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Hybrid edition

Previous: >>97344896

>Most recent bracket system update
https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025

>Outline article introducing the bracket system
https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta

>Current banlist
https://magic.wizards.com/en/banned-restricted-list#commander-banned

>Gay Bolas
https://e621.net/posts?tags=nicol_bolas

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>>
>>97353652
>>97353660
>>97353662
>>97353702
Cope. You can't make money with this shit and windows losing literal billions over their shitty ai data mining scam they call an operating system proves it
>>
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>>97353992
>tells others to cope
>is coping himself
>>
>>97353730
>i know you're salty because memory and gpu prices are through the roof but don't let drama farming techtubers mislead you, there's more to life than videogames
Why would I care? My old ass pc still plays the latest games and thanks to that price hike games are going to stagnate on graphics anyways
>>
All this AI shit is somehow making me miss the gay furry thread
>>
>>97353993
The big plan for AI is to get it so super dee duper smart it will come up with a plan to make back the hundreds of billions being posted into it. How do you have any hope for AI? How do you hear something like that and not immediately write it off as a huge scam?

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97345920
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>>
Post Entropist kino
>>
>>97353892
>>97353921
The game is a draw
That's the joke
5-3-9-1-2-8-4-6-7
>>
>>97353892
>>97353956
A strange game... The only winning move is nuclear weapons.
>>
>>97353924
>categories are defined both by what an ability does and what it affects
Kinda hate this, but what about time control, or is it included under space control?
>>
>>97353978
>categories are defined both by what an ability does and what it affects
What would you prefer instead?
>what about time control
I decided that time is essentially a form of space, since super-speed allows you to make everyone else slow in comparison.

If you have any suggestions I'd like to hear them. Would it be better to just have normal stats like Strength, Agility, etc and then abilities you could purchase if you had the correct stats?

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The /btg/ is dead! Long live the /btg/!

The White Lions edition

Previous Thread: >>97336552

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97353603
the Bears dreadnaught or the WoB planet killer?
>>
>>97353693
the subcabital weapons are usually in the nose
>or at hexes like artillery?
artillery isn't direct fire
>>
>>97353719
The Arondight still has light subcapital cannons on the sides, but does that apply if they're landed on the ground? Even if they're direct fire only.
>>
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>>97353014
>>
>>97353151
Manticore

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What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
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>>
blackmail
>>
>>97349486
The bandits are on the payroll of a rival kingdom to spread disease across its fields and use rats as the main vector. They're the reason for those nasty creatures infesting the inn's basement.
>>
>>97349486

Robber Knights: AKA bored second and third sons of nobility with nothing to do and nothing to inherit that fucked off and lead a life of crime causing nothing but trouble and occasionally joining in in whatever military campaign was going on.
>>
>>97353837
Feels like something like that would be a stronger encounter than what the "bandit" moniker usually implies. That's like throwing an enemy PC at the party.
>>
>>97349486
The bandits have their Cocks out during the fight, fully hard, but never explained. If any character interrogates them they just look confused and if push comes to shove will swallow a false tooth poison pill.

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Lorwyn Planeswalker edition

>Bans
https://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025

>News
The 2025 Magic Con and Pro Tour Schedule:
https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule

>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotation
https://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation

>Spoilers
http://www.magicspoiler.com/
https://mythicspoiler.com/

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Remember when Phyrexians were scary?

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New year new me edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97352074
▶ Arc Sword
1000eb (Very Expensive)
An epic sword of proportions seen only in most anime brain dances, the Arc Sword is integrated with
spectacular coil channelling stored energy into devastating electrified strikes. No subtlety, no pardon.
>Two-Handed Exotic Very Heavy Melee Weapon that requires BODY 11 or higher to wield. When charged with a 50eb (Costly) battery pack it deals 5d6 damage instead of 4d6. Single battery pack last for 10 swings regardless whether they hit or miss. Replacing the battery pack is an Action. ,

I guess it could be Radline manufactured
>>
>>97352247
Really cool, maybe a 5k version could include a emp effect on hit? energy weapons in the 2020s would do that sometimes
>>
>>97352390
Thanks, I tend to make weapons as vague as possible, although I was tempted a few times to brand my weapons, but always didnt.
ie I've never made "Militech Zeus" but a "Marksman Rifle" instead.
I like my stuff to be as modular as possible though, and non specified fluff is a part of that.
I'll admit it sometimes was hard, or rather kind of tiresome to deconstruct every shit I post (and there's a lot of them) just to provide generic description. But I've found solace in making the fluff describe what a weapon does mechanically, but from in-world perspective.
>emp effect on hit?
Sure, 5K seems like a good spot to do so. I'd either copypaste microwaver text (with a name change etc.) or just straight up direct reader to the microwaver "on a succesfull hit weapon forces a EMP effect, much like a microwaver would do (see Corebook pg. XXX)"
Hope it helps
>>
>>97348419
>I do not have and coming out in support of "criticism" that involves throwing a functional and important rule system into the dumpster; they can fuck off and you can fuck off with them.

I my experience Invention is the least used Tech ability. Field Expertise is by far the most useful and Upgrade/Fabricate are more situational, but still get alot of use because of how strong they are early game. I don't think players really want to go through the "GM may I" process described in core, so don't want to commit Tech levels to the specialty.

I think a "fix" to this issue is just to streamline things and grant the Tech all it's specialties each level instead of forcing you to pick two.
>>
>>97348419
>important rule system
So important that it outright doesn't exist in any other edition of the game?

>Medieval fantasy setting
>Magic is nanomachine tech
>Ancient ruin is a crashed spaceship
>"The Oracle" is an AI
>Gods are original humans

PLEASE stop doing this.
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We can go one step further.
>>
I came for mice women
I left for boring
>>
>>97352571
Only stupid Redditfags do this because they hate the idea of a setting where science couldnt potentially explain everything. They make it this way to make things "realistic" despite the fact the actual science element is fantasy tier. Sound retarded? Thats because it is.
>>
>>97353888

Nothing wrong with it. If anything, in reality, magic would be indistinguishable from science. Isaac Newton, the father of modern science, was an avid occultist and alchemist.
>>
>>97353947
Yeah theres nothing wrong with doing it, its just the literary equivalent of walking around in pink spandex and talking with a lisp: its massively gay, Im probably gonna think youre a fag, and theres a good chance it sucks in more ways than dicks.
>If anything, in reality, magic would be indistinguishable from science. Isaac Newton, the father of modern science, was an avid occultist and alchemist.
Harry Potter fun facts tier info that I obviously know if I made that post

Welcome to the Old School Renaissance General, the thread dedicated to first-decade D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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Previous thread
>>97333603
>>
"the thread dedicated to first-decade, *Gygaxian* D&D, its faithful modern clones, and content created for use with them."
>>
>>97353928
>When youre such an autistic faggot you feel the need to force your will on a whole general because goodness fucking forbid someone talk about 2e & shadowdark.
>>
>>97353898
I pulled that part from the one I posted that also got deleted in an attempt to not have fish be an autistic fuck but they're mass spamming now so I suppose being reasonable isn't reasonable. Guy needs to be rangebanned. Would probably unshitify a lot of /tg/.
>>
>>97353969
lol, fair enough I guess. It's gotten nuts here.

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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>97347793
I choose the hidden Arkanian Offshoot wife option.
>>
>>97348238
>the pieces would fall into it (even though we see no pieces in the film) and it would be torn to shreds exterminating the Ewok population kek
Given how small the DS2 is compared with Endor on the visuals in the movie, I expect that pieces would fall. They'd also likely burn up in the atmosphere, very few would hit the ground.
>>
>>97353771
Bro can you shut the fuck up already you obsessed faggot
>>
>>97353592
Tatooine is a weird planet.

By just about every metric you can think of, this planet is an unimportant rock of no relevance to the larger galaxy. And yet for SOME reason it keeps ending up right smack dab in the middle of major galactic events. I’m sure there’s at least one person that’s lost waaay too many nights starring at a conspiracy board trying to figure out what the connection is between this planet and all these major events? The “Tatooine connection” if you will
>>
I never saw the 9th movie so I dont know what happens so I can imagine anything I want
In fact I havent seen anything Star Wars related since Solo, although I was subjected to half an episode of the Mandalorian

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How much would/should changing the default setting from High Medieval to Late Bronze Age change the game?

For example, lowering AC across the board to simulate the lack of general armour. How much would that affect balance?
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>>97352271
>>97352302
Ah, now I see. You're trying to defend "why Gurps' bronze age system is good enough." I'm talking "facts about the bronze age."

Sure man--gurps is fine. Its historical take is pretty bad, but it's perfectly servicable.
>>
>>97351007
Hey I remember that map. Cool to see it come together anon.
>>
>>97352581
According to my studies, most of the glass present in the near-east in the Bronze Age was this green impact-crater glass mined from the Kamil meteorite crater near the Libyan border.

I think the Romans credit the Carthaginians with inventing blown glass, which is a while after the bronze Age, wouldn't quote me on it mind, as I'm going purely from memory.
>>
https://www.youtube.com/watch?v=nyu4u3VZYaQ
>>
>>97350771

He said bronze age, not necessarily India. Set it in Egypt or China and they'd actually be civilized.

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Are interspecies pairings allowed in your game?
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>>97353793
>it'd be hilarous to see a human just completely manhandling a na'vi twice his size with little to no difficulty
That's the real bitch of it - it may not be as effortless as you make it out to be.
Low gravity is a weird thing and a real complication, both short and long-term.
You begin to really appreciate the gravity when you're trying to stop things from flying off due to the lack of it.
Gravity, to an extent, helps you handle things, as it bleeds some of the kinetic energy off.
tl;dr: manhandling a na'vi would be extremely awkward for all parties involved.
I do love the mental image, though. It is hilarious.
>>
>>97353896
It is something you can learn to grow used to though, as evidenced by astronauts coming down from the ISS dropping shit all the goddamn time.
The issue would be maintaining your muscle and bone strength over a long period, but I imagine that if they've gotten to the stage where interstellar travel is possible, they probably have better solutions to that than us, especially since there's resources on other planets in the solar system.
Though even something as simple as a human being able to pick up and throw a na'vi or being able to easily yank a weapon out of their hands would work. Or a Na'Vi trying to pick a human up and failing because holy shit this thing is way heavier than it looks
>>
>>97353918
I'd be more concerned about the cardiovascular complications than the loss of muscle and bone density, not that it's any less important, mind you.
Pandora does have gravity, though, however weak(er). Exercise and some time in the centrifuge to experience ~1g would go a long way to help maintain decent health.
That said, na'vi would be rather light for their size. The size and weight comparison is made even more complicated once we factor in the low-grav.
FWIW I recall them flinging humans away in the first movie, but not casually tossing them around like ragdolls.
Long limbs and muscles stretched over them are not conducive to great feats of strength, low gravity or not.
>>
>>97353946
Well that can simply be explained with the writers being hacks who write shit that has implications they literally don't understand. Big=strong. Even if they're built like fucking twigs and come from a planet with less gravity than earth meaning their musculoskeletal system needs to be and is thus less strong and robust than a human of comparable size would be, thy're bigger so that means they MUST be stronger.
This is also evidenced by their bows being able to punch through what's almost certainly bulletproof glass, even though, again, they'd be weaker than an earth bow of comparable size because the wielder is weaker and the natural materials they're using to make them don't need to be as strong, so they probably won't be, and the targets that they're hunting with them are organic and from the same planet where everything needs to be less robust and thus IS generally less robust.
>>
>>97353659
>>97353781
>Fire Tribe has fallen
>billions must burn
>tfw when want to end the Eywa Occupied Government but I'm just a burncel chud...

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Obscure conflicts edition

Previous thread:
>>97095668

>Thread Question:
Which obscure conflict would you like to collect miniatures for and get a game going?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97303547
I play both extensively despite being their biggest haters but thats just because I want them to be better games.

Flames V4 just released late-war point balancing and its made the game so much better because soviets and british used to suck dick and germany had too many cheese spam lists but now the game is relatively balanced and anything you find too cheesy you can easily houserule. Its not historical but it is a fun casual game for balanced forces just duking it out compared to some other historicals which are more historical sim than game.

>>97335345
Team yankee used to be my go to game but like >>97340160 said the game is basically just a NATO jerk off simulator while PACT players are basically just hordes of mooks for NATO to have fun blowing up It gives NATO fucking prototype vehicles from the late 90s despite being set in 1985 While PACT is stuck choosing what flavor of period accurate shit tank to spam.

Generally compared to NATO, PACT units have dogshit stats and are hit on 3 instead of 4 but they make up for this by having 2-4x the numbers and usually better morale but even so NATO units are just so cost effective that even their spam lists of shit NATO units are better than PACTs so PACT can't even really do hordes as good as NATO.

Point "balancing" came out for team yankee and it nerfed some PACT spam lists like mass Hinds and gave meager point drops to T-72s and T-80s dropping them by 1 measly point each. Then the balancing massively cut points for NATOs prototype shit by like 30% with the M1A1 going from like 18 points to 12 FYI the M1A1s front armor cannot be penetrated by anything in PACTS entire arsenal outside of aircraft missiles and has the highest armor penetration gun of any tank in game.
>>
>>97353410
Are infantry heavy forces in v4 any good? My biggest gripe with flames of war was how it tended towards parking lots
>>
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>>97351406
I don't have any pictures of all the models together, need better lighting for that.
Depression is horrible, I don't have any tips except never give up and continue advancing. But have you considered a mobile painting space? I figure you just need a tray, palette and a box to keep your paints in. A cheap lamp from IKEA that's easy to move around too.
>>97351973
Oh anon, I'm not doing the 4th crusade. I've painted up Conrad of Montferrat for the third crusade. Not too keen on the marshal figure but I'll paint them eventually (I have two, my other bannerman is painted holding the flag of Jerusalem).
>>
>>97353474
Midwar infantry isnt too great at doing stuff compared to late war infantry since they lack real AT so you'll have to compensate for that with something else like AT guns not that you shouldnt bring lots of support for infantry lists anyway thats why those options are in the infantry formations.

In late war Infantry lists were a fucking joke because german AA halftracks that are armored and hit on 4s were literally cheaper than most infantry hit on 3s but the point changes to fix the spam issue has made infantry more viable even though infantry and most gun teams havent gotten point changes for late war yet and I have had a tough time dealing with some lists that spam infantry but I would avoid soviet 4+ save infantry those are still an absolute joke of a unit.
>>
>>97349346
God I fucking wish I could change my line of work but I’m 29 with no degree, it’s over

Pathfinder Card Game 3rd WHEN Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97177684

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3
/pacg/ (Pathfinder Adventure Card Game) link repository: https://pastebin.com/wsNmzCMR

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

>tq: How do you read about updates for the game? Do you read the source material or just let some e-celeb yawn on about whatever garbage they want to spin?
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>gm wants to port an old 1e game to either 2e or savage worlds pf
I have the feeling, because years ago I tried, this is going to suck. It's been years since I checked 2e but I don't think a lightning fist, metal skinned, super fast (120ft/move), super jump high and far, trip monster with 8 AoO human monk with almost no magic items (because GM doesn't use them) can be replicated in any of those games. I dunno why he doesn't just make a new game with a new plot
>>
https://www.youtube.com/watch?v=jQse-bQ4_-s
>>
>>97275622
Just mod the game so until it's not shit huh? What a familiar defense that for some reason isn't okay when it's applied to DnD 5e but gets belted out all the time by Paizodrones.
>>
>>97352825
5e has nothing to mod out PF2e has a plethora of shit options to deny. Same problem as its been since D&D 2e or did you always have Psionics at your table? The book of weaboo fightan magic? Give me a break faggot
>>
Are Ruins of Azlant and Carrion Crown good APs? Thinking about joining a table that rotates both.

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https://www.youtube.com/watch?v=ekU3T9M3E9I

Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one.

Tabletop Simulator Demo Implementation:

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>>
>>97353709
Speaking of a screenshot; here.
>>
>>97353718
that won't work, he will just say you edited it. he just wants (You)s
>>
>>97353834
Shaming the retard is it's own reward.
If he fails to learn, I get to do it again.
>>
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>>97353847
>>
i don't get it

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Composite Critter edition

Previous >>97320851

>Basics Pastebin
https://pastebin.com/GWjTU9Uv

>Anon's Locals Survival Guide
https://pastebin.com/xXp5jShL

>Fanmade PC sim
https://pastebin.com/u6aKrBSg

>Official Mobile sim (Release Date TBA)
https://www.digimon-alysion.com/en/

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>>
>>97353665
I'm assuming it was asked in relation to Dinomon
>>
>>97348091
Came here just to talk about BEE STOCKS going through the roof
>Can finally place Hornet Eraser into my security stack on demand
>>
>>97348096
This lucky mother fucker. Imagine getting a cute fun bee partner that ultimately digivolves into fucking THAT >>97348091
Motherfucker won at a game we didn't even know we were playing.
>>
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>>97353894
You talk like a geriatric, ya know.
>>
>>97353927
I'm in my 30s. I'm not even going to deny that my manner of speech isn't exactly "youthful" anymore.


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