third of what I've read so far could be LLM slop, they're so narratively incoherent or pointless as games, like summaries of short stories or situations in the layout of a DG scenario.Also a shitload of just obviously incomplete scenarios, even incomplete ideas.
>>97193017That seems pretty standard for organic slop too tbf, scenarios that are just spooky cutscenes or failed short stories that the PCs are supposed to just hang around in.
>>97193101Ais certainly have crappy rpg modules as part of their dataset.
>>97193101I'm pretty sure that at least some of them are not organic slop, they are too complete and polished, yet contentless.I think The Black Madonna is one, it is super polished and nice looking, but just rambling bollocks that would take a good amount of chewing apart and rebuilding to make it actually work.
The /btg/ is dead! Long live the /btg/!Jaguars forever! editionhttps://youtu.be/SOJQbsbpQzo?t=40Previous Thread: >>97187435================================>BattleTech Introductory Guide & PDFshttps://bg.battletech.com/?page_id=400>Overview of the Major Factionshttps://bg.battletech.com/universe/great-houseshttps://bg.battletech.com/universe/the-clanshttps://bg.battletech.com/universe/other-powersComment too long. Click here to view the full text.
>>97196592The clans have more of a roving barbarian warrior society thing going on
>>97196619quit talking out of your ass.
>>97196634That's more a furry circus than a military.
>>97195724Mia is so smoldering
>>97196478Where else would I go to bitch about cbt?
post em
>>97158712Spite isn't a trait of heroism.
>>97196653nitpicking isn't a trait of those who are meaningfully correct
>>97171950I also like Thunderbolt Fantasy.
>>97190419Or, even better, the villain changes his plans slightly to align more with what the hero wants, and they reconcile and go beat up an even bigger evil that the villain was making those plans for.
>>97158712Favorite protagonist trope: "Lawful stupid". Naively believes in "good over evil" and chivalry and happy endings. Naively believes people genuinely act in good faith. Suffers from this naive belief and falls from grace before realizing that the ultimate rebellion is that there isn't some overwhelming guiding force that will preserve the common good, but that it is up to them to do so and the process will be messy.Best evil trope: Mongolians. Violence is just part of life. Strong things kill weak things. Nature is pitiless and so am I. I don't hate you, but I do have a divine mandate to control and conquer you from my god. If you submit as my tributary you're spared and treated well. If you don't, your population will be exterminated. It's not personal. It's necessary.
Fair & Balanced EditionHere is a thread to discuss trading card games other than the big three.>Build Divide>Force of Will>Final Fantasy TCG>DBZ CCG>Wixoss>Keyforge>Gundam>Legend of the 5 Rings (L5R)>Digimon>Flesh and Blood>Gate Ruler>Battle SpiritsComment too long. Click here to view the full text.
>>97196677My first thought went to "how do I remove this?" Something that requires you to self target it I would think. Based anon made me think twice.
>>97196677Ohh you know, I'm gonna bounce it. Fucking thing doesn't protect itself past initial summoning. There, not so bad.
>>97189354Not just you. I built a deck and played locals for a month or two because there was a good amount of hype in my community, but the game's just not interesting. The lack of card draw and persistent damage mean you can never swing except in the most optimal situations, so every match feels like a grind. Didn't help that there was a guy in our group who basically treated the game like a side hustle: trying to win every prize card he could to flip them online and was constantly talking about how much money the game made him.
>>97196882>trying to win every prize card he could to flip them online and was constantly talking about how much money the game made himDo the people who do this not read the room? They themselves are one of the factors that people quit (insert thing) literally impacting their income.
>>97196785Unironically
Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.Assorted Mecha Goodness:https://pastebin.com/E2wi55AZEmbryo Machine Translation:https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1rLancehounds Homebrew:M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRgPrevious Thread:>>96959074Question of the Thread:Following up on a question from the previous thread, what's your preferred method of leveling up and improving your mechs and characters?Comment too long. Click here to view the full text.
>>97195763I feel like mecha is one of those things that can look good in any style of CGI, whether it be low poly graphics, 6th gen graphics, hollywood bayformer graphics, you name it. Usually its the people that don't integrate well with the mecha, having standard 2D anime characters can look weird next to the mecha, but even worse than that is when the characters are done in the same CGI style of the mecha. Its hard to find that right balance.
>>97179868Just like how no-one hates nerds more than other nerds
>>97195203just because they have some regulations on their weaponry and ammo doesn't mean they can't use anything. To give an example, here are the weapons the main party in my campaign have in their inventory, garage or equipped>Rifle>Sword>Shield>Sniper Rifle>Grenade Launcher>Gas Grenade Launcher>Revolver>Striking Gloves>Autocannon>Rocket Launcher>Greatsword>Bow>Missile LaunchersComment too long. Click here to view the full text.
>>97160270Come to think of it, did FMP ever actually get an ending? I got as far as the heroine getting kidnapped and the main char getting his final upgrade suit, but not so far as the sniper getting killed.Which was the style at the time.
Anyone play Ember: Obsidian Protocol?
What makes a setting don't feel generic a.k.a. not DnD?
>>97191173/threadattractive scantily clad women offend woke retards for some reason (who are the group making generic fantasy nowadays)
>>97196305I agree, the central idea being something simple like "Go kill that Red Dragon, and THEN we'll pull the rug out from under you," in both cases is also a good case of simple narrative misdirection.Most great stories have simple narrative goals, and the complexity is in the people or methods needed to accomplish that simple goal.>Avatar the Last Airbender: Learn the elements, defeat the Fire Lord>Lord of the Rings: walk from Colorado to New Jersey and throw this ring in a volcano>Dune: Yo, fuck that guy, he killed my dad.A story should have complex themes, characters, settings, whatever, but they should always have simple goals.
>>97196150This is a hilarious statement coming from someone who:1. Never wrote anything good enough that it became popular enough he could make money from it.2. Pretends tha switching elves with sentient treepeople and dwarves with furries that fill exactly the same fantasytropes somehow makes you more creative and not-generic>marks you as a pig happy to eat slop.Holy shit anon, you sound like one of the hundreds of "creatives" I had the misfortune of meeting during my life that is bitter because all his life he was busy sniffing his own farts so that he convinced himself that he is an amazing writer despite never creating anything of worth.You are like the artist that never made big because he simply isnt as good as he thinks he is so he got stuck as an art teacher yet somehow he is still convinced that no one call tell that all his opinions are oozing with envy. get a fucking a grip on reality.
>>97191156If you have to ask then the GM seat ain't for you.Maybe try reading more books.
>>97196616>Why not? Seems like a good fit to me.It's a mismatch in terms of time periods, like what business would an early medieval kingdom like Camelot have to do right next to early modern revolutionary France? For consistency's sake you have to pick one or the other, or don't but then your sacrificing your setting's coherence.
Hey /tg/ I'm playtesting an initiative system that's been tried before in other systems and is detailed nicely on "Tabletop Curiosity Cabinet"The system uses Meyer (and Kieth Farrell's modern adaptation) of "Vor, Nach, Gleich, Indes" as steps in a fight.Basically, the player with the initiative chooses an action ("Vor"). The enemy chooses a reponse ("Nach"). The dice are rolled to determine an outcome ("Gleich") and the movement into the next state ("Indes").Practically it looks like: Player A chooses a bind. Player B chooses to parry. Both players resolve a dice roll. The resolution will determine who has initiative for the next system.Very fencing-like, and makes initiative more of a "push-pull" based on success rather than a "you-go, I-go" traditional style.I believe systems like TRoS and their derivatives (like Song of Swords) use a similar sort of initiative style.My questions for the thread:1. While this system works pretty well for individual combats, it struggles when there are multiple combatants. It also falls into the same trap of "you go, I go" which is; in a real fight, you're probably waiting for an opening (e.g. an enemy attacking an ally) to take advantage of in order to strike. I wonder if anyone has creative solutions to this problem?2. Are there initiative systems that you find work well? Anyone forego initiative entirely in favor of fully narrative initiative (e.g. Daggerheart)?
Again EditionPreviously: >>97176693▶ Thread Task: nightmarish art before Christmas(Gen Gothic & Burton-esque art)▶ Generatorshttps://bing.com/images/create/https://sora.chatgpt.com/https://gemini.google/overview/image-generation/https://perchance.org/ai-text-to-image-generatorhttps://civitai.com/Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.Comment too long. Click here to view the full text.
>>97196178Get in foo let's go air out Disneyhttps://files.catbox.moe/rlk51c.jpeg
>>97195901Link dont work
>>97196624
>>97195442The remix feature work extremely well
When did Warhammer go from being a game about making themed armies in cool campaigns into being a sweatlord tournament game where people whine about balance and how your models must be Games Workshop approved with the right weapons and no kitbashing? What even happened to campaign play?
>>97195868The whole tournament thing and catering to those sweaty waacfags is the worst thing to ever happen to 40K. Its just meta chasing bullshit now.
>>97196418>You used to need permission to use named HQsMaybe in sweaty tourney-like games with randos in GW stores.Among friends, there was no way that after spending money in a mini you weren't going to use it.
>>97195868The moment changed after people started to play for victory and the rules got too complex aka not balanced.Noone likes to field an army and insta looses because your opponent is a try-harder.Since games take alot of time you dont want to play a 3 hour game just to give your enemy a win-boner.
>>97195868because compfags ruin every multiplayer activity
>>97197102This. You got always one who plays for maximum win.
Will our based autist do another end of year stats gathering editionPrevious thread: >>97161490Pastebin: https://pastebin.com/h8Tz2ze8Survey results: https://pastebin.com/YJPZ44rqTQs:We play games because it's fun and often argue how X is fun (or not), but rarely think about what exactly is the "fun" part of playing.>What is the most fun to you? Creating or experiencing a story/narrative? Challenge and competition? Novelty? Mastering a system? Immersive theme and artwork? No wrong answers>What boardgame do you think has the most percentage of sold but unplayed copies? Hobby boardgames only, so no risk/monopoly etc.
At first I was very underwhelmed by Heat but after playing it again tonight I found a real appreciation for it; some upgrade cards do feel a bit too strong compared to some other ones.How are the expansions?
>>97196843>bid up to EV-1What's EV?>optimalI think it's optimal to make the clear winner eat shit and buy his own damn paintings but it never once happened in my group.It's also optimal to save your 2x cards until the last turn but most people tend to waste them early. My group of retards, every game, just gives at least one 2x away for no reason. Fuck 2x cards in general though, makes the game way too luck based.
>>97196996>What's EV?Expected Value
>>97196843>talking about meta in a literal party gameholy shit come on
>>97197112Brainlet. This game is pure meta. Meta doesn't have to imply sweat, just what everyone is doing. Wanting to break it open is pure soul and makes me more fun than you at "party games."
Sup /tg/, wanna talk about Slavic, Steppe, and Siberian myth in TTRPGs. There's so much cool shit, from Cornflower Wraith to Bolotnik to the Hungry Ghosts. But it feels like this stuff is barely explored. What are some good resources as reading for my setting?
>>97184510I looked up Slavic monsters on Wikipedia, but that was to workshop a theoretical video game styled after Blasphemous
>>97184510The people who "own" this shit are sick and tired of it, and thus ee no value to export itThe people who treat it as exotic stuff meanwhile have nothing to draw from, unless they can read Cyrillic.Truly, a huge mystery why it has low-to-none exposure
>>97184950>The people who treat it as exotic stuff meanwhile have nothing to draw from, unless they can read Cyrillic.Cyrillic is not at all hard to read if you already know Latin (and vice versa). Both are derivatives of Greek, and neither have changed very much. Biggest hurdle is learning Russian or any other Slavic language if your mother's tongue is English, because it is substantially different.
/v/ related but play this game, Black Book is an amazing in depth dive on Komi-Perm folklore and myth. You play as a witch and its very hands on with the supernatural but it littered with information on Permian folklore made by people from there and it doesn't go into typical Russian folklore stereotypes. Indeed I am also fascinated by Siberia and its very hard to find someone doing justice to it. There is an aspect unfortunately that both due imperial Russia doing obvious colonization methods and urbanization and overwriting it with orthodox Christianity and then the Soviets being hostile to folkloric traditional practices, has erased a lot. It is redundant to say it, but Permians, Chuds, Komi, Nenets and other Uralic peoples are NOT ethnic Russians, they have their own language, they had their own religion and completely different pattern and way of life compared to the sedentary Slavs.
>>97184600Okay, NTA, but I’ll check that out, thanks.
Thread #01 Winter Wonderland.Welcome to /un0/, an RP thread for playing a World of Darkness/Chronicles of Darkness Hunter. For any OOC questions about WoD/CofD, check the official general. >>97089644Rules:>We are acephale. There is no storyteller, we are not a quest. >This thread is based primarily but not exclusively in the nWoD/CofD game Hunter: the Vigil. However, Vigil is defined by being highly setting agnostic, with a system for creating entirely custom monsters that do not exist in other WoD/CofD games. Thus, you have significant freedom in what you want to play and what you want to hunt. Feel free to play a member of the Society of Leopold, or a member of the Lucifuge hot on the tail of a Lasombra. >Namefagging is encouraged but by no means mandatory. >Keep in mind that even highly experienced Hunters typically only have fractured pieces of the puzzle, and every table has their own canon. The night is dark and full of misinformation.>/un0/ is conceived of as an experimental end to end encrypted program that is very hard to compromise, retains very little data and purges that data regularly. Please play an actual Hunter. >Spoiler any OOC discussion.Happy hunting.
>>97191916How has your elephant hunt been?>>97191643I'm a dragonslayer haven't you heard? Or well at least a lindwyrm slayer! I don't care who leopold was then or now, I just fight the monsters. Hang the politics & theatrics.>>97191585Send Pilgrim my wishes, what's your name?Hard to weigh in on the three legged frog aliens, are they maybe polyps or whatever?>>97190722>No that would be MuslimsOh buddy... no, no they werent. It was a false flag my friend. Nothing overtly supernatural about it either.
I am back with another bizarre creature from folklore. Today we have The Grootslang. Afrikaans for "big snake", the creature is often reported to have a combination of snake and elephant features and is generally claimed to be roughly 15 meters in length, if not larger in some stories. The origin of the elephantine features is hotly debated. More interestingly, the Grootslang is purported to have a known lair, a bottomless cave in Richtersveld South Africa, where it guards a trove of diamonds. Though first glance would make one believe it is entirely a Boer creation, the San People, better known as Bushmen, also believe in the creature. So it could be a cross-cultural creation, or perhaps this is a testament to it being real. There is a myth I can't track down any mainstream source for that the Grootslang was created by God or "the gods" at the dawn of time, but resulting creature was so horrifying and destructive that God separated them into Elephants and Pythons, but one escaped God's wrath by hiding in the Richterveld cave. So. Thoughts on the nature of this creature?
>>97193928Pet monster of one of those flesh shaping bloodsuckers
>>97193383The elephant hunt was successful! Killed the beast, burned the important parts, that village girl I met(Mel) scolded the persisting blizzard into stopping, and I laid the den to rest. I am torn on what to do with this little pile of tusks I found.>>97191966That sounds like a nightmare. A full on nightmare. When did your friend last get some restful sleep? Although if such a thing was true, it could explain some of the international policies the U.S. has.>>97193928It sounds rather primitive and primeval. Primitive in as much, it has not done anything else or is noted for only guarding that trove of diamonds. That is if it is natural creature. I could see it being a creation of a witchcraft. Such an explanation would address the animals that make it up.
>>97193928A living dream that entered reality from our ancestors' fears